Showing Posts For skcamow.3527:

[OMFG] HELP

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Posted by: skcamow.3527

skcamow.3527

Didn’t they add a Bloodstone Dust variant of the ascended backpiece recipe? You shouldn’t need to fractal at all for that.

Just checked, you’re right. I didn’t realize that – thanks for the heads up. Here’s an example:
http://wiki.guildwars2.com/wiki/Symon%27s_History_of_Ascalon

Kortham Raysplitter (Yak’s Bend)

[OMFG] HELP

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Posted by: skcamow.3527

skcamow.3527

I need the backpiece as well. Hit me up anytime

Kortham Raysplitter (Yak’s Bend)

New mesmer healing skill

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Posted by: skcamow.3527

skcamow.3527

Wow, this is a very, very strong passive heal. More than Warrior HS with 3 illusions it looks like.

Kortham Raysplitter (Yak’s Bend)

New mesmer healing skill

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Posted by: skcamow.3527

skcamow.3527

Place your bets, we find out (hopefully they go into detail) in a 1/2 hour.

Kortham Raysplitter (Yak’s Bend)

Fort Aspenwood Mesmers

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Posted by: skcamow.3527

skcamow.3527

This sounds like a pretty great idea. Avatar has been somewhat less active lately, so I’d love to see a nice Mesmer squad to run with.

So would I, but on Yaks

Kortham Raysplitter (Yak’s Bend)

New mesmer healing skill

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Posted by: skcamow.3527

skcamow.3527

Did I miss something … zoser how do you know so much about this?

Kortham Raysplitter (Yak’s Bend)

New mesmer healing skill

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Posted by: skcamow.3527

skcamow.3527

Aside that each time a balance patch seems to significantly improve ourselves certain …. can’t avoid put his snout here.

I hope ; ) this help a bit:

In Spanish the tooltip is:
Sello pasivo: “Te curas cada varios segundos en función del número de ilusiones que controlas.”
Sello activo: “Te curas y reinicias las recargas de habilidad de las ilusiones.”

Translating:
Signet Passive: “Heal yourself every few seconds depending on the number of active illusions.” (Illusions that you control) (For now, do not specify the number of seconds, obviously not every second.. Perhaps they’ll add it in the patch or we should check it in combat…)
Signet Active: “Heal yourself and refresh illusions skill recharges.”

Regards

Wow if its refresh ‘illusions’ skill recharge i imagine you can create some pretty nasty burst with this, mirror images and signet of illusions. MY BODY IS READY!!!

Wow … OP … that would be.

Kortham Raysplitter (Yak’s Bend)

New mesmer healing skill

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Posted by: skcamow.3527

skcamow.3527

I really hate the passive. Phantasm builds are strong enough. Now you’ll have the knight set phantasm mesmer with Persisting Image, Signet of Illusion, iDef, iDesen. Add on top of it PU. IC is now on 15 illusions too.

Its Heal per illusion, not phantasms.

Illusions include phantasms and clones.

Kortham Raysplitter (Yak’s Bend)

Good sPVP builds?

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Posted by: skcamow.3527

skcamow.3527

BTW I am starting to realize why people hate mesmers so much… seems most really don’t have any idea how to play against them. I was just in a hotjoin match where I watched an opponent literally — I mean literally — chasing two of my phantasms in circles around a column, while I stood a few paces away and watched.

I like to practice watching duels against other mesmers. I just play “follow the bouncing player”, trying to keep my eye on the real mesmer and off the clones. I find it does help over time.

Yes, spectating can be helpful but doesn’t honestly come close to doing it for real in my experience. I would suggest to grab a fellow OMFG member and propose to duel. If you do that for an hour even, your ability to not only detect who the mesmer is, but also learn to fight against them is increased dramatically. Of course if you continue to do it consistently you’ll quickly find mesmers aren’t intimidating or difficult to fight, which is where a lot of newer PvP’ers are.

Now, there’s no quick fix to anything, but I found that to be immensely helpful, and it’s really right at your fingertips (just rep the guild and throw out a feeler).

Kortham Raysplitter (Yak’s Bend)

Lockdown/Hybrid

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Posted by: skcamow.3527

skcamow.3527

As Ironvos mentioned, the biggest disadvantage to using CI is not having enough interrupt sources that aren’t stuns. So, pistol and signet of domination would be part of that. Now, pistol is ok (not great) with CI if you’re up against more than one opponent due to the daze on the bounce, but if using pistol it’s best to have other “on interrupt” abilities built in, such as … ahem … perplexity (bah, I don’t use ’em either).

