Showing Posts For ronpierce.2760:

GW2 is not Just a Team Game. Dueling Next?

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Posted by: ronpierce.2760

ronpierce.2760

Lol. DuelingQ. Expect great amounts of bunkers and troll builds designed to outlast everything and annoy the other player. Just no. I already see plenty of people speccing for bunker with high sustain and going to these duel servers. This lasts until the owner of the arena arrives and kicks them out. Now imagine in a Q system, with no admin putting an end to the fight.

Besides the game is 5v5 focused, dont expect 1v1 queue because it would be far more broken than our current meta.

Perhaps a casual right click option to duel a friend right in the heart of the mists or in the open world.

Sounds like a good case of: If you cant kill 1v1 builds then don’t do it… Clearly 1v1 is just not for you so why are you even commenting on it? Troll builds aren’t hard to handle with any solidly made build, and Arenas much like WoW(And Conquest matches) can have 5-10 minute timers and would be much smaller to make trolol run away builds less effective. It doesn’t take a rocket scientist to figure out how to handle this. Not to mention after 8-10 mins like in BloodlineChampions a sudden death can trigger that stacks an Agony buff that does % HP over time, someone is going to die. Believe it or not bunker builds aren’t that great in 1v1 and can very frequently be killed by a real 1v1 build. You’re not even trying to think of how easily it would be to get to work, you’re just assuming it can’t.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

GW2 is not Just a Team Game. Dueling Next?

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Posted by: ronpierce.2760

ronpierce.2760

I agree, it’d be so popular, not that hard to implement, I don’t see why it’s not a priority. They don’t even have to make new maps, just “cage” a part of current pvp maps for 1v1/2v2 such as the center of Foefire or the beach/middle of Niflhel. If they’re going to split the PVP community at all at least make it something different. We literally have 3 things that do the same thing. Its not needed…
IF they feel its necessary to weed out premades from the not premades that’s fine… I guess… But even that isn’t necessary. Banding together is PVP.

All that they needed was a check “Ranked” (whether or not your ques currently will effect leaderboards), Then let people go at it, that’s how WoW did it for years and guess what, the people got better, and the good players banded together. Simple. All hotjoin does is gives people an excuse to never learn anything.

Then add arenas (which are HUGELY popular by the way) and especially 1v1 would be innovative since there aren’t many games that have a proper and rewarding 1v1 system, that’s a selling point right there… The games 1v1 balance is GREAT save 1 or 2 builds, at least moreso than tpvp build balance, so I don’t understand why it should be a backburner item if anything at all. Sure, not everyone wants 1v1/2v2 but for those people saying that you don’t want it so why even add it? Because others do. Just because you don’t want it doesn’t mean they shouldn’t add it. 1v1/2v2 arenas would do MUCH more for this game than adding 10 more ways to play the same conquest pvp on the same maps (Hotjoin, soloque, team que) its all the same, and widely not unique to GW2.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

[Build] Minionmancer

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Posted by: ronpierce.2760

ronpierce.2760

It’s missing 20/0/20/30/0 + Soldiers + Full ogre for pvp.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

GW2 is not Just a Team Game. Dueling Next?

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Posted by: ronpierce.2760

ronpierce.2760

PvP is pvp, it doesn’t have to be called structured pvp… Structured PVP is Conquest. And regardless 1v1 and 2v2 is still structured, it’s just structured on a smaller basis. A build is a structure to over come obstacle, including the obstacle of being able to win 1v1 fights.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

GW2 is not Just a Team Game. Dueling Next?

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Posted by: ronpierce.2760

ronpierce.2760

If the game remains a 5v5 conquest game then team play will always matter more than individual skill. I’ve seen it more so than maybe anyone else having been in a competitive team and having possibly the most solo tourney games than anyone else in GW2.

I wouldn’t count on dueling to make it in in the near future. If anything I would expect something like 3v3 conquest. It makes the most sense for future game modes. In the mean time I would just make due with dueling in duel servers if that’s your thing.

Also, the game is most definitely not a balanced 1v1 game. Quite the opposite I would say.

