Showing Posts For rjnemer.7816:

Open World =/= Challenging/Elite

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

Lets get back on topic a little more. Making the challenging content instanced, not open world.

(gear treadmill, which ascended really isnt, is a whole different topic)

But the topics are connected. In order to do this challenging content you need good gear. Ergo it reinforces the treadmill and forces players to grind it out in order to participate in open world content or effectively prevent their fellow players from finishing it by consuming a slot which could have been used by a better geared player.

And this is exactly why this content needs to be instanced.

Not sure where you are getting this from. Everything in this game can easily be done in masterwork gear (excluding fractals because AR is required). If you had 100 or so good players all in a teamspeak taking down tequatl they could do it in masterwork.

That being said im all down for more content that requires AR.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Open World =/= Challenging/Elite

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

Lets get back on topic a little more. Making the challenging content instanced, not open world.

(gear treadmill, which ascended really isnt, is a whole different topic)

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Open World =/= Challenging/Elite

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

Who said Open World must be easy? Who said All Open World Must be farmable?

Remember, in GW2 the Bosses raid Us.

No one said it had to be easy and farmable but thats how Anet made it since launch and have been reinforcing with many updates.

I have no problem with them keeping it this way for people who like this/cant do anything else.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Open World =/= Challenging/Elite

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

It doesn’t have to be instanced.

However, it has to be doable with PUGs since it is in the open world and as a matter of fact, we cannot control people in the open world. We cannot kick people that don’t listen. We cannot force condition builds to go to the back and defend the turrets instead of attacking Tequatl.

Thats why challenging content needs to be instanced. So we can control outcomes.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Open World =/= Challenging/Elite

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

IT HAS TO BE INSTANCED. It is impossible to coordinate massive amounts of players that have only been taught to spam “1”. Since launch everything open world has been spamming “1” in a zerg. Now all of a sudden you expect them to know how to actually play the game?

Please Anet. Make instanced content this hard. The place where players actually want this kind of challenge. Even if you make it like a raid (25-30 man groups) please make it instanced.

You can already see all the threads asking for a nerf. Open world players dont want this kind of challenge.

Lastly, rewards need to be addressed. They need to be TRADEABLE. Even if the new tequatl was way easier people would stop doing him once they got the skin they wanted. For all the people who dont use those stats or dont like the skin, he is already pointless. The only way to make money off him is to get an impossible precursor or the extremely low chance at the mini. Tradable rewards are key to longevity.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Gossamer farming?

in Crafting

Posted by: rjnemer.7816

rjnemer.7816

Im sure anet will add a way to keep prices in check.

They want to keep prices in check but I think 4s for a t6 mat is still too cheap. They won’t let it get absurd like 20s per gossamer but I think they’d be satisfied if the market forced it up to 12s.

I agree. They have been pretty adamant lately about how exotic is to easy to get.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Builds for dungeons

in Thief

Posted by: rjnemer.7816

rjnemer.7816

Full zerker while running d/d for single target boss fights and s/p for trash mobs. Rotating your utilities + Elite for what is needed.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Gossamer farming?

in Crafting

Posted by: rjnemer.7816

rjnemer.7816

Im sure anet will add a way to keep prices in check.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Assassin's ring?

in Crafting

Posted by: rjnemer.7816

rjnemer.7816

Why do you even want assassin rings? Berserker has been tested to be better in almost every way.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Arah Vets grouping together to do Arah Runs

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

Hey! Can i get an invite? Thanks!

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Fractal Tickets in Nov Patch

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

You run multiple fotm 48’s a day? Wish i had that kind of time o.O

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Bloodstone dust gold sink gimmick

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Cant wait until you need 10 bricks per piece of ascended armor! Have fun farming that over again

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Revamps for Claw of Jormag and Shatter?

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

Rather get all our instanced content reworked before they rework any of the open world stuff.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Finally Great Content

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

There wont be much coordination. Tequatl will just be run over by what is Zerg Wars 2.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Is Pressing Dodge & 1 Better Than a Trinity?

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

If you do nothing but press 1 and dodge, you’re doing it wrong. Most of the people who are whining, about how easy everything is, never even been to any dungeons past cof p1/p2 or fotm 20+.
Even if 1 + dodge would be the case, that would be one more action than you need to do in the situation of trinity.

I do fotm 48 everyday and i speed clear Arah. Let me tell you, neither is hard. Its just stack in a corner and stack might so you kill whatever it is faster then it kills you.

For many of the casuals, even AC is too hard.
Please show me a video of you completing fotm lv 48, doing nothing but stacking in one place.
Everything is easy if you “do it everyday.”
In any case, do you really think, that trinity makes for harder gameplay?

