© sparc.3649 ~ LPC ~ Anvil Rock
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Then calculate in these new ****** siege disablers!
They’re just going to make things worse. Now that zerg/ktrain you MAY have held off, is going to storm your tower after they disable your siege…
Yes ANET, please, change the title of your game to zerg wars 2. It is after all the zerg you seem to favor. You’re always doing things to benefit them.
Do projectile destruction/reflections work on this like like they do engie grenades? Maybe we should think about having mesmers and eles use feedback/swirling winds?
It does but extremely hard to counter as you wont see it flying and also usable on other side of gate.
That sounds about right! (^this^)
Just get rid of that kittenin grenade. Its not like anyone ever thought “hmm maybe this gamemode needs a grenade to stall rams in positions for 45sec” is it?
But now I’m thinking, why do we have siege at all, or camps, or towers, or keeps, or the castle?
Why don’t we just remove ALL siege, and ALL structures, and call it non-structured PvP
>.<
(edited by sparc.3649)
These siege disablers have given me the most fun I’ve had for a while. (I mostly play defensively.) They do make things challenging for small groups trying to cap stuff.
I completely disagree with posts that suggest they give the advantage to the zerg/k-train. It’s true they disable siege on top of walls, but defenders have other options for siege placement. (I shouldn’t have to detail examples: remember that defensive siege has a greater than 1200 range) And in an objective with supply, the zerg/k-train will often run out of supply to throw more traps/lay more siege before you do. In an objective without supply, they still buy valuable time to call your own zerg.
No, in THEORY they give an advantage to ANYONE that has one. Only problem with this is, by nature (numbers/MATH) the Ktraining Zerging players WILL benefit MORE from this than anyone else. Why, because a Ktraining Zerg may have 100 of these traps on them, while my 5 man defense group may have/get a handful. So again, the defenders are getting the short end of the stick.
Yep, this change is MAJOR BS – they may as well just remove siege, and heck, the structures while they’re at it. And call it non structured PvP… This is ridiculous.
Almost as ridiculous as the fact that my petition thread was walled, censored, deleted – or whatever you wanna call it. So now I’m bringing the petition to their own facebook. That’s fine, I TRIED to give them the respect of keeping it a fairly private issue by posting about it own their own private boards. It’s apparent they don’t want that so now (even more enraged ofc that I’ve been censored) bring it to FB, and any other ‘venue’ that I can.
This really IS game breaking! (at least for WvW, and WvW is pretty much the only thing I really do!) Like I said, why not just take out siege, and heck take out all the structures too, and call it non-structured PvP >.<
This is insane!
But overall yes, I’ll commend them on finally giving WvW some attention. But these darned siege disablers are still a disaster!
(edited by sparc.3649)
Sadly, they need to direct attention to removing the siege disablers!
Once they do that, then they’ll be taking a step in the right direction…
(edited by sparc.3649)
If they don’t get rid of this I am out of here too. As if it’s not bad enough siege is usually destroyed easily enough by a billion players AOEing it, now one person can disable it while they destroy it, making it harder to stop them from destroying it.
This has got to be ANETs BIGGEST screw up in the last, well, since the game launched!
This is what has had me concerned as well about the disabler. Because it makes it easier for zergs.
Yep, and so far I’ve only seen it benefit Ktrainers/Zergers Before when I could at least pelt the people trying to AOE our defensive siege down, with arrows (an AC), now they can disable it and take it out with no resistance :’(
Even though it’s only been around a few days, from what I’ve been experiencing and reading they may as well remove rams and ACs (and maybe even ballistas) =\
Once again us defenders get the short end of the stick!
It is a good defensive item but it will not stop a zerg for long. More like delay a zerg long enough for you to get the the ppt or for you to call in reinforcements. Think it is a good balance since they remove the ability to banner the lord. 3 warriors could chain rez the lord indefinitely.
It’s a good offensive tool too. It just makes zergs that much MORE OP though. Now it’ll take a zerg no time to breech your structure when they roll up to it, lay their siege, and spam your defenses with siege disabler. Not to mention while it’s disabled they kill it, or just keep spam disabling it – may as well not even have set it up in the first place. At least before the disablers they’d have to attempt to siege it down or AOE it down, all the while you could USE it to attempt to ward them off!
I usually take the defensive, and this has happened to me twice (before RQing). It’s BS.
People can argue it’s good for both offense and defense all day long, ok, I’ll even give you that. I would then propose it’s BAD for the GAME…
Okay so now what, I stack up on disablers too and we have disabler wars, they PvD the gate down, what?
I’m sorry but this seems an all around horrible mistake! It can be abused both defensively and offensively… ANET, please remove these horrid things!
