fyi i spent the last hour trying to get into an arah party using that lfparty website.
One party i manged to get into the dungeon was glitched and we couldn’t get in together and they didn’t want to start over.So basically I have to spend countless hours refreshing a website in the hopes that i land a party. Mainly because ANET took out the “shortcut” and “bag farming” (all of which allowed tons of people to get all the tokens they need with little effort, resulting in no one wanting to do it now)
Again, why would you do this??
I’m not saying that you should think the way I do, but my first reaction if I also waited for even just an hour to find a party on a third-party website and failed to do so would naturally be to say to myself: “screw it, I’ll just do something else”.
Perhaps it would occur to you that maybe it was intended to be like that?
In fact, I believe that the lack of LFG system in-game is purposely done so as to discourage easy PuG’s and therefore prevent people from doing only one thing REPEATEDLY.
Actually, you have two main points. I’m not sure which one is the focus of this thread.
Are you saying that after playing 650 hours, acquiring your legendary, and has pretty much done everything the game has to offer, you have hit a wall and is bored with the game? To which I would say- naturally! I’m sure you are not alone, and anybody who has reached that point and played that amount of time or so would hit a wall at some point. Just what did you expect?
Some of us will take months, maybe years, to acquire a legendary. Maybe you are just a really good player, you have done it in less time than someone else. But the point is, you have reached the current end of the content. It’s not to say that the game has little content, or that you are fast, but it’s just what it is.
The second part is mainly covering what you argue are areas in which the game can be improved, based mainly on your experience with GW1.
So which one is it? Are you claiming that you have finished the current version of the game and now you are bored, or that you are frustrated by the weaknesses of the game design?
so basically the game is just doing the same 7-10 dungeons repeadetly?
I run a business and pay people to do repetitive tasks… why would i do that for fun?The game was advertised as open world and event driven. That was awesome and really fun. But nobody does any of that anymore because of “anti-farming”
So what is the game then?
Just dungeon runs forever? I could have played WoW for that.
Admittedly, I also think that the current dungeon system is a mistake.
You can take it in two ways:
1.) Be deeply frustrated at this apparent selling-out of the initial principles of a game you paid 60 dollars for. You can find a thousand and one ways to express this, including quitting, raging on the forums, or you can try and even go so far as to sue the developers for misleading you.
or
2.) Realize that even though the only efficient way to acquire top-tier items currently is dungeon running, the game is NOT forcing you to grind dungeons. The game, in all its flaws and positives, offers us a lot of things to do other than dungeons.
I like to remind people that this game is after all an MMORPG. As we all know, the RPG stands for “role playing game”. This is not a competitive hack-and-slash like Diablo.
The game does not penalize you in any way if you don’t have top-tier gear, the acquisition of which is the main reason why anybody would grind dungeons so much. There are many other things that you can do that people argue reward so little, because it is a ROLE-PLAYING game.
Therefore, I find that if people are frustrated with the seemingly dungeon-grinding quality of the game currently, it is their own fault, not the game’s. It’s not like this is Megaten or the titular Dungeon Run, where the only thing you can ever do literally is to run dungeons.
1.) NO ONE – not any of the other classes or elementalist- can solo an end-game boss. It requires at least around 20 people to kill a temple risen priest in Orr effectively.
2.) Farming – imo, this is what’s wrong with what you’re doing. This game is explicitly against farming, despite people claiming that they have no other choice. Every single mechanism in the game I can think of e.g. non-mob specific loots, low-rewards system from area mobs and the current implementation of Diminishing Returns, is designed to go against player farming mentality. If you are frustrated, I believe it is largely because of this.
3.) A legendary is supposed to be just that. Legendary. I don’t expect that the developers meant for everybody in the game to be carrying a legendary item around at any point. Whether its acquired through sheer luck, months and years of hard work, or by illegal means – only VERY few people should have a ‘legendary’.
4.) That being said, the legendary tier of equipment is almost a joke, given the fact that the stats are the same with ascended and the only thing you can show for hard work and all that time and effort spent is a different skin and some effects. I can understand if anybody find it alluring, and I’m working for acquiring a legendary too myself someday – keyword being “SOMEDAY”. But if you’re focusing all of you’re current gameplay at getting a legendary, I’m pretty quite sure you’ll be very dissatisfied with the game.
