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Okay, I'm leaving

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projectcedric.6951

You all obviously tl:dr.

He SAID he’s not leaving the game. Nor is he complaining or saying that anything is wrong so long as people can do what they wish and still have fun.

That being said.. what’s the point of this thread again?

I don't understand...

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projectcedric.6951

I dislike the “two characters facing each other” too. I cant think of a reason why it’s necessary to do it that way. This is not a theater where there is such thing as “blocking”.

The general voice-over and dialogues are okay -considering that they tried as much as possible, I think, to keep it towards for a more friendly, younger-aged audience. The dialogues in some races are good (sylvari, asura). In others (human, norm) they’re just lame and un-creative. It’s almost too obvious that different writers were assigned to different races.

What I personally dislike though, is that they gave my character a voice! I understand the utility purpose, like alerting me during combat if I have incurred a condition, but I think I can much more relate to the character being me if I am forced to imagine my own voice on him instead, and he doesn’t have a voice while others do – like in Dragon Age: Origins.

Right now, I feel like I’m controlling another person, not a character that is ME. Maybe that is the intent.

Coming back.... i think...

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projectcedric.6951

Sorry, I know this is irrelevant, but I can’t seem to understand your situation, and its been bugging me for the past couple of minutes like a tumor in my brain.

So, you played GW2 before (means you bought it and installed it, obviously), shifted to another game for a while, and now deeply considering on coming back.. with the only thing stopping you, as it sounds from your post, is the monetary cost?

Did you sell your account or something?

Can the game's updates be rolled back

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projectcedric.6951

Can the game’s updates be rolled back to BEFORE DUNGEONS?

Can I get black lion keys from mobs in gw2?

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projectcedric.6951

Yes.

So far I’ve got about 5-6 keys. It’s not such a frustration. The frustration is in the content of the chest once you opened it. All they ever do is only to take more slots in your inventory.

Enemies respawn too fast in my personal opinion

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projectcedric.6951

Agree.

The also other aspect of the issue here is not only do the mobs respawn faster than one could clear an area (hence allowing us to “move on” without being disturbed/immobilize)… but that they respawn in the SAME LOCATION.

I believe (and I’ve seen in it other games) that it is possible to introduce a controlled element of randomness where mobs will respawn (within a stipulated area) but not where they died, previously spawned or near a player currently present in the area.

IF spawning on same location, 120 seconds spawn rate is ridiculous, man! Anyone can also notice this effect in other games. Where mobs spawn in about the same location, the typical approach is to give it long a respawn time (relative to the average time it takes to kill said monster) -although this is commonly done to discourage camping on the location and farming the mob.

Plan to deal with culling and thieves in wvw?

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projectcedric.6951

Who’s talking about fair
I’m talking about having consequences for when / if they screw up

That IS talking about fair.

On a different but slightly related note, have you ever noticed how in most mmorpgs, the thief/rogue/stealth classes are always the ones dominating in pvp? It seems like it is so easy for the general player base to quickly find a lame but comfortable and OP build around thief-associated skills.

I actually almost expected that GW2 would be different. Good thing I didn’t.

Plan to deal with culling and thieves in wvw?

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projectcedric.6951

Anger should be towards the thieves.

After all, they are just doing what their role portrays accurately – using every unfair way they can exploit to their advantage. When did the word ‘thief’ ever equate to ‘fair’?

Similarly, the rest of the community will also not be blamed if we hate thieves.

Massively: Where Guild Wars 2 Goes Wrong

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projectcedric.6951

I agree with points 2, 3 and especially 4.

Wtf crafting!! The one thing I absolutely love about my mmorpgs. I swear I had migraine about a couple of times doing crafting in gw2.

I dont agree with points 1 and 5.

IMO the roles don’t need to be defined.

Furthermore, the original game story in any mmorpg doesnt really matter, as long as there is one. In contrast to single-player rpgs, built-in stories in mmorpgs is the first thing that every player will tend to forget about the game.

Most of us just do it for the sake of completing it, otherwise whats the point? Might as well play with a single-player rpg if im going for the story. Most of the real “story” we remember is the one we make with other players.

Upcoming Fractal Changes: Discussion

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projectcedric.6951

Change = insignificant!

