Showing Posts For thewanderer.8561:

should we just all reroll heavy classes?

in WvW

Posted by: thewanderer.8561

thewanderer.8561

As the title says, should we all just reroll heavy classes? it seems every zerg and soon every roamer is a heavy class with heavy condition removal..well im right ole kittened. The fact that as a necro i have stupidly low healing/dodges/stability and a deathshroud that is a shadow of its former self. Yeah im venting but i wouldnt have to if things were balanced.

i noticed your sig says you’re a commander in your server. Dunno if it applies but maybe your bad experience as a necro is because your tag encourages the enemy bursting you down first before everybody else in a zerg/group fight, hence you feel like your class is too fragile. Necros are supposed to stay back and keep a lower profile next to heavies while laying the damage. Commander tag negates that. Just my opinion.

SoR in a nutshell, thank you Indo!

in WvW

Posted by: thewanderer.8561

thewanderer.8561

nothin’ lasts forever

4/26: HoD/ET/FC

in Match-ups

Posted by: thewanderer.8561

thewanderer.8561

Score updates!!! ooooh

Attachments:

Eredon Terrace is actually pretty cool!

in WvW

Posted by: thewanderer.8561

thewanderer.8561

It’s the lower tiers… When you transfer to a low tier server your not looking for any timezone presence (to zerg with) which the higher tiers are so concerned about.. In lower tiers you’re looking for fights.with more variety and lesser zergs.. In low tier servers you dont care if you fight outmanned…. you just… fight anyway you can.

State of WvW. Anet, its getting boring.

in WvW

Posted by: thewanderer.8561

thewanderer.8561

I think the reason why updates on WvW are slower or less for some people is because of it’s pvp balance aspect. It’s not like PVE where you can just put in a bunch of ideas be done with kitten then not expect people to QQ about it. The ideas on this post are great but in order to implement stuff like that you gotta have data, analyze trends and make sure it doesnt affect the overall intended purpose of the game not to mention resources (server-side and client-side) that you gotta consider when putting more into the game.. I’m sure Anet is listening (they’d be utterly blind not to) but like I said WvW is a tricky game mode to tweak into balance and put new stuff in. People just gotta be patient.

I notice most of the complaints (and boredom) comes from high WvW population servers. Well… I use to be from t1 and transferring to the lower tiers was the best thing i’ve ever did to improve my WvW experience. There are more variety of fights there from 1v1, small group fights, medium group fights, and got that occasional mega zerg fights as well. People are more likely to fight you rather than run to their zerg. Anyways all I’m saying you have more choices to make it more fun for you in WvW on lower tiers compared to the higher tiers which have lesser options of gameplay style (i.e. mostly zerging to keep you from getting killed).

(edited by thewanderer.8561)

4/26: HoD/ET/FC

in Match-ups

Posted by: thewanderer.8561

thewanderer.8561

Score update!!!!!!!

Attachments:

4/26: HoD/ET/FC

in Match-ups

Posted by: thewanderer.8561

thewanderer.8561

score updatezzz

Attachments:

4/26: HoD/ET/FC

in Match-ups

Posted by: thewanderer.8561

thewanderer.8561

Hope everyone have fun in this match up!

SEA WvW Guild Looking For New Server

in WvW

Posted by: thewanderer.8561

thewanderer.8561

Join T2 and below servers. Lags less. Fights are better. The attitudes are better. T1 is a toxic environment. Requires burning your guild members out to achieve victory… oh well kinda wish my server drops to t2 now.

3/22 JQ-BG-SoR

in WvW

Posted by: thewanderer.8561

thewanderer.8561

should make a neutral anti siege griefer guild. where all servers handfully pick trusted representatives from each server and they will be the only one authorized to get into the other server’s keeps to destroy only siege put up by griefers. It can be agreed upon that they are not to be targeted by anybody from SoR, JQ, or BG and will only be there to destroy griefer sieges.

3/15 - JQ/SoR/BG

in WvW

Posted by: thewanderer.8561

thewanderer.8561

Score update………..