I just don’t like FotM. Or the current dungeon system for that matter. They shouldn’t have focused end-game on dungeons. But whether it will change or not, it doesn’t bother me the least. People will do whatever they want and you can’t blame players for aiming to be “the best” (in a non-competitive mmo!) and all the calculative, grindy mentality that it entails. I can feel in-game that there is still a big part of the player-base that hasn’t been herded towards this kind of gameplay.
There are still things in the game which break the mold, and for that I’m happy. The size of the cities. Not many people mention this, but to me that was the first big draw of the game. The first time I walked into Divinity’s Reach and realized “This city is larger than most leveling zones in other games”, I was blown away. And it was one of several.
I was just telling this to a friend the other day. The towns are absolutely stunning. They are (unnecessarily) huge and about half the scale of what a real town would be.
This wouldn’t matter much to most players, and I bet some could even find the argument against it from a utilitarian perspective, but to me this element alone -and the obvious amount of effort invested in the environment- is already worth my time and money.
The problem isn’t with the game, it’s with the people. The game is plenty fun, and whenever I’m playing with other friendly people, I have an absolute blast. The problem is with these people who insist that the game be played THEIR WAY OR ELSE, the sort of people who would “quit the game 4eva” over a single thing in a single patch they don’t like and yet will stay in the forums just to troll those who are still having fun, the sort of people who are just generally unpleasant individuals.
THIS!!
Some people here kid that whenever one person shows his or her support for the game on the forums, its an undercover dev.
I can say the same thing about the opposite – I’m almost pretty sure that those who post “this game is failz” in almost every thread for months must be planted by a competing company to install negativity in the player community here.
Otherwise, I just cant understand how a regular person who has so much other better things to do with his time than complain about a game he admittedly has stopped playing for a long while now, would do this.
I swear it is bordering on some serious psychological issues that require clinical attention.
Capitalism vs Communism?? Wtf is this??
Capitalism/Free Market Economy —-→ a system of economy
Communism —-—> a type of government
How can people compare this two?
You must be new here. I was once also Anet supporter but then i took their patches to the knee.
I’m sure. Let’s say I am, whats your point?
Speaking purely for myself, I refer to the gem-store solely in terms of it being a place that has been tailored to become the go-to for players starved of items and materials from their open world experience. Players who require materials or armor/items to further their game interests are significantly less able to acquire them in the normal fashion, and are resorting more and more to purchasing gems to convert to gold to feed the BLTC market, and the repetitious cycles that exist therein that I am far too weary at the moment to touch on.
Put simply, the direct, in-game usage of gems for conversion to gold is the problem, although I suppose not inherently. I understand the need for profitability to maintain and develop an ongoing game.
It is the manner in which this need for gold is currently engendered in the player base that has me riled.
There are other issues with the gem store, such as the proliferation of the lottery chest syndrome, and the gambling element that has been added to what used to be a simple, functional, and presumably profitable system of buying event skins/armor sets in Ye Olde Guild Wars.
But the drive toward the gem store as a means for the game’s population to try and recoup losses that have been intentionally forced upon them as a cheap cash-grab by a new investor, coupled with things like the shifting of dyes from account to character-bound, is my gripe in a nutshell.
I hope that makes some sense.
Believe me, I would rather it not be this way. I waited, counting each day until release, along with everyone else since the release of EotN began the process. But if events transpire that are clearly indicators for a changing playing field, I’ll be buggered if I sit back silently and watch it unfold.
I’m sorry, I cant seem to follow this explanation.
So players are frustrated with material acquisition for crafting leveling for they are allegedly hard to farm? Maybe. But not necessarily true. (I maxed level 3 crafting professions in 3 weeks, and I made a lot of mistakes, wasted a lot materials and still discovering that there are even more efficient methods) But lets say it is true..
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.
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So they turned to purchasing gems to sell for gold (to OTHER PLAYERS, mind you, not the system)? Maybe. Though I’m not sure why would that be the first idea that would come to mind when thinking of a gold source. But let say it is true..
