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Hmmm should I enter? IONO!!!!!!!!!
Of course, the more the merrier.
You could take one of your threads (whichever you choose to be “the one”) and request to have it added to this stickied list:
https://forum-en.gw2archive.eu/forum/professions/mesmer/List-Find-your-Mesmer-Builds-Guides, in the “Multiple Build Lists” or “General Mesmer Guides & Help” section.
Then people can check it out that way. When you have a new video, bump it with a comment noting the new content, but just a suggestion – maybe do it every few days or even once a week, which would give your more casual audience something to look forward to. As for your rabid fans who want to follow you daily, I think they know where your YT page is. 
Again just suggestions, do as you feel.
Sensotix, you have some good stuff and all, but it seems you’re opening new threads as fast as you’re releasing new videos 
Would it be possible to pick one of your threads and update that when you have new content to share? It would make for less clutter and would make it easier to follow.
@Menace, to properly register your build, you need to find a tester and then post it in this thread in the proper format (see the OP). Only then will Keenlam officially accept your build as “registered”.
OP, you mentioned you’re running staff, but how about the other weapon set? If you run sw/f, use the light combo finisher with temporal curtain/iWarden. The AoE condition cleanse is amazing vs necros. Just keep the warden up and be near him when he whirls. Obviously the curtain doesn’t last that long but if you keep the warden up, wherever he is when the curtain is off CD, plant it on him (or just spawn a new one). It takes a bit of discipline but it’s one of the best condition cleanses mesmers have at out disposal (untraited) every 25 seconds and (traited) every 20 seconds. The same can be done with the duelist shooting through it.
@Xaylin, the chillruption build you probably tried was the original power build. I just posted a brand new, completely different condition damage build (which I entered into the contest) if you want to take a look.
Build Name: chillruption condition
Maker’s name: skcamow
Test Partner Name: Deathcon.5903
Link to Build Thread: https://forum-en.gw2archive.eu/forum/professions/mesmer/Build-ChillRuption/first#post2374546
@juno, I think some very small tweaks could be made, such as the arcane thievery suggestion or maybe shaving off a couple seconds from the mantra of resolve CD. I also like another idea I’ve seen to allow mender’s purity to proc off mantra charges if restorative mantras is traited (though I can see an argument this might be OP). Torch is actually a very nice cleansing utility, not only with the skills but also the iMage bounce. Everything else you suggested would be too OP in my opinion.
Anet has made it clear their feeling on our abilities to cleanse, if you haven’t seen:
https://forum-en.gw2archive.eu/forum/professions/mesmer/SOTG-9-6-2013-Mesmers/first#post2806742
They make compelling points and I agree with them for the most part. Minor tweaks aside (which I think would make all the difference), I think we’re going to be stuck where we’re at for some time.
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@Menace, there is 0 condition removal and I’m taking into account the fact you have the generosity sigils. They will be commonly nullified by your sigil of battle procs on swap, or your battle sigils won’t proc due to generosity. Either way it’s highly unreliable. Remember each sigil has about a 9-10 second cooldown. If you want to use the generosity sigils, it’s best to put a permanent stat on the OH weapon.
Also, I recommend putting duelist’s discipline back in. You’ll get a lot more mileage from that than retaliatory shield, especially in this condition build with a heavy interrupt aspect to it.
EDIT: I’m going to be honest, as I typed that response I was shaking my head because I really want to help you but you make it very difficult. Remember what I said in this post from that thread that got removed (hopefully it doesn’t happen again but looks like we’re headed that way):
https://forum-en.gw2archive.eu/forum/professions/mesmer/Need-Feedbacks-on-Build-for-Contest/first#post2791257
You did the “ultimate” thing again and thrown humility out the window. I’m not sure why you aren’t getting the picture but if you ever, ever want to be taken seriously on this forum that has to change.
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I really enjoy the staff on my mesmer (level 60). I have spent hours reading about different mesmer builds and it appears that no one even mentions the staff anymore.
My play style is mostly pve with a little wvwvw tossed in. Are there any staff builds that are not kitten for this play style?
Of all the classes I have played, the mesmer is by far the most complicated for me and I still have a lot of learning to do, so I am pretty ignorant still on the differant builds.
Thanks for any input.
I’ve heard some good feedback on my paladin 1.0 build (see my signature). It was designed as a boon sharing support build (great for dungeons) but is nice and tanky, dealing decent damage which makes it great for solo as well – see the different solo/group builds. You can go with more of a damage or armor focus purely based on your ability to survive/evade, etc. With the “more power” version you can really dish it while maintaining a high regeneration rate. I run that very successfully all the time in dungeons.
