Showing Posts For snowgim.6327:
So I’ve come across this bug a few times now, but I’m not sure what’s causing it so it’s very hard to recreate.
Occasionally when I dodge backwards in combat while using the action camera, my character dodges forwards instead. It’s rare but when it happens it’s bad because it puts me right in the middle of where I was trying to get away from.
I think it may be a problem with targeting. I have ‘autotargeting’ ON, but have the ‘Promote skill to target’ setting turned OFF (best thing I ever did), which is fine, but in some rare cases it seems that I lose my target at the exact moment I dodge backwards.
Because the character faces the direction they’re running when no enemy is targeted, what I think is happening is that:
I hold D to backstep
press ‘dodge’ to dodge backwards
and in that exact moment I lose my target, my character does a 180° spin to face the running direction (D) and the ‘dodge backwards’ activates, rolling me forwards (relative to the camera) directly into the enemy.
Again, it is rare, it’s probably happened to me 5 or 6 times since action camera was introduced. Most of the time it works fine, I backstep, then dodge backwards. But very occasionally in the heat of battle it goes wrong and I find myself dodging right into where I don’t want to be.
It’s probably not relevant, but it’s only happened so far while I was using a Warrior with a longbow.
Oh, I thought this thread was about a new shark fin backpack item.
Maybe when they add more underwater content…
ok I guess no one else has noticed. :/ Or I’m not explaining properly.
Here’s a picture to clarify.
So the left image is the current action camera with the camera positioned where I like it, and as you can see, if there were enemies around the grass patches or closer they’d be difficult to target accurately.
On the right one, with the crosshair moved up just a little bit, I get a much better view of the ground in front of me, much easier for precise targeting.
I haven’t changed any camera settings between those pictures, just aimed down a bit.
I love the action camera, but there’s one thing I’d like to be different. I don’t know how easy this would be to implement, but I’d love it if there was an option to move the crosshair position up a bit.
I know it makes sense to put it in the middle of the screen, but with it there, I find myself looking up a bit too much to target far away enemies or ones that are slightly up hill, which swings the camera low and makes it hard to target the ground accurately for target skills, or just aim at enemies easily.
Instead of halfway down the screen, if it was about1/3 from the top (or preferably adjustable), that would make it so I have to look down a bit more to target the same distance from the character (which in turn would lift the camera up, giving a better downward view of the ground).
I’ve tried putting camera vertical height to max, and zooming out, which helps, but it’s still not quite right. I guess I’m used to where I placed it manually before the update, I found if I placed the pointer just above centre before holding right-mouse, I could easily guess where ground targeting skill would land in any situation, without having to think about it or let go of the button. The same as it is for the action camera, but now it’s a bit lower than where I used to aim.
Of course one problem with moving the crosshair up, is that it makes it impossible to target the ground directly under you, without stepping back first. Which is a problem already with the vertical camera offset, but would be made worse by moving the crosshair up.
Anyone else noticed this? Thoughts?
(edited by snowgim.6327)
Darn, beta ended and I never got up there.
I only just remembered to check it out again a few minutes before it ended and noticed there was also a bouncy mushroom on the wreckage below the island probably as a 3rd way to get up there. But I didn’t get mushroom mastery this time.
Anyone get any screenshots?
I guess I’ll have to wait for release to see it for myself.
Yeah, but it can get complicated. This could also mess with future “glide puzzles” that they’ve hinted at where you might want to stay in the air for a given amount of time before landing or advancing, and having buffs on it, if they balanced vs. speed, would mean that you’d have reduced hang time. I think it’s best that they just keep the systems separate, and that if they add ways to speed up glide, it’s within the glide tree.
Ok yeah I guess that’s a good point. I can imagine a version of the Southsun Cove Skipping Stones jumping puzzle where you have to hang in mid air for a platform to shoot up under you. :P At least I hope they get that complex!
Still, that’s a very specific case, when in most other cases it would be better to have speed boons applied. :/
The problem is how would you go back to neutral where you’re simply gliding? The down arrow is reserved for slowing down to almost a near standstill while using endurance.