If you watch any NMCC games, there are more balanced/successful 1v1 builds (IN 1v1) than there are non 1v1 builds in tpvp…… In tpvp it’s basically necro/engi/spirit ranger and maybe burst ele or go home… That’s THE meta. In 1v1 All of these can stand a fighting chance:

Shaman Turret Engi
SD Engi
Spirit Ranger
BM Ranger
Trap Ranger
Tons of Thieves
Several Mesmers
MM Necro
Condi Necro
Burst Ele
0/0/10/30/30 ele.
Meditation Guardian
Condi Warrior
Stunemup Warrior
Mace+GS warrior

And I’ve seen every single one hold their own versus almost any of the others on this list. The hardest to deal with on this entire list is Mesmer in 1v1, but that comes down to understanding the Mesmer more than how OP the builds are (granted in 1v1 they can be a bit over the top). I’d venture to say 1v1 is more balanced than team pvp WHEN everyone is built FOR 1v1.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

GW2 is not Just a Team Game. Dueling Next?

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Posted by: ronpierce.2760

ronpierce.2760

Solo q and team q are the same: People sync que into soloq, and noobs still solo que into team ques. Guess what they accomplished: Splitting the pvp crowd even MORE. I think its time to just ditch hotjoin and make a “Non competitive and a Competitive” que, or Solo Join/Team join and have a checkmark box as to whether you want it to count towards the leaderboards or not. We don’t need 3 of the same kitten thing with a low population.

THEN add 1v1 and 2v2 arenas. 1v1 because people like to do things alone sometimes. Every class has some build that works for 1v1 so it’d work just fine, again people could turn on or off leaderboards rating, it gives people a solo way to grind glory (I’d ply the hell out of it), and 2v2s would allow small group team fights.

That’s what this game needs. There are so many builds that stay in unviable area because its only good for “1v1” or “2v2” but it doesn’t have its place. Every class has these builds so let them play somewhere for goodness sake! And I personally KNOW 1v1 arena ques would be an absolute hit.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

What will you do to buff warriors ?

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Posted by: ronpierce.2760

ronpierce.2760

Warriors aren’t that bad… I really think they’re fine now if you play certain builds, the problem now isn’t warriors, it’s that other builds (namely condition builds) are all over the top, which makes it even harder on warriors/other non condi builds. Kinda wish this warriors=worsteversobad stuff would go away. Play a different class if you still can’t make it work. :S

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

I love the 30 second loading screen.

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Posted by: ronpierce.2760

ronpierce.2760

I don’t.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Holy kitten trinity.

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Posted by: ronpierce.2760

ronpierce.2760

I think people generally exaggerate how imbalanced the game is. Every class has a viable role except maybe mesmer, which is countered way too hard by sword/dagger thieves and conditions. Most of the time people are blaming the game when they should be blaming themselves.

If any tweaks need to be made, spirit rangers should be brought down — mostly because they’re really cheesy — and warriors, mesmers and elementalists need to be brought slightly up.

Granted if the conditions meta dies down, Mesmers would still be in a prime place to be very OP again.

Shoot me for saying this, but the guy who said make everyone in tpvp use celestial amulet is basically right. The ONE thing WoW got better at (but then worse at in MoP) was made everyone less bursty so fights lasted a bit longer, but also, tone down the never-dying bunker builds (which would actually be less of an issue with no cleric/shaman ammy) People would be a little more self sustainable, fights wouldn’t be 2 shot and move on, bunkers would do a bit more damage and not last forever. It’d be great.

Then the real “game changer” stats would be your choice of runes/sigils, which still make up quite a bit of your stats.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Locked out of match due to "patch"

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Posted by: ronpierce.2760

ronpierce.2760

I got to come back into a game 300-0 woo! fmfl

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

So whats the special rewards from the reps?

in Queen's Jubilee

Posted by: ronpierce.2760

ronpierce.2760

So what is this referring to? I maxed out, got my achievements and their vendor table doesn’t change, and while there my buffs are no different except while I champion them… So what’s this referring to? This isn’t a QQ post, I just wish I understood what it was getting at. o.O

Attachments:

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Why don't you just erase pets from this game.

in Queen's Jubilee

Posted by: ronpierce.2760

ronpierce.2760

Try playing an MM necro

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Make MM viable (again)

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Posted by: ronpierce.2760

ronpierce.2760

Feel free to look me up ingame by my game id or High Warlord Sikari, I’d gladly prove to you my ability as an MM and my skill with one, just hit me up. (sPvP not pve/WvW)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Make MM viable (again)

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Posted by: ronpierce.2760

ronpierce.2760

I tried it in PvP too , too rare to get myself killed
Thanks to Anet there is no minions AL issue anymore ( they attack all the time )

This is true, I run 20/0/20/30/0 in tPvP made it to top 500 yoloquing (slowed down and eventually stopped because I got bored) however, while they’re OKAY, in high end there are some very glaring issues:

AoE makes bunker mms not work, because without minions you’re absolutely defenseless, and you’re not of muich use to a group.
MM has almost no mobility, but at least decent CC (Little to no stability though, so we get pushed off base easy).
All of our damage is single target unless you run condi MM in which case you’re better off going a full terror build.
Moa instantly 1 shots all of your minions.
All in all, without minions the build is useless. Now I’m talking on HIGHER tier.

