Showing Posts For sorrow.2364:

Give us some Hope - Mesmer/Thief/Guardian

in PvP

Posted by: sorrow.2364

sorrow.2364

First, I disagree. Pretty much every class in this game has high burst potential, each one has to set up that burst differently. Thief, does this set up more traditionally and therefore you claim it’s overpowered. But get caught in the wrong combo by a Warrior, Engineer, Elle and you’re just as dead.

You clearly haven’t played every profession. Necromancers have no bursts at all, also Eles have awful damage. I want to talk about Necromancer which is my main profession, their “burst” skills are Ghastly Claws and Life Siphon. Both are 3 seconds channeled skills and can’t make more than 4k damage when fully specced in Power, Precision and Critical Damage. Elementalists are in the same situation.
The burst potential is making high damage in a short period of time and no professions at all can perform on par with a Thief in terms of burst damage. Popping out 15k of damage in half a second and 5-6k per skill (which have almost no casting time) is out of every possible balance and if you don’t admit it, you probably don’t want to.

Thief’s defenses tend to rely mostly on its stealths, especially when you’re talking burst glass cannons like the one you’re complaining about. This is severely a learn to play issue in particular. You shut down a thief early, it can’t get the combo it wants off, and melts.

You are missing that Thief’s combos are spammable, because their skills have no recharge time and costs so low initiative. If they miss the combo, it is a matter of seconds that they vanish in stealth, which is the best defense possible.

Same with Guardian. Yes, they are heavily tanky, but to do so, they have to sacrifice most of everything else to get that way, and is most often reliant on keeping up buffs to survive. So strip off the buffs, lay down the conditions and watch him choke to death.

Nope. I’ve ran a heavy damage guardian and I was tanky while making bunch of damage.
Exactly, how do you strip the buffs without being a mesmer? Don’t try to say “Necromancer”, because you should know that their buff-stripping skills are half broken. Anyways, after you’ve stripped their buffs, it’s a matter of time before they are again up, since buff’s recharge is way too low compared to buff stripping skills.

Mesmers are reliant on their illusion mechanics. They fuel their shatters, are a huge source of their damage output, and pretty much the core of their own defenses. You shut down the illusions, you shut down the mesmer.

Oh, yes, sure. So, you have to shut down the clones/phantasms they continuosly spams while the mesmer can destroy undisturbed your HP bar. Oh, also, if you remotely become a treat, they can either morph you in a cute Moa or stun/daze you till death.

I am in support against Profession Stacking in tournaments for the time being so players don’t have to worry too much about it. However many of the people who are trying to make feedback are not actually making apt and intelligent critisim. They’re just complaining., and it’s kinda saddening.

There is a lot of intelligent criticisms, lots of alternatives were proposed in the huge amount of topics made about balancing. But obviously pointing out the problem is the first step to resolve it and if none recognize that there is a problem, how can it be solved?

Again, hopefully Anet realizes that much of this is players ignoring obvious solutions to their problems, refusing to admit “Hey, my build is bad for this trend.” And changing until they find something that clicks well.

You should know that the only fact that trends exist and you have to adjust your build to match opponent players’ trends (and not your team) is a symptom of a bad balancing.

Give us some Hope - Mesmer/Thief/Guardian

in PvP

Posted by: sorrow.2364

sorrow.2364

I don’t like to just generalize concerns as such, but there seems so be a massive L2P issue here. This game is not others you have played. This game is not balanced around 1v1 however despite some relatively small adjustments I think its pretty decent even in that sense. The main issue seems to stem from the lack of comprehension of the meta game that has stemmed perhaps from the hot join play that makes up so much of the pvp that people have experienced.

I hear “guardians are over powered because they are too defensive” which I assume doesn’t mean people are getting solo destroyed by one (unless they are bad), but more likely that the guardian was able to hold the player off until more of their team members arrived – at which point said player got nuked. Working as intended. Guardians are extremely susceptible to bleeds and conditions and until more players take the meta game into consideration when choosing their spec (which will likely always feel less rewarding choice in hot join) then there will always be specs that go more commonly un-countered.

