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Natural Zoo Keeper proof that QP...

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Posted by: tOss.9024

tOss.9024

What just happend here?

Ranking wont help tournies, makes em worse

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Posted by: tOss.9024

tOss.9024

When did they say matchmaking would be tournaments? Johnathon said himself they would two entirely different things.

huh? so there will be single team v single team matches? I think you are confusing his words.

I’m asking honestly, where did they say that mm would be tournaments?

Jonathan: For match making what we are focusing on first is for the free tournaments and the paid tournaments and uses it there first to just get people into the right tier of who they should be playing against.

Its from that state of the game thing

Hmm it does seem so, kind of dissapointing. I was hoping for single map ques.

Ranking wont help tournies, makes em worse

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Posted by: tOss.9024

tOss.9024

When did they say matchmaking would be tournaments? Johnathon said himself they would two entirely different things.

huh? so there will be single team v single team matches? I think you are confusing his words.

I’m asking honestly, where did they say that mm would be tournaments?

Ranking wont help tournies, makes em worse

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Posted by: tOss.9024

tOss.9024

When did they say matchmaking would be tournaments? Johnathon said himself they would two entirely different things.

Guilds = sport teams

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Posted by: tOss.9024

tOss.9024

I don’t want any guild. I definitely don’t want to socialize with mmo players. But I do want personal ratings.

I think you may be playing the wrong game…

I do like the idea in the op though.

Let's share: strats, tips, and helpful hints.

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Posted by: tOss.9024

tOss.9024

Great advice so far. Keep it comin everyone.

Let's share: strats, tips, and helpful hints.

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Posted by: tOss.9024

tOss.9024

I just want to create this thread to give everyone a place to discuss and share some strats, tips, etc. The format is simple, post a question, answer, or general tip for securing a win for your team. I’ll start by sharing a couple of my own.

Focus focus focus!

To many times I’ve been pugging, and point fights turn into sheer chaos. A thief will tunnel vision an elementalist, your ranger will be hitting some mesmer, and your ele is zipping off the point because he forgot to target someone before casting RtL. Even when pugging, try to throw a target on someone and get your teammates to focus the target. Imobo, cripple them do what you can to lock them down. (Prioritizing is important too, but lets take it one step at a time) You will be amazed at the difference this can make.

Get out of that tunnel!

No, seriously, get out. Your teammates around you didn’t suddenly decide they needed to lay down for a bit, they’re downed, save them! Don’t let yourself tunnel vision the guy in front of you, pay attention to your teammates, or that necro throwing marks down from the topside of keep. We know your awesome, and you could easily roflstomp any of these guys 1v1. However, people will praise a clutch revive much more often than cheering you on while you pwn that bunker, before they click return to waypoint.

Leave those creeps alone!

Well, not entirely. Maybe Svanir rolled you up a few times when you just started playing. But that doesnt mean you have to exact your revenge everytime the announcer tells you your rival has returned. Or, maybe your backs hurting from all that carrying the team, and you need a break beating up that npc. But, make sure the coast is clear,(don’t want to lose those 25 points) and don’t waste your time with it when your team has a 3v4 going on at keep, and needs you to come clean up for them. (They need your mlg talent up there!)

Edit: phone autocorrect fail.

You can't balance this game around 5 v 5

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Posted by: tOss.9024

tOss.9024

You can balance around 5v5. You can balance around whatever you decide to as a developer(theoretically). Balance is about what classes can bring something to the table, and all classes having something to contribute. All the professions don’t have to be good at everything, they just have to be good at x while profession y can counter x.
Im not making a case that the current game is balanced, but you certainly cam balance around 5v5.

no downstate gametype for Spvp

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Posted by: tOss.9024

tOss.9024

Glass cannons everywhere without the means to counter them? No thanks.

"We balance the game for 5v5"

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Posted by: tOss.9024

tOss.9024

I would like to hear an actual argument as to why balance is supposedly the same regardless of player number.

i suppose u never heard anything about sc2. it is balanced 1v1 and for the 2% of the community.. gl hf

Rts =\= mmo in terms of balance. This is an entirely different type of balance with entirely different types of mechanics. That isn’t even an argument, you’re just arbitrarily throwing out another games name without any further evidence for your statement what so ever.

