Showing Posts For rjnemer.7816:

Sword DPS Build

in Guardian

Posted by: rjnemer.7816

rjnemer.7816

Can anyone link me one? Thanks!

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Another idea. What about something that allows an item bought from a vendor to be sold back for a full refund.

Edit: Just trying to allow it easier for players to switch builds. The game is so time gated it FORCES you to stay with one build. The ability to have many builds in gw1 added variety.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

(edited by rjnemer.7816)

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

I didnt read this whole thread, but how about a stone (like transmution) that changes an item you have equipped back to sell-able status or if it can be sold, back to account bound.

This would allow players who have a legendary and change their “mains” to move it to that alt.

It would also allow players who get sick of a rare skin to un-soulbind it and sell it so they can get a different skin or use that money for whatever they need.

Thoughts?

Edit: Say 1 stone for 100 gems?

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Your favorite thing you miss from GW?

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

ELITE PVE CONTENT. Everything in this game holds your hand. No failing, self rezzing, free dungeon entry ect ect.

Another thing is lack of variety. With everything being time gated you are FORCED to stay as one build. This makes everything a dps race in pve. Which is dull and boring.

On top of that you can save builds like in gw1. I want that back

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Fix the Twilight Arbor Forward/Up Path

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

TA is high on the list of dungeon candidates as our permanent dungeon revamp/updates begin to start back up again as themes for some of our living world releases.

What about fractals? They are in dire need of a rewards revamp, along with some fixing to certain fractals.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Fix the Twilight Arbor Forward/Up Path

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

TA is high on the list of dungeon candidates as our permanent dungeon revamp/updates begin to start back up again as themes for some of our living world releases.

Someone pinch me! I must be dreaming! CJ! Is that really you?! o.O

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

The Flaws Of Zergplay

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Zerging is totally fine. The problem arises when the game is 95% zerg content and then the 5% that actually requires the player to use their brain grants almost NO REWARDS.

It all comes back to Risk vs. Reward. That 5% should be more rewarded then the 95%.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Dungeon Completion tracker

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

Opens topic because a dev posted on it.

See’s that it was 10 months ago.

Crys a little inside.

Closes brower.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

LF a guild to do missions with tonight. :D

in Guild Missions

Posted by: rjnemer.7816

rjnemer.7816

same here

message me in game!

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

LFG CD Semi-Hardcore PvX 25-100 members

in Looking for...

Posted by: rjnemer.7816

rjnemer.7816

Looking for a guild on Crystal Desert that does mostly PvE but also dabbles in the other parts of the game. Also, they have guild missions running weekly.

Thanks!

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Zerg Farming: Needs to be stopped.

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

The problem with zerg farming is it nullifies Risk vs. Reward. If everyone and their 5 year old sister can make the best money in a game, it gets rid of anything being special.

Take a look at our so called “Legendaries”. If the top tier ways to make money wasnt set up so a 3 year old could do it legendaries would be, well…. actually Legendary.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Fractals needs a Revamp

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

As my topic yesterday clearly proved, anet doesnt even look at the threads. Not even the mods come and look. You are literally wasting your breath.

Now if you have any ideas on how to improve the gem store, that is an approved topic and will be responded to immediately

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Stacking on bosses

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

I have to disagree with you on this, unless it is a boss that actually stops attacking totally. Otherwise, it is a strategy that players should be free to use.

The problem is, their is no evolving meta in the dungeons/fractals in this game becuase Anet continues to ignore them. Along with the fact that their are very few skill choices.

If you made dungeons the best money in the game you would be surprised how fast things would change, from builds, to how a path was run to professions used. All zerker would not be the way to go when all was said and done.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Zodiac Weapons are awesome

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

They dont even look like zodiac weapons. These are zodiac weapons.

http://wiki.guildwars.com/wiki/Gallery_of_Zodiac_weapons

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Zerg Farming: Needs to be stopped.

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

… because of Champion Rewards?

