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[Build] The Paladin Mesmer

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Posted by: skcamow.3527

skcamow.3527

0/20/30/20/0 boon duration runes = AoE 25 stacks of might for 20 seconds.

Also lets me switch to a near-perma invis run build at will.

Good pug build, but I wouldn’t use it for anything else.

I might argue the pug statement but I understand where you’re coming from with it. Sometimes you don’t always have a warrior and guardian in the party.

You running staff and sw/f? Main source of boon acquisition BI? 0/20/30/20/0 is an interesting variant – why the 20 in dueling? 5 is obvious but beyond that, why not the full 30 in insp?

Would be interested to hear from anyone else running this type of build …

Kortham Raysplitter (Yak’s Bend)

Sweet Spot For Toughness?

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Posted by: skcamow.3527

skcamow.3527

@Pyro, just curious, is this in reference to the glamour support build or another you’re running?

Kortham Raysplitter (Yak’s Bend)

Thinking about a build

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Posted by: skcamow.3527

skcamow.3527

Well it doesn’t make him wrong either.

Anyway, just reading the thread now for the 1st time, I came down here to agree wholeheartedly that staff is not essential for a condition build. Staff is indeed one of the best ways to condition with a mez, but certainly not the only viable way or what I would consider a “must”. I’ve actually found that if you take staff out of the equation for condi builds, your build diversity kind of opens up in front of you. You actually get to use the Chaos line traits w/out staff … a whole new world there.

One other thing to the OP – healing power isn’t all that bad in a condition build. There are ample gear sets to support this and one build in particular that shines with is it Varconi’s. Check it out if you haven’t:
https://forum-en.gw2archive.eu/forum/professions/mesmer/BUILD-Condition-build-for-roaming-WvW

@ArmageddonAsh – showing the video for the healing aspects, not the fact he uses Staff :-P

Kortham Raysplitter (Yak’s Bend)

Bountiful Interruption

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Posted by: skcamow.3527

skcamow.3527

Good idea, Carighan. Might try that since it’s Reset Night.

Yep, these interrupt traits play very nicely with each other.

Kortham Raysplitter (Yak’s Bend)

Giver's Good for Condition builds?

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Posted by: skcamow.3527

skcamow.3527

If you’re playing staff and torch, I would consider Cleansing Conflagration and Chaotic Dampening mandatory (especially for condition builds and since you don’t have IC), but that’s just me. If you’re playing pistol, duelist’s discipline would be nice.

Looks like you have your sigils locked in, but another thing to consider are the new sigils of bursting and malice. I’m pretty sure they stack together. You could get the major variants which give an extra 5% condition duration per weapon.

Kortham Raysplitter (Yak’s Bend)

Giver's Good for Condition builds?

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Posted by: skcamow.3527

skcamow.3527

If you want the extra 10 points, heck yeah Giver’s weapons are great. I use them on a condition build. They give an extra 20% condition duration (!!!) if you use MH/OH on both weapon sets. It’s much more useful than master of misdirection. You’d get 20% condition duration versus 33% just confusion duration. You lose the 3rd stat of course in favor of the condi-duration but you can easily make it up with other gear. The weapons are a bit expensive but worth it.

Kortham Raysplitter (Yak’s Bend)

[Theorycrafting] PvP bunker Mesmer

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Posted by: skcamow.3527

skcamow.3527

I threw out a 0/0/10/30/30 build above:
http://gw2skills.net/editor/?fgAQNArdWl4zio3UzhGZ9IhpCB/0Do78nj6R3z+3B-TkAg2CrIMSZkzIjRSjsGN/A

But reading above I think you said you had tried that last night and it didn’t work out?

I think Chaos’ original was 0/10/30/30/0 but no matter, I just hope something viable can be found …

Kortham Raysplitter (Yak’s Bend)

[Theorycrafting] PvP bunker Mesmer

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Posted by: skcamow.3527

skcamow.3527

@djtool, awesome – are you giving the 0/10/30/30/0 build a go (with a few tweaks sounds like)?

Kortham Raysplitter (Yak’s Bend)

Recommended gear sets for mesmer

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Posted by: skcamow.3527

skcamow.3527

I use 4x altruism and 2x water in the might stacking paladin 2.0 build (see my sig) for 3x party might and 15% boon duration. The water runes give an extra 15% boon duration on top of that. Fury from altruism runes doesn’t come into play unless you are using them on the 5 and 6 slots.