"We balance the game for 5v5"

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Posted by: tOss.9024

tOss.9024

I would like to hear an actual argument as to why balance is supposedly the same regardless of player number.

Combo fields: why aren't we using them?

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Posted by: tOss.9024

tOss.9024

Lightwhirl and waterblast are potentially even too strong.

Blast in ethereal> hope for rejuv for me lol

Combo fields: why aren't we using them?

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Posted by: tOss.9024

tOss.9024

So wait, I’m the only one who starts drooling when they see a fire field?

I do on my warrior, using a banner for might then eviscerate for an aura if I can.

Combo fields: why aren't we using them?

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Posted by: tOss.9024

tOss.9024

Fights move too quickly and durations on everything is super low. And people who pretend like squeezing every inch out of their characters matters in this game are practicing wishful thinking. It’s mostly chase scenes and button mashing right now.

If you go button mashing into tPvP, even round 2 in frees, you’re going to get worked by a coordinated team.

New sPvP features in 2013

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Posted by: tOss.9024

tOss.9024

I think PvP being f2p isn’t a bad idea. However, I would think they would have to make people pay gems for access to new armor and weapons. They have to pull profit from something more than slots and full game purchases.

QPs: A sustainable system?

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Posted by: tOss.9024

tOss.9024

I don’t think it’s going to matter much what kind of ladder/rating system is used for the future, but for me it’s all about how many people get invited to bigger tournaments and stuff. For example, WoW really went wrong by having top 4 (and eventually top 8 ) move on in their “tournament realm.” Beyond people queueing at odd hours to give themselves more of an advantage to rank up in the ladder, there was win-trading that would go on as well.

If you have like the top 64 that advance to a bracket or something like that I think you would see a lot less of this because it’s not a huge deal as long as you place in the top 64. This is especially true if you want to promote the idea that even if you don’t play a lot you can still play with the best. And yes, I say this despite my team having the top 3 spots on the NA QP ladder.

Having it like this also gives hope to lower tier players, and makes it more fun. It’s a any given sunday kinda thing.

Hopefully once QP fees are established we will see top teams in matchmaking. Would your team rather grind past what you need or go to matchmaking to lead the boards?(actual question)

QPs: A sustainable system?

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Posted by: tOss.9024

tOss.9024

I personally don’t think it should even be used for tournament entry. There seems to be so many unaccounted for situations where QPs just become a barrier. What if you recruit a new member without many QPs? Do you have to specifically avoid recruiting people who aren’t listed? Doesn’t that put the biggest barrier ever created on new players trying to get into a competitive scene? What if an old team was inactive for a period but becomes active once big tournaments are announced? Do you think you will attract old teams to come back with this current system?

Well, as he stated here we can still do ranked within worry about the QPs. I feel pretty good about his responses to be honest. I’m looking at it this way: Matchmaking is the standard online board most of us will compete in, while QP tournaments will be more like EVO (a very competitive fighting game tournament). As selfish as this sounds, I hope that Anet is pulling some long shifts to get these out in January.

QPs: A sustainable system?

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Posted by: tOss.9024

tOss.9024

We’ll be doing RANKING ladders in the future. The QP system is used for tournament entry. I’ll talk more about how these systems work together when the new system is ready to be brought on line!

I’m glad to get a response. Perhaps I overlooked these details somewhere. Looking forward to the ranked matches though.

Why the warrior isn't seen as effective.

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Posted by: tOss.9024

tOss.9024

Disclaimer: this is my opinion, there are other reasons I’m sure but this seems most prevalent.

The current meta is focused on what an individual can do within a team, not for the team.