This is possibly the single most game-breaking “feature” I’ve ever seen. I’ve spent hundreds of hours commanding in wvw since the game launched. And in T1, good luck finding an un-scouted tower to use rams on at any time other than the the 3 am lull. Quite frankly, this to me shows Anet’s complete ineptitude when introducing new content, in doing proper testing, and in getting feedback from the community (who are the people they are maintaining the game for). Virtually everyone I’ve spoken with has had a negative opinion on this trap. Like the comments above, I agree with things like a nerf on the timer, or removing aoe, or cutting down the range, or putting immunity so that this isn’t abused. That would actually be fair and balance things. I already told my guild that if Anet doesn’t fix this in a month or two and I see that this is being abused, rendering particularly rams completely useless, I am quitting.
If they don’t get rid of this I am out of here too. As if it’s not bad enough siege is usually destroyed easily enough by a billion players AOEing it, now one person can disable it while they destroy it, making it harder to stop them from destroying it.
This has got to be ANETs BIGGEST screw up in the last, well, since the game launched!
(edited by sparc.3649)
Eff this, just had one of these used against me as I ATTEMPTED to DEFEND my garrison. ANET you have ONE WEEK to come forth and make a statement about what you plan to do with this HORRIBLE MISTAKE (I ONLY play WvW, so I have NO other value for your game). If you don’t at least make some kind of statement within 7 days I will be uninstalling your client and never looking back! You’ve just ruined my whole experience!!!
(edited by sparc.3649)
I don’t frequent the website or these forums (or any forum) but saw this item used against us as we just attempted to defend our garrison.
WOW all I can effing say is WOW, anet ****** up BIG TIME on this one.
I logged out and don’t plan on continuing to support this game until this HUGE MISTAKE is GONE FOR GOOD…
(edited by sparc.3649)
The system (for drops) is RNG and it works as intended. A widely held “perception” of the system by many players is that it is “broken” and that is an issue.
The perception that all players should somehow obtain a legendary after a certain number of hours playing is a misconception of the existing system and is part of the “entitlement” I referred to.
Claiming the system is “unfair” is legit, but per the definition of RNG it is not “broken”.
No that’s not entitlement, in fact yes, all players should be able to obtain one if they do whatever is necessary to get one (should be something… wait for it… LEGENDARY). Oh but wait, again, broken system is broken – there is nothing legendary about a legendary. It’s either: grind your kitten off to buy one (gold), or you gamble your rear end off (get precursor via RANDOM crap/mystic toilet!), or you’re an insanely lucky kitten who gets one in your first 100 hours of playing as a drop/chest drop, or for that matter EVER as a drop (NEVER heard of anyone getting one that I personally know as a drop/chest EVER).
Any way, you’re entitled to your opinion, as am I! If this is how it was intended to be, then YES, IT IS CRAP! Because again I’ll reiterate that there’s NOTHING legendary about a legendary then. You either get one as outlined above, or you legendarily charge your credit cards and buy one using gems, so either way there’s nothing at all legendary about having/getting a legendary… That I’m going to lay claim to being factual opinion, because if it was about the “legendary” achievements to get it, they’d be soul/account bound on acquire! Meaning if you saw someone carrying a Legendary you know there’s 0.0% chance they “BOUGHT” it, they HAD to do something legendary to get it… Which clearly isn’t the case
{my $0.02 more, tally $0.04}
Casual players like myself will have no chance to craft one anyway. I can’t even level my crafting from 400-500 with the INSANE amounts of items needed just to craft 1 kitten insignia and then I need another 4 of them plus other mats.
BALLS to that. Grind Wars2
I’m thinking that casual players not being able to craft Legendary Weapons is absolutely working as intended. Just an observation from outside this “entitlment” thread.
I wouldn’t say that. As of right now I have logged 3,755 hours and 47 minutes and have never gotten a precursor, no matter how hard I try. Yet I know of people (in game friends) that cash shopped theirs (bought in one way or another from TP/AH and a CC). So, I wouldn’t say there’s any system to keep legendary’s out of the hands of “casuals” or that it’s working…
Taking away any posts that I may have missed, if there are any, that are “entitlement” type posts, I must say, this system is broke. When people I know who just started playing this year, and logged UNDER 1,000 hours acquire something I’ve been trying for since 3-day head-start, broken system is broken…
Although “casual” is just as subjective as “noob”, to me, someone who only logged 1,000 hours would be more “casual” than myself. Though my almost 4,000 hours would probably be “casual” to someone that has logged 7,000 hours…
Sparc, you just inspired me to organize what the OP has suggested.
We’ve already been sending raids into EoTM when our normal opponents won’t fight us. Now you can expect that to be our off-night raid, too.
Go ahead, IMHO it will be a waste of your time, because people like me will find (either a new game to enjoy – or) other ways to enjoy GW2 (and make “massive profits”)…
Good luck with your [not very rewarding] EOTM defending
“My server doesn’t matter”? Dude grow up, what are you five?
“Wall of Tears”? No crying here, just ********
So much mad…
No, well actually yea mad in general about the current status of EOTM, but not his immature post. Seriously, “your server doesn’t matter”, what are we five years old. That’s like “dude, my bike is cooler than yours”. Crying? I don’t see any tears coming from my eyes, just complaining…
I guess if EOTM is beyond the point of no return, of going back to what it once was then I’ll just have to find a new aspect of the game to enjoy (or find a new game all together) =\
Though none of that changes the immature attacks like “dude my tree house is cooler than yours” or the “stop crying”, when IDK how “complaining” can be confused for “crying” but, whatever…
“My server doesn’t matter”? Dude grow up, what are you five?