People are already complaining that much of the endgame play is being funneled towards grinding of dungeons, particularly FotM, and the decision is to make playing it even more convenient?

static game

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projectcedric.6951

I agree with the skills. The “having to learn skills with new weapons” system is such a disappointment. Like what’s the point of implementing that system if it only takes like 5 minutes to learn all 5 skills for a new weapon?

I expected that it will take months and months of game play for one to learn all skills with one weapon. So that’s what it truly means by mastery of a certain weapon.

Oh, well.

The player journey

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projectcedric.6951

The point is that most of this negativity only happens in forums.

Whenever I feel like there’s something I’m not satisfied with the game, my first tendency is also to complain or rage in the forums (rather than stop playing, ironically).

But considerably, the population in-game just seems to be like a completely different population from the people lingering around here.

Plan to deal with culling and thieves in wvw?

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projectcedric.6951

My solution to the problem is simple:

Everyone just make a thief character and all use thief in WvW.

(and mesmers too for porting over the walls)

So you made a legendary and ...

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projectcedric.6951

Should be account bound. I don’t know why they are soul bound. Nobody will ever pay real money to make the same legendary weapon TWICE even if they would normally be willing to pay money. Especially when exotic gear has the same stats and you can change the skins too.

Lodestone prices [Merged]

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projectcedric.6951

For all of you people that missed it

Infinite Light is….exotic, not legendary

Thanks for reading though.

The point of the post is to point out that the drop rate on items, that are used for quite a few recipes are way to low.

Have you ever played the original RO client?

0.01% drop rate for many items. That means you have to kill the mob about 10,000 times to have around 80% chance to acquire the item. Now, that is the true definition of low for an mmorpg.

That being said, has it ever occur to you that you can max level weaponsmithing in a week and craft another exotic item with THE SAME stats?

Why hasn't this skill challenge been nerfed?

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projectcedric.6951

What in the world, man!

It wouldn’t go beyond your pride to shout in the map “need help with the mesmer in the cave” right?

It only takes two people at the map level.

That’s how I did it at low level. That’s how people I’ve later helped did it. And I’m sure that’s a better way to do it than be bitter and ask anet to nerf it.

Why even have armor types?

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projectcedric.6951

I dont think a thief who relies on agility and evasion should be wearing a full-plate armor that makes him chunky and slow. Wth, man!

Am I the only one....

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projectcedric.6951

I can say for sure about less than 5% of the people I have played with inside the game actually visit these forums, much less write in it.

I don’t even know what I’m doing here. I’m just bored at work.

Combat roles, no trinity...

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projectcedric.6951

Maybe trinity system is better. Maybe no-trinity is better.

Actually, it doesn’t matter. GW2 is NOT a trinity game.

That has been the intention since the start and so far that’s what I see that’s been happening.

If you wanna play trinity games so much, then play trinity games. No one stopping you.

We can argue here all day about which system is better. I for one believe that not one is better than the other, they’re just different with pros and cons.

But what’s the point of arguing for the pros of the trinity system in the forums of the game that purposely moved away from trinity system to be different? You knew from the start before you bought the game that its not gonna be a trinity system. They SAID IT so. If you didn’t like it, then you shouldn’t have bought the game.

Lodestone prices [Merged]

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projectcedric.6951

It’s not like the game said you must acquire a legendary to kill the elder dragons. At least not currently.

My first exotic from a level 10 :D

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projectcedric.6951

Celestial and some rares from young spiders too. When the veteran ones only drop spider legs. There is seriously something wrong with the loot system in this respect. One would think the stupidity have stopped with the Diablo franchise.

