© sparc.3649 ~ LPC ~ Anvil Rock
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Yet still no word from ANET on this
.
Hate DBL and HATE EoTM maps due to terrian, ( elevation, chokepoints wastes time with indirect routes and terrible building placement, stupid putting camps up ramps ect.. as well) Hate EoTM and DBL gimmicks. Think they would be better off sending DBL to EoTM in their own game mode instead and design maps that keep you in nonstop ,challenging strategic, fun large scale PvP action the entire time you are on them.
TBH, though this is the least of my concerns, I hated the look of Silver waste because of the desert landscaping and when I saw that they brought that same ugly theme into WvW I was disappointed. BUT that is just cosmetic/ skin, I just want the map playable where you spend more time in PvP action than running around aimlessly trying to get to it regardless of the map skin. direct routes flatter maps strategic building placement, fast camp access.
As for " WvW map skins" I like greenery, flowers rainbows and sunshine.. happy places.There is direct access to camps in the DBL’s, no difference than in ABL’s. Each force has access to camps close to their spawns. As far as getting around, the only thing that could be removed in the DBL’s are the Fences by the keeps and the all the shrines (PvE stuff). That would make it easier to get around.
And actually there is a way around those barricades, if you’re willing to take the scenic route…
They’re not giving it ANY attention, we haven’t even gotten so much as an acknowledgement in this very thread!
Don’t hold your breath!
Okay, now this is making me VERY angry. I need ONE more MP (from tyria) to unlock the last thing I have ready and trained, and this kitten bug is HOLDING ME UP. Now any tyria EXP I earn is a WASTE because I can’t train the last section of this ‘track’ until I get ONE MORE STINKING MP.
Thanks ANET, thanks!
Yep, there’s a 5/6 day or so old thread that already exists for this problem.
Please stay on topic, this thread is called “Potential Change to Reset Time” not “Potential Change Borderlands Maps”…
Actually yes, I have zero problem with UI, and UI “centering”.
I was, as a side note, pointing out that W7 is still ‘top dog’ as far as I’m concerned. Also, to be technical, yes OS COULD have something to do with graphic issues such as this. As Froze Steel.7604 pointed out, he had NO problems on W7, but does on W10… So even if it’s not the OS itself, it could be something like the different gfx drivers that are released for different OS versions. So ultimately, yes, I would still blame the OS as the culprit since that’s the ‘root’ cause of the problem… On the other hand, like the person from ANET said, maybe it is the client (in that they need to update their ATI/AMD library), and maybe that just hasn’t been added to a patch yet…
I’ll add that I’ve been playing since BWE1 on 3x screens (@ 5936*1080) on a dual ATI gfx card setup and Win7 – without ANY problems.
The closest thing I could consider a “problem” was, as shown in the other posters screen-grab, I wished our toon’s “scaled” on the character select screen because when you’re playing @ 5936*1080 it chops off our head (and too much of our lower region)…
I feel sorry for all you people running ANYTHING other than Win7! Win8, SUCKS. Win10, also SUCKS.
Win7 is where it’s at…
Sorry but, /truth
Almost a week now (if not more) and STILL no response from ANET, how lovely…
7 pages of most people saying they want the old maps back, and no red post.
Yet Gaile jumps into the Top 5 Priorites thread within a day of it starting!
Pretty sure Anet’s top priority should be getting their priorities straight!
It is not and SHOULD not be a priority to bring those CRAPPY BORING OLD maps back!
Just sayin’ – why would they make progress out of reversion… To revert (bring back old maps) would be a step BACKWARD, BAD idea!
Of course what the majority of WvW players want should be a priority. they should bring them back while they make actual PvP maps for WvW and Bin the DBL. If they actually properly solved the queues and population issues by having the population of all 3 servers in the match determine the number of maps in play at once, they would HAVE to scrap the DBLs along with the Alpine and design new maps based on EBG setup anyhow providing 3 equal regions on all BLS. The base design would have to be scrapped on both of those, however they can mod EBG and reskin it to create a variety of BLS that would work for the population based map design.
What would be a BAD idea would be to ignore what the majority of players want and continue to allow the game to bleed out the top.What’s even more funny is you think that just because some forum warriors are indeed complaining about them that a “majority of players” dislike them.
I’ll twirl my finger in the air for you as I note the 172 “signs” here, and you and your guild and your friends, and even your dog (cuz I’m sure you’re counting him/her too)…
Funnily enough I’ve been finding and getting more and more people interested in these new maps. Also funnily enough, after I run people through them I almost always get the same response “wow these maps are actually pretty cool!”… That’s kind of funny.
So no, removing them isn’t the answer, not even if your “majority” “say so”. The answer is – get out there and play in them. Learn them. Teach them to other people.
The winds of change are here, and you can attempt to build a shelter, but that will turn out a waste in the end when your makeshift shelter is blown over by the gusts of wind! Instead, rather, you should be making a kite and taking advantage of these winds of change!
Oh well, unless you’re the “glass is half full” kinda guy/gal; you’re just going to continue to complain. If so, complain away – I’m gonna head off to enjoy the new BL’s
Yes, you and your two friends enjoy the DBL. While the thousands of players that are not playing due to them take their $ elsewhere because they want to actually PvP not PvD. One game’s loss is another games profit eh? You know, you don’t have to go to WvW to PvE since you like it so much. When they remove DBL, they can stick it in PvE for you to play as well and it would be no different experience for you than it already is. You wouldn’t even notice. XD
The few players signing this are not anywhere near the many who are not playing due to this. Many gave up on GW2 forums long ago and no longer come here since the devs do not even want to use them, and I would not ask anyone to use something the devs wont even use.
