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refund pls

in Account & Technical Support

Posted by: serialkicker.5274

serialkicker.5274

I wish there would be no refunds, so people would finally learn not to preorder games. Oh well..

[PoF Elite Demo] No Access to PvE Zones?

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serialkicker.5274

In order to effectively gather data on the elites, it makes more sense to have players confined to the competitive modes. Pve just doesn’t provide the right sort of information for them since pretty much everything is effective.

This seems like a sensible decision from a developer point of view.

Full access is 4 weeks away, so it wont be long before we can go into pve with them and hopefully better polished as a result of this.

Well this reply is all over the place. It will be better polished? So they will take feedback from pvp perspective to polish it for pve?
Also, everything is effective in pve? Yeah, so? Might as well give us only autoattack then and nothing else. You know, who needs fun, right? As long as you can kill and progress, screw fun and variety.
And gathering data? I can’t even test anything. There are like 10 enemy mobs and hundred players in pvp area. I attack a mob and some super nice guy comes along to help me and wrecks my test. Thanks bro!
For some people this acts as a demo to try and decide if they like it and if they’ll buy expansion. Didn’t convince me so far, I’m afraid.

PoF - naysayer's feedback

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serialkicker.5274

Thank god for no updraft kitten. I don’t mind verticality, but updrafts and mushrooms are just silly.

Easy OPEN world Power Build ?

in Mesmer

Posted by: serialkicker.5274

serialkicker.5274

Why do people use focus in open world? If you’re chrono, you don’t need speed, warden is absolutely terrible, only pull is good but not needed in most cases.

I run s/sh + gs myself. Shield is far superior to focus imo, since it actually has decent damage and aoe, it has cc and #4 is nice defensive skill that also produces clone or two for shattering.
GS is nice for aoe and because you can quickly find yourself in dangerous situation where you have to back off a bit and having range weapon is good for that, since you can keep attacking, unlike with another melee offhand where you then have to dance around waiting for heal and skills to recharge.

The focus has the fantastic pull and an AOE phantasm with immob. It’s far better than the greatsword because there’s literally zero situations where you can’t safely go melee as mesmer. You’re completely wrong when you say you can quickly find yourself in a dangerous situation where you need to back off — mesmer can handle any situation with ease at melee range.

Yeah, I was a bit exaggerating with quickly finding yourself in dangerous spot, but I also don’t buy the “never” card. These maps are full of annoying mobs, that hit hard and with kitten tons of CC. Everyone gets down here and there with melee builds, even tankier builds and classes. Fortunately, mesmer is a beast with a lot of escape options, so it’s not a problem backing off. But that’s exactly when I find gs useful. Not just that, but also for starting fights. If you see group of regular mobs, you don’t need to pull and waste half an hour casting wells and phantasms, you can just bombard them straight away. Mirror blade + zerker and mind stab if needed + mindwrack is enough to destroy most of the groups even with veteran there if done properly and even if they are not really stacked together perfectly. So, GS really feels a lot smoother to me. It kills very fast in combination with shattering. I only wish AA wouldn’t be so atrocious, but oh well. So, what I’m trying to say, you can almost kill a group before you even reach them for melee action.

Easy OPEN world Power Build ?

in Mesmer

Posted by: serialkicker.5274

serialkicker.5274

Focus is for pulling enemies into one spot so you can drop all your wells on them at once.

If that’s THE reason to carry focus, that’s pretty weak imo. I personally don’t find wells useful in open world. I mean they are not “useless”, just not worth it. It’s not like you’re dropping some decent nuke on them with those wells, they are mostly support, cc and buff utilities. I like wells in instanced content, but in open world? Before you drop those wells and start doing damage, you can burst shatter the whole group to death. For me, wells are just too long of a cast time and therefore feel a bit too clunky for open world with not that much benefit. They don’t provide enough damage for me to consider to be worth it. What else they provide? I have enough quickness from shattering + interrupts, no need for WoA. I don’t really need that much alacrity, I get some from shattering. I get plenty off CC from shield, diversion, MoD and Gravity Well, which is the only well I have almost always in open world and is actually really useful.
So, yeah, I don’t quite see that pull be worth a weapon slot honestly.

Easy OPEN world Power Build ?

in Mesmer

Posted by: serialkicker.5274

serialkicker.5274

Why do people use focus in open world? If you’re chrono, you don’t need speed, warden is absolutely terrible, only pull is good but not needed in most cases.

I run s/sh + gs myself. Shield is far superior to focus imo, since it actually has decent damage and aoe, it has cc and #4 is nice defensive skill that also produces clone or two for shattering.
GS is nice for aoe and because you can quickly find yourself in dangerous situation where you have to back off a bit and having range weapon is good for that, since you can keep attacking, unlike with another melee offhand where you then have to dance around waiting for heal and skills to recharge.