just 2 things most people don't like

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projectcedric.6951

This has some merit after all we do have different tastes, but at as I’ve stated before this game could have been a lot more than it is, and it could cater to both you AND me in our differing views it’s a big game with a big world so why does it have to choose one side of the fence while telling the other to jump off a cliff, it still seems to be to be horrific that the answer to everything ends up as “just stop playing the game” because at that point I feel that I haven’t gotten a game I’ll remember fondly and instead a sour taste in my mouth and a sickening hatred of A-Nets bullpoop marketing.
And yet, here’s the kicker… I still want the game to work out as it seemed to promise at least, I just rarely log in because the game is inherently lacking realistic goals and refuses to properly address the problems with loot, a huge thread sits there as a shining monument to that and it’s kinda sad. So I guess I’ll just continue to vent that disappointment and frustration out on the forum by calling them out on each and every failing, each lack of reasonable goals, every failed event and bug
It’s pointless to ask “have you not got better things to be doing” as that’s actually nobody’s business but my own and that goes for everyone else posting too, the way I see it we’re sitting on those opposing sides of the fence and there ain’t a hope in hell I’m going to sit here quietly leaving the games official forum to get spammed with the usual inane garbage

“omg best rpg evarzarz gunna sell tons at christmas”

and the likes…

But yeah, if you want to cut to the chase, I find it hard to believe anyone would find a game that claims to not want you to grind, and be so grind centric in most of it’s goals to be ANYTHING that ANYONE would consider not inherently broken, and no.. I’m not screaming that it’s a ploy to get you to buy gold from the CS, the CS is broken because it’s designed to resemble a lighter version of many a korean MMO’s CS and not like the superior CS of western games which forego the gambling crap.

“Contradicting” is the key word. Means our demands our exclusive. Anet cannot change the system according to your ideal and not go against my ideal. That’s why there’s no solution in which ALL our ideals can be included in the game, no matter how big it is (maybe some people don’t actually want a big game)

The thing with games, you see, is that they are all inherently lacking “realistic” goals. If you say a realistic goal for you would be “to have the best gears” and someone else would say “that’s it?”.

There is no such thing as realistic goals in games. Even in what I considered the best mmorpgs I have played, I can’t help but feel that I just wasted how many hundreds of hours of my life, when I could have spend them doing something else. But it’s not true. Because I had fun.

And that’s the only main important thing about games.

If you’re not having fun playing a particular game at its current version, it’s just not for you. That’s why we say don’t play the game. It doesn’t end there. It means go and find another game that will make you happier.

If this game frustrates you, you already wasted 60 dollars on it, there’s no need to waste your time more by expecting something to happen

There is a chance that what you expected may happen and there’s a chance that it may not. It’s okay if you can accept that and still choose to stay around and be bitter about it. It’s your life.

But the problem is when you start that saying that it’s the game’s fault. It’s not. It’s nobody’s fault.

If you can compare this game to another game which you think is better, then you should be playing that game right now. Not trying to make the developers make this game like that game.

Opinion: Feeling less like an MMORPG

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projectcedric.6951

When every fractal run gives you 1-3 golds, a reasonable chance at an exotic and a veritable downpour of blues and greens as well as huge silver drops, why would you farm anywhere else? They have massively imbalanced the rewards between fractals and the open world.

I get more loot from 1 fractal run than a couple of hours in the open world and 10x as much as what I would get at a Claw of Jormag event.

They need to fix champion loot so people actually travel the world looking for DEs (and therefore champion bosses).

So the only criteria you have for choosing an activity to do is the amount and quality of loot from mob kills?

Moreover, why farm at all in a game that aggressively discourages farming? What are you gonna do with a heapload of wealth? Havent you heard enough from players who complain that after amassing a gazillion gold and karma, they find that they have nothing to do with it in the end?

just 2 things most people don't like

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projectcedric.6951

Should I just shut up and not say anything?

Yes.

I’ll tell you whats wrong. There is a gazillion opinions in these forums -not to include the developers’ own ideals- on how the game should ideally be according to what they want.

I also have my own preferences and thoughts about how would I change this game had I owned ArenaNet.

In fact, currently I can say that my ideals for the game probably contradict those of yours. But I also paid for the game much like everybody else. Am I not entitled to what I expected it to be too?

But if Anet try to cater to everybody’s whines and complaints in these forums, its just logically impossible.

If Anet caters for YOUR demands, contradicting mine, why are you more entitled than me if we paid the same amount for a game?

People can dress up their personal demands as “reasonable arguments”, but lets cut the kittenhere, they’re personal demands. Based on individual frustrations, experiences and expectations.

Some people say game is broken. Some people say no. Some people cite a reason, some people cite another. So who is Anet supposed to follow?

