Showing Posts For tkalamba.2541:

Sanctum of Rall vs Yak's Bend vs Gate of Madness 10/12/12

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Posted by: tkalamba.2541

tkalamba.2541

Just to keep it clear.
GoM, aside prime time in weekend, never had ppl enough to get the “cap” in all the maps.
It’s easy as that we just don’t have the number, example was on the weekend. while we are doing our job in Eternal and our home, 3 keeps in our home ankittenep 5 towers and SM in eternal, we had close of nothing in the others map. Why? because we don’t have the number. Easy as that.
Yesterday a friend and I were doing blitzkrieg, attacking dolyaks/camps and gtfo before SoR came.(if you look at the SS i posted The noobs commander gomes were talking about me and my friend with the “army of 2”)

Putting humility aside, i can say , both of us can hold our own.
At the point we were being chased by a group of 5~10 and we still managed to kill 6, probably noobs and not at the same time, before going down.

And you want know what’s funny? Even doing great, the game is so “numbers win battles” oriented that while we managed to finish 2 we need to fall back, getting surrounded when outnumbered it’s never a good idea, fighting in a way of don’t getting surrounded 2 players were reviving the guys we downed, and managed to finish, in the end no matter how much times we killed them, how much more geared neither how “better”, if you let me say that, we were over these guys, who probably were beginners, it was a fight we never could win.
This game is basically that: If the enemy have at least 2 players who ress who die and you are outnumbered, you are done for, it’s a battle you will never win. Easy as that. You can kill how much enemies you like, they will keep coming thx to the game mechanics.
So tell me, how we fight back when:
You guys have 3 orbs.
More organization than most of us.
Numbers, you guys have the numbers too.
And on top of all that, we are in a game were numbers, while don’t win by themself, is the key for any, actual, victory.
This game has flaws.
But like i said it’s not the players fault, well if you are a server jumper than it’s your fault too, it’s Anet’s fault.

Don’t get me wrong, i don’t think giving up is the best answer. But the truth be said. We are in a battle we can’t win. And this battle cost us silver, in my case gold, and i’m not going to lay down blueprints, that i bought doing boring farm, i HATE farming.

I think GoM might be a bit of a different beast all together than Yaks,

Yaks I know atleast had the numbers at one point (in numbers, I mean people interested in WvW and not overall population) They even owned all three orbs at one point.

I don’t think I’ve ever seen as many GoM players at any given time as Yaks or us. GoM needs to drum up interest in WvW, or it will be a constant uphill battle for this server. The system is designed so everyone can field the same number of players, the only fault there is in that regards is player interest in a server. The key is, don’t do what the enemy is expecting. You gotta be quick and organized, zergs aren’t everything.

A small group of players can do alot of damage and take alot of key points. You just have to organize and do it quickly. Don’t fight conventionally, and stop ramming your heads against gates. Yaks had the right idea when they rushed gates with golems, but thats expensive. Small groups can ninja a point without the orange swords showing up, less than 6 players can quickly set up siege, hit a tower, and take it before anyone notices. For instance, set up a catapult, and aim for the wall. Additional players should NOT attack the gate, as when too many people hit the same target, the swords flare up. You gotta be sneaky and not alert us to your presence. I’ve seen entire keeps fall to 5 guys who took a point uncontested. It can be done.

Lord Lefteris – Engineer [Sanctum of Rall]

Sanctum of Rall vs Yak's Bend vs Gate of Madness 10/12/12

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Posted by: tkalamba.2541

tkalamba.2541

I’ll use the EB for example, we have 166, Yaks has 60, GoM has 50. You guys can still reach 166, but you don’t chose to, leaving us outnumbering you completely. We all can have even numbers, just Yaks and GoM don’t show up.

Well I wish it worked like what you described, but when I try to get into WvW I end up in a queue and when I finally get in, we’re outnumbered.

I wouldn’t mind seeing a dev explain what the queue system is like.

It’s an organizational thing. We have most of our force usually focused, where as I’ve noticed alot of the time I see Yaks and GoM thinly spread out. For every guy you have in the jumping puzzle, thats one less fighting. We suffered alot from it in the past. Our guys would be all over the place, and we couldnt gain ground as our guys were everywhere. We would have had 100 people in the borderland, but 12 were doing the jumping puzzle, another 15 would be afk in the spawn, and 10 would be bots killing out numbers.

With the jumping puzzles not working in the Borderlands, our situation improved and we have fewer bots on our server than many other servers seem to have in WvW. (I’ve seen the ones in your borderland at the Skritt, we slaughtered them for you. They numbered 3 times higher than I’ve seen on our side.)

