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Flesh Golem Activation time?!?

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Posted by: tboneking.2531

tboneking.2531

I’m not asking for Charge to be instant activation, I’m saying it should be instant cast. Its something I’ve said a lot but all minion actives (except for the heal) should be instant cast, put the activation time on the minions if it is too strong. I’d even argue that the only minion with an active so strong it can’t be instantly activated (again, ignoring the heal) is Flesh Golem. In addition to the fact that it takes way too long to summon them.

There are just quite a few changes they could make to make MM much less clunky to play without directly increasing its power at all.

And the only minions with activation times are…Blood Fiend and Flesh Golem.

And I think they should remove it from flesh golem, or at least half it, considering the fact that elementalist’s elementals have had their’s removed.

Flesh Golem Activation time?!?

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Posted by: tboneking.2531

tboneking.2531

This is all also ignoring the fact that they typically stand by idle while youre fighting. They should just make them automatically agro on whatever youre attacking. But thats beside the point. (not really)

If life stealing gets fixed/ for HoT

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Posted by: tboneking.2531

tboneking.2531

Transfers are never affected by condition duration modifiers outside of the original application.

Boo. Vampire Runes it is.

If life stealing gets fixed/ for HoT

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Posted by: tboneking.2531

tboneking.2531

Is their a meaning for unholy sanctuary here? I mean, this is a pretty bad trait that suck 1 condition on 1 person every 3 second why even bothering taking it? I mean, your whole party can die from condition even if you got this trait this is not like it will help anyone in your party.

Like drarnor said, swaping Withering Precision for weakening shroud would be better. Although it depend on whether mobs will have boons or not but ATM, WoP feel pretty useless in your build, you better take WoS.

Actually, it’s been a while but nothing really change to destroy it, a well build with vampiric ritual give a whole lot more sustain/damage then SoV will ever do.

Also, I don’t really understand the choice behind hoelbrack runes, if it’s theoric don’t mind the price, and go for strengh runes. Also a true vampiric build would go for runes of vampirism whether it’s a good choice or not

Vamp runes would be better for flavor, I was jus thinking hoelbrack would reduce the duration of the condis I am stealing from my allies. If thats not actually true then those are not very optimal for this build.

Flesh Golem Activation time?!?

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Posted by: tboneking.2531

tboneking.2531

Wait wait wait, I just now looked at the elementals because I’ve never paid attention before. Those elites are instant cast actives? What the actual kitten?

Because they still have to finish what they’re doing before casting it. Our minions interrupt whatever they were doing to execute the command.

Still a bit on the dumb side, but necro minions are actually more responsive on that front.

The problem with the activation time is that I have to interrupt whatever IM doing in order to activate their abilities. Eles can be channeling meteor storm or be stunned or what have you and still cast the activated abilities. Its not really a disadvantage to disrupt the creatures auto attack to make it use an ability, but it IS a disadvantage to have to channel flesh golems charge for 1.5 seconds

Flesh Golem Activation time?!?

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Posted by: tboneking.2531

tboneking.2531

Wait wait wait, I just now looked at the elementals because I’ve never paid attention before. Those elites are instant cast actives? What the actual kitten?

Exactly.

Are necros still useless in pve?

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Posted by: tboneking.2531

tboneking.2531

I wish some anet staff would read this post and realize how completely outclassed Necro is at every aspect of PvE gameplay. They can’t REALLY want a class that has no use in their game… can they?

Just gonna leave this here...

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Posted by: tboneking.2531

tboneking.2531

Positive Interactions

in Guild Wars 2 Discussion

Posted by: tboneking.2531

tboneking.2531

Something happened while I was PVP-ing last night that illuminated something I think we all need to be aware of:

I had the misfortune of having to play on Skyhammer. The infamous 1 troll vote won out and we had to make it through this god awful map. I camped the lazer cannon hard, and provided a lot of support for my team. But one member of my team was raging at me. I had no idea why, but he was telling me I was out of position and just kept saying “WTF JUGGERNAUT (my name)”. Rather than blow up in this guys face, I just PM him and ask him whats wrong, and if there was something else I should be doing.

I didnt get a response until about 5 minutes after the match had ended. It turns out that a father had stepped away from his computer for 10 minutes, and his twelve year old son had hopped on for a PvP match, and had thought he was the opposite color the whole match. If I had followed the naturally aggressive instinct that seems to come with PvP, I would have been raging at some confused kid half my age!