Attachments:

Ultimate Frontliner Warrior or Guardian?

in WvW

Posted by: thewanderer.8561

thewanderer.8561

whichever your guild wants you to run in. Some wvw guilds prefer more warriors over guardians, some prefer more guardians over warriors. It all depends on their zerg tactics. But you’ll always need both in the field since those two classes complement each other in battle

Consider Transferring to Kaineng

in WvW

Posted by: thewanderer.8561

thewanderer.8561

Wok Fo A Livin from [HzH] here. I am a commander on the Jade Quarry server and I personally would love to see more guilds go to Kaineng server. A few larger guilds are going to BG now but I think going to Kaineng would have been a better idea. I think having some of the same people from SoS going to BG server may yield some of the same problems. Also it requires a lot of organization to do so. If guilds are going to move servers why not take a look at Kaineng instead of all wanting to go to BG and attempt to stack one server. BG has had a chance at tier one already and Kaineng has not. Kaineng also may have a more solid presence in oceanic hours. I think constructing a server that has not been in tier one yet may be a better idea. I hope Kaineng gets more solid guilds and coverage for WvW. I would love to have you guys in tier one.

This has to be one of the most hilarious posts I have seen in awhile.

Translation: Please people, don’t go to Blackgate so they have close to equal coverage to JQ unlike their last attempt at T1 where they had no coverage for 6-8 hour time slots not to mention JQ and their unwillingness to ever attack SoS. Kaineng can’t beat BG so they deserve a shot at T1 and you want to fight that someone more than a competitive server?

I’m pretty sure Kaineng will get transfers when they hold T2 by comfortable margins and the 3rd place T1s start abandoning ship like they always do, well other than Blackgate

I think BG just got lucky. BG never stayed up in t1 long enough for attrition to take its toll in the community. Being 3rd place in t1 for numerous weeks on end and constant pummeling pushes the casual WvWers out and leaves your hardcore WvW burned out for playing long hours just to make up for militia losses. I don’t know if the core BG guilds actually made that call to purposely remove themselves out of t1 before it greatly demoralized their WvW community but it sure is the right call. Now moral seems to be high in BG and staying on top of t2 long enough made themselves look good for transferring guilds that’re looking for a timezone gap to fill.

The departure of ND, MERC, & VOTF from SoS

in WvW

Posted by: thewanderer.8561

thewanderer.8561

I don’t think this transfers will provide an auto-win for BG in T1 (that is IF glicko system would let them enter t1, we’ll see). But I think it would rather even the odds against JQ who at the moment has impressive coverage in all timezones. This would in theory net more numerous fights in T1. For the hardcore wvw players who like this types of match ups they wouldn’t have to worry about logging in 14+ hours in wvw to stay in the tier.

That’s just my take on it.

aoe and siege

in WvW

Posted by: thewanderer.8561

thewanderer.8561

Never more PvE in WvW, also i can only see this suggestions as a troll or/and him being sarcastic… if not then wow..

also the commander event is just an annoyance.. we can bash him into the ground in under 1 minute…

or at least make the pve meaningful to the wvw cause like the hylek, quaggan, dredge, and ogres.

Do you still Play WvW (Poll/Survey)

in Community Creations

Posted by: thewanderer.8561

thewanderer.8561

Yes. But starting to get bored as well. playstyle goes like this:

1. Join a zerg ball by following a Blue Dorito on the map.
2. Then, Hope you got enough numbers.
3. Stack, do combo fields then pew pew
4. Hope you don’t die.
5. Rinse and repeat.

Tried roaming around with small groups on classes other than the thief. Doesnt work. People most of the time run away from you. A few minutes after, you get facepalmed by an invisible zerg out of nowhere. Spec ops gameplay is better left to thieves imo. No choice but to run with the zerg or turn your small group into a zerg ball, or better yet get a blue dorito as well then zerg to win around the map. Overwhelming Zerg=ONLY solution to every objective.

So yeah, that’s why im bored.

Which profession is best at support?

in WvW

Posted by: thewanderer.8561

thewanderer.8561

depends on what kind of support.

Guardians produce crowd control. Split an enemy group in half. Block or stop somebody in its tracks. Bring stability, aegis and protection. And has a blast finisher with a short cooldown on its hammer. But don’t expect any heals.

Ele’s like the post above me says. Combo fields, direct healing, and more on healing boons.

Mesmers = Group mobility. Portals, Veil, Time warp. Group Speed + their AoE pull skill. And Ethereal Combo fields.

Warriors = Boon soldier. Lacks combo fields but can easily field important finishers.

