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My female human ele's closet

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Embroidered

  • Stats: Soldier x 4 (pw/vit/tough) + Berserker x 2
  • Runes: Divinity x 6
  • Dye: Celestial / Antique Gold

I was in doubt of pricey divinity rune, but turned out to be this rune can give far better stats than I imagined. Crit. damage is even better then my full berserker set. Still I believe this rune is too expensive… One day I showed up with this armor in CoF. My guildies called my armor pajamas. I don’t like face or shoulder piece so they are hidden.

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Elementalist lover since GW1. It’s the only profession I play!

(edited by soistheman.7208)

My female human ele's closet

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Posted by: soistheman.7208

soistheman.7208

Conjurer

  • Stats: Cleric x 6
  • Runes: Grenth x 2 + Svanir x 2 + The Ice x 2 (+60% chill duration)
  • Dye: Autumn / Celestial / Silver / Ancient Silver

Use to be the armor for healer build, but retired and for fun I put max chill duration bonus. Turned out to be this is not too bad so I applied this idea into my condition base DPS armor. I don’t like face or shoulder piece so they are hidden.

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Elementalist lover since GW1. It’s the only profession I play!

(edited by soistheman.7208)

My female human ele's closet

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Posted by: soistheman.7208

soistheman.7208

Named Exotic Armor

  • Stats: Rampager x 6
  • Runes: Grenth x 2 + Lyssa x 2 + Mad King x 2 (+20% condition duration, +20% chill duration)
  • Dye: Autumn / Abyss / Celestial

My condtion base damage armor. This is not just DPS but also useful when using a weapon with sigil of Hydromancy, I can chill mobs near permanently.

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Elementalist lover since GW1. It’s the only profession I play!

(edited by soistheman.7208)

Laptop for GW2?

in Players Helping Players

Posted by: soistheman.7208

soistheman.7208

I got Lenovo Y580. I don’t remember exact spec for this laptop, but it has Core i7 (quad core), 8 GB ram, and GTX660M. It’s not as fast as my desktop (i7 2600K @ 4.4 GHz, Radeon 7770), but more than enough to play WvW. It get as low as around 16 FPS in big fights in WvW which isn’t great but still playable.

Elementalist lover since GW1. It’s the only profession I play!

staff condition build - worth it?

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Posted by: soistheman.7208

soistheman.7208

I have both full exotic condition base and power base gear and I don’t found much difference in terms of damage, however I prefer power because condition doesn’t work on structures and condition can be removed.

Elementalist lover since GW1. It’s the only profession I play!

Help with Elementalist(low surv/dmg)

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Posted by: soistheman.7208

soistheman.7208

while you are leveling you are not necessary using the best gear at your level, so maybe spend few silvers to buy the best gears from TP or craft one yourself? i often did forget to upgrade my gear lol.

Elementalist lover since GW1. It’s the only profession I play!

Ranking in dungeons

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Posted by: soistheman.7208

soistheman.7208

I don’t like speed run and that really kills the fun out of dungeons for me. Speed run is only good for people doing farming money or tokens, but the problem is that it seems pretty much every party nowadays doing speed runs. We need something like you suggested for casual players who simply enjoy playing dungeons.

Elementalist lover since GW1. It’s the only profession I play!

Dead Dogs :(

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soistheman.7208

I feel more depressed when I kill these harmless animals wandering around by accidents.

Elementalist lover since GW1. It’s the only profession I play!

FotM scaling progression suggestion

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Posted by: soistheman.7208

soistheman.7208

At higher level even at 30, it became too difficult to find people. I waited 90 min to have lvl31 party other day and after that I gave up trying to progress farther since then.

So here is my suggestion. Progression should be point oriented rather than the current method. So what does it mean? So let say in order to move 1 level up, you need 16 points (or whatever make sense).

