© sparc.3649 ~ LPC ~ Anvil Rock
\—————————————/
I try not to waste my time trudging through these (or any other) forums, or read miles of patch notes, I tend to like and enjoy JUST PLAYING THE GAME. When today I logged into Divinity’s Reach to attempt to do some WvW recruiting for my small WvW guild I noticed there were about a BILLION people in little old D/R. I was completely flabbergasted, not to see so many people, but to learn that they were actually a mix of people from ALL SERVERS. From this so called “megaserver” from recent patching of the game. While I was trolled from so many different people from so many different servers I coined this “MEGASTUPIDSERVER” because the idea is HORRIBLE (and I would venture to say “stupid”). How am I supposed to recruit people that may have never played in WvW before from PvE, for my small WvW guild? Especially when everyone in town now, is from ALL servers. This is absolutely the most STUPID thing EVER! Nobody is going to PAY to transfer to join my small guild and I to play some WvW. Despite being trolled and told to just “go recruit in WvW” – which may I add is just as stupid sounding to me as this whole “megastupidserver” thing, because those aren’t my targets for a few reasons. First of all they already play WvW, so there’s no need to recruit them for it if they’re already IN IT, secondly chances are if they’re in WvW they’re already IN A guild, if not the one I am recruiting FOR! So, that is also a stupid idea, “just recruit in WvW” – yea, great idea >.< </sarcasm>
I seriously, SERIOUSLY, hope this FATAL flaw is reconsidered and reverted back to what it once was. Each server needs it’s own sanctity, besides WvW, unless you’re trying to kill WvW. In which case I would cease playing and would also cease recommending this game to family, friends, associates, and colleagues… Seeing as WvW is the only real reason I play! I’ve always said WvW is so enjoyable it could be it’s own game!
ANet, I implore you to revert this to what it was before too much damage is caused!
If you’re looking for a home, we’re always recruiting. Join both, or join one. We are LPC & KAOS:
- Guild name: LPC
- Current roster (as of this posting): 112
- Areas of interest: WvW, PvP, Dungeons/Fractals, PvE, Crafting, Events (pretty much anything/everything goes)
- VoIP: Yes, Mumble
- Forum: Yes
- Website: Yes
- Upgrades: All categories at least LV5
- Guild armorer contract
- Guild workshop
- Guild treasure trove
- Guild stash (bank)
- Guild weapons contract
- Guild emblem template
- Guild deep cave
- Families, Couples, and Real Life friends welcome (batch group invites). We currently have about 15~20 real life friends in guild, including a few families/couples as well. So feel free to bring your entire family, your significant other, or an entire list of your real life (or in game) friends with you!
- RP welcome
If you are interested in joining, or would like to know more, please send an in-game whisper or mail message to any of the guild leadership at any of the following addresses (usernames):
- sparc.3649
- Dovgan.8605
- Myssa.6153
- Glitterkitty.8213
Also, you can contact anyone you see representing the LPC tag so they can send you an invite, as all representing members have the ability to recruit and invite.
Below is a screenshot of our guild emblem:
[img]https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/95345/LPC.png[/img]
~~~~~~~~~~~~~~
- Guild name: KAOS
- Current roster (as of this posting): 35
- Areas of interest: WvW
- VoIP: Yes, Mumble
- Forum: Yes
- Website: Yes
- Upgrades: All categories at least LV3
- Guild workshop
- Guild stash (bank)
- Guild emblem template
If you are interested in joining, or would like to know more, please send an in-game whisper or mail message to any of the guild leadership at any of the following addresses (usernames):
- sparc.3649
- Dovgan.8605
- Myssa.6153
- Glitterkitty.8213
Also, you can contact anyone you see representing the KAOS tag so they can get you an invite as soon as possible, as officers and higher have the ability to recruit and invite.
Below is a screenshot of our guild emblem:
[img]https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/95346/KAOS.png[/img]
My guild (located on Anvil Rock) is currently recruiting.