The traits and utilities are there, though some traits are a bit skewed from optimal allocation. A warrior has great combo finishers on weapon sets. Low c/d blast, leaps and whirls. They also have low c/d utility blast finishers, and these are generally good for the team as well.(e.g., all banners are blast finishers) We have traits that would be great for team synergy, as well as the war horn.
I have recently been spending a lot of time on my warrior again, and these points really stick out to me. Every time I use a hammer I think about how great a water field or smoke field would be for the team. Things like this happen all the time.
I believe, that once the meta shifts to a stronger focus on synergy and the team as a sum of it’s parts warriors will be much more desirable as a class in tourney play.(aside from lolhbfrenzy)

Now, Im no warrior veteran, I only recently started seriously playing him. So please offer more insight, and things that would make the warrior more desirable teammate in tor current meta.

You don’t like it because it doesn’t have the exact same skills as other professions? The professions are MEANT to be different, and as you get better you will find DIFFERENT ways to support the team, dropping combo fields isn’t the only way. Though I do like switching to the longbow and using banners to rack up a lovely 25 stacks of might for myself and allies. Boons aren’t the warriors strong point, they provide more direct support through healing and staying on the front lines.

You seem to have misunderstood my post. I’m saying we have a ton of useful team skills that are underutilized. Not that we need more things like other classes.

QPs: A sustainable system?

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Posted by: tOss.9024

tOss.9024

As the gap widens, I find myself questioning the QP system as a whole. Simply looking at the QP board is enough to discourage the most optimistic of players. I feel that qps are not currently a very effective ranking system. One of the biggest issues to me, is that you are are always climbing, and never falling. This results in players accumulating to many points. A ranking system shouldn’t be a one way climb.

I suggest deducting QPs equal to what would have been gained on a lose. Also, further elaborating on what they will be used for in the future. This will, at least, give players something to work towards besides the QP treadmill nightmare that is visible on the rank sites.

Why I think SPVP is slowly dying.

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Posted by: tOss.9024

tOss.9024

It will get worse if they keeping pushing out ludicrous changes like shattered strength

This was, in fact, a very strange change to me.

Why the warrior isn't seen as effective.

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Posted by: tOss.9024

tOss.9024

Disclaimer: this is my opinion, there are other reasons I’m sure but this seems most prevalent.

The current meta is focused on what an individual can do within a team, not for the team.

The traits and utilities are there, though some traits are a bit skewed from optimal allocation. A warrior has great combo finishers on weapon sets. Low c/d blast, leaps and whirls. They also have low c/d utility blast finishers, and these are generally good for the team as well.(e.g., all banners are blast finishers) We have traits that would be great for team synergy, as well as the war horn.
I have recently been spending a lot of time on my warrior again, and these points really stick out to me. Every time I use a hammer I think about how great a water field or smoke field would be for the team. Things like this happen all the time.
I believe, that once the meta shifts to a stronger focus on synergy and the team as a sum of it’s parts warriors will be much more desirable as a class in tourney play.(aside from lolhbfrenzy)

Now, Im no warrior veteran, I only recently started seriously playing him. So please offer more insight, and things that would make the warrior more desirable teammate in tor current meta.

Why I think SPVP is slowly dying.

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Posted by: tOss.9024

tOss.9024

Slowly dying is a bit of an understatement. More like “mayday, mayday”. But I will say, good posts like this on the forums are even dying because the SPVP forums are about dead too.

You end up with the same couple people in every thread.

me- telling you the sky is falling and the game needs to fix stuff pronto
tOss- telling you it’s YOUR fault and the community needs to be patient and create this stuff ourselves
ayrehendel(sp) telling you to learn to play and that he smashes every class in every way
Jacobin – making great posts with videos to back it up on why the game is dying
Brutalistic- basically just arguing with every single person for every possible reason. i can only assume he is very angry all the time. (probably by the state of pvp but doesn’t yet know it?)
zone – good poster with a lot of warrior insight
saatarcony – basically making a bunch of random posts and then plugging his stream
Braxxus – seems legit
aydenunited – seems legit

Add a few random posters in the mix and even this side of SPVP is dead.

