Showing Posts For skcamow.3527:

New to Mesmer and GW2 Help Please :)

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Posted by: skcamow.3527

skcamow.3527

We could teamspeak shah
thanks

The OMFG teamspeak channel is always available for guild members

Kortham Raysplitter (Yak’s Bend)

Mesmer December balance updates-OP edit 11/5

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Posted by: skcamow.3527

skcamow.3527

  • Signet of Midnight – Passive: Improves boon duration. Active: Blind nearby foes.
    The passiv already has some synergy with Inspiration so it should stay. Looking at a build you would need a stun breaker here.

Signet of Midnight currently is a stun breaker.

Kortham Raysplitter (Yak’s Bend)

Confusion Mesmer?

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Posted by: skcamow.3527

skcamow.3527

You can hit Tazza (Sorrow’s Embrace P1 final boss) with some significant confusion damage on one of the attacks. I can’t recall if it’s the laser or the AoE mind stab. Also has anyone tried confusion on Ginva the Butcher’s whirling attack (HoTW P1 final boss)?

There are certainly splashes here and there for some nice confusion spikes but on the whole whatever we can come up with probably doesn’t even equal 10% of the PvE opponents one would face.

Kortham Raysplitter (Yak’s Bend)

[Build] Phantastic Mantras

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Posted by: skcamow.3527

skcamow.3527

@skcamow, yessir, that was me (mewduo). Great duels btw! Hit me up the next time you open the arena; I could always use more practice ;D

I’ll definitely hit you up if I’m in a dueling mood, which seems to be more and more lately.
Also, just FYI the arena is always open to OMFG members if anyone wants to go in and duel, train, theory-craft, or hang out at anytime. All you need is the password, which is in the guild message of the day.

Kortham Raysplitter (Yak’s Bend)

[Build] Phantastic Mantras

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Posted by: skcamow.3527

skcamow.3527

@Pelswick, were you the one I dueled the other night in the OMFG arena? Couldn’t remember the person’s name, but the build is looking very familiar. The constant healing and condition cleansing had me in fits (not to mention the beating from the phantasms).

Kortham Raysplitter (Yak’s Bend)

Mesmer December balance updates-OP edit 11/5

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Posted by: skcamow.3527

skcamow.3527

A suggestion for scepter auto-attack:

  1. Make Ether Bolt a projectile finisher.
  2. Make Ether Blast a blast finisher.
  3. The Ether Bolt cast by clones would also be a projectile finisher.
  • Scepter is the only mesmer weapon without a finisher. Even our underwater weapons have finishers.
  • Creates interesting possibilities with glamors, which synergizes well with the Inspiration trait line.
  • Adds potential for both AoE and support capabilities in groups.
  • Enhances conditions builds without creating a spammy quality to it.
  • Gives an alternative (or compliment) to staff as a defensive weapon in holding points in PvP
  • The projectile speed needs to be increased or the pre-cast animation reduced, or both.

First, I love the idea of making all ether bolts (from you or clone) projectile finishers. The name of the attack fits perfect with ethereal fields anyway – they should have some kind of reaction.

Second, I absolutely love the blast finisher idea, but would it be too OP being able to spam them so quickly?

If they kept the clone on 3rd attack, I think having both of the above is probably too much, but maybe add one (dat blast finisher!) It would really go along with what Jon Peters was saying about making scepter more supportive. Lots of AoE Chaos Armor would do just that.

Kortham Raysplitter (Yak’s Bend)

[Theorycrafting] Fighting The Condition Meta

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Posted by: skcamow.3527

skcamow.3527

A couple minor annoyances aside, the big downside with the disenchanter (talking PvP only) in my experience is that he gets destroyed in AoE situations on points – even 2v1 fights he goes down so fast, then you’re completely vulnerable if that’s all you’ve got. The good thing is the shorter CD but then that minor annoyance of a long cast time comes into play. About as bad as charging a mantra.

Kortham Raysplitter (Yak’s Bend)

Imbued Diversion ... can we do away with it?

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Posted by: skcamow.3527

skcamow.3527

While it would be amazing, making Diversion AoE would be immensely overpowered IMO. Also there are creative ways you can get a single clone shattered on a group.

The only thing I don’t really like about this trait is that the only way to get your bang out of it is to combine it with another “on interrupt” trait, which in a way pigeon holes build diversity with it. I would never want to do away with it though. It’s way powerful and definitely has it’s uses.

Could you explain to me why? Necro’s have an AE daze that lasts for 2 seconds with a 15 less second cooldown. Isn’t that twice as overpowered?

That AE daze in and of itself is fine and if that’s all it were on mesmer it might be OK. But necroz don’t have near (if any) the other interrupt proc’ing traits/abilities that mesmers have.

