Yea I understand there was a one time event but what is there to do AFTER the event? Southsun cove is suppose to be a permanent feature but when you go there it looks like almost all Dynamic events on that island were just for the one time event.
I went around the entire island and I found 3 Dynamic events. Collecting eggs, retaking a camp and a shark.
Is that really whats going to be here now that the one time event is done? 3 dynamic events and 2 jumping puzzles and just a bunch of veterans to farm?
Illusionary Berserker has not received a direct damage decrease. Instead, is seems that the damage reduction you (and I) are seeing is most likely associated this fix:
“Fixed a bug that caused many piercing, boomerang, and bouncing projectiles (those that hit more than 1 target) to continually increase in damage the more targets they hit.”
We are aware that this particular phantasm is now experiencing a significant drop in damage and are looking at getting it back to a more effective state.
Thanks for keeping the post civil and constructive!
-Karl
I hope you are looking into Iswordsman and Image as well. They both count as “bouncing” for some reason and their damage was lowered.
It is lazy design for sure. It’s a quick, artificial difficulty boost as it’s cheaper than spending development time designing a real challenge.
This way, they don’t have to come up with new ideas, new puzzles, more intelligent AI. Just slap an arbitrary condition in the game and you have masses of “new content”.Youre ridiculous. How is this lazy design when theyre trying something completely new? Just stop playing if everything is disappointing, the community doesnt need rotten apples like yourself.
It’s not new design, it was in GW1. There are plainly obvious boring boss fights in the game currently. Instead of fixing them to be more interesting besides making the boss hit you for half your health with an auto attack they just add a new dot.
It’s lazy design. And I bet everything that agony is the only reason the new dungeon is going to be hard. It’s going to have the same old unfair boring crap the old dungeons have like lazy boss mechanics and one shot auto attacks.
So instead of fixing the boring, one sided encounters or encounters where the boss hits you for half your health with an auto attack you add a DOT that ticks your health away more?
Worst PvE in any game.
According to Jon Peters in the mists a few hours ago:
- The profession part of the upcoming patch notes is roughly 5 pages long.
- ~16 bullet points for rangers.
- ~30 bullet points for engis.
- Mesmers saw the fewest number of changes.
- “Tons” of bug fixes.
- “Some” balance changes.
- Portal is a cool ability that’s important to the game but has some problems (whatever that means from their perspective idk).
- The ability to use custom dyes in pvp is possibly coming in a December patch.
- Broken treb and lord announcements should be fixed soon.
- Target of target and player cast bars are low priority but something they might look at in the future.
- Probably no hope of ever letting us disable the terrible skill queue.
- Custom rankings, obs mode, etc. all “on the way” (as usual).
So mesmers receiving little changes and portal is taking a hit.
So why can’t we have a pin system for our banks? If not don’t call it a bank, just call it “storage”.
$400 on a bike but only $10 on a lock. Expect the bike to be stolen.
What a cheap lock.
Have a better “PIN” for your whole account and this solves the problem altogether. If someone wasn’t good enough at creating and securely keeping one password, what makes you think this would be any different?
Having a better password doesn’t always work. Hackers have various abilities to get past such a thing.
Why are you even trying to make an against argument over a bank pin? Just another layer of optional extra precaution to protect your stuff?
Why call it a bank at all if it doesn’t perform the one and key feature that defines a bank?
Protection. You can store your gold, and your personal items in your bank but what happens if your account is compromised? The hacker can just go in your bank and take everything.
Usually when you access your bank account you need a pin. It would be nice if Anet could implement a pin system like the one found in runescape (most players first mmorpg). It worked, people would get hacked, get their account back and everything they left in their bank was still there and safe.
So why can’t we have a pin system for our banks? If not don’t call it a bank, just call it “storage”.
So many posts talking about how bad axe is or trying to main a Staff, guys they are not designed to be your main weapon! Axe is for the second set and so is Staff! Its a way to get some utility, CC and Life Force regen in while Scepter/Dagger CD is winding down.
So If I have staff in weapon slot 1 and an axe in weapon slot 2. Which one is my main weapon?
Have fully updated the original post with the up to date build and more details into each point of the build, enjoy!
Have you not considered using plague elite for more freezes/blinds? Or are you giving up too much damage potential over golem for it?
