Showing Posts For thetreebranch.4831:
As a Yaks player, it is disheartening to see us still play like we did a month or two into the game. Players still zerg at gates instead of building/protecting the catas behind them. Instead of building siege at the chokes of towers/keeps, we zerg outside, chase too far, and let groups of people slip behind us to take control of the tower.
We’ll have a group of players plop down siege at an easily defended supply camp (pangloss), fully knowing that the enemy zerg at orgath is going to stream right in and only get a handful back to defend it.
People constantly pick up supply at camps, but very few people plop down siege to use it. And when siege is put down, its a trial and a half to actually get people to build it.
I don’t know if our core WvW people are just taking a long break until the new patch or if we really just haven’t improved that much since the start.
I love videos like this. I don’t care if it was against 20 or 30, that’s still impressive control of a fight by using terrain and your combos effectively.
Great teamwork!
WvW maps need to be revamped so there is more ability to abuse terrain like this in the wide world instead of having mostly open space to travel between keeps and towers. If more areas had key chokes, zerging would be a lot less e ffective
I didn’t even know about this at the time, I just found out about it today. From what I understand though, the market corrected itself so that it wasn’t nearly as profitable. If something like this can be corrected by the market, then it’s definitely a gray area.
And while I may have been around at the time of the 21 karma ban, new players may not have been.
If Anet truly thinks some punishment is in place, ok that’s fine. But to go instantly to a perma ban on accounts even if they have a spotless record is a little over the top for something that really didn’t affect the market all that much.
Compare a 6 silver drop in ecto (unintended by Anet) with a 13 silver drop in Powerful Bloods (intentional). 6 silver drop in ecto price isn’t all that much to write home about. And since gold wasn’t created in the system, merely changing hands, I really don’t see how this damaged the economy.
Either way, I’d like the thread to stay focused on the severity of the ban and whether it is justified for something that in the end had very little effect or whether Anet should consider other factors when dishing out bans (like account history), ESPECIALLY when this comes about as poor QA.
I’m guessing people would have liked a dev response to this instead of a perma ban =/
In the case of oversights by Anet with loot, why not roll back characters instead of perma banning them on issues that many players feel is a huge gray area?
The difficulty for us is determining what a niche market is where the price of a good isn’t at its true value versus what is an actual exploit.
Some is obvious (21 karma t3 weapons when t1/t2 are more expensive and also causing karma to become the de facto currency trivializing everything else).
The salvaging of snowflake jewelry seems like a niche market though that corrected itself. I wasn’t aware of this until recently, but from what I’ve heard, the price of the goods quickly rose until it was no longer extremely profitable to do. If the market can correct itself like that, it doesn’t seem like much of an exploit.
Just something to consider.
Because it costs money. Travelling everywhere. Why can’t it just be something that makes money like 30 completed dungeons or sell 30 exotic items on the TP?
Last I checked, porting to WvW was free, and they have 4 jump puzzles. Just do that every day (on the same character). You have to be there anyways for the 50 kills…
Finding 30 jumping puzzles is not too hard.
What if you’ve already done all the puzzles?
You’re forced to create a new character just to do the monthly…
Try doing some research before you post your assumptions. You are 100% wrong.
That’s ridiculous. So if there is a new crafting recipie that crafters can actually make money from, they shouldn’t use it for risk of being banned? I bet the people who bought and sold pristine snowflakes weren’t banned.
Crafters know the mechanics (and costs) of crafting, if a recipe does not follow the mechanics such as the snow flake one, then a crafter knows immediately that something isn’t right with it.
Except…the market corrected itself. The price of the mats got to the point where it wasn’t massively profitable anymore. How do you distinguish between a temporary market niche which takes advantage of an improper pricing of goods temporarily to an exploit?
If something can be self-corrected by the market, I don’t think its much of an exploit. This scenario differs from the 21 t3 karma for 2 reaons. 1) it was an obvious mispricing of items (T3 cheaper then T1/T2), and for the market to correct itself, it would affect the prices of ALL items. In this case, the market correcting itself just alters the price of the input components.
Forum Moderator you can go ahead and lock this post.