It’s easier to change your own individual mentality than trying to get a company to change something for you according to what you believe you have the right to want just because you paid for their product. Anybody should know this by now after years of being a gamer. So I don’t even why people even try in forums and expect a result, aside from having just the avenue to express their frustration.

So with this in mind, it’s either you buy the company or change your mentality of playing.

If it still doesn’t work out for you, THEN we gravitate towards what we eventually usually say: Just don’t play the game.

My Char Is Aesthetically Perfect, Now What?

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projectcedric.6951

Now its time to go back to GW1.

Because you said “there was always things to work for”.

Combat roles, no trinity...

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projectcedric.6951

… not habit of “Mob is targeting me, so push 4”… Or it’s time to do a combo, the same combo for the 30,000,000 time since I started playing the game, OMG SKILL!!!!!!!11

And trinity roles are different from this how?

Gifts used for legendaries soul/accountbound?

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projectcedric.6951

No.

Can use different characters to craft the gift and then transfer.

The Gift of GW2

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projectcedric.6951

Its a lot fancier if you bought the physical cd with the box and all, and gift wrap it with some kind of scented stationery to the best of your ability.

I’m not sure if its still being sold, but getting the deluxe edition box set would be even more fancier.

The impact of receiving digital gifts is like ‘meh’ compared to physical ones.

Yeah, but I don’t really wanna drive 3hours to give it to them now that we are on break and no longer in the same town lol.

Why not? That would make it even more personal and valuable.

What do you think is overall the best profession, and why?

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projectcedric.6951

I think Thief or Mesmer. Cloak heal, cloak vulnerability, cloak everything. Wtf, man! And clone gank!

Warriors are ok. Those who try to up their stats and gears to the max and then just stand there, tank the damage, are just playing it wrong.

Vote for Guild Wars 2 in GotY!

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projectcedric.6951

and if pll keep talking trash about this game you beter play hello kitty i think that suits you beter ^^

Hey! What are you implying? Hello Kitty is a good game!

The 50 games that defined 2012: Part 2

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projectcedric.6951

Yea. 50 games, lol. The title can say “The 50 Games OF 2012”

Except 2012 had a large number game games released.

http://en.wikipedia.org/wiki/2012_in_video_gaming

Feel free to count them all.

I’m sure this list is wrong.

I mean, what about those games released for Android. And Facebook. And Chinese Facebook. And..

We should count them too, right?

The Gift of GW2

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projectcedric.6951

Its a lot fancier if you bought the physical cd with the box and all, and gift wrap it with some kind of scented stationery to the best of your ability.

I’m not sure if its still being sold, but getting the deluxe edition box set would be even more fancier.

The impact of receiving digital gifts is like ‘meh’ compared to physical ones.

A carrot to chase?

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projectcedric.6951

Like I said, what kept me playing GW1 was the build variety types. So many combinations of skills you could honestly play any crazy style you wanted. I guess you can say im frustrated by build variety.

For some of us, a large majority of End game in GW1 was experimenting with possible builds. There were some many you could stay busy for months working on a single profession combo trying to get it right.

The only reason I even brought up the time I played or the fact that I had a legendary is because some people like to say “well have you did this, or that? There is still so much to do”

Thats really what end game is for me, sitting around trying to come up with unique builds and skill variety.

GW1, was very unique in that aspect.

Ok.

Your GW1 is waiting for you.

Opinion: Feeling less like an MMORPG

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projectcedric.6951

Tell me about it. I’m Level 7 and have yet to see another human player on Metrica Province! I’ll give it one more try tonight and then I’m giving up. This is my first MMO and I was not expecting an online singleplayer game! I’ll probably never try another MMO again due to this bad experience. I mean, how come nobody else on the Blackgate server is leveling? Is everyone here max level already? No one is leveling an alt? No one just started playing this game recently but me?

You’re alone in this world.

Forever alone.

And life has no meaning.

Some professions get Legendaries faster?

