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My view on meta classes in pvp

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Posted by: ronpierce.2760

ronpierce.2760

-Spamming CC, well, it’s a niche. The cc spamming warrior isn’t the issue, its that they are defensive, offensive AND good at cc. That’s the issue, and they realize that and are working on it.

It sort of is an issue when only 1 build can output such CC. CC has always been important and when there are no other options in that area it will cause inflated numbers and is unhealthy for the game. Luckily Anet sees this and has already said that the Mesmer will get more CC, on the other hand who actually wants to lose control of their character even more than now?
I think this is a bigger issue than ‘condition spam’ which is how some classes simply deliver their damage and set up kills.

I sympathize, I’m not saying its perfect, I’m just saying the highlights are just features of the game. Warrior CC should be more like Necro fear bombing, which is still CC niche, but not constant lock down (like I’ve said, due to high cooldowns, which warriors don’t have much of). My only issue with condi spam is that its unreliable to cleanse because the primary condition classes/builds not only do heavy condition damage but have so many trash conditions to cover it up, thus normal “counter” to excessive condition damage isn’t reliable. Those are issues, certainly. Same with how much of these conditions can be applied via AOE means, again, I agree there are issues, but the general premise of what was being complained about aren’t issues. It’s just that in a few cases they’re taken too far to the extreme.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

My view on meta classes in pvp

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Posted by: ronpierce.2760

ronpierce.2760

Since when was MM the meta? I think you’re confused. Necro spam conditions too. Also, stop complaining about stuff they’re called niches. You never complained “thieves spamming doing physical damage”, because it doesn’t make sense…
-AI is fine, its high skill floor (easy to do good with) but a very high skill ceiling (hard to perform with in high tier against great players), there’s nothing wrong with that. It gives nubs something to play with so they can at least feel useful in low tier, it gives good players something to strive with to perfect.
-Spamming CC, well, it’s a niche. The cc spamming warrior isn’t the issue, its that they are defensive, offensive AND good at cc. That’s the issue, and they realize that and are working on it.
-Condition spam, yeah it’s not everyones’ favorite (myself included) but like I said, what else do you expect a condi-built character to do for damage? It needs a little less in the AoE ranged department, but as far as condi damage as a whole, its just fine. Of course they’re spamming their attacks that do damage, its silly to complain about that.
-Guardians, that’s just a lack of viable options, they’re working on it. At least the role guardians do have they’re very supreme in it and are very wanted. I can see why ANet would want to tread lightly on making them amazing dps and the best bunkers because then you might see nothing but guardians. (Yes we have a similar issue with Warrior but they are already working to nerf that, we don’t want guardians being buffed just to be nerfed do we?)
- Ele needs help, I want to play Ele so bad but I just can’t find it in me… I wish staff AoEs didn’t trigger so slowly, when you compare them to things like necro Marks, it doesn’t make sense why they have to linger so long, their damage as a whole in spvp isn’t nearly enough in spvp. Yada yada, ele has issues.
- I do wish there was better mechanics for active defenses that had possible counter play for mesmers and thieves, but ultimately made them less squishy as a class, and removed the lot of easy-evasions, that’s not very fun I will admit.
- Yeah a lot of balance issues lie within bugs. (Staff necro got wrecked by bugs, and those bugs became a part of the game..)

Overall, its not as bad as you think, some things can just perform multiple roles too well, some balance changes are needed, but in high skill tpvp niches aren’t bad, it gives people a purpose/role when acting within a team.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Opinion on ~3v3?

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Posted by: ronpierce.2760

ronpierce.2760

Don’t shame people for builds. People play what they enjoy. It doesn’t make your point any more correct.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Opinion on ~3v3?

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Posted by: ronpierce.2760

ronpierce.2760

Yes, 2s. Me and Fallou T are ready for more Petting Zoo domination! >:O

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Opinion on ~3v3?