Speaking of thieves, they are purely glass cannon, as they should be. Are they more easily successful in hot join – where everyone burns every defensive ability they have in a mad rush to get a stomp off? yes. But again, working as intended. If played against correctly, thieves can be killed just as quick as they can kill.
I hope that with the addition of duels or some feature that would allow players to more directly explore the potential of their class, that some of these things will come to light.

This being said, I dont think it woud be a bad idea at all to limit tourney play to one of each class per team. It would only serve to increase the utilization of potential across all classes, and heighten the meta game.

As you said at the start of your post, this game isn’t like the other you’ve played. You can’t come here saying “each profession are supposed to do well one job” when there is no holy trinity and each profession can spec in any role.

But when Thieves outperform everyone’s damage by far, when Mesmers outperforms everyone’s CC and DoT and when Guardians outperform everyone’s defenses, then it isn’t a L2P issue, it is a balance issue.

Give us some Hope - Mesmer/Thief/Guardian

in PvP

Posted by: sorrow.2364

sorrow.2364

Have you ever been morphed into Moa while you was in Lich Form and got all your minions despawned? There is no way to counter a skill that makes your elite + half of your utilities useless.

That is the main use for moa imo, disabling other people elites. It despawns your minons?

So the main use of Moa is being the counter of everything? Sounds balanced.

most people are thieves in PVP

in PvP

Posted by: sorrow.2364

sorrow.2364

Necromancers aren’t weak at all, you’re just bad at playing one.

Just tell me one thing a Necromancer can spec into and there isn’t another profession that do it way better.

Give us some Hope - Mesmer/Thief/Guardian

in PvP

Posted by: sorrow.2364

sorrow.2364

Fortunately its not rerolling in this game. Seriously though, you NEED to go and play a mesmer. The amount of misinformation which is spread over this forum seems to be seriously crippling people over how to fight against various professions. If you have never played a mesmer and your main source of information about them is people making incorrect statements about their abilities and what they do then how can you possibly hope to beat one?

It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle.

EDIT:

since all mesmers run build with loads of clones and phantasms and load of stuns/dazes

This is a perfect example of what I mean.

With rerolling I mean using another character as my main. Of course I’ve played mesmer, thief and guardian before I came here to say what I said and, after I’ve learnt the skills (just what they do), I’ve performed way better then my 100 hours Necromancer. Does it means that I’m negated with Necromancer? Does it means I’m not using Death Shroud properly (LOL)?
In my opinion, no.

Have you ever ran a full power build with minions+lich in sPvP with a Necro? Have you ever been morphed into Moa while you was in Lich Form and got all your minions despawned? There is no way to counter a skill that makes your elite + half of your utilities useless.

(edited by sorrow.2364)

Bleeding done right

in Necromancer

Posted by: sorrow.2364

sorrow.2364

you stack your conditions, fine. but then I remove them. all your abilities that can apply conditions are now on cooldown. your damage went down the toilet. if you have issues to prevent rangers from flanking then it is your l2p issue you have no excuse for this in a game where you can abuse terrain to block attacks.

also you post shows that you have no clue about the necromancer. no one uses plague signet cause it does not work properly. necros use dagger offhand ability to transfer conditions.

How can I remove the conditions? Dumping my healing skill? Using Deathly Swarm which only transfers 1 random condition per bounce?
You can still apply bleed back, by the way. You have pet, you have Sharpening Stone, you have Crossfire and Crippling Shot. What else do you want?

Give us some Hope - Mesmer/Thief/Guardian

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Posted by: sorrow.2364

sorrow.2364

Spotting the mesmer is actually pretty easy since he’s the one doing stuff that players do, you then use “shift+T” to call target on him and you now have a massive target above his head, you then only need to redo this every ~36 seconds when he drops a decoy.

Moa, this has been talked about endlessly. Most bad players hate it and most good players have stopped using it since it’s major function is to stomp bads.

The condition/boon removal you are talking about is 1) a field, stop standing in it. 2) on a 45 second cd, has a cast time, can be dodged and blocked.

Play a mesmer for a bit, realize just how little you currently know about their abilities, then understand why you lose so easily to them.

The Boz has already answered for me (thanks!).

