That’s a misleading opinion because Mace + Shield is VIABLE. Just understand that people like me will be in a sour disposition if you feed others WRONG information.
More viable than Axe + Shield ever well be if I might add. Is it right for someone getting C’s and D’s to say “It’s not fair because I wasn’t born smart.?” Did not mean anything right there but you get my point. You don’t get to tell everyone that you have to be born smart to be smart. Same with Mace, you don’t say it isn’t viable when DID NOT have the decency to check its full potential out. And its full potential is very devastating specially when you have the balls to go glass cannon and make plays around it. I’ll give you an example. “Unsuspecting Foe” says hi and plays can be made around it. Much easier than making plays around Hammer.
And no, you don’t simply take away Quickness when there are more broken things in the game. The quickness has incentive, and you don’t simply take away quickness because of the incentive. Again and I hate to repeat myself, casuals should NEVER have a say in balance because it will hurt both the casual world AND the competitive world.
This is your opinion and you should’t have the presumption to think that is an absolute truth. The main difference between my opinion and yours is that mine is supported by the overall statistics. If mace was that good as you’re saying, we would probably see most players running mace but, right now, I’m sure that the warriors running mace you have seen in your whole PvP experience are less than 5%.
Also, making the assumption that I’m a casual player doesn’t help your cause.
Quickness is mainly the reason of most broken builds around here. The simple fact that quickness litterally double your attacking speed and most likely the damage output is a true kick in the balls into balancing, expecially if you consider that not every profession has access to it.
Quickness means that your target needs twice faster reflexes to survive your spike, which is absolutely stupid considering that the downsides aren’t that heavy.
Did you played Guild Wars? Frenzy, back that time, gave only +33% attack speed and the damage taken while in frenzy were doubled. You would say that this skill is trash and none used it, but it was a must on every warrior build and, trust me or not, warriors required actually some skills to choose the right time when to enter in frenzy because, if you went in Frenzy with a wrong timing, you probably have died or you are almost dead. Now there is absolutely no skills required to land your quickness combo, you just have to push the button and unload all your high damage skills and, if the target isn’t really good, it is dead. You see, the skill level required to land a kill isn’t equal to the skill level required to prevent that kill, which is a clear sign of a balance issue.
There isn’t much too it other than one build will always put out the most damage, one build will always be the best bunker, ect. It is impossible to make this kind of game, where there are multiple classes and multiple “trees” completely 4000% balanced. One build will always be the best. Thats when skill come into play, you could have the best build and still be terrible. Skill > Build any day of the week.
This is absolutely not true.
ArenaNet made an awesome job in Guild Wars and skills there were way more than they are now, I’m sure that perfect balance is a more accessible goal with Guild Wars 2 and I’m sure they’ll get better balance they got with Guild Wars, we just need to give them time.
Also that’s not true that if you are running the best build and you are bad you aren’t going to win and Thieves and HB warriors proves that.
I’ve runned those builds without having any experience with and I succeded the same way I did with my Necromancer (also better), which I played since release and I think I’m in a not so bad point of its learning curve.
(edited by sorrow.2364)