Yes, I have seen your build before, and you, sir or madam, are a true altruist.

Haha, just gushing over the runes – love ‘em. Aptly named aren’t they? The 1-4 slots especially are really useful for offensive support builds. What do you currently run?

Kortham Raysplitter (Yak’s Bend)

Recommended gear sets for mesmer

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Posted by: skcamow.3527

skcamow.3527

I thought about Sigils of force and night (or dungeon specific sigils), however since they do not affect phantasms

IIRC, phantasms take on base damage modifiers (%+ damage sigils) but don’t take things like the player’s might.

Really? I could have sword it was the other way around. For example, the iWarden will not inherit your bonus damage from a +%damage sigil, but will inherit the bonus damage you receive from your own might stacks. Let me try and find where I found that….

@Bumbler, I believe you are correct on that.

Kortham Raysplitter (Yak’s Bend)

Recommended gear sets for mesmer

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Posted by: skcamow.3527

skcamow.3527

With sigils of battle and constantly swapping you have perma 12 might, add to that fury and might from altruism runes and signet of inspiration, and you boosted party dps by quite alot :P.

I see. While I do not like the runes of altruism (I’ll rely on warriors for fury), I love the Sigils of Battle/SoI combo and nearly always run them.

I thought about Sigils of force and night (or dungeon specific sigils), however since they do not affect phantasms, I would rather suffer the personal auto-attack and blurred frenzy damage loss for more might (which will affect my phantasms). Although, if you are in an organized group with perma-25-might, then likely the force/night/dungeon sigils are superior as your phantasms have all the boosts they can receive.

I use 4x altruism and 2x water in the might stacking paladin 2.0 build (see my sig) for 3x party might and 15% boon duration. The water runes give an extra 15% boon duration on top of that. Fury from altruism runes doesn’t come into play unless you are using them on the 5 and 6 slots.

Kortham Raysplitter (Yak’s Bend)

[Theorycrafting] PvP bunker Mesmer

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Posted by: skcamow.3527

skcamow.3527

Well then that does sort if lock you into glamours for a first go-round doesn’t it. The blind trait in the illusions line is the only other defensive trait available outside of the one that refreshes your shatters at % 50 health. You have to hope that chaos armor is enough but at this point you just ran out if points to get a really good extension on protection duration. Could be the runes would have to make that up, if they can properly.

Having a clone to shatter when needed without signet if illusions can be a chore. Especially on a point.

Yep, in the build I posted, if you run out of shatters you’re pretty much dead since the protection uptime will be fairly low. I mentioned you could keep SoI – probably the best bet. I thought about Illusionary Invigoration instead of IE as well which would be yet another way to somewhat reliably access a fresh set of shatters. Of course you lose the condition damage source from IE, but illusionary invigoration may prove much more useful.

Just looking at that restorative illusions analysis. One clone + IP is just amazing heals.

Kortham Raysplitter (Yak’s Bend)

[Guide]The Chaos Maestro (Support Builds)

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Posted by: skcamow.3527

skcamow.3527

Ah, guess I didn’t see where he was going to be using it. I just assumed some dungeons and WvW. If WvW at all, yeah he needs some condi-cleanse. If just PvE dungeons, I generally agree. You usually don’t have much problem and other classes can help there.

Kortham Raysplitter (Yak’s Bend)

[Guide]The Chaos Maestro (Support Builds)

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Posted by: skcamow.3527

skcamow.3527

Then the condi-cleansing mantra becomes mandatory (or iDisenchanter), being the only source of condition removal. I noticed you didn’t have warden’s feedback traited originally, but the option for that pretty much goes away, too (I would consider restorative mantras mandatory).

Kortham Raysplitter (Yak’s Bend)

[Theorycrafting] PvP bunker Mesmer

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Posted by: skcamow.3527

skcamow.3527

Just throwing out other ideas – what if you dropped dueling altogether, 20 from chaos (go debilitating dissipation) 30 into Illusions for IP and to give the build a condition damage flavor, plus get the ultimate from restorative illusions? You’d have to have Mirror Images for stun breaks and staff clones. Granted you no longer have chaotic dampening and boon durations are lower, BUT now you have IC and all illusion CD’s are less.