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Posted by: ronpierce.2760

ronpierce.2760

I think 2v2 should hit before 3v3. (Just to be honest) It’s easier to organize, fights don’t last forever, pretty decent balance right off the bat for what we’ve seen. Its just good fun. Adding 1 more tends to start to feel like a party, and it’s not as easy to personally organize (especially if its only limited to quing as a team if/when they do add it). Point in case; the 3v3 tourney had to be cancelled due to lack of signups. 2v2 felt very “right” for this game, and the rezzing vs stomping ratio/difficulty felt very right.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

spectral armor needs stability

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Posted by: ronpierce.2760

ronpierce.2760

Spectral walk would make more sense to have stability anyways just based on what it is

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

FML 2v2 Tournament Today!

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Posted by: ronpierce.2760

ronpierce.2760

Honestly, I’m surprised at the rest of the community, I expected much more hate for winning with the Petting Zoo comp, but people seemed really happy for us, so it was a good feeling. I was proud of every single team in there, there wasn’t a single bad one. The Finals was intense, and honestly, I felt like it gave people what they needed to see in a final. 2-2 and it came down to 2 people on the ground at once, real nail biting stuff. Very fun.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

FML 2v2 Tournament Today!

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Posted by: ronpierce.2760

ronpierce.2760

The rules of todays’ went really well, I think. It was very fluid, quick, clean and tons of fun. The commentators did AMAZING.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Why can't Conquest be cast capture?

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Posted by: ronpierce.2760

ronpierce.2760

Perhaps, yes a new game mode. I just hope when they start with various game modes we’re allowed to uncheck/opt out of certain ones, cause honestly current conquest doesn’t appeal to me one bit.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Why can't Conquest be cast capture?

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Posted by: ronpierce.2760

ronpierce.2760

its 25% buff, but they lost the 2 init each time they use a stealth booster, so they won’t be able to leap spam through shadow fields as much, so at the very least, they wont have as long of stealths.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Sigils on Hit instead of Crit?

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Posted by: ronpierce.2760

ronpierce.2760

Is anyone else reading “please buff my minion necro :**(”?

Or……. Any other comp so that I can use all the sigils when playing other classes. Its not even really a buff, I’ve explained these sigils are already balanced with On Swap, so its just a pointless gate. No more trolls please.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

FML 2v2 Tournament Today!

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Posted by: ronpierce.2760

ronpierce.2760

Me and Kushh won “Petting Zoo”
MM/Spirits.
Good fights!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Sigils on Hit instead of Crit?

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Posted by: ronpierce.2760

ronpierce.2760

Condi necros are the only thing OP, they already use on crit sigils because they usually run rabid. This is my point, you don’t think about what you say and it’s annoying, and it doesn’t allow proper discussion. I’m not 12, you’re just frustrating because you don’t think about what you post.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Sigils on Hit instead of Crit?

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Posted by: ronpierce.2760

ronpierce.2760

It is true that it won’t change the Meta. But if something can be improved, shouldn’t it be done?

Go get a job computer programming then come back and try to say that.

Oh my lord… Its their job to improve the game, that’s what they do as developers. Please, keep the trolling kitten to a minimum and get out of here… I guess they shouldn’t add living story, or balance the game at all because “what if you had to do that stuff” logic. Its their JOB, us as players have a right to give suggestions to help them improve their game. You’re helping absolutely no one.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Sigils on Hit instead of Crit?

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Posted by: ronpierce.2760

ronpierce.2760

It’s not even a big/intensive change… o.O

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Strike a pose!

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Posted by: ronpierce.2760

ronpierce.2760

Me, promising to murder the PVP vendor if they didn’t start giving us better PVP rewards.

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High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
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Sigils on Hit instead of Crit?

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Posted by: ronpierce.2760

ronpierce.2760

I’m just asking for the freedom of letting everyone use the sigils out there currently.

It won’t improve how the specs play, at all, so it doesn’t matter.
It’s just asking for buffs and more personalization while ignoring gameplay so I couldn’t care less.