I’ve been refining a condition build using CI myself for awhile and a 20/20/30 option was something I was seriously considering at one point using torch. The built-in condition management, increased survivability with stealth, being able to take DE … until I finally slapped myself awake and realized that I really wouldn’t do CI much good in that build.

That said, how has it been working for you? My experience has only been in theory.

As for the grenth runes, they are actually very powerful in close quarters. I used them last night actually in a few team pvp matches and they can really debilitate opponents on points especially, where you often find yourself healing within the range of the AoE chill proc. Oh, and a 3 second chill is a long time.

One other thing, why don’t you go with hydromancy on the sw/p set?

Kortham Raysplitter (Yak’s Bend)

Something to make Mantra more friendly ...

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Posted by: skcamow.3527

skcamow.3527

I haven’t followed this thread too closely but wanted to mention that the daze mantra already has a current 5s CD between uses. Granted that is our only hard CC mantra so the CD makes sense.

Kortham Raysplitter (Yak’s Bend)

What are my options? (WvW)

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Posted by: skcamow.3527

skcamow.3527

Kortham Raysplitter (Yak’s Bend)

[Build] Utility Wizard

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Posted by: skcamow.3527

skcamow.3527

After some minor trait tweaks and refining/testing with Zen (thanks!), I wanted to share what I believe is a solid WvW small team and zerg build.

We go 0/0/30/20/20. The PvP spec is 0/0/20/20/30, but I didn’t see the need for illusionary persona as much in WvW. Much more can be gained from bountiful interruption with this build. Gearing up was tricky and I eventually arrived to a hybrid spec, which was surprising since I’m not really into gearing that way, but it works for this build.

The build is successful currently by spamming blinds and reflects. Come 12/10, going hybrid creates an additional damage source that wasn’t possible before by taking dazzling glamours and blinding befuddlement together. So you have the inherent blind/reflect focus, plus confusion bonus as well.

There is flexibility if you want to slot signet of inspiration and share all that might you’ll proc from interrupts (timely focus pulls and chaos storm). Using hoelbrak runes, might duration at 50% is significant and the additional condition protection is always welcome.

Here are a couple specs:
More tanky/condition damage, less power: http://tinyurl.com/monqda6
Less tanky/condition damage, more power: http://tinyurl.com/oodfmzw
3/2/2015 see original build post for updated WvW small team/zerg build

These are just guidelines; use whatever works best for you.

A couple other things, the recent iWarden change has caused some unpredictability. Hoping for a fix soon. Also, we’re working on getting some footage together.

Using the PvP bunker idea, one could spec full clerics in WvW and create a full support spec, but this hasn’t been fully explored yet.

EDIT: Posted a healing support alternate in the OP.

Kortham Raysplitter (Yak’s Bend)

(edited by skcamow.3527)

Good sPVP builds?

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Posted by: skcamow.3527

skcamow.3527

Well, everything in the list is supposed to be current, and looks that way to me for the most part. As far as a recommendation goes, phantasm might be the best to start with (see Pyroatheist’s overpowered build). It’s one of the easier mesmer builds to play and will let you get used to the PvP maps and strategies. If you want something with a bit higher skill cap, you can foray into the lockdown build section where there are many options, all good.

Kortham Raysplitter (Yak’s Bend)

Good sPVP builds?

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Posted by: skcamow.3527

skcamow.3527

Builds are denoted appropriately (for the most part) in the build sticky if you want to use that as a first point of reference.

Kortham Raysplitter (Yak’s Bend)

[OMFG] Official Mesmer Forum Guild

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Posted by: skcamow.3527

skcamow.3527

Question – I’m looking for a WvW guild on Yak’s Bend (NA). Ideally I’d like to join one with one of our OMFG mesmers (hence the post in this thread). Feel free to ping me directly with the info if you know of one. Thanks!

Kortham Raysplitter (Yak’s Bend)

Giving skills a second chance

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Posted by: skcamow.3527

skcamow.3527

I’ll throw in my support of the resolve mantra for condi-removal. I’ve just started using it recently and there is just no substitute for an immediate, on demand condi-clear (especially for those immobs). It’s an amazing utility, short CD and isn’t really a pain to charge.

Null Field can certainly be effective in a solo roaming scenario, but shines more with group play.

Kortham Raysplitter (Yak’s Bend)

Most Viable PvE Build

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Posted by: skcamow.3527

skcamow.3527

WTF? Where is the post about the new healing signet?

Not sure … I’m guessing it got accidentally deleted.