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Why would there be a lot of players wanting to buy gems with gold -thus encouraging gem purchase by players who want to sell them for gold- when, as I have pointed out, there is nothing of essential worth in the gem store?
Furthermore, they have already released the contents of the BLTC “lottery” chest (the key of which, btw, you can also randomly get freely in-game from loots and rewards), and there is nothing there of noteworthy value as well.
Its not like they said you can get a GOD-like weapon at a very low rate from BLTC chests, and this is the only way to get this godlike item.
The presence of gem store as an auxiliary source of income (at least for now) seems to have been just put there for the sake of putting it there. If people spend plenty amount of gems to buy non-essential things from there, it is solely of their own free-will. It’s not Anet’s fault. They just gave you an option for decorative and mild-convenience purposes, things that we definitely can do without.
As many people here, I also play games for a very very long time to know that the videogame industry is demanding. I witnessed from changing a simple color tiles or background images coding to make Tetris more appealing to a multidimensional cross linked coding in GW2 where the solutions might not be as easy to do as easy to say.
The problem is that the playerbase don’t understand that the games aren’t made over a day and things aren’t corrected in a week. To change one thing definitively will mess with other things and might even bug them out. Also, players have different tastes. How can you please players that love a grind to keep them busy and players that don’t? What kind of compromise is right enough to keep them both satisfied?
This game although a major advancement in the MMO industry it is clearly separated from the ghosts of the past. ig WoW and Gw1 were games of their own time, and GW2 is not following their footsteps (even if it has the sequel name of GW1). Players can’t “demand” the old games embed into this ones, to get the most pleasure of their experience based on their memories. Brain Temporal Lobe needs a reset sometimes and a thing that i recommend for any player (specially the highly addicted ones).
If this game is perfect? No.
If this game have flaws? Yes
If the devs are working on them? YesSo i also agree with the OP. Keep up the good work Anet.
Gw2 can’t obviously please everyone. If you don’t like it, just move on!
The products of the instantly-gratified generation of kids, dude.
Its absolutely horrendous, this particular thread for example:
https://forum-en.gw2archive.eu/forum/game/gw2/Preview/page/2#post1022104
The complaint thread was made yesterday. A patch was released today. And people are raging that their complaints weren’t addressed in the patch. I’m pretty sure nobody ever have an idea on how the processes behind decision-making in a game development company goes.
By the time the patch was released, I’m pretty sure the guy in-charge of suggestions haven’t even consolidated the complaints from the forums for the week yet, not to mention still bringing it up to his superiors for a decision to be discussed.
No. We are a generation of:
“Fuq you Anet! Your game is fail. Fix it tomorrow according to what I want.
“Or else, I’ll stop playing your game but linger on in your forums to post negative comments for months. Though I’m not really sure the point of doing this, but I have nothing better to do with my life.
“Because in truth, I really want to play your game more than any other (otherwise, why am I still hoping that you’d change things, when I could be off somewhere playing a better game than wasting my time in these forums). But you’re not giving me what I want. So I throw tantrums in your forums.”
TL: DR
It’s there, take it or leave it.
I like both systems: trinity and this new GW2 combat system. Playing of either one too much for long periods of time makes you bored after a while. I like that this is not a trinity system, and people can argue that the combat system offered is good or bad. It doesn’t matter. It’s different. I wouldn’t have bought the game otherwise.
No. GW2 is not a game for you.
The historians in temples in Orr sells them. But the meta events in Orr usually will end up with a risen priest champion that will kill the npcs. So unless you clear them (usually need about 20 people) you cant purchase from npc.
you are all incredible, all of you kittening and whining about how to or not to get the gear, NONE OF YOU actually think you have nothing to do with it after you get it, that’s the real issue of this game.
That is the issue of EVERY game. What other logical purpose is there to acquiring better gear than to cover the existing content better to acquire even more better gear. There is no solution to this problem at all. Not now, not ever.
The problem is not in the content or game mechanics. It is in the player mentality. Gear grind is a choice. It can be argued that there is only one or two ways to play the game efficiently according to a specific player-established goal, but it is NOT -as far as I know GW2 is concerned- the only thing that the game is offering for you to do.
Adding a statistically superior set of gear that requires several hundred hours of repetitive gameplay in order to get is the very definition of a gear grind. Take the fanboi glasses off.