I didnt create this to start a conversation I created it to inform ANet that mesmers are using a 19000 dps combo.
I don’t think DPS means what you think it does…
If you think thats bad, try rolling an ele. D/D for pvp, staff for PvE, traits and utilities are pretty much exactly the same.
Update:
OK, sorry guys. I had trouble reproducing the issue, so I deleted the original post and didn’t know the thread would stay.
Anyways, I’ve done some tinkering around and found out EXACTLLYYYY what’s going on here.
Basically it seems that Chaos Storm casts automatically without giving you the option to select the area of effect while switching to Staff and hitting ‘5’ while forward-rolling. You can reproduce it simply by running (holding W), rolling to the left or right (double-tap A or D), and pressing tilde (~) to switch to Staff and pressing ‘5’ for Chaos Storm while still in mid-roll.
This happens during combat sometimes and is pretty annoying when Chaos Storm just casts in a random location.
I’ve had this EXACT issue. Feels like every time I swap to staff, chaos storm gets cast without my input. Annoying as hell =/
Since the orbs were removed there has been little reason to maintain presence on every map so instead the focus went to taking your entire home border and making it impossible for enemies to ever hold a tower there
As such high population hours would largely mean stagnation as only eternal had any tug of war effect to it. If there actually was anything going on in the borderlands it would be all three servers active in just the one border that couldn’t pull together the aforementioned defense.
Obviously there are ways of wearing down those kinds of entrenched positions but even a lot of serious WvW players lose motivation when they struggle to get their natural tower only to immediately lose it.
I (and several other people) predicted this exact thing and is why I was arguing that simply switching the old orb buff with outmanned (or getting rid of orbs completely) was not the right answer.
Something obviously needed to be done, but now the maps are a hell of a lot less interesting.
The Fire lines and Air lines have gotten slight buffs. I think that they will continue to look at these lines and buff them slowly up to fit their philosophy of not too many big changes at once. Wouldn’t surprise me at all if they already have plans for some of the other traits.
I think Water and Arcane are still probably the best lines, with a couple points in earth and air, but we are starting to get more options. The people complaining about the buffs though are speaking out of their kitten though because to really take advantage of them, we have to give up some points in what I’ll call our core lines. It’s a trade off, and if we go for more power/damage, we are going to give up survivability (which is what people complained about the D/D eles before).
It has not always worked like that. Swapping from staff to D/D would replace mainhand with dagger 1, and then dagger 1 with dagger 2. I’ve never had dagger go straight to an empty offhand.
Yeah. Thiefs have a combo field and a blast finisher on shortbow (which is very spammable). Makes me sad we can’t have a blast on a dodge roll (if its on a 10 second CD, should be fine).
Having one on every attunement was over the top, and it was bugged to cause blasts even when the effect didn’t go off. Now instead of rolling every time you see a field, you have to setup a more intelligent combo to get the full effect, I like it.
So they could have fixed the bug where it didn’t go off on every roll? I already mentioned having it on a 10 second cooldown would have been fine. Every roll they make just to trigger a combo field is a roll they don’t have to evade damage.
Yeah. Thiefs have a combo field and a blast finisher on shortbow (which is very spammable). Makes me sad we can’t have a blast on a dodge roll (if its on a 10 second CD, should be fine).
Shocking Aura no longer dispellable (although it can no longer benefit from boon duration to balance it)
Bug fix.
Signet of Air now provides 25% movement speed. D/D ele’s already have the highest mobility of any profession if they so choose (arguably tied with thief). Granted, this buff will affect all elementalists, but since keeping your distance from a D/D ele is important if you want to survive, this will make this a lot more difficult.
You lose a lot of credibility right here with this one. What d/d ele’s used signet of air? There is no reason for them to take it at all. They can already keep up swiftness up without it. Equipping this on a D/D ele bar would be a dream come true as it gimps them even more (removes a cantrip from the bar)
Stone Splinters now has ‘increased range from 300 to 600 units’, it’s description is “Deal 5% more damage when you are within melee range of your target” … since when is 600 units melee range? Another good sized and unnecessary buff for D/D.
This one surprised me. Not much to say here.
