Battle for Lion's Arch Open Issues and Tips
in Battle for Lion’s Arch - Aftermath
Posted by: zexion.5842
I would like to point out for “No More Tricks Scarlet” that after the scorch marks visual disappears the effect still stays for about 2 seconds even after the visual is gone. Ruining the achievement for people who move over it.
Knights aren't dropping loot [Resolved]
in Battle for Lion’s Arch - Aftermath
Posted by: zexion.5842
With all the bugs i guess ill have to bye my cores rather then earn them…
Hell this might be there way of a gold sink…
core prices are dropping fast. They are not that rare. If people actually received loot the prices would be lower. I think they are at 1g now.
I’m making an engineer using all the gear that represents her. I got her helm and the backpiece (colored it red cause scarlet) just waiting for the gloves and shoulders to be released.
It is not Kralkatorrik. He is already awake.
If you pay attention during the cut scene you will notice the leylines go over the reactor into the meguma waste and then they go under ground where Mordremoth absorbs the magic and awakens.
That blue light that looks like a horizon is just the magic from the leylines and the rocks and such are from being underground.
Just the devs making a boss fight harder. There’s no additional lore attached to it.
Wrong
Tequatl was infused by a magic pocket of leylines. The same leylines that connected to help wake up mordremoth. You can see the leyline graph in scarlets drill.
What realms are still doing and getting 1200 citizens? More specifically what realms are actually doing PvE like these events and tequatl? I run on SoS and they mainly WvW so…
anything classified as toxic alliance, molten alliance, aetherblades, watchwork, etc works with the potion.
It won’t work on just plain dredge and plain flame legion because the molten alliance dredge and flame legion are different mobs technically and physically (they use new weapons and armor). The same goes for everything else.
For a DPS staff your best bet would to go an interrupt shatter build with runes of perplexity (confusion requires little condition damage to be useful and 100% confusion duration is easily obtained) with either scepter/sword or sword/sword.
The point is bags contain crap loot but you get better loot from saving a certain amount of citizens.
300, 600, 1000, and 1500 citizens gives rewards. The best loot is at 1000 and 1500 which offer a chance to get past rewards from any update.
Citizens > bag farming.
If you look, she capitalizes some letters and they spell
Omadd
Professor omadd her mentor she killed
As if Snaff could be represented by a human.
He is not being represented. It is just the events are falling into place to demonstrate the person who would end up like him.
2 humans this time instead of 2 asura. Last time the master (snaff) died and the assistant lived. Now it is reversed. 2 humans and the assistant will die.
You’re saying it as if it weren’t mere baseless speculation.
Well this entire thread is a speculation, that is obvious. So I don’t understand your pointless comment to some how…. argue about asuras? Stupid bookah.
As if Snaff could be represented by a human.
He is not being represented. It is just the events are falling into place to demonstrate the person who would end up like him.
2 humans this time instead of 2 asura. Last time the master (snaff) died and the assistant lived. Now it is reversed. 2 humans and the assistant will die.
I have to agree with the predictions laid forth, however I’m not sold on the “new Destiny’s edge” idea. The original cast of Destiny’s edge, from a story perspective, is open ended and necessary for the elder dragons and the continuation of the main plot. From a business stand point the voice actors are all but impossible to get together for releases every two weeks….which is why we see these filler characters.
Marjory and Canach have no role hunting down elder dragons. Rox and Braham…perhaps, but are entirely Scarlett related from Flame and Frost.
The entire L’S season 1 cast is Scarlet oriented. It would take a large leap for them to go from the current line of revenge/meddling in Mary Sue’s plans to ridding the world of dragons.
When meaning Destinys Edge 2.0 I don’t mean a literal new Destinys Edge with the same goals and motivations. I’m just saying a new group forming who will be impactful and famous.
So if you haven’t figured it out by now there is a Destinys Edge 2.0 forming. Here is who we have right now:
Braham (Norn Male) – Replaces Eir
Rox (Charr Female) – Replaces Rytlock
Marjory Delaqua (Human Female) – Replaces Logan
Lady Kasmeer (Human Female) – Replaces Snaff
As you can see the genders are the opposite of Destinys Edge 1.0 so currently we are missing:
Male Asura (coming next patch)
Male Sylvari
Now to continue further speculation. The original destinys edge had 6 members. 2 Asuras and one died. This time there is 2 humans and if we follow their opposites it means Marjory is going to die. However since everything is reversed it is more likely that Lady Kasmeer will be the one to die from the group once it is complete. Anet also set something up to kill her already : She got pricked by a thorn in the tower of nightmares by the tower itself which is deadly poisonous.