- Guild name: LPC
- Current roster (as of this posting): 48 65
- Areas of interest: WvW, Dungeons/Fractals, PvE, PvP, Crafting, Events (pretty much anything/everything goes)
- VoIP: Yes, Mumble
- Forum: Yes
- Website: Yes
- Upgrades: All categories currently @ LV5, – LV6 in progress
– Guild armorer contract
– Guild workshop
– Guild stash (bank)
– Guild weapons contract
– Guild emblem template
– Guild treasure trove, and Deep cave in progress
- Families, Couples, and Real Life friends welcome (batch group invites). We currently have about 15~20 real life friends in guild, including a few families/couples as well. So feel free to bring your entire family, your significant other, or an entire list of your real life (or in game) friends with you!
- RP welcome
Although I am personally not very active here on the official game forum, all of the guild leadership is very active in-game. So if you are interested in joining, or would like to know more, please send an in-game mail message to any of the guild leadership at any of the following addresses (usernames):
- sparc.3649
- Dovgan.8605
- Myssa.6153
- Glitterkitty.8213
Once more, please do not send a private message through the forum as I cannot guarantee a timely response since we’re not very active here on the official game forum. In order to guarantee a timely response please send a message through the in-game mail message system.
Below is a screenshot of our guild emblem:
I just wanted to add that: Since ’guesting’ has (finally) been implemented, we’re still partial to recruits ’home server’ being Anvil Rock due to WvW. Although we are not exclusively a WvW guild, we do have a decently high level of activity in WvW (and would not want you to wind up excluded from all the guild fun we have in WvW!)...
Also (a few more updates):
- Current roster (as of this posting): 48 58
- Upgrades: All categories currently @ least LV4, – LV5 LV6 in progress
To supplement what Dovgan said, whisper (/w) may be a decent way to attempt to contact us (should we happen to be online)… Though I must support that: just because we don’t answer (in a timely manner, or at all) does not mean that you’re being ignored. Frequently we will be in a group(s) doing WvW, or dungeons (or whatever), voice chatting on Mumble, etc… and may not be able to answer… I personally also have a bad habit of allowing myself to get AFK kicked (last game I played you didn’t get AFK kicked ~ no matter how long you AFK’d; so I suppose it is just old habits formed of being able to stay signed in at all times), and I know (currently) if a person gets kicked out for being AFK, you can still send them messages/they appear ‘online’ (even though they’re not)…
So you can attempt to send a whisper if you like, but if you do not receive an answer do not think we’re ignoring you, we’re probably really busy, or not even at the keyboard… At that point please just send an in game mail message as I initially outlined above.
Also I would like to add:
- RP welcome
About the only thing I can think of that I failed to mention in my initial post, even though we do not currently have any, is that RP are welcome.
My guild (located on Anvil Rock) is currently recruiting.
- Guild name: LPC
- Current roster (as of this posting): 48
- Areas of interest: WvW, Dungeons/Fractals, PvE, PvP, Crafting, Events (pretty much anything/everything goes)
- VoIP: Yes, Mumble
- Forum: Yes
- Website: Yes
- Upgrades: All categories currently @ LV4, – LV5 in progress
– Guild armorer contract
– Guild workshop
– Guild stash (bank)
– Guild weapons contract
– Guild emblem template
– Guild treasure trove, and Deep cave in progress
- Families, Couples, and Real Life friends welcome (batch group invites). We currently have about 15~20 real life friends in guild, including a few families/couples as well. So feel free to bring your entire family, your significant other, or an entire list of your real life (or in game) friends with you!
Although I am personally not very active here on the official game forum, all of the guild leadership is very active in-game. So if you are interested in joining, or would like to know more, please send an in-game mail message to any of the guild leadership at any of the following addresses (usernames):
- sparc.3649
- Dovgan.8605
- Myssa.6153
- Glitterkitty.8213
Once more, please do not send a private message through the forum as I cannot guarantee a timely response since we’re not very active here on the official game forum. In order to guarantee a timely response please send a message through the in-game mail message system.