Our forces all focus together, with a small number of pugs doing random jumping puzzles and POI’s and whatnot. When we’re plagued with people going all over the place, we could never field a force bigger than 20 people. A shift in player attitude happened, people were cooperating on objectives, and fewer people did puzzles, or aimless wandering. Our groups increased in size as a result without there actually being more people in the map.

You’d be surprised how much a PvE event like the Grub, or puzzles really hurt your effective fighting force. Cooperation is key, when you don’t have it, it looks like your outnumbered, but odds are your really just spread out too thin.

Lord Lefteris – Engineer [Sanctum of Rall]

Sanctum of Rall vs Yak's Bend vs Gate of Madness 10/12/12

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Posted by: tkalamba.2541

tkalamba.2541

I had a great time on WvW last night. I’m SoR and the GoM and YB BLs were nicely contested for a while. It was a fun time. Unfortunately, based on a score that I saw this morning it appears that everything appears to have shifted back to SoR again. Who the heck on my server is playing like that all night? There’s this thing God invented; it’s called sleep…

We have KIWI, an New Zealand based guild, they can play when other people aren’t on.

Lord Lefteris – Engineer [Sanctum of Rall]

Sanctum of Rall vs Yak's Bend vs Gate of Madness 10/12/12

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Posted by: tkalamba.2541

tkalamba.2541

I have to say all of last week was absolutely awesome and last Friday before the reset was the cherry on top.

But when Yak’s ended the week with 490K vs 95K vs 77K a few weeks ago, even Darkhaven still came out and played and we had some tremendous fights and Yak’s didn’t severely outnumber anyone. Why is this not happening this week? Because SoR has about triple the amount of players both Yak’s and GoM has and that results nobody wanting to show up.

As far as I know the queue system works like 500 player slots in the WvW zone but one server can have 350 players while another server has 84 players and the third server with 66 players and that would kick everyone else into queue. Would be nice if the queue system was even across 3 servers like 200 slots per server instead of favoring the server with the most players in the zone.

Oh and the outnumbered buff sucks hard, it’s more of a pve buff than anything to benefit the losing team in pvp.

I thought it capped servers? as in if its at a 500 player cap, then each server should have 166 players and the last place server would end up with 167. These numbers are guesses, not sure what the true cap is.

Its on a per map basis, so 166 per map. We don’t ever have more than that many on each map. What we see now is, we’re at our cap of 166, (some of that is taken by the bots, and guys doing jumping puzzles) while you guys are nowhere near your cap. It doesn’t shift the caps, if so, then one server could jump in right at server reset, tip the numbers in their favour constantly and wreck things from day one.

I’ll use the EB for example, we have 166, Yaks has 60, GoM has 50. You guys can still reach 166, but you don’t chose to, leaving us outnumbering you completely. We all can have even numbers, just Yaks and GoM don’t show up.

Lord Lefteris – Engineer [Sanctum of Rall]

Sanctum of Rall vs Yak's Bend vs Gate of Madness 10/12/12

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Posted by: tkalamba.2541

tkalamba.2541

Very well said Munki, if I could properly quote you without the forum bugging out, I would. Depending on who we end up matched up against next week, we may very well lose.

Lord Lefteris – Engineer [Sanctum of Rall]

Sanctum of Rall vs Yak's Bend vs Gate of Madness 10/12/12

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Posted by: tkalamba.2541

tkalamba.2541

What guilds moved though? I haven’t noticed an influx of large guilds at all.

There may be a small number of smaller guilds, but they are insignificant compared to our larger guilds that have always been here.

No it wasn’t large guilds that moved here, i’d say 1 medium sized guilds and a few small guilds, and no i would not say we are insignificant at all. All wvw lovers

I mean in terms of overall representation. There’s a load more of guys from FL and other various guilds I see more often and the seemingly drown out any medium to small guilds.

Lord Lefteris – Engineer [Sanctum of Rall]

Sanctum of Rall vs Yak's Bend vs Gate of Madness 10/12/12

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Posted by: tkalamba.2541

tkalamba.2541

What guilds moved though? I haven’t noticed an influx of large guilds at all.

There may be a small number of smaller guilds, but they are insignificant compared to our larger guilds that have always been here.

Lord Lefteris – Engineer [Sanctum of Rall]

Sanctum of Rall vs Yak's Bend vs Gate of Madness 10/12/12

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Posted by: tkalamba.2541

tkalamba.2541

Look, WvW doesn’t allow for an entirety of a server to pile on, we all have the same caps, which means we could all be evenly matched, given there are enough willing players. Sure, we may have a few more commanders this week vs. lastweek, but some of the ones we had dropped into inactivity either way.