@sorrow get your facts straight bud.

thives can kill a player with 1 skill lol. you know why? cuz thievs only have 1-2 damage skills per weapon set, everything else is utility.

now if you mean 2-3 skill presses! then your wrong, outside of maybe a complete glass cannon backstab build stacking might and assassins signet and getting a crit without taking hidden killer trait.

honestly on a more well rounded thief build (still arguably glass cannon in ways) the last thing i want to target is a warrior/guardian cuz it takes forever for just me to bring em down, i can do it, but it isnt as fast as you believe.

and we can only be in stealth from abilities. it takes 8 initiative (6 when traited) to get stealth with dagger/pistol, 6 (4) when landing CnD with dagger offhand (obvious animation, cast time, dodgeable, if you dodge it we dont get stealth nor the initiative reduction)

other then that its a 30 second Cd heal, 1min Cd utility skills, or shadow trap which we have no control over.

not to mention there are dodge thieves that hardly stealth if ever.

moa morph/thieves guild are pretty cheese tho imo.

stating that a mesmer can remove boons and add conditions is stating the mechanics of the class, not whether its OP or not. and i think the only ones that do high damage are phantasm builds arent they?

1. I didn’t say that thieves kill people with just one skill. I’ve just said that so few skill casts are required to kill someone. By the way, all professions have only 2 high damage skills (just take a look), the point is that the thieves’ ones are too powerful compared to the other and have almost no casting time.
2. So am I too good at thief that I can kill someone with 1-1-1-3-2-2 with D/D or are you too bad that you can perform the same?
3. I agree with Guardians, just look at what I said before, but Warriors? Seriously?
4. I was running D/D with Shadow Refuge, Blinding Powder and the trait which Stealth you on Steal. I was permamently in Stealth while not attacking.
5. Yes, removing boons and apply condition is a mechanic of the class. But you can do this job quite good while still doing high damage (yes, phantasm) and having great survivability (yes, clones). No other professions can do the same, neither the Necromancer is as good with pets, as good with debuff, as good at damage, as good at survivability (DS goes down really fast), as good at condition apply. Why the hell someone would choose Necromancer instead of a Mesmer? For the cool dark effects?

@sorrow,

You’re greatly exaggerating. It’s not terribly hard to spot the real Mesmer if you know what cues to watch for. No off-hands for one and lol Ctrl+ T. Guardians also do not heal on a majority of their skills, most don’t where did you even get that?

My first character since BWE #1 was the Necromancer, I played it all throughout the events and it was my first character since headstart. It’s now shelved, full exotic and everything but I no longer log back onto it. I’ve switched to playing Mesmers now for tPvP while leveling an Engy/Guardian in PvE.

The one thing Necromancers were touted to be their niche was condition manipulation and control. Oh except Mesmers do that bounds better. Mesmers even do minion bombing better than Necromancers and hell aren’t Necros supposed to be minion masters? I’m upset that a class that I’ve invested a lot of time researching, experimenting is completely outperformed in each angle that it was supposed to set itself apart from.

The point is what when you have spotted it, since all mesmers run build with loads of clones and phantasms and load of stuns/dazes, killing a Mesmer, also the worse, is always a tough job.
Just look at Mace and Staff, plus they have a virtue which heals and the healing skill, of course. They also have 2-3 utility skills which heals and Tome of Courage.

I’m in the same situation as you. I’m a Necromancer, but I don’t want to reroll Mesmer, I just want to get this kitten fixed out.

Give us some Hope - Mesmer/Thief/Guardian

in PvP

Posted by: sorrow.2364

sorrow.2364

How can you say it is a L2P issue?

Mesmers can rip off your boons while applying conditions, do TONS of damage and make you useless for 10 seconds with Moa Morph. This while you don’t know where the real mesmer actually is, because they spam kittenload of clones.
No other class can performs as well as mesmer does in PvP, that’s because everyone is playing mesmer now.

Almost every Guardian skill heals! And they do this while spamming loads of boons, having huge toughness paired with heavy armor and doing decent damage. No other classes can performs as well as the Guardian in point control and defense.

Want to talk about thieves? They can kill a player in just 2-3 skills, no matters how much toughness or vitality you have. Who cares if they are glass cannons? When they aren’t hitting they are in stealth anyways.
What is the counter to this? Dodge? Also if you are in perfect timing to dodge a half second burst which come from nowhere, you are anyway getting killed by the same burst repeated some seconds after or 1-1-1-3-2-2 combo.