The Champion Rewards, Boxes with possibilites of valuable content are online for quite a while now.
And since then I noticed a rapid increase of Hostility and Hate, and a rapid decrease okittendness and helpfulness.

First it started with People ranting at new players in Queensdale for doing Champion Events without telling that it started with the nearest waypoint. As I waited for the Shadow Behemoth to spawn, I wondered with what effectivity this would scare new players away, who likes being a Target of Rage because of something you couldn’t know?

Then the Champion Farm Trains started to hit and if you would do Champions in the wrong order, part of this Train or not, you would be again be a Target of Hate and Rage, because you are denying people their Profit.

After that, I started to participate in Ember farming, where People were failing an Event on Purpose in order to profit from it the most. But they raged at everyone trying to do the Event how it was supposed to be by destroying the Cauldrons. Seeing People starting a commotion because of that, some thought it would be a ton of fun to destroy those Cauldrons with the Purpose to see the whole Zerg burst in Rage. And they succeeded. Everytime the Cauldrons where destroyed, whever it delayed the Farm or not, People puked all of the mapchat with their Rage.

And now, where here at the Zergfest Anet likes to call Clockwork Chaos. While the last Zergfest was in a closed Area, where it belongs, this one is in the open World and People have to mix up with Champion Farmers in order to get their Achievements.
A Big Zerg scales up an Event so high that the Champion they are killing one shots you without a chance to dodge caused by the FPS Problems.

And you are being called a Scrub, because you ask people in the map chat to get you out of the Downed State you are in. This happened to me.
I was downed by the Champion in a big croud of People that were spamming 1 and bled out over a duration of 30 seconds. Okay, maybe they didn’t notice, I should tell them through the map chat that I would be a great help to revive downed players.

Thats what I got as answers:
Player A: “Learn to dodge scrub”
Player B: “Yeah just don’t get downed nub”
Player C: “I need loot, f**k reviving”.
Player D : “People who die are dumb”
Player E: “Go play minecraft”

I never experienced this kind of Hostility before the Champion Loot Update, maybe because those people were locked in in CoF P1 or something, but this behavior is poison for the community. What are your thoughts and experiences?

Well for one it is faster to just wp and run back. You only have a set time for the invasions so every second spent reviving or you laying on the ground asking for a revive is slowing down the team.

Another thing is, how are you even dying in a zerg? Just stand in the back and afk auto attack. Its really not that hard.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Too much content?

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

LOL! You call this content? Its a lazily thrown together story line where they add new places to mindlessly zerg. There hasnt been a real “content” patch in months.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Are the dungeons challenging enough for you?

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

You can keep the ones already in the game the way they are. Either add hardmode or add a higher tier of dungeons ( that arent fractals)

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Don't these events feel rather mindless?

in Clockwork Chaos

Posted by: rjnemer.7816

rjnemer.7816

CHALLENGING, PERMANENT, CONTENT THAT REWARDS YOU BASED ON RISK PLEASE.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Why no new Fractal incentives?

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

So what’s the most challenging aspect of this game, pve-wise? Liadri?

Staying interested in the game

But but but but the living story has an expansions worth of content! Dont you enjoy the fact that it is temporary and more rng boxes?! DONT YOU!!!!!!!!!!

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Anet Doesnt Visit Dungeon Forums

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

Their last post on the dungeon forums was 10 MONTHS AGO. It seems like they only care about are gem store topics and all their zerging content. smh………..

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Fractals Account Bound

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

There would be no reason to remove the daily per char

1. More chances at fractal skins (which everyone already complains about)
2. Increases the rewards (which are already lacking a lot)
3. Only a very small % of players run fractals so it wont effect the economy

To top it all off you could just make every even numbered fractal have an extra chest. So you could run fractal 48, 30 times in 1 day and you would always get that bonus chest.

What you are asking Anet to change, all of them are highly unlikely to happen.

Have you notice that there are only two types of reward progress tracking in game right now?
Its either character bound with character base rewards or account bound with account base rewards.
It is very possible we can only have one way, not both.
You either have account bound fractal level and reward or character bound fractal level and reward.
What you are asking is while changing fractal level to the account bound but keeping rewards character bound.
Easier said then done, I am not a programmer but I don’t think it is a easy fix.