JQ was one of the most populated servers prior to HoT. In case you do not fully understand what that means, that means more players played on JQ than most of the servers below combined. There used to be ques in all time zones. Remember that when it becomes a ghost town because no one is playing eh? All of those players that were spending $ are no longer going to be here, they will still be spending their $, just not in this game. But I guess you are fine with every server becoming a ghost town.. you play on Anvil Rock LMAO. You think Anvil Rock has enough players to support paying for the work it takes to keep the game mode?
LOLZ, certainly thanks for the lolz – seriously.
First off, yes, AR along with EVERY other server there is support the game enough, since PvE players support the game financially more than WvW players in the first place.
Second off, you act like T1 means ANYTHING to me. I had an alt account on T1 for quite a while, wait for it, JQ, and guess what. During the week, JQ or ANY T1 server, FRIGGIN DEAD – literally a GHOST TOWN. I literally saw a new mob called “tumbleweed” that I think they made just for T1 during the week! AR has (had?) more people during the week. Sad thing, it’s ALWAYS been this way as far back as I can recall! You act like being in T1 makes you some kind of expert (who am I kidding, you still think WVW players cash shop more than PVE players)…
Not to mention, I’ve already seen you ‘called out’. You talk about “boycotts” and how even JQ is dead now and well [img]http://coldwarradio.files.wordpress.com/2015/01/mp1.jpg[/img]
I have played on MANY servers, not just in T1. If AR is ever more populated than JQ the game is seriously broken. LMAO
“Called out”? Really? When? GL with that. Too funny.
I’m not talking about now, I’m talking about how it’s always been. You’d have known that if you actually read… This dates back to 2012/2013. Yes, JQ and ALL of T1 was an absolute GHOST town during the week. The ONLY time they saw action was weekends, go figure, all the weekend warriors. So yes, it bored me to death so I put my alt account back to AR!
It is not and SHOULD not be a priority to bring those CRAPPY BORING OLD maps back!
Just sayin’ – why would they make progress out of reversion… To revert (bring back old maps) would be a step BACKWARD, BAD idea!
Snip
Bla bla
Yes, you and your two friends enjoy the DBL.
I lol’d. A real stinger.
ONLY if they can find each other. :P
He said he and his 2 friends Rolled the entire DBL . PvD super heroes.
Better than those who are too dumb and or lazy to go there! At least I did something other than QQ about how bad the new maps are. I PLAY on them. Rather be a PvDer than a Forum warrior…
(edited by sparc.3649)
7 pages of most people saying they want the old maps back, and no red post.
Yet Gaile jumps into the Top 5 Priorites thread within a day of it starting!
Pretty sure Anet’s top priority should be getting their priorities straight!
It is not and SHOULD not be a priority to bring those CRAPPY BORING OLD maps back!
Just sayin’ – why would they make progress out of reversion… To revert (bring back old maps) would be a step BACKWARD, BAD idea!
Of course what the majority of WvW players want should be a priority. they should bring them back while they make actual PvP maps for WvW and Bin the DBL. If they actually properly solved the queues and population issues by having the population of all 3 servers in the match determine the number of maps in play at once, they would HAVE to scrap the DBLs along with the Alpine and design new maps based on EBG setup anyhow providing 3 equal regions on all BLS. The base design would have to be scrapped on both of those, however they can mod EBG and reskin it to create a variety of BLS that would work for the population based map design.
What would be a BAD idea would be to ignore what the majority of players want and continue to allow the game to bleed out the top.What’s even more funny is you think that just because some forum warriors are indeed complaining about them that a “majority of players” dislike them.
I’ll twirl my finger in the air for you as I note the 172 “signs” here, and you and your guild and your friends, and even your dog (cuz I’m sure you’re counting him/her too)…
Funnily enough I’ve been finding and getting more and more people interested in these new maps. Also funnily enough, after I run people through them I almost always get the same response “wow these maps are actually pretty cool!”… That’s kind of funny.
So no, removing them isn’t the answer, not even if your “majority” “say so”. The answer is – get out there and play in them. Learn them. Teach them to other people.
The winds of change are here, and you can attempt to build a shelter, but that will turn out a waste in the end when your makeshift shelter is blown over by the gusts of wind! Instead, rather, you should be making a kite and taking advantage of these winds of change!
Oh well, unless you’re the “glass is half full” kinda guy/gal; you’re just going to continue to complain. If so, complain away – I’m gonna head off to enjoy the new BL’s
Yes, you and your two friends enjoy the DBL. While the thousands of players that are not playing due to them take their $ elsewhere because they want to actually PvP not PvD. One game’s loss is another games profit eh? You know, you don’t have to go to WvW to PvE since you like it so much. When they remove DBL, they can stick it in PvE for you to play as well and it would be no different experience for you than it already is. You wouldn’t even notice. XD
The few players signing this are not anywhere near the many who are not playing due to this. Many gave up on GW2 forums long ago and no longer come here since the devs do not even want to use them, and I would not ask anyone to use something the devs wont even use.
JQ was one of the most populated servers prior to HoT. In case you do not fully understand what that means, that means more players played on JQ than most of the servers below combined. There used to be ques in all time zones. Remember that when it becomes a ghost town because no one is playing eh? All of those players that were spending $ are no longer going to be here, they will still be spending their $, just not in this game. But I guess you are fine with every server becoming a ghost town.. you play on Anvil Rock LMAO. You think Anvil Rock has enough players to support paying for the work it takes to keep the game mode?
