Showing Posts For retsuya.4708:

Better trap idea's

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Posted by: retsuya.4708

retsuya.4708

Blobby Trap

Damages all players in range 1200 radius. 500 damage per player in 1200 radius. Applies cripples and pops orange swords.

Can reduce into 300 damage per player if too OP.
Takes 20 seconds to set up.

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Best prof to play for lazy, unskilled people?

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Posted by: retsuya.4708

retsuya.4708

warrior 15chars

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PPT scoring: Weight by no. of people in wvw

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Posted by: retsuya.4708

retsuya.4708

we we’re told by TC before to get good at recruitment. :P

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GWAM recruiting - OCX/SEA - [FA]

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Posted by: retsuya.4708

retsuya.4708

If you are a late OCX and up for a challenge, Join them.

These guys are legit.

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Best All-Around Roaming Class?

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Posted by: retsuya.4708

retsuya.4708

+40% condi duration food. choose any, Thief, Mesmer,Engineer,Warrior
Pickup dire/rabid

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Fort Aspenwood T2 Zerg-Busters

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Posted by: retsuya.4708

retsuya.4708

bumpy length must at least be 15.

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Fort Aspenwood T2 Zerg-Busters

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Posted by: retsuya.4708

retsuya.4708

Notable guilds to fight against OCX/SEA:
SoS: BEAR/TS/OvO/FUG
Mag: KH/TED/ETA/Olaf

If you are an OCX/SEA guild and up for a challenge. Hit us up.

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(edited by retsuya.4708)

Fort Aspenwood T2 Zerg-Busters

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Posted by: retsuya.4708

retsuya.4708

If you are SEA/OCX based guild that are not kitten scared (stacking an already stacked timezone or PvD lower tiers whilst their server sleeps) and wants to fight against guild groups.

Improve your guilds by fighting the best not playing with the best and expecting to be carried.

Join FA.

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(edited by retsuya.4708)

Lower tier balancing out of control

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Posted by: retsuya.4708

retsuya.4708

it happens on all tiers btw.

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Invent a new trap!

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Posted by: retsuya.4708

retsuya.4708

Blob Trap, requires 100 supply

deals 500 dmg per ally in 1200 radius when triggered.

more or less, 60 man blob GG

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(edited by retsuya.4708)

Fort Aspenwood T2 Zerg-Busters

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Posted by: retsuya.4708

retsuya.4708

GWAM (OCX), DPS (SEA), and WB (SEA) are a lot of fun to run with and keep FA’s off-hours organized and dominant with golem rushes on upgraded keeps and waypointing them for the lulz. They welcome other OCX and SEA players looking to get in on the action. Contact Strider (agarkar.5782) from GWAM for more information!

Good guys from EPX (OCX) and MKN (JPN) provides their fair share of golems gundams too.
and of course PRO who keeps our BL clean (sometimes enemy BLs too) from NA to OCX/SEA

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Increasing Matchup Volatility

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Posted by: retsuya.4708

retsuya.4708

People hate blobbing/imbalance/boring/stale matchups but they still keep on stacking as much as possible, then blame ANET and/or their foes. lol

ANet can look at ways to moderate peoples innate tendencies or not. At the end of the day its just a game and if people are unhappy playing it, they will leave.

People will pay twice as much for easy wins and stale matchups.

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Increasing Matchup Volatility

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Posted by: retsuya.4708

retsuya.4708

The only solution for this is for guilds from upper tiers to spread out some of its guilds evenly (as much as possible) on the lower tiers but its not going to happen.

Tons of guilds/players out there are too scared to stand on their own and needs to be carried. Human nature I guess?

Anet tried but failed. Free transfers for a limited number of worlds (plus tourney rewards) may cause another HoD effect.

People hate blobbing/imbalance/boring/stale matchups but they still keep on stacking as much as possible, then blame ANET and/or their foes. lol

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Sick of condi builds when roaming

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Posted by: retsuya.4708

retsuya.4708

I played condi spec and notice that condi need huge boost. Like 100% boost at least. 60 players running below and my nades won’t kill anybody. Berserker staff ele would have killed lot’s of enemies in same situation.

This.

Berzerker staff ele OP. They have crap ton of vitality and toughness. Access to mistform, stealth and death shroud

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Relatively New to WVW Views

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Posted by: retsuya.4708

retsuya.4708

1.Make kills for those out numbered count as points for your side. Being out numbered the odds of taking a keep are next to impossible so at least they can earn points for their side and a toughness and vitality boost should be given to allow them to at least get close to the zerg without dying before a shot is even fired.

2.Cap off the maps and have each map reflect its own population for said map. I think one of the bugs with the out numbered is that it registers all population over all maps. Meaning while you may be out numbered in EB you may not be in one of the other maps although this does not seem to register. Hard caps when one side is out numbered forcing those who are out numbering others to sit it out or transfer to another server to help even things out.

