Showing Posts For theoutsider.7849:

You know you're going to lose when...

in PvP

Posted by: theoutsider.7849

theoutsider.7849

.. at the start of the game, a shadow arts thief writes “leave far to me all game, I set up +1s and decap”
.. your team keeps feeding a cheesy duel build gardian on your homepoint all game because of 1v1 pride
.. you have said gardian on your team and your enemies aren’t stupid
.. you see charr with son goku hair and balthazar armor on your team
.. you judge your teams overall fashion rating and deem it unworthy

Holy Trinity is back: Cleric Guard @ FOTM

in Fractals, Dungeons & Raids

Posted by: theoutsider.7849

theoutsider.7849

Effective for niche situations (2-3mans)? Undoubtedly.
Efficient for everything else? No. The meta was built around the need to maximize efficiency. A build where one player gives up all their damage capabilities in a game that doesn’t require any player to give up their damage capabilities will never achieve that.
Easy to play? Definitely. Please don’t start something about Mace Rotation difficult to maintain. Lol.
New? Not really. Some of the better premades I know have been running Clerics guard at their core since fractured.

Finally.. effective for everyone? Definitely not.
In your typical pug run, the majority of the players are far from optimized, they will put out far from optimized DPS. I’m sure you all know just how terrible fotm 50s can be at times if you decide to pug. Gimping your own DPS to a minimum does not help. In a sense, it might even be counter productive to post a build like this on the forums just because of that.

tl;dr It’s a niche build, for niche settings (2-3 man runs, in organized 5mans even fractal bosses die faster than you can deplete a zerker Guardians amount of Aegis and blocks)

Latency/Lag for EU Players? [merged]

in Account & Technical Support

Posted by: theoutsider.7849

theoutsider.7849

Deutsche Telekom
Germany
NA Blackgate
21:00 GMT+1
kittening kittened piece of kitten lag suddenly starting and ruining my Luminescence storyline achievements. Thanks, back to listening to unskippable boring kitten dialogue for the 5th time
Also; insane rubberbanding, abilities not used immediately but “queued up” so they go off 2-5s later. Occasional disconnect.

Latency/Lag for EU Players? [merged]

in Account & Technical Support

Posted by: theoutsider.7849

theoutsider.7849

Server: Blackgate NA
Location: Germany EU
ISP: Kabel Deutschland
Time: 20GMT
Lags from what feels like 500 to 5000 MS. No packet loss, no enemies warping, just my abilities (and their resulting combat numbers) not going off when they should.
Happening every night since Monday so far

Relevant to your interests: Upcoming Balance Changes

in PvP

Posted by: theoutsider.7849

theoutsider.7849

Anyone else afraid of the new Sentinel Warrior rezbot cheese? I’m sure crysis is hyped

EU/NA looking for a decent pvp/x guild

in Looking for...

Posted by: theoutsider.7849

theoutsider.7849

Yo,
as the thread topic states I’m looking for a decent pvp guild on either NA or EU (currently on EU but I have played most of my time on NA)

I’ve only been PvPing in this game for a couple of months, but I have the drive to constantly improve. I think I can play my main classes in a 1v1/2v2 scenario on a decent to good level. I’m no god, I have lots to work on for improvement, but I’m probably better than the majority champion title stackers I’ve fought.
As for other games, to talk a bit about mentality and motivation, I reached competitive MMR in HoN, Dota and played to Gladiator titles in WoW in the good old RMP days, went undefeated in ranked ques and 4v4s in SWToR (on a garbage server so it doesn’t say much)

I’m looking for people to do teamques, 2-3ques or unranked (lol) with, or just duel and have a good time, because sometimes the duel servers can be kittening kittened.

http://imgur.com/VQVOn3N
As you can see, I haven’t played much GW2 PvP at all, 230 ranked games, since I’ve only been taking PvP seriously for three months or so. I did comfortably reach rank 1xx or 2xx something in soloque before Dec. 3rd with a 65% winrate and enjoy fighting the big names on duel servers.
I main Warrior and Ele, found a lot of fun in Engi and Teef too. I can play these four classes to a reasonable standard.

Not mandatory, but if there’s any good pvx guilds interested in my kitten
As for the pvx aspect, I don’t mind the occasional dungeon speed-/fractal runs, I’ve spent most of my time minmaxing PvE before I found excitement in the Heart of the Mists;
Fractal level 50 with 2 fully ascended geared chars, can 2man pretty much all dungeons in speedy fashion and can solo Arah p2 on 2-3 classes.
Yay me.