“Wall of Tears”? No crying here, just ********
I can understand that, but on the other side of that very fence I could just buy any and all of those low lv mats I need with all the gold I make from KTRAINing. That’s less of an argument I know, and even more subjective (if they can be earned either way, by buying, or by personally obtaining them).
I think that’s another reason it’s so ‘miffing’ to me. Because it will cause people to give up, and or leave the map. I’m to that point. What bags are people gonna farm if people give up and EOTM becomes a ghost town?
I have a simple solution though, it would require ANets participation!
Make DEFENDING just as rewarding as OFFENDING/KTRAINing!!!
Then we can ALL be happy!!!
Defending in EOTM is currently profitable; it’s just not as profitable as ChooChoo Good Time. You get tons of bags/badges from defending, and all you have to do is set out a couple of sup ACs.
Others always mention “BAGS” too, well guess what, even on a lv80 toon – BAGS are JUNK, they MAY give you a yellow every now and then but other than that you’re getting GARBAGE * JUNK like [SPIKE]'s.
So, IDK why people that are “bag hungry” don’t just “bag farm” in real WvW, there’s about no difference in the bags you’ll get from EOTM, and the bags from elsewhere…
If you wanna discuss badges too, fine – I’ll mention that before I’d make about 1,500 badges PER DAY playing in EOTM. Now, yea you guessed it, about 300 -or- 1/5th of that (so again, I’d have to play about FIVE days to make what I used to make in ONE). I don’t know if you remember but, you may get a badge or two per person from your ‘bag farming’, but EOTM objectives give more than anywhere else in WvW. I know it seems kinda ‘random’ but even from crap objectives like “altar” you may get like 10 badges. Most times flipping a keep yields in upwards of 30-40 badges. Bear in mind running a KTRAIN and doing that, yes, you’ll get about 1,500 per 16 hours of play. You’ll never make that much “bag farming”, or defending, or “PvP’ing”…
So yea,
<sarcasm>
I really like the idea of defense and PvP in EOTM
I really like the idea that I now have to play for FIVE days to make what I used to make in ONE
</sarcasm>
I have a simple solution though, it would require ANets participation!
Make DEFENDING just as rewarding as OFFENDING/KTRAINing!!!
Then we can ALL be happy!!!
I guess the other thing I’m trying to say is everyone must also adapt. Almost all I do in this game was WvW (before EOTM) and I am actually really into defending. When EOTM first came out I didn’t get to check it out right away. When I finally did, almost naturally I went to defend things (yes, even on my own). It didn’t take very long for someone to “yell” at me / explain to me that “we don’t defend in EOTM” and “please don’t defend”, “this whole map is one giant KTRAIN”. I adapted, and I went with the flow. Why can’t people just continue to do that? Like I said, if you wanna defend, head on over to Eternal Battlegrounds, or one of the three borderlands maps.
Although, more directly to the OP, you are probably happier than a pig in poo right now because for at least the last week people actually have been defending in EOTM. Which is what honestly is driving me nuts about it. Like I said, it now would take me roughly FIVE days to make (“profit”) what I used to in just ONE. That’s horrible.
I cannot bring myself to PvE, too static for me (although I’ve seen people say "go KTRAIN in PvE, which doesn’t even make any sense to me, IDK how you could ever get the same profits I used to get in EOTM in ANY PvE area). And to that I rebut, if you wanna fight so bad, and only fight, why don’t you go PvP? Defense is NOT a bad thing, don’t get me wrong, but I agree that EOTM is not the place to do it! WvW (especially during a ‘season’ or ‘tournament’) is the place for defense!!
I’m really hoping this trend ends soon or I may stick to real WvW only (where I am used to defense), or even worse, having to look for a new game (because I got so used to those massive ‘profits’ from ktraining in EOTM)… =\
I have to support what Jeknar just said, it’s been annoying as heck that people have been defending in EOTM lately, “real” WvW is the place for that! Before when all we did was KTRAIN I made MASSIVE profits (loots/drops, money, karma, badges, ranks, and the list goes on) [I am not even gonna say how much, but I made a LOT]. Now this last week I’ve noticed an uptrend in people defending and wanting to “PvP” (“BAGS”). It’s downright annoying, because now I make so LITTLE “profit” I would have to play about FIVE times (5x) the amount to make the same that I’d make in ONE time (1x). That’s right, I’d have to play about FIVE DAYS to make what I used to make in ONE.
It was also a GREAT place to level alts, due to the ktrain nature. With defense, not so much. Luckily all my alts/toons are leveled to 80, but that doesn’t help my children’s toons/alts NORMAL EOTM is a GREAT place for me to take my kids to level, unless of course there’s no KTRAINING going on…
I say, each ‘thing’ in the game has it’s reason behind it / “thing” to do. If you want to deal with monsters only, go PvE. If you want to fight players, go to PvP. If you want to play a little mix of both, with NPC mobs, and some fighting and offensive and defensive siege’s go to WvW. If you wanna KTRAIN go to EOTM.