You could keep signet of illusions or replace it with whatever is needed – iDisenchanter for more condition management and and boon stripping (HUGE), or even decoy for an extra clone. You can shatter the clones for RI, or let them kill them and you still get benefit from debilitating dissipation. Almost most importantly, 30 in illusions gives you quickest access to distortion. In this build you might want to swap sw/f for something else (maybe sc/sw for the blocks)? I threw melandru runes on for good measure – excellent condition/stun management and a huge toughness boost, seemed to fit well. I put it in an editor for reference:

http://gw2skills.net/editor/?fgAQNArdWl4zio3UzhGZ9IhpCB/0Do78nj6R3z+3B-TkAg2CrIMSZkzIjRSjsGN/A

Totally brainstorming here …

Kortham Raysplitter (Yak’s Bend)

[Guide]The Chaos Maestro (Support Builds)

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Posted by: skcamow.3527

skcamow.3527

Hey. I’ve been working on a condition build variation.

http://gw2skills.net/editor/?fgEQNAsdWl4zipHSTgGb9IhJFBH5nekcnPdUKue2B-jkCBIOCi0CgkIBKPqIasFhFRjVrbR1aGYKUAeEBzrYR1A-w

I haven’t had a chance to test it out, but I figured I’d give people a chance to tell me not to waste my time

That actually looks pretty good, but I’d highly recommend dropping Chaotic Dampening(gasp!) in favor of Bountiful Interruption. B.Interrupt is just too good for a support build to pass up, and can easily shoot you up into the 25 stacks of might (even though you can already maintain around 10-12 stacks on your own)

Say it isn’t so, no chaotic dampening! It’s such a hard decision but I personally have found I can’t live without it in a support build. It takes too long between staff CD’s. With chaotic dampening, you can get 2 solid chaos storms in between signet pops which helps buff boon duration in between them. Speaking of boon duration, there isn’t much in this build and I would just throw on omnomberry cream to handle that. It would get you a decent 55% duration.

A few concerns I noticed:

  • The condition output capability in the build isn’t very high. You have staff clones and debilitating dissipation, and even then you don’t have an easy way to get 3 quick clones out to apply the conditions (even more reason to grab chaotic dampening for quicker phase retreat clones). Sw/F isn’t going to do much condition-wise as you don’t have sharper images. If damage is a distant secondary to support in this build, it may not be that big of a deal to you.
  • Condition duration is non-existent (except confusion trait).
  • There is low condition damage built in. if you add tuning crystals that gets you close to 1100 but could probably go higher. You do have some nice healing power – maybe you could switch some pieces around to get the condition damage major on a couple. To Chaos’ point, might will indeed increase that number dramatically.

All that said, I may be crazy – another reference for a build like this is Fay’s Panacea and she has a guide here: http://www.destinysedge.net/fay/mesmer/panacea.html
It’s traited almost identical to yours and she seems to have good experience with it.

Kortham Raysplitter (Yak’s Bend)

[Build] The Paladin Mesmer

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Posted by: skcamow.3527

skcamow.3527

I just recently hopped onto the might-stacking bandwagon. I was running some tests in the queens gauntlet pavilion yesterday, trying to solo as many vets as I could at once (about 6 or so flame legion, ogres are too easy.. can’t mess with the bandits though, too much aoe knockdown) and omfg. I used to hate the greatsword till this week. ’

Dat knockback!

The interrupts when you combine focus and greatsword are glorious dude, that weapon combination really makes Bountiful Interruption shine. And having 25 stacks of might with protection and all these other buffs and then popping signet on my iwarden so he has 25x might ONTOP of gaining a stat boost from my might?

Even my full support build is pumping out very nice damage, so I can only imagine the kind of awesomeness the Paladin is pumping out. Thanks for pushing the interrupt traits so much bro, you’re definitely on to something there.

I’d definitely recommend the Paladin build to anyone looking to push out some real nice damage with their boonshare.

Funny about your experiment. I hadn’t played the paladin 1.0 build in awhile and decided to dust it off to try the exact same thing a few days ago. I jumped into the middle of 5 veteran bandits (yeah knockdown sucked). I toyed with them for a few minutes. Once you get a good 20-30 sec regen, you’re hard to bring down.

I can see how effective GS would be w/the Maestro – of course there are trade-offs by dropping staff but you still get the good’uns, protection from that stealth.

The paladin 2.0 build is the best I’ve personally found at stacking and retaining the highest possible might. The knockback can pretty much fill you up but ironically I built it to stack w/out using interrupts … they just provide the icing. Without interrupts I can reliably get right around 20 stacks to share. Interrupts ensure 25 and I throw a lot away. You get the might plus other offensive boons such as tons of vigor, retaliation and swiftness. GS is such a fun weapon to play with and I steered clear of it for so long while the iZerker was bugged, but after Anet fixed it, I started in on this build.