So if anyone is looking for anyone in pvp who isn’t all that experienced in rotations but can hold their ground in pretty much any duel, hold nodes and kite the kitten out of opponents, hi.

Matchmaking doesn't seem improved

in PvP

Posted by: theoutsider.7849

theoutsider.7849

No, I don’t think I missed the point. This is why I clarified, I wasn’t trying to say players hated solo arena (outside what you mentioned). Again, the reasons I mentioned, which at best, are only summary of the team’s reasons. The two big ones (in my mind) were that 1) people wanted a place to play casually with friends, but in a more structured environment than hotjoin. 2) Players had valid criticism of the solo ladder, which would be true for nearly any ladder that is solo in nature because Gw2 PvP is a team game. This is why we shifted away from solo/team to unranked/ranked.

Dota2 and league are team games. Why do those games offer solo matchmaking and solo ladders?
Man, you sure are a hipster.

They have the population for it.

I don’t think population is to blame for solo matchmakings failure. Bad maps and matchups are. If you weren’t unlucky enough to get a tripple/quad zerker comp with overlapping classes vs team bunker/bruiser, the games were often really close and intense on high matchmaking.

Matchmaking doesn't seem improved

in PvP

Posted by: theoutsider.7849

theoutsider.7849

No, I don’t think I missed the point. This is why I clarified, I wasn’t trying to say players hated solo arena (outside what you mentioned). Again, the reasons I mentioned, which at best, are only summary of the team’s reasons. The two big ones (in my mind) were that 1) people wanted a place to play casually with friends, but in a more structured environment than hotjoin. 2) Players had valid criticism of the solo ladder, which would be true for nearly any ladder that is solo in nature because Gw2 PvP is a team game. This is why we shifted away from solo/team to unranked/ranked.

Dota2, CSgo and league are team games. Why do those games offer solo matchmaking and solo ladders?

(edited by theoutsider.7849)

Match making is bad

in PvP

Posted by: theoutsider.7849

theoutsider.7849

It is nice and all that Justin is manually adjusting things, but let’s face the truth:
If that matchmaking system was ANY good, he wouldn’t need to adjust specific players MMRs.

It just goes to show exactly how bad this is going.

The Celestial Meta - It hurts.

in PvP

Posted by: theoutsider.7849

theoutsider.7849

That is pretty much what it all comes down to. This game would be so much more fun if there were frequent updates and balance changes like in other popular PvP games.
Instead, Arenanet just keeps it stale and boring.

The Celestial Meta - It hurts.

in PvP

Posted by: theoutsider.7849

theoutsider.7849

I actually like this meta. It’s not perfect, but its the best we’ve had so far and I’d watch this meta over Spirit Ranger, Hambow or boring Guardian “teamfight at mid” clusterkittens any day. The power meta at this games launch which you pointed out was horrendous and a big reason why the majority of veteran WoW players left the game after trying it for a couple of months.
You guys seem to be so unhappy with this, without realizing that at any point during any meta people were be unhappy with it.

And it’s gonna stay that way because Arenanet is never going to achieve the perfect balance. It is simply too hard to achieve.

TLDR: People will always be unhappy with anything that happens in games such as this because everyone thinks they have the best grasp of the mechanics, balance and everything else.

The Celestial Meta - It hurts.

in PvP

Posted by: theoutsider.7849

theoutsider.7849

They did a good job giving counterplay to Pindown and Point Blank Shot. Perhaps its time to give counterplay to Overcharge Shot/Updraft/etc except for “oh he’s running towards me now, he might overcharge, let’s random dodge”

I made a FLOWCHART for the Meta! Enjoy!

in PvP

Posted by: theoutsider.7849

theoutsider.7849

It’s not like you’re providing any intellectual posts yourself, bro.
You write “just remove celestial” in every second post, without even thinking of what repercussions (you probably don’t even know what that word means) that would bring.
Your whole opinion is based on nothing but salt at getting beaten and beaten over and over.

If you want an actual discussion, how about you bring some solid arguments for change first, INCLUDING what it would do to the scene, what problems might come up and whatnot. Honestly, I doubt you can. So please, don’t even take the word “intellectual” into your mouth again. You bring shame to anyone actually giving balance suggestions.

Yes my opinion is that it should be removed from pvp, I have whole threads dedicated to just that idea.

What is your idea? I would love to hear it, and I honestly mean that.