Nah it should be simple, I mean that it should automatically lean ‘if’ you’re already holding the W key, then like it is now, you just let go of W to go back to neutral.
If you’re running forwards when you activate your glider you should automatically go into ‘lean forward’. If your walking backwards when you activate you should go into ‘lean backwards’. And if you’re not pressing any keys you should go into ‘normal’ glide mode.
That is awesome that you can Halo jump. It looks like it does require some good timing along with good latency to pull it off.
Actually I found it worked pretty well even with lag, maybe even better.
I think lag gives you a bit of extra time to ‘pull the chute’ before your death registers with the server. :P
Actually, that’s something to check next time, if you start gliding while strafing, do you continue strafing when the glider activates, or does it stop until you press the key again?
I don’t remember. But if it keeps going then that function is already in there and just needs to be adapted for W and S.
Not exactly, after you start leaning forward you already have to let go of W to stop.
So to fly normally if you automatically leaned forward, you would still just have to let go of W.
It just needs an extra ‘key check’ when you start gliding to see if W is already pressed. Though I guess, you would also need extra checks for A,S and D too to start with those leans on, if you’re reversing off a cliff or something, which might be getting complicated.
With speed boons, it shouldn’t be hard to calculate falling faster and losing more endurance. If you normally run, glide, fall and lose endurance at rate w, x, y and z, then with a 33% speed boon you would run, glide, fall and lose endurance at rate w*1.33, x*1.33, y*1.33, z*1.33.
I think that’s how it works, anyway. :P
HALO being High Altitude Low Opening, for the uninitiated.
Just fall to the ground and open glider the moment you hit to cancel fall damage.
I found myself doing this at every opportunity, it’s lots of fun. Especially dropping in on a group of unsuspecting players.
Finally got around to posting a video of it from the beta.
https://youtu.be/ko3NxqJy1Jk
Unfortunately I turned off the HUD while recording, so you can’t actually see there’s no damage.
The lean does help a bit, but yeah, I would like it if lean forward was automatically activated when you start gliding, it just feels unnatural to have to let go of W and press it again to lean forward.
I’m not sure but it also seemed to me that leaning forward actually reduced the range that you can glide since it uses up the glide bar quicker. Though I guess it will always be shorter range, especially if you got the Advanced gliding so you don’t use up endurance normally.
I wish speed boons also affected gliders. I found myself gliding at every opportunity, even if there was just a slight slope in the ground I’d try gliding down instead of running, and it’s kind of a bummer that speed boons can make you run faster than you can glide.
lol probably most are after selfless potion.
But you can’t really blame people, there’s literally no incentive to do it any other way. If there was even a small amount of loot from mordrem, or maybe you got more blooms for gold and silver event completion than bronze, then people might stick around and help.
I’ve given up, I’m only going for the 60 daily blooms now (assuming the event keeps going a bit longer), though I do try to help out while I’m going for them.
I tried hitting F, and all the other keys, nothing worked for me.
This happened to me when I used the mushroom the exact same time as a lag spike.
https://youtu.be/SADYOdepl9g
The game was fine afterwards (you can see other players running around in the background), but I was stuck. Had to WP to get out of it.
I may have found a hidden musaat temple at the top of the map…
How did you manage to go up there where you shot your first picture?
From my pictures below, it seems that you were standing on the crashed air ship hull right under the “temple” (or platform, or whatever it is). But I was never able to climb high and near enough to glide to it.
P.S. BWE2 is still running (a few hours longer than announced).
I managed to get up there. You could get there from the crashed air ship waypoint north of there. If you climb on top of the ship, then climb along one of the wings (but don’t go too high or you’ll get teleported) you can jump to another wing and get within gliding distance of that long piece of ship underneath.
I managed to get onto the vine holding the platform up. I posted a screenshot in a different topic.
https://forum-en.gw2archive.eu/forum/game/hot/What-are-those-unreachable-sky-islands/first#post5467413
Oh, maybe. I kind of assumed we were in a canopy map, since there was nothing above. :P
You could be right though.