As opposed to what? Adding a statistically inferior or just on-par-with-current-models set of gear that also requires several hundred hours of repetitive gameplay to get for new content?
I wish the end-game bosses were not dragons.
But I like how they scaled-up the concept dragons, like:
1.) they are more of an idea than physically being there. We can see their minions and their effects on the world, but so far we’ve only ever seen one of the elder dragons (the claw of Jormag is not Jormag)
2.) They are more mystical than corporeal. They don’t eat to sustain. They devour magic, which is done through their priests and minions. It makes the concept more like a religion rather than a bestial being,
3.) A dragon’s awakening alone can sink a whole region underwater.
In comparison, I actually like Skyrim more than GW2 (wish there would be a Skyrim mmorpg soon). But the dragons in Skyrim are so pathetic.
Maybe it’s just me not having played GW1 to any significant degree but it’s interesting that both Rift and GW are using Dragons as main villains. For some reason, though, I find the Blood Storm Dragon Gods much more menacing.
Zhaitan=Regulos?
Kralkatorrik=Laethys?
Primordus=Maelforge?
Ive never played GW or Rift. But I’m definitely sure GW2 wouldn’t be the first game to feature a bunch of world-scale dragons as end-game antagonists. Dragons are a main allure in most fantasy themes. I just wished it was elevated to a concept that is more than just the physical construct of a dragon as we are conventionally familiar with, which Anet did to some degree in GW2.
Otherwise, it seems that the lore for this game is highly invented/not rooted in any real life mythology. So why settle for dragons? Might as well invent a new kind of beings for end bosses as well.
Icebrood Wolf
That initial attack that makes it lunge at superspeed, cracking the ground, can take me down to 20% health. And that’s just the regular version. Vet & Champ can down me in 1 shot.
I dodge a lot and even when I see it running at me and ready the dodge button, the timing is very strange and I often get hurt anyway. It’s like it hits before the animation reaches you.
Mainly it’s bad in the Claw of Jormag fight because they haven’t even been rendered and I’m already downed.
Lol. I hate and love this skill at the same time. I hate it for the same reasons above, but I dont think they should take it down, for it is one of the already very few variety of mob skills in game.
GW2 mob variety and design sucks. I don’t even understand the logic for this skill. Ground beneath a dog suddenly cracks and deals massive damage? Whut?
I’d also love to see a true sequel to Diablo 2.
I played D3, complained that they took everything good about D2 away, and then realized that Diablo 3 is not Diablo 2 Part 2.
And that is, some areas have to many trash mobs. Something I would have thought this game did not need with so many events going on.
Agreed!
Like Lost Shore having so many risen with ticklish damage spamming all kinds of immobility skills on you. I just want to get from one place to another without being hindered by all these small fries.
I bet they were actually adults who got invited by their friends to a movie, but didn’t wish to kitten you more by saying so.
Not GOTY quality, but it definitely deserves some love.
It shouldn’t be goty for the main reason that goty generally means mainstream, and I don’t think GW2 is mainstream, which is why tons of people are complaining about it being supposedly broken and how “successfully” it supposedly be. In fact, I’m not sure what the correct ideal is for this game, but it IS definitely something new for its kind. So its hard to judge.
As for the people who ask why we are in the forums and not playing the game if we enjoy it – because some of us are in a position where we have internet access but cant play… like being at work.
Maybe its capoed.
I don’t understand this whole ruckus about herding towards the gem store.
There is absolutely nothing of essential value in gem store. In fact, there are so little items in the gem store that it actually turned me off. Whatever little items is there is of peripheral necessity to the average player.
Furthermore, there is no direct usage of gems in-game aside from opening more bank storage and additional bag slots.
Why would there be such a high demand for gem-gold transactions that it warrants a concern for herding gameplay towards gem purchase?
As far as I know, Champions usually come with a [Group Event] label. If not all Champion mobs are so, it becomes understandable after playing for a while that the highest rank of a mob that you should be able to solo at your level is Veteran.
At team efforts, several people can apply longer-duration weakness, stun, shackle etc. I find that these things greatly reduce the Champion’s capability to 1HKO you.