LOLZ, certainly thanks for the lolz – seriously.
First off, yes, AR along with EVERY other server there is support the game enough, since PvE players support the game financially more than WvW players in the first place.
Second off, you act like T1 means ANYTHING to me. I had an alt account on T1 for quite a while, wait for it, JQ, and guess what. During the week, JQ or ANY T1 server, FRIGGIN DEAD – literally a GHOST TOWN. I literally saw a new mob called “tumbleweed” that I think they made just for T1 during the week! AR has (had?) more people during the week. Sad thing, it’s ALWAYS been this way as far back as I can recall! You act like being in T1 makes you some kind of expert (who am I kidding, you still think WVW players cash shop more than PVE players)…
Not to mention, I’ve already seen you ‘called out’. You talk about “boycotts” and how even JQ is dead now and well [img]http://coldwarradio.files.wordpress.com/2015/01/mp1.jpg[/img]
7 pages of most people saying they want the old maps back, and no red post.
Yet Gaile jumps into the Top 5 Priorites thread within a day of it starting!
Pretty sure Anet’s top priority should be getting their priorities straight!
It is not and SHOULD not be a priority to bring those CRAPPY BORING OLD maps back!
Just sayin’ – why would they make progress out of reversion… To revert (bring back old maps) would be a step BACKWARD, BAD idea!
Of course what the majority of WvW players want should be a priority. they should bring them back while they make actual PvP maps for WvW and Bin the DBL. If they actually properly solved the queues and population issues by having the population of all 3 servers in the match determine the number of maps in play at once, they would HAVE to scrap the DBLs along with the Alpine and design new maps based on EBG setup anyhow providing 3 equal regions on all BLS. The base design would have to be scrapped on both of those, however they can mod EBG and reskin it to create a variety of BLS that would work for the population based map design.
What would be a BAD idea would be to ignore what the majority of players want and continue to allow the game to bleed out the top.
What’s even more funny is you think that just because some forum warriors are indeed complaining about them that a “majority of players” dislike them.
I’ll twirl my finger in the air for you as I note the 172 “signs” here, and you and your guild and your friends, and even your dog (cuz I’m sure you’re counting him/her too)…
Funnily enough I’ve been finding and getting more and more people interested in these new maps. Also funnily enough, after I run people through them I almost always get the same response “wow these maps are actually pretty cool!”… That’s kind of funny.
So no, removing them isn’t the answer, not even if your “majority” “say so”. The answer is – get out there and play in them. Learn them. Teach them to other people.
The winds of change are here, and you can attempt to build a shelter, but that will turn out a waste in the end when your makeshift shelter is blown over by the gusts of wind! Instead, rather, you should be making a kite and taking advantage of these winds of change!
Oh well, unless you’re the “glass is half full” kinda guy/gal; you’re just going to continue to complain. If so, complain away – I’m gonna head off to enjoy the new BL’s
I can understand the “too late” or “too early” argument. However, bear in mind “it’s always noon SOMEWHERE” What may be good for you, isn’t going to ‘bode well’ for someone else in another time zone, and visa versa.
That’s why the “logic” I’d like to see followed is either A] that the server resets at 00:00/24:00 UTC/GMT – which makes sense because it’s a brand new day (UTC/GMT). Or, B] that (in the case of the “NA” servers) they “reset” at 00:00/24:00 during EDT [04:00 UTC/GMT], the “first midnight” to hit the US of A. Granted (of course) individual time zones and accommodation for standard/daylight savings time will vastly alter what time reset will be for “you”, it would be occurring at the first possible midnight to hit the US time zones. I do also think that EU servers should remain the exact “polar opposite” that of the NA servers. So if reset for NA was 00:00/24:00 UTC/GMT – then EU reset should be 12:00 UTC/GMT, or B] if reset for NA is 04:00 UTC/GMT [the first US midnight EDT] – then EU reset should be 16:00 UTC/GMT [the first US noon EDT].
Just my $0.02 (FWIW)
My personal “vote” would be for:
SAT 04:00 UTC/GMT
For US folks that would “be”:
FRI 23:00 EST / 24:00 EDT
FRI 22:00 CST / 23:00 CDT
FRI 21:00 MST / 22:00 MDT
FRI 20:00 PST / 21:00 PDTI think this would be the best “in between” for both those of us who want it changed, and those of us who do not.
Me personally, I couldn’t care less. You could make reset WED @ 17:00 UTC/GMT and I still wouldn’t personally care. I look at it this way, it’s going to reset once per week anyway, so what does it much matter WHEN this happens! I gave my answer as to what I believe would be the best business decision to make
That and I have OCD so, 0300 (or 3 hours) is an exact 1/8th of a day >.>
Oh, and for the EU servers, I propose my “vote” for:
FRI 16:00 UTC/GMT
For US folks that would “be”:
FRI 11:00 EST / 12:00 EDT
FRI 10:00 CST / 11:00 CDT
FRI 09:00 MST / 10:00 MDT
FRI 08:00 PST / 09:00 PDT
(to be the ‘polar opposite’ of NA servers)
My personal “vote” would be for:
SAT 04:00 UTC/GMT
For US folks that would “be”:
FRI 23:00 EST / 24:00 EDT
FRI 22:00 CST / 23:00 CDT
FRI 21:00 MST / 22:00 MDT
FRI 20:00 PST / 21:00 PDT
I think this would be the best “in between” for both those of us who want it changed, and those of us who do not.