Kortham Raysplitter (Yak’s Bend)

Most Viable PvE Build

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Posted by: skcamow.3527

skcamow.3527

Signet of the Ether: Signet Passive: Heal yourself based on the number of active illusions you control. Signet Active: Heal yourself and refresh all phantasm skill recharges

Just a note in this discussion. If the ‘unverified’ notes for the heal skill are accurate, phantasm uptime in pve is going up significantly.

Maybe is my crappy English. But I don’t get it. “Refresh all phantasm skill recharges”? What does that mean?

Since they specifically use the word “recharge” which is present in the phantasmal haste trait, my guess is that if you have, for example, 2 iSwordsmen and 1 iDuelist, then they will attack on heal and behave as if you had just summoned them.

Hm, now THAT would be interesting. Would give us a tiny bit of control over our phantasms action.

Kortham Raysplitter (Yak’s Bend)

Superior Rune of Tormenting not working

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Posted by: skcamow.3527

skcamow.3527

I’m refining a build using these runes and have tested them extensively in the past few days. These were my findings, and I went in-game just now to validate real quick:

  • Tooltips are not updated with duration increases.
  • With the only source of condition duration in the runes (torment @ 45%), the base 10s on the #6 heal proc increases properly to 14.5s. The base 8s illusionary counter proc increases properly to 11.5s.
  • Adding koi cakes, torment duration is now 85%. The base 10s on the heal proc increases properly to 18s. The base 8s illusionary counter proc increases properly to 15s.

So, given those results, I would say these runes are working as expected, aside from the tooltip bug. In practice, I fought a thief in WvW yesterday – it was extremely satisfying to see him run away with that long 15s torment from illusionary counter. I just watched him run and eventually go down on the horizon.

Kortham Raysplitter (Yak’s Bend)

LF WvW/PvE Roaming/Boon build

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Posted by: skcamow.3527

skcamow.3527

Here’s the link to Zumi’s build thread on the forums (Phantasmal Boons):
https://forum-en.gw2archive.eu/forum/professions/mesmer/Build-Phantasmal-Boons/first#post2302442

Another great resource is the mesmer support spotlight thread, maintained by Chaos Archangel: Mesmer Support Spotlight

Kortham Raysplitter (Yak’s Bend)

LF WvW/PvE Roaming/Boon build

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Posted by: skcamow.3527

skcamow.3527

Hey Palu, regarding the Paladin build, one of the great things I like about it is that it does transfer decently between WvW and PvE. You’d want to go full zerk in PvE/Dungeons if possible, as the healing power/toughness isn’t much needed there. In WvW, building with a nice amount of healing power really makes you difficult to bring down once you get a couple phantasms up due to the perma-regen. I’ve got video I may post someday trolling two thieves, bringing down one before reinforcements came. They seemed decently skilled. With the regen and all the boons/movement/pulls, you’re very slippery.

In small roaming groups it’s even better since you have focus reflects, lots of flexibility in the inspiration line, and can share all that regen and boons. Just have to make sure to build in enough power/crit chance/crit damage so you’re doing enough damage to bring opponents down. The link you posted is actually deceivingly good, especially taking into account you’ll be maintaining around 10 might stacks in battle most of the time. I’d shoot for closer to 700 healing power though (see the “more power” version).

In PvE I would make one minor change to the build and take empowered illusions vs blade training, and you have a decent phantasm build at that point. It won’t be min/maxed but since you don’t appear concerned about that it’s no worry. Zerked out, you will do some very nice damage while being supportive with the boon share.

Another build you can look at is the chaos maestro, which contains many of the same things you’re looking for. I believe there are many variants to the build which can work in WvW.

Kortham Raysplitter (Yak’s Bend)

Bunker Mesmer

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Posted by: skcamow.3527

skcamow.3527

I’m going through a lot of footage to put a video together for the utility wizard build. As an aside, I’ve been working with some others at optimizing a WvW build with a lot of success as well, so I hope to update that thread soon.

As a PvP bunker spec it’s a bit niche, but can be extremely effective if played well. I will say it does have a moderate skill cap. If played in pure clerics, you won’t die often, and party regeneration @ over 280/sec via phantasms on points is very useful. The utilities are signet of midnight, null field and feedback. I sometimes swap SoM for the disenchanter, or you could also throw in the defender. Just depends on your stun break needs, which I primarily use swap (Sword #3) for.

Oh, and no one I know of on these forums would ever expect anything in return for help. One thing I will suggest, are you a member of the online mesmer forum guild (OMFG)? That’s a great place to interact with other mesmers in game to discuss the very things you are bringing up. Here is the thread you can use to request an invite: OMFG

Kortham Raysplitter (Yak’s Bend)

Mesmer PvP Builds

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Posted by: skcamow.3527

skcamow.3527

OP, shatter is certainly one of the best builds one can currently run as a mesmer, but do check out the build thread sticky, as it contains many viable PvP builds.