I will agree that in LOW end:
Minions do a little to much damage.
We are rather survival because of minion body-blocking.

However on high end:
Minions get AOEd down WAY too fast.
Good players exploit grounds to make minions spend most of the time chasing them.
CC chain the MM.
Moa the MM.
AOE condies just absolutely wreck an MM (the meta atm).
We have basically no cleave.
DS eats all of our traited heals and Blood fiend attacks.
Our heal (if you run blood fiend) can be cleaved down.
All of our traited survival is easily aoed down, so without them we are basically traitless with 90% of our traits being into making minions viable.

All in all (from experience) sure, they’re okay 1v1 vs noobs, and it can really give off the feeling of being a “great build!” but once you know the facts, and play higher skilled players, assuming they know how to deal with an MM which most do, you’ll find yourself having too many short comings for it to be worth having the “one man super army”. It works too well in low end pve/pvp, while being too easily countered in high end pvp, or ANYTHING with more than 2 people fighting due simply to cleave damage, and harder dungeons you’re just better off running something else because you can cause some accidental pulls, they die to AoE, and the damage isn’t good enough for speed groups.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Make MM viable (again)

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Posted by: ronpierce.2760

ronpierce.2760

MM “works” in PvE but you’ll likely find (as I did) A, you lose a lot of dps compared to other builds (Epidemic builds, power builds are okay, but definitely not my thing). They can end up pulling a lot that people wanted to skip, they die in AoE a lot so you end up losing DPS. While being “the last one standing” in pve is fun, it’s been proven full zerk, best dps and timing dodges is far superior in dungeons, and relying on AI to not get you kill or pull more because of pathing can be a real issue. That said, I wouldn’t say it’s the “best”. MMPvE has a lot more factors than just how much dps you can do or how long you can live. Rarely does anyone do a full clear run.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Make MM viable (again)

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Posted by: ronpierce.2760

ronpierce.2760

MM isn’t fine… And it doesn’t deserve being accused of “crying” about. MM minions absolutely need help with AoE, even small fights like 2v2 or even 1v1 vs anything with AoE conditions can be a real problem because they can’t shake off conditions at all, don’t dodge big hits and even stand in aoe’s and cones. Not that we need a total AI rework because to fix all of those issues it’d take a lot of work, but they do need better odds of surviving in AoE. And for the record, don’t bring up Khylo as a strong point, 1 treb can wipe out your entire set of minions. lol… Even if the master dodges it, he’s screwed.

Why AoE is a problem:
- As MM, having no pets is basically playing traitless when 90% of your traits as MM are used to make minions viable, meaning if they all die around the same time (which AoE does) you lose out of small siphon heals, condi removal, damage, body shot absorbs, and you’re a Necro with no utilities, no traits that make you inherently stronger, so having minions alive is a big deal.
All they need to do is make it so they have some condi removal (even if its baked into another trait) and take 50% less damage from AoE, but lower their hp by about 15% or so to make them even easier for single target to take them down, so killing minions is still an option.

They could also use a shadow-shrouded effect where if the master dodges they are “shrowded” and evade at the same time.

Additionally, I’d like to point out, that MM being called “pve” and “afk wins” is complete BS. Minion damage isn’t very great per minion, and require SO much to make them even viable. They’re no different than a glorified DoT that can be killed, kited and bugged by path movement. Conditions are far worse. So think about those things when you’re complaining about MM being faceroll nubs. If you lose to ANYONE using MM the way a Mesmer uses phants, summon and kite circles, the issue isn’t mm, its you… Minions are hitting 140-700(700 being the elite flesh golem) every 2-4 seconds and are much more kitable, than say Phants which can bust off 2-5k damage hits every 3.5-4 seconds. And our minions don’t look like us, and we can’t stealth, and we have no escapes.