Now that that is out of the way the male asura coming is a brand new character so no speculation on who he is.
However for the male sylvari I think Canach will be joining the group!
Why do you ask? Canach isn’t really evil. He did bad things for a good cause – to help the refuges of Flame and Frost against the consortium. But who created these refuges? Scarlet of course. Canach definitely has a motive against scarlet so he would no doubt help since she started this mess.
What does he have to offer to the group? He is strangely very brilliant. To the point if he pursued his intellect we would be seeing a male version of Scarlet! He has got a knack for explosives and machinery and some biological knowledge under his belt that turned southsun cove inside out. Sounds just like Scarlet? If anyone can fight fire with fire against Scarlet it would be Canach.
TDLR: Lady Kasmeer dies, Canach joins Destinys Edge 2.0
(edited by zexion.5842)
With the new 5 stack limit on defiant on fractal bosses. Interrupt mesmers can be a thing now
If it hasn’t already, it needs to. 5 stack is perfect. It is not too little or too much and groups can coordinate some well time CCs when needed and Interrupt mesmers can be a thing now.
Ever since the hot fix which nerfed TM W2 for the worse, SAB has been broken.
W2-2 check points do not work and the check points that do work end up summoning you into bamboo traps or making you fall through the floor. Great job testing this before you push it out.
Second WHY was TM nerfed? You made TWO DIFFERENT MODES to cater to the casuals. Josh you specifically said TM isn’t for everyone and that’s why you made infantile mode and normal mode and you can balance around those two modes for people who don’t want a challenge.
Because you decided to nerf TM (by listening to the majority casual that cried instead of paying attention to the people who actually finished it) it end up breaking it instead and you did it on a Friday so nobody will fix it at the very least <onday.
TM was not needed and it ended up breaking W2. Great job, at least give people who finished TM before the nerf a title or something.
How to get last baubles (World 2 Zone 2)?
in Super Adventure Box: Back to School
Posted by: zexion.5842
How did you get the bauble in the toad room? the one with all the toads that pull you into the darts?
Just beat TM W2-3 No token - kitten ed
in Super Adventure Box: Back to School
Posted by: zexion.5842
It’s a known bug, happened to me as well as a few others. Make a support ticket and I’m more than confident they will replace the missing chest loot.
I have a suspicion they are not going to refund me the missing loot :/
Just beat TM W2-3 No token - kitten ed
in Super Adventure Box: Back to School
Posted by: zexion.5842
I did NOT receive my storm wizard Z-3 token after beating him, the loot chest acted like I already looted it for the day. Which I did on normal mode but not on TM
I spent 2 and a half hours doing it and it DID NOT GIVE ME MY TOKEN
If I make a ticket will they give me my token?
Poison waterfall shop impossible to get
in Super Adventure Box: Back to School
Posted by: zexion.5842
In W1Z3 I’m trying to get inside the shop behind the poison water fall but no matter what I do I always instant die.
I’ve gotten the loading screen to enter the shop many times but before it finishes I instant die from poison.
Can anyone enter it?
Once again, content is trivialized by zerker geared spec players.
Every fight in the gantlet is faceroll easy if you are full zerker spec. You will kill the bosses (and they can be CC) before their mechanics even go off.
If you are a warrior or ranger you can even signet/invul so you can ignore the bosses completely and just zerg down every single fight in seconds.
The only exception to this is the final boss during phase 1. Phase 2 you can just kite her with range and she will go down in no time.
Anet when are you going to make content that is NOT trivialized by berserker gear? How about you nerf berserker gear? I think +crit damage is out of control a bit.
There any particular reason?
The new monsoon staff? Absolutely 100% the most lazy designed staff in this game and it’s from the new champion loot and it’s awful! It’s so tiny, so un-detailed and it doesn’t even have a spell effect.!
And the soverign staff skin? SAME THING. It’s so tiny and just lazy.
While greatswords and hammers still get the most attention.
