Showing Posts For rjnemer.7816:

Risk vs. Reward

in Community Creations

Posted by: rjnemer.7816

rjnemer.7816

http://www.twitch.tv/mmorpgcom/b/404396361

6:45

This game is going to smash Gw2. Especially if they stay true to thier word.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Risk vs. Reward

in Community Creations

Posted by: rjnemer.7816

rjnemer.7816

You’re talking about something different there, I think.

I’m talking about making a gold-based goal attainable by gold-less methods so imbalances between incurring risk and obtaining gold can still exist but are less important to one of the endgame experiences. You’re talking about lacking an endgame goal entirely.

IMO legendaries should be 80% challenge based and 20% gold based. Right now its 90% gold, 10% challenge, but thats a whole different beast. Lets stick to the topic of more risk vs reward options instead of mindless cof and orr farming.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Risk vs. Reward

in Community Creations

Posted by: rjnemer.7816

rjnemer.7816

^ so basically you risk nothing too if you run the same dungeon 1000 times in a premade group. That’s my main grip.

Either way I dont’ care. I’m pretty easy going. If they change the system I just adapat and probably try to run premade too and never pug again.

Eventually you risk ALMOST nothing. It took over 2 months for me to learn how to play just 1 role in the DoA. You had to pug day after day, failing almost every time to finally be good enough to get into a guild that had premade groups. And that was for only 1 dungeon!

When he talks about how hard DoA and UW was he isnt kidding. It had a very steep learning curve. It took a lot of capitol, time and skill to finally start to reap the rewards of the dungeons.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Risk vs. Reward

in Community Creations

Posted by: rjnemer.7816

rjnemer.7816

I think I’d prefer to downplay the current ‘Gold as endgame’ ideal by introducing other sources of obtaining Precursors, than try to pitt the ability of the developer to balance risk versus reward for all possible sources of gold in the game vs. the collective intelligence and laziness of the player-base.

What’s the status on that open world scavenger hunt?
Would be nice if all those CoF path 1 fanatics were out and about populating zones instead of warping the class balance for dungeonplay beyond all recognition.

The scavenger hunt will only fix a very minor problem with the game. Once everyone gets there precursor the game will go back to how it is now. Small updates with very little replay-ability, all based around rng chests that you buy out of the gem store.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Risk vs. Reward

in Community Creations

Posted by: rjnemer.7816

rjnemer.7816

I didn’t play gw1. so I can’t comment much on that.

The thing about risk vs reward is I dotn’ think it work in this game, period. Because when you master the hard content and rerun it every day it become easy content and you risk nothing again.

A. This is somewhat correct. In gw1 it actually added more depth to the game because people tried to figure out better and better ways to do that dungeon. And let me tell you, you always risk something when running pugs.

What is a person who run speed run fotm 48 everyday have to risk? He do it everyday and easily with his premade group.

In other game, you are rewarded for taking risk because you are rewarded for taking on “new challenge” and the boss drop “unique loot better than before”. Typically you don’t have to rerun the dungeon too much because after you get the drop you want you don’t have to ever do it again.

A. This is what made gw1 so great. The unique loot was TRADEABLE. This increased the longevity of every dungeon 1000 fold. I ran every dungeon in gw1 over 1000 times and some like the Underworld over 5000 times. Why you may ask? Well, because it was fun, challenging and extremely monetarily rewarding.

In this game, there is always an incensive to redo the dungeon because there is an universal reward called gold.

A. Gold was the universal reward in gw1 as well. People ran 90% of the dungeons because there was that chance of a unique reward at the end of the dungeon that was worth a TON of money. In gw2 it is hard to find people running anything but Cof p1 because its rewards are the greatest. You didnt have that in gw1 because all the dungeons had very similar rewards.

Take me for example I do cof on different character every day. In reality if I just do speed run farm on my warrior I can make way more gold. But I enjoy playing alt so I play on my 8 alt everyday for cof.

Now from time to time, I mixed in doing different dungeon because it is “fun”. And the reality about those other dungeon is I risk more because it is harder and when group went bad, it takes very long to complete.

Do I think other dungeon should reward more for the risk? probably yes. But another thing come in mind is if it reward more, it just reward “premade” group and punishing people like me who enjoy doing pug.

A. EVERY GAME PUNISHES PUGGING. It makes the player branch out and make friends. You cant have everything fed to you on a silver spoon. When did gamers become so self entitled to success?

And to clarify, I do think people should be reward for taking hard/risking content. They should be rewarded the first time. People should be rewarded for completing arah or fotm 50 the first time. But I don’t think they should be rewarded “so heavily” after thier 100th run.

A. If the rewards diminish, so does replay-ability. That is another major problem with this game. It has become so casual. Its like Anet totally forgot what made gw1 great.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

(edited by rjnemer.7816)

Risk vs. Reward

in Community Creations

Posted by: rjnemer.7816

rjnemer.7816

Great video about risk vs. reward and how broken it is in GW2

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

I'm killing myself in Fractals, and for what?

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

The problem is the rewards arent balanced with difficulty. Atm, you make more money mindlessly farming orr/cof then anywhere in the game. The highest level fractals should be the best money in the game. It should be like DoA from gw1. Guarenteed cash because of the level of difficulty.