Suggestion : Save build + Utility Skills

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serialkicker.5274

Gee! Thanks! Nobody EVER thought of that before!

Hint: The search on here does not work.

Not enough people I guess, since after 5 years we still got nothing.

just bought pof digital version when

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serialkicker.5274

ok ty very much i was worried

You can try beta this friday.

just bought pof digital version when

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Posted by: serialkicker.5274

serialkicker.5274

I’m gonna take a wild guess. When it releases in september?

Decent powerDPS build, but still.....

in Mesmer

Posted by: serialkicker.5274

serialkicker.5274

Would it be op if we something like this?:
You summon a phantasm or 3, let them do their thing, let’s say they do 50k damage in total from few of their attacks, then you shatter them (mindwrack) and each phantasm or clone now deals 25% of the total damage they have done in the time they were summoned?
Let’s say for every 10 seconds they were summoned, daze from diversion would last 1/4 longer?
That would give mesmer a reason to let them attack, but also a reason to shatter.

When are you "rich"

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serialkicker.5274

I’d say 30k+ or something like that. A lot of people would probably think 5k gold makes you rich, because they can’t see themselves obtaining and saving up that amount of gold. But on the other hand, 5k gold is not that impressive, you buy one of the “luxury” items and poof, you are broke again. So, I’d say if you have your character decently fashioned and equipped and you still at least 30k gold, I’d consider that rich.

desperate plea on auto-targetting

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Posted by: serialkicker.5274

serialkicker.5274

Doing vw in silverwastes, you’re in one of the lanes, 20 mobs spawn, you use the skill to hit one of those mobs, game decides it makes more sense to target invulnerable VINE behind all those mobs. /facepalm

PLEASE allow gathering while mounted.

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serialkicker.5274

I don’t mind having to dismount, so long as we can mount while on the run. If they make us stop, mount, and then start moving again then I will find any forced unmounting intolerable.

Agree.

[Suggestions] Quality of Life Changes

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Posted by: serialkicker.5274

serialkicker.5274

Remove chat spam in silverwastes.

Please help me pick a suitable profession

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serialkicker.5274

Sounds like you’re looking for warrior. Simple class, desired in every mode, good damage, good mobility, good survivability.
For second I’d pick mesmer in case you find warrior too simple or boring. Desired in any mode, great survivability, good mobility (with perma 25% speed for chrono), great support, fun to play, but lacks a bit in damage department, but not as much that you wouldn’t be able to easily do anything in open world.

Why do hammers look so small?

in Guild Wars 2 Discussion

Posted by: serialkicker.5274

serialkicker.5274

Its demonstrable, in game, that under the physical (and metaphysical) laws of the setting, a larger version of the same weapon type does not do more damage than a smaller. So increasing the size of a weapon would increase its cost without benefit.

Also, as the people, in setting, developing the weapons choose not to make them larger, its arguable that they know that there would be no benefit. After all if just increasing the size of the weapon would increase success as a warrior, then it would be a simple enough thing to implement.

But, again, it is established fact in game that a larger version of the same weapon or weapon type does not do more damage.

You are comparing gameplay mechanic to lore? Like really? You know that things are simplified and balanced for gameplay purposes? I guess people of Tyria don’t need to poop, because we never see them poop, you can play forever without taking a poop.

Never seeing them defecate does not mean that they dont do so. It is, however, a demonstrable fact that larger weapons dont do more damage than smaller versions of the same.

You asked, essentially, how do we know what a warrior could do with a larger weapon. There is evjdence that the answer is, “essentially the same as what he can do with a smaller version.”

You know very well gameplay is repurposed for balance and fashion, but you ignore that so that you can prove your point. Do you think Anet would design the game in a way where people with larger greatswords would do more damage then people with shorter greatswords? You’re being very dishonest here.

Purely from a lore/setting standpoint….weaponsmiths are capable of making larger weapons and choose not to. As this is a setting frequently embroiled in martial conflict, weapons development, within the bounds of current tech capability, will reach for the most efficient or effective application possible.

And how do you know what is large weapon for them? I mean the main thing some people complain about here is that weapons are “too big” and now you’re here saying weaponsmith don’t make big weapons. What if these weapons are what they consider big? With your logic, why would anyone wield greatsword, if they can wield normal sword? They do same damage by your logic.
You can’t be serious by taking gameplay any applying it to lore. They don’t match not just in gw2, but pretty much every game probably.

A better question than, “why are hammers so small,” would be, "why use hammers, sword, etc at all in a setting where assault rifles, flame throwers, submachine guns, gr enades, etc are fairly common?

You assume that grenades and assault rifles do more damage than swords in world of gw, like they do in our world.

Why do hammers look so small?

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serialkicker.5274

Wow you really can’t type anything in this forum. What’s the point of it?