Anet if you are going to be this lazy with staves don’t bother putting more designs of them in the game.
@TS
- So … “w/ Support” you say … you’re only talking about Staff #5, right ?
- So … where’s the “power” in your build ?
- Technically you made a condition only build.
- Giver’s weapons are nice if you make a condition build. Unfortunately they lack for two-handed weapons. It might replace some runes without much cost.
- As condition mesmer with 15 pts in dueling, you should also consider using some minor rampager equips.
-Support is classified by things other then boons
-Every attack has a power damage portion
-Technically I didn’t with 1759 power and 2750 attack
-It just negatively mixes up the numbers both in damage and general confusion. I’ll wait for the next 10% 2 set rune.
Did some tests in the mists and still got single-tick burns with what should have been + 95% duration (+45% from runes, 30 points in Domination and 2 sigils of smoldering), more than a possibly expected 5% too.
The wiki claims the sigils are broken, but then I had + 75% duration and still got a lot of double ticks.
I think the only way to be sure is to go + 100% duration, which would require either a Giver’s weapon (30Dom, pizza, lyssa+mad king runes, giver weapon) or specific runes+traits (for bleeds, burning and confusion you need pizza, 30Dom, 10Illusions and 2runes+sigil)
Neither option sounds feasible and you’d definitely have to fully spec for conditions to get any decent return on such a heavy investment.
Condition duration isn’t transferred to clones in Spvp sadly only wvw and PvE but I did testing on this and I’m getting 2 ticks of burning in PvE and wvw with +90% condition duration.
Uh.. Why does the build title say w/ support? Its a bit misleading.
It’s in the guide…
Staff 1 boons (You plus 3 clones)
High Vul stacking (Damage for your whole group)
Some interrupts
Chaos storm
Etheral combo finisher
Time warp
Warden absorb projectiles
Weakness if clones die
Vote for Evon? No way. He holds a majority of the wealth and power in the land, while we have a chance to actually change tyria with Kiel. Show Evon that you can’t buy your way to the top. We are the 52%.
He never bought his way to the top. He stabbed his legionnaire in the neck instead of following her orders of putting the citizens of lions arch “in their place”
Evon is one of those heroes that do it because it’s right not for publicity which Kiel has been doing since the start.
Where exactly (especially considering your “How to Play” section) does the Power come into the build?
The staff autoattack does pitiful damage. You don’t want to use scepter aa because that overwrites staff clones. You can’t have phantasms up for the same reason. You only want to shatter when absolutely necessary.
You say you take the scepter for the block. But why not take the sword for Blurred Frenzy, which won’t get you killed on stray AoEs? Plus you can trait for cooldown reduction because your phantasms won’t have much uptime to use Fury with. Obviously switch to scepter if you know an upcoming boss uses attacks that can be blocked, but not evaded.
Also, a single Giver’s weapon (+runes and pizza) will let you reach 77% condition duration without a single point in Domination, with 75% being the “magic number” to get a second burn tick. On paper you should still have +100% confusion duration, only the bleeds will suffer a bit. I haven’t done the math, but it’s something to consider.
- Staff power damage isn’t as strong but it’s still damage, also you will be using Iwarlock more often then you think which scales better with power and you will want power when you switch to your off set.
-If you read the guide fully it explains when to switch to scepter.
-I take scepter over sword because it benefits more from condition/power hybrid
-The traits are there for a given reason also explain in the guide. Givers weapon is crap ton of stats lost for 10% condition duration and since conditions scale to the nearest quarter it’s not worth it and no other trait line really stands out as better except maybe chaos with the staff trait.
“Duration of conditions is rounded to nearest quarter of a second in skill tooltip’s list of effects (0s, ¼, ½, ¾ and 1s) and conditions which inflict damage over time (bleeding, burning and poison) only deal damage each full second.”
+77% burning rounds to 1.75 seconds of burn. This is only 1 tick of burning unless you are hoping for easier chain burns with clones/aa.
You need to reach +87.6% or basically +90% for a 1 second condition to be 2 ticks.Odd, people keep saying the duration is rounded up to the nearest quarter. Then again the wiki only mentions the tooltips, not the actual duration. And we should know how wrong those are.
It rounds up if it’s .9 or higher. It’s rounded down if it’s anything below
Edited some things from “fact” to personal opinion/experiences.