Or they might be just used for some sort of instance/mission/raid thing.
This island looked nice too, but probably just for decoration.
Got another view from the other side and spotted a pretty epic looking island in the background (That’s looking east towards BWE1 area). It also had some dragons flying nearby.
I got pretty close, looks interesting.
Here’s some screenshots I took. Anyone get any better shots?
I found a smurf!
That’s the second biggest asura I’ve ever seen!
Not sure what’s causing your problem, but I just thought I should mention that I’m running win10 and I haven’t had any problems. I run everything at max (including the ones that can be set to ‘Ultra’) and I even recently turned supersampling on and didn’t notice any drop in framerate.
Only thing I have set down is ‘Character Model Quality’ to medium which helps when there’s a lot of players around.
Just saying it might not be a win10 specific problem, though I do have an Nvidia card, so I guess it could be a win10/AMD problem.
+1 for Anet to at least look at reworking the system in some way.
I just realised, I’m not sure I’ve ever applied a rune to my breather. It never occurred to me that I needed to!
Also I love that GW2 has underwater stuff, +1 for more underwater content. Don’t let it die.
Yeah I don’t really agree on Black Lion keys being good value. I guess if you’re a slot-machine kind of person, then maybe they’re fun, but I recently gave up buying them ever again (pretty much). I mainly got them for black lion ticket scraps to get weapon skins, but unless you’re really lucky it’s cheaper just to convert the gems to gold and buy the skin off the TP. Same with dyes and minis, and I don’t really care about the other stuff in BL chests.
Bank tabs are definitely good. I upgraded to maximum fairly early on, and they’ve been 90-99% full most of the time. Can we get some more bank tabs plz? Though I got some more free space recently when I cleared out all the dragonite ore to feed Princess.
I’ve got about 5 hairstyle kits from loot, and at least 2 total makeover kits. So unless you like to change looks regularly, or want to specifically change one of your characters now, then most people can probably wait for a drop.
I got copper-fed salvage recently too, but I heard that silver-fed isn’t that good a deal, maybe because mystic salvage kits are better value? Is that true?
What happens when you right-click open all on a stack of 250 bags of gear or something? The ‘inventory full’ box would cover the entire screen.
As someone who has spent more money than I intended on gems, I can safely say I have never spent them on anything that has helped me win.
??? coming soon & mastery on non-beta char?
in Guild Wars 2: Heart of Thorns
Posted by: snowgim.6327
I logged in today after the beta and found 4 chests waiting to be opened on my main. They contained several ‘??? coming soon’ items which are now in my inventory and several mastery points that then dissapeared.
Is that supposed to happen? Anyone else got this?
I really like the gliding so far, but I did get caught a couple of times by the endurance bar dissapearing.
I think just keeping the endurance bar visible while it’s less than full would be a simple fix. If they maybe made it smaller and closer to the skill bar it wouldn’t really be in the way for combat, and it would fill up and dissapear pretty quickly in combat anyway.
Something else I’d like to see with gliding is have it affected by speed boost skills/traits. At the moment it seems to go at a standard running speed all the time, which means if I’m rushing to get somewhere and pop a speed skill then use my glider it makes the speed skill useless while in the air.
And it wouldn’t affect the range of the glider, since the speed multiplier should also be applied to downward speed and endurance cost. So you still take the same flight line and go the same distance as someone without a speed boost, you’d just get there a bit quicker.
I really like the new enemy types… I mean I hate them, but I like them.
They really make you rethink and come up with new strategies to fight them, though I never did work out a strategy for Smokescales.
I also loved the gliding. Even just running around normally I found myself constantly running up small slopes and onto rocks just so I could get a short glide in. It’s going to be tough to go back to areas that don’t have the glider.
I got my updrafts skill about 15 mins before the end of beta and was dissapointed to only find 1 updraft on the map, I hope there’ll be a lot more of them later.
