What are they even patching today?
Yes they did, if you took the time to read the forums/reddit you’d see that they, indeed, did acknowledge the current matchmaking as being a problem… but yeah it’s apparently more useful to post the same flaming post over and over again.
Uh, this looks like a different problem, no? This looks like severely lopsided matchmaking, rather than the amber shopping they acknowledged. I’ve seen a ton of these posted today, so I’m half wondering if Anet tweaked something without telling us, resulting in really bad matchmaking?
Thanks for the update Evan. I assume this will not be reactivated before the season ends, then?
https://forum-en.gw2archive.eu/forum/game/pvp/A-Message-from-the-PvP-Team/first
The majority of games (even matches) are +1/-1 for winning/losing….you also gain partial points as you cross point thresholds….
majority of games, not all games are +1 or -1. And it clearly states partial pips are a thing.
Because there is a possibility of earning or losing more <__<
It does not state anywhere that there is a possibility of gaining no pips for winning. It says “the majority”, because in the previous sentence it states that the point spectrum varies from -3 to +3. E.g. that you can earn more or lose more pips, depending on the difficulty of the matchup. So the second sentence is to clarify that the majority are however -1 or +1. This does ~not~ refute the statement from the blog post at all. It does not address that question at all.
I stand corrected on partial pips however, they exist, although how they work is unclear at best (another fail imo). From what it says:
> they are earned “as you cross point thresholds”
> “so there’s always a reason to keep trying even if you don’t win”
Which appears to indicate they are earned when during a match you reach, say, 300, 400, 450 or whatever the actual thresholds are, and then lose. It does not state that they are given as a replacement for the supposedly guaranteed minimum of one full pip per win.
I love how there are people in here claiming it’s ‘working as intended, it’s not a bug’, ‘matchmaking decided you wouldn’t gain a pip because you’re heavily favored to win’ or ‘you gained half a pip’ or some such. Would you mind backing those claims up with some official statements? I’ve never heard of this.
Last time I checked, Anet explicitly stated that a win guarantees a pip
(“Winning a match guarantees you a pip” https://www.guildwars2.com/en/news/introducing-pvp-leagues/) and last time I saw the chart based on the wiki algorithm, there was no instance in which a win resulted in no pips. It’s a bug or an oversight of some sort, unless a dev has said otherwise.
Nice, thanks for the clarification Grouch!
^ that’s how it should work in premades/parties. Not soloqueue.
^ PvP too has turned into an extension of PvE if we’re honest. The people I see having the most fun are pve players trying it for the backpack.
Worst part, there’s nothing else really decent to play until Overwatch comes out and Anet knows it and abuses it.
Yeah… I was just thinking that. It used to be that I couldn’t wait to play every day and now I can’t even be bothered to log on. I’m trying to force myself to at least do the three matches for the daily thing, but honestly, I cba.
Short answer: No.
1. For pvp to be off-limits to the so-called ‘marketing team’ and given to someone who actually cares for providing players with good content. Somehow it feels like they are responsible for this league being pushed out too early. No more rubbish like ‘we suddenly decided HoT counts as a balance patch’. Balance properly, delay if you have to. Good content gives you the positive publicity you want. Some Marketing Gremlin trying to force things doesn’t.
Make leagues fun. If you’re planning to have four of the blasted things a year, occupying almost eight months of our time, it shouldn’t feel like such a chore. It shouldn’t be or feel like a full-time job and it shouldn’t feel like nothing but an endless, pointless grind.
2. Rework the tournament structure. I mean, MMR vs Pips? And someone needs to check whatever algorithm is responsible for distributing pips.
3. Anet owning up to their mistakes, actually following through with the stuff they say (I mean, what happened to the message from the pvp team? Or Chris Cleary’s grandiose claims?). Maybe say sorry at least, idk.
Not sure it even matters anymore though. With this, Anet’s made all the people I play with quit ._.
Easy mistake to make :p just curious if this is supposed to be what they meant.