Mesmers can take many other other interrupt traits in their builds that would make lockdown and boon capabilities too strong with an AoE F3. Meaning, it’s not just the AE daze, it’s the other interrupt affects in addition, assuming that daze leads to an interrupt (Halting Strike/Illusion of Vulnerability/Bountiful Interruption/Furious Interruption/Chaotic Interruption).

I can imagine the hate mesmers would get by such easy access to this. F3 > Illusionary Invigoration > Signet of Illusions = loud QQ’s for nerfs.

We should be charged for something this powerful, considering these other capabilities.

Kortham Raysplitter (Yak’s Bend)

Mesmer December balance updates-OP edit 11/5

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Posted by: skcamow.3527

skcamow.3527

Don’t know if JP’s still reading this, but there needs to be serious buffs to Imbued Diversion, or have it shifted down a tier. In it’s current state, I do not think it diserves to be a grandmaster tier’d trait.

It’d also synergise with shatter builds, since there’s nothing really in the master trait that’s a serious OMG MUST GET TO COMPLIMENT trait. Just a thought.

Yeah… IP combined with ID would be totally fine. Seriously… please no.

While I think this would be better than making F3 AoE by default, and I would dance up and down my street if it happened, honestly I think it’d be too OP. The reason it would be OP is because of the other interrupt traits you could take that would make our lockdown capabilities ridiculously strong. IF you didn’t take a single other interrupt proc’ing trait besides ID, it might be OK.

Kortham Raysplitter (Yak’s Bend)

[GUIDE] Lyssa's Grimoire: The Mesmer Handbook

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Posted by: skcamow.3527

skcamow.3527

Hail mesmers,

Thy request for stickiness hath been granted.

Enjoyeth!

/sneaks away

GROUCH! YOU ARE MY HERO!!!!!!!
THANKS

<not sorry for caps>
Kortham Raysplitter (Yak’s Bend)

Mesmer December balance updates-OP edit 11/5

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Posted by: skcamow.3527

skcamow.3527

Whooo…. that’s quite nice.

Where did you get that from?

Full list of updated balance changes for all classes:
https://forum-en.gw2archive.eu/forum/game/gw2/Dec-10th-Balance-Preview/page/29#post3156808

Kortham Raysplitter (Yak’s Bend)

[GUIDE] Lyssa's Grimoire: The Mesmer Handbook

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Posted by: skcamow.3527

skcamow.3527

I just PM’d our humble plea directly to Grouch. We’ll see what happens …

You deserve a medal :P.

Which reminds me of early today… I messaged PewDiePie on youtube today with a very much needed suggestion… Hope he can reply to it :/. I’d imagine he gets like a thousand messages daily (im being super-optimistic here).

It hopefully isnt that bad with Grouch, I dont even know who he is

Yeah honestly it’s a long shot with Grouch but hey, hafta try right? Grouch is a fairly well known engineer in PvP circles (good player too I might add) who started working for Anet a couple months ago. His RL name is Josh Davis and he posts quite a bit on the forums.

Kortham Raysplitter (Yak’s Bend)

Mesmer December balance updates-OP edit 11/5

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Posted by: skcamow.3527

skcamow.3527

All, I have edited the OP to reflect balance changes Anet has made today based on suggestions and feedback from the GW2 forums. The Mesmer specific change is here (woo, let’s party! This is a NICE buff):

MESMER
Confounding Suggestions – We will merge the old functionality with the new functionality. It will now have 50% change to stun on daze and increase daze duration by 25%.

Kortham Raysplitter (Yak’s Bend)

[Build] Chaotic Conditions

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Posted by: skcamow.3527

skcamow.3527

@Chaos, thanks for the feedback, good stuff. Things will change with the IC buff. I had the iDisenchanter in the original build and replaced him due to losing IC. If we get IC back at 15, I’ll strongly consider reverting. One downside is that by using iDisenchanter I give up a potential iDuelist/iWarlock/Clone slot, which could be important in keeping up damage pressure.

Debilitating Dissipation – I’m painfully aware of what I’m losing by not taking it (ugh), even if I’ll commonly only have one clone out at a time. I’m trying to maximize mobility without gutting my condition output (this in WvW). The PvP build would look different, likely taking DD. Blink/Decoy is indeed a toss-up in PvP. In WvW it’s a much more difficult choice (again, dat mobility). I’ve definitely noticed my iWarlock hitting for more than anticipated due to the many discrete conditions I’m applying with CI.

I’m a Chaotic Dampening snob unfortunately. I’ve tried running without it in other builds and feel hamstrung. Interrupts proc often (especially since I added daze mantra) and I’m reminded of the massive might stacking I’m missing out on. You can’t have everything (sigh). I know some folks can run w/out CD, and more power to them.