Ha. Nice list there. I really mean the best. I too feel that Anet can do a lot more, I’m not necessarily saying it’s your fault I’m only saying we could do better as far as keeping things going as PvP grows. Not really sure why I’m writing this though, because I already know what responses I’ll get from this.

Combo fields: why aren't we using them?

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Posted by: tOss.9024

tOss.9024

Combo fields are great, and an incredibly important part of the combat system, but from my experience as well, they are rarely intentionally used (at least amongst PUGs I’ve played on and premades I’ve played against).

So the question is, are players not using them because players are bad, or because the combos themselves don’t offer sufficient benefit?

To use an MMO example:

In FFXI, there is a combat mechanic known as skillchains. Essentially, by using weapon skills in certain orders with proper timing, groups would do massive bonus damage. In addition to the skillchain damage, casters could time another effect (Magic Burst) for even more bonus damage.

At lower levels, players often didn’t have the knowledge or skill to use skillchains. They didn’t know which skills to use, or which order, or how to time the use, so they didn’t use them. That’s a failure of the players, and not an indication of a broken system. The system worked great, and players just needed to get better and use it properly.

Later in the game’s lifespan, at higher levels, the composition of groups changed. WAR/NIN x5 + RDM axe burns became prevalent. BLM almost completely disappeared from groups. Other changes like that led to situations where setting up and completing a skillchain just wasn’t an efficient use of time. If you didn’t have a SAM or BLM in your group, the extra damage from the skillchain didn’t outweigh the costs of coordinating its use. This is a failure of the combat system. Players stopped using skillchains because they didn’t make the group better off.

So, getting back to GW2 here, why aren’t combos used very frequently? Are they just not worth it? Dropping a cluster bomb into a fire field gives you AoE might, but the duration on that is ridiculously low. If they’re not worth it, Anet should balance them to be stronger. They could (for example) double the duration on might from combo fields and make it grant 2 stacks instead of 1.

Personally, I think it’s mostly an issue with player behavior/knowledge and how the current meta works. Right now, there’s not much focus on synergy. It seems (at least outside the real top end scene, where I haven’t played at all) everyone builds for themselves, and wants to be a self-sufficient player who does their own thing rather than actually coordinating with their team. How do we get players to actually be aware of, and to utilize teamwork and synergies like combo fields?

You’re right, some combos are a bit underwhelming. But we do still have good ones(chaos armor AoE for example). I think that once a few teams in the lower bracket use them more, people would start thinking about them more. Guilds that run frees could start taking it into consideration. I really think that some fields, when utilized effectively, could make a huge difference winning a fight and losing it.

5+ years/5 maps vs 4months-3holiday Games

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Posted by: tOss.9024

tOss.9024

Saying they churned it out on the spot is a pretty sizable assumption. I wish they could have gotten more into PvP, but I’m sure they had planned the events and worked on them ahead of time.

I had a feeling you would be the first one to reply toss. Yea they plan ahead of time much better than they did in pvp. Still does not excuse them 5+ years of development for the poor state of what they call spvp. Now JS saying its going to take another 1 whole year or when its ready to be were they want it at. Sad excuse if you ask me.This guys had a template to use from gw1 that has so many different types of pvp. Which by the way they added in half that time

You’re right, though. I would have much preferred a more solid base for PvP. Especially considering that this was supposed to be the focus.

Combo fields: why aren't we using them?

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Posted by: tOss.9024

tOss.9024

ask your team why u dont use.
as thief i use them everytime i can find one. if none is found. sometimes i use my poison to aoe weakness. usually it works against guardians.

How many blast finishers do you have

5+ years/5 maps vs 4months-3holiday Games

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Posted by: tOss.9024

tOss.9024

Food for thought! Anyone else notice how it took anet to make 5 maps in spvp 5+ years. Yet they can churn out holiday events mini games on the spot(Halloween mini games+ winters day). Not to mention that i see people having more fun and taking the events more serious than spvp and tpvp is pretty funny. Oh anet how have you lost your way:(

Jonathan Sharp said it might take a year to implement everything they want in pvp. I think they had plenty of time. Since 07 when i first heard about this game. 6+ years to add what was need from the beggining still bothers me.