I just think its important to remember that you cannot make any assumptions on who is on the other end of the text on your screen. Be patient, and remember that its a real person youre talking to.

Also, a side note on giving instructions: I cant think of anyone who likes to be told what to do without an explanation, regardless if theyre a kid or 30 years old (unless you’re in the armed forces I suppose?). Just try to put some constructive criticism with whatever suggestions you make, so that we improve each other’s abilities.

I hope you took something from this and that I didnt waste your time, but I thought it was an important reminder to everyone that we aren’t just avatars on a screen, but real people.

If life stealing gets fixed/ for HoT

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Posted by: tboneking.2531

tboneking.2531

http://gw2skills.net/editor/?fREQRBIhdG1JNiUZjd2gPNwhjJ6Fqp/hhYehKAi+C6gPA-TRiFABDcCAW4IAAgSwLV/ZTzfC8QAyU53K7PUp+BBBYO-e

I know Ive been posting a lot of weird little builds but what can I say I have fun with them.

This ones designed for potential dungeon use/ new living world or open world content and would provide small group support and (hopefully) plenty of sustainability for yourself. I just really want vampire necro to be a thing. Thoughts? You can kind of see the theme Im going for, anything to make it a little more efficient?

How to farm Tomes of Knowledge?

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Posted by: tboneking.2531

tboneking.2531

http://wiki.guildwars2.com/wiki/Tome_of_Knowledge

That should tell you everywhere you can possibly get one. Looks like its mostly daily logins and pvp though

Flesh Golem Activation time?!?

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Posted by: tboneking.2531

tboneking.2531

Im just gonna put this out there- I think its absolutely ridiculous that flesh golem has a 1.5 second activation time on ITS ability, but all of the elementalist elementals have their skill activation times on instant speed. Its infuriating that a skill that should be used to interrupt someone has double the cast time of whatever theyre about to use!

New to sPvP, Made this

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Posted by: tboneking.2531

tboneking.2531

@RashanDale I thought that geomancy also proc’ed some normal damage as well as the aoe bleed. I switched it out thanks!

@Leman I agree with the hydromancy/energy combo. However (at the level im at at least) I have had a lot of clutch situations where WoD changed the momentum of the whole fight. I also like the combo of the pull into the blind field. As for dagger being more universal than warhorn, I like the utility both of them provide- especially if I keep my chill on blind trait. I am considering switching out staff for axe/ dagger.

@Deepfreeze You’re definitely right about the sigils. I just like the sigil of blood over fire for some sustain. For solo 1v1s Ive found that the synergy between ogre and flesh golem is quite nice, and without some sort of support backing me up lich form leaves you kind of vulnerable (so i have experienced/ so I have been told). Ill think about the 50% damage thing, Your comment of the fury being lost on me is valid, I might switch to gaining stability on DS so that isn’t lost. I do actually switch out grasp for corrupt boon if there are are eles and guardians on their team. I do find the extra interupt/chill to be useful though, especially on a 24 second cd.

I am NOT dismissing your suggestions, Im trying to analyze them and create a little discussion

New to sPvP, Made this

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Posted by: tboneking.2531

tboneking.2531

http://gw2skills.net/editor/?fRAQNBIhZakjmiabtx2G2bTgLUQeABQkbwJQkittenGPLA-TZRBwAD3fIzRAQzhAgcZAAPAAA

The above link is to a build which I have found to be very effective in my solo playing. 1v1 it seems to be very strong, and I have had success against a wide range of classes (although I am new so I could be getting easy matchups). The 2 fears, 3 second daze, pull, and knockdown along with the constant cripple and chill provide an oppressive amount of cc against some classes and force opponents to play reactively instead of offensively. Im currently using staff mainly as a “I need to gtfo” weapon, so I might switch it out for something a little more offensive/ better utility like axe/dagger.

Spite XIII

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Posted by: tboneking.2531

tboneking.2531

What annoys me is they have buffed thieves invigorating precision twice to 15%, but haven’t touched this. If it was 10 or 15% it might see some use.