Below is a screenshot of our guild emblem:
Well then, come the 28th we can check off another thing fixed
In all, those are the MAJOR two things that I think are WvW BREAKING, and NEED to be FIXED/RESOLVED… Once they finally put an end to free and unlimited server transfers and remove the gear damage/repair system from WvW there are a few other “fine tweaking” things I personally think it could use, but they’re no where near as game BREAKING as the free and unlimited transfers, and having the gear damage/repair system a part of WvW… Small list without going into too much detail:
(we’ll start with probably the most important one, and try to keep in order of priority)
¤ Scaling ~ PvE has scaling events, such as how many mobs are generated per how many participants the server ‘detects’ (this one would also further discourage the ‘zerg’ mentality) ~ well I say make ‘points’ in WvW “scale” too. IE: say you have a group of 20 people to capture a tower. The door (walls, claimer, etc…) would be (scale to) 10,000 HP. So it should take 5 minutes to take down (undefended). IE: say you have a group of 100 people to capture a tower. The door would be (scale to) 50,000 HP. So it should take 5 minutes to take down (undefended). {numbers are purely for example} In the end ANet should decide roughly how long “something should take to do” and make everything scale to take roughly a ‘set’ “par time” no matter what the size of the group doing it! IE: if they decided it should take a group of 20 to take a tower, and it should take 10 minutes to breech the door, then it should also take 10 minutes to breech the door for a group of 100. (Whatever they have to do to make it happen!) Likewise if a group of 10 tried something rated for a group of 20, it too would ‘scale’ and likely take a group of 10 people, 15-20 minutes to breech the door.
¤ Modify it so that NO damage passes through gates (very annoying that you cannot repair gates even though the option is ‘there’ once an attack has been initiated since damage of almost any sort (AOE) passes through the gates (along with mesmer clones))! This would also eliminate the idiocy of placing arrow carts and catapults behind your own doors – TO DEFEND THEM .
¤ Eliminate siege caps/timers – I can’t see a real good reason either should exist, besides any physical programming/server constraints (IE 65,535 or 2,147,483,648 or 9,223,372,036,854,775,807 [Don’t worry about these numbers, you’ll only understand them if you’re a ‘super geek’]). Battles only last a week, and if you can put it up it should stay up (and you should be able to put up “as much as you want” [it’s not like it’s gonna operate itself, you need a set of hands to operate it, so it really wouldn’t matter if you had a tower with ONE player in it that had 100 pieces of siege because that one player can only operate 1 thing at a time]) until it is destroyed… {see below: by other siege.}
¤ Siege should not be capable of being destroyed by players. Only siege should be able to take out other siege (prime example: The pots of oil are good in theory but soo easily taken out by characters, that’s NOT right)
¤ Modify “commander” to cost badges instead of gold (any moron could charge gems and change gems for gold to ‘buy’ commander, hence having a boat load of DUMB commanders all over the place) – I think commander should cost 10,000 badges (surely if a person has collected 10,000 badges they should “know what they’re doing in WvW”)
-additionally commander should be ACCOUNT based NOT character based!
(and the stuff they’ve actually already fixed)
? Eliminate orbs
? Make it so that anyone in ‘stealth’ cannot prohibit/prevent point captures
To summarize for those who I know wont read my wall of text. I am with the OP 100% about removing gear repairs for WvW. The 2 biggest broken things about WvW are free and unlimited server transfers, and gear damage/repair… Sure there are other things I think could use a “fine tuning” but aren’t necessarily game breaking like those two things. Well, besides figuring out what to do (maybe my ‘scaling’ recommendation above) to eliminate/reduce the “ZERG” mentality that so many people seem to have! In the end, nothing is perfect, surely not any one specific video game. So in the meantime play to have fun, if you can. If not, you wouldn’t play at all.