Saying they churned it out on the spot is a pretty sizable assumption. I wish they could have gotten more into PvP, but I’m sure they had planned the events and worked on them ahead of time.

Combo fields: why aren't we using them?

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Posted by: tOss.9024

tOss.9024

The issue is that blast finishers are really the only useful and reliable use of combo fields. Most abilities that are projectile finishers have only a 20% chance of activation making it not really a skill to use them with projectiles but something that you just hope you get lucky with when fields are down. Also, since fields are often place in the middle of the battle area to act partly as area denial, moving into the fields to use a combo will often expose you to a lot of damage.

Leap and blast finishers have the strongest effects but leap and blast finishers are often found on strong abilities which are often not worth using for the short lived effect of a combo field. Water fields have the largest effect and are obviously worth blasting in and I think its worthwhile blasting in fire fields for 3 long stacks of might but I think the other fields are a bit lackluster in comparison.

I wish after 5 shots/hits that you would get a guaranteed projectile finisher rather than leaving things completely random.

What about group chaos armors, condition removals, stealths etc. What would make these more appealing to use? A banne/hammer warrior with stomp is just one class that could really bring a lot to the group with finishers.

Combo fields: why aren't we using them?

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Posted by: tOss.9024

tOss.9024

There is no real teamplay or necessary team composition. There is no need to use combo fields, it’s yet another fail from Anet. Combo fields are just ignored.

But, could the use of combo fields make a team better? I know they’re being ignored, I’m asking why we think there’s no use.

Combo fields: why aren't we using them?

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Posted by: tOss.9024

tOss.9024

Why don’t we see the utilization of fields with a ranger/pistol thief etc to stack burning, remove conditions, poison on targets we are burning down? Why aren’t we using ethereal fields and blast finishers to give our team chaos armor in a pinch, to aoe blind to ensure a stomp or kickback? Or, using multiple blast finishers on water to give an extra bitofhealing for the fighters at point? Or, a leap finisher on a smoke field when a teammate is being targeted? What about using the area weakness combo to give an edge to your team at the beginning of the fight?

Perhaps I’m overlooking something here, but it seems to me that teams have not fully tapped into a mechanic that can give a lot more depth than we have now. Opinions, or an explanation as to why we don’t talk about combo fields would be great.

balanced professions in pvp. fun?

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Posted by: tOss.9024

tOss.9024

This only holds true if you balance for 1v1. Balancing for team play still allows for diversity and specialized roles.

Simple reason why we'll never get there.

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Posted by: tOss.9024

tOss.9024

This is an issue that comes with developing a new engine and especially in an mmo. No one likes it, including the devs, and they are working to fix issues. Patience seems to be lost to the modern gamer.

I don’t understand what patience has to do with anything that I wrote. I understand that gamers today are impatient, but what does breaking things when trying to fix things have to do with patience? You could say “gamers expect too much of devs, devs are humans too” or something, then I could openly disagree with you, but your current statement doesn’t even apply.

Write an entire game engine from scratch, by yourself or with a team, and fix the bugs. Then you’ll understand why I say we should be patient. It takes time to find out why x causes y. Then, sometimes y causes z because of reasons you didn’t think would effect x. After that, x, y, and z finally work, until the thousandth time it’s been run under certain circumstances and break. After you chase your tail for a bit, you can finally fix this problem. Then you can apply that fix to similar issues.
Again, patience from us to let them fix issues is better. Once they know the issue, pointing at it again doesn’t do anything.

That’s what testing is for broski, even blizzard test’s their patches before launch, it seems anet does NO testing to their patches before launch. I mean how do you explain the naked mes bug, if they had play tested their own patch for 5 min they would have seen that problem.

And it seems that GW2 was released prematurely [Spvp wise] due to all the lack of content, most indie games come with more content imo, and this is a well known and long standing studio. I would have gladly waited a year or two to get a polished bug free game WITH content and e-sport infrastructure than this nightmare.