This

Spite XIII

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Posted by: tboneking.2531

tboneking.2531

I mean we have so many underwhelming traits Ill probably try it out just to see how it goes XD

Spite XIII

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Posted by: tboneking.2531

tboneking.2531

Does “A percentage of your condition damage heals you” mean that a percentage of condition damage, the stat, is converted into healing power? Or does it mean that a percentage of the damage you deal with conditions is returned to you as health? I had always assumed the first one but after seeing theives’ Invigorating Precision I thought it might be the second option.

[sPvP Build Critique] Condi-Sponge?

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Posted by: tboneking.2531

tboneking.2531

So one of the things I like to do when you have spectral armor and the minor soul reaping trait that activates spectral armor is to take runes that increase the duration of protection, as well as the trait that increases the length of spectral skills. I believe I use rune of the grove. Especially where most of your skills are about cleansing or passing off the condis you have, reducing the durations of them seems a little unnecessary.

Also- I think that precision is kind of a wasted stat on you right now. Nothing you do really cooperates that well with on crit procs, except your sigils (admitedly those might be pretty good). I might go with either settler if your set on healing power or with rabid if you really want the sigil procs. But either way the condi damage would be very useful for putting some sort of power on your opponents, and the aoe bleeds from staff and the condis youre sending back at your opponents would benefit a lot.

Enough with Plate Dress armor please

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Posted by: tboneking.2531

tboneking.2531

You’re totally right, all the charr look like theyre wearing mini skirts made of plate mail.

What if GW2 had Trinity - but it also didn't?

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Posted by: tboneking.2531

tboneking.2531

therefore allowing for at least 3 builds per profession instead of the current one.

And this statement right here is why people should l2p before QQing about “meta”.
I would bother to explain why, but last time i got called a fascist so.. GL.

How is this argument even thing. Im not complaining about difficulty, and Ive mastered my multiple classes. Literally nothing in this post has to do with competency.

What if GW2 had Trinity - but it also didn't?

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Posted by: tboneking.2531

tboneking.2531

Because although these things are technically supporting your teammates, they are not support builds. They are ways to passively increase your party’s dps while maintaining maximum dps and raising your own dps. When every profession/class/whatever you want to call it/ dont nitpick me over terms, is required by efficiency to use one optimal build that promotes the highest team dps this is not build diversity. I am not simultaneously fulfilling every role at the same time, I am now fulfilling the only role gw2 pve has room for: the big numbers build.

Translation: I understand those things are actually support but since it destroys my argument I will choose to ignore it and pretend I don’t know. Also, I am a confused boy and don’t know that gear prefix doesn’t define a build.

Translation: Instead of offering valid counter arguments I will attempt to tarnish this guys reputation to discredit anything he’s trying to say. Also maybe if I start insulting people this thread will get locked too and we can start this whole process all over again.

What if GW2 had Trinity - but it also didn't?

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Posted by: tboneking.2531

tboneking.2531

Go play dungeons without ANY supportive traits or skills. I want to giggle.

BTW meta is usually the most efficient way to achieve the goal. Show me a trinity game without meta builds/party compositions. I dare, I double dare you.

I actually did the other day, I ran all three paths of AC with zerker necros and it was on par with the normal run throughs I have of that dungeon. So giggle away (actually it was hilarious, 5 lich forms all powering through bosses was great).

Im not saying there wont be a meta, what Im trying to say is that if the meta WAS say 3 dps, a support and a cc, that any profession could potentially fill these roles, therefore allowing for at least 3 builds per profession instead of the current one. We would effectively triple the amount of pve builds currently in game, which sounds much more engaging to me.

What if GW2 had Trinity - but it also didn't?

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Posted by: tboneking.2531

tboneking.2531

I honestly dont see why everyone thinks that adding a little bit of a need for build diversity would be a bad thing. Whats actually wrong with needing one out of five people to fill a support role? We’re not creating these posts because we’re “bad at the game” or “need to learn my class”. I have four level 80s decked out in Zerker gear, and its freaking boring. Having the same exact role, and only one required build for each class in PvE content? This is seriously what you people prefer over the trinity? If the majority of opponents of build diversity being more of a required aspect of the game can’t come up with better arguments than “learn your class” or “play a different game” than I would say that there are very few solid arguments to be made.