Q: Can I change the sigils?
A: The sigil on staff no. The sigil on scepter/X yes. I pick perception because you only get 49% crit chance in Best in slot gear. However if you have BiS gear you can drop sigil of perception for bloodlust or corruption.
Q: Why stop at 1000 condition damage?
A: Conditions stop scaling well after a certain area. That area is between 900-1000 condition damage. If you look at the damage difference between 1000 and 1400 condition damage it is extremely minimal and not worth it at all (bleed only gains about 20ish damage which isn’t good for the amount of condition damage needed). That 400 stat is better spent in power since mesmers rely on both and there will be times where you can’t use conditions.
Surely these 2 are contradictory?
If 1,000 condition damage is enough and any more is minimal increase in damage why would you take corruption? As this would add like 15(or so) damage do conditions, wouldnt Power be better for the overall attack? or even go for something like Battle or Doom?Or, as its a PvE build does it not really matter that much?
Both ways work, but I’m in the middle of editing all my posts and missed a few things.
http://gw2.hazno.net/
The difference between 1000 and 1400 is 23 damage per bleed tick. Which isn’t amazing (for the amount of condition damage you have to invest) and is better off set by the amount of power or crit you can get.First off, the difference is 20 not 23. Using the calculator you linked:
Condi DMG/Bleed Tick
0/43
400/63
800/83
1200/103
1600/123
Basically +20 per bleed tick for every +400 condition dmg. By your logic, any condition damage above zero isn’t amazing/worth it because zero condition damage gives 43 per tick and each +400 condi dmg only gives +20 bleed. Ideally, you have 25 stacks of might in a group, so “baseline” condition damage actually does 83 per tick.Since this is a PvE build, nothing counters condition damage. (Well… strucutres and allies do but Bob covered that)
http://wiki.guildwars2.com/wiki/Damage
Meanwhile, power damage is inversely proportional to enemy armor. Since armor depends heavily on the dungeon/fight, any “ideal mix” of power/condition ratio is crap because that “ideal” ratio compares apples to oranges.If only arena net added a “blue” health bar that is highly resistant to power damage and protects the red health bar, then hybrids/condition builds would have their place in PvE. Then we could shoot red blue or green lasers at the elder dragons depending on vigil/order/priory we join >_>
Granted.
In a solo setting it will probably be better with more condition damage over power (but you will still fight things that conditions won’t work on). In a group setting where you will be getting might and such I would go with the extra power and let might pick up the loss in condition damage.
Really both ways work, but the hybrid way makes more sense for mind wrack, scepter, pistol, GS (if you want) or whatever and is a better trade off.
Added a sigil replacement for the Q and A section
Changed the spec to updated runes. Explanation will be added.
One comment about runes; have you considered 2 Lyssa, 2 mad king and 2 major mad king runes? That gives you 27% condition duration across the board, rather than just bleed/burning duration. It would mean longer bleeds, but also longer confusion / blinds / cripples /dazes, etc.
I did the math and 27% isn’t enough for an extra bleed tick from staff and earth sigil. However you do get the extra tick from confusion which would free up 5 points in illusions and you can put the 5 points in dueling for the extra crit and confusion when clones die.
I tried to remove 5 points from domination (to get 10 extra points to put in chaos) but then the condition duration numbers go out of whack which isn’t a good trade off.
But is it worth it over the loss of condition damage and bleed tick? That is 93 extra damage a tick so I don’t think I’ll change around the runes much but I’ll add 2 rune of lyssa and 2 rune of the mad king.
(edited by zexion.5842)
http://wiki.guildwars2.com/wiki/Sigil
Sigils with cooldowns
All sigils that have a cooldown share the same cooldown timer; while the timer is active, no other sigil with a cooldown can trigger. For example, if you are using a Sigil of Fire (flame burst on critical) and a Sigil of Battle (might stacks on swap), you will have to wait after swapping weapons (Sigil of Battle activated) before the flame burst can trigger on critical.Sigils will enter cooldown even if you do not gain any benefit. For example, a Sigil of Purity will trigger and enter the 10s cooldown even when the wearer has no conditions.