@Helios, Chaotic Interruption is core to the build and lockdown flavor. Daze mantra is important for increased lockdown potential and backup stun breaker. I could ditch Nightmare runes, but love the extra condition duration and fear proc chance. Undead runes are likely the way to go though, especially with the buff to chaotic transference coming. Perplexity runes – in WvW I have been rolling with them but they’re so gimmicky and OP, I feel like I’m exploiting. I’ve made the decision to use them sparingly at this point.

@Pyro, was that recent? I found a condition duration bug a few weeks ago and tested extensively. My findings: Clone Condition Duration Bug. irrc, confusion duration from perplexity worked as expected on my own confusion applications. For sure it worked on iDuelist projectiles through ethereal fields.

On a side note, my primary experience with the original build was WvW. This past weekend I dueled with the updated build against a modified OP phantasm build in PvP. To my surprise, I won about 5 out of 15. Obviously that’s not great, but it was my first time dueling with it so I know there is potential to be tapped with more refinement and practice.

Kortham Raysplitter (Yak’s Bend)

[GUIDE] Lyssa's Grimoire: The Mesmer Handbook

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Posted by: skcamow.3527

skcamow.3527

I just PM’d our humble plea directly to Grouch. We’ll see what happens …

Kortham Raysplitter (Yak’s Bend)

Imbued Diversion ... can we do away with it?

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Posted by: skcamow.3527

skcamow.3527

While it would be amazing, making Diversion AoE would be immensely overpowered IMO. Also there are creative ways you can get a single clone shattered on a group.

The only thing I don’t really like about this trait is that the only way to get your bang out of it is to combine it with another “on interrupt” trait, which in a way pigeon holes build diversity with it. I would never want to do away with it though. It’s way powerful and definitely has it’s uses.

Kortham Raysplitter (Yak’s Bend)

Mesmerized - Feedback & "Featured Build"?

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Posted by: skcamow.3527

skcamow.3527

One thing I’d love to see discussed is counterplay specific to mesmer interrupt traits. Maybe you could do a series on this since you could really get into some deep discussion on each one. I think I remember seeing a list of those traits you put together some time ago Chaos. Just go down each one and explore how mesmers can use them not just at surface value, but how we can anticipate the effect of an interrupt when it occurs. Perfect examples of what I’m talking about are charging mantras while under the effects of Furious Interruption or playing around a Chaotic Interruption immobilize.

I’ve had an idea for awhile to write up a series on this but it sounds so daunting I can’t motivate myself to do it. Maybe the podcast would be a good format for it.

Another idea is to go through the mesmer traits one at a time and discuss how they can be used – like the benefits they offer, what they bring to the table. I think this would open up awareness to lesser known/used traits. This could also help spark new build ideas.

Kortham Raysplitter (Yak’s Bend)

MIMIC mesmer skill redesign

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Posted by: skcamow.3527

skcamow.3527

  • Block up to 4 attacks with no initial requirement. Increase the cool down to 30 seconds and make the duration 3 seconds.
  • Whatever Mimic blocks, you do PBAoE damage and transform the blocks into aegis on yourself for 5 seconds, AoE if you blocked more than one attack. 2 blocks = 2 allies get boons, etc.
  • If it didn’t block anything, grant only yourself aegis. The mimic bubble blows up creating a blast finisher.
Kortham Raysplitter (Yak’s Bend)

(edited by skcamow.3527)

Mesmer December balance updates-OP edit 11/5

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Posted by: skcamow.3527

skcamow.3527

A buff to Glamours for AoE would be nice. Maybe revert/change Blinding Befuddlement or something to make fighting in zergs practical again?

I wish we could corner a dev and ask them point blank about this one. It would have made perfect sense to nerf it if they hadn’t nerfed confusion along with it back in the day. I see no reason whatsoever why BB shouldn’t be reverted to it’s original function at this point. If they feel it would still be OP even with gutted confusion, I would love to hear why.

Kortham Raysplitter (Yak’s Bend)

Mesmer December balance updates-OP edit 11/5

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Posted by: skcamow.3527

skcamow.3527

While I’m as excited as anyone about the IC move to 15, if it ends up happening, am I the only one concerned about it being nerfed again soon after? I have to admit I was incredibly surprised to hear about this change, what with the immense QQ that came before the original nerf. I can just hear it starting up again.

Kortham Raysplitter (Yak’s Bend)

[OMFG] Mesmer PvP Team

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Posted by: skcamow.3527

skcamow.3527

Hey all, just a reminder our custom arena is still open for use. It had expired but I bought a token to open it up and Pyroatheist generously added more. So we have a small buffer before it expires again in a week or so. I encourage anyone who wishes to contribute to purchase custom arena time tokens from the gem store. It’s easy to add time, steps are here: Adding time to Custom Arenas. You will want the “If it’s someone else’s custom arena” instructions.