That’s just my $0.02
A recent review of Elder Scrolls Online by internet reviewer Angry Joe calls the mega server idea they had the worst idea. Making grouping up with friends and guilds frustrating. I wonder what he would think of the Guild Wars 2 mega server. I just wrote to him hoping for some help. If your a fan of the show or actually apart of the Angry Joe army I suggest you write to him as well.
Joe was a huge fan of the game at launch. I can imagine though his show requires a lot of demand and he probably hasn’t been in guild wars for some time. I doubt he can help too much but the thing is that if it fails in Elder Scrolls Online then why the heck is it in my Guild Wars 2. Anet don’t take ideas from other MMO’s. It is what sets you apart that made me love this game to begin with. The breaking of the holy trinity is just one of the many different aspects that set Guild Wars apart.
Now I know your guys are not going to change your mind. Your lack of response is evident as is the news you guys updated not too long ago. The mega server is here to stay. Though for the love I have for this game please do a major, and I mean MAJOR fix to the system. Guilds and original server people should have top priority when it comes to filling a map for events. I don’t see my guild anymore nor the people I normally hang out with. My community that I loved is all but fading away. I can see many people leaving over this change if its not fix. I’ve been certainly considering it but I know and I believe you can make this system work.
I have a few things reading this post made me want to say. First off being, I am personally not willing to say (or think) that this is undoubtedly here to stay. I’d like to at least think there MAY be some way ANet will roll this back and eliminate the #megaSTUPIDserver all together. I guess I’ve always been a “the glass is half full” kind of person though.
Secondly, I know the feeling of “a single person cannot bring forth change”, but I’ve also come to learn it’s not true. It may take extra work, but a single person could kill an entire army. I don’t mean to say I’m going to kill anyone, or that anyone here should, over a matter like something we’re discontent with in a VIDEO GAME, but, I just merely mean that a single person CAN bring forth change. It may be just as difficult as it FEELS impossible though!
That being said, for a matter like this, I have fully prepared a nice LONG letter to IGN and any other game reviewing/oriented company I can find. I am reserving it as I also understand it’s the weekend right now, and most ANET employees are probably off of work, having fun with their family (as am I). BUT, if we do not hear something from an ANET official by the close of the business day MONDAY APRIL the 28th, 2014, I WILL be submitting this nice LONG letter to IGN and every other game reviewing company I can find on TUESDAY APRIL the 29th, 2014.
So at this point, I can only hope ANET decides to actually start working with us, or at the VERY least communicating with us on this issue. Before I, or someone else, convinces a ‘news outlet’ to cover the topic. Because once you get bad press, you get bad press. That will be on record forever…
So, to sum up the suggestions of 1000+ posts.
-
Suggestions:
Disable megaservers in major cities and difficult bosses such as wurm and teq.
Districts like GW1.
Opt in, Opt out feature being able to choose when you want to access it or stick with your homeserver.
Tags for sorting to make it less random, language, guild, RP, farming, etc.You forgot to add the ability for guilds to create their own private instances of maps so they can do missions as a guild (like they are supposed to do)
Districts cannot be implemented in GW2, I think a dev posted that on a thread some time ago, their GW2 tech does not allow the “district” system of GW1. Of course in programming nothing should be impossible but oh well, a dev said it not me.
You are right, and whichever developer, and whoever else says that IS wrong. Software is just that, software. You can do ANYTHING you want with software. So, to say there’s something you cannot – is a blatant LIE. (I know because I have programming AND [game] modding experience)
Maybe this is the perfect time to introduce guild halls so guild missions can be instanced.
Ou, now I like this idea!
I hate to say, I still wished they’d completely eliminate megaservers though <.<
I spent a LOT of time and effort fully upgrading a small(er) guild under the premise one day they’d be releasing some type of guild housing/hall… I hope we still see it one day!
Megaserver system is a partial success and a partial failure:
This. For leveling a new character, it’s great. For everything else.. yeah, not so much.. at all.
It would be so nice to be able to join my guild for the Tequatl guild mission. Instead I get to spam join in hope someone disconnects for the next 15 minutes.
What a kittening great update.
And this and this !!!
I was iffy on the megaserver thing until yesterday. Went to Ulgoth, playing my guardian traited for damage, ascended weapons, food buffs for extra power. Attack first champ dog, no loot. Second dog, no loot. Third dog, same. Used to get champ bags from these. Attack Ulgoth and get a champ bag from him, but for the first time this week. When I put “No loot?” in map chat, everyone says, “You didn’t do enough damage.”
What the heck?!? I cycled through all my skills with both weapon sets- there was literally no way for me to do more damage playing that toon. Simply tagging (which I always hated) does not guarantee any loot. “Join a party” should not make a difference, as a Dev said here last year on a post that being in a party or not should not effect your loot. So now we ARE competing for drops, which is completely against the manifesto Anet championed at release. Worse, I’m a lvl 80 down-leveled for the zone. What about someone playing a toon at the level of the map with map-level weapons? If I’m not getting loot, they certainly can’t be.