  • Upon completion of your current level you get 16 pt, so you can move up.
  • Completing 1 level lower = 8 pt
  • Completing 2 level lower = 4 pt
  • Completing 3 level lower = 2 pt
  • Completing 4 level lower = 1 pt
  • Completing 5 or lower level lower = 0 pt

Example, Let say I am at 30 and trying to move up 31. With this point system, I can move up to 31 by doing:

  • lvl30 once (16 × 1 = 16)
  • lvl29 twice (8 × 2 = 16)
  • lvl29 once and lvl28 twice (8 + 4×2 = 16)
  • or lvl26 sixteen times (1×16 = 16)

At least this way people with 5 levels can play together.

Elementalist lover since GW1. It’s the only profession I play!

Does revivise speed stack?

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soistheman.7208

Does Arcane Resurrection revive speed stack with Rune of Mercy? So with both will it be 20% faster?

Elementalist lover since GW1. It’s the only profession I play!

Help with an Ele healing build / gear

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Posted by: soistheman.7208

soistheman.7208

I use staff. For healing skills:

  • W1 and W3 are perfect for tankers. Be sure to use them before tankers heath get too low because then they will move around and these skills won’t work well with moving targets.
  • W5 is little too slow when you need quick healing. So have to use them when way before somebody get in trouble. However since the duration is long, you can combo to make multiple area healing such as E2, W5, Arcane Wave. If you have Evasive Arcana, maybe you can add 1 more area heal but I don’t have Evasive Arcana so I am not sure.
  • Healing Ripple. At water 20 it does 2.7k instant heal

Healing skills are not strong enough to keep your party alive, so you need to help them by doing other thing beside healing. Here are some examples:

  • crowed controls (W4, A5, E4, E5, Glyph of Storms in Water)
  • blinding (Glyph of Storms in Earth)
  • condition removal (W5, Cleansing Wave, A4 for stun break)
  • boons (Elemental Attunement in water or earth, you can increase duration of boons by having more arcana and monk, water runies)
  • permanent chill (you can get 40% or even 60% chill duration from runes and sigil of hydromancy mixed with W4 —> E5)
Elementalist lover since GW1. It’s the only profession I play!

(edited by soistheman.7208)

Promote maps

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I think it’s little sad that all the time and effort that developers have spent creating these maps, once players are done with the maps, they don’t have much reasons to go back. So I think it would be nice to have different maps promoted weekly to encourage players to go back. Some of the ideas for this would be:

  • special dynamic events (like small version of lost shores evnets)
  • higher drop rate
  • big chest boss likely drop exotic item
  • jumping puzzle chest likely drop rare or exotic items
  • special karma vendors or discount
  • more rich nodes for material gathering
  • more karma/exp/coins for dynamic event completion
Elementalist lover since GW1. It’s the only profession I play!

Split WvW and PvE traits

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Yup, I want this too

Elementalist lover since GW1. It’s the only profession I play!

FotM Uncategorized Fractal bug

in Bugs: Game, Forum, Website

Posted by: soistheman.7208

soistheman.7208

After the boss at poison gas room with the fan, instead of doing the second jumping section with annoying harpies, you can go out from the other exit and stuck up in front of the block shown in the attachment. I don’t know about engineer skills but I guess one of the turret can be exploded? and that will make party members push forward through the block to the last boss.

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Elementalist lover since GW1. It’s the only profession I play!

Better visual notification for dead party

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soistheman.7208

I often encounter this problem while in dungeon that I didn’t notice my member(s) was dead. Sometimes it was just my lack of attention but sometimes especially with characters with gray color schema, often it’s very hard to see if they are dead or alive. I found this is becoming little problematic while in FotM.
So I think it helps to have visual effect which stands out more for down/dead state members. Maybe their icons will be highlighted or something like that.

Elementalist lover since GW1. It’s the only profession I play!

tougness worth it?

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Posted by: soistheman.7208

soistheman.7208

I tested with Healing/Pw/Tough armor vs Healing/Prc/Vit armor a while ago. Everything was the same (trait, rune, weapons, accessories) except the armor, I found toughness reduced around 9% damage while vit increased 16% of my character’s health. So for that I would say if you have to choose between toughness and vitality I would prefer vitality, but that doesn’t mean toughness is useless though.