I just said alot of threads here regading this topic

You say “The reward is the supplies”? That may benefit your side but it does nothing to benefit the player putting in the hard work to help escort those supplies to make sure it gets there and a little faster now does it? Especially when the max you can carry is 10 (15 with full supply and 20 if you have full supply and the buff) and an upgraded supply delivers 70 and unupgraded 35 or so. So it does not benefit the person and is pointless with no direct reward to the players for doing it.

Supplies are really vital to this game mode.
Most wvw players for fights, test their skills/builds/teamwork or defend/attack objectives, loots are bonus.

And you may think that but what are you going to do if your attacking a tower when your keep is under attack? Let your keep and WP be taken away? Or go defend it? Its a valid strategy i’ve yet to see being used. And if you are going to die any way as its clear your out numbered would it be best dying accomplishing some thing? Or die for no other reason? If you die trying to take their keep at least they were distracted long enough to come back to stop you allowing you a bit more time to set up a better defense and use up a bit of their supplies to repair the damage.

Get in voice comms to know whats up.

I mean you attack a tower as an example you get beat back and the timer finishes the event is now ended it should then repair said walls and gates. Giving more reason to defend these places. And make them a bit less of a zerg fest which no one i’ve seen in game enjoys.

Makes it more zergy because of the 3 minute timer. As it will need more people and supplies to get inside objectives.

Although i’m sure some enjoy being rewarded for little to no work and as such love to zerg.

I understand the point of taking out towers to reset them. I don’t understand not defending them at least a short while not only to distract the opposing side but also helps in adding points to your side. Just hit it take it and leave it does little to help your side when the enemy retakes it right away because you choose not to set up a small defense to delay them.

You just described karma training and some people enjoy doing it as you said.

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PPT is a joke. WvW is about fights.

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Posted by: retsuya.4708

retsuya.4708

Now look at a fight I have had one time: 3 vs 10 fight took us 5+ minutes with constant retreating, might stacking, luring, CC-ing, healing eachother, stomping etc: basically very heavy action;

  • slightly higher loot bag ratio (75%) because less people to share tag with
  • 7,5 bags x 3 = 22,5 bags for 5+ minutes of fighting

The adrenaline rush, excitement and fun you had on those fights is your reward.
If you want better loot rewards, run dungeons not WvW.

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Relatively New to WVW Views

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Posted by: retsuya.4708

retsuya.4708

1.One side being allowed to out number another side requiring zero skill to win. Instead they just steam roll over players and keeps.

Yeah this i just could not wrap my head around. That is not a real competition if the other side is out numbered. Why do they allow this to happen? Why not keep it more close? If red and blue for example already have 40 on each side why then allow more when green has 12-15 just as an example? It seems centered around rewarding zerging over strategy. And many lords just get killed before some can even get a shot off to tag it.

New topic regarding this are created on a daily basis

2.The out numbered showing up at times and not at others.

Again some thing i do not understand. Clearly you are out numbered yet this does not show up. You have 15-20 people and here comes a group of 40-60 people clearly we are out numbered right? So why is it that it shows at times and not at others?

Maybe there are 20-40 who are doing their own thing like crafting, AFK on the spawn or roaming, they do count

or maybe an overlooked bug.

3.Building up keeps and defending them as you upgrade them rewards you with nothing.

Ok so you spend your time and money sitting there upgrading and defending it and you get nothing from it. I do not understand why this is. You are helping out and contributing but get no rewards.

Reward: PPT

4.Helping to speed up supplies being delivered does not always reward you.

Be it using a running buff on them or following them in their routes does not reward you even though you are helping and contributing. Some times yes some times no. And seems to be no consistency in it.

Reward: Supplies

5.The defend your place mini event.

This is seriously flawed. Repairing walls and gates adds nothing to this at all. Then if you do beat back your attackers that means little when now you have to run and pick up supply to repair walls and gates. I do not understand why when the timer runs down that the walls and gates are not repaired after the timer runs out. This would add more strategy in depth to force attackers to be more oganized.

You mean full repair of gates/walls every 3 minutes? O__O

6.Why commanders run their groups right at a zerg they know they can not hope to beat as they are out numbered.

I do not understand this at all. If you really wanted to protect that place why not hit that enemies keep causing them to do a retreat to defend? I am told “If we can not beat them in the field we stand no chance at a keep”. Completely missing the point that it does more for defending the place then storming at them dying and respawning while they take it any way.

Its easier to defend than to attack, much easier if you outnumber your opponents.

7.Lack of chat from commanders as well as lack of them reading chat.

This i see a lot of. They expect and think every one is in their TS and ignore those around not using it. This leaves many in the dark about what is happening. And allows the loss of key places. Really do not understand it. Using TS is a great tool but helps little if not every one chooses to use it.

Its way faster and easier on comms than type everytime.

Usually when someone says “wwdsa21111dwadawawdaw11152326” in chat dies

8.The defense of places taken over.

Again i don’t understand. We take a place we work hard to get it and what do we do? Immediately clean out the supplies and move to the next ignoring it even when it is being taken again.

Probably you don’t have enough people to defend it anyway and the goal is only to reset the structures upgrades.
This is usually done on enemy’s natural structures or karma train commanders

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This is not very fun...