Lastweek was close, we barely won, Friday you guys were dominating, and we made up the difference. Then everyone stopped showing up. In no way to I think we simply out number you guys, or are better. What I think happened is pretty simple, you guys saw you lost such a large lead, and simply gave up. The truth of it all is, you guys could just as easily have as many players fielded as we do, but you choose not to. You chose to stop trying, and you can fling around as many excuses as you want.

SoR are far from tactical geniuses; a lot of our players barely know alternative ways to siege keeps (We still insist to hit the gates of the Askalon Hills Keep versus use the plateau to the west and use trebs to knock down the wall uncontested) We acknowledge, for the most part (aside from a vocal minority) that we have a crap load to learn. We still have some infighting and we are far from a perfect server. We were demoralized on Friday when we had fallen behind so quickly to yaks, and the only real significant gain we’ve even noticed in terms of guilds was Tempest Wolves. Our guys pulled all nighters to close the gap, we didn’t recruit European or Oceanic guilds overnight and boost our numbers. Stop throwing excuses around saying we stole all your guilds and the like and we got guys riding our coat tails. We don’t even see them. There’s more guys doing diddly squat in Lions Arch. We’re not better, we don’t have more people, we just show up. We noticed we had a weak point in our coverage, and some of the dedicated guilds pulled an all nighter or two to make up for our weak period. We have guys who spent a ridiculous amount of time on a single map (ie. 18 hours)

Unless you actually have solid numbers to say we all of a sudden have a population surge, don’t go spouting off claims you have zero real evidence for. You guys could put up a fight, even with the deficit in points and close the gap instead of just full out quitting. I fully commend the groups that still participate even when it feels pointless. We accept that this match will result in a win pretty much handed to us, but it isn’t a result of Anet handing us the win. It’s the result of you guys giving it to us by not showing up. You threw everything you had at us at the start. You did your damage, and then just stopped trying. You got comfortable with your early gains, thinking you couldn’t possibly lose the lead, and when you did, you just quit. We’re not pretending we out played you here, you had some brilliant plays. You stopped trying, we didn’t.

Lord Lefteris – Engineer [Sanctum of Rall]

Sanctum of Rall vs Yak's Bend vs Gate of Madness 10/12/12

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Posted by: tkalamba.2541

tkalamba.2541

@mara

Slow down a bit in advancing… I been working hard to get a rematch with you. You haven’t sent me ur Starbucks account information yet.

-half naked norn

Will this rematch involve more Rams?

Lord Lefteris – Engineer [Sanctum of Rall]

Sanctum of Rall vs Yak's Bend vs Gate of Madness 10/12/12

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Posted by: tkalamba.2541

tkalamba.2541

edit – two thoughts: seeing your server unlearn these things must be painful as hell. SoR has been forest so often that I am kind of curious if this is giving us an edge because of how intimately familiar we are with our side.

To your point here, it can go one of two ways. We suck horribly playing from another spawn… or we do really well as fewer people will be distracted by the grub that spawns.

At least we will still have a solid understanding of the borderlands, as those wont really change. I only see the EB being of issue here. I personally wouldn’t mind playing from one of the other keeps, the forest is getting a bit boring.

Lord Lefteris – Engineer [Sanctum of Rall]

Sanctum of Rall vs Northern Shiverpeaks vs Yak's Bend - WvWvW 10/5/12

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Posted by: tkalamba.2541

tkalamba.2541

Looks like on the matchups site Rall is still holding the lead as of an hour ago. Anyone care to confirm? This match up has seen the most swapping of positions I’ve seen to date.

Lord Lefteris – Engineer [Sanctum of Rall]

(edited by tkalamba.2541)

I cannot play WvW with these repair costs

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Posted by: tkalamba.2541

tkalamba.2541

At lvl 80 with only 3 exotics I cannot make enough gold to cover the repairs via pvp. My character is almost skint so i feel I have reached the end of my play time and will not be participating in pvp (or the rest of the game as I only pvp) until there is a system in place that allows me to maintain my character while pvping.

I really don’t understand how you can’t repair while PvPing. It costs me at most 12s for a full repair, I make close to 1g playing for a couple hours taking objectives. I have no issues with profit.

I would suggest only repairing when your armor starts to go into the red, when its Yellow, you don’t need to worry. You likely repair way too often and are wasting silver. Also, if your buying siege, try a jumping puzzle, or use invader tokens for siege, you don’t need to use cash, and if you already have exotic gear, you wont need to save them for anything.