Why do hammers look so small?

in Guild Wars 2 Discussion

Posted by: serialkicker.5274

serialkicker.5274

Its demonstrable, in game, that under the physical (and metaphysical) laws of the setting, a larger version of the same weapon type does not do more damage than a smaller. So increasing the size of a weapon would increase its cost without benefit.

Also, as the people, in setting, developing the weapons choose not to make them larger, its arguable that they know that there would be no benefit. After all if just increasing the size of the weapon would increase success as a warrior, then it would be a simple enough thing to implement.

But, again, it is established fact in game that a larger version of the same weapon or weapon type does not do more damage.

You are comparing gameplay mechanic to lore? Like really? You know that things are simplified and balanced for gameplay purposes? I guess people of Tyria don’t need to poop, because we never see them poop, you can play forever without taking a poop.

Why do hammers look so small?

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serialkicker.5274

Huh… What about when you happen to fight animals 5x your size that have thicker skin than ten of your plate armours combined. What do you use then?

Not a larger hammer at least, assuming you accept the magic behind making an animal hide withstand something made to ~easily punch straight through metal. And we do, because well, magic fantasy world.

You all keep trying to come with some logical explanations that are based on our world. How many times do I have to repeat that this is fantasy? You’re making your argument harder for yourself because you insist on using real world rules and realism.
If developer designs a toothpick that is able to kill a god, that’s how it is. It might seem kitten, but that’s the story. You are free to dislike it of course. So, obviously, you have no idea how size of the hammer works and make difference in the world of gw. It’s obvious that humans, at least certain ones like PC, are not regular humans from our world. They are capable of withstanding a lot of punishment and wield very heavy weapons and swing them without an effort. So how do you know what they are capable of doing with a bigger hammer? Maybe small hammer is a waste for them, since they are capable of wielding bigger hammers that can do a lot more damage, so why wouldn’t they? If I would find myself in Tyria and had an option to wield small or large weapon, why would i choose one that is less efficient?

But a larger hammer? Hardly helpful. Unless you mean a small point on a very very long handle, like a halberd with a point? Because otherwise you’re softening the impact quite a bit with that large impact surface.

Again, using our worlds rules. And even if you want to use our rules, you fail again. Hammers in our world didn’t need a “point”. They were made to crush the enemy with their armour along. The pressure of hammer hitting was enough to injure and kill them. No need to “pierce” armour.

Plus, erm… after I took this serious for 5 minutes and looked around… why don’t you just use one of the plethora or super comically large hammers ingame? And stop telling others that their small hammers also being on offer is such a big dealbreaker apparently? I mean it’s just common sense…

Good job on ignoring my point in order to make yours. I know you are not taking it seriously, because that would require of you to actually make a valid point. I never asked for bigger hammers. I agree with op that hammers are not large enough in comparison to other twohanders, so I wish some of them were bigger, but I never said I insist on all of them being huge. I support diversity. You are the ones coming here trying to explain pure imagination with realism that we know it.
Do you come to chinese restaurant and complain they don’t have pizza? They might have pizza, nothing stops them from having pizza and some people might be happy to have that option, but you can’t come there and insist they should have pizza on the menu. It’s chinese restaurant because they have chinese food, same as fantasy has fantasy stuff.
Here, looks like you skipped the definition in your search: Fantasy – “the faculty or activity of imagining impossible or improbable things.” Trying to craft fantasy world with realism is like trying to search for pizza in chinese restaurant. What’s the point? If you want pizza, you go to pizzeria.

Why do hammers look so small?

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Posted by: serialkicker.5274

serialkicker.5274

Warhammers were designed to fight armies wearing plate armor. The idea is that you can crush in the armor your enemy is wearing.

You don’t need a massive head on it, it just needs to have the weight to accomplish the task it was designed for.

Huh… What about when you happen to fight animals 5x your size that have thicker skin than ten of your plate armours combined. What do you use then?

Why do hammers look so small?

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Posted by: serialkicker.5274

serialkicker.5274

My opinion is common sense, you people are crying because fantasy character wants to have bigger hammer. Hilarious.

Considering you are staving off multiple people disagreeing with you here… I don’t know how “common sense” it is. Or whether common sense means what you think it does. I think you wanted to just say that your opinion is a common one?

Common sense is that you don’t expect realism in fantasy. If there is some realism, because developer or author decided to put some of our real world culture or weapons or language or whatever, fine, but if he doesn’t do that, how can you blame him and expect him to put realism in? It’s fantasy, he is free to do whatever he wants with his fantasy story.
Oh, no, multiple people disagree with me, that must mean I’m wrong. Hahaha, are you for real?

Why do hammers look so small?

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Posted by: serialkicker.5274

serialkicker.5274

Well, that’s just your opinion.

Don’t like it, you are free to skip it and find something else.