Me personally, I couldn’t care less. You could make reset WED @ 17:00 UTC/GMT and I still wouldn’t personally care. I look at it this way, it’s going to reset once per week anyway, so what does it much matter WHEN this happens! I gave my answer as to what I believe would be the best business decision to make That and I have OCD so, 0300 (or 3 hours) is an exact 1/8th of a day >.>
(edited by sparc.3649)
Confused about why the practical target patch time is moving with daylight savings. Would’ve expected 4:30 pm PST before DST and 4:30 pm PDT after DST. Is everybody going to stay at work an hour later after DST?
I take it you don’t “get it”, how servers work. The time will not change with standard time vs dst because servers operate on UTC/GMT time (which never changes). So when your clock changes, reset “becomes” an hour later (or earlier). It’s still physically the same time, therefore the game servers are never altered. It’s your clock that is altered.
So if the servers were set to reset @ 0100 – that will always be 2000 eastern STANDARD time. When the whole east coast switches their clocks an hour ahead for dst it “becomes” 2100, but the server is still resetting at the same exact physical time of 0100 UTC/GMT.
This is why we NEED to ditch the BS “DST”, it causes too much confusion! The lovely state of AZ doesn’t honor DST! Man I can’t wait to move there!
I think this year, in protest, I’m personally not going to honor DST!
On a more serious note I too occasionally get a “black screen of death” but not under the same circumstances, and not quite the same results either. Mine all seem to happen after changing maps, after the loading screen it’ll just stay black (and I still have audio) and sometimes a cursor. At this point I just consider the client hung, force close it, and reopen it.
I just chalk it up to the client’s general lack of stability… IE: my client will almost always crash during certain predictable ‘events’ (such as Tequatl) – but it’s all the more weird because huge WvW and EoTM “zergs” do not cause it to crash or ‘hang’. So I almost always chalk these things up as general client instability’s =\
While I’ve heard gw2 is the best MMO, and has the “friendliest community” – all of which and more (good things) may be true, it’s also true that the client – surely NOT the most stable game client out there. It’s quite “normal” to hear of people having client crash/hang issues =\ So more likely than not, it’s ANets client, not your PC (hardware or software)…
I do tend to ignore anything anyone says about any game when it comes to “lag”. Since I have a very very high end gaming PC, and an internet connection to boot – lag is never an issue for me, and if it WAS – then I’d KNOW it wasn’t anything I could do anything about…
Was this “lag” something that WAS ANets fault, or most players problem for attempting to play on a PC that’s too low end? I have to ask because 99.999% of the time I hear something about “lag” it’s coming from someone trying to play on a friggin laptop with an integrated Intel gfx chipset (on dial up to boot >.>) ROFLCOPTER!
Though my “system” (or “idea”) could certainly be implemented without the elimination of transfers all-together. Just make it so that servers have a HARD capacity in the first place. Then people would still be able to xfer, just not if the HARD cap has been reached… To still be a d*** to those fair weather “specials” – I would increase the cost though. I’d make it cost as much as buying a new account to transfer to any “Tier” >.> Then they only benefit of doing so is so that they don’t lose their toons/stuffs…
Been some time since only people who enter wvw count against the cap and set capacity status.
What is unknown is how quickly the status reacts to mass transfer on or off a server – seems to be @ 3 weeks.
No transfers is just silly – every game I ever played had some form of transfer available. This coming from a guy who also is on the same server as originally rolled at head start and never moved…..
Oh, don’t get me wrong; I’d be doing that just to be a d***! It’s gets old seeing all the fair weather players bounce around just so they could be “winners”. Yea, they’re “winners” alright >.> They’re certainly a “special kind of special”!
IMHO transfers themselves are an issue, if not THE issue. I rolled a server on 3-day head-start. Guess what, I’ve NEVER been off that server (even once upon a time when they WERE free)!
Furthermore, if I’m not mistaken and they haven’t changed anything. A server’s population is not determined by how many people actually “rolled” it, it’s determined by how many are actively ONLINE at any given moment. Servers SHOULD be capped at a certain point of how many people chose that as a server, not how many are online at that particular moment!
So, here’s a solution. Set a hard server ‘cap’ (for all servers), and have that determined by how many chose that server, not whether they’re on or off-line! Then, taking things a step further, stop offering transfers all together (free or otherwise). Then that will make “picking a server” that much more important, because you had better pick one you’re going to want to stick with, because you’re never going to be allowed to transfer away from it! if you were THAT hard up about playing on a new/different server, you’d HAVE to buy another/new account!
May make some people very frustrated, but it’s better than the system as it stands! Either way, unless transfers themselves are eliminated and no longer offered, you’re always going to have those “fair weather” players who will xfer to a new server just because they always want to “win” >.<
Even if they didn’t discontinue transfers, they should at least implement a HARD CAP per server, that’s not based on how many are online. Which, as far as I can tell, is exactly how it’s set up right now (and has been). That right there WOULD (or at least in theory should) fix “population balance” issues, because they could set it at a nice low number so that we’re all FORCED to disperse!
Also, now that literally the ONLY reason for a “server” choice to even exist is WVW, they could just make it so that if you don’t WVW you are “serverless”, or if for technical reasons they do still need people to be in a ‘server’ they could make a “PVE” server (with no cap) so that people that don’t WVW are either “serverless” or on an uncapped “PVE” server, so us WVW’ers are FORCED to disperse among the WVW servers…!
At least that’s what I would do if I was “in charge”…
1) set a HARD limit to server capacity (based on how many people chose that server, not how many are “online”).
2) make PVE/PVP (non WvWers) either “serverless” or on a “non capped” “PVE server”.