Letting not crit builds use on crit sigils as on hit instead would make it so that when you play Soldier builds you can use sigils like Blood or Fire, which is specifically necessary if your gameplay tends to prefer one weapon set over the other. For instance:

I run Dagger/Focus + Staff on my necro.
I use leeching sigils which means I should be able to steal 950 hp every 10 seconds; however, I don’t use staff often because I only swap to it when I need to aoe fear bomb or use other utilities, so mots of the time I only sit in dagger/focus or death shroud. If I could keep leeching on my staff but use sigil of Blood on my dagger, I’d get more use out of the sigil since I don’t swap so often. Right now Crit builds get that benefit, but there’s no good reason other builds shouldn’t be able to prefer one weapon over the other and get the same use out of sigils. It wouldn’t effect balance because these sigils are already balanced between on swap and on crit (as far as numbers go) so yes, it does make a huge difference. I’d much rather have Sigil of Blood on my dagger since I use dagger way more often than I swap, rather than Leeching. It might not affect you specifically, but it does effect a lot of people’s choices and the limitation isn’t fun.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Sigils on Hit instead of Crit?

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Posted by: ronpierce.2760

ronpierce.2760

I’d prefer something allong the lines of..

‘on auto attack hit, reduce all your CDs by .5s’
or
‘on weapon ability, apply 5 vuln for 1.5s’

Stuff to actually make gameplay more dynamic, but whatevs.

Well, that’s a whole other can of works, could sigils be more interesting? Absolutely. I’m just asking for the freedom of letting everyone use the sigils out there currently.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Sigils on Hit instead of Crit?

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Posted by: ronpierce.2760

ronpierce.2760

That would be lame , crit builds.deserve to be stronger build they have less survability.

I hope you do realize that his intention was not to make them weaker but instead to give player more option to use Sigil.

A T S E, I hope you realize on crit sigils are balanced the same as on Swap sigils, half the power, half the GCD, they’re not “better”, its just an un-needed gate that keeps non crit builds from using them, which just simple isn’t fun.

Secondly; I think you’ll find that 20% on ANY hit would net a better proc rate than 30% on a 50% crit (which should simply equate to about 15% chance on any given hit). So, there’s that…

Exactly what Siva said. If anything it’d buff them slightly. It wouldn’t make noncrit builds any more powerful than they are now considering they still have ICD and are balanced with on swap, it would just mean more people can use sigils rather than being artificially gated. And to be honest, you’re starting to annoy me a t s e, you’re negative on every thread you’re ever on, please just stop posting in mine, because you often don’t think out reasoning, you just disagree with everything without reading supporting text, thus you come off as very trolly to me.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Show off Your PvP Armor *^*

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Posted by: ronpierce.2760

ronpierce.2760

High Warlord Sikari atm. Waiting for them to add better combat-usable Helms that light wearers can use. Too many ugly hoods and face stickers T_T

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High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

"PvP Glory and Rank Rewards Revised"

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Posted by: ronpierce.2760

ronpierce.2760

Grouch, when new game modes come, assuming they put them all together, will there be a filter option to opt out of being selected if the random map is say conquest, when we’d rather do X new modes only?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Dark Path (mobility nerf suggestion)

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Posted by: ronpierce.2760

ronpierce.2760

I don’t want dark path changed in functionality. The only changes to DP I’d like are:
1. No cast time, faster projectile.
or
2. Keep the cast time, make it instantly teleport to the enemy.
Those would be useful.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Sigils on Hit instead of Crit?

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Posted by: ronpierce.2760

ronpierce.2760

The words you used “on hit” could really confuse for trigger on getting hit rather than you are hitting someone else.

Sigil of Blood could see some change as you suggested since it doesn’t really use other stats to make itself useful.

As for Sigil of Air and Fire, there would be no point in using them in the first place if you didn’t have high crit chance and crit dmg to make them do enough dmg.