I direct these quotes straight back at you. That is indeed just your opinion and you are indeed free to find some other game with bigger hammers if you want that kind of thing.

Lol, wooow, you got me! kitten . My opinion is common sense, you people are crying because fantasy character wants to have bigger hammer. Hilarious.

No, you are crying because you believe that fantasy means you can have anything you want, and that is childish.

Um, fantasy is exactly that. You are free of all rules, you can create whatever world you like and your own rules. You can make things our world has never seen. It’s literally up to your imagination.
But hey, thanks for demonstrating you really have no clue what fantasy is.

Except of course, you aren’t free of all rules, you can’t create whatever you want, you can’t make things our world has never seen. Anet can, its their game. You and I can’t. We have to play by the rules they set, in the world they made. If you can’t see the distinction, then you are the one with no clue.

Why you insist on embarrassing yourself? It’s obvious that by “you can do this and that” I don’t mean you personally. I know YOU can’t change the game, duh. I’m talking in general, artist, developer, producer, whoever makes fantasy world and characters.
Yes, Anet made the game and they designed huge weapons for the most part. And you are here to tell them “hey in real life hammers had….” Haha. You wrecked your own argument, dude. This is not real life. OP asked for all hammers to be bigger. I agree most hammers are too small in comparison to other two handed weapons, but I wouldn’t make all of them bigger. I agree there should be some diversity.
You could just say that asking for all hammers to be bigger is not not what you support and you think not all of them need to be big, but instead you decided to argue the point with realism, which is total failure and which is why I quoted you.

Why do hammers look so small?

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Posted by: serialkicker.5274

serialkicker.5274

Well, that’s just your opinion.

Don’t like it, you are free to skip it and find something else.

I direct these quotes straight back at you. That is indeed just your opinion and you are indeed free to find some other game with bigger hammers if you want that kind of thing.

Lol, wooow, you got me! kitten . My opinion is common sense, you people are crying because fantasy character wants to have bigger hammer. Hilarious.

No, you are crying because you believe that fantasy means you can have anything you want, and that is childish.

Um, fantasy is exactly that. You are free of all rules, you can create whatever world you like and your own rules. You can make things our world has never seen. It’s literally up to your imagination.
But hey, thanks for demonstrating you really have no clue what fantasy is.

Why do hammers look so small?

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Posted by: serialkicker.5274

serialkicker.5274

Well, that’s just your opinion.

Don’t like it, you are free to skip it and find something else.

I direct these quotes straight back at you. That is indeed just your opinion and you are indeed free to find some other game with bigger hammers if you want that kind of thing.

Lol, wooow, you got me! kitten . My opinion is common sense, you people are crying because fantasy character wants to have bigger hammer. Hilarious.

Why do hammers look so small?

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Posted by: serialkicker.5274

serialkicker.5274

Hammers are giant smashing devices you use to pound peoples faces in!

Not really, actually.

In fact, most games, GW2 included, display Warhammers as massive compared to what they actually are like.

Check out for example this video: https://gaming.youtube.com/watch?v=QMsVbUUxUTc

Or just google for medieval warhammers. And those were the heaviest 2H weapons used, heavy enough to punch through plate armor. Why make them bigger/larger if it serves no purpose?

Sarcasm ON :

Sorry, apparently realism isn’t allowed in online games. This makes your arguement weak.

:P

We’re killing enemies that are few times bigger than us, but yeah, let’s get kittening realistic and forge weapons that fit “our world”. Makes sense. /s

Why do hammers look so small?

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Posted by: serialkicker.5274

serialkicker.5274

Hammers are giant smashing devices you use to pound peoples faces in!

Not really, actually.

In fact, most games, GW2 included, display Warhammers as massive compared to what they actually are like.

Check out for example this video: https://gaming.youtube.com/watch?v=QMsVbUUxUTc

Or just google for medieval warhammers. And those were the heaviest 2H weapons used, heavy enough to punch through plate armor. Why make them bigger/larger if it serves no purpose?

Gotta love this. You’re saying that small hammer can achieve same force and damage as 2x larger one?

Why do hammers look so small?

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Posted by: serialkicker.5274

serialkicker.5274

Oh dear,
there is nothing wrong with the size of warhammers, if anything, many are stupidly large and I would like to see them a bit smaller. The head of a warhammer is usually only 15-20cm long, that’s about as much metal as anyone is capable of swinging, and the shafts are rarely ever more than 4 feet long.

I won’t get into the subject of scaling, but there is a lot more to it than simply moving a slider.

Good luck with your suggestion though, personally I hope no-one at Anet listens to it as we already have enough stupidly big weapons in the game.

Are you seriously trying to argue this with realism?

