Showing Posts For rjnemer.7816:

halloween skins returning?

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Doubt it, but they will add new ones.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Extreme Dungeon Running Incoming

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

Well….. they did say this latest scarlet path can drop exclusive Skins.
That’s no indicator to what might be a reward for this other tangent….
But it does go to show that they’re continuing to “bring back exclusivity” from Gw1 to Skin/L00t drops just like your old Froggy Scepter and BDS’s of yor. So it’s certainly reasonable to expect some other kind of bonus (like extra drop chances) for any kind of “Hard Mode” modifier.

They should attach precursors to certain paths/dungeons. Especially if this “gambit” thing is really going to be a thing. Obviously you would want the drop rates like the obby sword (i never did get one as a drop even though i ran it 3k+ times)

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Extreme Dungeon Running Incoming

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

Explain what you mean a little more please.

Like you buy things at the beginning of dungeon to make it harder but then if you beat it, you get better rewards?

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Twilight Assault Berserkers: DPS Check?

in Twilight Assault

Posted by: rjnemer.7816

rjnemer.7816

you will get it when you learn to understand that warrior doesnt deal the most dps.

This ^ and since when hasnt all the content in gw2 pve been a dps race? Why are you surprised op?

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Are your Infusion slots all Empty?

in Crafting

Posted by: rjnemer.7816

rjnemer.7816

Why would they be empty? They should be filled with AR.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Seriously

in Twilight Assault

Posted by: rjnemer.7816

rjnemer.7816

Or they could have just fixed the bug so that the spiders de-spawned. People would actually run it if it was fixed.

Instead they remove the whole thing? Thats just lazy/stupid.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

List of Useless fractal items

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

Fractal relics and pristines need to have a system like dungeon tokens except you are buying ascended gear (weapons and armor). It only makes sense.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Precursors and T6 : Drop rate and crafting

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

RNG is not a viable mechanic when 1 person can get 3 precursors and another person that has spent more gold/time and used the same mechanic as the other person but got 0.

That’s what we call bad game design from the developers. This is an MMO and hard effort in an mmo should be a rewarding experience, it should not be simply negated because of an unfair and bad mechanics.

No, that’s what you call bad game design.

Not really sure what can be more “fair” then RNG. It doesn’t discriminate at all. How much you play, how rich you are, how skilled you are. It doesn’t matter. All players are equal.

Not really sure either what you consider “hard” in this game, but that too is a sliding scale. What’s rewarding for you may be a trivial waste of time for me, and vice versa.

It’s nice you have an opinion, too bad it’s just that.

Well its actually been proven certain accounts have better chances then others sooooooo

What makes an account have a better chance? Buying the ultimate edition lol ?

Knowing Anet? Probably. Or every time you buy gems with cash irl you secretly gain 100% magic find. LMAO

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Precursors and T6 : Drop rate and crafting

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

RNG is not a viable mechanic when 1 person can get 3 precursors and another person that has spent more gold/time and used the same mechanic as the other person but got 0.

That’s what we call bad game design from the developers. This is an MMO and hard effort in an mmo should be a rewarding experience, it should not be simply negated because of an unfair and bad mechanics.

No, that’s what you call bad game design.

Not really sure what can be more “fair” then RNG. It doesn’t discriminate at all. How much you play, how rich you are, how skilled you are. It doesn’t matter. All players are equal.

Not really sure either what you consider “hard” in this game, but that too is a sliding scale. What’s rewarding for you may be a trivial waste of time for me, and vice versa.

It’s nice you have an opinion, too bad it’s just that.

Well its actually been proven certain accounts have better chances then others sooooooo

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Precursors and T6 : Drop rate and crafting

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Who said anything about making it easier? Anet was the ones that said it was supposed to really be “legendary”.

Make it WAY harder and untradeable. Thats how it should have been.

Require more items from different parts of PvE, not just a kitten ton of t6 mats.