Im not either but they could spend less time working on the this “living story” bullkitten and give us some real permanent content that doesnt involve mindless zerging.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Why are fractal weps acc bound!?

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

There reason is because they dont want players that dont do fractals to have fractal skins. IMO they should keep fractals skins they way they are BUT also add other unique skins that only drop in certain fractals i.e dredge, krait, ancient ascolon ect. that are tradeable, and dont resemble anything you would associate a “fractal item” with

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

GW2 Trending #Skill=Rewards

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Their should be challenging stuff that is the most rewarding, there can still be easy casual farm that can be like 80% as good. But risk needs to be rewarded.

Ah, but rewarded how? Better gear? New skills? That would make the best players even better, and widen the gap between what they want and what most other players can handle.

Larger amounts of the normal rewards? That just means that the best players will run out of things to strive for all the sooner.

Unique skins and cosmetics? Some of those casual players are VERY into how their characters look, and finding out that they can’t get the items they need to complete their character’s look can drive them away. Given that these are the same people that spend money in the gemstore for cosmetics, ANet doesn’t want to do that.

About the only thing I can think of that would be a good reward is a title that pretty much says “I beat this”. In CoH, I saw quite a few people take on difficult tasks to earn the "Master of … " titles. Would that be enough reward for the people playing here?

Bingo. Finally someone gets it. +1

How does this person get it? YOU CANNOT SPOON FEED PEOPLE. If you want a skin EARN IT!

I am not saying that you should take out all the easy content and easy ways to make money, but you need to add something more challenging that rewards more

Risk should equal reward, not time.

The fact that people make WAY more money then me mindlessly zerging then i do on lvl 48 fractals is FLAWED.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Fractals Account Bound

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

Yeah it works, but there a LOT of room for improvement.

But would ANet consider your suggestions an improvement?

Most likely not, seeing as they NEVER visit the dungeons forum and that they prefer to add mindless zerging content.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Fractals Account Bound

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

There would be no reason to remove the daily per char

1. More chances at fractal skins (which everyone already complains about)
2. Increases the rewards (which are already lacking a lot)
3. Only a very small % of players run fractals so it wont effect the economy

To top it all off you could just make every even numbered fractal have an extra chest. So you could run fractal 48, 30 times in 1 day and you would always get that bonus chest.

The thing is that ANet (if they ever came by this subforum again) would read this suggestion and probably just dismiss it. I’m guessing that to make it even to some kind of level of discussion table at ANet, an idea would have to sound reasonable to them. Getting as many bonus chests as you want per day once you have one character up as high as you want him probably wouldn’t sound reasonable to them. It would probably just sound like wishful thinking.

Now I’m certainly no ANet employee. But I think that if – IF – ANet were to implement an account bound fractal level system, accounts would also share the Tiered bonus chests, so only one 48 chest per day, regardless of how many characters you have in your account. And as you can see, some of our community would be upset if this was the kind of change that were to take place.

I think our current system works.

Yeah it works, but there a LOT of room for improvement.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Fractals Account Bound

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

They will never make fractals account bound. If you want to have multiple characters at lvl 48 then you have to put in the time. It’s really not even necessary. You can suit your alts with rings and a backpiece from fractals to give them AR then use them periodically to help complete the fractal areas where those alts would thrive. Just make sure you finish the maw with the right character for rewards. I can go into a fractal 48, get to maw with an alt who doesn’t have any fractal lvls, then switch back to my reg and finish for the full rewards.

Its just an idea. Fractals need a whole rework anyway

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Fractals Account Bound

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

Yeah~ but some of us have multiple characters at high level fractal that we run daily for multiple daily chest, wouldn’t it be unfair for us to lose those daily chest by switching character bound levels and rewards to account bound simply because some other players don’t want to go to the trouble to level up the fractals again?