Also can the fear be aoe please
That would be amazingly OP, instant cast AoE fear with 20sec cd….The skills in DS are fine (not including the underwater version…), the projectile from #2 is annoyingly slow but guess we can’t have everything…
The only CC you have in death shroud is fear and against anything with more then 2 players you are basically a sitting duck. It last 1 second, on a 20 sec cd. Mark has a slightly longer cd for the same thing, it is not OP at all.
NP. Death Shroud is very good, and gives the Necro a lot of power, but it obviously can’t answer all issues the Necro has. If it did, then by definition, it’d be OP.
Would be interesting if death shroud would be a bit more dynamic. Lets say you add another ability which is dependent on your weapon combination you currently have equipped.
Also can the fear be aoe please
I know the chest comes from the maze and the boots from the clocktower.
What other pieces are there and where can I get>?
Do I think they should be handed out on a silver platter? Is the solution to use real life money to gamble for them no?
I understand Anet wan’ts to keep them a “rarity” and that they also need to make money.
However making the seasonal items everyone wants a real life money gamble is HORRIBLE. I mean out of all the things you could of done with the Gem store without putting a gamble on it and make just as much money is endless. The 2 costumes alone would have been amazing.
You could of made them a rare drop at least for people who can’t afford to gamble their life away for a Halloween skin. If you look at the amount of each skin in the trade post you never see more then 100 of that item.
100…. out of the entire game only 100? Not to mention it is overpriced!
WHY can’t we have a fair chance at the skins?
You have 2 weapons, why would anyone use wand as their main damage weapon after you got your 3 offhand phantasms up?
I was seriously hoping crafting would let me obtain the new skins. Sadly no, you can only craft the 3 vendor skins and the price to craft them is ASTRONOMICAL.
Gift of ascalon? 250 obsidian ingots? I might as well save that for a legendary!
What are the other choices? Black lion chests. Well the drop rate of the new skins is horribly low. People have gone through 200 chests and not seen one!. To even open the chests I need the keys which can be obtained threw drops which is again LOW LOW LOW or I can (you guessed it) buy them for real cash.
I am NOT wasting all my money on 200 keys to get 1 new skin. That is outrageous.
But wait? You can buy the skins from other players! Well they cost 10g a pop.
I am not very good at making money, I also buy things with money like different sets of gear/runes/sigils for different builds. I have 2g in my name. I can’t afford a one time weapon skin for 10g. I could buy a gift formula for the legendary for 10g.
Seriously Anet? From the looks of it its just you wanting players to buy gems with their money so they can buy keys to almost having no shot at getting the new skins. Who knew for a holiday event the only efficient way to get the holiday items is to spend my cash on 200 keys?
Well since another patch has been rolled out it is safe to assume all current “bugs” with the necromancer are not really bugs, they are intended.
The activation time isn’t faster the projectile just goes faster. It is still trash weapon.
Scepter is still trash and they nerfed warlock. No bug fixes
great….
clones are meat puppets. You either shatter them or they take a hit for you.
I have not payed attention to torch fixes for awhile.
Can anyone confirm that the torch trait (which removes conditions) removes ALL conditions? When the game first came out it was only removing 1 condition at the end of the channeled stealth.
If everyone was keyboard turners this would work. However they are not and this skill will have almost no effect in PvP making it worthless.
Now make the foe force to walk the opposite direction for like 2 seconds then it would work.
It is stupidly annoying. Fighting a ranger and it seems every time I move my camera slightly or I hit an attack button my target drops and then when I hit attack it targets a different thing like a window or the rangers pet.
No the ranger did not stealth or do anything out of the ordinary.
This has been happening day 1, why is it still not fixed?
It’s not bugged. Temporal curtain only reflects things by its height. Iwarden and bubble are taller.
So temporal curtain when traited is only going to affect projectiles that hit it not OVER IT. Yea its height is pretty small, it seems it’ll only reflect projectiles from npc’s no taller then a Norn.
Anything flying like harpies or anything tall like golems will not work. However Iwarden and bubble will work because they are taller then curtain.
Why do people forget staff attack 1 pierces enemy’s. It’s a straight 1200 shot with a respectable radius that hits everything in its path.
On more then one target it beats dagger.
So, you took over 40k damage (and thats with no vit/tough) from 2 enemies (one warrior, one thief) in 2 seconds? 10k DPS from each?
Sorry, something doesnt compute here
You are right something doesn’t compute here:
http://www.youtube.com/watch?feature=player_embedded&v=9RvLnC6nSR4
Basically against one theif you might be able to do something to survive, if there is someone else with the theif don’t plan on living.
why?