The biggest L2P involving MM is “So many things to target!” Turn off “Show all Enemies/NPCs” turn on “Show all Players”. Then you don’t see name plates on AI, but you do for the enemy. Then learn to click on the enemy rather than rely on tabbing through stuff. Tab is a noob way to target anyways considering it’s only properly effective vs 1 person, if you have to “cycle” to the right enemy, you’re wasting valuable time anyways.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Fix Staff 4 or Stop with The Stealth Nerfs

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Posted by: ronpierce.2760

ronpierce.2760

Not to mention they do more over time, if staff did all of its effect all at once it’d be ridiculous. The easy to dodge attacks like dragon fang are much more potent than a mark is.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Blocking stealth attacks should apply reveal.

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Posted by: ronpierce.2760

ronpierce.2760

Only because conditions are out of hand. That’s not a thief problem, that’s an everyone issue.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Fix Staff 4 or Stop with The Stealth Nerfs

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Posted by: ronpierce.2760

ronpierce.2760

Right? They’re already skill shots, and you see a necromancer with a staff waving his hand, it’s pretty easy to be sure he’s casting a mark. L2Dodge roll/Invuln/Block(Far less have unblockable now) or just about anything else. Staff doesn’t need more kicks in the nuts.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Fix Staff 4 or Stop with The Stealth Nerfs

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Posted by: ronpierce.2760

ronpierce.2760

My issue with it is that staff is slowly becoming mediocre.

Staff 1 = garbage, power doesn’t make it do very good damage and it has no condition.
2 = Okay, the bleed is fine if condi, the regen is ok, but Death Shroud eats Regen, and typically a necro won’t sit in staff (thus its not REALLY 100% uptime)
3. Some okay utility.
4. Was good group utility, now 1v1 its pretty meh, and it doesn’t help team fights as much anymore, on xv3+ now it might work like it used to for yourself, pretty kittenty imo.
5 A 1 sec fear on a 40 sec cd. Eh, Warhorn has better uses in my dearest opinion, unless you run a terror build.

Staff was a great utility weapon, not just a conditionmancer weapon, but I feel like its losing its grip a bit.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Blocking stealth attacks should apply reveal.

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Posted by: ronpierce.2760

ronpierce.2760

Agreed. “I just blocked his attack, but I have no idea where he is.” How does that make any sense whatsoever?

It makes exactly as much sense as a shield held in front of your body by your left arm blocking a dagger stabbing you right between the shoulder blades.

And logic bites back! I like it. However, my standpoint is on a mechanical standpoint. Thieves are already the only class who can spam the abilities they want if they miss, they need more risk for the reward they get.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Necro Minion Master FTW!!!!

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Posted by: ronpierce.2760

ronpierce.2760

Turn on Show all Players, turn off Show all Enemy nameplates, your job is 100x easier. Sure, it’s crowded, but 2 things:

A. It’s a bit of L2P if you leave that many nameplates on.

That`s not really acceptable though is it?
Pottering about in battlegrounds, wvws etc & tournies, you need to see who is near you friendly wise, so know who/what it is they can do without having to click them to find out.
The game should`ve been released with a “no click friendlies” in combat or click through etc.

Have on “Show All Player Names”, you can see the enemy names and friendly names. Just have off “Show all Enemies” so you see the enemy player names because they’re Players, and since All enemies is off, it would just filter out the AI nameplates. You’d still see every player’s name,

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Necro Minion Master FTW!!!!

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Posted by: ronpierce.2760

ronpierce.2760

If any AI dies it’s owner should be punished somehow (stun 1s for each spirit/minion OR slow owner for 2s OR reduced dmg OR something…). Problem solved! Go grab a bunch of spirits or minions now.

Bringing AI should come with additional responsibilities not only benefits.

Having 80% trait into minions is a punishment when they die. Spirits, well you’re without utilities, its not as harsh, but yes, with the amount of traits that go into AI builds, without them you are hurt, it’s called having no stun breaks/flexible utilities/personal traits that don’t go away when your pets die.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Necro Minion Master FTW!!!!

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Posted by: ronpierce.2760

ronpierce.2760

Turn on Show all Players, turn off Show all Enemy nameplates, your job is 100x easier. Sure, it’s crowded, but 2 things:

A. It’s a bit of L2P if you leave that many nameplates on.
B. Drop a few AOEs down, NONE of the pets are dodging, wipe them all out and you have 5 very useless players. You don’t need to target the MM to win, kill the pets in AOE, the rest is history. If they have Death Nova, do it from far away OR don’t be dumb and realize MM has almost 0 mobility, so if they’re zerging a point go somewhere else.