Kortham Raysplitter (Yak’s Bend)

[WvW condition build] Omni Spammer

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Posted by: skcamow.3527

skcamow.3527

@keenlam, I love the update to the original build which makes it extremely flexible for roaming/zerging. I think that’s the biggest improvement.

Have you thought about how this build might change with the IC change come 12/10? Maybe something like 0/25/10/20/15? You lose that precious kiting support/lockdown, but you get reduced clone/phantasm CD’s. This also makes losing duelist’s discipline more bearable. Guess you determine if getting all those extra CD’s is better than crippling dissipation at that point.

Kortham Raysplitter (Yak’s Bend)

Please FIX Phantasmal Warden.

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Posted by: skcamow.3527

skcamow.3527

But think about it. When have you actually really been able to effectively use iwarden besides in Zerg fights and by help of something like crippling dissipation?

Constantly. As has been said at least once in this thread already, iWarden (traited or untraited) is invaluable to use for projectile blocks/reflects, or to charge mantras, or hide behind (just to name a few). At least before you could always count on that first attack when spawned. Now Anet has introduced yet more RnG. I think the thought of allowing the iWarden to move with the opponent is good, but they just need to ensure it maintains the same initial attack behavior as before, and at the very least always attack on its interval, regardless of opponent movement.

Kortham Raysplitter (Yak’s Bend)

[Build] The Mighty Jackpot - WvW Zergplay

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Posted by: skcamow.3527

skcamow.3527

This is almost exactly a GS/Sw-F variant of my chillruption build, save for a minor trait and utility change – see build signature. Glad someone else had the same idea. I took halting strike versus signet mastery but yeah with the large might stacks you’re getting, the build has flexibility for roaming and zerging.

Nice build for sure. I can confirm, it’s very effective

Kortham Raysplitter (Yak’s Bend)

My LockDown build for Solo WvW

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Posted by: skcamow.3527

skcamow.3527

Yeah looks fun – I have been messing with a spec very similar for awhile, still trying to refine it:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Build-Chaotic-Conditions-Help-Me-Refine/first#post3157799

Kortham Raysplitter (Yak’s Bend)

Mesmer Mechanics Questions for the Experts

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Posted by: skcamow.3527

skcamow.3527

Tested it with my greatswordclone and sharper images:

domination 0:
5s bleed (displayed as 4)

domination 30:
6,5s bleed (displayed as 6)

It does affect our clones

Edit: Or better: It affects us what makes it affecting our clones

I think skcamow was referring to staff clones exclusively.

Yup.

there IS something wrong but the conditionduration scales on staff clones

tested without sharper images:

staffclone – dom – 0:
should inflict 7s bleed
inflicts 5s bleed
displays 4s bleed

staffclone – dom – 30:
should inflict 9.1s
inflicts 6.5s
displays 6s

Yup.

Good to know GS clones work w/sharper images though. Never went that far to test that. Problem is staff clones are typically the mesmer’s most commonly used for condition builds and I know was fixed at one time. Sigh. Someday soon, one can hope.

Kortham Raysplitter (Yak’s Bend)

Mesmer Mechanics Questions for the Experts

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Posted by: skcamow.3527

skcamow.3527

Pyro, you’re wrong too

Conditiondamage, Conditionduration and Boonduration also doesn’t transfere. it’s not needed because the source of the boons/conditions is still YOU not your phantasm/clone.

Nope. They do apply. It used to be that clone conditions did not benefit from your condition duration, but now they do, it was fixed. They most likely fixed it by simply transferring the condition duration to clones (phantasms too).

Edit: The conditions did do the right damage even then though. It’s honestly not possible to really know how they decided to code it.

While this was completely fixed for awhile, currently the WoC conditions applied by our clones do not inherit the mesmer’s condition duration. So that part broke again down the line somewhere, and I believe is currently broke. I usually test after every patch. Would love to be told I’m wrong or proven wrong if someone knows something I don’t.

https://forum-en.gw2archive.eu/forum/professions/mesmer/Bug-Validation-Clone-condition-duration

Kortham Raysplitter (Yak’s Bend)

My LockDown build for Solo WvW

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Posted by: skcamow.3527

skcamow.3527

CI would be incredibly strong in that build due to your 2 AoE and other single target interrupt sources. It would likely get you more bang for your buck than either Furious Interruption or Signet Mastery. Personally I would drop 10 from dueling and switch signet mastery for GS CD’s (quicker Illusionary Wave).

