First, I disagree. Pretty much every class in this game has high burst potential, each one has to set up that burst differently. Thief, does this set up more traditionally and therefore you claim it’s overpowered. But get caught in the wrong combo by a Warrior, Engineer, Elle and you’re just as dead.
You clearly haven’t played every profession. Necromancers have no bursts at all, also Eles have awful damage. I want to talk about Necromancer which is my main profession, their “burst” skills are Ghastly Claws and Life Siphon. Both are 3 seconds channeled skills and can’t make more than 4k damage when fully specced in Power, Precision and Critical Damage. Elementalists are in the same situation.
The burst potential is making high damage in a short period of time and no professions at all can perform on par with a Thief in terms of burst damage. Popping out 15k of damage in half a second and 5-6k per skill (which have almost no casting time) is out of every possible balance and if you don’t admit it, you probably don’t want to.
Thief’s defenses tend to rely mostly on its stealths, especially when you’re talking burst glass cannons like the one you’re complaining about. This is severely a learn to play issue in particular. You shut down a thief early, it can’t get the combo it wants off, and melts.
You are missing that Thief’s combos are spammable, because their skills have no recharge time and costs so low initiative. If they miss the combo, it is a matter of seconds that they vanish in stealth, which is the best defense possible.
Same with Guardian. Yes, they are heavily tanky, but to do so, they have to sacrifice most of everything else to get that way, and is most often reliant on keeping up buffs to survive. So strip off the buffs, lay down the conditions and watch him choke to death.
Nope. I’ve ran a heavy damage guardian and I was tanky while making bunch of damage.
Exactly, how do you strip the buffs without being a mesmer? Don’t try to say “Necromancer”, because you should know that their buff-stripping skills are half broken. Anyways, after you’ve stripped their buffs, it’s a matter of time before they are again up, since buff’s recharge is way too low compared to buff stripping skills.
Mesmers are reliant on their illusion mechanics. They fuel their shatters, are a huge source of their damage output, and pretty much the core of their own defenses. You shut down the illusions, you shut down the mesmer.
Oh, yes, sure. So, you have to shut down the clones/phantasms they continuosly spams while the mesmer can destroy undisturbed your HP bar. Oh, also, if you remotely become a treat, they can either morph you in a cute Moa or stun/daze you till death.
I am in support against Profession Stacking in tournaments for the time being so players don’t have to worry too much about it. However many of the people who are trying to make feedback are not actually making apt and intelligent critisim. They’re just complaining., and it’s kinda saddening.
There is a lot of intelligent criticisms, lots of alternatives were proposed in the huge amount of topics made about balancing. But obviously pointing out the problem is the first step to resolve it and if none recognize that there is a problem, how can it be solved?
Again, hopefully Anet realizes that much of this is players ignoring obvious solutions to their problems, refusing to admit “Hey, my build is bad for this trend.” And changing until they find something that clicks well.
You should know that the only fact that trends exist and you have to adjust your build to match opponent players’ trends (and not your team) is a symptom of a bad balancing.