Another problem is the lack of a “carrot” in the dungeons. They need to add a unique weapon skin set to each dungeon that is A. Seperate from token rewards and B. Tradable. Thats why people ran all the dungeons in gw1 and it would be why they would run all of them in gw2. Its such a simple solution but its Anet we are talking about.

They are more more focused on putting more consortium chest BS in the Gem Store. I mean thats what we really want! Right guys!?

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Returning player, few questions...

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

Nothing really. Just now youll see 30% of people running around with SAB weapons (which dont even look cool). The lack of content and PvE reward balancing since launch has kept the game boring as ever. Best to take another 2 months off. Maybe they will release another “expansions worth of content” like the flame and frost story again. I mean we all are looking forward to that! /s

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

FoTM and Money Making

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

If they were to make the kind of changes you guys are asking you have to think that it will result in drastic changes to the market. Not something I see Anet wanting to deal with. I have complained about DR and skins in fractals for months now and nothing has been done. I just don’t understand why I am stuck with 80 pristine relics and 30 rings yet I cant score a skin. Why can’t I use my relics to get other accessories? Laurels replaced relics IMO. You don’t even need to go into fractals to get ascended items. After looking at all this the only reason fractals are still going is because of the skins.

PLF!!!!!!!!

About the market issue. The market is already past saving. It is controlled by a few because of the way anet handles there game. Nothing i suggested will make it worse then it already is now.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

FoTM and Money Making

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

Simple fix to Fractals

- Increase exotic and rare item drop %
- Make fractal weapons sellable
- Bump the level in which fractal weapons drop to 30+
- Make it so fractal weapons drop out of all the end chests, not just the daily extra chest
- Scale the precursor drop rates. Make it so level 80 fractals have the highest drop percentage of precursors in the entire game. (not from mobs but the giant chests after each fractal part)

Simple Fix to dungeons

- Add a unique weapon (or weapon set like fractal weapons) to each of the dungeons (tradable). This weapon or weapons will only drop from the last chest. You will still have your token system but this will bring more traffic into the dungeons that nobody runs. On top of that its an incentive to keep running the dungeon to make money.

They just need to keep rewards like they were before nerf and finally put boss specific drops. (not chest after boss, but from him)

Tradeable drops. Whether they come from the boss or chest after the boss it doesnt matter to me

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

FoTM and Money Making

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

Simple fix to Fractals

- Increase exotic and rare item drop %
- Make fractal weapons sellable
- Bump the level in which fractal weapons drop to 30+
- Make it so fractal weapons drop out of all the end chests, not just the daily extra chest
- Scale the precursor drop rates. Make it so level 80 fractals have the highest drop percentage of precursors in the entire game. (not from mobs but the giant chests after each fractal part)

Simple Fix to dungeons

- Add a unique weapon (or weapon set like fractal weapons) to each of the dungeons (tradable). This weapon or weapons will only drop from the last chest. You will still have your token system but this will bring more traffic into the dungeons that nobody runs. On top of that its an incentive to keep running the dungeon to make money.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

(edited by rjnemer.7816)

FoTM and Money Making

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

High level fractal rewards suck, although Robert did hint they were aware and possibly looking into it… which was like a month ago though.

Looking into it? What is this rocket science? I must be a genius then if its so blatantly obvious…..

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

FoTM and Money Making

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

What difficulty level are you doing? The harder difficulties (20+, 30+ something like that?) drops tier 6 crafting mats.
I don’t think it’s more money than rushing p1 of CoF, but not much is other than “playing” the market.

I said i do 38 everyday and then 28 if i have the time. Let me tell you, you make no where near the amount as you would doing a mindless cof run……

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Molten Pick

in Black Lion Trading Co

Posted by: rjnemer.7816

rjnemer.7816

Anet makes more money if it’s soulbound. And the pick is more convenience than pay2win, so I don’t think it matters if people complain a whole lot about it. It’s not gamebreaking.

As for creating new nodes, that’s all speculation and most likely at least a year away from consideration. Even if they do create more, it’s a measley $10, which is what, +25g in game? You can get that in under a week. I get that in a day.

You make 25g a day? Are you on all day or just mindless cof farming?

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

FoTM and Money Making

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

How come the hardest PvE in the game is the least rewarding? Mindless tasks such as Orr farming and CoF path 1 make 5 to 10 times more gold in an hour then i do running 3 hours of fractals. Hell, i feel lucky when i get 2 rares in a level 38 run (and thats only 40-60s if im lucky). It makes absolutely no sense! Fix it!

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

White weapons

in Black Lion Trading Co

Posted by: rjnemer.7816

rjnemer.7816

Wasnt really sure where to ask this. Does anyone know of a pistol that matches the fractal sword (that isnt the fractal pistol).

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

LFG Endgame PvE and WvW

in Guilds

Posted by: rjnemer.7816

rjnemer.7816

bumping for my new edit

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

LFG Endgame PvE and WvW

in Guilds

Posted by: rjnemer.7816

rjnemer.7816

Hi,

I am looking for a guild where i can easily find people to go do high level fractals and other dungeons. They also need to do WvW and Guild missions.

I am 20 and always have access to vent/teamspeak. Hit me up in game. Thanks!

edit: i am central time zone in NA, also i am on the CD server. Willing to switch but it costs around 50g so i would probably need some help/time to do so.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

(edited by rjnemer.7816)