They could have tested it, and something went wrong during implementation. If they would have rolled back whatever caused it(if they, unrealistically, suddenly knew what the issue was) they community would have freaked that they rolled something back.
You will never get a bug free mmo at release. Ever.

Just to put my last thoughts on this: I played many other games for many years. Many of them indeed had bugs that came in patches. Guess what? The games that survived the longest and did the best were the ones that when these bugs came, they were hotfixed, and I’m talking quick.

There was a bug in one game where they changed the way skill A functioned, it somehow caused skill A to stack intensity with each hit (hmmm…sounds just like the bladetrail, ricochet, and other moves that did the same thing in this game for months). It was causing this class to do a large sum of unintended damage. It was hotfixed 24 hours later and the people who used this bug to complete content got 72 hour bans.

It’s not the bugs that are the problem here, it’s the way they are fixed (or should I say the way they aren’t fixed or swept under the rug). I really wish I could live in your dream world where companies get an infinite amount of time to fix and infinite amount of issues. I really do.

The “dream world” isn’t one were companies get infinite amounts of time to fix issues. My “dream world” is one in which customers are patient, logical, and understanding human beings who don’t make assumptions based on limited knowledge and constantly criticise from the outside without even trying to look in.

Simple reason why we'll never get there.

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Posted by: tOss.9024

tOss.9024

This is an issue that comes with developing a new engine and especially in an mmo. No one likes it, including the devs, and they are working to fix issues. Patience seems to be lost to the modern gamer.

I don’t understand what patience has to do with anything that I wrote. I understand that gamers today are impatient, but what does breaking things when trying to fix things have to do with patience? You could say “gamers expect too much of devs, devs are humans too” or something, then I could openly disagree with you, but your current statement doesn’t even apply.

Write an entire game engine from scratch, by yourself or with a team, and fix the bugs. Then you’ll understand why I say we should be patient. It takes time to find out why x causes y. Then, sometimes y causes z because of reasons you didn’t think would effect x. After that, x, y, and z finally work, until the thousandth time it’s been run under certain circumstances and break. After you chase your tail for a bit, you can finally fix this problem. Then you can apply that fix to similar issues.
Again, patience from us to let them fix issues is better. Once they know the issue, pointing at it again doesn’t do anything.

That’s what testing is for broski, even blizzard test’s their patches before launch, it seems anet does NO testing to their patches before launch. I mean how do you explain the naked mes bug, if they had play tested their own patch for 5 min they would have seen that problem.

And it seems that GW2 was released prematurely [Spvp wise] due to all the lack of content, most indie games come with more content imo, and this is a well known and long standing studio. I would have gladly waited a year or two to get a polished bug free game WITH content and e-sport infrastructure than this nightmare.

They could have tested it, and something went wrong during implementation. If they would have rolled back whatever caused it(if they, unrealistically, suddenly knew what the issue was) they community would have freaked that they rolled something back.
You will never get a bug free mmo at release. Ever.

Simple reason why we'll never get there.

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Posted by: tOss.9024

tOss.9024

Mmos always come with bugs, exploits, imbalances, etc. Just because good games release, doesn’t mean you can’t have patience for a particular one if you like it. You don’t have to bandwagon hop from one game to another. 3 months is infancy for an mmo.

You sound like a Anet rep brah, you either have the patience of a saint or just love this game so much your blinded or anet is paying ya.

Your a consumer, if you think this game’s pvp is healthy and thriving, good ferrr youuu. The rest of us level headed people will be going to a new game, just don’t be surprised when your alone, and don’t start complaining to anet when you are, because that just makes you a hypocrite.

P.S Where u on the swtor forums, because your argument is like every one of those fanbois who defended in spite of all the epic failures. Anyways enjoy your new patch !

I’m just a patient person, who understands the troubles of game develop as a whole. I also understand that Anet is doing their best to address issues, and is obviously having some problems. Supporting your dev rather than constantly calling them inept and whining, is more helpful in the long run. This isn’t a bad game by any stretch, and if you believe it is I can’t understand why you sit on the forums. Bugs are tough things sometimes in such a massive game.
I’m not a fan boy, I know this game has issues, but I understand the issues that come with fixing them.

