i don’t know
P.S. Also a lot of people are playing only pvp or WvW because they got bored and got nothing to do with PvE, if there would be something to get them back into doing PvE….
(edited by serialkicker.5274)
I don’t think so.. Imagine all the people that are mainly just sitting at dungeons, lion’s arch and other cities and maybe even people that left the game because there is not much to do… if all those people would go out in the zones, i think you could spread them and there would still be quite a chunk of players everywhere…
So the “white knights” are wrong and you’re right. Because your friends looked on busier servers.
First of all, right now all the action and I mean all the action is on South Sun. So if you didn’t look there since the event started, well, then you’re missing where the people are.
Because you know…new content, people go to check it out.
Do you have any idea of how many Southsun overflow servers there are?
Secondly, you dont’ have to be a white knight to see there are some highly populated servers out there. If you can’t find them you’re not looking. But again, right after a patch, go to the new content, because that’s what everyone is checking out.
It’s kind of cruddy that all the action is on Southsun, though. His complaint is still valid that there weren’t people out in the world to do DE’s with and that zones look and feel completely barren.
Also, his complaints of the grind-like system and issues that have been around since launch (and even before then)are still valid.
Well, yes and no. It’s like any MMO. You put in a new dungeon in an MMO and everyone will be hanging around that dungeon, because it’s new. Everyone wants to do new content.
This is human nature. I used to be involved in the publishing industry and most books sell 90% of all the copies they’ll ever sell during the first three months after release. It’s just the way people are. They want to see the new stuff.
In a week or two, they’ll have seen the new stuff and slowly drift back to the rest of the world. It’s already happening slowly.
So is it really a legit complaint? They only way to stop it is to not release new stuff at all.
This is not like any other mmo. This game is focused on Journey, not end game. 90% of all content is in the leveling process. There is no endgame progression, and first impressions in the leveling zones make all the difference in order to keep a stable population. There are no reasons in this game to forgive a leveling process without players, in most other MMO’s you have end game to look forward to if you didn’t have the players to play with as you level. Here you have 2 hours of content a month, and farming. Large guilds can offer some content as well, but this leaves out every single player who doesn’t want to be in a large guild (exactly what raids do in other mmo’s)
The same arguments that may fly in other MMO’s don’t work here, because there is no end game. There is no excuse or prize waiting at the end. There just is, what is, and that’s all.
I disagree with this statement. You can argue this is a different MMO, but human nature is still the same, even if this were a martian designed MMO and completely different. As long as you put humans together somewhere, they’re going to gather. Even if it makes no sense for them to gather there.
People gravitate to the most populated servers, and then then most populated towns on those servers. We’re social animals. There are individual exceptions but in every MMO, people find a place to gather. Even in Guild Wars 1 there were gathering points. I mean not a whole lot of people gathered at Yak’s Bend or Sardelic Sanitarium. They were always empty. Why? Because everyone was in LA or Kamadan.
KC was never a big gathering place, but Shing Jea island was? Why? No idea. But it’s what humans do. Anet can’t control that.
I’m pretty sure if they make every zone universally rewarding, people would still gather in hubs. And I’m also pretty sure if they did this and people didn’t gather, the population would be spread way too thin to make a difference.
Better spread thin then empty zones. It least you would see some people everywhere you’d go. But tbh if all zones would really made more interesting and appealing, i think people would gather.
For example: When i go out tp explore and do events and stuff i look for other players. If queensdale have more people doing events then Harathi for example i will go to queensdale to join “more” people, because it’s fun. Same would work if all zones would have cool content. Let’s say each zone would have dragon boss at the same time in it. Most people would definetly gather at the same boss, unless there would be unbearable lag.
Just think it yourself… If you had a choice to join one event at a time and they are all fun, what would you choose? Would you go where people are? Unless you’re one of lone wolves, which is fine also, there are such players too but there are most of those who like to play in groups or where the groups are.
poor PvE Mesmer’s they have it so rough waaaa waaaa waaaa
Poor warriors they have it so rough waaaa, all other classes are op waaaaaa
I would turn it into real money and get banned for it and wouldn’t care..
I for one think that any tactic that involves you having advantage is a good tactic. I can never grasp and probably wont the reasoning behind this invuln thing. They can sugarcoat however they want it, but it in my mind higher ground is the most basic logic behind any tactical warfare. If you can not attack me move away from me but in no way it shoud become invuln
This has been a necessary evil since back in Everquest. Whether it’s mobs becoming invulnerable, summoning you to them, or teleporting on top of you.. the gist of it is simple: players should never be able to attack a mob in a way that it can’t fight back. There is no reward without risk. You are not at risk when you stand on top of a roof and use ranged attacks on a creature being controlled by AI that is not smart enough to reach you or properly respond to the threat you represent.
And how many games have you played where AI is as smart as human player? None, right? And still you can use tactics in your advantage in almost any game. And they are not broken because of it. Also, in gw2, like many said you can still get hit by mob in most cases, so why the heck i can’t hit him?
Besides, it’s not just exploiting environment in your advantage, i got mobs invulnerability in the middle of fight on flat ground. I was hitting them and suddenly they turned invul for no freaking reason. That happened mostly in citadel of flame dungeon.