As someone said, the problem is that no professions can perform as well as these performs in their roles, which, guess what, they are the main roles of this game! Tank, DPS/control and burst damage…

Bleeding done right

in Necromancer

Posted by: sorrow.2364

sorrow.2364

wrong, ranger cannot do this all at once. condition necro can and has access to all conditions except burning.

Shortbow + Axe/Dagger. You have access to all useful conditions. For “useful” I’m not talking about blindness and 1 sec fear.
Also chill on Ranger has half the cooldown than on the Necro.

The topic about “Necro is good at control conditions” is pointless too, since Mesmer is way better in this kind of job.

(edited by sorrow.2364)

Thank you!

in Guild Wars 2 Discussion

Posted by: sorrow.2364

sorrow.2364

Thanks.
I would buy 100 copies of Guild Wars 2 if I had money just to say thanks to you for this fantastic game, for your great support, for your awesome kindness, for the passion you put into this game, for the attention to the little things you put into this game, for the huge high quality amounts of content, for the revolutionary playstyle, for everything.

Dueling System

in Suggestions

Posted by: sorrow.2364

sorrow.2364

I’d rather see a private PvP room feature implemented. Imagine having you and 5 of your friends having a free-for all with the capture points deactivated on Khylo? Most amount of kills in a time limit, no rewards.

Or maybe a 1 on 1 scrim in the room while you guys wait for a tourny Q?

I think support for custom rooms would be better than just a dueling system, and I think it would fit better with the overall atmosphere of the Spvp lobby.

There are some videos on Youtube about duels and they are pretty fun to watch.
http://www.youtube.com/watch?v=rO6tyJ8oG6E

Dueling System

in Suggestions

Posted by: sorrow.2364

sorrow.2364

But why do you think it’s essential? That’s what I’m looking for.

I’m asking for it.
Because whole game mechanics fitskittennicely with a duel system. There are no healers, high mobility and dodging, what else do you need for a fantastic duel system?

Obviously this game mode needs some balancing tweaks since some skills are really OP in 1vs1 situations (see moa bird) and Arena modes, fixes and balancing are way more important at the moment, but duels would be a nice touch imo.

(edited by sorrow.2364)

It took 200 hours before...

in Necromancer

Posted by: sorrow.2364

sorrow.2364

Jagged horrors apply bleeding? …they are probably using deathshroud properly.

Nope, the Jagged Horrors apply always bleeding. The point is they will hit the target once to apply one bleed stack only if the minion master is using Death Shroud properly.
That is the overpowered thing that Peters was worried about and now that we know it and the op told this secret to the whole Necromancer community, we’ll get a nerf soon.

Bring back the lovely capes...

in Suggestions

Posted by: sorrow.2364

sorrow.2364

Yeah, capes were great! It also did not forced you to dye all your armor in an horrible blue or red while doing PvP.

A (hopefully) explicit concern for 'endgame'

in Guild Wars 2 Discussion

Posted by: sorrow.2364

sorrow.2364

In my opinion PvE should not be competitive.
I mean, PvE is meant to be cooperative, it was like that also in Guild Wars and many liked it. The only things that makes PvE competitive is Archievements, some of them also gives special titles. So, why don’t you guys who feels the PvE not enough competitive don’t seek for a special title like most of the Guild Wars players did? I mean, there was a title in Guild Wars called “God Walking Amongst Mere Mortals”, which gave players who had it a great prestige, but it was hell hard to get because it required 30 other titles maxed out. When you’ve finished the game and you are fully geared as you wanted to, just get all the titles and wear them!

There is also PvP to be competitive, where the skill cap is way, way higher than you expect. To master properly a profession you need at least than 100 hour of gameplay, if you’re very good at gaming. But also when you mastered your profession, there are another 7 waiting for you.

I think, for those people, maybe ANet should put in an additional mode into all the dungeons, “Ranking mode” (They did something like this in GW1 didnt they?)

In that mode, you receive a score/ranking based on how quickly you completed the dungeon, zero/minimal number of deaths, optional-objectives completed, percentage of enemies killed etc.

People at the top X% of the ladder for a dungeon get to use some special item skins / capes / titles / auras whilst they maintain their ranking.

So there you go, competitive PvE.