Its not wrong to expect something to be the best game. I had very high expectations for this game as well. But just like with all expectations, it binds you to an almost definite chance of frustration.
Its definitely helpful when players like us write about our disappointments and what we deem are failures of the game in the forums. But the other side of that coin also is (and what I see in most games’ forums) is when high personal expectations start to determine your enjoyment of the game.
If you can balance that out, then cool. It’s the key to enjoying a game really. And well, happiness in general, I think.
projectcedric;
Semantics is just somebody trying to twist an argument to suit what they want. Which is exactly what you are attempting (and failing) to do.Please don’t bring a knife to a gun fight.
How creative.
At the end of it all, I’m at work, but posting on the forums of a game I enjoy (because I just cant get my mind off it).
You are… doing whatever you are supposed to be doing… but posting on the forums of a game you DON’T enjoy.
Tsk. Sad.
(edited by projectcedric.6951)
>says game is bad
>claims to value his time
>writes a long paragraph on the games forum
O the ironyWrites a long paragraph on the forums – 5 minutes.
Plays the game to discover is still isn’t worth coming back to – 5 hours.
Tool that can’t see the difference – Priceless
Writes a long paragraph on the forums – 5 minutes.
DONT write a long paragraph on the forum and dont come back to a ‘bad’ game – 0 minutes.
Tool that can’t see the difference – Priceless.
Playing semantics doesn’t change the fact that your OP has a tone of a complaint.
I quote:
“See you when the game gets better (or when we all join a new one cause this one dies).”
Sure, you can argue all you want that you never explicitly complained. But lets cut the kitten shall we? What do you think we are here, kids? Bottom line, it’s that.
@Hellkaiser
" ..to see if they’ve finally woken up and realized that perhaps their “visions” are not working and if they should be altered as part of ongoing development.."
Good luck with that, dude. I am not saying that they are never going to be ‘fixing’ what players deem is broken, but that statement implies that “visions” can be successful or not. No, they cant. They are visions and ideals. They cant be “working” or “not working”. They’re just something that a game company wants to do. Simple as that.
If you’re looking for something different and they dont give it to you, make your own game. But of course you’re complaining because you paid 60 bucks for the game and didnt get what you expected. But promised or not, ToS also ensures that Anet has no liability whatsoever with this regards. Its like you bought an mp3, and its functioning but its just not what you expected. Sad, but well, it aint gonna change things unless you have money to buy Anet.
And that’s what I meant by ‘reality’.
I wish the end-game bosses were not dragons.
But I like how they scaled-up the concept dragons, like:
1.) they are more of an idea than physically being there. We can see their minions and their effects on the world, but so far we’ve only ever seen one of the elder dragons (the claw of Jormag is not Jormag)
2.) They are more mystical than corporeal. They don’t eat to sustain. They devour magic, which is done through their priests and minions. It makes the concept more like a religion rather than a bestial being,
3.) A dragon’s awakening alone can sink a whole region underwater.
In comparison, I actually like Skyrim more than GW2 (wish there would be a Skyrim mmorpg soon). But the dragons in Skyrim are so pathetic.
You expect too much. But yeah, I agree with most stuffs you wrote… now that you brought them up. I wouldn’t have thought of them before.
For example, even the vistas in AC were pretty much meh to me. The 360-degree surround cinematic when you reach a vista in AC is actually much better than in GW2, imo. I don’t like their execution of that part.
But more importantly, its a matter of player gameplay preference. I mean, its there if you want it. But most mmorpg gamers (maybe me included) have a more practical outlook – nobody’s gonna go there just for the view (in AC, its for the map). They had to integrate it into some kind of achievement system.
When you have used up twice of your monthly quota for SMS.
I hate underwater fights. Its so difficult because of the three-dimensional orienting required.
That’s why it needs to be worked on and improved.
What it means is that you focus that “selective vision” the other way around. Is it not entirely possible to judge a game based strictly on what it has accomplished rather than what it has failed to do?
Don’t tell me that the game has accomplished absolutely nothing for you to say that it didnt deserved your time and money, because I feel differently. I worked as an artist in the game industry too, and I can appreciate that even just the amount of work and design put into the environment of this game is already worth my 60 bucks.