^ this ^
Hi my dear Anet!!!! need more evidence that megaserver was bad idea???? forget the megaserver, it is quite simple: “we were wrong, sorry. We will back to the previous server method”.
Think of the players (customers) and dont destroy the gameWhat about those players that have been complaining about empty maps for almost two years then?
Should they not think of them? Why are you more important than those people?
This is the last time I’m gonna answer a troll like you.
Because if someone didn’t like being on a “dead” server they could transfer to a high population server. Tell me, NOW, how are people supposed to transfer to a low population server if they don’t like being around THIS many people. Oh wait, ya can’t. You’re now STUCK with being around 1,000,000 people per map, whether you like it or not…
THANKS ANET
Now, why don’t you go troll in game, wait, I’ll bet you already are one of the in game trolls too. Never-mind.
I chose TC for a reason now I’m surrounded by kittens telling me to accept the new reality. Well guess what i have kids that i won’t expose to this and no i didn’t sanction this crap. Here’s the reality, you have your new mega easy way out of everything but I’m freaking done.
^ this ^
As I’ve also seen others say: people are noticing how many more trolls are appearing on every/all maps now. Also like someone else had said previously, I have no doubt this will bring out the troll in people who may have never trolled before, because there’s a certain level of ‘anonymity’ (or at least the ‘feeling’ of such) with this megaSTUPIDserver crap!
I guess ANet really, REALLY did not think this one through!
I know this is what I LOVE to see in towns:
https://forum-en.gw2archive.eu/forum/game/gw2/Feedback-Questions-MegaServer/page/28#post3957403
</sarcasm>
Good freaking god. That’s horrible.
That’s what makes me wonder how ANYONE can promote it, even trolls :O
It’s just too bad this isn’t April 1st, and a REALLY sick April fools joke.
I think the best thing they could do right now, would be to, just eliminate megaservers and say it was a belated April fools joke!
I know this is what I LOVE to see in towns:
https://forum-en.gw2archive.eu/forum/game/gw2/Feedback-Questions-MegaServer/page/28#post3957403
</sarcasm>So they should rather have been completely silent instead then?
Oh, but wait, when they were that was wrong as well.
Kitten if they do, kitten if they don’t.In other way, you are saying that the only choice for them is either fail to acknowledge they have a problem, or fail to acknowledge they have a problem? Somehow i don’t buy that.
But they did acknowledge that it is not working 100% as they would like.
Although we’re excited that you have more players than ever to explore the open world of Guild Wars 2 with, our work is not yet complete. Our megaserver team will continue to monitor the performance of the technology on live and evaluate your feedback. We will continue to tweak and update the way the system works until it is providing even better megaservice!
https://www.guildwars2.com/en/news/the-megaserver-rollout-is-complete-2/
Not really. The way they have phrased it means “it works great, but we are trying to make it even better”. They haven’t acknowledged there are any problems – only, that there is room for improvement (and there is always room for improvement).
^ THIS ^
Yeah they introduced Megaservers today……………
Yea, this is absolutely RIDICULOUS!
<sarcasm>
Hey check it out, there are so many people here! (this game is bangin’!)
Hey wait a minute, where are my guild mates? (on a different instance of the map)
Hey wait a minute, where are my party members? (on a different instance of the map)
Hey wait a minute, where are the familiar faces that I’ve been seeing for the last almost two years. (on a different instance of the map)
Hey wait a minute, where are the familiar faces that I’ve been talking to for the last almost two years. (on a different instance of the map)
Hey wait a minute, where are the familiar faces that I’ve been playing with for the last almost two years. (on a different instance of the map)
“Guild -X- recruiting, looking to teach/train WvW (or for experienced WvW players)”
Oh I’m sorry you can’t WvW with us because you’re not from the same server
</sarcasm>
THANKS #megaSTUPIDserver
Not to mention all the other downsides! But wait a minute, at least ANet can say their game is full of people, with no area being “dead” >.< Never-mind that you’ve completely BROKEN the game now! I feel even worse for those people that may have (PAID) to transfer off of a high population server to get on to a smaller population server. Now that’s not a choice, there’s no way to “transfer” to a low population server, because there ISN’T ONE ANYMORE. I say you should have left it the way it was, and if people didn’t like being on a “dead” server THEY could have transferred to a high population server… I for one actually liked being on a lower population server! NOW tell me how I get away from all these people!
From what I can see (and foresee) there is NO way to “fix” this, the only “fix” would be to roll it BACK, NO megaserver at all, get RID of em’!
So they should rather have been completely silent instead then?
Oh, but wait, when they were that was wrong as well.
Kitten if they do, kitten if they don’t.Why do you insist on trolling every thread on megaservers constantly? If you like them, great. Post that you like them and why. As it is you just try to antagonize everyone on the thread.
