The mind tends to try and develop patterns, especially when others influence the observation. I think it’s best to wait and see if there is some data to support this before continuing to post these threads.I’ve had teams full of rangers, necros and others.
1. Fun. That should be the prime motivation. I disagree with artificial longevity through endless gear/ rank treadmills.
2. While I cannot disagree that the point system rewards aggressive play more, points should be a by product of fun. I miss the days before games rewarded you for every little thing. Winning is enough in my book.
3. I haven’t noticed an excess.
4. I disagree, as the strength of the team is directly correlated with the individuals within it.
Did the thief have stacks of might? Did you have a lot of vulnerability Stacks? There are so many variables missing To even begin a proper discussion here.
Judging from the way he spelled sacrifices, you shouldn’t ever take anything he says To heart. Ever.
Since when is winning not enough of an award? Honestly, do we need points every time we do every little thing?
Meh, guardians are still extremely OP, especially for tPvP.
You say specific roles don’t exist, but they do.
How are guardians op exactly? I only have trouble with guardians when the player is good. It’s not because the guardian profession is op, it’s because the Player is just… good.Sometimes I roflstomp thieves, sometimes they stomp me. Op implies any half-wit can mash their face against the keyboard and come out on top consistently.(consistently as in across the playerbase) I have yet tks see that happen.
There is an obvious positive correlation in player skill and success rate, as a whole.
Well, I don’t play a thief. I play a necromancer, and occasionally a mesmer. Evil has the idea though, if you survive the burst and get him on the defensive, you’re giving yo urban teammates time to get there and back you up. If your team is going to risk you defending by yourself, then there is the risk of a glass cannon coming to take advantage of that.
X class does Y “better.” than X^2; why play X^2?(balance)
I get really tired of that one, too. It’s commonly assumed among players that there is simply no justification for playing a certain character unless it is objectively optimal for a specific role.
The problem is that the roles themselves are often vaguely defined and there are many stylistic and mechanical differences between characters that might blur the differences in performance in a real game situation.
Furthermore, players tend to exaggerate balance differences when factors like reaction speed, tactical planning and teamwork tend to completely overwhelm something like a few percentage points of DPS or effective health.
Exactly, I’m hoping that the different, but effective, methodology among each profession will start to be noticed more down the road. :/
“Nerf it, don’t make me play”
I’ve been lurking these forums for quite some time now, and I’ve noticed an unsettling trend among some of the players that come here. (Note: Some -not all) A lot of players do not want to learn their opponents’ skills, traits, and methods of play, this leads to the nerf it outcry we see all to often plaguing the forums. HB, HS, and bunker guardians are prime examples here. HS, is not a preferable skill in most situations, however, it’s high damage output draws our attention in a much sharper manner than those caltrops you’re trampling on. Then, your frustration makes you forget that he just dumped his initiative, and now has down-time. Now, you’re upset and you visit the forums.(perhaps even to learn how to counter them) This is where “confirmation bias” kicks in. There may be a couple threads in your class forums explaining how to counter this, however, you also see threads following your initial train of thought regarding HS.That is, “OMG SO OP; BS.”
TL;DR /Summary: There are methods to overcoming obstacles presented by each encounter, though we are much inclined to accept an explanation correlating with our original assumption.
X class does Y “better.” than X^2; why play X^2?(balance)
Personally, I find an exceptional strike of balance in GW2, and certainly better than most MMOs on release. I feel players are looking situations wrong. To better explain, I often see the Mesmer vs. Necro comparison(or necro vs. any other profession) in regards to conditions. But, people often fail to realize that classes are wonderfully diverse, not only in the general sense(ie spells, animation, etc) but, in what they DO with said examples. A thief/warrior might stack bleeds more effectively than a necro, however, a necro has much better control over conditions.
TL;DR: While it may seem that other classes are “better” at a particular job, consider other things they can do within this job. Conditions for example, class X applies faster, but class x^2 may control them better.
-Discuss, offer an argument should you not agree. Please, keep it civil.
-I will be including more, should the discussion pick up.
Why do people say mesmers are better than necros when it comes to conditions? They do two completely different things. Necros are far superior at controlling them, mesmers are better at nullifying them.