Magnetic Grasp is now a leap finisher, and therefore gives 6 seconds more of fury, swiftness, and burning damage — ontop of the 12 seconds of fury and swiftness you get from Shocking Aura (air3) and 6 seconds from Frost Aura (water4).
I’m 95% sure it was a leap finisher before, but just bugged and not reliable at all.
And Pyromancer’s Puissance. Not normally taken in a D/D trait setup, but it’s been buffed to allow for even easier might stacking.
LOL. If the previous one about Signet of Air didn’t lose your credibility, this one definitely did. It’s a 30 point grandmaster trait in a line that d/d ele’s typically skip. If they take this, they are going to be a lot easier to kill. The issue with eles right now is Fire and Air are such kitten traits compared to water, arcane, and some points in Earth. If you want other builds to become viable, you have to buff the other trait lines…
Pretty sure it’s a bug. In zillions of combines, I have literally never dropped down in rarity, and I only had it eat my items and give me nothing back once.
I highly doubt a drop in rarity is working as intended.
Good to see you post in here. It was your posts in another thread that led me to try the Mystic Forge to try and make some money (after reading as much as I could about it to try and learn how it works).
Unfortunately, left the Mystic Forge disappointed. Would have been fine if I made 0 money due to more combines resulting in greens than rares. Dropping in rarity though was a bit over the top.
Based on your experience (you can pm if you want), since you’ve combined so often, do you think its just with the particular items I was trying to combine (masterwork green swords level 75+?). Is it due to the item rarity? The type (weapon-sword?). A combination of the two? Any insight would be appreciated from someone who has used the mystic forge frequently.
Based on my understanding of the Mystic Forge (and the wiki), dumping 4 items into it will generate a new random item with the same rarity (or better, ~20% chance). If four items of the same type are put in, you are guaranteed an item of that type. Resulting item will be about 5-12 levels higher then what you put in.
I did not see any mention of items being dropped down a tier in rarity.
Of 12 mystic forge attempts with 4 masterwork swords of rarity 75 or higher, I got 5 masterwork swords back, and 7 fine swords back.
I put 4 fine swords back in, got another fine sword. The last 4 fine swords I had granted me a masterwork item.
Has this how the mystic forge has always worked? Did something get bugged in the latest update?
Mystic forge is enough of a dump giving 1 item in return for taking 4 without lowing the rarity over half the time. I’ve not had much experience with Mystic Forge before, but from what I’ve read, I wasn’t expecting drops in rarity.
TL;DR – items are mostly dropping a tier in rarity instead of increasing or staying the same.
Yeah, thanks for this report I put in a fix for this a few minutes ago that will go live as soon as we have a build that pushes content. 12/14 at the latest.
Jon
Great to hear! I think I speak on behalf of everyone when I say we really appreciate it when devs stop by this subsection. Really good to know that our voices are heard and that our feedback is valuable. Just seeing some activity really helps.
Would just like confirmation that the devs realize that the interaction of this trait and cantrip is still bugged? Pulling out a stopwatch confirms that Mistform is still on a 75 second cooldown despite having the cooldown reduction trait on.
This bug has been around since release. This bug was supposed to have been fixed in the November 15th update (though all it did was fix the tooltip). This isn’t the only “fix” that wasn’t fixed in the Nov. 15th update, but many of the other ones across classes have been addressed besides this one.
Is it really hard to fix? Or are devs just not aware that this is broken? Surprised that its been about three weeks and this still hasn’t been touched despite several patches (of which include changes to EA and Conjure Weapons)
This is not a bug. This is a random drop from the daily rewards. The vials also have a chance to randomly drop from every creature in the zones.
So as Azelroth suggested.. Loot everything!
Are you kidding me?
Do you realise how insanely idiotic it is to make a piece of gear a requirement to progress and then make it RANDOM?Even Blizzard in all their years of gear treadmilling have never stooped this low.
In one patch we’ve gone from logical progression and steady rewards for our work to RNG based content gating!I am disgusted with this, and ashamed that I have contributed money towards your paycheck.
You must have missed Diablo 3. Inferno Act 2 was a brick wall for quite some time. AH required in 98% of cases. Refused to use the AH? Good luck…
Also, ring is not required (and its got a pretty decently high chance to drop from daily quest all things considered. You’ll probably get one within a week). In the meantime, just don’t get hit with agony.