Why not argue it with realism? I like my chars to look like they could actually use the weapons they carry. 90% of the weapons in this game are really stupid in my opinion and I would never and do never use them. 2h swords that are more like surfboards than swords, no thanks. Hammer heads that are bigger than the characters torso, no thanks. Armour covered in stupid spikes everywhere, no thanks. That’s how I choose to play the game. I like to make it as realistic as possible as it helps me suspend my disbelief, and since an RPG is about the story I want my disbelief suspended.
The weapons and armour that look stupid in my opinion may well be liked by some, we each have our own level of disbelief to overcome. The fact I choose to use some realism in my choices in no way invalidates my arguement. Likewise, you are free to want swords that could never be swung and daggers that couldn’t cut through butter if you want.

No one said how you should play. You can play however you want. But to come to a topic where guy says his opinion on why he thinks hammers are too small and you counter it with realism in a pure fantasy game is just very weak argument.
Tyria doesn’t work with same rules as our world. It’s a fantasy world. And in this fantasy world, wielding small hammer that is suppose to be two handed weapon doesn’t make sense. It’s like you would try to twohand a dagger in our world.
So, again, you are free to like what you like and play what you want to play, but your argument is weak.

lol, it’s no weaker than his arguement that everything needs to be bigger. It’s all a matter of taste which will always be subjective.

Actually his argument is fine. I agree that it’s a matter of taste, but his argument has some basis. Most of the hammers don’t compare with other two handed weapons, they look out of place for this fantasy world. So his argument has some reasoning behind it. I agree that we should have a choice, since I’m also not fan of oversized weapons(I have my “limit”. But your argument is nothing but “well in real world….”

Why do hammers look so small?

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Posted by: serialkicker.5274

serialkicker.5274

Oh dear,
there is nothing wrong with the size of warhammers, if anything, many are stupidly large and I would like to see them a bit smaller. The head of a warhammer is usually only 15-20cm long, that’s about as much metal as anyone is capable of swinging, and the shafts are rarely ever more than 4 feet long.

I won’t get into the subject of scaling, but there is a lot more to it than simply moving a slider.

Good luck with your suggestion though, personally I hope no-one at Anet listens to it as we already have enough stupidly big weapons in the game.

Are you seriously trying to argue this with realism?

Why not argue it with realism? I like my chars to look like they could actually use the weapons they carry. 90% of the weapons in this game are really stupid in my opinion and I would never and do never use them. 2h swords that are more like surfboards than swords, no thanks. Hammer heads that are bigger than the characters torso, no thanks. Armour covered in stupid spikes everywhere, no thanks. That’s how I choose to play the game. I like to make it as realistic as possible as it helps me suspend my disbelief, and since an RPG is about the story I want my disbelief suspended.
The weapons and armour that look stupid in my opinion may well be liked by some, we each have our own level of disbelief to overcome. The fact I choose to use some realism in my choices in no way invalidates my arguement. Likewise, you are free to want swords that could never be swung and daggers that couldn’t cut through butter if you want.

No one said how you should play. You can play however you want. But to come to a topic where guy says his opinion on why he thinks hammers are too small and you counter it with realism in a pure fantasy game is just very weak argument.
Tyria doesn’t work with same rules as our world. It’s a fantasy world. And in this fantasy world, wielding small hammer that is suppose to be two handed weapon doesn’t make sense. It’s like you would try to twohand a dagger in our world.
So, again, you are free to like what you like and play what you want to play, but your argument is weak.

Why does raiding feel so unfriendly?

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Posted by: serialkicker.5274

serialkicker.5274

Because it is!

Raids are unfriendly by definition and design.

I dont see anything in their definition or their design that suggests that.

How about timers? I don’t know how it’s now or if that’s true for every boss, since I don’t raid, but as far as I know they have timers. So, I’m not sure why timer is indeed (“extra challenge” probably), but that means people will be especially strict on gear, your rotation and build. If you don’t have all the specifics, you get kicked.
I think bosses can be designed to be challenging without putting a timer on them.

Why do hammers look so small?

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Posted by: serialkicker.5274

serialkicker.5274

Oh dear,
there is nothing wrong with the size of warhammers, if anything, many are stupidly large and I would like to see them a bit smaller. The head of a warhammer is usually only 15-20cm long, that’s about as much metal as anyone is capable of swinging, and the shafts are rarely ever more than 4 feet long.

I won’t get into the subject of scaling, but there is a lot more to it than simply moving a slider.

Good luck with your suggestion though, personally I hope no-one at Anet listens to it as we already have enough stupidly big weapons in the game.

Are you seriously trying to argue this with realism?

Race Change.

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Posted by: serialkicker.5274

serialkicker.5274

See also:
https://forum-en.gw2archive.eu/forum/game/gw2/Race-change-please-for-the-love-of-god/6484281

There have been numerous threads on the topic and the discussion always is the same. Proponents always insist that this should be easy and critics point out that ANet has said it’s not.