It’s not about anyone “l2p`ing”, it’s about ANet thinking that each profession needs 20 A.I. minions in a Player Vs Player game. Seriously, what the kitten were they thinking!?

While I agree it IS over the top/excessive, there IS also a lot of L2P involved. What people don’t take into consideration is that you can make it so that you don’t see AI nameplates, but only the enemy’s, plus necros can’t stealth (rangers can now, so I can’t defend them the same way, and mesmers have always been pretty stealthy) but basically it’s target and keep your target. Other than, pets are glorified DoTs that can be AOEd down and require basically 80% of traits to be put into them to be viable, so if you can AOE them all down, they’re rather useless without them, and only Asura MMs are hard to target if you have your settings the way they should be for pvp anyways. So excessive? Yes. A lot still being L2P? Still yes. I’ve NEVER had issue targeting with spirit rangers around… They’re vibrant and tiny, they look nothing like the player and don’t (shouldn’t) have name plates over their heads.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Necro Minion Master FTW!!!!

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Posted by: ronpierce.2760

ronpierce.2760

Turn on Show all Players, turn off Show all Enemy nameplates, your job is 100x easier. Sure, it’s crowded, but 2 things:

A. It’s a bit of L2P if you leave that many nameplates on.
B. Drop a few AOEs down, NONE of the pets are dodging, wipe them all out and you have 5 very useless players. You don’t need to target the MM to win, kill the pets in AOE, the rest is history. If they have Death Nova, do it from far away OR don’t be dumb and realize MM has almost 0 mobility, so if they’re zerging a point go somewhere else.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Can a necro bunker?

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Posted by: ronpierce.2760

ronpierce.2760

Sure, bunker for 30 seconds every four minutes. That’s entirely viable.
Note: this is sarcasm.

If you dont know hot to trigger these with strategy then how is that my fault, you cant just faceroll tank with any bunker, you need to use your abilites with caution and with some timing, also with boon duration + protection duration runes you can have a lot of protection.

Point is, Necros don’t have the key components to bunking:

HIGH uptime on protection (sort of can be covered but not as effective as others)/stability
High healing as relative to your total HP pool, all good bunkers can go from 20% to 100% multiple times in a fight, a bunker that dwindles away after some time is just not a bunker, it’s a meat shield that stalls an inevitable loss.
EVADES/Blocks (Because nothing absorbs damage like 100% absorbs, face tanking works 1v1, but the more you get on you the more you’re hit, evades nullifies that, we can’t do that)

Those are the basic things, and we can’t do some of that effective enough, the rest we can’t do at all. So no its not really “viable”. Some people can do fine enough with it, but its far from optimal

Warriors cant even try bunkering what do you say to that, at least necros have the option to do so, i would love to have these protection uptime with my warrior.

What do I have to say to it? Warriors can’t bunker properly neither. I never said they could.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Sikari's Push to Revive the MM Necro!

in Necromancer

Posted by: ronpierce.2760

ronpierce.2760

Would like a little more love here, hoping devs are still thinking about this.

Moa direly needs fixed, we need help with aoe and conditions are WORSE on us than when I originally made this post. Please, a net give us some love!

(Bumping this so we don’t need more new MM posts)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Can a necro bunker?

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Posted by: ronpierce.2760

ronpierce.2760

Sure, bunker for 30 seconds every four minutes. That’s entirely viable.
Note: this is sarcasm.

If you dont know hot to trigger these with strategy then how is that my fault, you cant just faceroll tank with any bunker, you need to use your abilites with caution and with some timing, also with boon duration + protection duration runes you can have a lot of protection.

Point is, Necros don’t have the key components to bunking:

HIGH uptime on protection (sort of can be covered but not as effective as others)/stability
High healing as relative to your total HP pool, all good bunkers can go from 20% to 100% multiple times in a fight, a bunker that dwindles away after some time is just not a bunker, it’s a meat shield that stalls an inevitable loss.
EVADES/Blocks (Because nothing absorbs damage like 100% absorbs, face tanking works 1v1, but the more you get on you the more you’re hit, evades nullifies that, we can’t do that)

Those are the basic things, and we can’t do some of that effective enough, the rest we can’t do at all. So no its not really “viable”. Some people can do fine enough with it, but its far from optimal

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Can a necro bunker?