I’m seeing more 0/15/30/0/25 condi builds all the time (I’m running one myself). Though the points are distributed the same, they are traited and played differently and I love the flexibility in Illusions for condi builds.
About the build, just a couple comments. You have runes of perplexity but only 2 interrupt sources, is that enough to make it worthwhile? You take sharper images but don’t really exploit it with the weapon choices. I wonder if those dueling points could be better used elsewhere. One thought would be (for 1vMany), take 5 from dueling and throw 30 into illusions for imbued diversion. This has great synergy with your perplexity runes and effectively gives you two AoE interrupt sources instead of one. You only need one clone to F3 blow up on a group and then just watch the purple bubbles fly.
Taking illusionary elasticity, my thought is you’re going to want to keep two staff clones and the iMage up as long as possible for maximum condition pressure. Keep in mind IE works for iMage but doesn’t work well if you’re only up against 1v1. When 1vMany, that confusion bounce will go 3 times opponent to opponent.
You’ve probably already experienced this, but watch out for those winds of chaos bounces to reveal you from stealth.
Just my 2 cents, good build!
If you like lots of interrupts, the build in my signature (chillruption) works excellent when group roaming WvW vs zergs.
The chillruption build in my signature works great for zerg tagging (and temporary stopping). Just swap the runes for your traveler ones and tailor the armor to your liking.
Hi all, just in case you missed it, the recent state of the game had a few interesting topics. Here is the link:
http://www.twitch.tv/guildwars2guru/c/2883614
A few highlights:
- Lately there has been fuss in sPvP about tab targeting minions/spirits, meaning players are stating the target mechanism should skip AI opponents. Anet appears to be on board with this but what about a mesmer’s illusions? Anet sides with mesmer and states this change will not apply to us since this is a core mechanic to our class (whew).
- Discussion about mesmers and eles, how they aren’t taken in team comps. Anet is satisfied with the damage dealt by these classes, but inferred damage from other classes would likely be shaved to indirectly bring mesmer and ele damage up, making them more desirable to bring.
- Condition meta concerns and mesmer’s lack of condition removal was discussed. Anet acknowledged this but also stated that mesmer has one of the highest damage evasion and mitigation in the game and to give them more ways to do this would be overpowered. Thus the reason we haven’t seen more condition removal options with our class.
- Overall, Anet plans to “shave” condition damage to make it less potent, but by no means do they plan to do so and bring power back into the meta. They desire there to be a nice balance between the two.
- There will be no skill balancing done in the 9/17 patch but there will be in the 10/1 patch.
Of course it is.
I will join the guild Alissah. Lol calm down plz.
Just remember that you’re joining for yourself, not for me, or anyone else. Judging by your reaction, i dont think you understand my intend in giving you this opportunity…
@Menace, telling someone to calm down is no way to speak to someone who was genuinely trying to help you, especially considering the circumstances of your recent posts on these forums. You have to choose your words more carefully.
You were laughing at us for criticizing your claim of ultimate condition removal. You said something like that in your OP which I can’t quote directly because you edited it. The only way to deal with conditions in your original build was lemongrass food (this is mitigation, not removal) and hardly worthy of the claim you made.
Please understand every single time you claim something is good, best, ultimate, anything of the sort in your posts, you will be immediately met with skepticism. You have to be humble in your speech in order to expect any kind of honest help. I have to say it appears you are lost on this concept despite the multiple admonitions you’ve been given.
@Phloww, if it’s a completely different build than your original (which it sounds like it is), feel free to enter it in.
Agreed on all points there except application – sharper images, if using phantasmal fury giving them >=60% crit chance can pretty reliably stack large amounts of bleed (AoE with the warden and and berserker).
Alas, my points are more geared toward an open world/roaming scenario. Anytime you’re in a group scenario, ya’ll are right on, conditions are going to be bad. So, I guess depending on what you’re doing in PvE these things should be kept in mind. Personally I play power, because, well – it’s better.
@Deathcon, condition duration caps at 100% I believe, so if you have anything in your build buffing confusion specifically (such as master of misdirection), better to choose another trait.
What build are you running (trait setup)?
@Gorath, cool you’re getting it to work with GS/Staff. Honestly IE really saves you with a condition build in this case, though I have heard of some using GS in a condition build. Those clones can really stack the bleeds because of the fast AA, just have to make sure you have enough crit chance to facilitate that since clones are not affected by phantasmal fury.