Also, check your PM’s “mathras.2450”
(edited by sparc.3649)
Which leads me to the second most broken aspect of WvW. Bear in mind I am not placing either one in higher priority than the other, as I think they BOTH NEED to be resolved, and soon! FREE SERVER TRANSFERS, that’s right, ANet is STILL allowing free and unlimited server transfers. As long as this continues WvW will be lopsided, and broken. Also just further adding to the ‘zerg’ mentality (or your ‘weekend warrior’ or ‘fair weather player’ mentalities as well), because what’s to stop people from transferring to the “winning” server. That’s the thing, there’s NOTHING stopping them, and it happens every week. Doesn’t take long, I’m sure most server wars, all 3 servers actually have a GOOD idea of who’s gonna win for that week within a few hours into it. So there’s nothing stopping someone from transferring to Server X on saturday morning, just so that they could be on the “winning” server. Therefore accomplish possibly a few things. Map completion is one of the most popular EXCUSES I’ve heard. I am pretty sure it also has something to do with ‘population’ or ‘winning’, which therefore just points right back to the gear damage/repair system. Like I had discussed prior in this post, this weeks match up that I’m in is AR v NS v K or Anvil Rock v Northern Shiverpeaks v Kaineng. Well Kaineng is totally annihilating with like +324k points over us (AR and NS are pretty close around 50 and 40k respectively)…!!! So what’s stopping ME from transferring to Kaineng just so I can “win” and “avoid gear repairs”, the fact that it’s against my principle and I REALLY want ANet to put an END to the transfers! Also, what would switching accomplish? So now I am going to move my entire guild and myself to a new server for a week, just to “win” ??? Wait, sure I COULD do that because right now ANet is allowing it. Though like I said, it’s against my principle. Not only that, I think AR and NS are getting their rears handed to them enough as it is, why should I be a little kitten and run to Kaineng just to FURTHER annihilate them! Well, sadly it’s quite obvious not all players have the type of integrity that I do, because transfers are still happening, ALL THE TIME. I would NOT doubt for a second that AR and NS have had people transfer to Kaineng for the week, just further ADDING to the annihilation that we’re experiencing… So this to me is one of the saddest aspects of WvW right now (and why personally the entire WvW “rankings” doesn’t mean kitten to me)! Personally, I rolled AR when the game launched, and I will die on AR…
So putting an end to free and unlimited server transfers should be blatantly obvious to not only ANet, but the playerbase as well. I personally think they should come down REAL harsh on the server transfer subject. Personally, I think server transfers should cost real life money. You should NOT be able to use “gold” OR “gems” (either one because they can be traded with each other [ie you can use gold to get gems or visa versa]) to accomplish a server transfer. Furthermore I think each account should be limited to a LIFETIME limitation of 5 transfers… That and / or I think they should make it really expensive, like $30! If they were to implement those rules (with a fair warning to the players of course), I bet we’d see WvW become a MUCH better place! Also, not to dismiss eliminating the gear damage/repair system for WvW. Like I said, the first time I died in WvW and noticed a piece of gear had become damaged I thought it was a glitch. I was used to PvP not having repair, and when I first learned that I thought to myself “well that makes sense, you’re bound to die a LOT in PvP”… I thought it was absolutely absurd that gear becomes damaged and necessitates repair in WvW (still a “form” of PvP technically) where you’re bound to die just as much if not more than ‘normal’ PvP… Which also technically makes me want to call ANet out (and blatantly call them liars), because I remember watching pre-launch videos where they boasted about “wanting players to just get in the game and have fun” ~ in regard to how they “eliminated the whole ‘holy trinity’”… I’m calling BS, because as I have already explained, when there was a way to avoid damage/repair I was having full fledged 100% fun. Now that I’m constantly worried about death and incurring gear damage/repair my “level of fun” has been reduced to about 50%! I understand the game needs certain ‘cash sinks’, but this should NOT be one of them. Leave the gear damage/repair to PvE, there it makes sense. REMOVE it from WvW (or technically to remain fair ~ ADD gear damage/repair to PvP)… I would much rather be blowing my money on what WvW is SUPPOSED to be all about: siege and upgrades!