One drawback with using GS and Sw/F though is that you can quickly induce rage with your team if you’re not communicating those pushes and pulls. When I’m not in a guild run I reserve those for when the opponent is against a wall or I know the pull won’t move them too much.

EDIT: I added a couple variations to the paladin 1.0 and 2.0 builds, spec’ing for more power vs. armor (especially for PvE/Dungeons). Damage is increased respectably.

Who else is running might stacking builds and what spec are you running? There are many variations …

Kortham Raysplitter (Yak’s Bend)

(edited by skcamow.3527)

New to Mesmer, Looking for Build for PVP

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Posted by: skcamow.3527

skcamow.3527

Good recommendations here. If you want to try an interrupt style, check this one out:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Build-ChillRuption

oiscat has a nice spvp condition build and video in his thread as well (see sticky list).

Kortham Raysplitter (Yak’s Bend)

Looking for advice on spec tweeking

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Posted by: skcamow.3527

skcamow.3527

Phantasmal Haste doesn’t work on the Phantasmal Berserker.

That’s incorrect – it works with the iBerzerker. Phantasmal Haste doesn’t work with the iSwordsman and the iMariner.

Kortham Raysplitter (Yak’s Bend)

Is Sword/Pistol viable in PvE (Dungeons)

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Posted by: skcamow.3527

skcamow.3527

You have to dump 20 into Inspiration to trait Focus and that’s arguably our weakest tree.

Oh man, you didn’t just say that …
There’s a whole other forum thread.

Kortham Raysplitter (Yak’s Bend)

[Theorycrafting] PvP bunker Mesmer

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Posted by: skcamow.3527

skcamow.3527

Good point on phase retreat – it almost seems like a sin to not take the staff in a bunker build but sw/f and s/sw may not be too bad (dual blocks).

On the solo non-supporting bunker idea – assuming sw/f (retal from light field) and s/sw, I like the chaotic interruption choice. I run a build in pvp using that and it’s effective in disrupting enough to hold points for a short time. In that build though it’s spec’d more for power and not like a bunker. The extra cc you would get from that trait could be really helpful.

Also, I’m wondering if a constant heal and cleanse would stall long enough, though you would rarely if ever kill anyone (which is kind of the point with a bunker). How about swap the stability mantra for the condi-cleanse mantra and switch shattered conditions for restorative illusions? Surely you will be shattering some if phantasms are off CD, and especially if you get enough regen built up. So you have condi-cleanse with mender’s purity and the mantra. With restorative illusions, mantra heals (x3 in this case) the immense amount of regen from your phantasms, and interruption from focus F3, focus pulls and counter blade, I would think you’d be hard to take down. I personally would try to gear for more vitality as well.

While all of that sounds promising in theory, lack of skill CD’s would really, really hurt, but might be interesting to try out.

Kortham Raysplitter (Yak’s Bend)

Phantasmal Duelist + Chaos Storm

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Posted by: skcamow.3527

skcamow.3527

I thought this bug was fixed some months ago?

It still procs a 100% chance shooting through an ethereal field. I think part of the problem is we don’t know for sure if this is even a bug or intended with the trait.

Kortham Raysplitter (Yak’s Bend)

[Build] A different build - Support style

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Posted by: skcamow.3527

skcamow.3527

Well the clone spam is a con for the condi removal on shatter, since you cant burst your condi away. I am thinking to do something to possible change the dueling traits to something else. I’m not sure where they would fit for now.

This is my first build I have done. I may have done some mistakes.

What I currently going to change, Trinkets and staff sigil.

Decent build, traits very similar to the Chaos Maestro and Paladin Mesmer (my signature) linked in the build list. The paladin builds are meant to be more offensive minded while retaining good support – similar to what you have here. I use shattered conditions in the solo variant of the paladin 1.0 build and believe me, you don’t need DE to take advantage of it. You have plenty of illusions available when you need a quick cleanse. So don’t feel like you have to spec further into dueling just for that.

For runes, water is pretty good but your healing power doesn’t help your direct healing too much. I think you’ll get more mileage from dwayna runes (regeneration), where your healing power will really shine. As another mentioned, altruism is a great way to go as well, but if you go that route, I really would suggest you think about taking SoI to share the wealth. Without SoI , altruism is only going to enable you to AoE share fury (not as helpful as regen w/dwayna IMO). If you do decide to take SoI, it would be really hard to not take sigils of battle.