List of Req

- At least lvl 48 fotm
- 500 tokens from each dungeon
- All jumping puzzles completed
- Solo Lupi
- Cleared All temples at least once
- Dungeon Master

Those are just off the top of my head. Feel free to add

Nothing hard at all about.

- FOTM/Dungeon/Title slots & completion can all be "bought’.
- A Mez friend/guildie can trivialize all JPs
- Temple clearing is just mostly a matter of being part of the zerg and requires no skill or knowledge.

The only non-trivial part would be a Lupi solo, but not really sure how it could be enforced.

I’m just saying, just about all tasks in game can be trivialized or circumvented. RNG, sadly, along with time, are viable gating mechanics.

I agree but

- its much harder to buy a fotm spot (i have never seen anyone selling fotm spots) then it is to buy mats off the tp.

- Mesmers portals could be disabled in certain areas

- Yeah temples are easy, but at least it makes you go to them

These are just ideas mind you. There are other things i am prob forgetting about.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

extrinsic/intrinsic value after 1-year?

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

I agree with the risk vs reward part. Anet has no clue how to balance it. It was 100x more balanced in gw1, but like many great things gw1 had, Anet seemed to totally forget about them while making gw2.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Precursors and T6 : Drop rate and crafting

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Of course crafting precursors won’t be cheap. Why do you think the end-game goals should be easy to acquire?

Well legendaries really arent legendary. Since 80% of what you use to craft a “legendary” is just bought of the tp it really shows nothing about a player except that they have either a lot of time/played for a long time, are lucky, play the tp or have large wallets irl. There is nothing skillful about owning a legendary. At this point it just an expensive skin.

Edit: Thats why so many players have them. Anyone can get one.

So? You are taking the name too literally. You think ‘rare’ actually means rare? You can get at least 12 rares a day doing metas.

It’s still an end-game item, one that I would bet less than 10% of the concurrent playerbase hasn’t even touched. It’s an item that is not required, and is for those who are willing to pay an obscene amount for convenience/skins.

You make it easy to easy to get and you will have nothing to progress towards in this game. It would have been better to just sell this game for free and reward everything to a player on log-in if you want it that easy.

Who said anything about making it easier? Anet was the ones that said it was supposed to really be “legendary”.

Make it WAY harder and untradeable. Thats how it should have been.

Require more items from different parts of PvE, not just a kitten ton of t6 mats.

List of Req

- At least lvl 48 fotm
- 500 tokens from each dungeon
- All jumping puzzles completed
- Solo Lupi
- Cleared All temples at least once
- Dungeon Master

Those are just off the top of my head. Feel free to add

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

GW 2 was advertised as a fun, casual MMO.

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

You’re right. You shouldn’t have to keep at at all…and you don’t have to keep up. There’s no reason to keep up. All the content can be done in rares, never mind exotics. The only exception is high level fractals which aren’t really casual content anyway.

MMOs need content for everyone. Saying a game is casual friendly doesn’t mean a casual should be able to do everything in the game.

As it is, a casual can still do most things in the game. There’s plenty of stuff to keep casual players busy.

What casual players shouldn’t be doing is stopping Anet from coming out with more challenging content for everyone else.

After all 90% plus of this game is casual.

Wow. I very rarely agree with Vayne. But I think Vayne is making a very, very good point here which goes to the very heart of this discussion.

What do you need ascended weapons for? Ask yourself this question, and answer it truthfully. Think about it.

You need it for very limited content that is not designed to be played by casuals. What people fail to acknowledge is that that’s ok. There can and should be content that is not designed to be bested by everyone. It’s healthy, and it gives everyone in the game something to strive for.

Let go of this concept that anyone should be able to achieve everything this game has to offer. Just let go, it’s OK.

Uh, to be able to compete in WvW?

The “casual” PvP mode.

(And if you say you can do just fine without it, then you my friend know little of WvW).

WvW is supposed to be unblanced. 90% of the time you are running in giant zergs where having ascended weapons really does not make a difference at all.

If you run around by yourself/small groups of 5 well then going play tPvP if you want everyone to be on the same footing.