One other comment on the build is there is no condition removal. I assume that is deliberate due to your inclusion of veil, being a group build and relying on others to remove your conditions. In case I’m not correct, I suggest trying to get the iDisenchanter or arcane thievery in there.
Or that “useless” GS#3 
They’re not “bad”, they’re just not as quick as power builds. Power builds are better if you want to be the most efficient for sure. If Thrudrheim likes playing condition mesmer in PvE, I say have fun with it since that’s what playing the game is about anyway.
No really, in PVE condition mesmer is pitiful. Mesmers have limited access to damaging conditions. The most commons ones they have is bleeding (limited) and confusion (Pls don’t use confusion in pve and think you are effective -.- ).
We have access to all the damaging conditions in the game except poison. You can stack bleeds nicely with a berserker and a duelist, even the warden. Or use staff w/IE and burn/bleed them down. Throw 6+ stacks of confusion in and with high condition damage and duration, this all works fine in PvE. I’m not going to argue that a condition damage build is better at doing this than power, because it isn’t. Power builds are better, but condition damage builds are certainly not pitiful, in my opinion.
In PvE (not talking dungeons) you don’t have to carry any weight but your own 99% of the time. So, play what you want but know power builds are the best in that format.
They’re not “bad”, they’re just not as quick as power builds. Power builds are better if you want to be the most efficient for sure. If Thrudrheim likes playing condition mesmer in PvE, I say have fun with it since that’s what playing the game is about anyway.
So to counter condition builds, you make a build with 0 condition removal?
Teach me your ways!
He is taking lemongrass soup but often that’s not enough in the condition spam meta we live in currently.
There’re a couple of folks I’m surprised haven’t been nominated. (Assuming they’re in-Guild). Namely Kylia or Flimp. Both are knowledgable in theorycraft and actual in-game practice.
Yeah they would be good, but flimp, to my knowledge, hasn’t been playing for months now and kylia as I’ve heard has been busy for some time due to things going on in RL.
That said.. I’ve actually found Chaotic Interruption to be a bit counter-productive. The immobilize is just as long as the chill/cripple if not longer.. which eliminates the point of having cripple and makes the chill less effective (besides the longer skill cooldowns)
Granted it would be nice if the resulting conditions occured after the initial immobilize. But, it’s still good. Immobilize+chill is almost like a stun because of the increased skill cool down and forces them to blow 2 conditions. Immobilize+cripple or blind works ok because each last 2 seconds longer than the immobilize in my testing. To your point, the one thing that makes absolutely no sense is the cripple while immobilized, but I can look past it because it does last longer. The effects of CI shine the most though when more condition duration is included.
Love the chaotic interruption change – see build in my sig
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But … on your build I would think chaotic dampening is a must if using staff for many reasons. Apparently you’re doing OK without it?it works without it actually i firstly wasnt convinced playing without it but its awesome especially in tournament play since you get ur shatters on the target 100% with this trait
also how do u get the build name in your description without the link?
Always a trade-off I suppose, great it’s working for you. I find it extremely potent in PvP, cc is so strong you can control opponents much easier.
To add a link to your signature, go to your forum profile > edit profile.
Love the chaotic interruption change – see build in my sig
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But … on your build I would think chaotic dampening is a must if using staff for many reasons. Apparently you’re doing OK without it?
@Ghandi, if you are looking for a WvW build using focus, check out the chillruption build in my signature to see if it interests you. It contains a condition build using sw/f and sc/p. Focus isn’t traited but you can still use the iWarden to hide behind (since he blocks projectiles by default) and even take the masterful reflection trait since you will have greater access to F4 with a lower CD.
Yeah altruism is far superior in this case. You only need to go 2 deep there to get 3 stacks of might for base 10 seconds, AoE. Noble you have to go 6 deep to get the same might but only on yourself. I think they are nice for another option to go 2 deep to get 20% might duration but there are other runes for that, plus it’s generally better to go 2 deep to take a rune with boon duration increases instead.
@keenlam, nice work man and thanks for getting this rolling! I am interested in being on the ORB if there’s an opening but considering the 3 person cap, I would definitely defer to Pyro, Chaos and Fay if they are available and wish to participate.
I have lots of PvE, WvW and Dungeon experience, just not TA – poke Pyro/Chaos/Fay. 
I do PvP occasionally (and watch a ton of it via live streams) but it’s my weakest of the formats. I am an official tester in the guild so I’d assume I would stand down from that role for the time I would be on the ORB.