3) cease offering transfers – NO more transfers!
Of course to account for people who go “inactive” you’d have to have a system implemented so that an inactive account doesn’t count toward the overall population. I’d say something along the lines of either 30/60/90 days of inactivity and they cease counting toward the server population (allowing for someone who is active to then join). If such account attempts to resume activity they can only re-join IF/when the server isn’t currently at capacity! Maybe at that time permit them to chose a new server that isn’t at capacity.
So you still THINK that WVW cash shoppers outspend PVE cash shoppers?
Have fun in “la la land” bro!
WvW to me was SUPPOSED to be about “siege wars”, it never was supposed to be blob/zerg wars. I for one am happy if they do more to make it about the “war” (“siege war”) that it is supposed to be!
Anything they do to ‘combat’ the “zerg wars” is welcomed, at least by me!
I’m hoping this IS (or becomes) a high priority, since it does after all reward MASTERY POINTS… … …
A word would be nice ¤cough¤Gaile¤cough¤
7 pages of most people saying they want the old maps back, and no red post.
Yet Gaile jumps into the Top 5 Priorites thread within a day of it starting!
Pretty sure Anet’s top priority should be getting their priorities straight!
It is not and SHOULD not be a priority to bring those CRAPPY BORING OLD maps back!
Just sayin’ – why would they make progress out of reversion… To revert (bring back old maps) would be a step BACKWARD, BAD idea!
Yes because they make it publicly known in a breakdown what “aspect” of the game makes more money…
Again, you’re just in fantasy land that WvW players spend more – they don’t
Logic shows us this…
Nice! its one way in the right direction!!! now just get rid of the new maps aswell
Nothing wrong with the new maps actually, once you know how to get around.
^this^
Folks just be too dumb and or too lazy to go to them. I have another post floating around here somewhere that covers that part very well. At least on my own server, the “EXCUSE” I’ve seen all too much is “I don’t know that map” .
>.< .
Because yea, you were born knowing the OTHER BL maps right >.<
If these LAZY players would take the time to LEARN THE NEW MAPS, they would actually enjoy them kitten many others already are. So insert the “too lazy a/o too dumb” (as someone else put it as they referred to my post)…
THIS is the true reason people “don’t like the new maps” – it has NOTHING to do with the maps actually being bad! It has to do with THEM being bad! (IE; "too dumb and/or too lazy)…
These new maps are actually QUITE nice, if you’d effing give them the chance!
Well, again, you mean SAT resets – but yes, I get your point. I personally guess I also don’t see that it really necessarily matters what day it’s on. It’s going to happen once per week no matter what time it falls on. It could be WED at noon for all I care, or TUE at 03:30, or THUR at 12:34, or MON at 16:48 LOL!
But a FRI reset would mean a “THUR reset [to you]”; just as a “SAT reset” means “FRI reset [to you]”.
I would not be opposed to them moving reset back to SAT @ 01:00…
In the technical world you NEVER “assume” ANYTHING… That would be your first mistake Just an FYI…
(edited by sparc.3649)
I don’t know if I am the only one with this problem. If not, I can’t be the only one getting so fed up with this problem. Most of the time its inconvenient, and at rare times, it completely FUBAR.
Tonight, doing a EVOS TT wurm run, I was reflecting eggs. We de-cap all 3 wurms. Cobalt and crimson kill their wurm, just waiting on amber. at about 25%….. BLACK SCREEN! No warning, no signs of it happening, just a black screen in the game, no sound, nothing. This was the last straw, this has got to be fixed. I am so sick of loosing hard work to a completely random even i cant control.
Before anyone asks, I run in window mode and I am still able to see the window when this happens, just where the game was, is now black. I am using 64bit client, with 32mb of DDR3 memory, with a i7 Extreme edition. This is not a hardware problem. I never had this problem, till HoT came out.
I can’t do long or hard events, having to worry if its going to black screen on me and all of that work will be for nothing. PLEASE FIX THIS!
P.S. I expect a Pile of Regurgitated Armor in my mail for the troubles! Ha Ha
Only 32MB, dang, time to upgrade! (sorry couldn’t resist)
Thank god they took this out!
This was my ONLY gripe from HoT about WvW!
There’s one thing you have to know about running a game. That is, you CANNOT make EVERYONE happy. You accept what they do, or you move on – that SIMPLE.
For every person that putting these maps on has angered, I can almost guarantee that there’s one person that would get equally as ticked if they put back the same old boring maps (I know that at least I’m one of them). I don’t want those stinkin’ boring @$$ maps back. But I aint gonna start no petition if they do, cuz I’m well aware of the fact that ANet doesn’t work like that. As they shouldn’t – I fully support them doing whatever they want with THEIR game. if they do something I cannot tolerate, simple, I leave the game…
Sure it does, it wastes one’s time. Unless you’re not aware that ANet isn’t going to give your petitions the “time of day”… … …
You guys are DEAD wrong about WvW making ANet more money than PvE. It’s quite OBVIOUS that PvE makes them more money, since it gets all of their attention. If WvW made them the bulk of their money, then they would clearly work more on that!
I don’t care if you had a FULL guild and you all spent $1,000 per month. Trust me, you’re STILL outspent by all the PvE spenders! Otherwise, again, WvW would get more attention than it does.