Either way CC mods is better than vit or tough

When you did this comparison, did you also test whether it was easier to bring your health back up using healing/regeneration during combat for both toughness and vitality builds?

Theoretically, with higher toughness healing would be easier (because your damage received is lower), while higher vitality would make healing you up to full health harder (because the difference between current health – maximum health is larger).

Is this a very tangible difference?

Here is my original thread link.
https://forum-en.gw2archive.eu/forum/professions/elementalist/Vital-vs-Toughess-for-healing-gear/first#post825016

Yes I thought about it too. It is easier to heal with toughness, but I couldn’t come up with a good method to test but I did a lot of calculation. Taking numbers from my original tread, I got following.

HP: 13,500 / 15,600 (Tough / Vit)
Glyph of Elemental Harmony heals 6,200 HP (both tough and vit)

Let’s say you get hit 1000 dmg for 7 times for one cool down for Glyph of Elemental Harmony to recharge. After dmg + 1 healing, HP becomes following.
Tough: 13500 – 1000 × 7 × 0.91 + 6200 = 13330 (nearly full)
Vit: 15600 – 1000 × 7 +6200 = 14800

Likewise after 22 attacks both are dead.
Tough: 13500 – 1000 × 22 × 0.91 + 6200 = -320
Vit: 15600 – 1000 × 22 +6200 = -200

So from this calculation I guess it doesn’t make much difference however since toughness does not protect from condition, the calculation above does not show the while story. Thus I still prefer vit since vit helps against condition while there is not much difference against normal attacks.

Elementalist lover since GW1. It’s the only profession I play!

(edited by soistheman.7208)

tougness worth it?

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Posted by: soistheman.7208

soistheman.7208

I tested with Healing/Pw/Tough armor vs Healing/Prc/Vit armor a while ago. Everything was the same (trait, rune, weapons, accessories) except the armor, I found toughness reduced around 9% damage while vit increased 16% of my character’s health. So for that I would say if you have to choose between toughness and vitality I would prefer vitality, but that doesn’t mean toughness is useless though.

Either way CC mods is better than vit or tough

Elementalist lover since GW1. It’s the only profession I play!

(edited by soistheman.7208)

Best Dungeon Set for Support (Healing Power)

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soistheman.7208

I might have the answer you seek because I also had the same question.
https://forum-en.gw2archive.eu/forum/professions/elementalist/Vital-vs-Toughess-for-healing-gear/first#post825016

Since this is support role, I prefer vital version and I don’t really care about dps from this gear.

Elementalist lover since GW1. It’s the only profession I play!

(edited by soistheman.7208)

Nerf silver rewards of easy dungeons

in Fractals, Dungeons & Raids

Posted by: soistheman.7208

soistheman.7208

Maybe there should be more items you can exchange for tokens. Such as cores and lodestones.

Or maybe have a special token vendor (or mystic forge) who sales special items for specific tokens and the item will change periodically so that dev can adjust fairness of rewards from each dungeon can be easily adjusted. So for now, with AC and CoF token you can get some uninteresting items while with CoE or Arah tokens you can get more valuable items.

Elementalist lover since GW1. It’s the only profession I play!

(edited by soistheman.7208)

Lvl 80 Staff ele gear question

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soistheman.7208

With my 10/10/10/20/20 staff ele
Berserker base gear: 2150 / 41% / 66 (power/precision/crit. dmg)
Rampager base gear: 1700 / 55% / 850 (power/precision/cond. dmg)

Elementalist lover since GW1. It’s the only profession I play!

Necro Player seeks Ele Tips

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soistheman.7208

For staff, these are self-combos that I use often. Basically Eruption (Earth 2) or arcane wave are most useful skills for combos.