Yeah, and now you get stuck in the queue, can’t leave and when you log to try and fix it…. you get 16 minutes dishonor for your troubles. Why, thanks so much Anet.
As a note, not all of the changes listed above will be in the first build on December 15, but instead in a hotfix that will happen shortly afterwards.
They should be hotfixing them in at some point.
That’s from the balance changes, right? I was actually referring to this: https://www.reddit.com/r/Guildwars2/comments/3vgopv/20151204_stream_notes/
“They are iterating on how leagues work. They have only been out for 3 days. They realize there are issues. They are going to make to adjustments. Most of them will come mid dec.’
edit: silly filter
… mentioned on the 04/12/15 stream?Or are we to expect anything else? Just wondering.
(edited by skullfaerie.7203)
……This, uh, marketing team needs to seriously consider a change of career.
I completely disagree, if you couldn’t lose tiers then any grindy solo queue nub could climb right up, the legendary is MEANT FOR the top pvpers which have no problem building groups and not losing.
Depends on how you interpret it, I suppose.
“We have regular competitive events for our top PvP teams; now we’re adding a system that allows everyone to compete and be rewarded. I’m excited to announce our PvP League feature for Guild Wars 2.”
" PvP leagues will give players of all skill levels regular goals, better matchmaking, and unique rewards, and they’ll provide a better system for ranked play in Guild Wars 2."
https://www.guildwars2.com/en/news/introducing-pvp-leagues/Seems to me leagues were meant for the player base at large and while the upper brackets were meant for very good to top players for sure, that doesn’t necessarily mean exclusively teams and groups.
“Unique rewards” does not refer to a legendary, could just mean things like the vial of salt. Tiers make it much harder for solo queuers of low tier and mmr to be matched against higher level teams, and you can’t argue that there are no new rewards that are reasonable attainable.
I was referring primarily to the ‘leagues are for everyone’ (and should thus be accessible- being competitive can’t be tied to going in with a team) and ‘tournaments are for pro teams’ parts of the quote. If these so-called ‘grindy nubs’ you refer to (though I’d prefer, idk, ‘solo players’?) all lose interest because there is nothing to cater to them in game, then what do you think happens? Leagues were seemingly meant to do that, but someone somewhere dropped the ball.
I completely disagree, if you couldn’t lose tiers then any grindy solo queue nub could climb right up, the legendary is MEANT FOR the top pvpers which have no problem building groups and not losing.
Depends on how you interpret it, I suppose.
“We have regular competitive events for our top PvP teams; now we’re adding a system that allows everyone to compete and be rewarded. I’m excited to announce our PvP League feature for Guild Wars 2.”
" PvP leagues will give players of all skill levels regular goals, better matchmaking, and unique rewards, and they’ll provide a better system for ranked play in Guild Wars 2."
https://www.guildwars2.com/en/news/introducing-pvp-leagues/
Seems to me leagues were meant for the player base at large and while the upper brackets were meant for very good to top players for sure, that doesn’t necessarily mean exclusively teams and groups.
Not to mention how farcical the entire system in its current iteration is anyways.
Not even a hotfix. Forum is silent. Anet refuses to admit they’re ever wrong and refuse to balance before 2016.
They are stubborn and lazy.
Why are we still supporting them?
Why are we still hoping that things would change?Because we’re like drug addicts chasing that first PvP high. But it will never return.
This is legit what the past week has felt like. You know you should quit and all that…
Nope. Every game feels like 9 players vs me. Nothing is enjoyable anymore and leagues have genuinely made me miserable. I expected at least some band-aid fixes yesterday, but who was I kidding.
Isn’t this the guy who, a couple of months ago, openly admitted on these forums to participating in match manipulation to get dailies or reward tracks or something? Why is he still not banned? Paging Mr Chris Cleary? What even?
That’s great- shame it’s only addressing a symptom rather than the cause, but it’s something. Will your system protect people who are experiencing horrible streaks, or will they become collateral?