That wasn’t communication, it was PR “everything is great” and you know it. Stop being a troll. Communication is actually talking with people, not announcing something to them and then turning away as they ask you questions.
^ THIS ^
So they should rather have been completely silent instead then?
Oh, but wait, when they were that was wrong as well.
Kitten if they do, kitten if they don’t.
Well at least we now know who must be afraid to speak out against anything the company has to do that adversely affects so many people. That’s it, kitten their kitten, they like it when you do that. Do not forget to buy some more gems now too
My question is, why? Why do you feel the urge to stick up for them? We have been told to voice our complaints here, not kitten their kitten. I think we should have a separate thread for that, I’d gladly stay out of it! I just think it’s sad that out of all the people that have made valid complaints there’s a small and select group still managing to stick up for ANet. Maybe you’re an employee (posting on a non employee account)? Maybe you’re afraid of being punished somehow? Please my mind intrigues me on this one…
It is quite funny that people complain about that blog-post when it says exactly what (I assume) you have been demanding since release of the mega-server
We’re pleased to announce that now all PvE maps and the Heart of the Mists have been moved over to megaserver technology!
Although we’re excited that you have more players than ever to explore the open world of Guild Wars 2 with, our work is not yet complete. Our megaserver team will continue to monitor the performance of the technology on live and evaluate your feedback. We will continue to tweak and update the way the system works until it is providing even better megaservice!I would say this is a very clear indication that they are still tweaking and working on the system and listening to feedback.
Isn’t that exactly what you have been demanding?
NO, read the post directly prior to yours… Continuing to “roll out” these changes while we had already began turning blue in the face from our complaining, and THEN that blog post on top of it. HUGE slap in the face!
If there is anyone else out there like me, while reading it you almost if not literally said “YEA-RIGHT” out loud when you read the “and evaluate your feedback” part of that blog entry! More like, continue to ignore your feedback and do what we want any kitten ways…
(edited by sparc.3649)
But what’s to stop them from doing that !?
Here’s another interesting take.
How does this affect WvW? Megaservers aren’t implemented on them but with there essentially being “one server” now, what’s to keep players from moving to a higher tier server?
For those that play out both PvE/WvW, it’s much more reasonable to move up for a “better” WvW experience. Especially, if you’re on a low tier server that doesn’t do to well in WvW.
What does it do? It provides incentive to purchase GEMS (or sink gold) to move to a better WvW server.
This would severely skew the WvW in favor of high population servers and as they continue to “improve” upon the megaservers…
This will only become more apparent…Well there’s my doom prophecy for today.
It is also this idea or many other BAD ideas I can dream up about what MAY happen to WvW, since WvW is all I really like about the game! I mean seriously though, what’s to stop them from doing X (whatever) with WvW since now WvW will be the ONLY reason we need “server/world sanctity”… Who is even to say they wouldn’t just even ELIMINATE WvW all together, and just say “oh well you have PvE, PvP, and EOTM” (sorry I don’t really consider EOTM “real” WvW, it’s more like just a WvW interim)… Really, what’s to stop them from saying there are no more “worlds” and no more WvW, all you have is PvE, PvP, and EOTM…!!! Although I’d definitely quit then <.<
I
And then I see the most awful complaints of “my friend is in another Megaserver, RAGGGEEEE QUITTT”
Hello!? You can easily move to their own Megaserver with 2 clicks.Not if both yours and your friend’s megaservers are full.
And moving 2 people might be easy, try 50 that try to do a Guild Mission, or try to organise to kill Tequatl or ANY other group activity. The complaints are far from awful, they are perfectly valid even if you don’t get them.^ this ^
What is the probability of that happening outside of massive world events. I would wager far less then 5%. So I would argue that it is not something to worry about as the chances of it happening are statistically insignificant. Also any event that large had a high probability of kicking you into overflow anyways.
You’re clearly delusional. Again, wanna get maybe one party worth of people to ‘jump’ to your map. Easy as cake, sure, just like you said. But you wanna get say 100 people from your guild to map jump, it just ain’t gonna happen. Or did you forget everyone plays differently? Just because you’re not in a guild where they may want 50-100 people to all be in the same place at the same time doesn’t mean there aren’t people that do!
Doesn’t even have to be 50-100 for this system to break. We did guild missions in my guild last weekend and only had about 20-30 online. We still couldn’t get everyone into one map without taking 10 minutes and hard capping several maps first. We missed so many of our bounties, and the other missions were still a pain because there were about 5 other guilds waiting in line ahead of us.
Totally fun Anet. I hate the megaservers, with a passion, these past two weeks have been pretty bad for me in this game. AND STILL NO RESPONSE after 1000+ comments on this thread?! You created this thread for feedback, well how about you respond to some of it?
You know I think that if we got a writer from Eurogamer, or some other popular gamer magazine/blog to pick up the story of the mega-server fail we might get a response from Anet then. I think they are not responding because there is no real harm at the moment of them not. If there were to be an article about this and the unsatisfaction it has caused we might see them react a tad bit differently to “save face”. Never known a journalist to turn down a juicy story of angry people….