That is your idea, but your idea is stupid. Not because I think Celestial is fine, but because you haven’t completed the thought process behind it.
Let’s say we remove Celestial. Engineers will go back to Conditions. Elementalists go to.. what exactly? Fresh Air? Valkyrie/Soldier DD? Just by removing Celestial you will destroy Elementalists viability as we currently know it. And isn’t it your wish to make every class viable? To have wide variation of things?
That is just one of the many many facets that one can think of if Celestial is removed and nothing is given in return. Just one of many.

I wrote what I think the problem is in an earlier post. Perhaps Celestial needs to be shaved down in stats to match other amulets. Stowing Lightning Whip needs to be removed/Lightning Whip has to be changed.
I think Sigils are broken and need to be toned down. Battle Sigil is completely broken. Might Duration is too long. Blast Finishers in combo fields might have to be addressed too. Maybe just from 3 to 2 might stacks. A change like that wouldn’t affect PvE at all, because every party has an abundance of blast finishers.
Are my ideas good? Probably not. Nerfing might may break Warriors viability or whatever. But I’m not a Dev. I’m just giving options, realizing that EVERY CHANGE MAY HAVE GRAVE CONSEQUENCES.
That is what you do not realize.

I made a FLOWCHART for the Meta! Enjoy!

in PvP

Posted by: theoutsider.7849

theoutsider.7849

It’s not like you’re providing any intellectual posts yourself, bro.
You write “just remove celestial” in every second post, without even thinking of what repercussions (you probably don’t even know what that word means) that would bring.
Your whole opinion is based on nothing but salt at getting beaten and beaten over and over.

If you want an actual discussion, how about you bring some solid arguments for change first, INCLUDING what it would do to the scene, what problems might come up and whatnot. Honestly, I doubt you can. So please, don’t even take the word “intellectual” into your mouth again. You bring shame to anyone actually giving balance suggestions.

I made a FLOWCHART for the Meta! Enjoy!

in PvP

Posted by: theoutsider.7849

theoutsider.7849

So you tried to stack the same classes and builds in every team, then complain about other teams stacking the same Cele classes and saying how there is no variation.

Nice.

I made a FLOWCHART for the Meta! Enjoy!

in PvP

Posted by: theoutsider.7849

theoutsider.7849

VeeWee! Hi!

You should ask Nos who wins between skill capped necro v skill capped elementalist.

He’ll tell you phantaram wins in their duels.

Would be relevant if Nos’ job in the Abjured was to duel. It isn’t. His job is to +1 fights, and that is where Necromancer demolishes especially Engineer.

I made a FLOWCHART for the Meta! Enjoy!

in PvP

Posted by: theoutsider.7849

theoutsider.7849

My frands! If more people were to get good at Necromancer, there would hardly be an Engi/Ele meta! What Engi wants to play against a Necromancer! Nobody that’s who! Get good sons!

And when I say Necromancer, I don’t mean terrible power Necromancers that are only useful for 20 seconds every 3 minutes! OP plays power Necro and then complains about Engis! That’s just crazy! You gave Tesla as an example for adapting to the meta! Why don’t you do the same thing instead of crying and whining and whinging and moaning and sighing and complaining! Play a condi Necro and see how overpowdered Engis and Eles actually are! Not very!

Wahoo! Bye frands!

He can’t.
He’s too busy crying in map chat, or making constant posts because he thinks his opinion matters to the dev. There is a reason Nos is on a top team, and its not because he’s carried by Celestial.

Firebird ignores every objective post and proceeds to throw out insults against players like Chaith or the Abjured team, not bringing a solid argument even once.
Even funnier, he tries to call them out for being nothing special when his team has gone over to play Celestial themselves (same with all the players he listed), and they STILL can’t beat the Abjured.
If Tesla is as good on Engineer as Chaith, if Olrun is as good on DD as Phantaram, why do these teams keep getting stomped out by Abjured?

You can only blame Celestial so much. The rest is simple matter of delusion.

I made a FLOWCHART for the Meta! Enjoy!

in PvP

Posted by: theoutsider.7849

theoutsider.7849

Chaith, It’s not about being easy but too strong compared to other builds. Can you explain why cele ammy users can have the tankiness of a bunker and the damage of a zerker? Might as well delete other amulets .

It’s not Celestial being too strong, it’s celestial’s interaction with Sigils and Runes that gives you the “damage of a zerker”. In an Engineers case, 10 constant stacks of Might along with Intelligence Sigil.

Remove Celestial, then what? Other cheese builds will take over the Meta. Would you like to fight stacks of Condition Engineers that apply three conditions in a single weapon swap? Or perhaps the return of Spirit Ranger meta?
Or something as dumb as 2 Powernecros and a Mercy Warrior?