Doesn’t mean we shouldn’t have the options to use them, the “On critical hit” barrier is artificial and holds no purpose. It could easily read:

Blood: "20% chance when hitting an enemy to steal health. (x CD)
450.
(X CD because it says 2, currently has a 5 sec icd, not sure what the real intention is…)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Why can't Conquest be cast capture?

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Posted by: ronpierce.2760

ronpierce.2760

5 Perma stealth thieves.

/thread.

I already addressed this :P no stability or stealth while actively capping :P

No not really.. once you cap a point? guess how easy it is for a thief to interrupt indefinitely? Guess who has one of the quickest movement speeds in the game?

Stealth. Interrupt Stealth; Interrupt stealth. Interrupt stealth.

Oh, yeah. Well truth be told, after the latest patch notes, I’m not sure perma stealth will exist anymore after Dec 10. We’ll just have to see.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Sigils on Hit instead of Crit?

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Posted by: ronpierce.2760

ronpierce.2760

my apologies so..
i though i was discussing with someone who could play decently enough the game. my fault.
leech on hit, as flame on hit or lightning on hit. oh my god , didn’t you think about how much op your suggestion could be?

Not leeching, but Sigil of Blood, It currently 30% chance on crit to steal HP (less than Leeching) and has a cooldown like other on crit sigils, so instead it could be like a 20% chance on hit to trigger, rather than 30% on crit. That way any build could make use of it. And it wouldn’t be over powered because it still has its cooldown.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Sigils on Hit instead of Crit?

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Posted by: ronpierce.2760

ronpierce.2760

Oh my lord… I’m not talking about that. I’m talking about letting “On crit” become “on hit” so I can use sigils like Sigil of Blood on my necro since I mostly stay in 1 weapon set for a majority of the fight, it’d be more useful than Leeching. I’m not referring to those kitten perma-sigils.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Sigils on Hit instead of Crit?

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Posted by: ronpierce.2760

ronpierce.2760

or , if i wrong again your point, can you wirte better english please?

I specifically said let non crit builds have the same options as crit builds. Crit builds can currently use any of the sigils effectively while only non crit builds are kitten. Also, quoted for irony.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Sigils on Hit instead of Crit?

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Posted by: ronpierce.2760

ronpierce.2760

Yeah, and crit builds can use those. What’s your point? MY point is crit builds can use every type, and on-swap are already balanced to be roughly equal to on crit, so why the meaningless gate from non crit builds? You didn’t even read what I said did you?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Dec 10th balance preview.

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Posted by: ronpierce.2760

ronpierce.2760

Earth XI – Diamond Skin. This trait has been redesigned. Conditions cannot be applied to you when your health is above the threshold. 90%.

Wait, what? Condition immunity when you are > 90% health? No internal cooldown, no nothing?

Doesn’t that seem really extreme, giving a class complete immunity from conditions when their health is high?

I certainly don’t see any traits around which state, “Immune to all non-condition damage while health is > 90%”…

I guess the difference is Ele HP is really low, and all condition skills (most) also have initial damage straight up. On the other hand, not all and really not even most physical weapons have any condi damage, and its quite a bit less when it does. Not to defend it but that’s the difference.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Rate the Necromancer look above you

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Posted by: ronpierce.2760

ronpierce.2760

8/10
Funny has some similar tastes to mine, uses a good robe that doesn’t look silly on char and love the mask, but don’t really like the shoulders you run with and I tend to prefer more of a mix of sets. But it does look nice!

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High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
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Sigils on Hit instead of Crit?

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Posted by: ronpierce.2760

ronpierce.2760

Just curious, do you think it’ll be possible to ever just let sigils be on Hit versus on Crit? I mean Swap sigils and Crit sigils are pretty balanced in effect, so why not just let everyone use the sigils they want? The “on crit” portion seems to be a really lame gate, and it’s not real fun if you ask me. I’d really like more options for builds that don’t want to just stack zerker builds.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Dec 10th balance preview.