Kortham Raysplitter (Yak’s Bend)

The "Let's Stump Pyro" thread

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Posted by: skcamow.3527

skcamow.3527

The iMage walks into a bar …

Kortham Raysplitter (Yak’s Bend)

PvE (and some WvW) GS/staff build?

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Posted by: skcamow.3527

skcamow.3527

@Qaelyn, if you’re still looking for GS/Staff ideas for PvP/WvW, check out chillruption in my signature. Very fun to play in both formats. It’s not a roaming build – it does nicely in zergs and smaller roaming groups. In PvP you’re a point disrupter and it actually roams pretty well even though imbued diversion is wasted in 1v1’s. I’ll make an honorable mention for it though if you face a mesmer, ranger (or any other class that can spawn “pets” in any way).

I need to update the build because lately I’ve improved it by:

  • Running either full ice runes (vitality is huge in PvP due to the condition spam) or lyssa (extra precision and condition removal is nice)
  • Decoy instead of arcane thievery.
  • Biggest change is running bountiful interruption versus chaotic dampening. The might you can acquire and maintain by doing this is not something to be overlooked.
Kortham Raysplitter (Yak’s Bend)

Mesmers! Best Phantasms for PvE and why?

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Posted by: skcamow.3527

skcamow.3527

For open world PvE, I do not agree that taking weapons with single target phantasms in both weapon sets is better than taking a GS-Sw/F (which is my perferred set for this format). I’ve actually tried both ways and find I’m limited with a swordsman/duelist in one set and warden in the other. GS-Sw/F is much more efficient for me. You ball mobs up with focus pull, iWarden cleave, BF, switch to GS, iBerserker. If they’re still up (unlikely), Mind Stab the ball and done. I will note, fun factor is pretty high in downing multiple opponents at once with that Mind Stab.

I’m not really"getting" the switch to GS there. You have the mobs grouped so why not stay in melee rather than losing damage uptime by swapping to a ranged weapon? The mind stab is just a poor attempt wanting to compensate for GS’ zero cleave, and sword auto chain would have dealt the berserker’s damage and more reliably too.

Because a one second switch gets you more damage than sword cleave in an AoE phantasm followed by a decent AoE damage spike. Not to mention any on swap proc’ing sigils you may have (depending on your gear setup). Am I wrong about this?

All in all, open world PvE is generally too easy to split hairs on this though, IMO.

hurrrrr it’s easy no point being efficient

Right, and I’m going to get rid of my night, smothering, inquest and undead slaying weapons for COE, COF and SE p1 because it’s super easy.

Of course not, you don’t purposely kitten yourself because “lol easy”, you run a semi-optimal set up (something like force/accuracy in open world) so that you don’t find open world mobs chasing you too frustrating and you can deal with them quickly, and GS isn’t even remotely optimal so there’s no reason to use it.

One can be as efficient as they want to be. Your definition of efficient is maxing all out. Great, that works for you. It works for me too. Others it doesn’t and believe it or not, instead of going pure glass and furiously worrying constantly about your surroundings, dodging, etc, it may come as a big surprise to you that some people actually enjoy “strolling” through open world PvE versus “sprinting”. Right or wrong at that point becomes opinion.

Kortham Raysplitter (Yak’s Bend)

Mesmers! Best Phantasms for PvE and why?

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Posted by: skcamow.3527

skcamow.3527

skcamow whined at me in a thread for spreading misinformation and yet he says nothing here, why do people keep suggesting greatsword when not only is it single target, but its single target damage is surpassed by sword, and sword paired with its off hands has better AOE potential with cleave and phantasmal warden?

But of course, if I were to say anything wrong I would be branded a troll. Stay classy mesmer forum.

To be fair, that was a WvW discussion. Within the context of this thread, I’ve stated my opinion many times on the GS debate. I will gladly credit you to opening my eyes to using MH sword on both sets in dungeons, since most bosses faced are in fact single target. Focus and sword cleave tend to take care of AoE for the most part, though in the midst of this I retain my own opinion that GS is still viable for most dungeon content, if used correctly, but will never be the ideal choice for a min-maxer.

For open world PvE, I do not agree that taking weapons with single target phantasms in both weapon sets is better than taking a GS-Sw/F (which is my perferred set for this format). I’ve actually tried both ways and find I’m limited with a swordsman/duelist in one set and warden in the other. GS-Sw/F is much more efficient for me. You ball mobs up with focus pull, iWarden cleave, BF, switch to GS, iBerserker. If they’re still up (unlikely), Mind Stab the ball and done. I will note, fun factor is pretty high in downing multiple opponents at once with that Mind Stab.

