Just to keep it clear.
GoM, aside prime time in weekend, never had ppl enough to get the “cap” in all the maps.
It’s easy as that we just don’t have the number, example was on the weekend. while we are doing our job in Eternal and our home, 3 keeps in our home ankittenep 5 towers and SM in eternal, we had close of nothing in the others map. Why? because we don’t have the number. Easy as that.
Yesterday a friend and I were doing blitzkrieg, attacking dolyaks/camps and gtfo before SoR came.(if you look at the SS i posted The noobs commander gomes were talking about me and my friend with the “army of 2”)Putting humility aside, i can say , both of us can hold our own.
At the point we were being chased by a group of 5~10 and we still managed to kill 6, probably noobs and not at the same time, before going down.And you want know what’s funny? Even doing great, the game is so “numbers win battles” oriented that while we managed to finish 2 we need to fall back, getting surrounded when outnumbered it’s never a good idea, fighting in a way of don’t getting surrounded 2 players were reviving the guys we downed, and managed to finish, in the end no matter how much times we killed them, how much more geared neither how “better”, if you let me say that, we were over these guys, who probably were beginners, it was a fight we never could win.
This game is basically that: If the enemy have at least 2 players who ress who die and you are outnumbered, you are done for, it’s a battle you will never win. Easy as that. You can kill how much enemies you like, they will keep coming thx to the game mechanics.
So tell me, how we fight back when:
You guys have 3 orbs.
More organization than most of us.
Numbers, you guys have the numbers too.
And on top of all that, we are in a game were numbers, while don’t win by themself, is the key for any, actual, victory.
This game has flaws.
But like i said it’s not the players fault, well if you are a server jumper than it’s your fault too, it’s Anet’s fault.Don’t get me wrong, i don’t think giving up is the best answer. But the truth be said. We are in a battle we can’t win. And this battle cost us silver, in my case gold, and i’m not going to lay down blueprints, that i bought doing boring farm, i HATE farming.
I think GoM might be a bit of a different beast all together than Yaks,
Yaks I know atleast had the numbers at one point (in numbers, I mean people interested in WvW and not overall population) They even owned all three orbs at one point.
I don’t think I’ve ever seen as many GoM players at any given time as Yaks or us. GoM needs to drum up interest in WvW, or it will be a constant uphill battle for this server. The system is designed so everyone can field the same number of players, the only fault there is in that regards is player interest in a server. The key is, don’t do what the enemy is expecting. You gotta be quick and organized, zergs aren’t everything.
A small group of players can do alot of damage and take alot of key points. You just have to organize and do it quickly. Don’t fight conventionally, and stop ramming your heads against gates. Yaks had the right idea when they rushed gates with golems, but thats expensive. Small groups can ninja a point without the orange swords showing up, less than 6 players can quickly set up siege, hit a tower, and take it before anyone notices. For instance, set up a catapult, and aim for the wall. Additional players should NOT attack the gate, as when too many people hit the same target, the swords flare up. You gotta be sneaky and not alert us to your presence. I’ve seen entire keeps fall to 5 guys who took a point uncontested. It can be done.