I’ve personally had a lot of fun dueling many of you here and there, and we even got a 2v2 going one night (that was a blast, let me say). Don’t be shy to ask if anyone wants to duel – there are often willing participants.

About the tPvP team, I’ve not heard anything, but are there any current efforts going on in EU or NA?

Kortham Raysplitter (Yak’s Bend)

Traited Illusion death effect

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Posted by: skcamow.3527

skcamow.3527

While I agree this could be spiced up a bit and would be very cool, I know Anet is very conscious about cluttering up the screen with particle effects (this more a PvP issue).

Kortham Raysplitter (Yak’s Bend)

[OMFG] Build of the Month Contest – November

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Posted by: skcamow.3527

skcamow.3527

I’m curious about this as well. If we deferred until after the December patch, there would likely need to be a burn in period for folks to get acclimated to the new changes and theory-craft new builds, putting a realistic next BoTM to begin (at least) on the 12/24 patch (if there is a release on that day due to holiday – not sure Anet’s schedule).

I think there is enough time to do a November BoTM, seems there are many builds this time around. We could then take a break for a few weeks while the balance patch sinks in and do the next BoTM in late December or starting the first January 2014 patch.

I’m up for whatever, just some thoughts.

Kortham Raysplitter (Yak’s Bend)

New Weapons

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Posted by: skcamow.3527

skcamow.3527

Illusionary Drool … lawls
That’s awesome.

Kortham Raysplitter (Yak’s Bend)

Mesmer December balance updates-OP edit 11/5

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Posted by: skcamow.3527

skcamow.3527

The scepter autoattack SHOULD have a unique aspect that the clones can inherit.

The scepter autoattack SHOULD NOT have a condition.

Conditions on autoattacks are bad. They produce spammy gameplay that is only countered by spammy condition cleanses. It’s not fun, it’s not skillful, and it shouldn’t exist. There are already more than enough autoattacks (including Mesmer staff) that have conditions. Scepter doesn’t need to join the already too long list.

Agreed. I think the notion of scepter spamming conditions from it’s AA is pretty much out at this point. Remember what Jon Peters has already said about that previously in this thread:

Scepter
Scepter is still missing something but we don’t want to overload the autoattack as we think that promotes more mindless play and are trying to move away from builds that focus so much on the “1” skill. I feel like that scepter should be the tricksy defender that can stop enemies from attacking and defend allies, but maybe it’s single target nature is keeping that from working.

I think we have a pretty good understanding of the mesmer scepter auto attack problem. I would really like to design a chain of auto attacks here that end with something good, and then allow the clones generated from scepter to also do that thing. That being said, we are trying to avoid just condition spam overload with that weapon because that would be greatly compounded by clones spamming as well.

Need to keep these things in mind as we suggest new ideas. Although it sounds a bit odd (probably just because I’m not used to the thought of it), having scepter AA “defend” as he says, or maybe buff allies sounds kinda cool if done right. He mentions stopping enemies from attacking, could be referring to any number of boons that could be applied or maybe CC. Also note he mentions an AoE reference (rather, speaking of how single target may not be working), of which I have seen a few interesting ideas about in the thread thus far.

Kortham Raysplitter (Yak’s Bend)

Newbie + level 80 + mesmer = confused!

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Posted by: skcamow.3527

skcamow.3527

Not a member of OMFG, great name, and I’d be grateful for an invite. Sounds like just what I need!

Invite sent, let us know what role you would like: Teacher, Tester or Scholar

Kortham Raysplitter (Yak’s Bend)

Newbie + level 80 + mesmer = confused!

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Posted by: skcamow.3527

skcamow.3527

@Qaelyn, without a doubt mesmer is probably one of the most difficult classes to master, but like with anything else, with time you get used to it.

Are you a member of the OMFG? One of the guild’s primary purposes is to assist other mesmers like yourself learn more about the class. There are clearly designated teachers you can PM anytime who are more than willing to help out. Sometimes the best way to learn is to have an active conversation which that format affords.

I would be happy to send you an invite if you’re interested.

To answer your original question, there are many different viable builds you could play in PvE but it comes down to the style of play you enjoy. When you choose a style, you can then commit to a build and gear up for it. You mentioned the on-death traits. While those can certainly work in PvE/dungeons, the universally accepted best choice is going to be something power based (berserker/knights/cavaliers, etc). Building something around the on-death traits is typically found in condition damage builds and better suited for WvW or PvP.

A couple other suggestions. When I first hit level 80, I wasn’t using focus yet so I purchased a set of centaur runes to help with the speed issue. Their primary stat is power, they’re fairly cheap and will do the job nicely until you decide which direction to take with your build. Also, just FYI GS/Staff is typically best suited for shatter builds. You can certainly use that combo in phantasm builds but you lose some important AoE capability by not having an AoE capable phantasm on each weapon set.