And I hope we get to see some crazy new jumping puzzles that involve gliding. Or just a new type of ‘gliding puzzles’.
I also loved the Revenant. I’m creating one of those day 1.
My favourite weapon combo was Mace/Axe offhand, and Staff. The 2 mace skill combined with 5 axe skill was great, laying down a firefield then pulling everyone nearby into it, especially on those swarms of little dinos. And Staff 5 skill is great fun to just charge through a group of enemies, though I did it over the edge of a cliff more than once.
Shiro is great, though I found myself preferring Mallyx more often with the ‘pull conditions’ and ‘heal increased by conditions’ skills, and that cool well skill that pushes enemies out!
I also really liked the Reaper. The greatsword skills are fun and I loved using ‘Rise’ on the little dinos (if you can’t tell they were my favourite new enemy). I didn’t really get the hang of the actual Reaper skills, but they seemed good and it’s always nice to have an alternative for the F1 ability.
I liked Tempest too, but I thought it was less interesting than the other new specialisations. I didn’t get around to trying Dragonhunter.
Chronomancer is awesome, but I suck at playing it. I think because I’ve never been much good at placing wells and I always managed to mess up Contiunuum Split and use it when I had low health or all my skill were on cooldown, or just not manage to do anything useful before it reset. I just need more practice I guess.
Also the map is beautiful, as always. Great stuff.
I found that if you already have the glider ability (since it’s account wide), when Braham runs off down the cliff at the start, if you take a shortcut and glide down to the camp then the next part of the quest will trigger, skipping the dialogue and Braham will stop halfway down the cliff and just stand there.
You can still talk to the npcs and make the choice whether to go to the cave or protect the camp and after that Braham will go back to normal, but you miss the story about what’s going on and skip straight to the decision.
I guess I shouldn’t take shortcuts. :P
Might be the same problem I posted a bug about in LW Season 2, where Master volume was doubling down on cutscenes (Master at 50% affects everything, but also caused cutsenes to be 50%, which was affected by master again, making it 25%).
Check your Master volume level. Mine’s at 100% and cutscenes sound fine.
Though it might be different since Lara Hesperax.2537 says it’s on high.
The cinematic cutscenes volume is being lowered too much by the Master Volume slider.
At 100% Master Volume the cutscene volume is level with the rest of the game sounds, but as Master Volume lowers, the cutscene volume is reduced twice as much as all other sounds.
At 25% Master Volume, the cutscenes are barely audible compared to other sounds.
All my other volume sliders are at default (including Environment Volume at 100%).
Davey, check if you’re Master Volume is too low. Might be a different issue if there’s no sound at all, though.
I can confirm that the quiet cutscenes are a problem with master volume.
I had master volume at max, and During the Pale Tree vision cutscene I opened the sound settings, lowered master volume to 20%, then increased my speaker volume to compensate until it sounded about the same level as before. After the cutscene ended, all other sounds were much louder than normal.
Master volume is definitely affecting cutscenes more than any other sounds.
Just watched the Pale Tree vision cutscene again, it was much louder and more level with everything else with Master Volume set to 100%.
Seems like a bug with the master volume affecting cutscene volume + all other volumes (including cutscenes again), so it’s doubly quiet.
I’ve got a similar problem and I have a theory that I haven’t tested yet.
I have very quiet sound during cutscenes, and my ‘Master Volume’ is set to about twice as high as in Teraphas settings screenshot (about 25%).
Maybe master volume is ‘doubling down’ on cutscene volume? The problem started around the time I lowered master volume to make TS3 audible.
All my other volume settings are at default. I’ve put my master volume back up, just need to get to a cutscene again to test it.
Me too. I’ve been playing since launch and in all that time I’ve had maybe 3 disconnects. Now I’ve had 7 more in less than an hour. Was there an update today? Something to do with that?
Yep 8/9 for me too.
Left it a bit late, started on Saturday and worked out I could still get the achievement, only to be knocked back at the last step.