One comment – synergy with the tester’s thread is important with this, and your posts covered that very well. I think there will be some level of analysis done at that level to determine originality and viability of builds per some of the guidelines in that thread. Just saying so we don’t duplicate effort.
Welcome to the world of BI and boon sharing 
Looking forward to seeing a team PvP vid if you can.
Or you know, going to the “simple” extreme here, just pick a “striking” build, pvp/wvw/pve, any of them (doesn’t matter) and spotlight it in the podcast like Chaos mentions in the OP. “striking” in this case doesn’t necessarily have to mean it’s the best build in the bunch, or meta, or whatever. I doubt the reviewers would spotlight an in-progress build or one that appears to need some work; we can trust them in that.
Say all three come to the table with builds they liked. They discuss, pick one and away they go.
Think you could go a few different ways with this. Could go the rating route, grading different categories (synergy, etc) to arrive at the winner. I personally don’t like that (the whole rating thing I stated in the tester’s thread).
Or make it simpler – each person on the review board subjectively chooses what they feel are good builds they saw that month, maybe cap it at five per person. Then they come together and as a group decide on three finalists. Each reviewer plays each build for an hour or so, come together as a group and decide a 1st, 2nd, 3rd place?
Also may want to consider build categories for the playable formats – I would say maybe one for PvE and one for PvP/WvW or make it simple to start with and just include PvP/WvW?
Understanding this could start asking for a lot of time from the reviewers, could maybe skip the playing it part and go with just theory.
Or something else entirely? Just throwing stuff out.
Hilarious – nice job man, very well played. Gotta love that not so pesky LB ranger. Kinda just stood around the whole time.
@Gorath, it certainly is possible. There is a condition build posted in the Chillruption thread – see my signature – one w/undead or melandru, and one w/perplexity (if you want to reference it). Here is a variant of the perplexity build but adding Imbued Diversion: http://tinyurl.com/n7bcelx
Using Imbued Diversion in a condition build poses some hard choices.
- Go 0/15/25/0/30 As you can see, we (unfortunately) dropped chaotic interruption in favor of putting those points into dueling for sharper images. This due to the fact the focus of the build shifts from chaotic interruption more to the runes.
- Go 20/0/20/0/30 giving you access to cleansing conflagration and torch (this wouldn’t be my 1st choice).
- Instead of the GS mirror blade shatter trick, you would be doing the same with scepter AA/shatter. It’s not as good obviously but not bad either.
Now, you don’t have to deviate from 10/0/30/0/30, but it honestly isn’t the best setup for a condition build. Also, IMO it’s best to go with 2 weapons for each hand. You could possibly take staff on one set but I don’t recommend it because you want BI to take advantage of the interrupting you’ll be doing which takes the place of Chaotic Dampening. You could run staff w/out CD and take BI anyway but you want BI no matter what to have that great synergy with the perplexity runes.
As you can see, your base condition damage number is high. Keep in mind this number is before any corruption stack charges and before any might stacks. With full corruption charges, you’re at 1,950. With 25 might you’re at about 2,800. Obviously confusion is going to clock someone hard at those numbers. And amazingly, it isn’t that difficult to reach in zergs.
I love running with the 3 stun breakers, but if you need better condition management, just swap one of them with the iDisenchanter or mantra of resolve.
My personal thought on this is, you have to decide which trait is going to be more useful in this case using perplexity runes: Imbued Diversion or Chaotic Interruption. Personally, I’m still with Chaotic Interruption. Reason being you have to remember Into the Void and Magic Bullet are AoE interrupts. Right there in a zerg you’re going to stack 25 might rather quickly, proc’ing perplexity all over, adding F3 for spice to get an extra interrupt here and there. Those interrupts come with a price when taking CI – immobilize and chill/blind/cripple. That’s much more debilitating than an AoE interrupt chance on a single skill, F3. Just something to keep in mind. Good thing is you can easily try both builds with the same gear to see what works best for you.
@Menaka, you should give it a whirl now with the buffed BI and especially CI in this case. I suspect you would expect a noticeable difference.
@Gorath, it’s more than viable – I can confirm running that build is great in WvW and I know others have done the same with success in smaller groups. When in a zerg and running those traits, it’s better to run the power build – gearing for condition damage isn’t going to do much good but could work w/Perplexity. I do have a condition variant posted in the original thread as well which should work ok for zergs (shines more in 1vMany), but not as good as the power version. Perplexity would make the build that much more sinister in zergs. You don’t necessarily need condi-dmg gear for that either since your base damage in the power setup is over 400 and is going to be significantly higher due to BI with all the interrupts going on.