People need to take a chill pill and look at the true issue at hand: Sigils are completely broken.
A Cele Ele doesn’t kill you because he has “zerker damage”, he wears you down with constant kittening doom procs and the might that just keeps increasing from a completely braindead Sigil. Sure, it might look fancy when they eventually hit you for a 3k Burning Speed, but if you look at the damage breakdown, it will always be the Doom+Drakes Breath combination that actually kills you.
A condition class procs Doom+Geomancy on you while they are in a kittening dodge roll. Combined with braindead mechanics like IP, you can get hit by three powerful conditions from an enemy pressing a single button, instant, no counterplay, possible to perform in a dodge roll.
Fire and Air are completely kittening kittened, but sadly necessary to keep up with Cele sustain.

If you take away one thing, the whole house of cards crumbles, because Arenanet has really dug themselves a hole with emergency fixes that have no long-term value.
And since they are evidently not interested in actually trying to balance/shape down things regularly like it happens in other popular PvP games, the next balance patch will just break another thing for a year.
You should have learned by now that this is how Arenanet approaches things.

(edited by theoutsider.7849)

Disaster matchmaking

in PvP

Posted by: theoutsider.7849

theoutsider.7849

Watched Caeds stream for a bit. He tried to soloque and got matched against the same premade over and over again. Probably because his mmr is rather high.
Thankfully, Arenanets glorious matchmaking gave him a lifetime supply of plebs to even out the rating discrepancy between him and the enemy premade. Fair matches, every one was lost 0:500

Bring back solo queue

in PvP

Posted by: theoutsider.7849

theoutsider.7849

It seems Arenanet hasn’t learned from the first time they combined ranked pvp in one system.
I’d have expected you to learn that when PvP started to flop big time a couple of months after launch, but apparently some people never learn.
I’m sorry, Arenanet: Solo players don’t want to have to find a team. Sure, there are exceptions to that rule. Some players just might do things they never did before, find guilds, teams, stomp unbalanced matchmaking teams. But the majority would rather quit.
I’m sure Justin has some smart “statistics” to counteract that argument, but.. we’ve all played enough PvP games to see where developments like these are headed. Straight into the dumpster (Gw2 is still there, it has never recovered from the atrocious pvp at launch)

Bring back soloq and improve upon both solo and teamque, instead of kittenblocking yourself by trying to improve on the combination.

(edited by theoutsider.7849)

Allow only solo or 5/5 queuing for ranked.

in PvP

Posted by: theoutsider.7849

theoutsider.7849

Just bring back soloque and solo+duo+trio+quad+teamque like it used to be, but without afkers, Skyhammer, Spirit Watch and same classes creating bad teams. Thanks

The 0% Theory

in PvP

Posted by: theoutsider.7849

theoutsider.7849

Some food for thought:

As the underdog in a close match (let’s say you lose 400/450 to 500 against an enemy stack), you will gain 2 ladder points. If you look at the matchmaking algorythm, your MMR won’t increase if you’re losing, even if its close. Even if you do gain a little MMR, you could just buy a new account with a clean slate. It would take forever for the game to realize your team isn’t actually the “underdog”

So.. if you play a hundred games, and lose every game 450 to 500 on purpose, will you be at 200 points?
If so, is it possible to become rank 1 on the leaderboard whilst maintaining a complete 0% winrate?

How many of you quit pvp or this game?

in PvP

Posted by: theoutsider.7849

theoutsider.7849

Stopped ranked entirely. Disappointing experience.
May quit the game entirely because logging in and doing a couple of soloqs was my definition of fun

Why I will never solo queue in this system.

in PvP

Posted by: theoutsider.7849

theoutsider.7849

I really doubt the population is getting much bigger after Arenanet has just taken the playground people use to learn and get known (solo que) out of the game. Sure, some PvE boiz get free wins now by queing 5man, but their interest is gonna pass. The game is old enough for that to be a certainty.
If you’re a returning player or just new to PvP and want to get better and have no one with the same mentality to play with, you’re kittened.
The reason solo ladders in Dota or League are so interesting is because it gives a chance for new people to play with/against the pros and learn how to play or, if they already know how to play, get known.

Not gonna happen with this game turning into premadeville.

Experts: What class carries solos best?

in PvP

Posted by: theoutsider.7849

theoutsider.7849

Celestial Elementalist.
If you’re good at it, you can stall two players long enough for your team to pick up the slack 4v3.