Kortham Raysplitter (Yak’s Bend)

Mesmer December balance updates-OP edit 11/5

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Posted by: skcamow.3527

skcamow.3527

Signet of Midnight: Very good skill, maybe allow the blind to be AoE.

Harmonious Mantras:
Now baseline for all Mantras (all get 3 charges).

Both signet of midnight and harmonious mantras currently work this way.

Kortham Raysplitter (Yak’s Bend)

Mesmer December balance updates-OP edit 11/5

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Posted by: skcamow.3527

skcamow.3527

The most disappointing thing is that they continue to ignore the glaring problems of the abominable scepter autoattack and the phantasmal Mage.

Ironically, they want to boost our condition damage yet ignore those longstanding core issues you mentioned with two of our primary condition weapons. Maybe we can try to talk the devs into looking more closely at scepter AA and the iMage (always the optimist I guess). But I just read that Jon Peters promised to read every single post (11 pages and counting …)

Kortham Raysplitter (Yak’s Bend)

Mesmer December balance updates-OP edit 11/5

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Posted by: skcamow.3527

skcamow.3527

/grumble

Confounding Suggestions.. Ugh. I’d rather the stun. The daze duration synergizes beautifully with Runes of the Mesmer (which also needs a buff)

I’m actually really disappointed with the proposed changes…. oh well…

Why is that? As you are the creator of one of the first stun-focused builds (Stunway) I would be interested in hearing you expound on this.

Kortham Raysplitter (Yak’s Bend)

Mesmer December balance updates-OP edit 11/5

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Posted by: skcamow.3527

skcamow.3527

/grumble

Confounding Suggestions.. Ugh. I’d rather the stun. The daze duration synergizes beautifully with Runes of the Mesmer (which also needs a buff)

Yep, i knew you wouldn’t like that. Perhaps it’s an addition rather than a switch.

I think I originally interpreted this one incorrectly, but yeah, if the intent of the change is to do away with the current functionality completely – in favor of increasing daze duration globally by 25%, it seems like a bit of a nerf. But that said, with our many ways to proc daze, this could be pretty good. At least there would be no more RnG, which I do like.

Kortham Raysplitter (Yak’s Bend)

Mesmer December balance updates-OP edit 11/5

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Posted by: skcamow.3527

skcamow.3527

Read and rejoice. IC IC IC IC wow.
Full thread here: https://forum-en.gw2archive.eu/forum/game/gw2/Dec-10th-Balance-Preview/first#post3133349

Must temper the excitement a little as these may not be the changes that actually go in, depending on the vetting process over the next month between the community and the devs, but the fact the devs are thinking this way is encouraging.

Mesmer
The bulk of the mesmer changes are focused on two things. 1) Bringing up some of the mesmer support traits and condition removal traits. 2) Reduce dependency on certain trait lines. The changes to Mender’s Purity and Shattered conditions as well as the move of Dazzling Glamours are meant to accomplish the first of these two. The changes to Shattered Strength and Illusionist’s celerity are what we feel accomplish the second one. Before this change mesmers needed to place 25 points into Illusions for many of their builds. Now they can place only 15 points in there to get the Illusion cooldown which will give them back 10 more trait points to open up some new builds. Finally, we felt that the Mantra traits were fairly difficult to collect. Moving Mantra mastery to adept tier takes some trait pressure off of the Dueling line, allowing mantra mesmers to gain a good trait with only 10 points.

  • Domination XII – Confounding Suggestions. Changed to increase daze duration by 25%.
  • Dueling VI – Protected Mantras. Moved to Master Tier. Increase Toughness from 400 to 600.
  • Dueling VII – Mantra Mastery. Moved to Adept Tier.
  • Chaos 25 – Chaotic Transference. Increased conversion from 5% to 10%.
  • Chaos I – Chaotic Revival. Reduced cooldown from 35s to 10s.
  • Chaos VII – Mirror of Anguish. Reduced cooldown from 90s to 60s.
  • Inspiration IV – Mender’s Purity. Now removes 2 conditions.
  • Inspiration XI – Shattered Conditions. Increased radius from 240 to 600.
  • Illusions VI – Illusionary Invigoration. Recharge reduced from 90s to 60s. Moved to Master Tier.
  • Illusions VIII – Dazzling Galmours. Moved to Adept Tier.
  • Illusions 15 – Shattered Strength – Moved to Grandmaster tier.
  • Illusions 25 – Illusionist’s Celerity – Moved to Master tier.
    _________________________________________________________________
    End of initial balance suggested list

As of 11/5, the Anet development team has decided on the following change to Confounding Suggestions. MUCH improved!

MESMER
Confounding Suggestions – We will merge the old functionality with the new functionality. It will now have 50% change to stun on daze and increase daze duration by 25%.