Does Anet want illusions to die instantly when summoned into melee.
For those who don’t know signet of illusions is not a passive. After 2 seconds of the illusion being out THEN they get the increased health (it shows up as a buff on them).
Seriously… why…
Is anyone else getting this? It does not happen all the time but I’ll be in the middle of an attack 1 with main hand sword (have not tried this with scepter) and when I need to block my block does not go off, it finishes the animation for the sword attack waits half a second THEN the block skill goes off.
You would think in a game that forces you to react in a split second that block, an important tool would be more responsive.
It only seems to happen at the very end of an attack.
Try it for yourself.
@Ryuujin
CD doesn’t start, until after the Weapon Skill finishes. The Whirl lasts about 5 seconds, I believe. Thus, the actual CD is 9 seconds, or 7.4 seconds if you factor in the Illusions’ 1.6 second delay to toggling a skill. 7.4 * 80% (Phantasmal Haste) is then roughly 6 seconds.6 seconds + 5 seconds whirl + 1.6 seconds skill delay for Illusions is 12.6 seconds total.
In other words, the time the Phantasmal Haste traited I.Warden takes from the start of one Whirl to the next.
Its not bugged in reverse.
@Gaiawolf
It is a bug fix, as it wasn’t working as intended earlier. Its just ANet Devs seem to focus on fixing our bugs that only empower Mesmers, rather worrying about the bugs that cripple us equally as well. Hence, the Nerf-like feeling.
You obviously don’t read the thread. If it was a bug fix nobody would be crying.
What happened is they fixed a bug and another one appeared. Making it have a longer CD then intended. It is suppose to have a 5 sec recharge time (not lasting attack time RECHARGE TIME it is in the notes) It does not have a 5 second recharge time it has a 9ish (I don’t have the exact time but its between 9-10) without haste it has a 12 second.
So what is the change? Are they suppose to have a 5 sec recharge or 10 second? Not to mention half our kitten phantasms are unaffected by haste itself.
9 seconds not 7 seconds.
The warden is NOT a 5 second recharge it is around 8-10 sec recharge.
So it is a nerf and I am dropping focus :/
Would like to report another warden bug, occasionally it will run AWAY from its target before spinning.
So the patches notes say that warden will no longer have a 0 second recharge but a 5 second recharge. Which is fine if it was actually 5 seconds.
Testing indicates without phantasmal haste it’s recharge is between 10-11 seconds and with the recharge it is between 8-9 seconds.
Are you meant to take 5 seconds off or make the recharge 5 seconds? Please clarify and fix.
For the Sorrows embrace token vendor in Lions arch there are a few bugs.
-Some of the prices of tokens are wrong compared to the other vendors. Such as the light gloves cost 320 while the pants and chest cost 180-210.
-The light shoulders are CLASSIFIED AS MEDIUM, so light proffesion users can not use the shoulders.
I'm seeing a lot of sadness about Scepters. Here's a 101 on them if it's a weapon you've never really used.
in Mesmer
Posted by: zexion.5842
It’s sad that the only good parts on your guide about the scepter are sugar coated.
Here are the damage numbers with 0 power and 0 condition damage for Attack 1 for each of our weapons. I did not take in other attacks like scepters death beam or swords flurry because those are different skills and different effects.
GS at 900 range (because scepters range is 900): 100 for the first hit, 200 for the second and 300 for the third totaling 600 damage for one auto attack (GS hits 3 times as fast as scepter hits one time).
Staff: 111 for the initial hit. 298 damage over 7 seconds for the bleed and 328 for 1 second for the burning. Making it total 439 if you get burning and 409 over 7 seconds if you get the bleed (stacks in intensity). This attacks faster then the scepter though and bounces.
Sword: 202 for the first 2 hits, 336 for the last hit and removes a boon. Attacks considerably fast requires melee though.
Scepter: 168 for the first 2 hits, 252 for the last hit summons a clone in melee that does 0 damage. Does the clone make up the damage? No not really, it might buy you an extra hit in PvE but that’s not the point, were talking about its damage. You can shatter it but it has no other clone generation, tbh its one of our slowest clone generating skills and if the clone dies (since its being spawned in melee) yea it took a hit for you but we lost the damage, it doesn’t make up the damage.
Yea sorry scepter is bad. The clone doesn’t make up for its damage and if you do something else in the middle of the chain you lost the clone. There really is no reason to use scepter as anything other then a support weapon.