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Posted by: ronpierce.2760

ronpierce.2760

I think a major question that needs to be asked is;
Are all the PLANNED major nerfs here that would cause hype in here, or are we going to get some surprise stuff that we didn’t have time to think about first? That’s what has me the most worried. (IE Necro staff that became kittened by secret nerfs)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Why can't Conquest be cast capture?

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Posted by: ronpierce.2760

ronpierce.2760

5 Perma stealth thieves.

/thread.

I already addressed this :P no stability or stealth while actively capping :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Why can't Conquest be cast capture?

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Posted by: ronpierce.2760

ronpierce.2760

I still think this way would be more fun. Like I said 8 years of loving AB in WoW and I already can’t stand ANY game map in GW2 after 1 year… The other way has shown to be better in the long run. I see no real balance issues that would pop up other than the thief thing you stated, however I’m still not too sure about that… Spamming head shot while just spam-interacting with the object sounds like the thief would run out of initiative pretty fast, and if its that bad, just have a friend come with you, if he spends all his time head shotting you, the other person should have no problems killing a thief, no matter how “bunky” he is, not to mention, still keeping you interrupted while he lives. Secondly, if that’s not working; just kill him then take it.

Yes I know people mean risk/reward in combat, but risk/reward/clutch and overall enjoyability of pvp maps has also been discussed, I don’t think it’d be a bad idea to add some risk/reward in playing the map as well. I for one would likely NEVER just run in and try to grab a point, especially since I play MM necro, I’d wipe that thief off the map, and take the point easy peasy. I can kill trolly evade thieves, I don’t think a thief spamming headshot is going to give me much issue.

I’m honestly thinking you’re overstating your concerns, and not thinking about how much it would improve most aspects of the gameplay and enjoyment of watching.

“Oh I think he’s going for it! Oh, stopped! And he slipped away, and came back stealthed and ninja’d the node!”

Where now we have…

“They’re fighting on the point! He got knocked off. He ran.”

I mean you really don’t think this could be WAY more engaging?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Please make Phantom Hood a combat-skin...

in Tower of Nightmares

Posted by: ronpierce.2760

ronpierce.2760

One last hurrah? No one’s with me here?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Why can't Conquest be cast capture?

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Posted by: ronpierce.2760

ronpierce.2760

You’d have some weird 1v1 interaction—for example, tanky point assault builds could continually start the channel until the opponent ran out of interrupts.

Certain builds never run out of interrupts (x/p thief) and would be able to permanently defend a point without actually fighting (just kite/shortbow/stealth around and headshot every five seconds).

So again, I think we’d be setting up for some pretty big balance issues.

Well I already explained this a bit:
- Doing this, you’re taking free hits to the face very risky, it does however, deter people from running full bunk builds for holding points, which I don’t mind.
- You don’t OWN the point by “capturing it” you own it by capturing it and holding it for 20 seconds, meaning if you want, sure you can do that, but if you die right afterwards, they “recap it” if its defended it automatically goes right back to them, no 20 second wait. (You only get the wait period when you’re on the push, not when you defend a node successfully.)

It does what people asked for. It gives risk/reward and meaningful clutch plays.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Why can't Conquest be cast capture?

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Posted by: ronpierce.2760

ronpierce.2760

I prefer the passive capture. It makes sense to me, and I like the kb/cc games that comes out of it more than the interrupt game with stand and click mechanics. I’d also rather be fighting on the point and not trying to stand still and wait for a bar to fill.

Well in order to cap you’re just standing still ANYWAYS in the middle of a circle, currently. Plus they made it easy (with the interact function) in this game to mess with objects mid-fight, as opposed to WoW where you could only change it by right clicking on it directly. Additionally, it gives some real risk when you want to pull off a clutch play, by grabbing a point to stall the enemy’s gain. Fighting in a circle is only fun for builds that gain a massive upper hand just because people have to stand on the point to win. (Bunker guardians, AOE classes, CCers; aka all the stuff that people hate because its not fun to deal with while standing in a circle). Plus if the objects are meaningful and not just a flag it gives the game more of a feeling of “purpose” rather than a bunch of people really good at standing in circles.