So, please, stop ASSUMING WvW makes them more money. It is simply not true. Trust me, what was the last main number of overall accounts, seven million? I want to say. If I had to guess, I’d even venture to say only 25% of all accounts (~2 mil) WvW at all, and maybe only 15% (~1 mil) “LIVE” in WvW. Now there’s some assumptions for ya :P
Another thing, if all you people are leaving WVW, guess what – that means EVEN LESS people doing it, therefore making PVE REALLY out spend WVW. So, to be technical (on the business side of things), NOW wouldn’t be the time to be leaving if you want shet fixed. Now would be the time to be spending more than you ever have before. Though all the WVW people would have their work cut out for them since a BULK of ANets playerbase is PVE (or even PVP) but just not WVW…
But anyway, if EVERYONE did WvW, there would be queues on EVERY server at EVERY tier. What’s the cap now, only a few hundred people. Yea, trust me, PVE players WAY outnumber the WVW players (and therefore outnumber the WVW ‘spenders’).
Maybe one day you can realize and accept that…
I LOVE the new maps. I see too many QQ babies “aww it’s too big”, “awe I don’t know the map” – guess what, you didn’t know any of the WVW maps when the game first launched either now did you. Suck it up and learn them!
Now, if you wanna kitten about SkySplitter, I’m all ears. I think it’s too OP just like ORBS were and similarly needs to be removed…
Even if you’re going to QQ about all the PVE a guild now has to do to get WVW upgrades, that’s technically not a WVW change, that’s a GAME/GUILD change. But I digress, I miss my supply +5 (WHY was that like the ONLY thing not “grandfathered” in LOL)
The only thing I’ll QQ about is that kitten SkySplitter, just get rid of that! Why do you (anet) feel the need to put stuff in that just gives already larger groups an advantage, as if being a larger group isn’t itself an advantage!
Besides that, get your lazy kitten s out there and explore the new maps. They’re really NOT that bad. Learn them just like once upon a time you learned the original BLs.
On another note, this doesn’t affect me personally since I’m from a T8 server >.> but, I do agree they could have left the old BL,s AND added these BLs. I would at least think that may combat the “zerginess” of the larger servers, since there’d be a LOT more land to cover. Just imagine, having EB, and SIX BL maps! There’s be SO much more to do, SO much more land to cover! (and hopefully in turn at least a little less “zergy”!)
So here ANET, here’s your answer: get rid of SkySplitter, and keep ALL BL’s active simultaneously!
At the same time, I suppose I should not complain that all you nacy’s don’t want to “learn” the new BL’s and just want to QQ for your old maps back, because the BL’s ARE nice and empty. I rolled an ENTIRE BL with just THREE people, INCLUDING me
and it stayed that way all night, was still that way even after I slept! If that’s what “ruins it for you” (three people being able to roll a whole BL on their own) then get your QQ butt out there and learn the maps (and stop me/us) !!!!!!!!!!
If you think the maps are empty because everybody is too dumb and lazy then I have a bridge to sell you. Then you brag about PvD but tucked away in there is a plea for people to come play with you and quite frankly, that made me a little sad.
I only “enjoyed” it (as you put it ‘bragged’ about it), to the extent that I was doing what I was supposed to be doing, as in, what WvW is all about – taking objectives. So while that to me IS/WAS/will be fun, it /would/ be more fun if people would remove the stick’s from their rear ends and come enjoy the new maps with people like me…
I have fun in WvW no matter what. Living, dying, killing, being killed, taking objectives, defending objectives, losing objectives – it doesn’t matter what exactly is happening, if I’m in WVW I am having fun!
To hear people “whine” about it is actually kind of funny to me. If it has too much PVP then go to PVE. If it has “too much PVE” then go to PVP. WVW is SUPPOSED to have the mixture of both PVE and PVP in the format of RvR (RvRvR)…
So yes, if I’m bangin’ down your gate/wall. I’m having fun, period. Whether you show up to defend or not. If you come to bust down my gate/wall I’m going to do whatever it takes to defend that structure of mine. Enter the MIX of PvE and PvP… in a “RvR” style. WvW is about as good as it gets to me, and IS my “endgame”!
Exactly, what the last two posts have said.
If defended (actual players there to defend) there’s NO way that small of a group should EVER be able to take a keep!
Now, if nobody shows up to defend that’s another story. Sure you should be able to eventually get it. But that’s the key (word) – EVENTUALLY. Keeps SHOULD be VERY VERY VERY VERY VERY difficult to get into. They’re KEEPS for heck’s sake!
First off, NO reason to create a second thread about it, you should have posted in the already going thread.
Second off, have you tried since the last ‘patch’ today? I have not tried since whatever the time stamp says from my first post in the other thread about this. I may try again soon since there was a small ‘patch’ today (yesterday now?)… My ‘guess’ is that no, it’s not yet fixed, but it would be nice – really want those last 2 MP’s from completing that story…!
I don’t usually post in the forums, so I didn’t know which would be better to draw attention to the problem. Apologies!
But to get back to the problem, yes, I tried after the patch too, but it’s still not working.
No problem, I’m not a mod here or anything – but it’s just general forum etiquette for any and all forums
Sad to hear it is still not working, guess I wont bother trying myself now. So definitely thanks for that!
Plan on trying again soon because I know there was a (small) ‘patch’ sometime today (yesterday now?)… Doubt it was fixed yet, but one can hope =\
Will post results whenever I know…
First off, NO reason to create a second thread about it, you should have posted in the already going thread.
Second off, have you tried since the last ‘patch’ today? I have not tried since whatever the time stamp says from my first post in the other thread about this. I may try again soon since there was a small ‘patch’ today (yesterday now?)… My ‘guess’ is that no, it’s not yet fixed, but it would be nice – really want those last 2 MP’s from completing that story…!