All things equal, the mainhand cooldown sigil will trigger before the offhand cooldown sigil.Also, http://wiki.guildwars2.com/wiki/Condition_duration
Duration of conditions is rounded to nearest quarter of a second in skill tooltip’s list of effects (0s, ¼, ½, ¾ and 1s) and conditions which inflict damage over time (bleeding, burning and poison) only deal damage each full second. Condition duration from runes isn’t shown in the skill’s tooltip, but does correctly increase duration. Condition duration cannot be increased beyond 100%.
So 90% burning duration on the staff will give you 1.9 seconds = 2 ticks of burning.
Thanks I’ll switch to runes of lyssa and mad king for the best optimization.
I will be doing math and chaning the spec to accommodate the change to confusion duration.
(edited by zexion.5842)
I am far from full condition, Using the Greatsword adds that extra damage, combined with iZerker and the bleed on crits, the trait for reduced cool down and Mirror Blade means quick clone and Phantom spawns as well, the added Might and Interrupt is very nice as well.
I have 2,100 Attack, 1,399 Condition damage, 42% Crit Chance and 2,684 Armor (1,869 Toughness) i run full Undead runes as well
Like I said dropping some condition damage for more power/attack would be a better all around trade off. Especially with might stacking.
condition damage calculator
I will test sigil of earth and battle
The difference between 1000 and 1400 is 23 damage per bleed tick. Which isn’t amazing (for the amount of condition damage you have to invest) and is better off set by the amount of power or crit you can get. It’s also better for times where you can’t do conditions and all you have is your phantasms and scepter or sword. And if you have might it’s even more worth it to have lower condition damage as again the more you have the less you get in return after a certain point.
Per a Bleed, how much damage would that be dealing over the course of a 1minute fight. Having 10stacks on at all times (which is VERY easy)? It all adds up. Though i think i will be looking into other gear with stats that dont include Condi damage, as i want to keep Sig of Dom for the CC think i will also replace my Corruption sigil as well
Thanks for the info, yeah i had a feeling that they shared a cooldown. Just need to decide what would be the better replacement. Thinking about Scepter = Might, Offhand = Doom and Greatsword Doom
There is too many factors to risk full condition. If your clones die, fights where conditions aren’t going to work, world bosses, grouped up with 4 other condition players.
The added power should off set the loss of condition damage (because of condition damage scaling) and be better for more situations.
I also can’t remember where I researched it but around 2800 attack is ideal for Staff/scepter power damage portion. So that’s what I was originally aiming for while keeping condition damage high.
You are correct sigil of battle and earth share an ICD I will change it.
condition damage calculator
I will test sigil of earth and battle
The difference between 1000 and 1400 is 23 damage per bleed tick. Which isn’t amazing (for the amount of condition damage you have to invest) and is better off set by the amount of power or crit you can get. It’s also better for times where you can’t do conditions and all you have is your phantasms and scepter or sword. And if you have might it’s even more worth it to have lower condition damage as again the more you have the less you get in return after a certain point.
(edited by zexion.5842)
Not bad, i have a question. Does your Earth sigil ever stop Battle from proccing? I had Superior Earth on my GS and it seemed to nearly always put my off hand Doom sigil on cool down when i switched.
I have been thinking about swapping it out for either another Doom or Battle as GS #2 is great for Might if positioned right.
I personally would remove the armor from it as not everyone will have them, same with all the accessories and just leave it as the lowest form as currently people with less gear with have less stats then what you are proposing.
The way the build is set up it just seems you are trying to do to much, with wanting it to be s Shatter, Condition and power build – guessing the phantoms are important as well.
Sigil of battle should not share an ICD with sigil of earth (weapon swaps and crit chance sigils shouldn’t share an ICD) if it does I will swap it for flat 5% damage.
I put everything on max for the best optimized. People can obviously downgrade if they want.
It’s not too much at one time. Yea it’s kinda a micro mangaging spec but it’s not taking more then it can chew. Phantasms are only used for fillers when you can’t make a clone or when you can’t apply conditions. Shattering is only when you have your clone summoning back up or you need to remove boons or interrupt. Illusions will be doing most of your work.
Mesmers conditions have also been a hybrid sort benefiting from both condition damage and power at the same time and since condition damage stops scaling well after a certain point its best to invest the rest in power.