Doesn’t sound bad. GW1 did have outposts that could be controlled by the dominating guild that completed challenge missions with the best score which opened up merchants and such, also ranking which would display your guilds name if you were good enough on a challenge mission.

They could implement so many cool things for pve I’m surprised none of this was on release.

There is something like that in WvWvW, which is halfway between PvP and PvE (just like it was in Guild Wars, because to get an outpost you have to pay in factions point, which was really hard to farm only in PvE). I don’t know exactly how it worked, but there is something like that, that’s sure.

(edited by sorrow.2364)

Frustrations over lack of endgame

in Guild Wars 2 Discussion

Posted by: sorrow.2364

sorrow.2364

I really don’t understand why people are saying there are no endgame in Guild Wars 2.
The endgame is everywhere, how can you say there is none?

After you reached level 80, you are at almost 30% of map exploration, this means that there is 60% of contents left to explore.

There are also 8 dungeons with 4 routes each (as far I know, story + explorable), with a total of 32 effective different dungeons.

There is a load of rare gear to craft or to search, in order to make you character appear as you really want to.

There are 7 other professions with different playstyle to master after you mastered yours.

There are a lot of combinations of personal storylines which fork many times depending on the decions you make.

There is WvWvW and sPvP where you have to master your profession to an higher level to be competitive.

There is all the gear to unlock in sPvP.

There are a lot of bosses to defeat around the world to get unique gear.

Probably there is something I forgot to mention, but all I’ve listed is enough to me to say that Guild Wars 2 has an huge endgame.

What you listed is biased and you aint been there yet. Most of the OP havnt hit 80 and progressed. First I dont know what the kitten you were doing while lvling. bc when i hit 80 i was at 83% completion. So your exploration theory is null at 80.

As we all know. the dungeons suck. And are gold sinks. Pointless.

the story arcs you are talking about requires many things your fanboy brain cant process. 1. Why do i want 3 of the same race. 2. why do i want to spend rlm on extra character slots to repeat the same content i did getting my 100% explorable? As soon as i finished. Can you say grind. And there are few bosses with unique gear since every zone has a world boss almost. Of which next to none drop anything at all.

Why do u assume ppl like this spvp. B/c the pvp forum says otherwise. But you probably havnt been there. You sound new so ill give you the benefit of the doubt. You prob have a lot left to do. Come talk to me when you have your gear and 100%

I don’t want to start a flame here, but I swear, I was nearly to do that.

I don’t know what you were doing while leveling. I’ve just followed the storyline and completed all the maps the storyline bringed me to. If you reach level 80 at 83% completation or you played over than 300 hours starting the exploration before you finished the storyline or you are only saying bullkitten.

What makes you think dungeons suck? I’ve found them very challanging and fun to play. because they require a lot of more skill and coordination than normal PvE. I don’t know why you find them bad, probably because you play them just to farm dungeon tokens; try to play them just to have fun.

Oh, here we come the bullkitten storm.
1. You can also make 5 character of 5 different races, uh? You have 5 slots, you know?
2. You haven’t experienced the storyline in you 100% exploration.
3. You can buy extra character slots by converting Gold into Gems. None force you to use real money.
4. Who said grinding? You can just go around making events you find and then follow the mini-plot some of them have. It is impossible that you made 100% exploration in so a short time and made all the dynamic events there are around the world.
Who the kitten cares about gear? Seriously. I play to enjoy the game and the combat system, train my skill with my profession (trust me, some of the have a very high learning curve) and passing a good time killing a giant boss after an event.
If you want to grind like a jerk, just change game, this game isn’t meant to grind.

I’ve reached rank 16 in sPvP… I’ve probably made some matches before I came here to talk about sPvP… Yes, people in the forum complains about the lack of arenas, so I do, because they were fun in Guild Wars and they should be way more fun in Guild Wars 2. The ones who complains about the zergy PvP just don’t know how to play. The kind of mode the sPvP has, requires skill to know where it is the right time to leave the point you are defending. If a mass of 8 people are coming to cap your point, you should probably let them cap and go to cap the other points while they are zerging. Almost 90% of the match I’ve played against people zerging around, I’ve won. The other 10% I had people in my team who keep dying because they wanted to face the giant mass of the enemy team all alone.