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projectcedric.6951

What’s with this “they need a carrot on a stick, those poor saps” garbage I’m hearing, that CARROT is a GOAL, the problem with GW2 is it’s lacking enough varied GOALS in the game that you can set yourself. Take a good look at some of the best games, they have inherent optional goals which challenge how you play the game, and reward you with achievements or unlockables by doing so, even the oldest games had high scores to keep you playing and offer a carrot and a stick ironically it was just a measuring stick, it’s part of gaming at it’s core.
Saying that “you don’t need a carrot on a stick” is like saying a game doesn’t need goals set out for you. And yet I’m aware you can set yourself goals, that’s great and all but usually that happens AFTER you’ve completed the ones the game sets for you, how many players don’t enjoy the path to what goals GW2 does have to the point they stop trying to achieve it? honestly? how many?

From where I’m standing quite a lot, and yes if you believe goals aren’t part of gaming, you’re looking for a simulation NOT an MMORPG the difference is key.

Sure, you can have your own self-imposed goal outside what the game sets for you. The game doesn’t limit you with that either.

If you want to grind/farm for something that was intended to be acquired after months-years of hard game play and luck, which basically doesn’t even add any bonus required to cover end game content, i.e. Legendaries, within a few months, go ahead.

If you want to run dungeons 1000 times a day for gold and ascended rings that give you at most a hundred more power than your exotic ones -against end game bosses that have a million life and require half an hour for 20 people to kill- go ahead.

Nobody is forcing anybody not to be a high-standard perfectionist. The option is there if they want it. For a price.

BUT when people start complaining that the devs and the game is increasingly making it more difficult for them to attain their self-imposed carrot on a stick, that’s where the problem lies.

Tell me one good reason why they shouldn’t make it more difficult for you. Some items are called “Legendary” for a reason.

Some professions get Legendaries faster?

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projectcedric.6951

ah maybe ill just get a bow or dawn then and make a warrior or ranger lol. thanks. i was told previously its auto-soul-bound

THEN you can use your warrior or ranger with a legendary bow or dawn to farm for your legendary staff for your elementalist.

See, problem solved.

Some professions get Legendaries faster?

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projectcedric.6951

On the contrary, I think people are giving them (and most developers for that matter) too much negative critique.

For example, you made a contradiction. You said they aren’t revolutionary.

But you did say yourself:

What they did is a remarquable job with the open world aspect. No more running from quests to quests trying to dodge mobs on the way as fast as possible until the next zone gets “unlocked”, where the same cycle will repeat itself.

Now we have dynamic events that grab your attention and help create a sense of community in the moment; exploration that deserves your interest, a combat system that feels a lot more fluid and puts you more in the shoes of the characters we play; underwater combat feature that goes quite a way into giving a sense of immersion ( there is nothing weirder than being to play a character carrying epic deeds yet who’s afraid to wet his feet); the removal of the holy trinity thus enabling players to be much more autonomous and effective independently; and many other features that I can’t think of at this moment.

Although you also said:

What they didn’t do is revolutionize the dungeon/ grouping system. The “only” point of dungeons besides testing your mettle as a player is to get nice looking gear ( other mmos encourage players to do this for stats, GW2 encourages you to do it for skin/ prestige…still kind of egotistical motivation).

You still “farm” tokens; you still have to go through tedious mobs inbetween bosses with mediocre mechanics supposed to “spice things up”; you still need other players to clear it (except that now their class doesn’t have that much of an impact) and without these players you find yourself locked out of experiencing this game content; you still pray to the RNGoddess that you may get a decent drop or two to make up for damaged gear if you aren’t into gearing up or skins.

…and to some extent, I agree.

So some things they did were revolutionary and some things weren’t. That makes them still revolutionary, no?

Anet is far from the perfect company and GW2 is far from the perfect. In fact, I don’t believe in the perfect game. Or perfect anything, for that matter.

What I’m trying to defend is not exactly the game itself, but the right kind of mentality that people should be having when playing the right kind of games.

I enjoyed playing WoW, RO, SMT, Runescape, etc.. some of the other so-called conventional mmorpgs, just as much as I enjoy GW2. Each has its own good and bad. But then again, I tend to focus on what is there rather than what is NOT there.

If something is not there -whether its on purpose or a failure by the developers- just take it like its intended to be that way.

Most of time, we over-analyze kitten.

Some professions get Legendaries faster?

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projectcedric.6951

stupid question
can i get myself a bow legendary on my elementalist and then move it to a diff char?