Reserved for future
Reserved for the future
Reserved for WvW build
Commonly Asked Questions
Q: What is the total seconds I will be adding to my conditons?
A: For bleeding you will be getting an additional 6 seconds from the staff auto attack (4 seconds from sigil), Burning will get an additional 1 second, and confusion will be doubled the original duration and Vul will get an additional 5 from dazzling.
Q: Is this build good for WvW?
A: Yes and No, I will explain in a later post (there needs to be some trait shuffling around)
Q: What about in a group with other people playing with conditions?
A: The same as any other time. I recently grouped up with 2 other condition necros and we only hit the 25 bleed cap for a second before it dropped and I noticed by bleeding was ticking normally so my damage wasn’t suffering (not sure about theirs). However you also have burning to look forward too and Vul.
Not to mention confusion and you also have scepter/X if you need to stop with conditions. Staff also buffs other allies and gives them fury and might. So Condition mesmers suffer a lot less from multiple condition classes since the only thing their conditions bring is bleeding damage while we bring burning, vul, and buffs.
This is also a hybrid power/condition build so again you suffer less from other condition classes.
Q: Why stop at 1000 condition damage?
A: Conditions stop scaling well after a certain area. That area is between 900-1000 condition damage. If you look at the damage difference between 1000 and 1400 condition damage it is extremely minimal and not worth it at all (bleed only gains about 20ish damage which isn’t good for the amount of condition damage needed). That 400 stat is better spent in power since mesmers rely on both and there will be times where you can’t use conditions or you will be in a pug with other condition players (this is where power will help make up the lack of condition damage because of those players).
Q: Are the runes flexible?
A: NO, do not switch the runes. You need the condition duration. Specifically you need the 15% bleeding duration to reach that extra tick and you need the the other 20% for everything else
Q: How is underwater?
A: Overpowered as kitten. You can reach 25 stack of bleeding by yourself with trident.
Q: Are utility’s flexible?
A: Yes, you should be changing your utility’s based on the fight.
Q: Wouldn’t it be better just to stack pistol phantasms?
A: That is a different build entirely, it works but it is another build.
Q: What support do you get from this build?
A: Dazes, Weakness, chilling, cripple, projectile absorption, chaos armor combo fields, vulnerability, Might and fury for melee, boon removal, and various boon applications via chaos storm.
Q: Can I change the sigils?
A: The sigil on staff no. The sigil on scepter/X yes. I pick perception because you only get 49% crit chance in Best in slot gear which nobody really has. But if you do have full BiS you can drop perception for corruption if you want to lean for more condition damage or bloodlust for more power.
(edited by zexion.5842)
How to Play
Like I said before your main weapon is a staff, and this is where it gets complicated. You will be dodging and using mirror images for your source of conditions. Opening is Phase retreat (get in combat first) followed by mirror images and then let the clones do all the work and watch the conditions stack up. Burning is deadly here, I mean freaken deadly it has the potential to proc often, as much as a guardian and with 100% condition duration it ticks twice for around 600 damage per tick. That is a lot.
Now when to shatter? This is the tricky party because its more of a priorty shatter.
1) When you can predict your clones are about to die shatter
2) When your illusion summoning skills are about to be back up shatter (phase retreat)
3) When you need an interrupt shatter
4) When you need to remove boons shatter
5) When you are about to dodge
Shatter priority is Diversion if the the mob isn’t going to attack a lot – Cry of frustration when the mob is going to attack a lot – Mind wrack if both are on CD. Use distortion if you need it.
Wait I know what you are thinking Diversion? Really? Yes really. The trait dazzling you pick up in the power line gives a 5 stack for 8 seconds (not including condition duration) whenever you daze a target. With 3 clones that is a 15 stack of vul, that is %15 more damage for your entire group.That is better then wasting cry on a mob that won’t attack often.
Now onto Iwarlock. Use Iwarlock as a filler for a clone when you can’t summon a clone. Ex is after you use Mirror and phase retreat and phase retreat is coming off CD you shatter so now you are going to use Phase retreat and dodge to make clones. But you feel weary and want to save an extra dodge just in case. In this instance you will use phase retreat + 1 dodge + Iwarlock and then wait to shatter for when phase retreat and your endurance is back up.
Chaos Armor is standard. When you are about to get hit use it.