  • E2 —> W2 = area heal (you can add arcane wave for 1 more area heal)
  • W2 —> arcane wave = area heal
  • E2 —> W5 or W5 --> E2 = area heal (you can add arcane wave for 1 more area heal)
  • W5 —> arcane wave = area heal
  • E2 —> F2 = 3 mights (you can add arcane wave for 3 more mights)
  • E2 —> W4 = frost armor (you can add arcane wave for more duration)
  • W4 —> E5 = chill
  • W4 —> arcane wave = chill

I believe ele can get more benefit from sigils which activate by weapon swap than other professions since attunement is considered as weapon swap. Sigile of battle or energy is really nice to have.

Elementalist lover since GW1. It’s the only profession I play!

(edited by soistheman.7208)

Lag makes game unplayable

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Posted by: soistheman.7208

soistheman.7208

I haven’t experienced any performance issue. I’m not a support guy, but maybe you can check following:

  • Have you installed any application lately which may taking up causing taking up your PC’s resource such as CPU or memory? Check task manager —> Processes tab to see if any of application is taking too much resource.
  • Maybe some application is scheduled to run at certain time such as anti-virus software. Check task scheduler to see what is and when they are scheduled to run.
  • Maybe you got virus or some sort. Try to run full scan of your PC. These sometimes chock PC’s performance.
  • I don’t know how you checked your internet speed, but depending on which tool you used to check internet connection, it maybe have not showed true connectivity. If you use tool like window’s Resource Monitor it shows connection with a graph, so that you can be certain you are getting connection constantly.
  • How about other games? Just to make sure it’s not your video card going bad.
Elementalist lover since GW1. It’s the only profession I play!

(edited by soistheman.7208)

/bug command no longer be able to submit

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soistheman.7208

I am not sure this was intended or not, but I cannot report bugs by /bug command. The bug report window still pops up but even after filling all information, the submit button wouldn’t be enabled.

I like the bug reporting tool since I can attach screenshot at the same time.

Elementalist lover since GW1. It’s the only profession I play!

Seeing map/armors/stuck/weapons or other art issues?

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soistheman.7208

Armor clipping bug:

Race: Human, Gender: Female, Profesion: All Scholars

Human female’s Feathered armor and Conjurer’s armor have new bug (after lost shores update).
Now these armors make the player’s waist cut.
(just like the Winged armor before fixed)

I have tried hard to find my favorite set and transmuted them.
Now they are all broken.

I tried hard to avoid Winged Armor because of this glitch and finally found my combination.
Ironically, Winged is FIXED but Feathered armor and Conjurer’s armor now have the glitch.

I found the same. After lost shores update conjurer armor now have the issue with clipping but feathered armor are fixed. My char is human female.

Elementalist lover since GW1. It’s the only profession I play!

Lvl 80 Staff ele gear question

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Posted by: soistheman.7208

soistheman.7208

For PvE power or condition both works fine I think. I have both full berserker and rampager gear and don’t really find difference. Either way I found sigil of battle is really good one for elementalist for dps build.

You should switch attunements constantly and for that elemental attunement trait and sigil of battle is perfect match! And this leads to having might duration bonus helps to keep more mights. I use 3 fire runes and 3 hoelbrak to get 40%. I can keep 9 to 13 all the time without caring. If I do make sure I get most might from combos it can get me up to 16 or more for little while.

As for support role, I posted some stats I figure out.
https://forum-en.gw2archive.eu/forum/professions/elementalist/Vital-vs-Toughess-for-healing-gear/first#post825016
For runes, I use 2 major water, 2 sup water and 2 monks to get 40% boon duration and this works pretty good with again elemental attunement trait. 40% duration do affect your parties as well.

I use 10/10/10/20/20 and I found it pretty good for playing any role. Normally I just change my gear to be dps or support.

Elementalist lover since GW1. It’s the only profession I play!

(edited by soistheman.7208)

Weather effect in WvW?

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soistheman.7208

I posted the same thing before when it was beta, but now that I have seen exactly what I said before in FotM dungeon, I decided to post again.

I think having weather effect to affect visibility would be another cool feature of WvW. One of the map of FotM, the snow map has exactly that. The heavy snow storm and dark forest.

It would be so cool!

Elementalist lover since GW1. It’s the only profession I play!