Yes, if you haven’t used it yet.

Another message in support

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projectcedric.6951

Your in for a big let down is what he is kindly saying.

I am also sure the time will come when that will happen.

When it does, I’ll simply stay away from the game and these forums, as there would just be no logical reason for wasting my time and lingering so.

just 2 things most people don't like

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projectcedric.6951

No, but you can easily define things that aren’t fun.

In an RPG, a genre which has and always will be heavily influence by loot, having insanely low drop chance loot and nerfing drop rates into the ground is the antithesis of fun.

GW2 has some of the worst loot of any RPG game, period.

You know, during the golden days of the Ragnarok Online private servers, most servers have increased drop chances -like x25, x100, x1000- in response to the horrible loot drop rate of the original client.

Once in a while, you’d come across a “x1 drop chance” server. I wonder why.

Maybe because some people actually found it more fun that way. Why? I dont know. Why do some people like pink and others dont?

Some professions get Legendaries faster?

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projectcedric.6951

I’m not saying “don’t have a hard dungeon”. I’m just saying its unfair that only staff elementalists (which generally suck anyway) have to deal with a 1.5hour dungeon and countless glitches.

Ok. No contest with that. Maybe it’s true. Maybe staff elementalists really have the short end of the stick in that aspect of the game.

So the solution is simple, right? Just don’t put elementalist + staff + dungeon in one equation. Don’t try to fit a cube in a round hole.

Some professions get Legendaries faster?

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projectcedric.6951

@OP

I really think you’re just having the wrong mentality for the wrong game.

Nobody should be spending rl money to progress significantly in any way. This is not an f2p with that kind of business model. And currently, I don’t see the gem store intended to be a tool to aid you considerably, aside from a few conveniences and a pathetic number of decorative skins. (This is despite what some people argue is a conspiracy on the developers’ part. Maybe it’s true. I don’t know)

But now you’re saying all the while you’ve been playing like this and now its sort of “forcing” you to complete the legendary, when you don’t really. Its a self-imposed goal. And clearly, you’re suffering for it. You don’t enjoy the process. And this process is something designed by players as what is deemed the most efficient way to achieve their self-imposed goal. Naturally, it doesn’t necessarily mean that the game should make it easier for you. In fact, its even more understandable that they should make it more difficult for you.

Some professions get Legendaries faster?

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projectcedric.6951

Obviously you’re intended to grind FotM for thousands of hours or buy gold via gems if you actually want to meet any goals.

Correction.

Obviously you’re intended to grind FotM for thousands of hours or buy gold via gems if you actually want to meet YOUR goals.

There’s a difference, mind you.

Some professions get Legendaries faster?

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projectcedric.6951

@Groovy

By right, the developer should somewhat appease and design according to what the player community needs, not strictly to the top-down ideal.

BY RIGHT.

And conventionally, this is what happens in most mmorpg I play. That or they eventually shut down.

But there is something different about GW2 that we should not be forgetting. As far as I know, it is intended to be break conventions and be a pioneer in explorations in new mmorpg systems. Whether they have successfully done this or not is a different topic.

But more importantly, this kind of goal comes at a price. It means that a lot of in-game social issues and problems with mechanics will be unprecedented.

It is justified to “punish” players who go against the game ideals (no PuG’s), even if its a convenient solution to a problem, because it has been clear from the start what they are trying to do.

Anybody who has joined this boat should be expecting the developers to kill every possible solution that identifies with already established mmorpg systems. In fact, that should be the main reason as to why anyone would play this game. Otherwise, might as well play WoW or any other conventional and established mmorpg.

This search for “different” has both its good and bad points. But they never said that the focus of the game is to consolidate two decades of lessons from the mmorpg industry and combine them into one game. What they said essentially is that they want to reinvent the genre.

It should be expected that a lot of established conveniences will be broken, in the hopes of finding new good ones. If anybody -casual or hardcore gamer- cannot be at peace with this, then seriously, I believe they will have a hard time understanding and enjoying GW2.

Some professions get Legendaries faster?

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Posted by: projectcedric.6951

projectcedric.6951

I don’t understand why you still keep to dungeons then.