Lord Lefteris – Engineer [Sanctum of Rall]

Sanctum of Rall vs Northern Shiverpeaks vs Yak's Bend - WvWvW 10/5/12

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Posted by: tkalamba.2541

tkalamba.2541

Yeah, when OTG was using ballistas SW of garrison on NSP BL, I ran out there about 40 seconds after the rest of my guild, saw a cleanup in progress and just went to attack the ballistas since that was the objective..

Then I died. Quickly.

Then 50+ YB render on top of me.

GG.

Just a tip to avoid not seeing enemies. Change your settings so that names display, I believe its under graphics settings. You will see a bunch of floating names at all times well before the actual models display. This will give you an indication that theres a zerg there even with the rendering issues.

Lord Lefteris – Engineer [Sanctum of Rall]

Has anyone reached the end of the week without having one team completely dominate the map?

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Posted by: tkalamba.2541

tkalamba.2541

nobody seems to be pulling away either.

as of now it is even closer.

yaks – 145,741
Sor – 145,000
NSP – 144,943

yep, that is a 798 point difference in the number 1 and number 3 server. i wish we could keep this matchup longer.

Thats the current score? Haha wow, this match is amazing, cant wait to get home from work and jump in.

Lord Lefteris – Engineer [Sanctum of Rall]

Sanctum of Rall vs Northern Shiverpeaks vs Yak's Bend - WvWvW 10/5/12

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Posted by: tkalamba.2541

tkalamba.2541

to each their own. SoR was over 2K pts behind 2nd place, sitting in 3rd, today.

2k behind isn’t that bad, Yaks was close to 10k behind yesterday, now they have the lead. Things can flip pretty quickly in this match up.

Out of curiosity, anyone have the current point spread?

Lord Lefteris – Engineer [Sanctum of Rall]

Players completely invisible post-update (Oct 7)

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Posted by: tkalamba.2541

tkalamba.2541

I’m sure they will add the process into their QA tools after this is fixed.

What probably happened in QA is a tester loaded 500 ‘players’ into a zone, saw them all, checked it off.

But this bug is created by something happening to the user, like death, or waypointing several times, and its inconsistant, but when it happens its consistant. So I can see it being missed by a QA process.

And no, its not possible to test everything in a game for a patch, it just isnt.

Think about it, every zone, every skill interatction, dye colors, player armor combinations, every DE, voice acted line etc. Its just crazy.

They can load 500 player models, sure, but that wont replicate 500 concurrent connections, so that probably has alot to do how it was missed. The issue doesn’t tend to be immediate, it happens over time.

Lord Lefteris – Engineer [Sanctum of Rall]

Players completely invisible post-update (Oct 7)

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Posted by: tkalamba.2541

tkalamba.2541

Testing is hard, but not testing is even harder. It’s something that if you go into it with the mindset of “there’s no way to catch this”, then you won’t.

My point is, I do not believe Anet has the capability to test something that happens when a large number of players gather like this. They simply cannot replicate the number of concurrent users and connections that seems to trigger the glitch on their own. The only was to do this is open up a public test server to test changes to code, but that in itself has issues.

QA teams never have the numbers required to do a large scale test, hence why we have public betas. It’s also next to impossible to predict what a code change may effect on the long run.

I suppose they can run a test server, as mentioned, but I assume there are all sorts of roadblocks behind that. Nothing is as simple as alot of people on forums these days assume.

Lord Lefteris – Engineer [Sanctum of Rall]

Players completely invisible post-update (Oct 7)

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Posted by: tkalamba.2541

tkalamba.2541

This is likely pretty hard to test for. I don’t believe Internal QA testing can easily be done on a large scale, and this glitch kicks in when theres a large group of players present.

Lord Lefteris – Engineer [Sanctum of Rall]

Sanctum of Rall vs Northern Shiverpeaks vs Yak's Bend - WvWvW 10/5/12

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Posted by: tkalamba.2541

tkalamba.2541

Ah, seems DH is making a big jump in the rankings, so one of this group will drop 1 slot. Need Yaks to make up 4 points on them to stay in. Thats crazy we have 4 teams within 0.35% in the ratings.

Great thing about that link is it shows what the next match up will be like if placements hold as they are now down below. Looks like NSP and SoR will see another match up against Gates of Madness, unless something happens in the other brackets, or if Yaks moves up a spot.

Lord Lefteris – Engineer [Sanctum of Rall]

Sanctum of Rall vs Northern Shiverpeaks vs Yak's Bend - WvWvW 10/5/12

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Posted by: tkalamba.2541

tkalamba.2541

http://mos.millenium.org/matchups

Score as of about 3 mins ago apparently, NSP and SoR are really close , Yaks is closing their gap.

I’m sick of being blue… haha.