There would be no reason to remove the daily per char

1. More chances at fractal skins (which everyone already complains about)
2. Increases the rewards (which are already lacking a lot)
3. Only a very small % of players run fractals so it wont effect the economy

To top it all off you could just make every even numbered fractal have an extra chest. So you could run fractal 48, 30 times in 1 day and you would always get that bonus chest.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

GW2 Trending #Skill=Rewards

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Their should be challenging stuff that is the most rewarding, there can still be easy casual farm that can be like 80% as good. But risk needs to be rewarded.

Ah, but rewarded how? Better gear? New skills? That would make the best players even better, and widen the gap between what they want and what most other players can handle.

Larger amounts of the normal rewards? That just means that the best players will run out of things to strive for all the sooner.

Unique skins and cosmetics? Some of those casual players are VERY into how their characters look, and finding out that they can’t get the items they need to complete their character’s look can drive them away. Given that these are the same people that spend money in the gemstore for cosmetics, ANet doesn’t want to do that.

About the only thing I can think of that would be a good reward is a title that pretty much says “I beat this”. In CoH, I saw quite a few people take on difficult tasks to earn the "Master of … " titles. Would that be enough reward for the people playing here?

TRADEABLE WEAPON SKINS. If only 5% of the population was able to do the content it would make them pricey and in a game where money is KING (horizontal progression, which is gw2) it would be the ultimate incentive. Maybe throw in some AR requirements so people have to do fractals as a stepping stone/make them try part of your game they wouldnt normally do.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

no more zerg events

in Clockwork Chaos

Posted by: rjnemer.7816

rjnemer.7816

Been preaching this for months. Doubt they will change it.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Fractals Account Bound

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

Class doesn’t matter as much on Jade Maw compared to the other fractals. Have a friend start the instance, and then just make sure your party is cool with you swapping to an alt for the Maw.

No thats not what i mean. I want to be able to make an alt and when he gets to 80 i want to start on fractal lvl 46 (which is where my guard is at). I dont want to have to do 45 fractals per alt just to get to the same spot.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Fractals Account Bound

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

As of now fractals are alt bound. I find this horrible because it forces me to always play on my guardian when doing a fractal because if i want to play on my necro or ele i have to go through 40 fractals just to get to the same spot.

Anyone else agree that it should be account bound? It would definitely refresh fractals a little bit for me if i could play on my different alts.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Zerging Content

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

I commented in another thread about this…but to add to the subject of “5 man content” i’m going to have to define “mmo”

“A massively multiplayer online game. A computer game in which a large number of players can simultaneously interact in a persistent world or can potentially play against a large number of players in matchmaking.”

-via http://en.wiktionary.org/wiki/MMO

To me content like this that requires tons of players, spread across a whole map, working together, to accomplish a goal is based on the core ideals of an mmo. I think of 5 player content as more a co-op style content, which GW2 does offer, and will offer with the new fractal. I honestly don’t see a problem with the open world events that naturally form into massive amounts of players doing them.

As for the permanent content thing, I do agree it would be cool to see more of it stay, but i do like some of it ending. Just like every year when a holiday rolls around you enjoy it and do stuff for the holiday but once it ends it’s over till the next time. This new content does have some semi permanent stuff. Quoted from the patch notes…

“After the Clockwork Chaos release, the invasions will continue at a less frequent pace.”

You are right about how these map wide events are good for the community but it has very low replayability. Along with the fact that it isnt challenging. The 5 man stuff anet has now is broken and lacks the rewards to beat out the mindless zerging.

Rewards should be based off how hard something is, not how long it took. If fractals were the most rewarding in the game (which they should be considering they are the hardest pve) you would see them packed and people taking the time to learn the game.

The way the game is right now people just dont give 2 kittens because they know they can just run around with a staff guard (or really anything with aoe) and tag mobs with 1000 other people. Where is the fun in that?

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

First impressions.

in Clockwork Chaos

Posted by: rjnemer.7816

rjnemer.7816

If you try to zerg it, you will fail the event. It doesn’t work.