Vital vs Toughess for healing gear

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soistheman.7208

UPDATE!
I now have both cleric and temple/dungeon healing gear. By comparing both armor (everything else is the same, weapon, sigil, runes, trait, accessories) , cleric armor give about 9% damage reduction but temple/dungeon armor gives 16% more health.

So in terms of survivability temple/dungeon armor set is better as I guessed from the original post. In terms of damage output I don’t know. Cleric has power bonus while temple/dungeon has precision.

Elementalist lover since GW1. It’s the only profession I play!

Temping out my armor...

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Posted by: soistheman.7208

soistheman.7208

You can get exotic version of pw/vit/tough from dungeon armors such as AC or HotW, I think there is one more dungeon set with this stats. This way you only waste time if it doesn’t work out for you and yet it’s exotic not rare.

Elementalist lover since GW1. It’s the only profession I play!

VOTE! Do we need party finder? (Yes/No)

in Fractals, Dungeons & Raids

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Now that I have even seen gw2lfg.com for helping people to find members, I am convinced it is not only me who want party finder function in the game.

If you agree please post “Yes”, if no then post “No”.

I am hoping to get so many "Yes"s that ANet will change their mind about importance of implementing this tool.

Elementalist lover since GW1. It’s the only profession I play!

(edited by soistheman.7208)

Screenshots: Adventures in The Lost Shores

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I think I could have got combat healer title from the last event alone!

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Elementalist lover since GW1. It’s the only profession I play!

Event failed...

in The Lost Shores

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And no one knows why (there was only one Mr. Krabby left). So is this the great entertainment that you did promised us?

Everybody did die around 25 times because of the lag and we not even get a finished event. Please tell me that everybody that did take part in a successful event did get something great.

I didn’t see any naked people running around hehehe, and if this was true, it would have made this event success for me!

Elementalist lover since GW1. It’s the only profession I play!

No more one time events

in The Lost Shores

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one time event should stop for two reasons. one is too much lag that servers cannot handle the event and playing the game with such heavy lag is simply not fun. what about people cannot join the event?

Elementalist lover since GW1. It’s the only profession I play!

Glyph of storm air

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What is the special effect of glyph of storm in air? I still cannot figure it out. Fire does more damage, water freezes mobs, earth blinds mobs, and air…?

Elementalist lover since GW1. It’s the only profession I play!

Ideas about conjures

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I think conjures should be switchable weapon like other professions can switch weapons. While using conjurers you only get 5 skills but you can swap to original weapon such as staff then you get 20 skills. And as you need you can swap to conjures as long as conjures is not expired.

Elementalist lover since GW1. It’s the only profession I play!

Elementalist - I'm Completely Lost

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soistheman.7208

Your play style sounds very close to mine! I set my trails 10/10/10/20/20. Maybe you want to try rampager armor with runes which give cond dmg and/or duration. I believe if you want burning, you should get cond dmg, if you want bleeding, then get cond duration bonus. This is because bring is short, in order to get and extra dmg from burning, it has to get 1 sec more, but since it so short, you can’t (or very hard to) get 1 sec more from increasing burning duration. As for sigil, I think you should try sigil of battle. As often as we switch attuments, this sigil is super awesome. Even with staff, with help of trait and combo, I can sustain 13 to 19 might + if someone else is giving you might it can go all the way to 25!. (for this you might want to get runes with might duration). Maybe 3 rune of fire and 3 rune of krait?

Elementalist lover since GW1. It’s the only profession I play!

Thoughts on Water Attunement 'healing'.

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soistheman.7208

You can do self-combo to be efficient. Below can give you 2 x area healing + healing from skill itself. Combination with healing ripple you can heal yourself around 8-9k (not sure exactly how much but I healed from 1k to over 9k with this combo)

  • Eruption → Geyser → Arcane Wave
  • Healing Rain→ Eruption → Arcane Wave
    As for targeted heals you can do Healing Ripple (traits). At lvl 80 this does over 2700. I set 10/10/10/20/20 but if you allow 30 for water and arcana I am pretty sure you can do even more with grandmaster traits.