We’ve been the middle ranked server for most of our match ups so I’m interested to see where this goes.

Lord Lefteris – Engineer [Sanctum of Rall]

Sanctum of Rall vs Northern Shiverpeaks vs Yak's Bend - WvWvW 10/5/12

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Posted by: tkalamba.2541

tkalamba.2541

Yeah, SoR, how does it feel to get “roflstomped with many repair bills” by -0.5% (or whatever the actual current score is at the moment)?

When I was last on, the difference was maybe 1000 points? I have no complaints, I make way more money in WvW than I lose repairing. I made 1.6g yesterday, spend 11s…. I’d say that was a profit.

Lord Lefteris – Engineer [Sanctum of Rall]

Sanctum of Rall vs Northern Shiverpeaks vs Yak's Bend - WvWvW 10/5/12

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Posted by: tkalamba.2541

tkalamba.2541

SoR here, this has been a pretty epic match up for sure.

Yesterday, during Canadian Thanksgiving Monday, I spent a good chunk of my day with some guildies from [HC] in the Eternal Battlegrounds, and it has been some of the most fun I’ve had in that zone. SM, or as Furanku from FL calls it, Zergmist Castle, was taken from NSP by SoR, then taken back by NSP, then by Yaks, then back by us, all in the span of about 2 hours. The Eternal Battlegrounds have been a stalemate for the most part for a good chunk of the weekend and it’s made for some fun times.

We may not be HoD, but I’ve put in a lot of late nights, often staying up to 4am EST and haven’t had issues defending. We usually end up holding a lot of our ground by the next day when I get back on. Sure we can benefit from some more numbers, but we’re far from hopeless.

Lord Lefteris – Engineer [Sanctum of Rall]

Sorrow's Furnace vs Darkhaven vs Sanctum of Rall - WUVWUV

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Posted by: tkalamba.2541

tkalamba.2541

I just got a video of Sanctum of Rall exploiting a glitch. Guild LoE was doing it in numbers. Couple others, Ill upload it so you can see it. Essentially we were assualting Garrisson and SoR was just waypointing in even though it was contested. We were at this for 10 minutes before i started recording, and i only got last few minutes before we started to wipe

Please do post. I can assure you, SoR doesn’t want exploiters ruining the servers, same as you guys.

I was there when this happened, basically, people were saying to fall back to garrison as our south gate was being attacked. Everyone sees the Waypoint open and spawns in, to see that the lord is already under attack and we end up in the cluster of enemies. Thing is, that waypoint never went contested. At least not until after the attack was finished. People were porting in constantly from all over the map as it was open the entire time. It was a glitch, one we had no control over. You can’t really expect people not to port into an open waypoint. People were even just entering into the borderlands, saw in chat that garrison needed help and naturally ported in to find out the enemy was practically on top of the waypoint.

I agree. Its understandable. Do you still want me to post the video when you got people admitting to it? I’ve already gotten over it. Just switched to a different borderlands. Just frustrating fighting inside of Garrisson against fewer players, that could keep porting back. Spent a good 40 minutes getting into and fighting in that keep :P

I don’t mind if you post it. I’m curious to see what it looked like from your end. Technically the entirety of the server in our borderland at the time must have waypointed in at some point during that attack.

I’d also like to add, we lost both the Bay keep, and our orb during this assault. We emptied our defenses from the keep to save garrison, but the orb still escaped our grasp as the altar was destroyed.

Lord Lefteris – Engineer [Sanctum of Rall]

(edited by tkalamba.2541)

Sorrow's Furnace vs Darkhaven vs Sanctum of Rall - WUVWUV

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Posted by: tkalamba.2541

tkalamba.2541

I just got a video of Sanctum of Rall exploiting a glitch. Guild LoE was doing it in numbers. Couple others, Ill upload it so you can see it. Essentially we were assualting Garrisson and SoR was just waypointing in even though it was contested. We were at this for 10 minutes before i started recording, and i only got last few minutes before we started to wipe

Please do post. I can assure you, SoR doesn’t want exploiters ruining the servers, same as you guys.

I was there when this happened, basically, people were saying to fall back to garrison as our south gate was being attacked. Everyone sees the Waypoint open and spawns in, to see that the lord is already under attack and we end up in the cluster of enemies. Thing is, that waypoint never went contested. At least not until after the attack was finished. People were porting in constantly from all over the map as it was open the entire time. It was a glitch, one we had no control over. You can’t really expect people not to port into an open waypoint. People were even just entering into the borderlands, saw in chat that garrison needed help and naturally ported in to find out the enemy was practically on top of the waypoint.