Kortham Raysplitter (Yak’s Bend)

[Brainstorm] Phantasmal Mage

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Posted by: skcamow.3527

skcamow.3527

Something I’ve thought about for awhile is, confusion or burning? If you had the choice between the two, which would you want the iMage to inflict? For comparison, say burning would be the same as the prestige base and confusion 5 seconds base.

Other than that – maybe replace retaliation with protection as already mentioned, lower the CD by 5 seconds and call it a day. Also the condi-clearing capabilities rival the best we have for mesmers (IF you’re taking torch in your build). This fact cannot be ignored and surely partly plays a role in it’s current long CD.

I’m also not opposed to making it a field versus bounce attack, but in a way that would affect the condition clearing ability (too much null field resemblance).

Kortham Raysplitter (Yak’s Bend)

Retal...

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Posted by: skcamow.3527

skcamow.3527

I’ve never personally had an issue proc’ing retal from the light/leap combo. I suppose it just takes a bit of practice? Also you can proc it after you destroy the curtain – the field isn’t visible but you can still leap where the field was and get the retal, assuming the normal Into the Void skill CD. Not sure if this is a bug but it works and I use that all the time.

Kortham Raysplitter (Yak’s Bend)

Retal...

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Posted by: skcamow.3527

skcamow.3527

Retaliation is good with mesmers, no need to change. As others have stated, we have ample ways to reliably acquire it on our own. You can get 30 seconds of retaliation quickly if using Confusing Cry and Sw/F together. Confusing Cry is 5s base each illusion. With 50% duration, you’re over 20 seconds already. Sw/F leap/light combo gives almost double that. I do this with my paladin 2.0 might stacking build and typically am sharing about 30s retaliation each SoI pop (see signature link).

Throw retaliatory shield in there (overkill, but if you want …) and if using iMage you have that source, Chaos Storm, etc.

Kortham Raysplitter (Yak’s Bend)

How would you change Confusion?

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Posted by: skcamow.3527

skcamow.3527

iMage needs to be redesigned with its bouncing attacks. IE should work with it but as it doesnt work with Staff clones i dont see it ever happening. The attack itself needs to be reworked as it it wont bounce between you and 1 target more then once, it always seems to try and find another person to hit

Example: Target 1 – Me – Target 2, Target 1 – Target 2 or Target 1 – You
Change: Target 1 – Me – Target 1 or Target 1 – Target 2 – Target 1

The iMage already works with IE. Bouncing logic could be tweaked a bit, but it is nice when it tags multiple opponents, which it often does.

Kortham Raysplitter (Yak’s Bend)

Let's talk: Interrupts

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Posted by: skcamow.3527

skcamow.3527

I hadn’t thought about IP being another instant cast source, but it is a viable one.

Illusionary Persona definitely has it perks, although if one were to get Chaotic Interruption something would have to be sacrificed. I like Chaotic Interruption for group fights just because it gives everyone some breathing time to get ready for a burst. I guess it’s just different preferences at this point

Yes, taking IP and CI together – I posted this build awhile back:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Build-ChillRuption

In this build, you could take IP instead of imbued diversion, but if you know you’re going against groups, imbued diversion is priceless.

When I run solo, I run that build with IP (obviously since ID is wasted).

Kortham Raysplitter (Yak’s Bend)

[Guide]The Chaos Maestro (Support Builds)

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Posted by: skcamow.3527

skcamow.3527

Hey Chaos, can’t respond to your PM – your inbox is full.
What better reason to bump this thread anyway.

Kortham Raysplitter (Yak’s Bend)

[Build] The Paladin Mesmer

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Posted by: skcamow.3527

skcamow.3527

Paladin Mesmer 2.0 (Might Master) build added with video. Thoughts/comments welcome as always. With interrupts firmly entrenched in the current meta, many mesmers are running boon stacking and sharing builds.

What are you running for extreme might stacking?

Kortham Raysplitter (Yak’s Bend)

(edited by skcamow.3527)

New Rune for condi mesmers

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Posted by: skcamow.3527

skcamow.3527

Well I guess we have 3 with Focus (AoE) or Pistol (2 targets), F3 Daze and either GS push back or Staff Chaos Storm. But yeah, not a lot of interrupts.

Also the new and improved counter blade orb and F3 daze is AoE with imbued diversion. There are plenty of AoE interrupt sources nicely spread out among our various weapons. Personally I don’t count magic bullet, though the extra bounce is nice for the daze.