That said like everyone is saying, you can’t be a true healer in this game, so you have to make up the lacking of healing ability by preventing damage for your party. I list what I do for this below.

  • Elemental Attunement (water/air/earth all are good for support. More point you have on arcana and bonus from runes you can increase duration. I have 20% from traits and 40% from runes which make it 60% increase for my cleric gear.)
  • Elemental Surge
  • Evasive Arcana
  • Cleansing Wave
  • Cleansing Water
  • Staff has a lot of control skills such as Frozen Ground, Shockwave, etc. All these help your party
  • Glyph of Storms (Earth or water. Earth is my favorite and I don’t think not many people realize while sandstorm is on foes are blinded entire time. This is super useful skill for support role)
Elementalist lover since GW1. It’s the only profession I play!

Vital vs Toughess for healing gear

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soistheman.7208

I was wondering vital vs toughness for healing gear so I studied little bit and thought to share. Since I don’t have vital gear, I compared rampager (pre/pwr/cond dmg) vs cleric (heal/pwr/tough) exotic gear including accessories. My trait was 10/10/10/20/20

  • Health = 13,500
  • Armor = 2065 / 2600 (Rampager / Cleric)
  • Damage reduction = about 25%

Now since I don’t have vital version of healing gear, I used my soldier gear (pwr/vit/tough) to get an idea. So wearing soldier armor set with cleric accessories,
I got 16,900 health which is pretty much 25% increase in health from cleric gear. This tells me mathematically vitality gear gets 25% more health + whatever bonus toughness from accessories over cleric gear, so it is better.

I will post additional stats if you are interested from my experiments. Again this is rampager vs cleric gear

  • Healing = 200 / 1220 (Rampager / Cleric)
  • Healing from Water Blast = 25% (417 / 525)
  • Healing from Healing Ripple = 25% (1650 / 2700)
  • Healing from Glyph of Elemental Harmony = 15% (5400 / 6200)
  • Healing from Prayer to Dwayna (human skill)= 13% (7100 / 8000)
Elementalist lover since GW1. It’s the only profession I play!

(edited by Moderator)

Elementalist > Guardian

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Posted by: soistheman.7208

soistheman.7208

I had 4 eles and 1 thief for CoE and did a lot better than many parties which make me think it not the professions make difference, it the players make difference. I am starting to believe 80% skill, 20% profession.

That said, I feel my staff ele do way better when there is a tank in party who can aggro and tank mobs. So yes I love greatsword guardian who use pull all the time.

Elementalist lover since GW1. It’s the only profession I play!

Typical PvE soloing battle sequence?

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Elementalist lover since GW1. It’s the only profession I play!

Dungeons encourage players to run them naked

in Fractals, Dungeons & Raids

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It would be nice if we could use tokens to repair armor

Elementalist lover since GW1. It’s the only profession I play!

Not looking forward to my legendary weapon...

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I personally don’t like the designs of staff in general. I only found 3 staffs that I like and the rest are not really my taste including Bifrost, while I think there are so many swords which are good looking. It’s really disappointing as I am staff ele.

Elementalist lover since GW1. It’s the only profession I play!

what stats for healing build?

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soistheman.7208

My ele is all-round, so I speak out of that not as a healing specialist, but when I decided to play healer role, I wear full cleric gear (this includes weapon).

For this role, I think it is important to have:

  • Water = 15 (at least to get Healing Ripple for instant heal. I have 20 and with full cleric gear I often see 2 – 2.5k heal which is pretty big). Increasing points for water doesn’t really increase the healing ability so it’s really for traits wise.
  • Arcana = 20 at least for Blasting Staff and Elemental Attunement

However I don’t think healing alone cannot be as much useful role as one can be, so I also put 2 x major rune of water, 2 x sup. rune of water, and 2 x sup. rune of monk to get 40% increase on boon duration. This works well with Elemental Attunement.

Also concentrate using control skills before dmg skills at the beginning of each fight. I think a lot of people don’t realize the power of Sandstorm from Glyph of Storms. This skill can blind mobs pretty much enter time when the storm is active.