There’s been some debate on this. Are champions in dungeons/fractals supposed to always drop loot? If so, it seems to be bugged as I have come across a couple instances where they did not.
From the update notes:
The drop rarity of Rare and Exotic weapons from certain places in the world (champions, veterans, and players in WvW) has been increased. Rares and Exotics should be much more likely to drop and every champion should be guaranteed to drop loot. This was to ensure that world loot drops were not a significantly worse way of acquiring rare and exotic items than crafting and running dungeons.
Some people are reading this a different way and says it doesn’t affect dungeon bosses.
i’m getting really sick of all the people shouting that gw2 will turn into wow, it simply won’t.
i like the idea of better gear, it’s another goal for me in the game to get it. dungeons work fine with exotics so there will be enough people that don’t mind at all that you’re not in full ascended.
WvW ofcourse you will have little higher stats then your enemy. but it really is more about the player then the stats when there is such a small diffirence, and it doesnt really matter if you have stronger gear then the rest when there is a zerg of 50 players coming at you.all the whining and jabbering on and on about how this will ruin the game is uncalled for, just see it as your next goal in the game
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There is absolutely nothing fun about grinding for more hours to get some extra stats, especially when we were told numerous times that getting max stat gear would be easy/quick. There are plenty of goals they could add to the game that don’t involve adding stats to items. They could have easily made Ascension a lower tier Legendary. Still have exotic level stats, but better skins. In my opinion, they should have just moved the named exotics to this tier, and worked things from that perspective.
Signed for this. As it stands now, you give up 21 skills (5 for each attunement + utility) for 5 skills with charges and a timelimit. No thanks.
Our down state is actually pretty decent now that mist form is available immediately (unless you’re soloing PvE and the mobs lock onto you). Great in WvW though.
Rest of the description though is fairly accurate. We’re shafted with the smallest health pool and lowest armor. We are basically forced into a couple of trait lines (earth, water, arcana), which get nerfed without any buffs to Fire/Air. Not to mention a lot of our minor/major traits are extremely lack luster.
As it stands now, there isn’t as much cohesion within the class at all. You’ve got traits telling you to stay in attunement, and traits telling you to swap attunements, and Conjure Weapons which are asking you to give up 21 skills to gain 5.
Conjure as a mechanic just makes no sense at all. You lose all your skills on other attunements for a weapon that has both a charge and a time limit. It’d be one thing if it simply replaced the skills for a particular atunement (Fiery Greatsword replaces fire skills, Lightning Hammer replaces air skills) but as it stands now, conjure weapons are too clunky to be worth a spot on the utility bar. You give up 21 skills to gain 5 mediocre skills. Doesn’t seem like much of a fair trade.
It offers one of four skills and one of four blasts. It’s a grandmaster trait, I don’t think it asking too much that it be a good one.
It offers four skills, because each skill has its own individual cooldown. Evasive Arcana is about changing attunements and punishing opponents whenever you roll. Not about rolling into combo fields whenever they become available, regardless of attunement.
It’s got a 10 second cooldown. If they made the blast finishers on a 10 second cooldown as well, that would have been perfectly fine. Instead, they removed them completely. This trait is no longer worthy of being at grandmaster tier. It’s more like a minor trait (deal damage to target when switching to this attunement worthy)
Was a bit (very) disappointed to see that most of the fixes for elementalists were tooltip changes, buffs to conjure weapons (extremely clunky skills, especially in PvP), fixes to bugs that actually didn’t work (Cantrip Mastery for Mistform, still broken), and nerfs (Evasive Arcana grandmaster trait now worth of Adept status).
Would be nice to see Fire/Air traits (and a lot of our minor) actually worthwhile.
There needs to be more of a focus on attunement swapping instead of traits that give benefit only when attuned to a specific trait. Elementalists are just so squishy that we can’t afford to trait much into Fire/Air in PvP
WvW bears almost no resemblance to PvP. The 2 systems don’t even intersect.
Try playing more WvW. sPvP to me is more like some cross between Hero Battles and Alliance Battles (complete jokes in GW) than they are to a true PvP format.