Kortham Raysplitter (Yak’s Bend)

Supcutie Mesmer Montage!

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Posted by: skcamow.3527

skcamow.3527

The space shows up because a youtube video is supposed to be there. However, it doesn’t show up for all browsers/settings.

Amazing video. You need to release a guide of all the blink spots you found with far reaching manipulations. Or maybe don’t, they will all get nerfed.

I believe he has. That video should be linked in our next podcast.

Confirmed – I’ve watched them all on his YT page. They’re very informative.

Kortham Raysplitter (Yak’s Bend)

Supcutie Mesmer Montage!

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Posted by: skcamow.3527

skcamow.3527

Love watching you play, thanks for sharing. You survive extremely well for such low armor, nice job. Much to learn from, more please …

Kortham Raysplitter (Yak’s Bend)

Let's talk: Interrupts

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Posted by: skcamow.3527

skcamow.3527

I guess it’s safe to say that there are two kinds of interrupt mechanics.

The first one is the one we mostly saw in GW1. You (the interrupter) are focused on one enemy, quickly reacting to all his actions and interrupting with fast re-actions. This mechanic is basically an interrupt full-time job.
The second one is the one that seems to work for GW2. Spamming AoE Interrupts on a bigger group of enemies. Interrupts work as a supportive aspect to your build, as we saw in Osi’s recent build and video. It’s not even close to what an interupt Mesmer was back in the days. You don’t really care about what the enemy is doing, you just interrupt, hoping that the enemy is casting something.

I actually don’t have a problem with that, this is a different game after all. Some more buffs and we are good to go with that second playstyle. But, there is one thing that really bothers me. We still have the tools left to fullfill the first type of mechanic. Single-target interrupts ( like the Mantra, untraited Diversion, Magic Bullet, Signet, Counter Blade etc.) which seem to be highly unrewarding and hard land as I stated in the OP. Seeing all those skills, I ask myself: What does Arenanet really want us to be?

That’s basically what made me open this thread. Interrupt Mesmers in this game seem to have identity crisis. Single target interrupting is highly unrewarding, but it still exsists, as well as the more useful (but mostly supportive) AoE-Spamming interrupts.

I’m not sure if it’s an identity crisis as much as a choice of playstyle. The single target interrupts seem more suited to 1v1 or smaller fights, and the AoE sources shine in larger scales. I think I’ve said this before in a thread, but in the state of the game immediately following the 6/25 patch, interrupts were being discussed. Supcutie (mesmer representing) said he played with halting strikes but the damage wasn’t worth taking it (yes the new halting strikes). So Jon Sharp said, “I’m sure there is a number that would entice you to take it”, and that wasn’t joking or sarcasm; they then joked about numbers like 10,000 or something but the initial comment was sincere. So if that’s anything to go on, it gives the impression that they are looking at making interrupts more rewarding. Consider the trend: Halting Strikes, along with the Chaotic Interruption and Bountiful Interruption buffs are great strides, all of which were nice improvements over the originals. Hopefully we see more.

Kortham Raysplitter (Yak’s Bend)

[BUILD] Condition build for roaming WvW

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Posted by: skcamow.3527

skcamow.3527

Melandru Runes are super cheap to get yourself though. Just buy the Karma gear and transmute it onto a white piece of gear (I do shoulder pieces) and then salvage it. ^^

I suppose if you don’t have the level 80 transmutation crystals, that can be a bit expensive but still less than buying the the full rune set from the TP.

Kortham Raysplitter (Yak’s Bend)

[BUILD] Condition build for roaming WvW

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Posted by: skcamow.3527

skcamow.3527

Wow 20 sec cd for 2 stacks of torment really kitten ed I sold all my crafting mats and spent all my gold on these runes that are now 100% worthless.

A 5 sec icd would have been a good compromise so that engineers couldn’t abuse it or better yet fix engineers med kit so it has a cd function built into that doesn’t affect its use just runes, but god forbid anet actually think anything through just make rash overreaching nerfs instead of fixing broken game designs.

In order to use the proc on heal I had to waste all my healing skills offensively which I found pretty fun. Gave me the option to play bunker or bursty condition depending on the scenario. Wish I was able to record some of my fights last night they were pretty epic with 8 stacks of torment on groups and 13+ on solo players was really funny.