Full list of updated balance changes for all classes:
https://forum-en.gw2archive.eu/forum/game/gw2/Dec-10th-Balance-Preview/page/29#post3156808

Kortham Raysplitter (Yak’s Bend)

(edited by skcamow.3527)

[Build] Chaotic Conditions

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Posted by: skcamow.3527

skcamow.3527

Hey all, while this build has worked well, I am exploring methods to make this even more of a lockdown build. I’ve made some changes and would appreciate help in refining it from the great minds on the forum! I’ve bolded sections I have specific questions on.

Updated build 0/20/30/0/20: http://tinyurl.com/lmp7l4x

Changes from original:

  • Swap illusionist’s celerity for duelist’s discipline.
    Pros: 1) Increased range helps prevent opponents from escaping. 2) 5 sec CD reduction on magic bullet. 3) Illusionary counter CD is unchanged due to recent scepter buff.
    Cons: 1) Lose CD’s on phase retreat and disenchanter, therefore drop disenchanter for arcane thievery. 2) Duelist 16 sec CD is unchanged, but remains a concern.
  • Swap debilitating dissipation for manipulation CD’s.
    Pros: 1) Prevent contention between F3 and on death condition procs. 2) Additional CD reduction on blink helps for mobility.
    Cons: 1) Lose the limited on death procs. 2) Though arcane thievery is inferior to disenchanter for condition management, extra CD’s certainly help.
  • Swap decoy for daze mantra.
    Pros: Instant cast CC/disengage.
    Cons: Lose valuable stealth disengage.
    Quesion – can an instant cast daze effectively function as a backup stun break, especially considering the effects of chaotic interruption?
  • Original build ran phantasmal haste for the duelist and disenchanter. With the latter gone, I’m wondering if IE would work better. In 1vMany the extra bounce on magic bullet is nice, not to mention WoC bounces.
    Question – would you run Phantasmal Haste or Illusionary Elasticity? Further, would you ditch the illusion line completely for other options?
  • Gear changes. Of note, 1) sigils of generosity/purity to further manage conditions. 2) Rampager/Dire gear to help get precision/vitality where I want. 3) Nightmare runes for extra condition duration and fear proc.

I’m thinking about running perception sigils to stack precision then swap to main weapons. A full stack will net ~50% crit chance. At that point I would think about swapping phantasmal fury for far reaching manipulations to primarily help with mobility, or mantra toughness depending on the situation.
Question – Is precision still too low to give up phantasmal fury?

I’ve been pondering counterplay possibilities. The idea is to use the cc conditions to keep opponents immobile while more easily applying the damaging conditions from duelist, WoC, confusing images, illusionary counter, etc.
Question – Any more ideas on how to maximize this play style?

Sorry, lots of info there. I’ve had fun with this build and again welcome any and all suggestions or criticisms to improve it.

Kortham Raysplitter (Yak’s Bend)

Confusion in PvE

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Posted by: skcamow.3527

skcamow.3527

I believe Anet has spoke about improving confusion – or maybe condition damage in general – in PvE, though I don’t remember the source.

There are a lot of different things they could do. One I’ve thought of that would keep the condition untouched between playable formats is to have foes attack faster, but deal damage with each attack at a slightly less ratio than current. So after 10 seconds if they attacked twice like today, with the change they would attack 4 times in that span for the same amount of damage.

I’m sure it’s not that cut and dried and would present some challenges depending on attack mechanics, but will be interesting to see how Anet addresses this (if they ever do).

Kortham Raysplitter (Yak’s Bend)

[OMFG] Build of the Month Contest – November

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Posted by: skcamow.3527

skcamow.3527

^ This…. Amazingly, this.

@keenlam: I’m wondering if maybe we shouldn’t require a tester for the contest as much as heavily encourage one. It ends up being a bit restrictive since schedules are all crazy with school and different timezones (US/EU) and such. The less hurdles for entry, the higher the interest.

This isn’t a bad idea actually. The build creator would be at a disadvantage compared to one who has a tester, but if someone is that confident in their build, they could just choose to refine solo and freely enter the contest.

The other thing the tester can somewhat help with is build viability, but that determination is ultimately vetted by the ORB anyway.

That said, this would not be to encourage folks to enter their builds without first trying to find a tester. I can’t speak enough how much a tester really helped me in the first BoTM. I could (but will spare you) share the large walls of text we exchanged while playing/refining it. It was such a productive process and honestly some of most fun and fulfilling I’ve had playing this game. So, all would be strongly encouraged to find a tester, but if you can’t, we wouldn’t prevent entry.