(All of that said, I’d leave spirit watch the way it is, its secondary objective already works well so it makes sense currently, its best to have a variety anyhow, but for the MOST part this would be the way to go.)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Why can't Conquest be cast capture?

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Posted by: ronpierce.2760

ronpierce.2760

Passive regen + stability would be incredibly hard to counter without a specific build to counter it (tons of boon rips + interrupts). Professions that have great sustain but require actions, as opposed to warrior sustain which is automatic, would be at a disadvantage. So warriors would have to be mercilessly nerfed to keep them in line. Boon ripping would be absolutely critical so necros, thieves, and mesmers would receive giant nerfs to keep them in line.

Sure a couple (but if you ask me reasonable anyways) balance tweaks might be in order, but the whole concept would be MILES better than what we have now. Like I said a few things that might need to be done:

- Stability shorter durations, shorter cooldowns.
- Allow Dazes/interrupts to work through Stability (if they don’t already, honestly never checked, but this doesn’t include stuns).

OR (to avoid ALL of that)

Capturing a node gives
“Unguarded”:
which disables (not removes) Stability/Stealth effects when capturing a node. This is the option I’d personally rather go for, because this is essentially what happened in WoW if a rogue wanted to cap it unstealthed them. But they could still sneak up to the goal/past people and often get a cap before they even noticed it was happening. In which case this would further increase the risk/reward factor and make it less about having stability. But you do have to remember this is a TEAM game, so its okay for classes to have niches.

Yeah, thieves are currently able to maintain constant stealth indefinitely, so I’m afraid stealth capping would be horrific. There are three professions that can remove stability very easily. There is one profession that can get stability easily. If that wouldn’t cause major imbalance requiring massive nerfs/buffs, I don’t know what would.

Currently, stability only has one benefit (preventing interrupts). It doesn’t do anything else (no effect on immobilize/cripple/chill) so making interrupts work through stability is the same as removing stability.

I love ToSS and maybe it could work like that (damage interrupts channel). Then the only way to capture would essentially be to win the teamfight, which might actually be a really good thing. Apart from that, I’m going to have to stay firm on my position that a change like this would cause massive imbalance.

Well, what do you think about the “Unguarded” or “Guard Down” debuff while capping that essentially just negated Stability/stealth while interacting with it. In which case interrupts and CC would still be very useful to have (makes the game less brainless) because whats actually WORSE/less fun is aoe spamming an object, and that was my main goal to avoid. I think its enough risk to be totally vulnerable to damage and CC while interacting with the object that needing to interrupt purely on damage isn’t needed, and tbh isn’t really all that fun. Players want that risk for reward and this would be a great way to give it to them.

That said the “Unguarded” debuff is needed, you’re right. No stealth or stability capping, but it doesn’t have to remove the boons/buffs, just mask them while interacting. I think that’d be good.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Why can't Conquest be cast capture?

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Posted by: ronpierce.2760

ronpierce.2760

Passive regen + stability would be incredibly hard to counter without a specific build to counter it (tons of boon rips + interrupts). Professions that have great sustain but require actions, as opposed to warrior sustain which is automatic, would be at a disadvantage. So warriors would have to be mercilessly nerfed to keep them in line. Boon ripping would be absolutely critical so necros, thieves, and mesmers would receive giant nerfs to keep them in line.

Sure a couple (but if you ask me reasonable anyways) balance tweaks might be in order, but the whole concept would be MILES better than what we have now. Like I said a few things that might need to be done:

- Stability shorter durations, shorter cooldowns.
- Allow Dazes/interrupts to work through Stability (if they don’t already, honestly never checked, but this doesn’t include stuns).