As you stated, your best chance at getting an AoE diversion proc is to either shatter your zerker immediately or accurately time your Mirror Blade illusion. I’ve gotten pretty good at it. The instant you see that purple dot from #2, F3 immediately and watch the interrupts proc like crazy. GS #5 is awesome if you can get in close enough. Chaos Storm, as you can imagine, works great too and all of these are AoE.
Having enough clones to shatter is never a problem since you only need one clone to get the madness going with AoE diversion, plus you have mirror images on reduced CD due to IC. Yes you can really create some chaos if you can somehow get a 3 clone diversion chain going. It’s unlikely but it can happen and just needs practice to find those windows of opportunity.
As mentioned in the OP, when zerg’ing, run BI and when solo roaming, swap to Chaotic Dampening. It’s a surprisingly powerful roaming build due to all the disruption/cc.
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@Chaos, so sorry to hear of your loss. You will be in my prayers. Please feel no obligation whatsoever to any responsibility regarding GW2 and take the time you need to be with your loved ones during this time. The light is always on for you to come back here whenever it is appropriate.
@keenlam, I’m quite curious of your ideas, would love to hear them! If we end up with an official review board (which I think makes sense for this), as a build tester and avid theory-crafter this sounds like a lot of fun so I will volunteer if any position becomes available.
EDIT: Thought about it a bit more and I nominate Fay to be the on the review board. Can’t believe I didn’t think about that originally :]
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I’m trying to pull up the build link but it hangs – I’ve had this problem more than once with intothemists.com. Anyone else having issues w/it? I can see the trait build out in the OP and that’s fine but I’d like to see how you are gearing up.
These two abilities far too drastically influence our interaction with our main class mechanic, Illusions. They’re extremely restrictive to build creativity, and immensely overpowered in their effect on our ability to generation illusions.
I do not believe that their existence will ever allow mesmers to truly explore the diversity of their trait lines until they are removed, and mesmers are compensated for their loss.
I think a common misconception is that in order for a mesmer build to be viable, it must take DE, which is furthest from the truth. It’s a stigma really. Shatter is not always king, and that’s typically why one would take this trait, along with a clone on death build. If you’re not playing either of those, there’s really no need to take DE. In fact, many of the builds stickied in the official build thread don’t, and this shows off the decent build diversity I believe we currently enjoy as a mesmer.
As for it’s placement, I think it’s fine where it is (hoping it never gets moved to a GM slot).
EDIT: Alissah got a post in ahead of me – yep, all that.
I think the only other “passive” (yeah, right) healing source is spamming shatters to proc restorative illusions. I’ve heard even that hasn’t seemed to quite cut it for bunkers though. I love the idea of changing phantasmal healing to a permanent passive heal.
@keenlam, are you still using lemongrass poultry soup as in your build link? If so, you could also run melandru runes to reduce condition duration that much more. You would of course loose condition damage and duration but duration isn’t that high in your build to begin with and you could experiment with your gear using that rune set to get the stats you want.
Other than that, I would go for the disenchanter. Try to cast it on your closest opponent (if more than one). After it’s up, try to position yourself as close to it and opponent as possible. It seems to prefer targeting the opponent first so if you’re nearby, you will get a bounce fairly reliably. I have this exact problem with my build and these are all things I’ve considered.
Traveler’s Runes are getting -IIRC- all stats + condition dmg. That could be interesting…
Whoa … coupled with the new dire set (and that nice speed bonus) – 30k HP anyone?
Being facetious there, but man. Some interesting stat combos coming.
Hey menace, thanks for sharing your build. Here are 2 cents of objective feedback.
First, you have a decent build. If you’ve never seen jportell’s protection master before, credit to you for putting together a nice build. Fact is though, the focus of jportell’s build is the same as yours, perma-protection and regen. The damage that is dealt is just secondary and really just a variant, not a new build, IMO.
On another note, you advertise perma regen but you have very low healing power. Regeneration really shines with higher healing power and if you’re going to advertise it, even to the extent of using dwayna runes in the build which extend regeneration, I would try to get it ticking off at least 200/sec, which would require about 600.
I’ma ctually thinking a tank build using this armor will be a reincarnation potential for my immortal build. We will see.
Yes! Just not featuring retaliation right 
Something along these lines maybe (a lot of settlers gear – that and rabid would swap for the new set):
https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-The-Immortal-Mesmer-Build/page/10#post2494028
I’m sure your incarnation will be different, but hey, I never gave up on it 
I’m curious what you’re thinking about running with the new set …