OR

You can just go craft some ascended weapons. No one is stopping you ^^

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Precursors and T6 : Drop rate and crafting

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Of course crafting precursors won’t be cheap. Why do you think the end-game goals should be easy to acquire?

Well legendaries really arent legendary. Since 80% of what you use to craft a “legendary” is just bought of the tp it really shows nothing about a player except that they have either a lot of time/played for a long time, are lucky, play the tp or have large wallets irl. There is nothing skillful about owning a legendary. At this point it just an expensive skin.

Edit: Thats why so many players have them. Anyone can get one.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

(edited by rjnemer.7816)

Ignoring the LS is making me happy

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Lol, ive ignored all of the living story except for the temporary dungeons they have added. The LS is just a way for them to introduce more stuff into the gem store. Nothing more, nothing less.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Ascended Armor

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Dungeons (as they are now) should not reward ascended gear.

I can’t wait to see dungeons becoming a wasteland à la Southsun once ascended armour is released.
It’ll be glorious.

No they wont. They still reward the best amount of gold if you dont like mindless champ farming in circles. Though the gold rewards need to be better thought out. 1g for all the path except ac and arah just doesnt cut it. Thats just lazy.

Fractals are a wasteland though. Thats because the rewards absolutely suck. i havent done a 48 in weeks. Fractals should be the best money in the game at high levels. But anet has no clue how to balance risk vs reward so champ farming is king as of now.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

The Casual Player Debate

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Whenever this comes up, I just think to myself that there has never been an MMO that is easier to play at your convenience than GW2.

This. i took a break from 4 months over the summer and when i came back i felt like i literally missed nothing.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

GW 2 was advertised as a fun, casual MMO.

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

When Gw2 launched is was literally on the bottom of the casual to hardcore scale. You cant go farther down then rock bottom :p

You can only go up.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Ascended Armor

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Introduced in fotm no thanks pugging in fotm is awful you expect competent players at level 40 thats not always the case.

You may find it bad but when i run 48’s it always goes very smoothly. Why cant it just be one of the ways to get the gear? You can still craft the armor if you wish. Heck, add another way to get the gear. Would be a perfect way to introduce hard mode to dungeons. Why must it only be crafting and extremely small chances of a box, with an even smaller chance of a box you can even use?

It doesn’t introduce it to arah, se and coe and i would be happy with that.

re-type that. I dont understand what you are trying to say.

Basically. If there is different ways to acquire ascended armor then why not. But if fotm is the only way its better if its not implemented in the first place.
The best thing to do is probably to make it obtainable from different content so more people can enjoy it.

Thats what i am trying to say. If people want to craft, let them! If people like to do fractals, let them! If people want play WvW, let them! Obviously they should all take roughly the same amount of time (not taking into account speed clearing).

Dungeons (as they are now) should not reward ascended gear.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

GW 2 was advertised as a fun, casual MMO.

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Is this a serious thread? Gw2 is BY FAR the most casual MMO on the market. How much more casual do you want it? o.O

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Ascended Armor

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Introduced in fotm no thanks pugging in fotm is awful you expect competent players at level 40 thats not always the case.

You may find it bad but when i run 48’s it always goes very smoothly. Why cant it just be one of the ways to get the gear? You can still craft the armor if you wish. Heck, add another way to get the gear. Would be a perfect way to introduce hard mode to dungeons. Why must it only be crafting and extremely small chances of a box, with an even smaller chance of a box you can even use?

It doesn’t introduce it to arah, se and coe and i would be happy with that.

re-type that. I dont understand what you are trying to say.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Ascended Armor

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Introduced in fotm no thanks pugging in fotm is awful you expect competent players at level 40 thats not always the case.

You may find it bad but when i run 48’s it always goes very smoothly. Why cant it just be one of the ways to get the gear? You can still craft the armor if you wish. Heck, add another way to get the gear. Would be a perfect way to introduce hard mode to dungeons. Why must it only be crafting and extremely small chances of a box, with an even smaller chance of a box you can even use?

