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Well, the only thing I find offensive isn’t your opinion or sentiment exactly.
What bothers me, is most of these types of threads want the addition/subtraction of content viewed through the lens of mechanical game-play function, and almost NEVER through the lens of immersion, lore, or justification of existence in a ‘virtual world’.
It marks in my mind the all but death of the RPG genre.
I can actually illustrate that better by reminding you that this is a world with imaginary sentient beings. Imaginary plant life and environments. Imaginary lives. Why would you wanna remove the ability to eat food in a world?
As it is, food as implemented is a another weak-paper-thin way to express a “living world” already since it’s just a crappy little icon, in an unimmersive inventory pane. It has no visual representation in world. You can’t see the character eating it. No home to cook it in. These are things most will read here and go “Um… it’s a game. Why would you put that stuff in anyway?” —again, this shows the RPG genre is all but dead.
What also bothers me is the whole “Living World! Tyria lives!” but feels more ‘plastic’ then older MMOs that felt more alive. When I watch the live streams, it breaks my heart see the faces of the developers, see age groups of those that create this rather solid but flawed game, and how respectfully hard-working they are with all odds against them on all sides, but how horribly and almost childishly naive they are when they actually think this game fits the ‘living world’ schematic, just because of the temporary-content storybook they call a ‘living story’ where everyone don’t exist in a persistent world, but a grand protagonist in their own copied-facet of the universe.
Sorry to say it, but if they removed food for gameplay mechanical reasons, It’d not surprise me in the least. It’s disappointing.
If you feel this is a tangent, then my on topic view is that food buffs don’t give enough of an advantage to be removed, but enough to add variety and help. Your reasoning isn’t as invalid as some here’d like to think, but close to it. It’s just an extra part of the lack of variety a class-based RPG has to offer in this case. I say it should stay. I hardly use the stuff myself, and win in 1v1 fights 70-80% of the time regardless of their class, whether they’re buffed or not. Eat food, and still not know how to move and fight…
Two of the same class/level/spec/skill level? One has food buff? Both are subject to the same margin of error and misstep. Food won’t always save you… … …
THIS.
So well put. Especially the death of RPG part. Mmorpgs nowadays have become all “combat, efficiency, better, farm, richer, faster” and the playerbase mentality has become like in real, corporate zombie world. What ever happened to the “play” in “role play”.
In fact, I would suggest that they make food even more essential – that a character will start losing his combat effectiveness if he doesn’t eat food for several hours in game play.