Another note – I would try the following things, at the very least, to secure a tester:

  • Let your request be known in the OMFG Tester’s Thread and BOTM thread.
  • In game via the guild window, OMFG guild members are marked appropriately as testers. Ping them directly via forum or whisper/mail in game. Do not be shy to do this! They are marked tester for a reason. That is how I found my first tester.
  • One more thing. if you do secure a tester, love on them. It’s a very unselfish thing they are doing and it can take a bit of time. I personally felt led to compensate them (a nice tip, if you will). Of course this isn’t required but it promotes good will for the process and the work being done on your behalf.

keenlam will have to provide thoughts, just some ideas here.

Kortham Raysplitter (Yak’s Bend)

Rabid Armor

in Mesmer

Posted by: skcamow.3527

skcamow.3527

Yes you can
/15 chars

Kortham Raysplitter (Yak’s Bend)

The Lockdown Mesmer Thread

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Posted by: skcamow.3527

skcamow.3527

Was testing Chaotic Interruption a bit more yesterday in a 20/20/30/0/0 build (Dom I, VII / Dueling IV, X / Chaos V, VIII, XI) and oh man… I think it’s probably our best interrupt trait of the bunch, even moreso than Bountiful Interruption.

Now that Immobilize stacks, one interrupt + iLeap can be an easy 5 second immobilize, making for easy shatters and excellent lockdown in group fights. Has anyone been playing with it extensively? It really kind of rocks, Furious Interruption impressed me but Chaotic really seems several steps above. If I wasn’t so enamored with 30/30/10/0/0 for Confounding Suggestions and didn’t need Deceptive Evasion so much, I’d have definitely stuck with that build, but the playstyle change is too radical (swapping your Grandmaster usually is, though) and would require me spending some time practicing with the new build to commit the switch to muscle memory.

CI has been my fav, pretty much since since chillruption. I have extensively played with various methods of maximizing it’s use, after which I’ve come to believe it’s one of the most overlooked mesmer traits. The immobilize alone, with no internal CD is worth the 30 IMO. I played with and mastered the same chain immobilize you mentioned. It has always stacked – I describe it in more detail in this thread:

https://forum-en.gw2archive.eu/forum/professions/mesmer/Which-GM-interruption-trait/first#post2867641

That scenario is best fitted for power builds given the sword requirement, but you can pull the same thing off with multiple dazes in a row as well with other builds.

Also – I think that making CI AoE with imbued diversion is one of the best lockdown methods we possess.

Kortham Raysplitter (Yak’s Bend)

[OMFG] Mesmerized Sunday

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Posted by: skcamow.3527

skcamow.3527

@keenlam, just a suggestion, should this also be posted in the Events and Scheduling thread?

Kortham Raysplitter (Yak’s Bend)

[OMFG] Mesmer Sundays

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Posted by: skcamow.3527

skcamow.3527

Good idea to designate a day. Most evenings I rep the guild – there are typically 1 or 2 others and that’s cool. Having one day where everyone is at least aware there may be some mesmer activities going on will probably help get more people engaged.

I will also say that on weekends it seems many more are repping. I think there were 5-10 on Sunday morning (NA) when I was on. Lots of conversation.

Personally, if I’m repping, I’m up for anything if I’m not already in the middle of something. I’d love to get more mesmer dungeon runs going. The few I’ve been on with guild members have been a lot of fun.

I was even thinking about trying to designate one day/night for dungeons, one for PvP activity, etc that way folks know if it’s that night, there might be something going on. Baby steps are good though and Sunday is probably a great day to start with.

Kortham Raysplitter (Yak’s Bend)

[GUIDE] Lyssa's Grimoire: The Mesmer Handbook

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Posted by: skcamow.3527

skcamow.3527

(i) Illusion: This refers to one of two of our class mechanics. Illusions either look exactly like the player (Clones) or like ghostly versions that wield separate weapons (Phantasms) and serve a number of functions, chief among them being our main source of damage either through their own unique attacks or by shattering them. Illusions inherit: Power, Precision, Condition Damage/Duration, Boon Duration, Critical Damage, Armor, and Healing Power. Illusions will benefit from the Mesmer’s Might stacks, as well as any effects that increase the above stats, such as Banner of Discipline or Spotter.

On this item, may want to mention that illusions do not inherit stat bonuses from sigils (e.g., force/accuracy). Also illusions inherit bonuses from nourishments, correct? Whether yes or no that might be something good to call out in this section as well.

Kortham Raysplitter (Yak’s Bend)

Looking for WvW group build

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Posted by: skcamow.3527

skcamow.3527

Seems there have been quite a few WvW build requests lately, but if you haven’t seen, check out chillruption in my signature. Works well for large/small groups. I posted another utility build recently as well which could go power or condition: The Utility Wizard

Good thing is, there are a lot of great builds to choose from, most of which are in the master build list stickied on our forum.