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Posted by: retsuya.4708

retsuya.4708

I blame the 9 week tourney made the gap in ratings too big for silver and gold league crossover.

too bad SoS/Mag/DB didn’t get to taste HoD’s inflated population

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Fort Aspenwood T2 Zerg-Busters

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Posted by: retsuya.4708

retsuya.4708

maybe not YB but DB and Kaineng?

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Tier 2 Problems

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Posted by: retsuya.4708

retsuya.4708

9 week tourney made the ratings gap big enough not to have silver/gold league crossover match-up this month.

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WvW Songs

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Posted by: retsuya.4708

retsuya.4708

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World Verses World.. What is it to you??

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Posted by: retsuya.4708

retsuya.4708

WvW is the real living story.

Main casts are the players/guilds not some NPC.

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FA: Salt of the Earth [Salt]-Casual guild

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Posted by: retsuya.4708

retsuya.4708

I enjoy fighting alongside with these guys. <3

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Pinoy ka Ba?

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Posted by: retsuya.4708

retsuya.4708

idol gagamboy <3

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free server transfer periods in the future

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Posted by: retsuya.4708

retsuya.4708

Hopefully free transfers coming off “FULL” servers to stir the ranks a little and spread the population.

They should also put a month or two before starting the next league/tourney for the ratings to settle in to lessen lopsided matches.

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Proposal: decrease the player cap on WvW maps

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Posted by: retsuya.4708

retsuya.4708

Lower the map cap will make them queue longer, as a bonus, less lag/skill lag.

Free transfers going out from FULL servers will make the move out and spread

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[Suggestion] Server Merge for low pop servers

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Posted by: retsuya.4708

retsuya.4708

Instead of free transfers to lower servers, why not try free transfers going out from a full server. :P

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[Suggestion] Blinding the Dead in WvW

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Posted by: retsuya.4708

retsuya.4708

1 dead guy being a spotter for treb shots clearing all defensive siege before the main zerg pushes in or just checking the number of defender inside.

simple fade to black anyone.

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Proposal: decrease the player cap on WvW maps

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Posted by: retsuya.4708

retsuya.4708

- decrease the pop cap (server wide)
- decrease the pop cap (wvw map)
- lower the transfer fee.

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[NA] Silver League: Predicted Rankings.

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Posted by: retsuya.4708

retsuya.4708

Everyone makes a big deal about our numbers but the majority of the time our zerg is outnumbered by FA and in equal numbers with Yaks.

Are you kidding me? Majority really?
HoD is now bigger than Maguuma, on par with SoS in terms of numbers/coverage.

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Fort Aspenwood - Stable - A Bit of Everything

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Posted by: retsuya.4708

retsuya.4708

Still looking for an OCX crew

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Same lopsided matchup 3 weeks in a row...

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Posted by: retsuya.4708

retsuya.4708

In conclusion,
-DB is being pushed into T2 due to SoRs fallout
-DB will not have fun in gold league, and will be destroyed.
-DBs main WvW guilds will likely leave after the season is over, or during.
-FA is being pushed down to T3, and will destroy silver league.
-T3 guilds may leave after the season, or during for better tiers.
-FA will become bored in T3
-FA WvW guilds may transfer to better tiers for more action
-All this may cause another fallout, and mess with balance in tiers even further
-With only 1 matchup left until season 2 starts, it is pretty much impossible for these events not to happen, unless DB decides as a whole to deliberately fail this week.
-All due to some guys deciding that winning fights was more important than PPT in Rall.
-ANet needs to do something Q_Q

Look at that gem sales. $_$

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Fort Aspenwood - Stable - A Bit of Everything

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Posted by: retsuya.4708

retsuya.4708

FA looking for OCX/SEA/EU guilds who wants fights or make a difference (balancing tier 2) and not stacking into an already “winning” server (coverage wise)

PS. we also got a space on NA primetime too

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Fort Aspenwood - Stable - A Bit of Everything

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Posted by: retsuya.4708

retsuya.4708

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(edited by retsuya.4708)

Fort Aspenwood Que Times?

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Posted by: retsuya.4708

retsuya.4708

If you play SEA Prime Time, a lot of rooms to play with

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Why is server stacking encouraged?

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Posted by: retsuya.4708

retsuya.4708

because transferring to a winning server (coverage/ppt wise) makes you a winner logic

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Guild recruitment, reaching nonsense?

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retsuya.4708

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New to WvW, need some help

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Posted by: retsuya.4708

retsuya.4708

1. Look for wvw builds.
2. Join a wvw guild.
3. Get on your server’s voice comms.

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WvW matchup forum being wiped

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Posted by: retsuya.4708

retsuya.4708

match-up threads are more fun to read than living story.

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Neon Genesis Fort Aspenwood

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Posted by: retsuya.4708

retsuya.4708

the Fort is currently in a good position of having a diverse match-up every week.
RNG gives us matches from mega-blobs of T1 to roamers of T3 and T4.

Whatever your playstyle/gameplay is, you’ll definitely fit in here and won’t get tired of skill lag or pvd every week.

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