These are the main complaints about the fun of sPvP itself. Things about class balancing doesn’t matters since ANet is going to balance them soon.

Vote for Arena in Guild Wars 2

in PvP

Posted by: sorrow.2364

sorrow.2364

there is no possibility Arena can be balanced without affecting 5v5 tournaments. Therefore im sorry but NO arenas.
Every class is good at some roles, therefore arenas would just make it “more visible” and more hated for nerfs..

This just make no sense. Guild Wars had arena and it was the most balanced game ever made. Guild Wars 2 has a different approach, since every profession can play every role they want, if a profession can’t match a role, it is simply unbalanced and Arena mode helps to pop this kitten up.

(edited by sorrow.2364)

Vote for Arena in Guild Wars 2

in PvP

Posted by: sorrow.2364

sorrow.2364

Sorrow, you’re forgetting Alliance Battles, CM’s, and also Hero Battles.

But honestly… The word arena is in their name, how can they only have one form of PvP…. -_-

Well… I’ve just listed the game modes I’ve found more funny to play.

Thieves qq vs gurdians

in PvP

Posted by: sorrow.2364

sorrow.2364

See Thieves complaining about Guardian being OP and Guardians complain about Thief being OP just make me laugh.
Just look at the situation of Necromancers and Elementalits…

Vote for Arena in Guild Wars 2

in PvP

Posted by: sorrow.2364

sorrow.2364

Random Arenas in Guild Wars were amazing.
Heroes’ Ascent was incredibly fun to play.
Team Arena and then Codex Arena were also a nice touch.
GvG gave players a great tactic mode.

These were what made Guild Wars PvP amazing.
Now why aren’t these mode or something similiar in Guild Wars 2?

Frustrations over lack of endgame

in Guild Wars 2 Discussion

Posted by: sorrow.2364

sorrow.2364

I really don’t understand why people are saying there are no endgame in Guild Wars 2.
The endgame is everywhere, how can you say there is none?

After you reached level 80, you are at almost 30% of map exploration, this means that there is 60% of contents left to explore.

There are also 8 dungeons with 4 routes each (as far I know, story + explorable), with a total of 32 effective different dungeons.

There is a load of rare gear to craft or to search, in order to make you character appear as you really want to.

There are 7 other professions with different playstyle to master after you mastered yours.

There are a lot of combinations of personal storylines which fork many times depending on the decions you make.

There is WvWvW and sPvP where you have to master your profession to an higher level to be competitive.

There is all the gear to unlock in sPvP.

There are a lot of bosses to defeat around the world to get unique gear.

Probably there is something I forgot to mention, but all I’ve listed is enough to me to say that Guild Wars 2 has an huge endgame.

I want to be like HIM !

in Necromancer

Posted by: sorrow.2364

sorrow.2364

That’s because he is using Death Shroud properly.

Rerolling, and this is why. [constructive thread]

in Necromancer

Posted by: sorrow.2364

sorrow.2364

If you played GW1 you will know that anet always gets on top of fixes and bigs and if Necro is lacking atm it will improve in a new patch so to reoll and drop the class is a little extreme hope you comeback when they get buffed.

Do you remember the paragon? He had a lot of buffs, but overall he always sucked because the core mechanic was broken. Useful Chants and Shouts were 2-3, there was no way to make other ones useful without making the Paragon overpowered, because their effects apply to the whole team.
I feel the Necro is the same. They have the Death Shroud mechanic which gives the Necro a second health bar. Pretty nice feature, of course, but too umbalanced. Giving the Necro the damage of a Mesmer or a Warrior, in the mind of the Game Designers, is like giving to an Earth Elemental the damage of a Risen Abomination (that was the first example which came in my mind, since I’ve just stopped killing them xP). Probably they don’t know that DS bar goes down pretty fast…

I don’t want my Necro to become like a GW1 Paragon

I play a necro, but I traid a warrior for one play session...

in PvP

Posted by: sorrow.2364

sorrow.2364

Right, so maybe this isn’t clear to people that haven’t played guild wars 1, but the necro was not a “damage dealer”. He provided mostly enemy debuffs, buff stripping, degeneration, light cc, and if you build him properly, a moderate amount of damage. I feel like I have to spell this out: The necro was a team asset. You didn’t play necro and then complain on forums that you did no damage. Which is what you people are doing. Which is why everyone needs to get a grip, relax, and apologize to Mr. Peters, who was trying to help out.