The short story is that it’s just really hard to reset a character at all, never mind its race. That makes it a bad option on which to spend resources, since there are other things that people also want competing for dev attention.

I’m not saying it’s hard or not, but Anet had quite a few pretty lame excuses in the past for various things. “Can’t seperate PvE skills from PvP, because we don’t want to confuse people” is just one example.

Some things, yes they have had some majorly lame excuses.
As a dev myself, i do not even have to look at the code to understand that, you want them to pull out a list of everything that they have to store on their server pertaining to race, personal story choices which involve races and probably other things that we might not even know.

Then you want them to make a UI which allows you to rechoose every single choice for your new race up to the point that you currently are. Oh, and they will want to make sure to continue to store these values just incase they want to reference them for future updates, living world or other xpacks, and if they miss one… you could end up seeing your wish to join the circus suddenly pop up while playing your honorbound charr.

Either that, or they would have to send your character back to the VERY BEGINING of all the stories.
either way…. its just not worthwhile.

I’ll take sending my character back to very begining, no problem. How do you know that’s not worthwhile? You seriously think that people would not buy race change contract, while they buy total make over kits regularly and even useless stuff like minis? How could you possibly know how many people would buy this?
Again, I’m not saying it’s hard or not, because I don’t know, but let’s go for the second option, let’s avoid all the possibilities, decisions, UI designs etc.. and just restart the story. Now, that could be simple. If it is, then how it’s not worthwile? How is it not worth to charge, lets say 1000 gems for resetting someone’s story?

not worthwhile to program in.

Doing nothing but reseting story and charging 1000 gems for it is not worth it? Ok.

This isn't WoW!

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Posted by: serialkicker.5274

serialkicker.5274

So, your logic is “let’s not put anything in game if some other game already has it”? Who cares. If it’s a nice feature and works well, then why not. Bad things are the stuff we don’t want to copy, remember?

kitten I would be out of a job.

You would be out of job if you implement a feature that big chunk of playerbase likes?

This isn't WoW!

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Posted by: serialkicker.5274

serialkicker.5274

So, your logic is “let’s not put anything in game if some other game already has it”? Who cares. If it’s a nice feature and works well, then why not. Bad things are the stuff we don’t want to copy, remember?

Race Change.

in Guild Wars 2 Discussion

Posted by: serialkicker.5274

serialkicker.5274

See also:
https://forum-en.gw2archive.eu/forum/game/gw2/Race-change-please-for-the-love-of-god/6484281

There have been numerous threads on the topic and the discussion always is the same. Proponents always insist that this should be easy and critics point out that ANet has said it’s not.

The short story is that it’s just really hard to reset a character at all, never mind its race. That makes it a bad option on which to spend resources, since there are other things that people also want competing for dev attention.

I’m not saying it’s hard or not, but Anet had quite a few pretty lame excuses in the past for various things. “Can’t seperate PvE skills from PvP, because we don’t want to confuse people” is just one example.

Some things, yes they have had some majorly lame excuses.
As a dev myself, i do not even have to look at the code to understand that, you want them to pull out a list of everything that they have to store on their server pertaining to race, personal story choices which involve races and probably other things that we might not even know.

Then you want them to make a UI which allows you to rechoose every single choice for your new race up to the point that you currently are. Oh, and they will want to make sure to continue to store these values just incase they want to reference them for future updates, living world or other xpacks, and if they miss one… you could end up seeing your wish to join the circus suddenly pop up while playing your honorbound charr.

Either that, or they would have to send your character back to the VERY BEGINING of all the stories.
either way…. its just not worthwhile.

I’ll take sending my character back to very begining, no problem. How do you know that’s not worthwhile? You seriously think that people would not buy race change contract, while they buy total make over kits regularly and even useless stuff like minis? How could you possibly know how many people would buy this?
Again, I’m not saying it’s hard or not, because I don’t know, but let’s go for the second option, let’s avoid all the possibilities, decisions, UI designs etc.. and just restart the story. Now, that could be simple. If it is, then how it’s not worthwile? How is it not worth to charge, lets say 1000 gems for resetting someone’s story?

(edited by serialkicker.5274)

Race Change.

in Guild Wars 2 Discussion

Posted by: serialkicker.5274

serialkicker.5274

See also:
https://forum-en.gw2archive.eu/forum/game/gw2/Race-change-please-for-the-love-of-god/6484281

There have been numerous threads on the topic and the discussion always is the same. Proponents always insist that this should be easy and critics point out that ANet has said it’s not.

The short story is that it’s just really hard to reset a character at all, never mind its race. That makes it a bad option on which to spend resources, since there are other things that people also want competing for dev attention.

I’m not saying it’s hard or not, but Anet had quite a few pretty lame excuses in the past for various things. “Can’t seperate PvE skills from PvP, because we don’t want to confuse people” is just one example.