No it doesnt, BUT, how Gw2 stands it doesnt have any system. It has a ton of potential, its just not being used.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Is Pressing Dodge & 1 Better Than a Trinity?

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Personal player skill with the use of timing,CC and support abilities is better than the holy trinity, yes.

I agree, but cc is worthless in PvE. So it comes down to just timing a dodge and auto attacking.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Is Pressing Dodge & 1 Better Than a Trinity?

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

What does soloing lupi have to do with anything? Do i get some great reward for doing it? Otherwise why would i waste my time doing that?

Because it shows that you aren’t a bad. If you’re going to call PvE easy, you should at least be able to solo a boss like Lupi. You’re just another ‘good enough is good enough’ poser.

Facepalm So you need video proof of me doing ONE thing in the game, that is just going to be me smacking a boss and dodging for 20 mins just to prove the point that the game is to easy?

It takes you 20 minutes? Thanks for proving that you’re a bad. I’ll leave you alone now.

kitten man. Im throwing in the towel. It takes me 20 mins to kill ONE boss by myself in ONE dungeon. I mean its not meant for 5 people right? Cause when i do it with a team it takes roughly 15-20 seconds.

That’d basically mean you do 1/60 of the damage your 5 men team does.

What? That literally makes no sense.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Is Pressing Dodge & 1 Better Than a Trinity?

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

What does soloing lupi have to do with anything? Do i get some great reward for doing it? Otherwise why would i waste my time doing that?

Because it shows that you aren’t a bad. If you’re going to call PvE easy, you should at least be able to solo a boss like Lupi. You’re just another ‘good enough is good enough’ poser.

Facepalm So you need video proof of me doing ONE thing in the game, that is just going to be me smacking a boss and dodging for 20 mins just to prove the point that the game is to easy?

It takes you 20 minutes? Thanks for proving that you’re a bad. I’ll leave you alone now.

kitten man. Im throwing in the towel. It takes me 20 mins to kill ONE boss by myself in ONE dungeon. I mean its not meant for 5 people right? Cause when i do it with a team it takes roughly 15-20 seconds.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Is Pressing Dodge & 1 Better Than a Trinity?

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

What does soloing lupi have to do with anything? Do i get some great reward for doing it? Otherwise why would i waste my time doing that?

Because it shows that you aren’t a bad. If you’re going to call PvE easy, you should at least be able to solo a boss like Lupi. You’re just another ‘good enough is good enough’ poser.

Facepalm So you need video proof of me doing ONE thing in the game, that is just going to be me smacking a boss and dodging for 20 mins just to prove the point that the game is to easy?

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Is Pressing Dodge & 1 Better Than a Trinity?

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Stop blindly defending everything Anet does. It doesnt help improve the game.

You’re adorable. I don’t defend ANet from everything, and definitely not blindly on anything that I might. I’m simply accusing you of being a bad who thinks PvE is easy because he crawls through dungeons/fractals in full clerics gear.

If PvE is so easy you can just smash 1 over and over to win; can I see your lupi solo? Maybe some full run videos?

Who the hell runs clerics? I run full zerker on my theif and guardian. Who said anything about crawling? I just said SPEED CLEAR, didnt i?

What does soloing lupi have to do with anything? Do i get some great reward for doing it? Otherwise why would i waste my time doing that?

Also, what does this have anything to do with the topic? Im saying the “hardest” content is easy, while you are telling me it isnt. Who is the baddy?

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

(edited by rjnemer.7816)

Is Pressing Dodge & 1 Better Than a Trinity?

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

If you do nothing but press 1 and dodge, you’re doing it wrong. Most of the people who are whining, about how easy everything is, never even been to any dungeons past cof p1/p2 or fotm 20+.
Even if 1 + dodge would be the case, that would be one more action than you need to do in the situation of trinity.

I do fotm 48 everyday and i speed clear Arah. Let me tell you, neither is hard. Its just stack in a corner and stack might so you kill whatever it is faster then it kills you.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Is Pressing Dodge & 1 Better Than a Trinity?

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Only thing removing the trinity ever did was not having to go out of your way to search for a tank or healer.

That and dumbing down the game to a point where its just spam your keys.

If that’s what you do you’re playing wrong.

Ummm learn to recognize other class skills? Learn to counter them? Interrupt big damage skills? Come on, this isn’t THAT difficult.

He’s probably talking about PvE, but I’d still say he’s either a PvP’er who likes to talk down on PvE, or just ignorant.