But zerker aint need its only needed in your own head….. i dont have a single zerker and i do the content.
So make your next class wear what ever you like you will still be able to do content, maybe you even will have a harder time since mobs wont die the first min of the fight
Edit
and i have 7 80s havent felt the urge to level my little engi

But why would I do something that is inefficient and sub optimal? Its just like the OP said, if something is the most efficient way to do things, AND is easier, why would I inconvenience both myself and my party to change that?

I honestly dont see why everyone thinks that adding a little bit of a need for build diversity would be a bad thing. Whats actually wrong with needing one out of five people to fill a support role? We’re not creating these posts because we’re “bad at the game” or “need to learn my class”. I have four level 80s decked out in Zerker gear, and its freaking boring. Having the same exact role, and only one required build for each class in PvE content? This is seriously what you people prefer over the trinity? If the majority of opponents of build diversity being more of a required aspect of the game can’t come up with better arguments than “learn your class” or “play a different game” than I would say that there are very few solid arguments to be made.

Maybe you should actually read the thread then?

Ok I will

Gw2 does not have professions it has classes… The role each class can play is DPS, support and heal.

If you want a profession based game – try gw1 or another MMO.

I am beginning to think that all those people begging for trinity simply cannot cope with having to do everything themselves and want GW2 nerfed to the trinity level…

[/quote]

Do I need to repost my “support” list on every single one of my replies on these types of threads? Check a bit higher up for a good list of support (and control) options in this game, that these, “Zerker gear” people you find boring, do use in all their runs.

If you are only following your DPS rotation then you are doing it wrong and “learn your class” applies.

No, you dont. Because although these things are technically supporting your teammates, they are not support builds. They are ways to passively increase your party’s dps while maintaining maximum dps and raising your own dps. When every profession/class/whatever you want to call it/ dont nitpick me over terms, is required by efficiency to use one optimal build that promotes the highest team dps this is not build diversity. I am not simultaneously fulfilling every role at the same time, I am now fulfilling the only role gw2 pve has room for: the big numbers build.

What if GW2 had Trinity - but it also didn't?

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Posted by: tboneking.2531

tboneking.2531

I honestly dont see why everyone thinks that adding a little bit of a need for build diversity would be a bad thing. Whats actually wrong with needing one out of five people to fill a support role? We’re not creating these posts because we’re “bad at the game” or “need to learn my class”. I have four level 80s decked out in Zerker gear, and its freaking boring. Having the same exact role, and only one required build for each class in PvE content? This is seriously what you people prefer over the trinity? If the majority of opponents of build diversity being more of a required aspect of the game can’t come up with better arguments than “learn your class” or “play a different game” than I would say that there are very few solid arguments to be made.

“I play how I want…”

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Posted by: tboneking.2531

tboneking.2531

Or ANet could actually put in some effort to make other builds playable, to fix their non-functioning stat system, their skill-less binary evasion system, and branch out to more than the handful of fight mechanics (all of which have only one response, dodge) they use designing every… single… encounter.

Why even have a build system if all content requires the same build?

This. So much this. Wanting to play a support build shouldnt make you a bad player by default. Other types of builds should be viable besides zerker dps

Why the Wurm?

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tboneking.2531

Wow that sounds both hilarious and amazing. I thought it was just a one time proc, not a dot thing! Thanks!

Why the Wurm?

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tboneking.2531

Ok and one more completely unrelated question: with the terror trait: if they currently have fear and you reapply it, do they take damage again or is it only when they are without fear and then gain it? I searched around and couldnt find an answer.

Nervous About Specializations

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tboneking.2531

Dont get sassy with me! The way I understood it- specializations seem like they are almost going to be an entirely new class that you have access to. I would assume that having access to new weapons traits and skills comes at the cost of losing access to our previous stuff. That would be “fixing” necro the same way you would be “enhancing” your macbook by adding a windows partition. It would just be a different thing all together.

Stealth Haters Read

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Posted by: tboneking.2531

tboneking.2531

I actually agree with all of your points, except your first one. I believe thief DOES have the advantage while in stealth, because a) I cannot see what they are doing, and b) they CAN see what CDs I have popped, in order to prepare for the next fight, and c) I dont even know if they are there anymore. I personally feel that the fact that a thief can retreat into stealth and then run away, and apply pressure without even being there, is very overwhelming. Especially roaming in wvw with my friends, I feel we are inevitably hunted by a thief (which is your right and what you SHOULD be doing!) without the ability to confront our attacker because of the large expanse of space, and easy access to stealthed mobility. I will come out and say that my experience on thief is limited to a level 37 Labyrinth farmed char- but these are the experiences I have had on ALL the classes I play.