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

How to make GW2 a 10/10 service game

in Suggestions

Posted by: rjnemer.7816

rjnemer.7816

I just want a dungeon team, if anet got a dungeon team I’d be so happy

A.net does have a dungeon team. Be happy

No they dont LOL, They were either fired or moved into one of the 4 LS teams.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

New TA path, but no revamp :/

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

Just curious besides having tafu spiders despawning after a wipe, what kind of fixes are you talking about?

Have you done the other 3 paths? The end boss just sits there while you auto attack him down -.-

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

New TA path, but no revamp :/

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

A new path is cool and all but they really need to fix the first 4 paths……

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Ascended Armor

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

I think the only way to get ascended gear should be by running fractals. I also think that ascended gear should not have greater stats that exotics, this way WvW players and anyone else does not feel obligated to acquire these items to stay ‘on par’.

Im ok with this. I am not making my weapons for the +50 damage and +3 power. I just need more slots for AR

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Ascended Armor

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Ascended armor should be done the same way as the weapons, through crafting. But it would be interesting to involve dungeon tokens as ingredient to make a certain part for the armor.

Depending on which dungeon tokens, you decide the looks of your armor. That would be good, so there’s choice in how your armor will look like.

3 things.

1. Crafting is not the only way to get ascended weapons right now

2. I GUARANTEE that not to far down the road they will add new ways to get weapons. Just like they did for all the other ascended gear.

3. I said you could still craft the armor. This would just be a different route you could take. One that involved the place where ascended is actually needed

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Ascended Armor

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

I think it should have never been introduced to alleviate the pain of grinding for it.

Well its in and needed for higher level fractals. So people are going to have to start dealing with it.

Also, its a luxury item. The game only requires masterwork armor for 95% of its content. There really isnt a reason to grind for it unless you do fractals.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Ascended Armor

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

What do you guys think of ascended armor being buyable with fractal relics (+ maybe a couple of pristine relics). It would work just like dungeon tokens do now.

Obviously this would just be ONE way of getting the armor. I mean it would be cool to get more then ascended rings and a back piece from the place that you know… ACTUALLY REQUIRES ASCENDED.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Back after 4 months

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Lol 90% of the content has been temporary (Mostly crappy zerg/afk/boring). So really not much has changed. Still waiting on some solid content where i dont have to fail because of baddies manning turrets in overflows.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

My legendary journey [Story]

in Crafting

Posted by: rjnemer.7816

rjnemer.7816

Lol and anet says some accounts dont have better chances at precursors then other. I know people that have thrown 1000’s of gold into the forge and gotten nothing. And you had 3 exotic weapons in your inv? I think i have gotten 3 exotic weapons in my whole 1500 hours of playtime. Smh….

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

So how do we fix Berserker?

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

For starters, improve AI and raise the cap on condition stacks. Bosses in this game are pathetic.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Fractals and Ascended Gear

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

They should make ascended armor buy-able with relics + pristine relics. Same concept as dungeon armor. It could even be a different skin then the one crafted.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Fractals and Ascended Gear

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Other than agree, I don’t know what to say.

Well at least you agree xD

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Fractals and Ascended Gear

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Does anyone else find it odd that the only place where ascended is REQUIRED only gives you the ability to get rings and a back piece (plus the .001 chance of getting the ascended weapon box that you can actually use from the daily chest)?

I mean im all for having different ways of getting ascended gear but the fact that i have thousands of fractal relics with like 60 pristines and nothing to spend them on just doesnt make any sense :/

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Make new Teq. a Raid (INSTANCED)

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

Not a good idea, I play a Ranger, and we were excluded from a lot of the instanced content in the early days.

And it will lead to elitism, whats your build, gear etc.

Just no.

Well then you should take it up with anet since they made the ranger an absolute crappy class for pve

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Guild Wars Skills You'd Like To See Return

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

I care about how many more they can bring back not specific ones. This game is extremely lacking when it comes to skill builds.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Why Is Arena Net Afraid To Make Instances?

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

I mean, why not put Tequati in a separate instance?
Seriously why not?