(yes, bloodspike, aura of the lich, and a few other gimmick builds for high damage, but they got nerfed and I was speaking about their more standard roles.)

The point is, what has this game of Guild Wars except the name? Seriously, the difference are too much to compare them. The N in GW meant curses and debuffs, true, but in GW there was also the secondary profession.

There are 2 weapons (Axe and MH dagger) that focus on damage rather than debuffs and conditions, so why the hell they have to do so low damage? To discourage players to use them?
And what about the totally useless traits, as I said in my last post? Have you tried the Jagged Horror?

I play a necro, but I traid a warrior for one play session...

in PvP

Posted by: sorrow.2364

sorrow.2364

I appreciate the work the Game Designers did, in GW1 they did a great job, and I know it is a quite hard job but I don’t want the Necromancer become a sort of Paragon as it was in GW1. There are 2 entire weapons which are totally useless for the Necromancer. These weapons are Axe end MH Dagger.

The Axe do a so poor damage compared to other professions, also when fully specced in Power/Crit while having an insane low range. I don’t know if someone has played Axe Necro, but it’s something you would never do it again after you tried.

The MH Dagger is in the same position. The damage is too low to be a melee range, while the channeling 2 skill can’t hit 4k damage after 3 seconds of damage, always fully specced of course.

That’s why there are only condition-tanky Necros, both in PvP and in PvE, because there are no alternatives. And also at spamming conditions, Necomancers are bad compared to other professions, due to broken traits and poor scepter bleed duration. A Thief can stack much more than 7-8 bleeds, which is the cap the Necro has when running Scepter/Dagger, in half a time, so can do the Warrior.

And I didn’t touched the bunch of useless and negative traits the Necro has. Do you want to talk about the free-rally 100hp Jagged Horror? The sad thing is that it is a minor trait of Death Magic, at 5 trait points. You have it anyways if you want to have some more toughness, it is a sort of malus.

Just got Lichform, excellent but a female version would be good eh?

in Necromancer

Posted by: sorrow.2364

sorrow.2364

Necros has much more problems to focus on at the moment, imo.
After they have fixed the bunch of bugs and balance issues the Necro has, they may reduce the Lich dimension or just dump that horrible big green thing and replace it with a cool reaper form with the same skills.

Unified Compendium of Necromancer Balance Issues

in Necromancer

Posted by: sorrow.2364

sorrow.2364

I agree to everything that was said in this thread.
Today Scepter/Dagger + Staff is the only viable alternative for a Necro and, also, it is extremely weak compared to other professions ability to stack conditions and to control.
If they said somewhere that the Warrior is balanced at the moment, I’d expect an huge buff to the Necro coming.

Wanna know the real issue? What needs to change?

in Necromancer

Posted by: sorrow.2364

sorrow.2364

Nice troll attempt. Try somewhere else.

Rerolling, and this is why. [constructive thread]

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Posted by: sorrow.2364

sorrow.2364

We really need a red post here, seriously.
The Necromancer as now is the least played profession and, going in this way, we’ll end up that so few people play Necros that you won’t find them in PvE anymore.

Just tell us that you ArenaNet are aware of the issue and are working on this.
For the sake of god, the Necromances section is full of complaints and we still have no red posts, while in the Guardian section (yes, you read that right, GUARDIAN) one stated that the hammer is UP and they said that it will buffed soon.
What’s wrong with Necros?

List of necromancers useless trait bonuses and traits.

in Necromancer

Posted by: sorrow.2364

sorrow.2364

To the guy who said about power build: Necro can’t run power build, since they lack of damage also when you are fully specced in Power/Critical damage compared to the other professions. So, who needs trait useful to a build that anyway you won’t use?

Have you tried Power/Precision wells? It makes them hurt a LOT more than you would think.

I use a power condition damage necro. I do tons of damage. POWER also adds to healing, so 5% power add to heals is great. Many of our spells combo themselves. Yes I agree some traits are not as greatas others but they aren’t worthless just have to know how to take advantage of them.

I don’t know that is tons in your scale, but I suggest you to try out thief/warrior/mesmer/ranger or any other profession and then come here to say again that Necro do tons of damage.