What? The only pvp i play is WvW first off. Second, DEFIANT. You cant use interrupt or any other cc. They are rendered useless.

The only ignorant person here is YOU. Stop blindly defending everything Anet does. It doesnt help improve the game.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Salvage Exotics after 10 globs dark matter?

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Anything above 1.9g i sell. That takes into account the lowest buyable exotic weapon and the cost to sell your extoic.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Tequatl concerns and pros!

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

Here guys! Have a harder boss! We made it take 10 mins instead of 5 now! See! Harder!

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Tequatl concerns and pros!

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

con: i’m sure many people will run this event at first and because he’s a world boss people will stick around for much longer, though my concern goes after seeing what happened in southsun. after a week or two, that place was completely empty.

~ this event should scale with the amount of people that are trying to do this event.

LOL, you think anet would make it scale? Nice joke!

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Tequatl concerns and pros!

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

Tequatl is just going to get run over by Zerg Wars 2.

The game is going to run over the boss? What?

Yeah you know that game anet made. Where everything added is a big zerg fest.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

In case that we fail the event...

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

Unless people stop showing up, it wont fail. Its just going to take longer now.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Tequatl concerns and pros!

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

2.) As we saw with Scarlet its hard to get everyone to work together. Time will tell how the timer will work but this will be interesting to see if servers and everyone will split and actually achieve each role needed to defeat the boss.

Scarlet proved that once the content has been out for a week, if it’s popular enough, everyone will pretty much know how to run it consistently. By the end of Clockwork Chaos, every invasion i went to have people coordinating against aetherblades and molten shamans to farm in very efficient ways. By the time that patch was over, everyone pretty much had the routine down.

I dont want to rain on everybody’s parade but nothing in the open world will ever be challenging. The two cannot co-exist. Challenging content can only come from an instance.

Balthazar and Grenth events would like to have a word with you. Do-able, but definitely failable.

Those 2 are different because they use an npcs health. They are not in any way hard. Tequatl is just going to get run over by Zerg Wars 2.

Imagine those cartoons where a person is standing in a doorway and you see a massive group of people just run over him. That person is tequatl.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Tequatl concerns and pros!

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

If you truly believe that, will you give me 100 gold if I provide you a screenshot of him failing post update?

If you have a full group of people at the event then sure. But if you cant, then you will give me 100g?

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Tequatl concerns and pros!

in Tequatl Rising

Posted by: rjnemer.7816

rjnemer.7816

I dont want to rain on everybody’s parade but nothing in the open world will ever be challenging. The two cannot co-exist. Challenging content can only come from an instance.

I GUARANTEE that tequatl will never fail. Everyone will just run around smacking things and it will die. Sad truth.

Quote me on this. Bookmark this page. Im willing to match any bet.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Is Pressing Dodge & 1 Better Than a Trinity?

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Only thing removing the trinity ever did was not having to go out of your way to search for a tank or healer.

That and dumbing down the game to a point where its just spam your keys.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Why we NEED Ascended gear

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

And even on a gear treadmill basis they could have unlocked fotm 50+ already. 55 AR is too much for 48 because it makes agony a joke and gives incentive to bad pugs to do higher level runs. AR should never negate the agony of the highest unlocked level so strongly that the mechanic becomes pointless. Agony should always be something you should dodge at the highest levels unlocked.

They didn’t unlock 50+ yet because they don’t give a crap about the content. They don’t want to give you more content they want you to grind mindless stuff. Go, kill some more jormag and teqatl.

But but but tequatl is getting a revamp! An open world event that will be “challenging and require strategy”! Its what we wanted right?!

/s

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Why we NEED Ascended gear

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Fractals. So sick of only doing fotm 48. I cant wait till they remove the cap and they are revamped later this year!

and this ladies and gentlemen is how gear treadmill starts.

And this is also how they create content without it really being content…lol. Fractals are like being hooked up to an electric shock machine and with each level the volts are cranked higher (better get that agony resistance…,) even though the content is pretty much exactly the same otherwise. About as entertaining (IMO) as getting those shocks…

All this living story crap is creating content without it really being content. Its all a bunch of crap that is used to put more crap into the gem store.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Why we NEED Ascended gear

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Fractals. So sick of only doing fotm 48. I cant wait till they remove the cap and they are revamped later this year!

Nope. You’ve been fooled by Anet. What you need is more AR. Anet could have just added infusion slots to Exotics for fractal players. Higher stats were never necessary for fractals. Fractals was just a flimsy excuse that Anet used to introduce higher stats Ascended gear.

True, but anets way of making content harder is adding more health to bosses so the extra damage is nice.