Lord Lefteris – Engineer [Sanctum of Rall]

Future world design. (End game content, future expansions/zones)

in Suggestions

Posted by: tkalamba.2541

tkalamba.2541

So your post just gave me an idea for a future level 80 zone.

This builds upon what you have said about Crystal Desert, a massive zone, with few waypoints and stuff like hidden oasis and whatnot sprinkled throughout.
Now, we combine a bit of what we have in Orr, DE’s focused around an army trying to gain ground and camps being constantly assaulted.

We take the two concepts, and expand upon them a bit and sprinkle a bit of League of Legends/Dota in for my concept. Perhaps limit it to a new type of PVP, or it could work as a PVE zone.

Essentially, when you first enter the zone, that area will have the only waypoint available to players to start. There will be waves of NPC’s that will constantly push forward. Players and NPC’s will push along different paths to separate points, but unlike Orr, these points will trade back and forth often, and will house the only other waypoints. There will be few camps and whatnot in between, but many cool explorable areas. Lost ruins, Oasis etc. that would have mobs and some interesting DE’s or bosses. It would play out sort of like Dota where the NPC’s and players alike push to the other side, and in the event that you push all the way back, there will be some sort of difficult world boss. It would add some interesting content, but it would have to remain difficult. This would add incentive for people to push across the map, even with few waypoints, and reward those who want to explore, and those who want some sort of purpose. The starting zone will never fall, but everything else can and will if players don’t push across. Basically the way Orr plays out, I feel like the supposed war in that region is lacking, every area almost always seems to be in Pact control, and I feel there’s no back and forth. Having a MOBA style area could bring this feeling. It’d be an interesting concept to play with given its tuned correctly. Also, having it outside of an essential story area would mean its optional as stated in other posts.

This will be one single large zone with potential for an interesting enviroment, and gameplay concept. It’s size, and concept will allow for explorer types and people who want some interesting endgame stuff.

Lord Lefteris – Engineer [Sanctum of Rall]

(edited by Moderator)

Looking to form WvW alliance in Sanctum of Rall

in Guilds

Posted by: tkalamba.2541

tkalamba.2541

I’m on Rall representing the High Council [HC]

We’d be down for a alliance, although we’re relatively small in numbers (total guild size is 60 I believe), we’re very tactical and competitive. I’ll pass this on to the rest my guild, and spread the word a bit. We could really use the coordination.

Lord Lefteris – Engineer [Sanctum of Rall]

SANCTUM OF RALL IS HACKING AND EXPLOITING

in WvW

Posted by: tkalamba.2541

tkalamba.2541

I’m from Rall, never heard of this exploit. You can’t go blaming the entire server for the actions of a few. It just sounds like your trying to start a witch hunt. I know if I see these guys exploiting, I would report them. However, alot of people may have no clue what they are doing.

What time of day were these guys on? I’ll keep an eye out for them looking to see if they are indeed exploiting, but you really shouldn’t be jumping into the forums and making claims like these and trying to punish an entire server. I’m pretty sure it goes against the ToS when you try to shame a group like this in the forums.

Your screenshots also don’t do much to help prove that they are exploiting… I can’t tell if a gate is down or anything at all. I’m not trying to defend these guys, but honestly, I can’t see in these shots what you are claiming.

Lord Lefteris – Engineer [Sanctum of Rall]

(delete this post please devs)

in Suggestions

Posted by: tkalamba.2541

tkalamba.2541

I would suggest instead of golems, steam based creatures. Like a Steam Ogre, or Steam Minotaur as models for these already exist, and would allow for some differentiation from Asura racials and the like.

Lord Lefteris – Engineer [Sanctum of Rall]

WvW Wishlist

in WvW

Posted by: tkalamba.2541

tkalamba.2541

I would love to see more siege weapons and defensive siege. There’s alot of cool stuff in the PVE portion of the game that could be used in WvW like the mega lasers and Sonic cannons which look awesome.

Lord Lefteris – Engineer [Sanctum of Rall]

Sanctum of Rall could use any Oceanic/EU/Asian guilds and players

in Guilds

Posted by: tkalamba.2541

tkalamba.2541

If any guilds from these regions are looking for a good server for WvW with low Queue times during your peak hours. I would suggest jumping into Sanctum of Rall. Its a North American server that could use 24 hour coverage. We hold our ground well during our prime time, but lack the numbers needed to keep anything over night. If you or your guild are looking for something with no queues during your local peak time, this may be a good bet for you. Especially those of you with much larger guilds. You will likely be able to fit your entire group into WvW.