Cele too strong

in PvP

Posted by: theoutsider.7849

theoutsider.7849

Roses are red
Violets are blue
I’m a Wellomancer and I spam 1111111 on you.

Goodbye friends.

Do I suck or does necro suck?

in PvP

Posted by: theoutsider.7849

theoutsider.7849

Nos seems to make necro work with ease. I suppose it is a player issue.

Merging NA and EU pvp lobbies?

in PvP

Posted by: theoutsider.7849

theoutsider.7849

Not a good idea, the game/servers are so poorly optimized it would do more harm than good.

Congratulations to Abjured for winning WTS!

in PvP

Posted by: theoutsider.7849

theoutsider.7849

Meh. Double cele Engi, double cele Ele, even though they played well, I just can’t respect that, I just can’t.

Was actually 2 Cele ele and 1 Cele engi other engi being rabid condi(Oeggs) and then toker on zerk S/D,

TCG had the same amount of cele i believe. Rom, Tage, and Denshee all on cele if im not mistaken.

Bah! who cares. It’s still a very lame comp nonetheless with two professions that are leaps and bounds way beyond any other one. I don’t care about the EU vs NA crap, but NA happens to always bring ‘lame’ to the table (double hambow, double spirit ranger, double ele, double engi…), I would be rooting for NA if it was the other way around. But more than NA, I should be speaking about the specific teams in this case, generalizations are not good, I know.

With that said, a ‘contratulations’ is in place, they brought us by far the most entertaining matches in a tournament yet.

Why are you even talking if you have no idea what is going on?
The original Abjured comp was with a Necromancer instead of the Celestial Engineer, but because two of the original players could not attend WTS, they had to fall back on Chaith, good friend and past teammate of most on the Abjured that could go to WTS.
Are you now going to blame him for playing his main class, or Phantaram for playing his main class (the list goes on)
This was not a “cheese lineup” specifically crafted to win the tournament; the original Abjured comp was stronger (as seen in the Go4GW2 cup results)

So please, all you “omg cheese comp to counter/no skill comp/xyz” people, please just shut up and get good.

TCG’s comp could have won the whole thing. TCG played this comp because they were confident it would win.
TCG only practiced for a couple of days. Abjured practiced tirelessly for many weeks.
The team that practiced the most won, and thus deserves the win.

Congratulations to Abjured for winning WTS!

in PvP

Posted by: theoutsider.7849

theoutsider.7849

Great job Celestial’s!

Hello frands! Vee Wee here, retired #1 Engi NA and world first rank 80!

Both teams had the same amount of celestial amulets! Get good son!

Wahoo! Bye frands!

6/10 = celestial. Doesn’t that show a victory of this amulet?
Also, shatter mesmer does not look effective at all, which is considered one of the few viable zerker options.

6/10 definitely marks a victory for Celestial.
But I have to disagree; I think Shatter Mesmer had its effective moments, but the amount of times it worked was limited because there was literally zero synergy play between Mesmer and Thief.
From the Chinese stream, which unsurprisingly showed Sizers PoV pretty much 90% of the time, we could see that Sizer was constantly moving/backcapping/1v1ing, but never working as a unit with Helseth or peeling Toker off him.

In teamfights, TCG lacked damage. What Toker lost in not moving around constantly like Sizer did, he made up for in fighting together with OEggs and constantly bringing down Denshee.

Congratulations to Abjured for winning WTS!

in PvP

Posted by: theoutsider.7849

theoutsider.7849

To be fair, it should have been 3:0. In the second game, with a solid lead and no threat of losing it anytime soon, Abjured chased Helseths portal escape from keep with 3 man, failed to kill him and gave a free cap to Denshee, which then remained in TCGs hands for the rest of the match.
Mistakes were made, but the way better team still won the overall finals.

Congratulations to Abjured for winning WTS!

in PvP

Posted by: theoutsider.7849

theoutsider.7849

Yeah shoutout to Jebro and Chronick for doing what Grouch/Arenanet should have done in the first place. Nothing beats seeing things live.

Congratulations to Abjured for winning WTS!

in PvP

Posted by: theoutsider.7849

theoutsider.7849

Sizer.2654
I accept any bets vs any team in the WTS, up to maximum 3186gold. If your interested in betting against TCG and losing your money, please contact me ! We would have to organize a middle man that we trust such as jebro or blu and give them small cut from the earnings.

Kappa

Premades vs soloers.

in PvP

Posted by: theoutsider.7849

theoutsider.7849

Losing stings and will reflect in your stats, which is something many people care about.