Ok, sorry but my original post was apparently too long. So I will post it in sections:
I have to agree 100% with the repair aspect. I have been playing since beta, and in beta only played some PvE. Then I eventually wondered into PvP (sPvP), and had tons of fun there. Post official launch I had a friend (real life friend) / guildee become addicted to WvW so I went in to check it out. I got addicted pretty quickly. Then the first time I died and saw my gear needed to be repaired from that death, I thought for sure it was a glitch! I agree that ANet NEEDS to REMOVE gear damage/repair from WvW as that is probably one of the two biggest WvW BREAKING aspects! I would MUCH rather be spending my money on stuff that you’re ‘supposed’ to spend money on in WvW like siege and fortification upgrades… NOT having to deal with repairs TOO. So you have my full sympathy on that page! It also just adds even more to the entire ‘zerg’ mentality, because of course you’re less likely to die while running with 75 other people, opposed to by yourself or in small groups of 5~10. I know because that’s the mindset I’m in myself right now. I will admit, there was a way to avoid repairs, and I used to be one to use it. When I was able to do that I was having 100% fun because even if I was out wondering by myself and saw a ‘zerg’ of 100 people I could charge in full well knowing I was gonna die, but felt good if I could even kill just one of them! Well now, they’ve since taken away this “backdoor” method of avoiding getting your gear damaged (it was switching to your town clothes while downed), so now I have to be reserved about how I play. Therefore, NOT having 100% fun, maybe only 50% now. Because when I see a group that heavily outnumbers me, to me, it wont pay to incur damages when hands down they’re going to walk all over me. So, it’s time to RUN RUN RUN, or waypoint, or do whatever else can be done to avoid repeated repairs… So yea, I would prefer running with as many people possible now opposed to just wondering about on my own, or even in the small groups I used to like to run in (more covert)… Of course there’s still another option, which really blows if you ask me! Something I’ve had to resort to for this weeks match-up my server is in (because we’re getting annihilated!) running around with no armor on… Which is also quite pathetic if you ask me, because again, you will NOT have 100% fun that way. Of course you wont get gear damage/repair any longer. But it’s almost to the point of “why even play at all” because if you’re running around with no armor at all, your defense and attack is almost useless. So now, at least for this week, I’d say my level of “fun” is down to 25%, I am almost wondering why I’m bothering to play at all right now myself…! Sure now I can charge into large groups (“zergs”) head on again, but chances of me actually killing, hell even downing, just one of them – pretty slim to nil with no gears on (except my weapon of course)… Though of course I am pretty content knowing that when I die, I am not going to incur a repair fee. I know I’ve also heard the rebuttal that “all people incur these repair fees, it’s not just you or your server”. Okay, fair enough, this is true. However, let me reiterate how much this just adds to the catch 22 circle of supporting the ZERG mentality. If you’re on, in, or with a higher populated server/team/guild/squad/party/etc… you will die less, therefore you actually wont have any repair fees (basically). While if you’re on, in or with a lower populated server/team/guild/squad/party/etc… you will die more, therefore there’s no balance to this, and no, not ‘everyone’ incurs these fees in the reality of it.
I must add, the only time I’ve seen any group(s) not heal/revive is when they’re outnumbered… That is logical, if you’re outnumbered to begin with you may physically not be able to even attempt to heal/revive a friendly (too busy fighting?). Meanwhile they can heal/revive anyone on their side that your group managed to down/defeat! Way to to be ONE SIDED (insert unbalanced scale picture here). So why should the group outnumbering you hold that advantage (not to mention the obvious one of having the greater number) !?
My proposed resolution is all about BALANCE, and FAIRNESS. It does not cater to any specific ‘category’ of person or persons. It does not cater to skilled people, skill-less people, large groups, small groups, young people, old people, it does not discriminate on race, sex, ethnicity, or any other factors! It tilts the scale back toward 50/50… I have not inserted any personal bias here. I am not talking about what has or has not happened to me personally. I am not discussing how skilled or unskilled I am, that’s all irrelevant…
I can talk about one event that I witnessed though if you like… I did witness what must have been a decently “equal fight” in WvW, I’d say a fight of maybe roughly 40 v 40, or 50 v 50 (somewhere around there), that, because the numbers on both sides were big enough NOBODY actually ever “won”, both sides just kept healing/reviving their own teammates and eventually once I guess everyone realized this was a never ending battle (because of this system), then parted ways – with NOBODY being the “victor”… That to me is stupid too (as rare as it may or may not be). However, events such as that are only possible because heal/revive is currently allowed in combat. If it were not, one side would have eventually killed off the other, it would have ended, the victor would resurrect it’s dead while the defeated waypointed… Instead no, these two opposing groups tried and tried to take each other out for a long time. Much longer than I’m sure it would have been had both sides not been able to heal/revive while in combat.