Exceptions to this would be if I want to, say, solo a champion. Again – if single target, I’ll gladly take a single target phantasm in one set.

All in all, open world PvE is generally too easy to split hairs on this though, IMO.

Kortham Raysplitter (Yak’s Bend)

[OMFG] Storm the Tower weekend

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Posted by: skcamow.3527

skcamow.3527

Just to remind everyone that this event is happening today. Log on and be there!

Ah, wish I could be – a bit too early in the day for me. Have fun everyone!

Kortham Raysplitter (Yak’s Bend)

True lock out

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Posted by: skcamow.3527

skcamow.3527

You won’t find GW2’s mesmer quite as sinister as GW1’s in the shutdown department, but we do have some great abilities in this area, and good build diversity to boot. Anet provides us many different traits to build around the interrupt mechanic. There is a compiled list of lockdown type builds here if you want to check them out:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Lockdown-The-Underexplored-Playstyle

They range from more single target focused to AoE. Single target focused builds generally have a higher skill cap, but if you get the combos right, you can really shut opponents down for lengthy periods. The AoE builds are a bit easier to play and are more RnG in nature. If you hit the interrupts, it can be quite devastating on groups.

Kortham Raysplitter (Yak’s Bend)

Condition Mesmer (Torment) WvW or PVP

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Posted by: skcamow.3527

skcamow.3527

Here’s a guy running torment runes in a heavy condi build.

I am not sure if my torment weapon/armor idea is good or if he is just a great player. To bad he did not post his build.

Here’s his thread

https://forum-en.gw2archive.eu/forum/community/links/Roaming-mes-vid

Send him a PM with your build and ask him what he thinks.

This is likely the build:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Build-The-Blackwater-Mesmer-Condition-WvW/page/7#post3166167

Not quite. He’s using sword/pistol scepter/torch, but he does have the same 20/20/30 and the same domination and dueling traits, along with PU and debilitating dissipation.

He’s got torment runes obviously as well.

Ah, I didn’t mean he was rolling blackwater. He posted his torment focused build in the blackwater thread. I linked directly to his post. Unless I’m missing something?

Kortham Raysplitter (Yak’s Bend)

Condition Mesmer (Torment) WvW or PVP

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Posted by: skcamow.3527

skcamow.3527

Here’s a guy running torment runes in a heavy condi build.

I am not sure if my torment weapon/armor idea is good or if he is just a great player. To bad he did not post his build.

Here’s his thread

https://forum-en.gw2archive.eu/forum/community/links/Roaming-mes-vid

Send him a PM with your build and ask him what he thinks.

This is likely the build:
https://forum-en.gw2archive.eu/forum/professions/mesmer/Build-The-Blackwater-Mesmer-Condition-WvW/page/7#post3166167

Kortham Raysplitter (Yak’s Bend)

[OMFG] Official Mesmer Forum Guild

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Posted by: skcamow.3527

skcamow.3527

Teknomancer and Temihal, invites have been sent. Welcome to the guild!

Kortham Raysplitter (Yak’s Bend)

Reccomended runes for a phantasm mes?

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Posted by: skcamow.3527

skcamow.3527

What stats do traveler give you except speed? Tought they are pretty worthless in combat :s

It’s a nice all around rune set which can work in just about any build.
http://wiki.guildwars2.com/wiki/Superior_Rune_of_the_Traveler

Kortham Raysplitter (Yak’s Bend)

[OMFG] The Testers' Testing Thread

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Posted by: skcamow.3527

skcamow.3527

@maei, I just wanted to extend thanks for testing Phloww’s Ringbearer build. Your efforts are helping push this idea forward.

Your detail was good and no apologies necessary for the time you took to write the report!

Kortham Raysplitter (Yak’s Bend)

Good staff build PvE?

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Posted by: skcamow.3527

skcamow.3527

Nice to see you back colsey

I did say you could run glass in my response. In PvE I run full zerker in the paladin builds and need to update the “more power” variants to reflect that. I personally don’t run with healing power or toughness as for me that’s not needed in PvE, but I know of people who run this build that do (for their own reasons I’m sure).

The build itself (trait distribution) is far from terrible, and in fact just fine for one who wishes to take a staff. Just switch the 10 in domination for the group build to empowered illusions. If restorative mantras isn’t needed I’ll often take persisting images or to your point, glamour mastery. Or you can spend those five as you wish. While you’re not “maxed”, you’re pulling your weight well.