Just because you have “a chance of beating a full premade” and “won’t lose rating if you lose to them”, the system still isn’t good.
Not losing rating when you lose is, to put it bluntly in a language most older pvp players should understand, a carebear attitude. Please don’t promote this.

Give your thoughts on the update thus far

in PvP

Posted by: theoutsider.7849

theoutsider.7849

Really disappointed: Solo players are called solo players for a reason. They wish to compete in equal circumstance and prove themselves this way. Even with garbage leaderboards, there was a sense of pride when you achieved a high rank and fought with/against good players. Now, the balance for solo players is skewered. There are no equal circumstances anymore. A duo of friends in coms will always have an advantage over a single guy. A trio even more so. A 4man? Can win vs unorganized randoms on their own.
What this game lacks for this matchmaking to be somewhat worthwhile would be ingame coms or any way to actively communicate with your team, like the Chat Wheel in Dota2. But it doesn’t have that, and communication will always beat the lack of it.

Simple solution everyone has been spouting? “Get friends. This is a MMO.” – True, but the general notion of MMO (at least from the more popular games) is freedom to play content however you like it. Arenanet shouldn’t dictate the need to find other players to have a chance in pvp. If they do, they can expect another recession in player base. But I am sure they are used that by now.

Saddest part about this all? That this was announced after it had been in work as a somewhat secret project for a while, only giving us the finished product without asking us what we want and drawing a consensus what would be best. The things that were asked for, AFK/4v5/better matchmaking algorythm/fix skyhammer, have been added, but at the cost of the only “fair” environment for solo players to have fun.

Even worse is that this seems all so set in stone already. They announce a matchmaking combination not many even asked for, the thing already being completed, with all its flaws. And now they act like they are listening to community input. News flash: They won’t. This is such a common act across MMO games. Sure, they will tweak their little numbers until this garbage system is less garbage, and in their eyes it will be optimal. The chance that team and solo will be separated again are slim.

This matchmaking - What a disaster.

in PvP

Posted by: theoutsider.7849

theoutsider.7849

Everyone knew this was going to be a disaster. Arenanet just had to prove everyone right, like they always do. “hurr durr I’m an elite pvp dev and I know things best” → 1 day uptime, 3 forum pages of complaints.

Why can’t you ever learn from your and other MMOs mistakes? It’s not like this exact same thing hasn’t happened in so many other games before..

Premades vs soloers.

in PvP

Posted by: theoutsider.7849

theoutsider.7849

I’m really curious as to how you guys are figuring out if the other team is a pre-made. <——————-
Is it just match quality being bad? Are you just recognizing player names?

By seeing 4 people with the same guild tag for example?
For a pvp dev you sure are oblivious.

Turret Engi ruins SPVP

in PvP

Posted by: theoutsider.7849

theoutsider.7849

The only thing worse than people actually playing (and probably enjoying) Turret Engineer (or any AI spec for that matter) are people trying to defend their spec on the GW2 boards.

I thought this was a video game. Where people actively play and press buttons. But I guess some people don’t want to learn ability rotations, combos, movement, dodging.

It doesn’t matter if turrets are bad in PvE or WvW. They ruin the one game mode that could bring new and old players to return to the game. Turret Engineers and other cheesy things contribute well to the big cesspool of things that are actually holding this game back from growing/getting more popularity (among with horrible MMR, no leaver protection, terrible matchups).

@ Guy above: If you can’t do well with Turrets and take that as an argument to say “turrets aren’t OP”, then you probably can’t do well with any spec in the game anyways.

Turret engineers also aren’t that immobile, picking up turrets lowers their re-deployment cooldown (careful, this might be too advanced for you people).

The real problem here is scaling, or the lack of it. Turrets don’t scale with anything and Arenanet has already said they never will. So they give them flat values instead, which are too strong. You can bunker up in Soldier or Carrion and your Turrets will do the same amount of largely unavoidable damage.

Nerf Autoattacks. SAY NO TO RNG !

in PvP

Posted by: theoutsider.7849

theoutsider.7849

What a kittened thread.
Nerfing autoattack in the way you suggested without counterbalancing anything in return (since you made no suggestions to counterbalance abilities to make up for the lack of damage) would render the few meta classes who actually autoattack for DPS (Thief, Mesmer) useless in terms of consistent damage output and destroy pretty much most of the non-meta builds for Warriors and so on.

But hey, if you want the meta to shift to condi, your idea is brilliant.

P.S: While it is clear that autoattacks with Fire/Air are an issue, the necessary amount of balancing needed to make up for them is just through the roof.