Chaos storm is nifty. I shouldn’t have to explain when to use it but just to let you guys know whenever chaos storm dazes it also inflicts dazzling.* I’ve been able to get 20 stack of vul from chaos storm alone. * That’s some pretty good RNG but that vul increases group damage and is applied in stacks of 5. (now you know why Staff vulne from attack #1 isn’t so bad now). You will also get +70% vul duration so it last incredibly long (eat your heart out thieves).
Now where do scepter and focus/pistol come in? Switch to your off weapon set if any of the conditions are met:
-You need focus absorb projectiles
-You need a block (since you will be using dodge for clones)
-Your staff clones are dead thanks to mobs and can’t summon anymore (This is very important to watch for, there will be times where you won’t be able to summon staff clones leaving you a sitting duck, Pistol and Warden and scepter gives you something to do till you can).
-You can’t apply conditions to the boss or object
-You need better aoe (scepter 3 and Iwarden)
-Mobs are about to die and you need sigil stacks.
The shatter rules still apply in scepter, when your illusion summons are up and your illusion slots are full shatter them and pop um again. But you shouldn’t be in scepter for too long.
(edited by zexion.5842)
STOP WHAT YOU ARE THINKING.
I know what you are thinking. A PvE condition build for a mesmer? Blasphemy confusion sucks, yata yata. Yea I get it.
Moving on here is the build:
Weapon set up: Staff and Scepter/X
Traits: 30/20/10/0/10
Stats:
17,672 HP
2312 Armor
49% Crit (60% with perception)
2970 attack
1001 Condition damage
+100% bleeding duration
+90% burning duration
+100% confusion duration
+90% Vulnerability duration
Food: Rare Veggie pizza for condition duration and oil for crit chance.
You will be using 2 runes of the centuar for the bleeding duration, 2 runes of the mad king and 2 runes of lysaa for an extra 20% condition duration. This will give bleeding and burning it’s max number of ticks.
Armor set is full carrion and trinkets and jewelry are mixed (see link).
Staff: This is your main weapon you will be using. Alone it’s not great for condition stacking however staff clones are pretty nifty infliction conditions from their attacks too! With 3 clones + yourself you can easily get 15 stack of bleed running constantly on top of burning damage in between. Vulne is still nice, I will explain that a little later.
The sigil you will use is sigil of earth, even with a 2 sec ICD it’s still great source of Bleeding and you should be critting most of the time.
Scepter: The reason I pick scepter over sword is 2 reasons. 1) is that it’s a hybrid weapon of condition and power and 2) that it has a block. Your main goal to get staff clones will be using most of your dodges for clone generation so the block is added survival while all of scepters attack benefit from the power and condition damage from this build, while sword would only benefit from the power side.
Focus: I use focus whenever I need the temporal curtain or need to absorb projectiles (like the annoying fractal with the harpies).
Pistol: This is what I use when I don’t need focus because of moving targets or when I don’t need the projectile absorbing of Iwarden. Pistol takes full effect of this builds hybrid damage with bleed stacking and it’s base damage.
Offhandsword: I only use this when I can not apply conditions such as Fractal Ice boss
Traits:
30 in domination is a must. You need that 30% condition duration to reach the 100% cap for burning, bleeding, and confusion. The traits it self are very flexable and you can pick which ever you want. Since you will be shattering (explained later) I picked up rendering shatter and shattered concentration for vul and removing boons off foes. empowered illusions is obviously for your phantasms as the condition side of illusions does not benefit from this.
20 in dueling is again a must. Deceptive evasion is a must as your clone generation will be coming from dodging. And sharper images will give you more bleeds whenever your illusions crit (this counts for clones and phantasms) benefiting a lot from the builds hybrid stats. Critical infusion is another must, you should be geting 100% vigor upt ime and more dodging = more clones.
10 in chaos isn’t mandatory. I like for whenever my clones die (they will explode and give vul, bleeding stacks, or weakness all of which are really good). I highly recommend taking it but it’s not mandatory.
10 in illusions is mandatory though 33% confusion duration to reach the cap. As 90% condition duration will not get confusions extra 3 second duration, only 2 seconds. You also want Illusionary retribution so *all your shatters will inflict confusion. * This is a big chunk of damage.
(edited by zexion.5842)
The return of signet capture to get new skills would be great!