Kortham Raysplitter (Yak’s Bend)

Good staff build PvE?

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Posted by: skcamow.3527

skcamow.3527

Hey!
I would like to know peoples oppinions on good staff builds for PvE (dungeons, fotm). I really like the staff and I want to use it more. Most of the times I use sword/focus phantasm build. Can the staff be integrated in this as well maybe?

If a build works with those 3 weapons I like the most (again, staff, sword and focus) it would be great

Shower me with ideas and oppinions people!

Hi Xhean, the paladin build in my signature might suit you (1.0). You can build more tanky or glass depending on your need.

Kortham Raysplitter (Yak’s Bend)

Interrupt Traits & Improvement Ideas

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Posted by: skcamow.3527

skcamow.3527

Whoups. Not sure what happened there. Fixed.

Hm still says Ross, oh well.

What is the use of +25% daze which can be dodged by the skillful players, too? Your argument holds for MoD and Pistol5. Not so much for Sw4 and F3 which are a lot easier to dodge than GS5.

And F3 when using IP, and Chaos Storm (RnG, but pretty much not dodgeable if they’re in it).

And still… CS feels a bit shizophrenic. Skills or traits with a certain trade-off (e.g. Healing Surge, Heal vs. Adrenaline) are interesting. But the trade-off should offer a choice and not be applied randomly (50% chance on 1s stun or +25% daze). And even then I’d feel CS being rather underwhelming.

Maybe I will just have to live with me not enjoying the design of CS.

Yeah I hate the RnG factor of the trait, which pretty much made me to this point not really consider it worthy of 30. The extra daze duration is much more intriguing though.

Kortham Raysplitter (Yak’s Bend)

Interrupt Traits & Improvement Ideas

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Posted by: skcamow.3527

skcamow.3527

One of the benefits of daze or stun is proc’ing our other interrupt traits. This is going to happen whether or not the daze is turned into a stun, so there’s no argument there.

Looking at it from this perspective, it’s really the best of both worlds.

In general, I agree. A stun is always better than a daze due to the reasons you have stated. CS also offers the best of both worlds since it will at least have an increased daze if the stun does not proc.

However, what about people who would like to play a lockdown builds with dazes (not specifically interrupt). Wink, wink, Chaos. We were discussing the benefit of CS because you can increase the daze duration by +50% now making CS. Now the stun procs and all the commitment you made to your dazes by using respectives sigils and runes goes down the drain. This basically means: The higher your daze duration, the less profitable CS becomes. You might want to take CI instead. CS is a bit shizophrenic.

While CS is guarenteed to do something it also is random and if the stun proccs you will have a shorter duration for your lock down. The enemy might be helpless but you also have to gamble wether to pop your burst or not. You will NEVER know for sure if you will get the stun or the daze.

CI on the other hand requires you to interrupt. It can be very hard against certain classes who have short activatin times. It also will be more difficult to apply in larger fights. But you got a lot more control over the outcome.

The question would be what you perceive to be better for yourself?
And are you good enough at interrupting people to make CI work or not?

Hm, did I suddenly somehow transform into Ross Biddle?

Personally I think CI is better, but there is perspective here. CI is more far reaching as there are more ways to interrupt than daze so there is an advantage there.

CI can be a game changer on big groups, if you can land AoE interrupts. While it sounds hard, the reality is that it’s just not difficult to do in this somewhat mindless skill spamming game. 75% of the time you’re going to play against people like this, maybe higher, AoE locking people down like no tomorrow. The other 25% or less will be the more skilled folks and that’s where you’ll find CI will be a bit less effective. People will see that temporal curtain and dodge. They’ll see that big GS knockback swing and dodge, etc.

The 25% (skilled opponents) though introduces somewhat of a distinction between the two traits. If you assume they will dodge your pushes/pulls, you’re just left with daze. I think it goes without saying that dazes are going to be easier to pull off than push/pull interrupts. So if daze is your only interrupt source, which trait is better?

Kortham Raysplitter (Yak’s Bend)

Interrupt Traits & Improvement Ideas

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Posted by: skcamow.3527

skcamow.3527

@Chaos

So the new CS how will it work? So with rune of the mes has 33% daze duration + 25% from CS so that’s longer than 1s daze, but it will turn 50% of the time to a 1 sec stun. So by itself it defeats it purpose if it procs all the time. In short the increased daze duration would only benefit you if CS does not proc?

I literally didn’t think about it although I have been bashing CS the last few days. I’m not sure. It depends if the daze proccs a stun and both are applied or if the daze is conversed into a stun and only the stun is applied. I assumed the first scenario to be the case. If the second scenario is true then the trait would be total crap designwise.