They aren’t saying race change would be confusing or bad for players; they are saying that it’s a lot of work without much benefit.

Good job putting things out of context

(edited by serialkicker.5274)

Race Change.

in Guild Wars 2 Discussion

Posted by: serialkicker.5274

serialkicker.5274

See also:
https://forum-en.gw2archive.eu/forum/game/gw2/Race-change-please-for-the-love-of-god/6484281

There have been numerous threads on the topic and the discussion always is the same. Proponents always insist that this should be easy and critics point out that ANet has said it’s not.

The short story is that it’s just really hard to reset a character at all, never mind its race. That makes it a bad option on which to spend resources, since there are other things that people also want competing for dev attention.

I’m not saying it’s hard or not, but Anet had quite a few pretty lame excuses in the past for various things. “Can’t seperate PvE skills from PvP, because we don’t want to confuse people” is just one example.

Race Change.

in Guild Wars 2 Discussion

Posted by: serialkicker.5274

serialkicker.5274

It’s cheaper to just buy another character slot.

Are you volunteering to level up that new character, gear him, do world exploration and give him birthday presents?

Please give the option to hide mounts

in Guild Wars 2 Discussion

Posted by: serialkicker.5274

serialkicker.5274

Then I want an option to hide wings and mute all the minis.

Build Templates?

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Posted by: serialkicker.5274

serialkicker.5274

Awww, moderator edited my title and now my op makes me look like i’m missing some brain cells.

And I agree on just having templates for specs would be enough, gear is not that important, but would to have that option as well, of course.
I find myself in situations where I have to quickly switch to reflect build for just one fight and then switch back. It’s getting beyond annoying. And now that we will get second elite spec, I’m sure people will want to “respec” even more often.

(edited by serialkicker.5274)

Build Templates?

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Posted by: serialkicker.5274

serialkicker.5274

We need build templates, Anet! I know it, you know it, everyone knows it!

(edited by serialkicker.5274)

Good build for pve HoT and map completion?

in Mesmer

Posted by: serialkicker.5274

serialkicker.5274

You can use chrono immediately, because shield is pretty nice and because you don’t really need that 3rd skill tree that badly to define the build. If you’re shattering you go domination and illusion and the third tree is optional, so taking chrono immediately is an option.
I’m not a fan of focus in open world, I only use it for certain encounters in instanced content for pull or for reflection. In open world I mostly go with gs+s/sh, because they both have decent aoe and both skills on shield are useful in every fight, while casting phantasms is usually barely noticeable when you fight group of mobs(iwarden is especially crap in open world), aside from berserker ofc, since it can hit whole group.

(edited by serialkicker.5274)

Official Episode 6 Feedback Thread: One Path Ends

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Posted by: serialkicker.5274

serialkicker.5274

I’m afraid I can’t really find anything positive about this episode. Things are either neutral (I don’t really care or have a strong opinion about it) or negative.
Negative would be poor story and terrible dialogue. I’m starting to seriously get annoyed by my own character and their awful lines and decisions….
P.S. I forgot The Shining blade. That is a positive thing. The first legendary that actually convinced me to go and get it.

(edited by serialkicker.5274)

Rant [& Question re: builds]

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Posted by: serialkicker.5274

serialkicker.5274

http://gw2skills.net/editor/?vhAQNAseRnknBlph1oBeqBEgilTjqeaz2vlMA2glDdM6uvD-e

You can’t play without phantasms. I run this build and works well in open world. Start with gs #2, #4 and #3, get close and switch to melee, if they have low health->blurred frenzy and mind wrack… or if they have half or more health left, time diversion for interrupt and get quickness, use mirror images and then mind wrack with blurred frenzy. You can throw shield #5 in between if needed, it’s pretty cool for groups.
Against tougher mobs you have a lot of interrupts to stop their attacks and get quickness which helps with killing them faster. You can have perma quickness in most fights, which helps a lot obviously.
If you want to further minimize summoning you can even take dueling instead and take deceptive evasion to produce clones with dodging. And you get some more out of sword as well, like you wanted.
As you can see, only one phantasm here and even that one is not always needed.

(edited by serialkicker.5274)

Thanks for 9 new core mastery points

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Posted by: serialkicker.5274

serialkicker.5274

Thanks, very much needed.

S3E6 So far...

in Living World

Posted by: serialkicker.5274

serialkicker.5274

“Congratulations, you escaped, now survive as long as you can”.

Oh, btw, we forgot to add that suddenly all enemies get 1000% damage boost for some reason. You now… “challenge”.

looting is horrifically tedious

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Posted by: serialkicker.5274

serialkicker.5274

Agree. It’s one of the things that’s been bothering me for a long time now. Too many useless runes that I have to destroy one by one. And, no, I’m not gonna visit vendor after each event.

Is the mesmer a good main character?