A loveletter to ArenaNet..

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Posted by: sorrow.2364

sorrow.2364

Please, sign also with my name if you can

List of necromancers useless trait bonuses and traits.

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Posted by: sorrow.2364

sorrow.2364

Got to be honest, to call them useless seems a bit harsh. You have to remember that a lot of people play this game for reasons other than dominating in PvP or PvE. They may not havee a use to you, but they do add something to the game. As a random example, the jagged horror. My girlfriend thought it was awesome when the little guy popped up out of the ground when she killed something on my necro. Its fun. She plays the game to enjoy it, and she finds that fun.

I understand that from a PvP perspective for instance, it sucks that the horror doesn’t spawn and end worlds. Okay, over the top, but I get it, it does suck that the minion isn’t a bit more useful. You just have to remember that not everything is designed and placed in the game to make huge differences.

I have read a few of your topics and opinions across the forums OP, and I know you want to see changes happening to the Necro soon. Give ANet a chance? The game is new and exciting and before they rush into anything give them a chance to get the full picture, as opposed to just changing little things here, there and everywhere and possibly makes the imbalance worse.

They will get around to balancing things up and when they do, it will be successful. GW1 PvP is a perfect example of that.

Well, I think we know that ANet is very good at balancing but what’s wrong to point them out what in our opinion doesn’t work good?

The Jagged Horror is useless also because it spawns only one which lasts a couple of seconds before it dies, because not every Necro puts point on Death Magic to be a minion master and becouse in the time the Jagged spawns and the time it finds a target to attack, it is already dead.

List of necromancers useless trait bonuses and traits.

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Posted by: sorrow.2364

sorrow.2364

Axe DPS is pretty low. The real damage from the build comes from buffing Well of Suffering with all that power and crit, and then watching it slice away health from a boss while WoD and WoB keep your allies safe. The key with dungeons and most endgame PvP isn’t massive damage, it’s outlasting the boss, and a well necro does that very, very well.

Except the point that WoS has a really high cooldown and uses a slot skill.
By the way, we are not arguing about Wells being bad, we are arguing about the Axe DPS being pretty bad, making it useless, since it’s main focus is DPS.

List of necromancers useless trait bonuses and traits.

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Posted by: sorrow.2364

sorrow.2364

To the guy who said about power build: Necro can’t run power build, since they lack of damage also when you are fully specced in Power/Critical damage compared to the other professions. So, who needs trait useful to a build that anyway you won’t use?

Have you tried Power/Precision wells? It makes them hurt a LOT more than you would think.

Tried. Full Power/Precision/Critical Damage with no defenses at all, can’t make more than 5k of damage with Ghastly Claws (which has an horrible casting time of 3 seconds). Quite disappointing when you know that a warrior, a thief, a guardian, a ranger or a mesmer can pop out much more damage in less time when specced like this and sometimes also at higher ranges.

List of necromancers useless trait bonuses and traits.

in Necromancer

Posted by: sorrow.2364

sorrow.2364

I agree that a lot of Necro traits are plain useless and just not viable in any case, all of the traits you listed are useless, but I think there are more.

To the guy who said about power build: Necro can’t run power build, since they lack of damage also when you are fully specced in Power/Critical damage compared to the other professions. So, who needs trait useful to a build that anyway you won’t use?

Necromancer least desired class in spvp?

in PvP

Posted by: sorrow.2364

sorrow.2364

1. necromancers are fine and perfectly viable and no other class can put out as any conditions at the same time as supporting than the necromancer

Wait… What?
Warriors and Thieves can build much much more conditions than the Necro.
Just look at the autoattack skill of Sword Warrior. 8s bleed for the first 2 attacks, this mean you can stack about 12-14 stacks of bleed just with the autoattack, while the Necro barely hits the 7 stacks with his 4s bleed.
Also, while playing scepter, which is the only weapon coupled with offhand dagger which spams an acceptable amount of conditions, you have almost no burst damage, since Feast of Corruption (also with TONS of conditions on the target) and Deathly Swarm barely makes 1k damage in sPvP.

Do you want also to consider the Axe? It is totally useless, building just no damage at all to be viable. Same for the daggers.

The Necro really needs some love, a lot of love.