This has got to be a joke.
Yup, wasted an entire day yesterday only to end up where I started- zero pips. Guess I need to finally l2p now.
l2p will only help you temporary, since matchmaking will try to give you a 50% win/loss rate. So whill you can improve the mmr system will then match you with more skilled players making your effort almost useless. Better is to find a point where you can’t drop, form a loser league group and lose a couple of 20 matches and then smurf your way to the next save point. Rinse and repeat.
Yeah, I figured at some point that coasting through Amber on a bit of a streak probably wasn’t a good idea :s this system is really, really awful.
Still, that aside, I might end up eternally stuck in emerald, but maybe the coming weeks of trying to defy backpack farming rallybots vs premades will make me a better player or something.
(edited by skullfaerie.7203)
Yup, wasted an entire day yesterday only to end up where I started- zero pips. Guess I need to finally l2p now.
Well, as expected, no response. I fully expect to see a golden wings bundle pop up tomorrow :s
Indeed, some response would be great.
I suppose this thread doesn’t have enough fluff and quaggans though.
I know, ITA.
The bundles should be an option, for those who want everything (or most things) in them, but not the only option.
Uh… really? Hasn’t work for me any other time; I’ll need to try it again when I get home. I’ve also never seen anyone in an outfit minus the helmet, but maybe I just haven’t been paying enough attention.
Yeah, they toggle off.
I pretty much never show helm with outfits.
Most of them look better without them, IMO.
Several people are using the word “forced” here. No one is “forcing” you to do anything. The items aren’t something you need and no one is holding a gun to your head and telling you to buy the bundle. Yes, it’s a crappy business tactic, but let’s not be overly dramatic. If you don’t want to buy the bundle, then don’t buy the bundle. At least you aren’t being penalized for not purchasing.
They don’t mean “forced” in the sense of having no option whether to buy the bundle, or not.
They just mean that, if they wanted to buy object a) they would be forced to also buy objects b), c) and d).
Which is true and is a correct usage of the word “forced”.
You could substitute the word “obliged”, for the word “forced”, there, if it makes you feel any better; but it all means the same, in the end.
I really think people need to be a little less literal, on these forums.
Words, in English, are often quite fluid and can mean, or imply, many different things and/or or levels of things.
If someone is just sitting there Googling word meanings and taking a word to only mean meaning number 1, all the time, of course people may look like they’re being overly melodramatic.
But, that isn’t how the English language works.
Thank YOU for the lecture on how the English language works. I’m well aware of how it does and have made a living off it for a very long time. Perhaps I should break it down for you, since you seem to have missed the point.
No one is being forced, whether literally or figuratively, because they hold all the power in this scenario. As a consumer, they can buy it or not buy it.
As someone previously said, “It is your perception that this is forced they are counting on.”
Being forced or other such terms imply that the consumer is a powerless, hapless victim who must just go along with it. Not only is English fluid, it’s also powerful, and the appropriate choices can make a difference in perception. There is no obligation or being forced to buy. There is choice, and in that choice, the consumer has far more power to change Anet’s practices.
Actually, the use of the word “forced” is very much appropriate in this context, you just did not appreciate it, as your use of the word was unduly restricted. Coincidentally it is a sense in which it happens to exist as a real world concept, which is disallowed in many locations- hence explaining many people’s instant repulsion to this concept.
The customer is forced to purchase product A in order to obtain the desired but unrelated product B. The customer does not wish to purchase product A, but is forced to do so in order to purchase product B which is not available on its own/ separately. Purchasing product B is dependent on simultaneous purchase of the unrelated product A, and thus the customer is forced to purchase both, if he wishes to obtain one.
I hope that clears up any confusion over commenter’s use of the word “forced” in this context.
I just don’t think it’s a good tactic to annoy customers through marketing tricks forcing them to purchase things that are unwanted in order to obtain the things they do want,
It is your perception that this is forced they are counting on.
when they could instead be attracting custom by offering quality items users would be willing to purchase without being coerced into it by a sales tactic.