So you see, no bias here, just pure balance at mind. It wouldn’t ‘cater’ to just those uneven battles, but it would also have a direct effect on ‘fair’ battles too…
(edited by sparc.3649)
The ‘downed state’ itself is not what’s broke. The fact that other people can heal downed players and resurrect defeated players while in combat is the problem… Short example: a group of 25 run across a group of 40 and begin combating each other. Sure by numbers alone, the group of 40 has the odds of winning this ‘fight’. Well this mechanic almost guarantees it now. Hypothetical scenario, those 25 are actually ‘more skilled’ players and take out at least 10 of the larger group. Now it’s tilted more fair to 25 v 30, wont be for long though when 5 or so of those 30 (so it actually may become 25v25 or 25v20 for a moment) ‘bring back’ their 10 downed or defeated ‘buddies’. BAM, now it’s 25 v 40 AGAIN…! So yes, it takes battles/fights that are already outweighed and just outweighs them EVEN MORE…
So the simplest fix wouldn’t be removing the downed state, it’s a nice change to the MMO (like others have said as well). However, I fully support making it so that a player character cannot heal a downed or resurrect a defeated while in ‘combat mode’… That would be the ‘simple fix’. A player cannot waypoint while in combat mode, and you get an error message letting you know such if you try, they should just apply the same to attempting to heal a downed or resurrecting a defeated ‘friend’ while in combat mode… Then the player that’s been downed still has the opportunity to do exactly what the downed state is all about, fight for his/her life!!! It would also tilt the scale back toward balance for the battles that are already imbalanced, just as in my example above. (and whichever group wins [regardless of how {numbers or skill}] they will finally be free to heal/resurrect their ‘friends’) The ‘losers’ get to waypoint
(edited by sparc.3649)
A break, what’s that ???
Thank you for posting these videos. Now ANet and the community can see how broken this class really is…
Broken class is broken!
I don’t care what anyone says; there is NO way ONE player should be able to stop say 60 players from capping an objective like this (aggressively or passively). Try that with ANY other class and they will kitten you hard.
Can’t wait till ANet fixes this mistake of a class !
Hey So i seen a Sf exploiting walls and terrain hacking earlier this moning and today and the 3 SF flying hack. What Afraid to lose WVW legit? Gota get out the hackers and exploiters now ? Last 2 days was actually fun fighting over who gets the last orb, but now its a disgrace SF is back to owning most of the map again with the same crap they pulled the 1st day.
I usually stay away from forums (and I still hope to after this) but, I have to say: I thought at first I may have been hallucinating, but I too saw a player from SF flying! I must also say that I understand these may be a “few bad apples” and not the representation of an entire server, but for the sake of the server (if I was on SF myself) I would be trying to hunt these kitteners down, and get them banned myself before that potentially becomes the ‘image’ of the server as a whole… Or even worse, before other people on the server start thinking it’s acceptable behavior “since other people are doing it”, more and more people start doing it, and it does wind up becoming the “norm” for the server!
Let me also put it this way. I do NOT mind LOSING, losing will happen in GAMES. However if there’s surely one thing I CANNOT STAND ~ it’s cheaters! Trust me, if I saw someone on my own server cheating/exploiting/hacking (whatever you want to call whatever they’re doing that they shouldn’t be) I would be the first to report them, because it should be a FAIR GAME ALL THE WAY AROUND! I like playing any game, even when I am getting my rear end handed to me. Provided my opponent(s) aren’t cheating… In previous match-ups where we were getting our rears handed to us, I still had PLENTY of FUN. Now, I don’t even feel like logging any more I’m so sick to my stomach knowing that there are cheaters in this match. No matter how many or how few, the fact is they exist, they are there!!!
To direct something to anyone who may be a cheater, or inclined to become one, I will say what I’ve always said when it comes to cheating in multi player games: “Go kittening buy an xbox” or more appropriately “cheat all you want in any single player games”… Don’t cheat in multi-player games, not to mention “massive multi-player games”, it’s just not cool, you’re ruining the experience for so many people! So, stop thinking of just yourself (or your guild/server/whatever) for just a moment. I mean seriously, it’s not like ANet is going to give you a million dollars if you make 1st rank !!! !!! !!!
God willing, ANet will pass out a boat load of perma-bans for anyone caught cheating/exploiting/hacking in the future!
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.