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Posted by: serialkicker.5274

serialkicker.5274

You probably forgot the “i” and it became “b*d*ss”

He was trying to say “as b*d *s some are trying to say.”

Correct.

Is the mesmer a good main character?

in Mesmer

Posted by: serialkicker.5274

serialkicker.5274

Mesmer doesn’t feel very weak to me in open world. Running a berserker chronomancer GS/ SW+SH things seem to die quickly, and I am 99% immune to all damage for almost zero effort. I played through HoT story quest with a minion-necromancer and it didn’t feel particularly better to me.

Subjective feeling vs actual data: http://qtfy.eu/benchmarks/

Mesmer is due to its mechanical limitations by far the last class dps wise.

Now some might argue, well those are endgame maximised benchmarks on 1 target. To which I would respond:“Yes they are, now please tell mich which other class in this game loses as much dps as mesmer when switching targets?”

Answer: none.

Meaning the class is off far worse when switching targets or fighting multiple low life opponents than even the benchmark shows.

While I won’t say that mesmer direct damage are sky high, you quote a player that specifically say “open world” and show the qT benchmark which have absolutely no direct dps build (exept condi) for the mesmer.

It’s sure that the damage won’t be impressive if half your traits and utilities are for support. This benchmark is subjective and not objective, it suppose that you will support or tank not that you will be taken as a DD. And this is totally understandable since this guild’s target is the optimum group comp.

You do understand though that IF there were a decent direct damage build it would be listed as well though right?

The condition damage build of mesmer beats even full direct damage builds and barely makes 25k. That’s on a permanent target where loss of phantasms and clones is greatly reduced since they have their full rotation and usefullness. It’s competing with suboptimal and basically goof builds of other classes.

TC was asking about using mesmer as a main which for me means all game modes, not only open world.

I have clearly stated that I myself main mesmer. I will still go out of my way to warn new players simply because mesmer is the last of all classes in any type of sustained damage which can greatly alter the game experience. The fact that some others have refered to mesmer damage being good is plain wrong.

That benchmark simply doesn’t apply for majority of content in the game. If it would, I would surely not play mesmer at all. Now, reality is, I can kill anything up to including veteran mobs in few seconds (even a whole group), which is very good for open world, not to mention mesmer has a lot of survavibility and mobility which is extremely good for every mode. The only time you will see mesmer drop super low on damage is you fight tougher mobs like champs and bosses. For that however, you will be mostly in a group, so it doesn’t matter that much, since you can turn into supporting role if you don’t like your damage numbers. Same for dungeons.
Not to mention majority of players don’t even hit the numbers that are in those benchmarks, no matter what class they play. Why? Because not everyone cares, because in open world you don’t have to and because those numbers are only achievable in certain situations and under certain circumstances, in which majority of players rarely get to or some even never.
That’s not saying that I don’t see our lack of power as concern. I do and I wish next elite spec will fix that, but it is not as kittenome are trying to say.

as b*d as is censored? you kittening kidding me or what?

(edited by serialkicker.5274)

Is the mesmer a good main character?

in Mesmer

Posted by: serialkicker.5274

serialkicker.5274

I think mesmer is the best solo class. Will take you longer to kill things, but I had no issue soloing every hero point in HoT using a berserker build with Sword/sword and sword/shield. lots of survivablility and clones to distract mobs. Big events with lots of mobs to attack will suck. But aside from that, mesmer is the most fun class in the game imo.

Yes except that any necromancer or ranger will do the same in 1/3 of the time while prssing 1 or 2 buttons.

Honestly, mesmer is my main and I love the class but let’s keep things in perspective. The class is no where near what some other classes can do. It’s a jack-of-all kind of thing.

That being said, if you enjoy the class go for it. Me, I have enough full ascended other classes I switch to when I don’t feel like wasting 30 minutes on stuff other classes get done in 10.

Decision on which class to main depends on many factors, not just which is the most efficient class in fast killing. Besides Hot boy ackowledged the fact that it might take longer to killl some stuff. I imagine OP is asking experienced mesmers how the class feels overall for different aspect of the game.
I’d say I haven’t encountered a single aspect of the game where I wouldn’t enjoy playing mesmer or that I would feel like I’m useless.
If you enjoy the class, then it’s definetly worth to be your main.

Could we get better boss balancing please?

in Living World

Posted by: serialkicker.5274

serialkicker.5274

Have you considered a possibility that you are just…. well… bad at this game? People gave you plenty of good advices, but you decide to ingore everything for whatever reason. You keep looking for excuses. People completed the boss with same class, with tactics they are trying to show you. Idk what to tell you man, if I could kill those puppies with my mesmer in few seconds, I have no idea how you can’t kill them with thief. You can jump in the air any time and complete lose aggro from them and wait for you skills to recharge. The fight is easy, but still fun.