I hope I have maintained the friendly discussion atmosphere that is on this thread so far

Nervous About Specializations

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Posted by: tboneking.2531

tboneking.2531

Firstly, Im not complaining about what theyre adding. I am super excited for literally everything they are adding in HoT, including the specializations and access to new weapons.

However

Im worried that they Anet will prioritize these new “halves” of our classes if you will, without buffing/fixing our current classes and skills. As excited as I am for specialized GS necro, I dont want that to be potentially the only option available to us pve, and thats even if it will be a good pve weapon/specialization (which frankly, I doubt you could have a good dps necro on gs that doesnt feel like a weird deathshrouded warrior).

I enjoy regular plain old necro- and I want it to be fixed for pve and not left behind in the dust!

Lets talk about Stealth

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Posted by: tboneking.2531

tboneking.2531

Notice how it’s snowballing into absurdity.

Part of the reason why it is doing so is that you’re only focused on stealth. Let’s tweak it, and forget about the rest of the game. That’s already absurd.

But now that you’ve vented, and have seen that there are others that are also by your side… Do you at least feel a bit better? Or still irritated?

I’m irritated moreso than ever, because I have a legitimate complaint that is being dismissed as rubbish simply due to the fact that there have been so many frivolous complaints about stealth in the past.

Enlighten me: how is your frivolous complaint about stealth less frivolous then the others came before yours?

Can you spot the difference?

Frivolous Argument: Remove stealth from the game, because I think it is overpowered after I died to some thief in pvp or wvw.

My Argument: Please give players the ability to visually see the damage dealt (in numbers) when they strike an opponent in stealth, because there is too much of a guessing game involved against players using stealth defensively.

Yeah, it still falls into the same category that get’s ridiculed and not taken seriously.

Why?

Let’s “tweak” something, regardless of how it will effect other aspects of the class. It’s balanced because I said so, not because I’ve taken everything into consideration.

….what is so detrimental about adding the dmg splash back to stealthed opponents?

Well, it kind of voids the purpose of stealth in that situation.
Similarly how channeling spells casted before a user enters stealth POINT EXACTLY to where the stealthed guy is. (Honestly, a half-kitten ’ed implementation, in both directions – for and against stealth).
Besides splash damage I guess you would also want bleeding/condition ticks to show up, since that also makes sense and I mean at that point AoE splash damage shows up, why not have the condition ticks show up. (yeah, slippery slope)
So, now we have a stealthed guy, running around with damage/ticks floating above his head pointing to exactly where he is as if he wasn’t stealthed… cool. He tried to survive by hiding (not buffing) himself only to be tracked just as easily, o well I guess he’s option is to break out of stealth and die fighting.


I will be back in a couple hours.

I like how you modified the OP so it was broken and proceeded to bash it. The only way that happens is if we add condi damage ticks, which YOU suggested, not the OP. Dont screw with what hes saying in order to make this sound more ridiculous than it is

Lets talk about Stealth

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Posted by: tboneking.2531

tboneking.2531

At very least the game should still show damage splashes on opponents which have been struck.

(this, of course would not apply to projectiles or ranged attacks)

I agree here. It makes no sense that stealth is more than simple invisibility. If I strike an invisible opponent with a melee weapon then I should know that I hit them, instantly.

My L2P advise: equip a superior sigil of fire.
Edit: And there are in fact 17562481756234 indicators of where a thief is: best indicator is that thief is a melee class. So where can the thief be?

Thats the point- the thief could be anywhere, HES INVISIBLE AND WONT COME OUT UNTIL HE WANTS TO. What dont you get about this? Are you actually saying that thieves will only ever be in melee range while stealthed? Especially with the plethora of escape/ movement skills you can use?

Lets talk about Stealth

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tboneking.2531

I whole heartedly agree with the OP- Im actually of the slightly more extreme opinion that on hit, stealth should be removed. I should think that would actually make thief play more engaging, and fit better with the concept of stealth, as you should be rewarded for evading detection, and not be able to blunder through the enemy’s attacks and not be knocked out of focus.

Wheres your Merch?

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tboneking.2531

Thanks! Too bad the mousepads are out of stock

Why the Wurm?