Lord Lefteris – Engineer [Sanctum of Rall]

Me and my friend are looking for a guild

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Posted by: tkalamba.2541

tkalamba.2541

Join the High Council on Sanctum of Rall, we are a PVX guild and can always use more members who are willing to do a bit of W3 and other aspects of the game.

http://hc.guildlaunch.com

or contact me ingame

Lord Lefteris – Engineer [Sanctum of Rall]

Looking for Canadian GUILD est time zone/ MAGUUMA

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Posted by: tkalamba.2541

tkalamba.2541

Why not switch servers? High Council is looking to expand our numbers in Sanctum of Rall and we could use anyone interested.

I’m also from Ontario, and we have plenty of Canadians and Americans active.

If interested contact either myself, or Lord Voe ingame.

Lord Lefteris – Engineer [Sanctum of Rall]

High Council on Sanctum of Rall is looking for tactically minded players for WvW

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Posted by: tkalamba.2541

tkalamba.2541

We’re looking for more players who want to play tactically and enjoy WvW. We currently have a core group that plays in WvW on the regular, but want to expand our numbers to make a big difference for our server.

We originally shifted over from Isles of Janthir, and would like any like minded players to consider joining us in an attempt to get our forces organized, and to increase our influence in WvW.

We use Teamspeak, and take WvW seriously. Our primary goal is to take control of the battlefield and increase Sanctum’s WvW ranking.

Send me mail ingame if you are interested or would like to discuss further or you can contact Lord Voe directly for an invite telling him Lord Lefteris sent you.

Lord Lefteris – Engineer [Sanctum of Rall]

LF WvW Guild

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Posted by: tkalamba.2541

tkalamba.2541

High Council could use you. We take WvW seriously and are looking to expand our WvW numbers on Sanctum of Rall. We use teamspeak and play very tactically buthave a smaller active WvW base (about 15 of us atm who are more WvW focused) hence why we’re actively looking for more WvWers.

You can message myself or Lord Voe ingame for more information if interested

- Lord Lefteris

Lord Lefteris – Engineer [Sanctum of Rall]

Are arrow carts kind of overpowered?

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Posted by: tkalamba.2541

tkalamba.2541

As far as I’m concerned; all the siege needs a significant price increase. 6s for an arrow cart, zerg counter or not, is absolutely ludicrous for its effectiveness.

Destroy it then.

Let me hop inside a defended keep/tower to do so and I’ll certainly try.

Use a reflective shield, the arrow carts will take damage. Do it often enough and it dies.

Lord Lefteris – Engineer [Sanctum of Rall]

E-Sport?

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Posted by: tkalamba.2541

tkalamba.2541

I dont think servers were ever advertised as being NA only or anything along those lines. They only showed the location of server for those whose connections prevented them to play elsewhere. I know some servers feature players from multiple countries, like groups of players from Australia aswell as North American servers. Theres nothing stopping people from playing on an EU server for instance. Apparently alot of French Canadians are playing on an EU server giving them a massive advantage aswell so it goes both ways. Maybe switch to a server from a different time zone yourself.

Lord Lefteris – Engineer [Sanctum of Rall]

Success at WvWvW

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Posted by: tkalamba.2541

tkalamba.2541

I tried to avoid the whole chat thing above. It can get confusing to figure out who knows what they are doing sometimes. I’ve tried to organize people on Janthir, but always have 5 other guys firing off conflicting commands. Unfortunately, without a way to stress peoples experience in WvW chat will likely continue to be a bit of a pain.

Lord Lefteris – Engineer [Sanctum of Rall]

Arrow Carts Above the Stone Mists Lord is Unbreakable

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Posted by: tkalamba.2541

tkalamba.2541

We had a mesmer sneak up to the top and set up a portal. We then zerged through the portal and decimated over a dozen arrowcarts.

Lord Lefteris – Engineer [Sanctum of Rall]

Success at WvWvW

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Posted by: tkalamba.2541

tkalamba.2541

6.) Backdoors, backdoors everywhere: Learn where back doors are. All major keeps have a hidden entrance, or multiple gates that usually go undefended. Don’t just attack the central entrance or the one closest to you. Even the garrison has an entrance in the water of each borderland. The 3 keeps on the EB should also each have 2 hidden entrances, find these, learn them, and use them. During the BWE I’ve had small groups of 8-10 breach an underground gate of a keep, breach the next gate and take the keep lord all while the defending team were busy at there main door. It’s difficult to describe the locations of many of these spots, and I don’t know every one of them, so I leave it to you to discover them.

7.) Spawning: Don’t just run straight out of your waypoint in every battleground. There are exits to either side. If you run straight, you are likely to run into a bunch of unfriendlies waiting to kill anyone wandering on their own, or a massive zerg fest that goes nowhere. Taking side exits lead you to one of 2 camps on either side of your waypoint, and provides a viable means to capture them if you don’t hold them, and also provide an excellent opportunity to either flank a zerg, or take other points. Use them, and use them often.