Does playing PU make me a scuumbag?

in Mesmer

Posted by: theoutsider.7849

theoutsider.7849

Wvwvw roamer opinion:

Playing PU doesn’t make you a scumbag. The combination of PU, Dire gear and Perplexity Runes every Mesmer/Every class in wvw runs makes them scumbags and cowards.

But.. playing PU doesn’t teach you anything. You don’t learn anything. You won’t learn how to be resourceful, you won’t learn to save your cooldowns, because just like any SA Thief, you amp yourself up with fool proof defensives and stealth for easy repositioning or escape. You won’t learn how to max on your damage capabilities, because you only rely on Phantasms/Illusion death effects/Illusion passives to do your damage. Watching your opponent and actively outplaying him becomes a non-factor when all you have to wait is for a dodge roll to press a Phantasm after.

If you’re looking for recognition as a wvw roamer, don’t play PU. If you don’t care, go for it.

Lets talk about the new Gem conversion [Merged]

in Guild Wars 2 Discussion

Posted by: theoutsider.7849

theoutsider.7849

Wanting to make money is fine. Scapegoating it under the pretense of helping new players (keyfarming and gem conversion being too complicated for new players?) and lying in general (I am sorry, but Arenanet lies about pretty much everything) is not.

Bad move. In the end, all the people who for some reason still have faith and trust in you, Arenanet, will stop having exactly that. What then?

ToG: EU meta vs NA meta

in PvP

Posted by: theoutsider.7849

theoutsider.7849

I definitely saw tcg win a few as well, I don’t know what the final count was but they were all well played games

Where did you watch it? Can you give a link? The one I watched with toker, nos, phant, etc a few hours ago, TCG won every match. TCG was down everytime at the start, but came back and won. Very close matches. Would love to be sure I’m on the same page as everyone else =D

Final score was 3:2 for TCG with NApugs throwing the last game on the final 50 points (they had 2 points in the bag and decided to yolo).
TCG lost Foefire, then won Kyhlo, then lost Foefire, then won Foefire, then won Niflhel.
All games but the third were very close (the third being a 500-130 stomp for the NA pug team)

ToG: EU meta vs NA meta

in PvP

Posted by: theoutsider.7849

theoutsider.7849

Now the question is, does TCG have the guts to back up the big talk, return the gesture and fight on NA servers. My guess is no.
Hearing Sizer rage about NA delay and more dodgeroll misses would be a treat.

(edited by theoutsider.7849)

ToG: EU meta vs NA meta

in PvP

Posted by: theoutsider.7849

theoutsider.7849

I think while it is fine that fans of respective meta/comps argue about who will win, there is a major difference in how the teams actually portray their opinions in public (as seen from their popular streamers).

Abjured;
OE: “I just wanna have a blast who cares”
Phantaram: “I am confident in my team and think we can win, but TCG has exceptionally skilled players so who knows what might happen”
Caed: “TCG is very good, maybe we win, maybe we don’t. We’ll see”

TCG;
Sizer “Lol NA is trash just look at their keybinds Caed spread shift 1 cancer Ostrich Eggs uses F keys rofl no way they are gonna beat us. I got a strat that will 100% beat them roflol OMG MID DODGEROLL”
Helseth “NA is so bad, they wouldn’t be able to beat a single EU comp without a guardian (Ignores that Cheese Mode won ToL without a guard)”

The difference in public attitudes is astounding, and its no wonder the games pvp community is as toxic as it is with their most dominant role models constantly trashtalking everyone publically.

Final thing that’s left to say, since both teams put in extreme amounts of practice, why not just wait and see what happens? It’s gonna be really entertaining anyways, no matter who you root for.

Also, this one guy saying NA needs to l2p without Celestial cheese comps when Abjured uses one more Cele amulet than every other (EU) team (two elementalists compared to clerics guardian and elementalist combo). Funny.

Got a source/link for the TCG quotes?

Just watch Sizer or Helseth’s stream and subtly throw in any NA player name, or the Abjured. The Helseth quote was directly taken from Sizer’s stream just a bit earlier, but you need to be a sub to watch his VoDs.

ToG: EU meta vs NA meta

in PvP

Posted by: theoutsider.7849

theoutsider.7849

I think while it is fine that fans of respective meta/comps argue about who will win, there is a major difference in how the teams actually portray their opinions in public (as seen from their popular streamers).