^ this ^
That’s a GREAT idea, I think I will begin contacting some of the bigger video game reviewing people/places/magazines and see what we can’t start here!
I
And then I see the most awful complaints of “my friend is in another Megaserver, RAGGGEEEE QUITTT”
Hello!? You can easily move to their own Megaserver with 2 clicks.Not if both yours and your friend’s megaservers are full.
And moving 2 people might be easy, try 50 that try to do a Guild Mission, or try to organise to kill Tequatl or ANY other group activity. The complaints are far from awful, they are perfectly valid even if you don’t get them.^ this ^
What is the probability of that happening outside of massive world events. I would wager far less then 5%. So I would argue that it is not something to worry about as the chances of it happening are statistically insignificant. Also any event that large had a high probability of kicking you into overflow anyways.
You’re clearly delusional. Again, wanna get maybe one party worth of people to ‘jump’ to your map. Easy as cake, sure, just like you said. But you wanna get say 100 people from your guild to map jump, it just ain’t gonna happen. Or did you forget everyone plays differently? Just because you’re not in a guild where they may want 50-100 people to all be in the same place at the same time doesn’t mean there aren’t people that do!
I
And then I see the most awful complaints of “my friend is in another Megaserver, RAGGGEEEE QUITTT”
Hello!? You can easily move to their own Megaserver with 2 clicks.Not if both yours and your friend’s megaservers are full.
And moving 2 people might be easy, try 50 that try to do a Guild Mission, or try to organise to kill Tequatl or ANY other group activity. The complaints are far from awful, they are perfectly valid even if you don’t get them.
^ this ^
I think I just figured this all out don’t know if this has been posted anywhere yet but I think I read somewhere that NCSoft runs the servers GuildWars runs on, so what up and coming game release will need server space “hmmm” how to get it reduce the server load on one game to make room for another? GuildWars is free to play, this new game has a monthly fee?
I personally and honestly don’t think it has anything to do with this. Now I’m not internal, as in I do not work for, ANet or NCSoft. BUT, I can safely say that with most modern equipment, and the unbelievable speeds of connections at data centers, games like this COULD be physically ran on ONE physical machine. Not saying I’d personally do it (if I was in charge), but then again I do not have access to any given single machine that would be capable (think of a machine that costs more money than your average house). BUT it could be done.
So, granted I also do not believe that’s how it’s done (would actually be bad for certain security issues, so at the very least they’d need TWO servers/machines), it COULD be. Therefore I do not think that has anything to do with this. While they probably don’t run this whole game on one or two machines (granted they ‘could’ as I’ve pointed out) I am still willing to bet they run it on the minimal amount of machines possible to be both ‘reliable’ for us to use, and to minimize costs to them (also IE maximize profit, to them).
Oh yea, and for those keyboard warriors (before they start spouting off about how running a game like this on one machine would not be possible, or that machine’s simply don’t cost as much as I’ve made claims to {certain machines costing “more than your average house”}) here, take a look at this machine (:P):
I’m quite sure that machine A) could handle this entire game (yes all “internal servers” as we know them, the 24/27 or all 51 of ’em if they wanted to) B) costs more than your average house tallying in at just under $200,000.00 for the single machine…
Though in the end, unless ANet has released their internal infrastructure and I missed it, all we can do is speculate on this one !!!
I don’t get it all the hate.
One moment everyone is, “GUILDWARS 2 IS DYING OMGGG ALL MAPS ARE DEAD”
And the next, people are complaining that they see more players.
It’s an MMO, you know, a Massive Multi-player online game? Have you all been so desensitized by the shear factor of a dead zone (pre Megaserver) that’s it’s the normal to see a…. Dead zone?
And then I see the most awful complaints of “my friend is in another Megaserver, RAGGGEEEE QUITTT”
Hello!? You can easily move to their own Megaserver with 2 clicks.I’m not even trying to be a “white Knight”
In fact, I hate how GW2 has become and their more important stealth nerfs.
But this, this is a step in the right direction.
Actually, no, you can’t. It’s not “that easy” as you and some others have put it. If you were in a larger guild or trying to ‘taxi’ some larger groups together you’d know that you’re eventually going to run into a problem. Whether it be people just not knowing how to get things done (which lead to it taking much longer to do). Which makes something that should be (or once was) an easy task. Such as getting people together to do a guild event/mission. All the way up to the ERROR that the game will give you saying that “sorry it cannot bring you and you friend(s) together” due to full maps or whatever other lame excuses it can come up with…
I for one, cannot wait until they wise up and kittenING get rid of this HORRIBLE mistake #megaSTUPIDserver
Watched some videos on this megaserver stuff… my god what have they done. I mean, champions and open world encounters were a complete and utter joke to begin with, but now with megaservers every DE and champ should just lay down and spit out loot like a pinata. Theres zero challenge in this game now. Theres no risk of failure, no risk of dying, no fear of anything bad happening to your character.
Hey Arenanet!! THATS FUN RIGHT?!?! No fear of death in your game = fun?
Serious sad state of affairs. Currently have no hope for this game.