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Posted by: ronpierce.2760

ronpierce.2760

You can home bunker pretty decently as a 20/0/20/30/0 MM necro siphoning. It’s great 1v1 and can hold off 2 OKAY, which is why I generally would only suggest it for home bunking. However it does more damage than most bunkers, so it’s more of a hybrid.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Spirit Cooldowns

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Posted by: ronpierce.2760

ronpierce.2760

So I’ve been playing spirit Ranger recently to see how good they are, and it is actually a lot of fun. One thing that bothers me however is that the spirits start their cool down once you summon them, meaning enemies have very little incentive to kill spirits as they will likely be ready to summon again anyway, also with the trait Nature’s Revenge they will even be punished for doing so. The only spirit worth killing is the Elite one, for obvious reasons. Having nearly 100% up time on my utility spirits just feels unfair honestly, and that’s probably why the build is so strong right now. I suggest the cool down should be lowered to about 45 seconds, but only starts after the spirits die.

It seems like a bug that they recharge when you summon them. This isnt how minions work. So yeh, fix this bug please.

Okay I have to take back my words, it currently doesn’t reset the recharge when they die, but I’m almost 200% sure that they USED to because I remember having a lengthy discussion about them with Deku God, and that’s how he had explained it to me, of course this comversation was 2 patches ago.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Give us better rewards or the Asura gets it!

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Posted by: ronpierce.2760

ronpierce.2760

Silly warrior. That’s not how you use a rifle! No wonder the lil fella is laughing at you.

Shh, rifles can be gansta too.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Give us better rewards or the Asura gets it!

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Posted by: ronpierce.2760

ronpierce.2760

LOL! Poor Asura merchant looks oblivious to her doom!

I’m sure they’re used to this by now, Achievement rewards almost saved her… Almost. Now for real spvp fixups!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Spirit Cooldowns

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Posted by: ronpierce.2760

ronpierce.2760

Nope. The coodown is 60 seconds, they last 60 seconds. If they die by time out, that initial CD stays, but if you do kill them the Cooldown resets to a full 60 seconds.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

2h-weapons need 2 upgrade slots

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Posted by: ronpierce.2760

ronpierce.2760

OR. They could just make a menu where you Shift Right-click weapons and a menu pops up with the sockets, and a new inventory window to the side (kind of like mystic forging) that only shows applicable sigils to be paced in.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Spirit Cooldowns

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Posted by: ronpierce.2760

ronpierce.2760

Actually, you have a lot of reason to kill them. They only have no cooldown if they die by timer. If they die by the blade that cooldown restarts…

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Give us better rewards or the Asura gets it!

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Posted by: ronpierce.2760

ronpierce.2760

Please just let us buy things with glory with increasing costs for better items…

You’ve been warned. o.o

Attachments:

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Will I be able to use GS/Staff?

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Posted by: ronpierce.2760

ronpierce.2760

I run a 0/15/30/20/5 build that is support+zerker in pve and do quite fine with it. I never die, keep up might and other boons, and GS for damage. I just kind of have to time when I plan on using Staff, use it when it’ll negatively affect dps the least. IDK but I find it enjoyable.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Can we please get healing in DS now?

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Posted by: ronpierce.2760

ronpierce.2760

Let us have our 6-0 skills on while on DS, fully functional. That’s all I ask for.

Hell I don’t even need that. I just want my Blood Minion, and traited Siphons and MAYBE my regens to go through. Kinda kittenty our “defense” does us more harm than good by blocking our heals.

Aiming a little high aren’t we? I’d start with siphons only, then re-evaluate.

No… I wouldn’t say so. Right now DS can effectively (even flashing it) eat a heal from Blood fiend who can already be killed, evaded, ranged, LOSed, etc. You don’t design a game with poor mechanics to fix the issue of too much healing (IE DS absorbing heals, which our healing isn’t even that powerful), you balance numbers around mechanics so you don’t have abilities that make you shoot yourself in the foot so to speak. The whole DS and the way its designed right now is just that, poorly designed.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Can we please get healing in DS now?

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Posted by: ronpierce.2760

ronpierce.2760

Let us have our 6-0 skills on while on DS, fully functional. That’s all I ask for.