Kortham Raysplitter (Yak’s Bend)

[Guide/Vid] Mind Crush - CS Lockdown

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Posted by: skcamow.3527

skcamow.3527

Nice vid Alissah and nice playing as well. You should make more

Kortham Raysplitter (Yak’s Bend)

Interrupt Mesmer/ Halting Strike Damage

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Posted by: skcamow.3527

skcamow.3527

In the chillruption build, it’s power focused and I found a nice balance of 30% condition/50% chill duration. Originally I tried much higher condition duration to keep that immobilize/chill/blind/cripple on as long as possible, but found it was sucking the power out of it so I ended up with that which works well. A 20/20/30 spec would be quite different but could net you that much more condition duration from the domination line.

Note there is a fairly new spec I posted in chillruption build thread, 20/0/30/20/0 with Sw/F-GS. With that one, you can simply use 40% condition duration food and get a nice boost while still maintaining decent power:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Build-ChillRuption/first#post2374546

Kortham Raysplitter (Yak’s Bend)

[OMFG] BotM Nov need people for ORB

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Posted by: skcamow.3527

skcamow.3527

@keenlam, if you still need an ORB member, I would be happy to help out.

Kortham Raysplitter (Yak’s Bend)

What to do with Rabid Armor?

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Posted by: skcamow.3527

skcamow.3527

Running 10/0/30/0/30 with CI/ID (Chillruption) = good with perplexity runes. You not only get the AoE Interrupts, you also get many confusion procs as well.

It’d be interesting running that with hybrid gear, might stacking from traits, GS and sigils then take Halting Strike in the Domination Minor, could then even go GS and/or Staff using the 2,3,4 combo to set up an AoE Daze interrupt at range. Think it would probably be too light defense wise for the sort of fights we, [TCHU], end up in but I’ll play around with it at some point. Thanks for the idea.

Yep, you have the idea. 2,500 armor isn’t too bad and you could gear a bit differently to get what you’re comfortable with. The build (my sig) shows Chaotic Dampening, but I always roll with BI instead of CD when in group scenarios. I modified the original build to throw in rabid armor/BI/perplexity so at this point it’s very hybrid but if all you’re doing is group combat it should work decent (may want to add a bit more vit):
http://gw2skills.net/editor/?fgAQJARWlwzqpXVTmGb9IhpHE33CH1junduTqgpB-jUCBYLBiAJQ5QFRjtsuIas6aYqTQKXCpqXw+DQCBIaCA-w

Kortham Raysplitter (Yak’s Bend)

traits on interrupt are bugged ?

in Mesmer

Posted by: skcamow.3527

skcamow.3527

(Btw: Bountiful Interruption can net huge rewards when used with Focus or Greatsword on groups.)

Yes
https://forum-en.gw2archive.eu/forum/professions/mesmer/Veil-Bots-Unite/first#post3054183

Kortham Raysplitter (Yak’s Bend)

What to do with Rabid Armor?

in Mesmer

Posted by: skcamow.3527

skcamow.3527

I’d be tempted to add in Chaotic Interuption and Glamour Mastery in place of clone on dodge and go full Dire but that seems even cheesier and I spent enough time chopping down trees for the Ascended weapons so seeing 4 of me makes me a happy cat. Another potential change would be the old 20/20/0/0/30 with shatters removing boons so you ensure maximum chance of interrupts/pull cc.

Running 10/0/30/0/30 with CI/ID (Chillruption) = good with perplexity runes. You not only get the AoE Interrupts, you also get many confusion procs as well.

Kortham Raysplitter (Yak’s Bend)

[OMFG] The Testers' Testing Thread

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Posted by: skcamow.3527

skcamow.3527

@Chaos, just a suggestion, would it be helpful to keep the active list in the OP of all the known builds that still need testing (e.g., the builds you linked a few posts up)? That way you should be able to keep within the char limit by cycling builds in and out. The builds that get attention would get an additional post/write up in this thread as you pointed out (much like Pyro did).

I know there are a lot more builds than that, so I think it’s partly an awareness thing to let people know this is available and they can post/link their builds here (assuming of course we have willing and able testers).

Kortham Raysplitter (Yak’s Bend)

Questions for my build in the Final Stages

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Posted by: skcamow.3527

skcamow.3527

Thanks for the help Advent. really. I’m starting to get the hang of this.

One Very Last question. no more after this. Is having Blink and Torch CD with lower stats better than having No Blink and No Torch Cd with higher stats? Plz answer soon. Then I think I can finish the build a heck of a lot quicker.

If your build needs those things, those are priority. Never prioritize stats you get from traits over what your build needs to be successful.

Kortham Raysplitter (Yak’s Bend)

[OMFG] Mesmer Jumping Puzzle Race

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Posted by: skcamow.3527

skcamow.3527

No portaling allowed?

Kortham Raysplitter (Yak’s Bend)