Abjured;
OE: “I just wanna have a blast who cares”
Phantaram: “I am confident in my team and think we can win, but TCG has exceptionally skilled players so who knows what might happen”
Caed: “TCG is very good, maybe we win, maybe we don’t. We’ll see”

TCG;
Sizer “Lol NA is trash just look at their keybinds Caed spread shift 1 cancer Ostrich Eggs uses F keys rofl no way they are gonna beat us. I got a strat that will 100% beat them roflol OMG MID DODGEROLL”
Helseth “NA is so bad, they wouldn’t be able to beat a single EU comp without a guardian (Ignores that Cheese Mode won ToL without a guard)”

The difference in public attitudes is astounding, and its no wonder the games pvp community is as toxic as it is with their most dominant role models constantly trashtalking everyone publically.

Final thing that’s left to say, since both teams put in extreme amounts of practice, why not just wait and see what happens? It’s gonna be really entertaining anyways, no matter who you root for.

Also, this one guy saying NA needs to l2p without Celestial cheese comps when Abjured uses one more Cele amulet than every other (EU) team (two elementalists compared to clerics guardian and elementalist combo). Funny.

Connection error 7:11:3:191:101 [merged]

in Account & Technical Support

Posted by: theoutsider.7849

theoutsider.7849

If you get around this problem using a VPN service, then this is clearly an issue with your ISP lacking network neutrality. I’d then recommend unsubscribing from your current ISP for disrupting network neutrality and change to an ISP who upholds and wards network neutrality.

Totally explains why other users from the same ISP, connecting from the same region have no problems at all. (or people living in the same house, if you’d have read a bit in this thread)

Blame the ISP! Clearly an issue with ISP network neutrality.
My hero.

Connection error 7:11:3:191:101 [merged]

in Account & Technical Support

Posted by: theoutsider.7849

theoutsider.7849

So I made a mistake and actually tried to play the game (have been trying to avoid actually doing things ever since the issue came up first but you know, gets boring real quick being logged into a game and not being able to play it)

Here is the result.

http://imgur.com/WC1Pvgg
http://imgur.com/4DwiSiV
http://imgur.com/ghs52O7

Thanks for nothing. Uninstalling.

Edit: I just saw a “helpful” support employee reply to my rather detailed support Ticket giving me a “detailed (4step)” description on how to pull the power cable from my modem and then put it in again. As if I hadn’t reset my router a hundred times already to try and work through this issue.
Nice wondercure.

(edited by theoutsider.7849)

Connection error 7:11:3:191:101 [merged]

in Account & Technical Support

Posted by: theoutsider.7849

theoutsider.7849

Resetting router gets your characters out of a stuck zone (and doesn’t even work in many cases) just so you can get stuck somewhere else just a bit later again.

Growing really tired of this.

Connection error 7:11:3:191:101 [merged]

in Account & Technical Support

Posted by: theoutsider.7849

theoutsider.7849

Just to confirm, about an hour later I logged back in and loaded into an Edge of the Mists overflow, then tried to taxi into the guild commanded overflow mentioned above and got disconnected again.

Also:
Central European
Playing on NA
Server: Tarnished Coast
Error Code: 7:11:3:191:101 or endless loading screen

I sent a support ticket with all my other details.

Connection error 7:11:3:191:101 [merged]

in Account & Technical Support

Posted by: theoutsider.7849

theoutsider.7849

Okay, since you’re in search of details;
What mostly happens for me is that I try to zone into EotM, a fractal or a dungeon. Either the game disconnects me after 30 seconds giving me the 7:11:3:191:101 error message, or the game just gets stuck on the loading screen/ doesn’t stop loading. I can hear the sounds of the zone I am trying to load into, for example the very typical audio of waypoints or the noise of people whispering me, but nothing happens apart from that until I Alt F4 and get back into my original zone. In one fractal, my character was actually loaded in for my party members to see, I just couldn’t play because the loading screen didn’t go away. I assume it is always this way when I get the unending loading screen.

I have had the same error when changing zones on the world map as well, losing character for more than 30 minutes in Mt. Maelstrom before it allowed me to access it again.
In that case, my error is different from many people posting in this thread; I can access my characters after like half an hour again sometimes, but the threat of disconnecting from Fractals/dungeons leaves me without motivation to really play the game. I have been booted out of Fractals without being able to zone into them not just once; but the error stops as soon as the zone changes again ( for example, unable to access the Grawl fractal but as soon as my team kills it I can load into the next).
Same with what I mentioned with the Edge of the Mists, it kept booting me when trying to join a guild run overflow but loaded other overflows without any error.

Hope this helps somewhat.