Elementalist lover since GW1. It’s the only profession I play!

(edited by soistheman.7208)

Key bindings? & a question about power vs. condition damage.

in Elementalist

Posted by: soistheman.7208

soistheman.7208

I use Razer Naga 12 buttons. I love it and cannot imagine playing MMOs without it.

As for power vs condition I posted the same question a while ago.
https://forum-en.gw2archive.eu/forum/professions/elementalist/Berserker-vs-Rampager-for-stuff-ele/first#post396374

I still don’t know which is better. I buffed up cond. dmg and bleeding duration for my rambager gear, and I found with normal mobs, I don’t get full advantage because these mobs die too quickly before bleeding expires, so it’s only get full benefit on dungeon mobs and bosses. Sometimes especially with dungeon bosses, they keep moving and fire AoE skills are not as affective, bleeding is very nice way (I use staff).

Elementalist lover since GW1. It’s the only profession I play!

Does "Power, Vitality and Toughness armor exist?

in Elementalist

Posted by: soistheman.7208

soistheman.7208

dungeon armor such as AC has one too. As for accessories if you want rare or better then you need to get them from WvW. Rare can be bought with karma and exotic needs badges.

Elementalist lover since GW1. It’s the only profession I play!

2-handed weapon vs main/off hand weapon upgrade effect

in Players Helping Players

Posted by: soistheman.7208

soistheman.7208

When you equip main/off hand weapons with sigil upgrades, not all but many sigils work together, on the other hand 2-handed weapon only has 1 upgrade slot. Is there any features for 2-handed weapons to overcome this disadvantage?

Elementalist lover since GW1. It’s the only profession I play!

Easiest way to get Pwr/Vit/Tgh armour set?

in Players Helping Players

Posted by: soistheman.7208

soistheman.7208

I got the armor set (exotic) from AC and I bought accessories from WvW karma vendor (rare)

Elementalist lover since GW1. It’s the only profession I play!

Elementalists who won't make use of their Elements

in Elementalist

Posted by: soistheman.7208

soistheman.7208

I don’t understand how many people make this argument over and over. Why don’t they just go to the highest lvl zone they can go and test by doing just fire vs bleeding (earth) then fire and see which kills mobs faster. Switching is better and this is only 1 aspect which is dps. Staying fire lacks of other benefits such as crowd control, boons, etc. I stay fire only when fight becomes raid style on dynamic events.

Elementalist lover since GW1. It’s the only profession I play!

Dungeons are broken becuase of the tokens

in Fractals, Dungeons & Raids

Posted by: soistheman.7208

soistheman.7208

The point I was making was how people play dungeons which is skipping contents, actually not about should or shouldn’t have rewards just to clarify my point. Sorry how I wrote it is little misleading.

All mobs should have a chance to drop tokens, watch dungeons get completely cleared this way. When you make your dungeon drop tokens only at the end, you’ll have people that will try to speed run them because the reward are the sets, not killing mobs for hours for no good drops.

Like the idea!

Elementalist lover since GW1. It’s the only profession I play!

(edited by soistheman.7208)

Special armor repair upon completion?

in Fractals, Dungeons & Raids

Posted by: soistheman.7208

soistheman.7208

It would be nice to have a special armor repair station popups after beating dungeon for free repair as a part of reward.

Elementalist lover since GW1. It’s the only profession I play!

Dungeons are broken becuase of the tokens

in Fractals, Dungeons & Raids

Posted by: soistheman.7208

soistheman.7208

Majority of players are doing dungeons for tokens and because they require many runs to get enough tokens to get whatever they want, they are simply rushing, often skipping everything they can to reduce the time to beat dungeons. I feel no one is actually playing dungeons as they are meant to be which is simply just to have fun playing. I feel dungeons are better off without tokens or that matter without rewards, so that people who join dungeon party are looking for playing game contents. (Like the way FoW or UW were in GW1 or how it was during beta weekends)

Elementalist lover since GW1. It’s the only profession I play!

(edited by soistheman.7208)