Are you in an alternate universe? It’s a zerg event. I’ve just done 2 zones, both completely zerged. Yes the mobs can still down you because they hit hard, but it’s pro-zerg blobbing.

Ok yes, it’s still zerging, but on my server we still had to split up to smaller zergs. The times we did it all as one zerg, we failed.

Funny thing is, even if you fail, you still get the daily rewards. Its really quite sad. Its impossible to actually loose in PvE.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

So this is another line waiting event?

in Clockwork Chaos

Posted by: rjnemer.7816

rjnemer.7816

Why? Why do this zerg lagged timed event? Why ANet?

I mean this is just horrible.

Because casuals.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

First impressions.

in Clockwork Chaos

Posted by: rjnemer.7816

rjnemer.7816

Another update without PERMANENT CHALLENGING content. Just more zerging. Le sigh…………… :/

If you try to zerg it, you will fail the event. It doesn’t work. Our first attempt/second attempts after we failed because people just tried to zerg it. Sadly, I had to go after that, but you cannot just zerg it. It’s inefficient and spread out across the map.

Are these open world? Are there more then 5 people? Check and Check. Its zerging. Nothing challenging about it. Everyone just spam your aoe, and if you die just wp and run back.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Anet!! You have outdone yourselves!!!

in Clockwork Chaos

Posted by: rjnemer.7816

rjnemer.7816

Hooray! More zerg Farming! NOT!

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

First impressions.

in Clockwork Chaos

Posted by: rjnemer.7816

rjnemer.7816

Mine: Just more mindless zerging, story is fail, monsters do look good.

WE NEED 5 MAN CHALLENGING PERMANENT CONTENT.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Zerging Content

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Why so much ANET?! Can we please get some 5 man content PLZZZZZZZZZZZZ. Zerging has gotten so old, so fast. What happened to “We are going to be adding some permanent and challenging content” ?!

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Zodiac weapon skins!!

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Most of the weapon skins in gw2 feel like worse reskins of gw1. I won’t be missing anything by not getting the zodiacs in gw2

Why does anet like light blue so much. Zodiac in gw1 was a nice dark blue and gold. These look like crap :/

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

First impressions.

in Clockwork Chaos

Posted by: rjnemer.7816

rjnemer.7816

Another update without PERMANENT CHALLENGING content. Just more zerging. Le sigh…………… :/

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Permanent Content

in Clockwork Chaos

Posted by: rjnemer.7816

rjnemer.7816

So another update goes by and we are still without some new PERMANENT AND CHALLENGING content. Le sigh…………… :/

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Risk/Skill versus Reward

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

I have brought up this same topic many many times on these forums. Never, i repeat NEVER have gotten a response for anyone at Anet. Sadly you are wasting your time :/
They rather cater to the bad player then the good because it makes them more money. Simple as that.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Rewards

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

First off, Queens guantlet does not make you anywhere near that

Really? Because I’m averaging 25-30g per hour on a warrior and that’s not the most efficient class at doing it.

Are you talking about the zerg or doing the champ battles up top?

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Rewards

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

The best way to make money currently, besides *, is by farming the Queen’s Gauntlet, which pays out 20-50g per hour with the right class. You can’t AFK auto attack that and although the people doing it may find it faceroll easy, there are plenty more people that are incapable of doing it.

The gauntlet is probably a test to see how far they should go, since obviously there are people complaining about difficulty. When previewing it, they talked about wanting to reward challenging content and provide ways of showing off. Recently, they hinted at wanting to add hard and rewarding events to the game, but anything in the open world will either just be zerged to death or impossible for smaller groups.

First off, Queens guantlet does not make you anywhere near that, and CS is a better farm. Second, how can people be complaining its too hard? Zerging is easier then walking irl o.O

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Rewards

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

I bumped into one of these zergs on Cursed Shore,farming Champ minions. All I could see was 30+ player name tags.And the odd explosion of them attacking invisible enemies.

I’d rather watch paint dry, so I moved on.