Hell I don’t even need that. I just want my Blood Minion, and traited Siphons and MAYBE my regens to go through. Kinda kittenty our “defense” does us more harm than good by blocking our heals.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Now That there is a Necro DS 5, f4 Virtue?

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Posted by: ronpierce.2760

ronpierce.2760

Not sure if this has been discussed, but since they finally completed the set of DS abilities, what do you think the odds are of them adding an F4 for guardians as a 4th Virtue?

We have:
Damage Virtue
Healing Virtue
Defense Virtue

We have room for either a critical virtue (Fury Inspired Virtue) or more welcome, a mobility virtue that applies swiftness with Inspired Virtues. Ideas? Thoughts?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

(edited by ronpierce.2760)

What style should I go for? (pve)

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Posted by: ronpierce.2760

ronpierce.2760

I’m thinking with the mixed feedback, I might try #2 using staff+GS altruistic, since at 63 (current level) it does pretty well. I can keep up good boons and might but still push some pretty solid dps too. Likely using Zerker+ maybe some knights if I feel its needed.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Torment for Guardians?

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Posted by: ronpierce.2760

ronpierce.2760

Something like 5 additional conditions have been datamined, so it’s entirely possible we’ll receive a new one at some point. I’m personally an advocate of adding a new condition to our current non-damaging or low damage attacks, like Flashing Blade and Chains of Light.

Source on datamines?

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Torment for Guardians?

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Posted by: ronpierce.2760

ronpierce.2760

A. I don’t really feel like it fits Guardians so much.
B. I’d rather them move further away from Condi bombing, not make it worse.
C. If any condi at all, I’d rather see cripple or chill on GS. Not a fan of a melee dps with low mobility to also have no snares.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

What style should I go for? (pve)

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Posted by: ronpierce.2760

ronpierce.2760

So I recently rolled a Guardian for PVE. I really wanted to be an altruistic support/tank, however from some reading, I hear the game doesn’t support that type of play, so I’m at a 3 way split road here, and I just want some honest opinions.

Should I:
1. Just go for what I wanted, and play a staff/mace+shield support bunker. (0/0/30/30/10)
2. Forget tanking and just go zerker but still altruistic support? (20/15/30/0/5) Which focuses on altruistic, resetting Virtue of justice on kills and inspired virtues for high might stacks with staff/great sword.
3. Just forget all if that and find the best dps zerker build and just dps my heart out…?

Thanks in advance!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Blind and Evade need checked.

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Posted by: ronpierce.2760

ronpierce.2760

We need less blind spam I agree, and we also need to remove the passive evades from all weapons except maybe leave one on ranger sword, one on Mesmer (blurred). Thieves… I don’t even know. But passively evading on spammable moves is just kittenty. It’s hard to time cast moves between .5 or less gaps of not evading while the enemy is also teleporting around… It’s just a poor design and one that’s VERY not fun to fight against. (Nor is the mass condi bombing but that’s a different story.)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

PVP Sylvari Cultural Armor

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Posted by: ronpierce.2760

ronpierce.2760

Nightmare armor is rank 80, very fitting

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Can we please nerf all burning in this game?

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Posted by: ronpierce.2760

ronpierce.2760

They already have fire on their longbow… I wouldn’t suggest adding more.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Can we please nerf all burning in this game?

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Posted by: ronpierce.2760

ronpierce.2760

Personally, I feel like Burning was a way to give powerbuilds a good dot without needing much condi damage (Warriors, Guardians, Eles) and it got out of hand when people started having high condi builds with good uptime on burning on top of their other condies.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Minions: Now and Then

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Posted by: ronpierce.2760

ronpierce.2760

You can’t interrupt a 1.5 second cast with the most obvious animations ever? Are you kidding me? :O

You obviously misunderstood. I never stated I couldn’t do anything. This isn’t a debate about playing skills. That would be an observation about the difference between 3 sec and 1.5.

I read it as the available cast time doesn’t allow much of an interrupt. One thing to take away from the lower cast times of minions in this game, however is thakittens still very long when most skills are 1/4-1sec and 1 sec cast times are considered slow. 1 1/2 cast times are very hard to pull off mid-combat with any class who has decent cc ability or raw interrupts

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

Minions: Now and Then

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Posted by: ronpierce.2760

ronpierce.2760

You can’t interrupt a 1.5 second cast with the most obvious animations ever? Are you kidding me? :O

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)