I understand that they are trying, but it seems to me they are truly inept. Every single patch they “fix” fix things yet break 8 more different COMPLETELY unrelated issues. Unheard of for a multi-million $ selling game let alone a mmo w/ millions playing. [i should say for the hundreds playing for the spvp].

And your second statement about supporting devs, this is supporting devs because we are telling them we are upset and things need to change, if all the consumers were like you the dev’s would think the games fine or they don’t care and NOTHING would change. So no i don’t agree with you and we should all be mad and complaining.

The issues aren’t related on the surface, but they are underneath. If they were completely unrelated they wouldn’t break each other. I acknowledge the fact that it is obvious that they are having issues with their engine. But saying they are completely inept is pretty short sighted. They are very capable devs.

No, they wouldn’t think the game is fine. Because I agree that issues need to be pointed out when they arise, but saying that we should be throwing tantrums is pretty ignorant. Point out the issue, let them know it’s there, then let them fix it. Nothing is improved by calling them inept, nothing is fixed by throwing fits. If you truly think this, then play another game and check back later. I believe that they can get more stablility down the road, and I am willing to wait for that. I am also willing to support them, and see both the positive and negatives of the game as a whole. In my opinion, the former outweighs the latter.

Simple reason why we'll never get there.

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Posted by: tOss.9024

tOss.9024

This is an issue that comes with developing a new engine and especially in an mmo. No one likes it, including the devs, and they are working to fix issues. Patience seems to be lost to the modern gamer.

I don’t understand what patience has to do with anything that I wrote. I understand that gamers today are impatient, but what does breaking things when trying to fix things have to do with patience? You could say “gamers expect too much of devs, devs are humans too” or something, then I could openly disagree with you, but your current statement doesn’t even apply.

Write an entire game engine from scratch, by yourself or with a team, and fix the bugs. Then you’ll understand why I say we should be patient. It takes time to find out why x causes y. Then, sometimes y causes z because of reasons you didn’t think would effect x. After that, x, y, and z finally work, until the thousandth time it’s been run under certain circumstances and break. After you chase your tail for a bit, you can finally fix this problem. Then you can apply that fix to similar issues.
Again, patience from us to let them fix issues is better. Once they know the issue, pointing at it again doesn’t do anything.

Simple reason why we'll never get there.

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Posted by: tOss.9024

tOss.9024

Mmos always come with bugs, exploits, imbalances, etc. Just because good games release, doesn’t mean you can’t have patience for a particular one if you like it. You don’t have to bandwagon hop from one game to another. 3 months is infancy for an mmo.

You sound like a Anet rep brah, you either have the patience of a saint or just love this game so much your blinded or anet is paying ya.

Your a consumer, if you think this game’s pvp is healthy and thriving, good ferrr youuu. The rest of us level headed people will be going to a new game, just don’t be surprised when your alone, and don’t start complaining to anet when you are, because that just makes you a hypocrite.

P.S Where u on the swtor forums, because your argument is like every one of those fanbois who defended in spite of all the epic failures. Anyways enjoy your new patch !

I’m just a patient person, who understands the troubles of game develop as a whole. I also understand that Anet is doing their best to address issues, and is obviously having some problems. Supporting your dev rather than constantly calling them inept and whining, is more helpful in the long run. This isn’t a bad game by any stretch, and if you believe it is I can’t understand why you sit on the forums. Bugs are tough things sometimes in such a massive game.
I’m not a fan boy, I know this game has issues, but I understand the issues that come with fixing them.

Simple reason why we'll never get there.

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Posted by: tOss.9024

tOss.9024

Mmos always come with bugs, exploits, imbalances, etc. Just because good games release, doesn’t mean you can’t have patience for a particular one if you like it. You don’t have to bandwagon hop from one game to another. 3 months is infancy for an mmo.

Simple reason why we'll never get there.