Ultimately, you can complain, no one’s stopping you (except the forum mods maybe, because they explicitly say you cant make a thread just for the sake of complaining). And I’m not saying this apples to GW2 only, Ive been to other games’ forums, and mostly people kitten about all kinds of negative stuffs and expect all of it to be solved.
I know its a game, and its supposed to be ‘ideal’, but no, its a lot like reality. In the end, it all depends on whether you like the experience as an individual or not.
With regards to selective vision of developer, I would like to tell you (Hellkaiser) -if you havent known it by now- that ALL game companies have selective vision. Of course, they are gonna say “we are gonna put a forum for you to help us improve the game”, for official purposes. And they can try, but eventually there is a specific and idealistic conceptual and monetary goal to every game. And some problems you may see are just not considered ‘problems’ by them. You think its bad? Too bad. Go and punch the wall or something.
I hope so! I have wondered why there are no Polearm weapons and a “spear” is strictly an aquatic weapon.
Also, a trident is a type of spear.
You guys have selective vision.
2 die-hard friends of mine that have managed to keep playing confirm many of the problems written about here and also let me know about the population levels.
You miss that bit or just choose not to see it?
You have selective vision too.
Clearly there are a lot of positive things about the game, just as much as there are negative (as with all things in life; nothing’s perfect).
But you choose to purposely go into a forum of a game you admittedly no longer play to specifically look for problems and find out if they have been solved.
Yes, that is exactly what I said. I’m not seeing your point.
Not my problem if you cant see it. It’s obviously the other side of the coin of your so called ‘selective vision’.
You guys have selective vision.
2 die-hard friends of mine that have managed to keep playing confirm many of the problems written about here and also let me know about the population levels.
You miss that bit or just choose not to see it?
You have selective vision too.
Clearly there are a lot of positive things about the game, just as much as there are negative (as with all things in life; nothing’s perfect).
But you choose to purposely go into a forum of a game you admittedly no longer play to specifically look for problems and find out if they have been solved.
Well I have the same feeling about my engi as you about your ranger – it is my main.
It is the class I started to play gw2 with. I really love the concept and some of his skills.
But it is harder and harder to stick with him. I want to but the devs push me away.I have other alts as well. And it is really fun playing with them. Maybe now it is time to level some of them.
I dunno who though. I’m kinda scared to play warrior, cause OP classes tend to drop hard when their time comes.
Thief.
Dont they look like…. just a regular seal?
Funny how many of the people who’s mains are other classes coming into Engineer posts and claiming everything is perfectly fine. Of course it is for you, you play a warrior now right? yeah….nice try.
So?
Kinda the point, isn’t it? If you think it sucks so badly, why main it? Shift to another prof.
What are people even using gems for?
Useless skins/dye packs/little Christmas toys? Not exactly something i would spend my money on but w/e.I guess karma and mf boosters are worth while back in the day but 2g for a booster is just insane.
Really what are people buying lol.
Bank space, bags, and characters slot.
English please.
This is crazy, who would listen to this?
Of course the looks don’t matter. Only the stats matter. Otherwise, why would we need to grind dungeons so much.
You forgot about WvW…engineers don’t have much of a role there either. I personally like my engineer for sPVP though, I think that’s one area we’re pretty good at! But considering those 3 things are the 3 main things to do at lv80, thats 2/3 of the game that the class is struggling with! I don’t think engineer is terribly broken, it’s just that from what I’ve seen, we’re pretty far behind some other classes in many areas.
And “make another class” isn’t exactly the best option. I love the idea of the engineer class, I just wish that it was better executed in practice. Not to mention, I don’t get a ton of play time so leveling up more classes isn’t really an option, even if I had the desire to.
At level 80 on two characters, the percentage breakdown on my gameplay is around the following:
15% – completing world map
30% – max leveling all crafting professions
30% – doing all possible ways to gain gold/karma/high end materials in preparation to craft legendary items (this can be done in many other ways aside from dungeons and bosses)
10% – WvW
10% – sPvP
5% – Dungeons
I’m not saying that this the way that everybody should play, nor am I saying that it is the most effective in trying to get end-game gears and gold (of that’s the general aim). But as you can see, applicable only to me, I don’t care for for WvW, sPvP, and Dungeons much. And more importantly, I am saying that it is POSSIBLE TO DO OTHER THINGS other than those three after 80.