8.) Jumping Puzzle: I’m not saying here to do them, they do offer nice loot, even siege weapons, but if your server needs help, ignore them. These should only really be done if your forces secured a good chunk of the map and things are quiet.

9.) Escorting: Dolyaks carrying supply to towers are very important. Protect them, but don’t mindlessly follow them. The rewards have been disable as they were exploited, so, if you run by, keep an eye out for enemies, kill anything that may be on them, but don’t just follow them. I usually just take a quick look, and run off to capture points. Upon completion of their supply delivery, you will still get an event completion, but you wont have wasted your time doing nothing for the whole time. All I can stress is, just keep an eye on them, but don’t waste your time following them. You can also speed them up with speed buffs, so I suggest using that to get supply to objectives faster. They are also important to your enemies. If you see an unfriendly Dolyak, kill it, and do it fast.

10.) Use your skills for the greater good: There are a lot of useful skills that work really well for WvWvW. Necros and some of the other classes can pull defenders off walls for instance, or Guardians can use their bubbles to push enemies off bridges, or block access to keeps by using the bubble outside a gate. Take advantage of your classes strengths.

Feel free to add to this if you would like. These are all my personal observations and my opinion on proper strategy in W3. They have done me well, and will benefit the community if more people are aware of them. You will quickly learn alot can be done without zerging around for 3 hours.

I Apologize for the wall of text.

Lord Lefteris – Engineer [Sanctum of Rall]

Success at WvWvW

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Posted by: tkalamba.2541

tkalamba.2541

I’ve noticed time and time again a lot of people do not know how to properly play in WvWvW, or a lot of new people join in and immediately declare they have no idea what to do. What I’ll attempt to do is start a bit of a primer for those new to WvWvW or those who have tried it, and don’t get it. Going forward I’ll refer to WvWvW as W3.

Warning, this is pretty long

1.) It’s not about the zerg: You may be tempted to join in the massive cluster of characters running from point to point, but there is much more strategy to W3 than many realize. Zerg’s seem appealing, but there are ways to counter them with minimal numbers which I will get into more detail below. What I suggest, break into smaller groups, form teams with others, and cooperate for objectives. Don’t just run around like a flock of sheep.

2.) Always carry supply: Every structure repaired and every siege weapon deployed requires supply. To get supply, head to the nearest captured camp, run to the pile of boxes and press F. Never take it from a Keep or Tower if it can be helped, as a stockpile is always needed for upgrades. Supply is the key to holding and taking all locations, so make sure you carry your share of 10 supply at all times. To build siege (blueprints are bought at a siege master) you need to use the supply you have in conjunction with other players to complete deployment of everything from a ram to golem. To use your supply, run to a deployment site, and press F. You will dump your supply into the deployment site and contribute to the war effort.

3.) Long range Sieging: Banging on doors is not only boring, but gets you killed. The key to taking any keeps or towers in long range siege, preferably from high ground. A lot of the key keeps on a map are surrounded by key towers which can be used against them. I’ll use Stonemist in the Eternal Battleground as a prime example. It is surrounded by several towers, 2 per server that are all in within range of trebuchet bombardment. Lets say you are on the bottom right of the EB, I believe that should be the blue server, try setting up a trebuchet in Durios Gulch. From within the walls of this tower, you can bombard Stonemist with relative safety as any enemy forces will either need to counter siege, with a trebuchet of their own, or take the tower. I should note however, that when bombarding using trebuchets, aim for the walls, not gates. Both trebuchets and catapults are extremely effective against a wall, but only do about 50% damage to gates.

4.) Defensive Siege: This is where arrow carts and ballista come in handy. Set the arrow carts on walls, preferably facing every possible direction an attack can come from. Ballistas are a bit trickier as they require a line of site, so place them on high ground. You can usually find a good spot In most captured points. Arrow carts are good for AOE defense, whereas ballistas deal massive single target damage, so use both in every defensive situation as the combination of the two will help you in most situations. Use of this defensive siege will allow a smaller number of defenders to fight of a larger force. I’ve held a supply camp from 35 invaders, with only 6 people using several arrow carts and a single ballista for over 40 minutes before being finally flanked and overrun.

5.) Capture everything: Take points for your server. Everything from camps, patrol points and Keeps. They net you the most coin, exp and karma, so they are your primary objective. Killing players should only be a means to that objective and in no way your primary goal here.

Lord Lefteris – Engineer [Sanctum of Rall]