Do you think it was a reaction to the qq’ers which prompted the quick patch? I’m more inclined to believe it was just an oversight to begin with but who knows. Sorry you lost out on all that gold – would have loved to see the fights. :-)

Kortham Raysplitter (Yak’s Bend)

Sword/? Sword/? Shattercat Mesmer

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Posted by: skcamow.3527

skcamow.3527

Well technically the build has plenty of clone generation with the utility choices and DE. It also goes 30 into illusions for the shatter CD’s, so it is taking advantage of the shatter methodology, however much is lost by waiting on MH sword CD’s when you swap. Definitely a disadvantage. Fine if the OP likes it, but I personally wouldn’t play that setup.

Kortham Raysplitter (Yak’s Bend)

August 6th Mesmer Changelog

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Posted by: skcamow.3527

skcamow.3527

Before patch
Non traited
Phantasm summon: range 1200
Phantasm attack range: 900

Traited
Phtantasm summon range: 1200
Phantasm attack range: 1200

after patch
Non traited
Summon range: 900
Attack range: 900

Traited
Summon rnage: 1200
Attack range: 1200

Im lretty sure thats what it means.

This would explain the second sentence and makes sense, but still leaves me confused on the first sentence. What did they increase the range to? I know for a fact that pre-patch, traited the Duelist worked at 1200 range. So if you increase that, what is it? I did some testing yesterday and it appears to still be 1200.

Kortham Raysplitter (Yak’s Bend)

Let's talk: Interrupts

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Posted by: skcamow.3527

skcamow.3527

Interrupts are one of my favorite topics of late, actually they were before they were buffed. I also play a build using Chaotic Interruption as one of the centerpieces. I believe interrupts are absolutely viable, but you have to keep in mind what game mode we’re talking about – PvE/PvP/WvW. The sentiment can be quite different in each. On the other hand, I completely understand the desire of those who want to have more control over interrupts with instant cast and easier to read skill animations. I played mesmer in GW1 and loved that playstyle. GW2 is just so different though. Anet obviously has other things in mind with interrupts and they definitely have their place. For instant cast, you can’t forget the daze mantra; traited, that’s three on cast interrupts at your fingertips with 5 sec CD in between. Hard to beat if you’re after a pure interrupt build. There’s also Magic Bullet, which I would consider a valid on cast interrupt for the medium to slower skills. Of course Into the Void can absolutely be used as a timed interrupt, but most good players know to dodge or avoid it. So it’s not like there aren’t instant cast type options, but I agree they could be improved, for example, signet of domination.

For group combat, honestly who is going to really be focused on interrupting on a single target? More thought will spent on tactically gaining advantages with the group in mind. While timing an interrupt can indeed help, you’ll get much more mileage out of taking Imbued Diversion and shattering a single clone bomb on a group to possibly proc multiple interrupts. I know it’s the “possibly” that irks many, but RnG has it’s place for sure and that I believe is intended.

So, yes I think there is a balance to strike here somewhere which hasn’t fully come to fruition, but if you slow the game down too much, it’s not as much GW2 anymore.

Kortham Raysplitter (Yak’s Bend)

[BUILD] Condition build for roaming WvW

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Posted by: skcamow.3527

skcamow.3527

Kortham Raysplitter (Yak’s Bend)

August 6th Mesmer Changelog

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Posted by: skcamow.3527

skcamow.3527

Has anyone confirmed what the duelist change is about? It still appears to be a 1200 range in some quick testing. The patch notes are oddly worded:

“Phantasmal Duelist: This skill now has its range increased with Duelist’s Discipline. Fixed a bug that enabled the duelist from being cast at 1200 range at all times”

Did they mean "disabled the duelist from being cast at 1200 range at all times?

If that’s the case, they mean it didn’t always cast at 1200 range with duelist’s discipline? Then if that’s true, it’s not necessarily true that they increased the range as the notes said.

Kortham Raysplitter (Yak’s Bend)

New Rune for condi mesmers

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Posted by: skcamow.3527

skcamow.3527

Kinda makes the weapons not typically taken in condition builds more of a viable option. Like Sw/Sw, you’re going to proc on #4 every 15 seconds for sure (BF AoE confusion goodness, anyone??), but also via the new updated daze on couterspell with #6. Definitely a lot of possibilities to consider. Going 30 in Illusions w/iPersona remains the best way to spread AoE confusion – that, coupled with AoE interrupts could be pretty fun to play with. A quick 10 stacks with that combo, AoE, with those long durations? Not too bad. To oZii’s point, not having to take points in dom for condition duration makes things interesting for trying some new things with this rune set (assuming they fix it soon).