OR (to avoid ALL of that)

Capturing a node gives
“Unguarded”:
which disables (not removes) Stability/Stealth effects when capturing a node. This is the option I’d personally rather go for, because this is essentially what happened in WoW if a rogue wanted to cap it unstealthed them. But they could still sneak up to the goal/past people and often get a cap before they even noticed it was happening. In which case this would further increase the risk/reward factor and make it less about having stability. But you do have to remember this is a TEAM game, so its okay for classes to have niches.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

What's up with tournament rewards?

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Posted by: ronpierce.2760

ronpierce.2760

I believe 12th, maybe longer? It lasts until A patch, but that’s all I really know. I don’t tPVP much anymore because I’m sick of conquest, I just hang out in the 1v1 rooms. :P

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

What's up with tournament rewards?

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Posted by: ronpierce.2760

ronpierce.2760

They wanted to tie the two, so we’re getting Halloween bags until Halloween is over, then for 2 weeks they’re giving us 2x boxes from wins, so be ready to farm then.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Time for a serious answer on staff #4

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

They really kittened this weapon good… Pardon my French. The only skills in the game (iirc) that goes full LONG cds (even on a weapon) just for being interrupted, nerfed effects, long CD for the tiny kitten aoe fear, crappy regen on 2 and a couple bleeds. IDK man… That’s rough. Pretty disappointed they made ALL of the bugs intended nerfs.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Why can't Conquest be cast capture?

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Posted by: ronpierce.2760

ronpierce.2760

5v5 bunker + stability + precast aoe or range

gg

I don’t think so. I will admit (but I believe this across the board) I think most stability abilities need shorter duration and CD rather than long CDs and long durations. But a little balancing of skills (not even extensive) could fix that right up.

As far as the bunkers, nah, any burst with interrupts and stuns would be more sought than someone who never dies. Someone who never dies but can’t interrupt or even pressure someone free-stealing a point would not be very popular. A guardian for instance would do about no damage so someone could just stability steal it and not even care if they got hit. If you ask me, that wouldn’t be what people want, I think you’re over simplifying it. I can play that game too, circle-conquest:

Stability bunker and AOE the point, gg.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Why can't Conquest be cast capture?

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Posted by: ronpierce.2760

ronpierce.2760

snip myself

Anet won’t change any of their flawed mechanics because they are too proud and they like to make new game mechanics without thorough testing. They could at least allow 3 people of team A capture point while there is just 1 member of team B.

You may be right, but I could go on for a long time as to why this would be more realistic AND fun… I mean they’d have to add a reasonable object to actually WANT to “capture” for each one, but even if its just a flag, all of these things make be believe that this would be so much funner than circle-point conquest:

- It gives a name to thieves. They can literally steal a base for clutch plays. If its an operating object, it makes sense that a silent person re-calibrates the object then assassinates anyone who tries to correct it.
- Stability allows you to make clutch changes to the flow of the game, rather than using stability just so you don’t leave the magical circle on the ground. Its high risk, high reward. Blow your stability to make a mid-battle swap, but you also might take damage, are down important cooldowns but you’ve stalled your enemy.
- Smart interrupts matter. No longer would the best idea be “spam EVERYTHING”. Save your interrupts and WATCH the field if someone goes for the steal, you actively STOP them.
- You can move around and fight, no longer would you be forced on a magical circle and get aoed down, you could move around and fight like some builds are intended to do. Imagine the freedom and fluid-feeling of combat when you’re not confined to a box, as long as you’re still stopping the enemy from taking the point!
- It just makes more sense… Objects add a feeling of purpose in pvp, circles do not.
- Stunlock builds and AOE spamming would no longer be “the way” because AOE would be less effective (no artificial herding), and you could actually kite or avoid the stun-locking brutes (hence, warriors would innately feel less powerful).
- Team play ahoy! Instead of “burn x, burn y, I’m down… yawn” it’d be like, okay I’ll distract them keep them stunned, etc, you grab the point then help me, watch the point and interrupt anyone who tries to defend/clutch capture it.
- Mesmers could POTENTIALLY trick-steal, making them more flavorful with distractions, then grabbing points.
- Overall its just higher risk to your reward, do I fight or try to go for the grab, and if I do, can I hold it? (Including interrupting back-caps)
- PURE “bunkers” would die down a bit since unless they can interrupt being immortal isn’t going to do you much good.
- The ability snipe would come into play (granted you could ranged interrupt).