Making harder content that doesnt do this (especially without the trinity) is a whole other topic though

Also, CJ said at PAX that exotics were not intended to be so easy to get. Thats why they added ascended in the first place.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

dungeon build

in Thief

Posted by: rjnemer.7816

rjnemer.7816

They are really good if you have fast reaction times and/or the places where group stealth is needed.

In high level fractals i tend to use more guardian because my thief gets 1 shotted by everything plus they have more useful skills.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Why we NEED Ascended gear

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Fractals. So sick of only doing fotm 48. I cant wait till they remove the cap and they are revamped later this year!

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

GW2 and GW1

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Either way gw2 is more like the cousin twice removed on your neighbors side in comparison to gw1.

Gw1 was GOAT.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Empyreal Fragments are absurd

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Or you could just speed farm cof p1 for the shards. With a good group you can get 120 shards an hour.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Glob of Dark matter

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Yes they do count.

Thanks!

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Glob of Dark matter

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Posted by: rjnemer.7816

rjnemer.7816

Do exquisite jewels count as level 80 exotic gear?

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Crafting ascended armor...theory help.

in Crafting

Posted by: rjnemer.7816

rjnemer.7816

my guess is we will make a box of armor, not each individual piece.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

New Fractals in November {?}

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

God i hope they revamp the rewards as well. High level fractals just arent worth it :/

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Ascended weapon drops in Dungeons.

in Fractals, Dungeons & Raids

Posted by: rjnemer.7816

rjnemer.7816

I forgot how easy it is for people to complain about anything on these forums.

When an exotic dropped, it was a weapon and a stat. You now get to PICK your weapon with pre-selected stat. Just be happy, kitten, and play the game.

True, but you can sell the exotic and buy the one you want. You cant do that with ascended.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Is GW2 changing its target group?

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Posted by: rjnemer.7816

rjnemer.7816

LFM FotM 10 daily. Min 45 ar, 50+ pvp rank, 60 wvw rank and 10k+ achievement score. Only warriors with GS.

Its that game.

45 ar min? what are you some sort of casual? 55 ar min is the new standard

Well the only time i ask to see 45 AR is in my fotm 48 runs, but thats only because it is REQUIRED by Anet themselves. Other then that i couldnt care less what prof or build your running because 99% of the time you have to have at least half a brain to get to 48.

Also, gs wars kinda suck in high level fractals. I rather have you running mainly a/a or a/m

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Do you want harder content?

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Of course.

However, my idea of a challenge is not one of trial and error, but one that could be completed on the first try if you were skilled enough, no matter how unlikely it seems.

Well if you dont fail the first time with a random group (or even a well skilled group you know) of people, then it isnt hard content.

Plus trail and error would come for finding more efficient ways of doing it, not just completing it for the first time.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Do you want harder content?

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Posted by: rjnemer.7816

rjnemer.7816

I think harder content would be welcome, but not until after the current farm frenzy settles down. I’m too busy farming, I have no time for fun.

Well this content should be more rewarding then zerg farming. So it entices players to actually learn the game.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Farming makes you Stronger

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Wonder if devs play wow

wow, aion, jade dynasty and many others, too obvious not to see the similarities.

I know what they don’t play. GW1.

LOL, this is so true. When people say “its only been 1 year” i just shake my head. No, they had 10 solid years before this making gw1 and they also had a solid 4-5 years making gw2. How they just forgot what made gw1 so good is mind bogiling.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

400-500 Only rich apply?

in Crafting

Posted by: rjnemer.7816

rjnemer.7816

You guys realize this is all on purpose. CJ said himself that exotics were to easy to get and were not intended to be that way. This is why they added ascended.

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Is there a 30 minute 100power/10%crit food

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

1 hour > 1/2 hour, so why do you need a 1/2 hour one?

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."

Do you want harder content?

in Guild Wars 2 Discussion

Posted by: rjnemer.7816

rjnemer.7816

Actually yes OP, I would like to see instanced content that makes better use of all the game mechanics available to them as designers. As you stated I don’t want bosses with more hp or that hit harder, I want bosses that make you think and come up with a team plan and rewards you for “smarter” game play. As far as it requiring certain classes, I would rather see it be tied to certain builds that can perform well in a group together that breaks the current “dps” race mold as opposed to saying certain classes. I would like to think that all classes could come up with a build that would fit for these encounters but not all builds can complete it. I really would not like to be forced into a situation where one class gets the shaft.

This is why 2 heads are greater then 1. I really like your ideas on builds instead of classes. Nice post

“If you want to get rid of “zerk” you have to make content
hard enough to make them cry, not just rivers but oceans."