Because people are complaining to high heaven about maps being empty and servers being ghost towns so you want an instance that removes 100+ players from the game at a pop?
It is called fragmentation of the player base.
Seriously that is why

The game is already extremely fragmented. 90% of the zones are already dead. Just give us instanced content and cantha and call it a day.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Why Is Arena Net Afraid To Make Instances?

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

They refuse to make instanced permanent content. Ive been preaching it for months on the dungeon sub forums but alas they NEVER go there and/or reply to anything.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Tequatl is Elite Content

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

No. If you think this is elite content, then you have no idea wth you are talking about.

Tequatl would like to have a word with you.

Nope, teqault only wants to talk to the casuals who only know how to spam 1. If it was instanced and you could pick 100 good players to do it with he could be beaten in masterwork gear.

The problem is the majority of the population has only been trained in spamming 1 in zergs. So alas, he is hard but only because the baddies are bringing you down

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Tequatl is Elite Content

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

No. If you think this is elite content, then you have no idea wth you are talking about.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Tequatl fight two weeks from now.....

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

Either way, the rewards are absolute garbage. So people will stop doing him for that reason as well.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Open World =/= Challenging/Elite

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

Who said Open World must be easy? Who said All Open World Must be farmable?

Remember, in GW2 the Bosses raid Us.

No one said it had to be easy and farmable but thats how Anet made it since launch and have been reinforcing with many updates.

I have no problem with them keeping it this way for people who like this/cant do anything else.

And do you know what people have been doing since launch? Whining and complaining that everything is too easy. Demanding that open world content be harder, that the dragons be non-trivial.

So what is the first thing that happens when ANet fixes that? Everyone complains more. Stop complaining and learn how to do the content. Two servers have already gotten over themselves and are beating it. It’s not impossible. It doesn’t require an instance. It doesn’t require control. It just requires people to pay attention and stop crying about everything.

No one was asking for the open world content to be harder. We were asking for INSTANCED content to be harder.

Also no one is asking for them to stop making content harder in open world. Tequatl was pitiful before the update. Im all for revamping. The other dragons need the same type of revamp.

Many people were asking for harder content and don’t care if it’s open world or not. Why do people say it needs to be instanced? Get organized, get people on the turrets early, and don’t afk. What’s inherently wrong with hard open world content (hard as in not just showing up pushing 1 then going afk)? Nothing. It’s also just the second day and multiple servers have killed him. Most games when new raid content is released take longer than that to figure out. There is HUGE world and ONE part of it is too hard and needs a nerf? Please… let us have this ONE thing you selfish casuals.

Lol wut? IM ON YOUR SIDE. That is if you really are for harder content. If you think this is hard well….

I WAS AGREEING WITH YOU. Also capslock rules <3

Sorry i misread. I also dont really care about tequatl. They can nerf it back to the way it was day 1 for all i care. The rewards are absolute kitten. Open world players will be back to champ farming soon enough.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Open World =/= Challenging/Elite

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

Who said Open World must be easy? Who said All Open World Must be farmable?

Remember, in GW2 the Bosses raid Us.

No one said it had to be easy and farmable but thats how Anet made it since launch and have been reinforcing with many updates.

I have no problem with them keeping it this way for people who like this/cant do anything else.

And do you know what people have been doing since launch? Whining and complaining that everything is too easy. Demanding that open world content be harder, that the dragons be non-trivial.

So what is the first thing that happens when ANet fixes that? Everyone complains more. Stop complaining and learn how to do the content. Two servers have already gotten over themselves and are beating it. It’s not impossible. It doesn’t require an instance. It doesn’t require control. It just requires people to pay attention and stop crying about everything.

No one was asking for the open world content to be harder. We were asking for INSTANCED content to be harder.

Also no one is asking for them to stop making content harder in open world. Tequatl was pitiful before the update. Im all for revamping. The other dragons need the same type of revamp.