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Posted by: tboneking.2531

tboneking.2531

Just curious- Im not a huge pvp player, but I find it strange that Wurm is the standard skill to take over WoP. My utility bar setup Ive been working with is WoS/currupt boon, WoP, and Spectral Armor. Just looking at the surface of WoP v. Wurm I would thing that converting boons and a shorter cast time would be more beneficial. Can someone explain this to me? Thanks!

Wheres your Merch?

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tboneking.2531

Hi! So I was reading the post about the Wintersday fan winners, and I noticed that most of them got GW2 themes mouse pads, t-shirts, ect. Ive wanted to get stuff like this for both myself and for friends as gifts and such, but you dont seem to have anything in your merchandise section of your website other than books, concept art and a plush char! Where can I find this other cool stuff? Do you even sell it to the public? Thanks!

Build Diversity (PVE)

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Posted by: tboneking.2531

tboneking.2531

Ok first off, zerker gear IS undeniably, the most efficient gear stat. There is absolutely no reason to chose another stat combination, and once you have mastered the art of dodge rolling and know the content, anybody can run a zerker build.

Secondly, none of my changes will alter the PVP landscape one bit. Not ONE iota. At no point did I suggest altering stats or skills, only PvE bosses. So Im not sure where you got this notion of PvP endangerment.

Thirdly. I didnt say that “everyones crap build” should be accepted. What I mean is that if you develop a well reasoned and cohesive build, you should be able to use it. For instance, I would like to make a necro death-cleric that takes my allies conditions while providing mass aoe heals. Is this build cohesive and does it work with itself? Yes. Does it matter in any current pve context? Definitely not.

Youre taking the word “required” too literally. Nobody is signing a contract, but as I’ve stated before and as you seem to agree with me, youre wasting everyone’s time not doing it. I also like how you literally took the LAST SENTENCE of my essay long post “necessary and needed” and used it for most of your counter argument. Good job.

(edited by tboneking.2531)

State of Roleplaying

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tboneking.2531

Im not an RP, but this post makes me incredibly sad.

Build Diversity (PVE)

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tboneking.2531

So I know that there have been several posts recently about “bringing back the holy trinity” or “nerfing zerk gear”, and Id just like to start this off by saying I don’t support either of these approaches to build diversity. The way zerker gear is currently set up works perfectly fine, and would not be broken if it were not for the content that we have to play with. There are two reasons that build diversity cannot happen, and they are that conditions do not equal the damage potential of direct damage and are therefore underwhelming, and that absorbing damage is not something to be taken into consideration- the name of the game is damage mitigation.

I believe both of these problems could be solved by altering the way that enemies, primarily bosses and champions, deal damage. I dont even think that they need to deal MORE damage. The problem is that the majority of the encounters’ damage comes from 2-3 well telegraphed moves with absolutely MASSIVE amounts of time in between them. This means that damage absorption, i.e. toughness and vitality, is irrelevant because these attacks are either avoided with dodge roles or aegis. To solve this problem, bosses need to spread their damage across multiple interspersed and frequent attacks that would force a party to take some of the damage, and come up with ways to respond to that damage. The legendary flame effigy in CoF is an excellent example of this. Its commonplace for this boss to be killed in around 30 seconds, with minimal risk to the party. This enemy is LEGENDARY difficulty, and unless you are missing fingers for your WASD keys, there is no chance of you losing your Rune of the Scholar bonus, let alone going into downed state.

Another change that should be made (and is currently being implemented in new content so some degree) is greater implementation of incoming conditions. Group support condition cleanse as a necessity could see some underused builds and traits see more use(like unholy martyr for necro).

I understand that these are extreme and intensive changes, but to encourage the longevity of the game I think it is worth it. Eliminating the holy trinity is one of the core concepts of this game, and the fact that every class could potentially fill every role, from conditions and dps to group support and healing is to me one of the most attractive concepts of this game. The fact that we are forced to make builds that utilize maximum damage makes us miss out on the potential creativity this game has to offer.