It all now depends on player preference. Nobody will be stopping you if you just want to focus on dungeoneering, WvW, and sPvP after 80. But if people kitten about a class that performs poorly in those three, and say that they were given 7 instead of the promised 8 classes just because their standard of “fun” is “ZOMG owning every boss and player with dps”… then first, they clearly bought the wrong game and didn’t understand the expectations for the game. Secondly, they clearly chose the wrong class with the Engineer.
(If anybody wants to do dungeons so much and do JUST that, they should play something like Shin Megami Tensei Imagine. The whole mmorpg is about dungeon runs only. I play this game (simultaneously) and that’s why I’m not interested at all with GW2 dungeon. They could have done without it and its still worth 60 bucks of my money)
The social aspect of this game is already so shallow as it is. Implementing an in-game pug system will make it even worse: removing the possibility of any semblance of a long-term in-game connection between players.
But this is not the root of the problem. I understand its simply a behavioral need that arises due to a particular phenomenon. The root of the problem is the dungeons system and their phat lootz. Terrible, terrible implementation.
Good trolling. Might as well delete engineer from profession list.
Why?
I’d rather have 8 classes in a game I paid 60 dollars for than 7. Even if one of them is under-balanced.
So don’t bring an Engin to dungeons. Same thing. It’s not like you only have one character and the only thing you ever do in this game is run dungeons. If yes, then that’s your problem.
this is precisely the problem we dint buy the game to be told we had 8 classes to choose but had only 1 or 2 options if i wanted to enjoy the game.
You cant use Engineer and enjoy the game?
That’s not the point that seems to be going around. As far as I can tell, the only thing that’s true right now is that you cant use Engineer and do well IN DUNGEONS AND BOSS FIGHTS.
With regards to having another option of a class and having fun with it, now that depends on a person, don’t it? If your idea of fun in playing this game is running dungeons and battling bosses all day, then again, that’s your problem. Mainly because 1.) those are not the only things the game is offering you to do and 2.) Engineer is not the only class you can play.
If anybody combine playing Engineer and strictly dungeon/boss gameplay, and then complains, then there’s something wrong with them, no?
In other words, there’s about a 40% skim when converting in-game cash to gems.
Naturally. You can look at it as something like a free market economy with 50% government intervention. I expect that there has to be some pegging of rates so that a certain absolute value is lost in between exchanges, whether its from gems to gold or vice versa. In real life, this is done to cater for things like social costs and benefits. Here, it could be to counter the effect of hyperinflation due to the fact that there is no limit to acquisition of gold, i.e. “money sink”
Otherwise, there would be so much gold and gems circulating inside the game, and this is ok if market prices change accordingly, but the problem is that gems store and npc prices are fixed (by game coding). Eventually, it will cost peanuts to buy a cultural armor set or a BLTC chest key.
The problem, IMO is it seems to only go up, not down.
One likely explanation as well is that the existence of the gem-gold trading system itself is naturally shifting the supply curve, thereby increasing prices for both ways of the trade. For example, I myself was many times tempted to purchase gem with real $$, but when I learned of the gem-gold trading system, decided not to since I can just rely on other people to buy gem with real money and pay gold for it instead- a resource which only acquisition cost is time.
It is in dungeons.
No one cares how you kill mobs during leveling.
But when you join a party for dungeon run, you’re expected to have max perfomance so you won’t waste people’s time by spending several minutes to kill just one mob.Dungeons are all about boss fights. Most mobs are skippable. And in boss fight only raw DPS matters.
I don’t understand why people can’t see it.
So don’t bring an Engin to dungeons. Same thing. It’s not like you only have one character and the only thing you ever do in this game is run dungeons. If yes, then that’s your problem.
dps is all that matters. U cant knock, seal bosses just dps dps. Eningeers gimmick tricks dont do rats kitten to them outside grenades.
Bosses are not all that matters in this game. There are a thousand and one things to do that dont require ever fighting a boss. Nor having exceptional dps.
This kind of mentality is of absolutely conventional mmorpg. Its so last decade.