Many people were asking for harder content and don’t care if it’s open world or not. Why do people say it needs to be instanced? Get organized, get people on the turrets early, and don’t afk. What’s inherently wrong with hard open world content (hard as in not just showing up pushing 1 then going afk)? Nothing. It’s also just the second day and multiple servers have killed him. Most games when new raid content is released take longer than that to figure out. There is HUGE world and ONE part of it is too hard and needs a nerf? Please… let us have this ONE thing you selfish casuals.

Lol wut? IM ON YOUR SIDE. That is if you really are for harder content. If you think this is hard well….

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Open World =/= Challenging/Elite

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

I’m not for making it instanced, but as I posted on another thread; make it a longer time gate for the lesser coordinated worlds to still give them a chance at victory while increasing the chances for the higher rewards to those players that can beat him faster. I think this would satisfy most diehard gamers while still rewarding the casual players for their efforts, despite their lack of coordination.

The problem is there is no way to separate without an instance.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Open World =/= Challenging/Elite

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

Who said Open World must be easy? Who said All Open World Must be farmable?

Remember, in GW2 the Bosses raid Us.

No one said it had to be easy and farmable but thats how Anet made it since launch and have been reinforcing with many updates.

I have no problem with them keeping it this way for people who like this/cant do anything else.

And do you know what people have been doing since launch? Whining and complaining that everything is too easy. Demanding that open world content be harder, that the dragons be non-trivial.

So what is the first thing that happens when ANet fixes that? Everyone complains more. Stop complaining and learn how to do the content. Two servers have already gotten over themselves and are beating it. It’s not impossible. It doesn’t require an instance. It doesn’t require control. It just requires people to pay attention and stop crying about everything.

No one was asking for the open world content to be harder. We were asking for INSTANCED content to be harder.

Also no one is asking for them to stop making content harder in open world. Tequatl was pitiful before the update. Im all for revamping. The other dragons need the same type of revamp.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Open World =/= Challenging/Elite

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

Open world players dont want this kind of challenge.

As an open world PvE’er, I can tell you you’re wrong. I DO want this kind of challenge, and I don’t want to be forced into instances to find it. Now if in a week or two people stop bothering and Tequatl becomes the next Karka Queen I’ll shift my opinion from “keep it as it” to “dial back the difficulty or up the rewards to make it worthwhile”, but so long as people are showing up in sufficient numbers to get it done I’d rather it stay at or near where it’s at.

Fair enough, but let me ask you. Even if he becomes really easy to beat, whats the point? The ascended weapons he drops are not tradeable and are only in one stat set. If you do not use that stat set they are completely useless unless you just want the skin. Once enough people get the skin they want, then what? It will become the same tequatl before the patch. DEAD.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Open World =/= Challenging/Elite

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

No thanks. Don’t like instances. One of the reason I hated raids and even dungeons is the time it requires to form a group. The open world system is perfect. You can get into the action right away. If you want to take down Teq, you just have to organize your own groups as how BG and Desolation did to achieve their goals. Guild Wars want to branch away from traditional mmorpg style instances and embrace open world raids. This is the best idea they have come up with. Why ruin it by locking other players out of it? So NO, making this event an instance is a bad idea. It will simply give Elitist players power over others. I don’t want Guild Wars to become another WoW.

No one said “make tequatl instanced”. We are just saying future content of this difficulty should be made instanced so us “elitists” dont have to deal you “casuals/bads” (if you are going to bring those words into play). I like to win. I dont want horrible players dragging me down so they can get a couple more AP.

/end rant

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Open World =/= Challenging/Elite

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

You can dream at nite about killing a Dragon Champion. That’s as close to an instance that we’re currently going to get.

I pray you are wrong but i guess we will see.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Open World =/= Challenging/Elite

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

Bull%&$ its not gear trademill. Stop QQ about this. Back to the topic.

All the whole time Dragon Champions must be heavy and hard as they are now. Man, its a Dragon! How do you wanna just step on like a bug?

You cant base games around realism. Especially a fantasy MMO. It has to be balanced and for its target audience. Open worlds target audience isnt the “hard core”.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."