Yeap, I’m getting pretty frustrated with this. I just want to get the MPs since they’re so kitten hard to come by without the LW chapters
Exactly why I was doing LWS2, and now we can’t get these last TWO points thanks to this glitch >.<
They had better fix this, and soon!
I too am having this problem… Cannot complete story (so therefore cannot get last two MP’s for this story line [BS])…
I really hope this is fixed very soon!
That’s your incorrect “view” of what it should be, clearly not what it is as envisioned by anet. The ultimate goal is WvW, not “fights”. My goal, if you’re attacking my objective – is to STOP you from taking it, by ANY means necessary. Siege included.
Its up to anet to judge whats appropriate for the game mode but it is bleeding players in part due to the overpowered nature of what was introduced in HOT which mainly revolved around siege (banners etc).
As for ACs they may be marginally less powerful than they were a year ago but they are much more powerful than they were at launch. Plus they clearly reach spots they should be able to if you look strictly at LOS. So yeah they are still OP to the detriment of the mode.
I thought everyone left because of the new map. Not because of banners. They nerfed banners and they are not really a problem anymore. I’ve yet to die to an airstrike and been in a few of them. You can hear it coming a mile away. Chilling fog while annoying, you can just back off and wait for it to stop. Its not like they can be spammed as they have a timer. I wish we never got any of that but it is here and it looks like it is not going anywhere.
The thing is everyone has their own reason why they leave. Everyone has their own things they like or dislike. We all seem to have different ideas on what we want. I think we got a bunch of things that came from some of the crazy ideas some people have suggested over time. I don’t like direction the game is headed. I’ve said what I had to say about what I disliked and that’s all I can really do. Even after all that I still seem to play more hours than I should.
Game mode has been bleeding players way before HoT even came into the picture.
Don’t forget, he’s just nit-picking. I’m sure there will come a point where he wont even be able to remember what he has/hasn’t said! LOLZ
I am almost falling out of my chair at how you’re CLEARLY nit-picking on ANET here just because YOU are dissatisfied. Almost falling out of my chair laughing at how much you’re seen QQing around here >.> Clue, get over yourself – ANET has made an awesome game here! They’re also doing a good job at it’s maintenance – whether you personally like where it’s going or not…
So all the players leaving since HOT is a figment of my imagination is it?
actually it is. maps are just as populated if not more populated than before. you’re free to have your own assumptions though if you wish…
No thanks, I like the added bonus of having objectives and siege. It’s so much better when it’s not JUST about players fighting. That extra element of ‘objectives’ and siege make it that much more fun, interesting and challenging.
Only the hardcore GvGers want to play without siege. Its not about removing siege its about making it not be overpowering against players. Like I said above RvR gameplay is about sieging objectives then fighting once the objective is breached.
They complain about siege in towers because they are not really hardcore GvG’ers but k-trainers in disguise that want to take easy objectives..
I think you’re talking at cross purposes to what I said, hardcore gvgers fight open field only and I’m not sure any exist any more in WvW. Complaining about overwhelming siege doesn’t necessarily mean they want a k train but rather a fight over the objective.
You can fight over the objectives by taking out the siege first. I never get the complaints about siege since as far as I can see every server uses it. Some just do it better than others. There are ways to counter it but most would rather just not deal with it..
No many servers just all agree not to go overboard with it and think the ones using it are doing so because they need a crutch due to being unable to actually fight. Much of the time guilds run around knocking on keeps not to take the keeps, but to knock on the door and see if anyone comes out to play. They want them to come out and fight instead.
That’s politics right there and I don’t follow politics just because some players agree on certain things. You come up with your own rules and expect every single player to follow them. When every single player doesn’t follow your made up rules you try to get them removed from the game mode
Yep, and yet he also claims to KNOW about anets income/revenue… Which would be IMPOSSIBLE, unless he worked for ANET (“fellow” players can always ‘lie’ about cash shopping/not cash shopping – DUH). So if anything he’s nerd-raging so hard because HE personally has spent WAY too much money on this game, so he feels furthermore obligated for them to listen to “HIM”… LOLZ
You people already got what you’ve asked for, AC’s have ALREADY been HEAVILY nerfed. I know because AC is my FAVORITE piece of siege. They even reduced the RANGE at which they can be used. There’s now “line of sight”. Trust me, they were once MUCH MUCH MUCH more OP than you “think” they are now!
At this rate, I’d like to see them restored to their original glory; I could just imagine how HARD you’d QQ then !!!!!!!!!!
So your objective is to make players leave the game rather than make the game more fun? The long 3 way fights in Lords room without siege are what are fun.. we need more of those and less lil bois siege humping. My objective is to have all 3 servers in the match queued and fighting each other for hours, winner takes the spoils because that is actually fun and brings more players to the game.
I don’t want them to listen to " Him". Who is " Him?" My round things are higher. I want them to listen to the thousands of players who have posted in these very forums. That would be nice.
That’s your incorrect “view” of what it should be, clearly not what it is as envisioned by anet. The ultimate goal is WvW, not “fights”. My goal, if you’re attacking my objective – is to STOP you from taking it, by ANY means necessary. Siege included.
So while YOU may think or find “fights” (without siege QQ) more “fun”, that’s NOT what WVW is actually about.
I don’t care if it’s even 40v40 or 10v60, your (WvW) “job” is to attempt to take other peoples objectives, and/or defend your own – BY ANY MEANS NECESSARY.
One last time, if you want JUST “fights” there’s a game mode for that… What is it called again, oh yea, PvP .