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Posted by: tOss.9024

tOss.9024

This is an issue that comes with developing a new engine and especially in an mmo. No one likes it, including the devs, and they are working to fix issues. Patience seems to be lost to the modern gamer.

''No weapon swapping hurts competitive play''

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Posted by: tOss.9024

tOss.9024

So wait…you’re arguing skill is actually not committing to a particular build and using it to maximum effectiveness, but is actually being able to change to the most optimal build for each situation facing minimum consequences at any given time?

You aren’t changing build mid game, you have never been able to respec in ANY PvP lobby, just swapping utilities which COMPLEMENT your build depending on the situation.

I’m using the word build here as your entire load out. Not only the traits you selected. You were able to change trait slots,(not entirely but what you spent points in) weapons, and utilities.

''No weapon swapping hurts competitive play''

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Posted by: tOss.9024

tOss.9024

So wait…you’re arguing skill is actually not committing to a particular build and using it to maximum effectiveness, but is actually being able to change to the most optimal build for each situation facing minimum consequences at any given time?

NA Paid tourn queue Dec14th 1hr after Reset

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Posted by: tOss.9024

tOss.9024

I was a could have participated. =(

PLEASE add a 0.5 second cooldown to Mist Form

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Posted by: tOss.9024

tOss.9024

I agree with this as well, as I see a lot of number 2 skills thrown out the moment someone goes down (my favorite is the ‘thought I was going to use 100 blades, but got Throw Hammer’ one). It could be something we’ll do in the future.

Wouldn’t it be much easier on your team to simply not allow input during the downing animation? .5 CD isn’t a bad idea, but it seems simpler to just stop input from the user for a brief time then adding the cooldown to each skill.

Two questions one,why no updates and two..?

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Posted by: tOss.9024

tOss.9024

Basically no updates? This game is getting incremental updates every month so far and some in between.

FOTM and how it will ruin this game in my view

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Posted by: tOss.9024

tOss.9024

Flavors of the month are common in any mmo. LoL still has imbalances when champions are released, champions no one uses, favoritism of champions and cookie cutter builds, limited game types, and is still one of the most popular games on twitch.

What exactly would make weapon swap OP?

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Posted by: tOss.9024

tOss.9024

Just looking at d/d with staff here.
Staff air>5> earth>5>2> fire>2>3 dagger>air> rtl> 5>(would still be in 2 aoe from fire)> rest of dagger burst. Opponent as been imobo/stunned for the majority of the combo.
Staff>water>5>3> dagger>2>5 > earth> 4. never die ever.

(edited by tOss.9024)

Dyes in Spvp

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Posted by: tOss.9024

tOss.9024

They want to keep the two separate.

Having trouble with a mesmer build.

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Posted by: tOss.9024

tOss.9024

they fixed regen on phantasms (ie. phants give regen within a small radius) in the last patch. So the mesmer inspiration / healing builds should work better now

Trick is to kill all the clones. DD bunker spec don’t seem to have an issue with that.

Ill try that out, I don’t run a bunker build so it’s a bit more difficult to deal with.

Having trouble with a mesmer build.

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Posted by: tOss.9024

tOss.9024

I fought a mesmer yesterday who seemed to be a hybrid between a shatter build and healing. Every time I would get him down to 50%, he would stealth or exclusionary leap> retreat and would be full health again. Paired with the amazing regen/heals, his clones were doing some great damage. So, any suggestions? I’m frustrated because I don’t usually have problems with mesmers, but this build was wrecking me.

What do you hope for with the Dec. 14 patch?

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Posted by: tOss.9024

tOss.9024

I’m honestly just hoping for bug fixes.

tPVP guild LFM members

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Posted by: tOss.9024

tOss.9024

There are already TWO established guilds that have the same purpose, one is Extended Contact List [iPuG] and the other is Crossfire Gaming [CG]. If people want to join such guilds to make it easier to find people to run tPvP with, they should join already-established guilds, making another one just makes it worse and harder to find people.

Different guilds aren’t a bad thing. Competition and rivalry are great for the PvP environment.