According the wiki, the daze turns into a stun if the stun procs. I see the point being made but I think it deserves a bit of perspective. The only reason to take CS currently is the chance for a stun, period. That’s the end goal. That will not change post patch. We always want to proc that stun if possible, since it’s the best cc in the game, right?

One of the benefits of daze or stun is proc’ing our other interrupt traits. This is going to happen whether or not the daze is turned into a stun, so there’s no argument there.

Looking at it from this perspective, it’s really the best of both worlds. If you don’t stun, then you get a nice, long extended daze. Would it be better if this trait functioned as the devs were initially going to change it by extending daze duration by 25%? I don’t know, but leaning not. The only thing extended daze provides is the inability of opponents to use skills for that extended duration. Powerful? Yes, but …

I guess it comes to this. Daze means they can’t use skills which is huge, but they can still move/dodge. Stun means, well they can do nothing. Would we not want the stun all day every day if we could have it, regardless of daze duration?

I’m not really defending the trait, but just asking the question and curious to hear thoughts on it.

Kortham Raysplitter (Yak’s Bend)

Interrupt Traits & Improvement Ideas

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Posted by: skcamow.3527

skcamow.3527

Chaotic Interruption -Chaos XI
3/5Chaotic Interruption is a bit of a mixed bag. On one hand it’s ability to AoE immobilize is pretty awesome. On the other hand, it’s immobilize is the exact same duration as the cripple it applies… because somehow that made sense to the devs. It isn’t that this isn’t a good trait, but it needs some sort of extra oomph to be worth investing 30 points. Grandmaster traits are supposed to be worth forging a build around, and though skcamow has successfully done this with Chillruption, interrupts are still too fleeting and uncertain to be worth shoveling 30 points into for a reward that’s only barely noticeable.

  • Suggested Change: Increase all condition durations by 2s, remove chance of Cripple to improve chance of Chill.

Thoughts?

I totally agree on this one. Immobilize plus Cripple does not make any sense at all.

Agreed, that is the most glaring fail of this trait.

To me, the best thing about CI is the sure fire immobilize on every interrupt. The rest is important, but just icing.

My suggestion would be to keep the current immobilize proc and duration. When that cools off, then apply either blind, chill or cripple. Since I would consider this more powerful than current, you could say that if the initial immobilize is cleansed, the blind/chill/cripple proc is negated.

Either that, or (assuming we remove cripple) make blind/chill last 2 seconds longer than the immobilize, which I might like the best.

As for Furious Interruption, I really like the original function, albeit it was a bit weak. I think they could have kept the original plus add the 3s quickness. So on every interrupt, you would get 4s base fury and then 3s quickness (with the 15s ICD only on the quickness).

Kortham Raysplitter (Yak’s Bend)

Mesmer December balance updates-OP edit 11/5

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Posted by: skcamow.3527

skcamow.3527

Basically, I wouldn’t grab Harmonious for only one additional daze if I have the potential to turn the 5 dazes I already have into stuns. 2 or more Mantras would be a different story, though.

But that’s the issue. You are talking about a very specific weapon set. This does not apply to builds with GS or Focus. It only applies to Pistol to a lesser extend. Especially the GS part is a bit ironic since it is associated with Domination. You really have to pile up dazes to make CS worthwile. So when only having 4 dazes (e.g. F3, MoD, Sw4) you might prefer HM. There is no difference “duration wise” and CS provides the chance for stuns. But HM provides an additional interrupt.

I wouldn’t call that an “issue” per se. Specific weapon sets are going to work better with specific traits – that’s a universal thing. In this case Staff and Sw/Sw are the best to maximize CS due to the daze procs in both weapon sets. In your example there yeah, if you took GS or Focus the better choice would be HM if you decided to to 30 into domination.

Is the “issue” you’re referring to the fact that you are pigeon-holed into a specific weapon set to make CS worth taking?

Kortham Raysplitter (Yak’s Bend)

[OMFG] Mesmer PvP Team

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Posted by: skcamow.3527

skcamow.3527

My only problem with this new Solo-Q is that it really screws over people who wanna play with just 1 or 2 friends. I actually prefer how it used to be.

Btw, wanted to bump this to remind people that it’s still happening this weekend, also if anyone has a Necro alt I’d like to run some training sessions vs one. Raynn graciously offered his Necro up for people to practice against.

Yeah to guarantee a group of 3-5 plays together you’re pretty much relegated to team queue, which can take forever to queue up sometimes.

I’d love to participate but will be busy Sunday

Kortham Raysplitter (Yak’s Bend)