They can get those people who refuse to be “coerced” later (if they prove sizable enough). Right now let them get those who want everything in the bundle or those who want that one thing and are willing to spend more money on it than similar products on the store. After netting most of the population they can move onto those who will spend 700 gems for a glider. And after that those who will spend 350-ish gems on a glider on sale.
Nobody is disputing how this works or the reasoning applied in the decision to implement it….. I’m merely saying its a horrible, customer-unfriendly method which Anet should be above.
I just don’t think it’s a good tactic to annoy customers through marketing tricks forcing them to purchase things that are unwanted in order to obtain the things they do want, when they could instead be attracting custom by offering quality items users would be willing to purchase without being coerced into it by a sales tactic.
And to make it worse: still no new hairstyles. A massive thumbs down, anet ;(
I couldn’t agree more. These bundles are awful. Why am I being forced to drop significant amounts of additional cash on items I don’t want and have no use for, when all I want is a 700 gem outfit?
Please offer the items separately anet, this is not okay. Please Anet. Make me open my wallet through the quality of your items, not by forcing me to purchase stuff I do not want or need and for which I have no use.
The old Legendaries are a ridiculous grind. And not in the ‘oh no I actually have to work for my reward’ way, but actively monotonous and soul-crushing.
This depends entirely on your definition of ‘monotonous and soul-crushing’. To me, for example, this new system is exactly that. I find it to not be something I can see myself enjoying. Otoh, slowly acquiring the materials for a legendary by playing the content I enjoy, as was possible with the old system, was perfectly fine with me. I have no issue with it.
Different people prefer different things, simple as that.
I’m really sorry, and I don’t mean to discredit the artist’s work, but I’m also not pleased by the new finishers for all the reasons people have already detailed.
Personally, I’m also not that keen on the heavy jungle theme. I realize this expansion is all about a jungle dragon, but when it comes to finishers, I wish they had a somewhat more diverse theme.
I also wonder if, in the case of pvp, a rank cap increase may have been more interesting than just adding the new finishers to new reward tracks (though I haven’t thought that through, it’s more of a question than an opinion).
Believe me, I understand that the value of a product decreases over time, and i dont have a problem with that. However, there is a difference between the prise dropping over time, and dissapearing all together. you can’t go to a computor store and buy a brand new lap top and get all previous generations of the brand for free. which is essentially what gw2 is offering.
Except when you but a brand new laptop you get all the functionalities of previous generations of laptops with it and said previous generations are discontinued. This is what GW2 is essentially doing: they’re discontinuing GW2 Core and making HoT this generation’s product, which includes all functionalities up until now.
My real isue is purely on the matter of principle, the favoring of new players with this great deal, while doing nothing for vets in return. how is it that new players don’t have to face the pay wall, while old players do, why does that policy only service them? in that matter, they are being treated better than current players. that is a fact. if anets policy is to not create a paywall, it should go benifet the entire comunity, not just the newest addition.
Then stop playing.
I’m serious. If you want to get the same great deal as future players, stop playing. Wait until all the expansions are out, ANet announces that GW2 is going into maintenance mode like GW1, and pick everything up at a single low price of $50. By your arguments you would have absolutely nothing to complain about if you did that, because you’re getting a much better deal than everyone else.
Pretty much this. Do this and then see if your complaint has any merit
(tip: it doesn’t).
I bought a laptop in 2011. Today someone asked where and if they could purchase that very same laptop at a fraction of the price. Yes, I replied. That is possible. It may surprise you that I did not launch into a tirade over how unfair it is that they can now purchase the same product for which I paid full price for a bit of change. This is because I applied something called logic to the situation.
Products depreciate in value over time. That’s simple common sense. You got your money’s worth, and now you claim it’s not enough and want more and hope that overly dramatic posting will achieve this. This is an unfortunate, unreasonable and unrealistic attitude.