Yea, while they’re at it they may as well pass out free legendary weapons for all, YAY WE ALL GET A METAL, WE’RE ALL SPECIAL
<.<
Am I the only one that feels like this is just a containment thread to keep the forums clean of all the complaints?
They don’t respond, they don’t care. I doubt they even read these threads.
Most likely the problems are here to stay and the usual answer applies, as always, “Deal with it!”.
I have to agree. I don’t think they care or will ever care, unless they lost all their players. It’s a shame we can’t have a walk-out or a protest line.
Technically we could, if we were willing to travel to Bellevue, WA. Somehow, I cannot seem to find a phone number for the company, but I was able to find their street address with little to no problems.
However, I am not willing to travel to WA state to protest =\
Am I the only one that feels like this is just a containment thread to keep the forums clean of all the complaints?
They don’t respond, they don’t care. I doubt they even read these threads.
Most likely the problems are here to stay and the usual answer applies, as always, “Deal with it!”.
I’m starting to wonder this myself. This is an issue serious enough to me that I began researching a phone number for them, and it’s not to my surprise I cannot find one. Maybe that’s because when they direct us to the forums, that is something they can EASILY ignore. As where their phone lines ringing off the hooks from discontent customers would be MUCH harder to avoid… … …
As stated time and time again in this post. Megaservers were a good idea in theory and theory alone. I can understand the megaserver in some of the zones. But please, please allow our towns (including vigil keep atm) to stay server based or at least have the option. I’ve loaded into the vigil zone multiple times now. Not once have I seen a guild from my server or players that I know. Even my own guildies get in different instances. Megaservers are just overflows under a new name. Except now they aren’t overflows because you are forced into them no matter the population of the zone would have been on your own server.
I transferred down to get away from the high populations. Now I’m forced into them.
^ THIS ^ x999999999999999
Luckily I didn’t have to x-fer to get to a lower pop server, as I rolled AR at launch and have never ever transferred off. Though I too actually prefer being on a smaller server, so I know exactly where you’re coming from. I don’t like being forced into crowded places like this.
I too understand there are always two sides to any fence (or story), and I can see that there may be positives from and of the #megaSTUPIDserver, BUT, there are more negatives at this point than anything. Also, those ‘positives’ appeared to be positives ON PAPER, not in implementation!
If anything they do at the very least need to leave TOWNS/CITIES individual server sanctums, as every server needs it’s own little ‘private’ areas (besides just WvW)!
So while some other players, and ANet may think having more populated maps is the best, no, it’s not, not for everyone. Such as yourself, and myself, and I’m sure plenty of other people.
Please ANet, take a look at our side of the fence too! Not all of your players are the same either. I understand not any one type of player can be catered to either, so forcefully mashing all of us (players) together is surely not a good idea!
Third, I dont feel cities need to be in the mega server system at all, since they do not have any real value other than crafting/banking/forging, etc. No bosses spawn, nor events that need more players. Please leave cities of the grid so we can continue to interact with our server mates we have come to know.
This is probably the most egregious part of the megaserver system for me.
There is really no reason to megaserver the cities other than for Anet to point and say “LOOK! LOOK HOW MANY PEOPLE WE HAVE PLAYING GUISE! ISN’T THIS GREAT?! BUY THINGS FROM THE GEM STORE TO SHOW YOUR APPRECIATION”Just no, Anet. I don’t enjoy FPS drops while I’m trying to bank and craft. I don’t give two kittens how many people you can cram in DR or Rata Sum, or in Vigil Keep. I don’t care how “alive” they feel because I’d much rather have blissful silence than hear a bunch of kittening trolls trash talking each other. I don’t honestly care how many people are at the crafting station with me, or at looking at everyone all wearing the same Mad King’s outfit.
Ugh.
^ THIS ^
OMG this!
Even when trying to discuss this w/ other players on several different maps (and bring up the negatives from my point of view) I was trolled so hard, and told to do some quite vulgar things <.<
I would much rather be the ONLY person on a map if it meant I wouldn’t have to see 1,000,000 other people that aren’t even on my server, and will only troll ANYTHING I say. Adding to which, why are there so many ignorant people out there who consider anything you say (or any ‘complaining’ you do) "QQ"ing. That just makes NO sense at all. As I also tried to point out I’m complaining and trying to have discussion/debate on things, to be trolled that I need to stop "QQ"ing, or to “QQ” somewhere else. How ignorant! I don’t want to be batched in with these trolls EVERYWHERE I go. Every individual server needs their own sanctum! /sigh
#megaSTUPIDserver
…..Annnnnd I just changed maps hoping it was only certain maps (don’t remember where I was hearing that [that it was only certain maps]) to see a LOT of people ‘trash talking’ in relation to WvW. This is TRULY the most HORRIBLE idea anet has had.
I REALLY hope something is done here!
I also all short of begged to PM with a GM/anet employee, and I’m guessing none are on because they don’t want to see the fallout from this HORRIBLE decision!!!!!!!!!!
Again, I IMPLORE you to revert this change ANET !!!
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