No thanks, I like the added bonus of having objectives and siege. It’s so much better when it’s not JUST about players fighting. That extra element of ‘objectives’ and siege make it that much more fun, interesting and challenging.
Only the hardcore GvGers want to play without siege. Its not about removing siege its about making it not be overpowering against players. Like I said above RvR gameplay is about sieging objectives then fighting once the objective is breached.
They complain about siege in towers because they are not really hardcore GvG’ers but k-trainers in disguise that want to take easy objectives..
I think you’re talking at cross purposes to what I said, hardcore gvgers fight open field only and I’m not sure any exist any more in WvW. Complaining about overwhelming siege doesn’t necessarily mean they want a k train but rather a fight over the objective.
You can fight over the objectives by taking out the siege first. I never get the complaints about siege since as far as I can see every server uses it. Some just do it better than others. There are ways to counter it but most would rather just not deal with it..
No many servers just all agree not to go overboard with it and think the ones using it are doing so because they need a crutch due to being unable to actually fight. Much of the time guilds run around knocking on keeps not to take the keeps, but to knock on the door and see if anyone comes out to play. They want them to come out and fight instead.
That’s politics right there and I don’t follow politics just because some players agree on certain things. You come up with your own rules and expect every single player to follow them. When every single player doesn’t follow your made up rules you try to get them removed from the game mode
Yep, and yet he also claims to KNOW about anets income/revenue… Which would be IMPOSSIBLE, unless he worked for ANET (“fellow” players can always ‘lie’ about cash shopping/not cash shopping – DUH). So if anything he’s nerd-raging so hard because HE personally has spent WAY too much money on this game, so he feels furthermore obligated for them to listen to “HIM”… LOLZ
You people already got what you’ve asked for, AC’s have ALREADY been HEAVILY nerfed. I know because AC is my FAVORITE piece of siege. They even reduced the RANGE at which they can be used. There’s now “line of sight”. Trust me, they were once MUCH MUCH MUCH more OP than you “think” they are now!
At this rate, I’d like to see them restored to their original glory; I could just imagine how HARD you’d QQ then !!!!!!!!!!
NO. No more “Alpine was amazing” lies! It wasn’t amazing. It was, frankly, boring.
I implore Arenanet devs to ignore these miserable few forum warriors.
^This, we needed these awesome new maps!
Thanks ANET for replacing those BORING old maps! I can’t wait to see what else they have in store for WvW…
To all the QQers, don’t let the door hit chya on the way out! Don’t worry, WvW will survive just fine without you! For every one of you that QQ your way out the door, we’ll recruit 2 new people…
Actually, just to let you know, reset never was on Friday. Technically reset was SAT 00:00 UTC/GMT (which I could understand how it could be misconstrued as FRI, since this meant it was FRI for anyone in the USA [ex 18:00 hours(FRI) UTC-0600 {US Central}]). Then, if I’m not mistaken, it was moved to SAT 01:00, which would have been 19:00 UTC-0600(FRI). Now it’s 01:00 SUN, so it would fall at 19:00 UTC-0600(SAT).
I would not be opposed to them moving it back to 01:00 SAT – which would be FRIDAY 20:00(8p) Eastern, 19:00(7p) Central, 18:00(6p) Mountain, 17:00(5p) Pacific…
Friday reset was 18:00-19:00 GMT EU time depending on winter/summertime (though I may be an hour off, GMT confuse me).
So yes, it was always on a Friday.
I was being technical, UTC/GMT is the LEAST confusing time because it never changes. kitten US and it’s Standard time VS Daylight Savings Time BS (and anywhere else that does that crap)! THAT is what makes “time” confusing. But to be technically correct, no, reset NEVER was on a Friday. It has always been SAT, either 00:00 or 01:00, now SUN 01:00… Now thanks to bullkitten xST -vs- xDT yes, you may have to adjust an hour up or down! But reset has always been SAT 00:00 or SAT/SUN 01:00 – always…
Also, servers (at least any server professionally set up) ALL run on UTC/GMT time. No matter their physical location…
Also, I personally find 12 hour format confusing as hell too. What the hell is “noon” 12a or 12p .
Which is midnight. 24 hour format is VERY simple and straight-forward. If you say “6-oclock” and leave out the A/P, WTF – * confusion * LOL But if you say “6” or “18” there’s NO confusion. Also, noon is 12, midnight is 00/24 – easy peasy!
Now if only all people could get used to UTC/GMT and 24 hour format – “time” would be effortless
Here’s another example: right now the US is on “xST” or “standard time”, so reset is SAT 20:00 EST/17:00 PST – when the clocks switch over to “daylight savings time” – UTC/GMT didn’t change, your local time changes and now reset “becomes” 21:00 EDT/18:00 PDT >.< BUT – reset time did NOT actually change, it’s STILL resetting at exactly 0100 SUN!
I’m ALL for ditching this BS “daylight savings time” crap. The lovely state of AZ doesn’t do that crap (can’t wait till I move there!)
ETA: I speak specifically of the NA servers, not the EU servers…
Not to mention:
There’s nothing wrong with the new maps, I actually personally really like them! Them being deserted isn’t anet’s fault, from what I’ve seen it’s too many lazy players: “I’m going to the new BL wanna come” – response: “No, I don’t know that map” .
Me: “well you weren’t born knowing the (now) old BL map either now were ya”, “if you don’t ever go there you’re not ever going to learn it” >.<
I don’t really see any new “issues” these new maps have created (besides SkySplitter needing to be removed just like ORBS once upon a time), but I see no reason to not welcome these new maps! Any and all other WvW “issues” can continue to be “worked on” over time…
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