Cantrip Mastery STILL does not affect Mist Form (even after being “fixed” in this latest patch)
Bunker Ele needed nerfs and Ride the Lightning/Magnetic Grasp needed fixes. Both things happened. Good patch for Elementalists, imo.
Ele also desperately needed buffs in a few trait lines (fire and air).
All classes need improvements to their trait lines. They’ll happen eventually. In this patch they fixed some of the worst Ele bugs and nerfed only what was actually a problem. The changes aren’t particularly interesting, but they were right on target, imo.
They did not. Mistform not working with Cantrip mastery was one of the worst elementalist bugs and its STILL not working.
Bunker Ele needed nerfs and Ride the Lightning/Magnetic Grasp needed fixes. Both things happened. Good patch for Elementalists, imo.
Ele also desperately needed buffs in a few trait lines (fire and air).
It could have been much worse. They fixed bugs and incongruencies where skills weren’t doing what they were supposed to. Whine more please.
Mist form is still broken. It’s not affected by the Cantrip Mastery trait (I just tested, still on a 75 second cooldown)
Zenyatoo.4059Mist Form: This skill now works with the Water Magic trait Cantrip Mastery.
Why is this listed in the Bad category?
Because it is STILL broken. I just tested it, tooltip shows cooldown as 60 seconds. Skill still takes 75 seconds though.
We’ve received a large amount of feedback about Legendaries becoming unreachable. This is actually a topic we’ve been tracking for quite some time. To ease your minds I am here to say that it’s something we’ve been watching and we’ve been listening to your feedback. You can expect to begin to see changes addressing the issue starting with our next build.
Oh please no. I hope this isn’t another knee jerk reaction. GW1 survived for a long kitten time with mostly RNG for the rare drops (Crystalline swords anyone?). We don’t need to make legendaries easier to get unless you want EVERYONE to have one. I don’t want to see everyone with a legendary 2 months from now.
Isaiah CartwrightThey only work on creature kills, chests however have a better table then normal kills. We wanted to avoid the game play of killing a boss and then having to equip your whole Magic Find set before opening the chest.
Also magic find is calculated from when the creature is killed so it’s also not viable to use your normal gear set kill a boss then switch to magic find.
Are chests affected by diminishing returns? IE, for the Mad King, if you ran that twice in 30 minutes (even if on two different characters), you’d get less dungeon rewards, but do the quality of the chest drops change?
TyrickLOL…who actually thought MF affected this stuff? It would be the stupidest design choice ever.
Maybe because in Diablo 3, it worked just like that (though I think they later patched it so MF didn’t work on chests, it was initially that way). Many people would run around with an autohotkey script that would change their armor set with the click of one button right before the finishing blow on a boss or before they opened a chest.
Sometimes, you just don’t know…
(edited by thetreebranch.4831)
Shadow steps seem to have been broken in the last patch. I used to be able to drop Shadow Trap on a bridge in WvW, jump the 10 feet down, and then get pulled back up when an enemy ran by and triggered it. Now, I seem to only get the invis and not get pulled back. Steal also is a lot buggier. I could be on a sligh hill above people (or on one of the canyon walls), and not be able to “Steal” down onto people below me. Very annoying when I could literally just drop down onto people but not steal.
Dibrom.6408OH REALLY?!
Maybe that’s why I said they were TRADEMARKable and didn’t mention copyright in my post. Thanks for the correction. What would I do without your overwhelming intellect to guide me?
Yeah, it’s not like Apple would sue the polish grocery “a.pl”
They’re not under the same product field, it’s the LAW!
Oh… http://www.huffingtonpost.com/2012/09/11/apl-apple-grocery-store_n_1873264.html
You can start a suit for a lot of things…doesn’t mean you’ll win.
mulch.2586Policies about names in-game are ruled by the terms of service and user agreement.
Really doesn’t matter what US law says, or any other country’s law. ANet has decided on a particular set of rules. It’s a bit too late, since 2 million of us have already named our characters to go about making fundamental changes in the names policy.
Fact is, if no one reports your name, you’ll be fine whatever you’ve chosen. Personally I only report names if the person attracts my attention negatively with it.
