I’ve been heavily critical of the Dragonhunter so far and my faith in the Guardian has been shaken for some time. I decided to take a deep dive with some of the things that will remain generally the same for the next BWE and subject them to multiple situations and incorporation in various builds. I took the future potential of the elite specialization into account as well, particularly in regards to the upcoming changes for next BWE. Here are my opinions on what I’ve explored so far:
Spear of Justice: Much better with the new increase to range. This has mad the skill significantly more usable, even if I’m still not a fan of any cast time whatsoever for the virtues.
Wings of Resolve Recently I have been advocating an increase to the active heal of Virtue of Resolve. Wings of Resolve now has the level of healing I wish to see baseline for VoR as well and after testing it I am absolutely certain that this needs to be the case. The benefit of having the increased healing from this skill makes surviving just a touch easier than it was before and helps make up for the lack of active defense or sustain on many of our skills. I still feel as if a longer range for this skill would help, however.
Defender’s Dogma: Perhaps I’m crazy, but I’ve tried testing every possible effect this minor could be referring to and I’ve seen nothing. Either the impact of this ability is generally rather negligible, or it’s utterly broken. I’ve tested this in multiple situations with varying combinations of effects and virtue states and I’ve really not seen anything of note.
Pure of Sight: I’m undecided on this trait. On one hand, yes 10% damage increase is nice. On the other hand, this seems like perhaps it should have been found elsewhere. If the trait absolutely has to stay as it is now, I would like to see the range threshold reduced to 300 instead of 360 so that we’ll see the effect with more weapons.
Ideally, I’d rather see Pure of Sight take the place of Heavy Light altogether, but with an additional effect. A 20% Longbow skills CD reduction comes to mind, but with rather low CDs already I think that’s unnecessary. Regardless, the newly suggested idea of causing the passive effect of Justice to cripple feels 10000x more appropriate as a grandmaster minor and would give a greater reason to run Dragonhunter for those who don’t wish to use the Longbow.
Piercing Light: Although it does leave condi Guardians twisting in the wind, the removal of Bleeds was a smart idea, as they really don’t add anything to Traps. The idea of adding daze to Traps is so much more appropriate, however it’s still not going to be enough. We need to see that daze become a legitimate Stun, or else enemies will still be able to dodge right out of traps. Stunning them would make the potential effectiveness of the traps increase significantly. 20% Trap CD reduction also feels just right. I wasn’t happy about the CDs at first, and while they could be a bit lower, they’re plenty usable.
Heavy Light: I generally make a habit of never saying I hate something, especially when looking at a game in development. I still won’t say that here, but I’d be lying if that wasn’t one of my greater reactions to this trait. I will never take this. The idea of a passive knockback is fundamentally flawed and works against the idea of Traps. The fact that we run the risk of accidentally knocking the enemy away from the brunt of our traps is astonishingly bad planning. If this trait triggered at the wrong moment, we could save our enemies from the damage of Procession of Blades. Really? Let’s just lose this trait already. It’s bad. The stability makes no sense either. We need something else.
Alright, that being said, here are some general notes about the DH:
Longbow: Right now I’m not feeling the auto. It’s weak, for starters, but my biggest issue is actually the bounce mechanic. Yes, I recognize that this is really supposed to be a way of making positioning more important, but while other skills are about YOUR positioning, this skill’s special effect only relies on getting lucky and having enemies line up. Can’t we just have a standard ricochet instead of one that relies on the position of the enemy?
True Shot‘s root doesn’t bother me, but it does mess up the flow of battle a little bit.
Symbol of Energy concerns me. I like this skill right now, but feel absolutely certain it will be weak next BWE without the burn effect. If they would just increase the damage a little further than the 10% they already proposed it would be fine.
Hunter’s Ward I actually like. I really would love to see a trait somewhere that gives Wards a special effect of some sort, just to show them some more love.
Traps: The damage increases to the traps makes them actually usable now.
Fragments of Faith is a great utility and one that I see myself running frequently as long as I won’t be giving up too much for the Dragonhunter. I expect with the newly suggested condi cleanse on block, this skill will have a strong following. If the other traps were designed as well as this one, I would be a Dragonhunter acolyte.
Procession of Blades is a much better trap now that it does more damage. Maybe it could use a small further increase to damage, but it’s leaps and bounds more useful than it was.
Test of Faith is rather useless unless the enemy is dumb enough and fast enough to run back and forth across the swords multiple times. There are fights I don’t even see the enemy who triggers this Trap get hit with its effect. I think this trap could be quite fantastic if we kept the effect the same, but added something like a small 250 or 200 heal on pulse to allies inside every 1s for its duration. While Fragments of Faith provides a great option for defense, this could accompany that and create a balance among the traps so that two would provide additional defensive effects and two would be very aggressive. If this were the case I could see traps being a rather viable option!
Light’s Judgement: This trap seems fine. I like that it seems to be designed to create an opening and counter stealthy or defensive enemies. I can see this being a usable alternative depending on the situation, but still don’t feel like I’ve tested this enough to be sure.
Dragon’s Maw is still underwhelming me. The CD is okay, I guess, but it still doesn’t seem to do enough damage and doesn’t feel Elite. The length of the Slow feels kind of insulting when compared with the Daredevil’s Impairing Daggers. This skill just kind of still feels “meh” to me.
Purification: Let’s be honest, for the amount of health we receive from this, it’s a bit of a pain to have to wait for it to be triggered, especially in melee range. I think the heal would be fine as it is with my suggestion to give Test of Faith a little more support., however. Regardless, Purification absolutely should cleanse 1 condition with the initial heal and cleanse 1 or 2 more with the second heal. If we could get a change like this, I would be FAR more inclined to run traps.
Notes: So, with all that being said, I’m quite fine with Traps not being ground targeted. At first I was unsure, but I feel like Longbow actually works quite well with them. In PvE in particular, dropping longbow #5 on an enemy, dropping traps and kiting them in then dropping Symbol of Vigor to aid my retreat worked quite well and often kept me from any real harm. Obviously this wouldn’t be quite the case in PvP, but the potential is still there.
What makes me most excited about the Dragonhunter, however, is the fact that after some recent testing of a few traits (Guardian and Dragonhunter both) I previously considered somewhat weak, there is strong potential in a Guardian taking advantage of what the Dragonhunter brings to blocking. The Dragonhunter may actually be able to give us the last piece of the puzzle for a very effective block-centric build. With the possibility of burning, healing, granting might, granting aegis and/or healing conditions on block, the elite spec may even be worthwhile for anyone not interested in the bow.
All in all, I think the Dragonhunter is moving forward, but slowly. I’m still not completely sold on it, but if the suggestions I made (or something similar) were implemented (especially with the traps!!), I would have some of my lost faith restored. Right now I still think the Guardian has a boatload of issues, but the Dragonhunter could help fill in some of the gaps if these, or similar, changes were made.
But seriously, please give Purification condi cleanse and Test of Faith a pulsing heal . . . that would make everything so much better . . . Other elite specs have skills with multiple effects . . . why can’t we? O_O