My testing wasn’t exactly extensive, but I almost didn’t notice a difference after my thief spec’d into toughness. The opening attack that Hyenas use did about 900 damage (straight damage, no condition damage) before putting 20 points into Shadow Arts (toughness). Afterwards, it did 800 damage. That’s such a small difference that it’s probably within margin of error (IE: normal damage variations).
I then went to a nearby group event and got hit by a normal attack for more than half my life. I could have at least had a good chance at surviving two hits if I’d dumped those 20 points into vitality.
So… I don’t know. Somebody is gonna have to do some more extensive testing. At best, it seems to either reduce damage by something like 3% per 100 toughness or like -1 damage per 2 toughness. Not counting any kind of level scaling.
Maybe defense doesn’t reduce straight damage or a percentage of damage like it does in other games, and instead does something a little less tangible like reduces enemy crit chances against you and/or increases the chance of a glancing blow against you.
Soo what you are saying is 200 toughness reduced your damage by 10%. Um sorry but that is extremely good for 200 toughness.
Care to make sense? Dungeons are a group effort… however that’s irrelevant to the point.
There is no dedicated healer class. It has been discussed in many threads so far. Even if you only want to heal yourself, the combat system isn’t designed for you to always be able to heal your way out of trouble. Working as intended.
This thread wasn`t about dedicated healing. It was about the insane amount of + healing power you would need to make it worth slotting. I have a healing power set on my guardian and for as much healing power as I have the healing bonus from the set wasn`t worth the effort to get. Adding 90 healing power only increased tick heals by like 5 points per tick and strike heal by like 10 points. Not sure how much the aoe was increased since i haven`t used my staff yet but I doubt it will be an impressive gain.
The insane amount of +healing needed still doesn’t make it viable.
Anyone did the maths for toughness? Is it as good as stacking vitality? It already doesn’t affect resistance to condition damage right?
Toughness reduces burst damage and damage in general (except conditions) and vitality increases hp to survive damage (including conditions).
They both fill a niche. I don’t have math but they support different situations.
-There is no dedicated healer class. It has been discussed in many threads so far. Even if you only want to heal yourself, the combat system isn’t designed for you to always be able to heal your way out of trouble. Working as intended.-
Um you do know that is not what the arguement is about. It is about healing power as a stat. Since there is no dedicated healing like you said then why have the stat? You don’t know how it works.
It is suppose to be a survival stat next to toughness and vitality, sure it can scale low for group support heals that is fine, however wasting 2k+ points in one stat to increase the healing of one skill by 500-1000? That is just pointless.
Here is the Mesmer scaling with healing power: (These test are conducted with MAX HEALING POWER, including trait line)
Ether feast +300 healing power: 5,860 initial heal, 670 per illusion heal. Total healing 7870.
Ether Feast + Max healing power: 6948 initial heal, 779 bonus. 1088 total healing gained (109 per illusions)
Mirror +300 healing power: 4095
Mirror +Max healing power: 4748. 653 healing gained
MoR +300 healing power: 2740 per charge.
MoR + Max healing power: 3175 per charge. 435 total healing gained
Restorative Mantra +300 healing power: 2660
Restorative Mantra +Max healing power: 2788. 128 total healing gained (lol wtf)
Restorative illusions +300 healing power: 1124
Restorative illusions +Max healing power: 1342. 218 total healing gained (again wtf)
Max healing power includes clerics trinket and gem, +300 from trait line and +165 from runes.
Currently healing power is garbage and is wasted. I can get more survivability via vitality and toughness.
Any insite on this?
When traited the mesmer skill curtain allows you to reflect projectiles. However it is only reflecting SOME projectiles.
As an example the golems in sorrows embrace their punches and rapid fire will not be reflected by curtain. However Ilusionary warden and mirror feedback both reflect the golems attacks.
It might have to do with the pathing where curtain is to low to the ground compared to warden and feedback.
Also Curtain will not reflect if any of the mob or the curtain itself is at an angle such as on a hill or on stairs.
Blue screen while downloading = client redownload.
in Account & Technical Support
Posted by: zexion.5842
So I was downloading the latest patch, and of course at 98% I get the dreaded blue screen.
So I restart my computer and load gw2 up and is now saying repairing data archive and is now downloading a crap ton of files, I expect it to be done in about 3 hours. It is basically redownloading the whole game as the blue screen got my client.
There is probably nothing I can do now but it is a heads up for Anet if you guys can test ways around this so others will not have to redownload the entire client but just the latest patch.