I’m not sure how anyone could think the current way could ever be considered more fun than this. Classes would actually be able to do what they’re indented to do this way! Steal, rush, trick, snipe, play the field. I will say I played conquest, different maps in GW2 for about a year or so? It bored me in a very short time. I played AV in WoW for 8 years and I still to this day love it…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Time for a serious answer on staff #4

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Posted by: ronpierce.2760

ronpierce.2760

I hate the interrupt decision

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Why can't Conquest be cast capture?

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Posted by: ronpierce.2760

ronpierce.2760

I just wanted to ask; why can’t conquest be like (drop the biases at the door please) WoW’s Arathi basin or something? Basically where you have to cast to capture a node rather than standing in a point (Minus the interrupt by pure damage). The reason I say this is:

- Its boring right now, you can’t play the field standing in a circle.
- Doing nothing but surviving to win is boring, you don’t even have to target the enemy as long as you stay alive and in a circle…
- Aoe would be still useful but not as annoying/effective for wiping people out.- Well timed interrupts would be more meaningful.

Honestly what I think would be more fun is an object capture like this:
- 5 second cast to capture.
- 20 seconds of being neutral (for back-caps) before you officially claim it, once you “capture” it. DEMOTES ZERGING.
- Thieves would be pretty funny in this gameplay, literally stealing captures. (Not sure how this would work out, but it does make more sense and sounds super fun. I don’t even play thief…)
- Would promote watching combat, not just surviving.
- Stability captures would be fun/clutch play but risky.
- More Risk/Reward play overall.

And its easier to set up now that glory is streamlined… I’m just saying, I think this would be a LOT more fun than standing in circles for the rest of our gaming career…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

Minions die when Polymorphed by Mesmer

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Posted by: ronpierce.2760

ronpierce.2760

I spoke to a dev and heard they were working on it, but we’ll see what happens.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Thank you for Trickster armor

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Posted by: ronpierce.2760

ronpierce.2760

I agree with the Viper set, not a fan of many medium. This is the general formula for GW2 armor:
Light – Epic with terrible helms
Medium – Bland with a few decent pieces here and there.
Heavy – Epic, only one with a variety of cool helms. x.X

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

My Dream Balance Patch for Christmas

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Posted by: ronpierce.2760

ronpierce.2760

I think stun times need lowered or CDs raised, you don’t want to prevent CC overlapping because that does something awful to skill usage and unpredictability. If CC chains are too long, lower the time they last before you make them work clucky with one another.

Well, be specific: what exactly are you worried about happening? I think it’s good – you should use CC in coordination with allies, and if you mess up and overlap them, you get punished by an Immune message.

It’s just clunky, no one likes having their stuff say immune because they like to play to the .1 second and get screwed by lag/unlucky clipping, this game has done well with not purposefully making things clunky and annoying. If chain CCs ARE in fact an issue the better ways to handle it is either Diminishing returns (predictable) or making CCs last longer/have higher cooldowns (also predictable). Never let clunky mechanics lazily fix something that has more practical fixes.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

My Dream Balance Patch for Christmas

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Posted by: ronpierce.2760

ronpierce.2760

I think stun times need lowered or CDs raised, you don’t want to prevent CC overlapping because that does something awful to skill usage and unpredictability. If CC chains are too long, lower the time they last before you make them work clucky with one another.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)