Exactly, wouldnt it be awesome if you could make the same kind of money doing CoE or CM? I mean we cant forget about fractals either! After you get your rings, the rewards are just not worth it :/

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Rewards

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Posted by: rjnemer.7816

rjnemer.7816

Players should not be rewarded for there time, they should be rewarded for there SKILL.

All MMORPGs reward time spent instead of skill. In the context of a pay to play game, that makes perfect sense – the developers want to tell players, “No matter how bad you are, you can get all the rewards in this game as long as you play just a bit more (and pay longer, coincidentally)”.

GW2 isn’t exactly a classic MMORPG, but most of its players have a classic MMORPG background and are looking for more of the same. Making rewards for skill would make the game better, sure, but it would alienate the farmers, grinders and exploiters who are the majority of ArenaNet’s customers. So don’t expect it to happen any time soon.

I never said get rid of these farms. Just make the skill barrier-ed content even more rewarding, so people can choose. VARIETY AND CHOICE IS KING.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Rewards

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

I’ll do you one better. Whatever happened to enjoying a game for its gameplay was rewarding enough?

That would require the game to have gameplay that feels rewarding to play.

If it doesn’t, then why play? For virtual rewards for a game you don’t enjoy? That doesn’t make a whole lot of sense to me; but to each his own, I guess.

Is this your first MMO?
People play them for lots of different reasons. The main one being having a social outlet where you can talk with your friends. but since it’s a game you have to have something to do to make you log in instead of just talking to people.

^^^^^^^^^^^^^^^

This also. This isnt just a chat website. Skins are the goals in GW, thats how its always been. The way they did dungeons in gw1 was near flawless, there were people doing every dungeon, all the time.

Its like they completely forgot about the game they spent years on :/

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Rewards

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Posted by: rjnemer.7816

rjnemer.7816

I’ll do you one better. Whatever happened to enjoying a game for its gameplay was rewarding enough?

I do enjoy it, thats why i am questioning why there is nothing that rewards skill.

Heres an example

Say bobby just hit level 80, He loved the personal story and everything that went into getting to lvl 80. He sees this other guy running around with a unicorn bow and says to himself “self, i want that bow”. He goes online and sees what he has to do. “Wow! Thats a lot of money” he says. Then he looks up how to make money fast so he can pay for this bow. Everything that comes up is zerg, zerg, zerg, zerg and play the trading post.

Now lets take a step back from this situation. All of his options are not going to make him better at the game, they are not enjoyable and they will not make him experience all the game has to offer.

BUT! Lets say the CJ and the guys/girls over at ANET say HEY! we want to reward our players who want to learn are game and experience more places then just the CS!

This will drive new metas, more time spent in game, people working together to create new builds and actually rewarding those players that put days and days into learning the game.

Would you not agree that doing a dungeon is way more fun then cycling between 6 champions in CS or FS?

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Rewards

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

What ever happened to rewarding the skilled players in a game? Gw2 as of now (and since launch) has yet to address this issue. It seems like every new patch that implements a new way to farm is a farm that anyone with half a brain can do (ie. Zerging CS, zerging CoF, Zerg zerg zerg). The best ways to make money in the game are walking around afk auto attacking. THIS IS WRONG.

Players should not be rewarded for there time, they should be rewarded for there SKILL. The bad players or players who dont want to take the time to learn should not be rewarded the same as the players who put a lot of time and dedication into a game learning all its ins and outs. Having a skill barrier on some content is a GOOD thing. It helps the game evolve through new metas, skill builds ands ways of doing things.

Does anyone else agree with me? Or do most people here like that there is nothing hard (that is worth the rewards) in the game?

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

LFG CD Semi-Hardcore PvX 25-100 members

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Posted by: rjnemer.7816

rjnemer.7816

Hey! Just looking for a guild i could join on crystal desert. Not a super large guild but a good group of people who like to do dungeons/fotm/pvp/wvw ect.

I would prefer if you had some sort of voice chat channel

thanks!

ps: I am on now

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."