I will also say that the #6 slot reads more like a trait to me, but in this case it’s obviously nice for any class which can inflict confusion.

Kortham Raysplitter (Yak’s Bend)

New Rune for condi mesmers

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Posted by: skcamow.3527

skcamow.3527

If confusion was worth…

Agreed, but this adds a couple more confusion sources we didn’t have before, so it could potentially add some spice to it. The #6 slot is by far the most intriguing, assuming no internal CD. Problem of course is that you have to “waste” all your rune slots to get the full effects, so I’m not sure if it’s worth it.

Kortham Raysplitter (Yak’s Bend)

August 6th Mesmer Changelog

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Posted by: skcamow.3527

skcamow.3527

Counter Blade buff sounds quite juicy; Anet keeps pushing the interrupts. AoE daze was manageable as it was in a line but now will have to see how much more effective it is. Duelist change also has me scratching my head a bit – why greater than 1200 range? I’m pretty sure 1200 range was working properly with the trait. If it was indeed increased, that’s a nice buff.

Kortham Raysplitter (Yak’s Bend)

question on condition duration

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Posted by: skcamow.3527

skcamow.3527

Not sure what you mean by scepter not obeying the rules. The base confusion duration on #3 is 5s, so a +100% cap leads to a 10s cap. F2 would similarly be capped at 6s.

Daze is not affected by condition duration. It is affected by stun (and daze) duration though, and is rounded up to the next full second. I don’t have video recording to accurately test out immob/chill/cripple down to 0.25s, but stun and daze getting a full second out of just 15% bonus (sigil) is very obvious.

Go ahead and test, but I tested pretty extensively and found all those I mentioned to be affected by condition duration, again to 0.25s. I was validating what the wiki stated and it was correct. If I’m wrong on that, I would love to know because I use these conditions heavily in one of my builds.

Kortham Raysplitter (Yak’s Bend)

question on condition duration

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Posted by: skcamow.3527

skcamow.3527

I really wish a dev would chime in about this topic. I’ve used tons of condi specs across several classes and have always thought that cond duration was not rounded up except for Daze.

Regarding condi-duration and daze, it rounds reliably to the nearest 1/4 second. I’ve tested that thoroughly and it applies to all condition cc’s mesmers can apply, such as daze, chill, cripple, and immobilize.

Kortham Raysplitter (Yak’s Bend)

Vulnerability stacking?

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Posted by: skcamow.3527

skcamow.3527

Is Vulnerability normally difficult to keep stacked at 25? I tried watching Vulnerability stacks on Event bosses and I have only seen an average of 10 or so stacks, but it would be naïve for me to believe that the best players and builds are trolling low level maps.

Thank you for your time.

Vulnerability stacking on higher level bosses in open world PvE is so high, it’s not a good idea to spec that way. What I mean by that is don’t take Rending Shatter (assuming that’s what you’re doing). If you’re going 20 into domination, you’re going to get the minor traits (which also inflict vuln) and there isn’t anything you can do about that, but I would take a different adept trait, such as mental torment if you’re running a shatter build or empowered illusions if a phantasm build.

Every champion level boss seems to have 25 vuln and 25 bleed within seconds of starting the fight. I’m not sure how it is when leveling (been too long ago) – but the rule of thumb is the more people participating, the less vulnerability you’re able to inflict. In dungeons it can be helpful though, depending on your party composition.

Kortham Raysplitter (Yak’s Bend)

[Guide] WvWvW/Pve Shatter Cat 2014-04-23

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Posted by: skcamow.3527

skcamow.3527

@all

One of my best fights latley. Impressive enemy playskills and teamwork.

/Osicat

Good stuff Osi, as usual. I loved the “incombaytfua” response you gave to the person asking you for build advice, I laughed it up pretty good. Cheers to you for attempting to respond in a hectic fight …

Kortham Raysplitter (Yak’s Bend)

Pros of mesmer compare with other classes?

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Posted by: skcamow.3527

skcamow.3527

Behind portal and veil, feedback is probably next. The reflection capabilities with the mesmer (feedback, traited focus and other sources) are some of the best of all the classes.

Kortham Raysplitter (Yak’s Bend)

[build] Retaliatory Interrupter

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Posted by: skcamow.3527

skcamow.3527

cool, looking forward to hearing how it goes.

Kortham Raysplitter (Yak’s Bend)