And btw, the argument “just LFG for a group that accepts all” isnt really valid in my opinion because it is foolish not to use the most efficient thing. A build should be unique, but also be necessary and needed.

sPvP Bunker Necro

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Posted by: tboneking.2531

tboneking.2531

Pretty funny build that utilizes everyones not-so-favorite trait, Unholy Sanctuary. Today I 1v1’ed my friend who was in his very aggressive Ranger build, and it took him 9 minutes to kill me, and only because I accidentally exited DS immediately after US activated it. Oh and I accidentally had epidemic on my skill bar instead of corrupt boon. So that didnt exactly help.

http://gw2skills.net/editor/?fRAQNAW7Yjc0UebtN+0webCihS6T4CG3IDgGgyqIKA-TpRAABsVGAgHAQ0XAgf2fojDCgHHBAA

Are you kidding me new balance update??

in Warrior

Posted by: tboneking.2531

tboneking.2531

You know what, I agree with the points youve made. I just re examined the rifle skills, and Volley probably deals less damage than maintaining an axe aa chain, especially when traited. And theres no doubt that the burst is harder to land, I was just thinking it might be a little easier now.

You forget the fact that sigil of battle was nerfed as well, and without it, they’re not reaching 25 might stacks on their own. True numbers are 5×25 + 75 = 200.

Quick question: wheres that 75 coming from? Max stacks of might is 25, and if you take 5 power away from each stack that leaves you with 125 total… right?

And to be fair, despite the fact that the might nerf may hurt warriors eles and engis more than others, Im still wholeheartedly in support of the change: might has been op for a long time IMO

Help me build a speeding train?

in Warrior

Posted by: tboneking.2531

tboneking.2531

First of all- love the idea. Sounds very fun and potentially hilarious. Have you considered for pure flavor’s sake of using Rampage as the elite? All the skills synergies pretty well with what you want to do. Also I MIGHT replace the dolyak signet with one of the stances, depending on what you have the most difficulty with (taking damage, cc, or condi/ adrenaline buildup).

On your sample build, it says youve taken defense 5, yet I dont see any skills that actually block. So instead you could put defense II in that slot, still use cleansing ire, and then either take hammer skill cd reduction or that hilarious elite that grants 1000 toughness on breaking a stun.

Tactics VII feels very underwhelming to me in terms of reliable condi removal. I would personally prefer the warhorn trait and switch mace for a warhorn (can you say train whistle?). Also gives the potential to convert some conditions into kitten boons (like vuln into protection, making you mega train). I realize that this would be a dps loss however, and I am biased because I absolutely love warhorn on warrior.

Going only 2 points into discipline and not gaining access to Fast hands feels like a missed opportunity. I would either bail on the discipline line and go for Strength VIII or bail on the strength line and go for Mobile Strikes (Discipline X).

I would also personally go Zerker over assassin, seeing as the hammer power coefficients are so high, and you already have the sigil of intelligence.

For Runes- they are definately flavor wise the best rune choice for an offensive variety of this build. For a more defensive/ unkillable aspect you might consider runes of the dolyak which stack really well with Healing signet and adrenal health, AND dogged march.

Thats pretty much what I got!

Easy Blast Finisher Fix?

in Necromancer

Posted by: tboneking.2531

tboneking.2531

Sure why not!?

How about
Axe#3 blast finisher
Axe #2 whirl finisher
Dagger#5 blast finisher

Still waiting for this maybe 2016

Yeah I mean having any combo finishers for our multitude of combo fields would be pretty nice (not counting bone minion or staff 4, too unreliable)

Are you kidding me new balance update??

in Warrior

Posted by: tboneking.2531

tboneking.2531

A couple things- I would say that ele and engi are both effected by the might nerf more than warrior. I would also argue that the might nerf was not specifically pvp based and was more targeted at the dominance of might stacking in pve, thus equally effecting everybody. Furthermore, youre only losing 125 power/condi damage with max might stacks (5 × 25 = 125)

Saying that the rifle will still suck is being a little close minded imo. There is some potential here to work with. Lower activation times of skills means that the rifle can now potentially be used as a burst damage weapon, quickly using rapid fire, burst shot, and kill shot, and then swapping back to a sustained dps set. A lower burst skill activation time also gives it potential to be used in combination with hard cc that we also have access to, especially if we decide to utilize the quickness that we have easy access to. Im not saying that its the new go to weapon- but it definitely has more potential than it used to.