Which is why I’m asking Arenanet to reconsider. It would be nice to have clarification as to why that clause is in there rules when legally, it doesn’t matter.
Esham.4203The thing is everything YOU do in game is a liability to Anet.
So they make the rules to avoid getting any attention from copyright/trademark lawyers.
Also copyright is very different in the USA than the rest of the world.
Don’t be so naive to think that USA laws trump the world as they dont…… yet
Arenanet is headquarted in the United States, and its servers are placed in the United States. Therefore, they are under jurisdiction of US law. If one had to abide by every law in the world, there would be very little we could do in this world.
Dibrom.6408Names are sure as ‘heck’ trademarkable. I don’t care what copymelucky.com says.
Real life examples:
Gmail in UK is Googlemail (up until recently)
O magazine in germany
Resident Evil in USA (its name is actually BIOHAZARD)
i-anything (Apple gonna sue you)
Detective Conan in USA
There is a difference between copyright and trademark. And you better care what copyright.gov says because that is the US Copyright Office. I’m not sure what a better source for copyright law would be.
Names are not copyrightable. That’s right from the source. Names are trademarkable. Every name you mentioned in your post is a trademark, not a copyright.
Two related but fundamentally different rights, with different protections attached. Trademarks only protect products and services in the same field. You can’t have two tech companies by the name of “Apple”, but you could have a tech company and a grocery store with that name.
Hello,
I’d like to voice my concern on what is in my opinion, an overly harsh and conservative policy. Either there is a fundamental misunderstanding of US copyright and trademark law, or these rules were meant to be a catch all and agents have not been trained well enough to weed out the acceptable vs. unacceptable names. My concerns cover the following bullets:
- Reference religious or historical figures.
- Reference real-life people.
- Reference names of copyrighted or trademarked characters, materials, or products.
- Use misspellings or alternative spellings of names that violate any of the above rules.
The issue here is names are not copyrightable. From www.copyright.gov, copyrights are “a form of intellectual property law, protects original works of authorship including literary, dramatic, musical, and artistic works, such as poetry, novels, movies, songs, computer software, and architecture. Copyright does not protect facts, ideas, systems, or methods of operation, although it may protect the way these things are expressed.”
Names, titles, slogans, and short phrases are not copyrightable. Band names are not copyrightable, yet I’ve seen people temporarily banned and asked to rename their character because it was named after Led Zeppelin. (Sources, please see: http://www.copyright.gov/help/faq/faq-protect.html#band , and additional bullets below this anchor).
Thus, the rule that we can’t reference copyrighted characters is IMPOSSIBLE to break because you can’t legally copyright a character name.
This brings me to the next point, which is Trademark law. From the uspto website, a trademark is defined as “a word, phrase, symbol, or design, or combination thereof, that identifies and distinguishes the source of the goods of one party from those of others.”
A trademark only protects the owners right against infringement on related goods or services. IE, the company Apple has a trademark on the name and logo with regard to software/hardware goods and services. They can’t however claim trademark protection over apple the food, or any business not related to their company. Trademarks are intended to protect business from companies misleading customers by offering a similar product or service in the same field.
There is also the “fair use” defense with regard to Trademarked names. For instance, people can reference Apple the company in articles, blogs, etc.
Due to the above, its clear that even if a name is trademarked, a company cannot sue a player of Guild Wars 2 for a trademark violation for having a character reference said mark, as they are not related products and services. A character named “Apple Computers” is not in the same field/business of the actual company Apple.
The intent of the rules as I understand it is to prevent vulgar and inappropriate names, as well as prevent defamation of character (so no names like Obama Sucks). As written though, I think the rules are overreaching and are leading to many bans on names that would be legally fine.
The slap in the face comes when throughout the game, I see references to real world people and events. It’s very blatant in places, especially in Guild Wars 1 where one of the skill names is “Smooth Criminal”, a song by Michael Jackson with an icon relating to the reference.
Please reconsider the naming policy and reword it in such a way that still prevents libel, slander, and other vulgar content, but allows users to still make creative/witty names and references. Fair use and laws regarding satire should be taken into consideration.