First of all, there will be more BWE to come. I don’t know why are you all complaining about. Did you expect the Devs to fix everything in one go?
Good job guys, that’s how you encourage developers to balance things, telling them they suck.
Take a look at the changes made to Reaper and Chronomancer and then try to say this again with a straight face.
It would be a lot weirder if people weren’t complaining at this point.
This is obviously a joke. No way this is serious.
That’s awesome!
Aw, but how are we going to chose which one not to test? :< Or is it four in addition to the one we currently have?
Id personally just prefer you scrapped warhorn and brought main hand sword into the mix…
Me too, but I feel like this would almost mean scrapping the entire spec and starting from scratch. While I absolutely wish they’d do that, I don’t see it happening :/ Too much work.
I just found myself scratching my head again this morning, wondering why the heck something called “Tempest” is some sort of meh support spec. Which part of the name Tempest is supposed to make me think of buffs and support rather than, say, damage and destruction?
It doesn’t really make any sense thematically, not to mention how uninspired and seemingly not fun the spec as a whole is. I’m still just baffled as to how we got here.
Whatever happens, I do not want them to simply replace warhorn with sword, OP. That would be awful. I want sword to come tied to a spec that’s actually good, tailor-made for the weapon and which will see a lot of use, please, not the mess that is Tempest.
The name is nice. Nothing else really comes to mind.
4 and this is only out of respect for the dev’s work, I’m afraid.
i don’t totally hate the idea of a storm calling caster a little after seeing it, but the actual spec and weapon (which continues to underwhelm) seem to be of little use and the playstyle it seems to promote isn’t particularly interesting to me. Sorry.
Oh, but they have communicated. Sweet Gaile has (reasonably!) told us to watch the livestream, while Rubi has responded arguably less sweetly on FB: “what specifically is sad about it in your opinion? The new skills? How they behave? The animations? ~RB2”
I’m rather sure this wasn’t an actual question, though.
I think it’s obvious nothing will come of the complaints, tbh. As I understand it, “merged feedback” might as well be code for “ignore and don’t bother with this”.
Looking forward to a live stream on how ‘the community feedback was awesome, you all loved it’. Oh well, at the very least this has taught me to manage my expectations.
It’s ok guys, I found it https://youtu.be/wf2P8SnOwLo?t=2m15s
Actually, it makes sense. Sturmbote-> warhorn-> a messager trumpeting around on his horn, announcing some storm. Heck, when considered together with the weapon choice it probably makes as much if not even a little more sense than Tempest. Silly name for a silly spec- I’d say it fits just fine.
Because this particular elite spec happens to be the runt of the litter. I guess it’ll be in the live stream.
I still don’t like it. Making it flashy won’t make me overlook the ugliness and how overall uninspired and boring the spec is.
Not just a warhorn (and associated blowing animation) but also shouts and being locked out of attunements for a good long while. Ugh.
Wish Karl could see my sad, disappointed face right now.
It almost sounds like you’re saying that, because ANet doesn’t listen and ignored people’s feedback on the DH, people should just shut up and get on with it.
Excuse me, last time I checked we played games to have fun. And if questionable choices are made which impact said function of having fun for us, we should obviously say so. It’s up to ANet whether to listen to their customers, not you to tell people to shut up and blindly accept things we do not like, like we’re hypnotised fanboys or something.
Pretty much everyone, including myself, has said they reserve judgment until Friday, so no idea what you’re on about anyways. Except of course that nothing can really make me forget the ugly, primitive horn stuck to my character’s side, no matter how epic the rest of the spec. Unless they can bring something revolutionary and completely mindblowing to the table (and bring out a truckload of warhorns which do not even resemble warhorns, which is rather pointless) my hype is dead… And even then.. I imagine after Friday it will at best be in critical condition.
Obviously this is subjective, but I do know where you’re coming from… the image sure did add to my general disappointment. I’m neutral on it, but it’s probably my least favorite out of the images we have so far.
Others seem to have liked it, however. So it’s just really subjective.