I also am not sure how you can still judge arcing slice as being so terrible. It definately can be used as part of a dps rotation on greatsword, being used while 100b is on cd and in between aa chains. Oh and you can use it while moving, has a 360 degree hit box and provides more fury, allowing for some utility bar/ traiting freedom as far as fury is concerned and potentially contributing to your overall dps.

Necro changes are worse because of the skills they altered- reducing the cast time of a wh swiftness skill and calling it a mobility increase is very tongue in cheek at best. Corrosive poison cloud is a neat skill, but given necro’s current skill bar priorities, and the fact that it already causes the two effects you would have gotten had you used any combo finishers in it’s field, its a very underwhelming and redundant skill. And buffing signets on necro is next to useless because we dont actually benefit from signets while in DS, and for the most part they promote poor gameplay (signet of locust).

So yeah, I think the necro balance change is much more irrelevant than warriors. They made an underwhelming weapon have some more potential, raised gs dps, and promoted build variability across all classes by nerfing an overpowered boon. (note the only viable necro power builds use Blood is Power, and the DS builds get might on Life Blast use. So yeah they nerfed the best of necro builds too).

Easy Blast Finisher Fix?

in Necromancer

Posted by: tboneking.2531

tboneking.2531

Had this idea the other day- what if the bone minion activation skill was a ground targetable ability- so they would run at the area you want and explode. That way you could actually control where the explosion happens- and on which enemy. You would also get an idea on the radius of the blast- and more easily be able to use blast finisher fields. Another nice thing they could do is reduce the time in between blast casts so that we can rapidly explode them for a bit of burst damage/ rapid blast finishers. Thoughts?

[Suggestion] a Necro, that raises the dead

in Necromancer

Posted by: tboneking.2531

tboneking.2531

Id honestly be fine with the dead things we raise already actually attacking things as soon as we got into combat. That’d be nice.

Are you kidding me new balance update??

in Warrior

Posted by: tboneking.2531

tboneking.2531

Im gonna go ahead and say that you really have nothing to complain about. Warriors have a variety of viable weapons, including sword, axe, greatsword, longbow, hammer, and shield, as well as a variety of build types that work very well. The changes to adrenaline actually make sense- it should be a combat based mechanic and now it is strictly bound to combat. I imagine it was intended to reduce our dependance on the maintenance of full adrenaline for a 15% damage boost in pve and force us to branch out a little bit. You should be grateful of the fact that they actually made rifle potentially more useful in both pvp and pve with the burst cast time reduction and burst shot cast time reduction (takes less time away from skills that give dps). If you want to look at underwhelming balance changes, I suggest you take a gander at the necro changes, which the best of us are trying to take with a sense of humor.

January 27th Necromancer balance changes

in Necromancer

Posted by: tboneking.2531

tboneking.2531

I think you guys are looking at this all wrong. Don’t look at them as “buffs”. Reading the changes to the other classes, nothing was really intended to be class-alteringly important here. These were pretty much all changes to keep the status quo, make a couple skills a little more usable as they are intended now, and pave the way for whatever is coming out next. Hold on people, help is coming our way

So excited

in Living World

Posted by: tboneking.2531

tboneking.2531

I just want to say this: Ive been in a rut with GW2 for a long time, and I was losing hope. But in the past couple months I’ve begun to see the light at the end of the tunnel, and it now seems to be approaching faster than I had anticipated. I can say that you have successfully given me butterflies over a video game- something that hasnt happened to me in years. Keep up the good work, and wow us with what comes next!

Small Changes w/ Large Implications?

in Necromancer

Posted by: tboneking.2531

tboneking.2531

So its a given that necros need a lil’ love in pve and I have three little ideas for changes and I was wondering what all your thoughts were on them:

Staff Auto Attack: What if either the auto attack itself or the staff cd trait gave the auto attack a % scaling with the number of conditions on a foe? I just feel like staff is this weird weapon that doesnt give good bass or condition damage, and this would be a good way to use the class theme of numerous conditions to its benefit. It would also make it a nice complementary weapon to scepter.

Staff marks: What if these were optionally manually triggerable? It would make the blast finisher useable and the regen from the 2 skill would give easier access.

Death Shroud Sigil Activation: I understand that this in particular could be broken, but I feel like warrior, ele, and engi all have access to easy sigil activation, and this could even the playing field a little bit.

I acknowledge that these would all increase the power of necros, but I mean, thats kind of the point: to improve the class’s utility/ damage output.