Again, game is not forcing anybody to run dungeons and kill the same boss 10 times a day. In fact, as far as I can tell, it is actually discouraging you from doing that.

The Arah dungeon is fun. What is not fun is if you do it repetitively for countless number of times.

You say you NEED tokens. Specifically, Arah tokens. Why do you NEED Arah tokens so badly for any reason? Is there only one set and one tier of equipment that you can possibly have in this game that you have no choice at all?

Did you recognize any of the places?

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Posted by: projectcedric.6951

projectcedric.6951

250 years in the real world have been historically more than enough to change the global environment completely, unless there is a conscious effort to preserve certain places.

I’d be more concerned if you can still actually recognize many places in GW2 from GW1, after they claim that the setting is 250 years later.

Opinion: Feeling less like an MMORPG

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Posted by: projectcedric.6951

projectcedric.6951

This game was billed as an MMO for folks who didn’t like them, though.

I’m sure it’s just for slogan purposes. Its kind of a contradictory statement. Making an MMO “for people who don’t like MMO”. Does that even make sense?

The 50 games that defined 2012: Part 2

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Posted by: projectcedric.6951

projectcedric.6951

Yea. 50 games, lol. The title can say “The 50 Games OF 2012”

Some professions get Legendaries faster?

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Posted by: projectcedric.6951

projectcedric.6951

To be honest i wish i could get all my money and time back, and i never realized how much of a time sink this game is due to poor design and glitches :x
Everyone said arah is really easy because it was, until they took away the benefits of bag farming and the shortcut.
Now its a huge headache, and as i actually have a job, i can’t spend 5 hours a day trying to get one completion :x

To be honest too, you really are too intense.

EVERY GAME is a time sink. It’s just a matter of how much do you enjoy playing a game. And half of that is up to you.

I can understand you are a goal-driven individual, and seem to tend to calculate things between costs and rewards. This kind of mentality can work 100% for you in real-life; but games are games. If you are not enjoying what you are playing, regardless of whether you have achieved your goals or not, then you ARE indeed wasting your time.

Some professions get Legendaries faster?

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Posted by: projectcedric.6951

projectcedric.6951

How is the lack of LFG discouraging players from looking for groups ? Have you not been to Lion’s Arch and not seen the map chat overflowing with “lfg” spams throughout the day ?

My theory -and mind you, it’s only my theory- is that it discourages PuG’s.

The lack of LFG system indeed forces people to spam “lfg” messages in LA – as one of the ways players can find PuG’s for dungeons more efficiently. But, in my understanding, this is a major inconvenience and frustrates people. Which is the point!

Again, my theory is that we are supposed to established a deeper connection with fellow players -pretty much like getting a constant in-game or r/l group of friends, or guild, to run dungeons. That’s why a guild is tied to an account, not the character.

PuG’s are a shallow, cold, and machinistic social construct arising from a temporary necessity.

The problem is not people looking for group, but people struggling to find groups. Fractals has put a massive dent in the overall world pve content.

Before the 15th, I remember a lot more people running various dungeons and partaking in various dynamic events. Also Orr wasn’t as dead as it is now ( no pun intended), and there was enough windows of opportunity each day where you could finally get this or that temple “unlocked”.
This is much harder now. Hell even to get a fractal of your desired level can be a pain.

This is coming from someone who isn’t interested in the legendary, hence not really into that level of farming and just want to actually to do the dungeons. Just for your informations, I nearly have 3 lvl80s now, and I still haven’t done 3 dungeons out of the original 8.
Isn’t that a bit weird ?

LFG will help the community to achieve what it wants to do without wasting valuable time (spamming for an hour isn’t quality gameplay in my world).

It’s not weird, I agree.

The problem is not with the LFG system though, but other things.

One, I agree that the current dungeon rewards system and the focus on Fractals is crap. It naturally herds people to focus on dungeons as end-game. Although, again this is not forced and half of the blame should be pointed towards players’ mentality.

Two, the social system is mainly broken too. Mainly manifesting in the guild system. We wouldn’t to LFG so much if we have reliable guilds.

But it’s hard to point out for certain what exactly is the root of the problem and what is the correct solution, even though many pseudo analysts -myself included- in these forums would claim their own perfect solutions.