Engineer = don’t know much about them but i notice them supporting with boons for mid to long range classes. I wouldn’t really put them on supporting role if your in a mobile group. But in zone defense im pretty sure they can do well.

Stop showing the zergs love!

in WvW

Posted by: thewanderer.8561

thewanderer.8561

While I don’t agree with zergs having debuffs, I do agree that there should be an effort to lessen the occurrence or power of the zerg. I know WvW is supposed to be all about large wars. But the simple reason being the game just can’t handle the amount of culling that happens in mega battles. Of course Anet can always throw money at improving the game client’s ability to deal with the issue. But I think it would make sense if they were to give people more incentive in avoiding the zerg.

Thieves rule W3 :-)

in Community Creations

Posted by: thewanderer.8561

thewanderer.8561

Happy to see others viewing this as a problem too. However, I think ANet needs to focus only on stealth to prevent perma stealthing. perhaps permastealthing doesn’t happen in spvp, but it’s rampant in wvwvw, as the myriad videos clearly show. Thieves in wvw can and do remain 100% stealthed while attacking the entire time. I doubt this is working as intended, and my guess is that culling enables thieves to bridge stealthed to non stealthed periods. A reveal debuff is more than reasonable and won’t hurt the class. good thieves will manage, others who don’t need to l2p.

First, any attacks that hit will break stealth, AND YES, they will reveal debuff the thief (OP video is an exploit if you didn’t realize yet).

Second, when I’m on my hammer-shout warrior I’m about 5 times more valuable in a zerg than on my thief.

Culling happens whether you’re a thief or any other class and it doesn’t matter if half a zerg is culled or stealth because AoE will hit regardless (and most damage in this game IS AoE).

Not sure what mechanic you would want changed. The D/P ‘perma stealth’ build is hard to play and isn’t even that effective. Everything else uses CnD which needs to hit.

Counters to stealth include stun, daze, blind, dodge, snare. And a bit of burst damage.

If you don’t understand a class, you won’t know the first thing how to fight it and it’s even more significant with thief because even their attacks rely on stealth. I’m guessing that’s why theres so much complaining on the forums, when by comparison, a D/D ele beats theif in almost every category (solo, small scale fights, and zerging).

nope, there’s evidence all over that thieves can attack and remain stealthed. videos have the evidence. secondly, I can see other classes as they attempt to unload their high cooldown low cast time attacks. unlike thieves that can spam high damage attacks and remain stealthed. lol.

Constant dps while staying in stealth? your kidding right? The only thing that keeps thieves in stealth while doing damage is CnD at the very last second of tick of stealth to renew it. if you do it at any other time you will get immune and get revealed.

I don’t know whom you think you are fooling. we all experience perma stealthed thieves attacking us in wvw. you aren’t fooling any of us since we experience it all the time. there are dozens upon dozens of videos showing how to do it.

K, post me a video of a thief staying cloaked and hitting you every second for 10 seconds. Hmm. yeah there isnt any.

Lol but they can bleed the crap out of you while they stay invisible. Just look for wild bill’s videos.

Yea sure, P/D are annoying but you can use condition removal + cc with tab targeting. But Columbia is talking about D/P since he is always ranting about Permastealth.

regarding your first statement. I also run P/D on my thief. Condition removal don’t do much to stop me since i can easily reapply the bleeds. At battles or terrains of my choosing, cc can be avoided due to stealth (and culling advantage). Only class i really would run from is a guardian.

Thieves rule W3 :-)

in Community Creations

Posted by: thewanderer.8561

thewanderer.8561

Happy to see others viewing this as a problem too. However, I think ANet needs to focus only on stealth to prevent perma stealthing. perhaps permastealthing doesn’t happen in spvp, but it’s rampant in wvwvw, as the myriad videos clearly show. Thieves in wvw can and do remain 100% stealthed while attacking the entire time. I doubt this is working as intended, and my guess is that culling enables thieves to bridge stealthed to non stealthed periods. A reveal debuff is more than reasonable and won’t hurt the class. good thieves will manage, others who don’t need to l2p.

First, any attacks that hit will break stealth, AND YES, they will reveal debuff the thief (OP video is an exploit if you didn’t realize yet).

Second, when I’m on my hammer-shout warrior I’m about 5 times more valuable in a zerg than on my thief.

Culling happens whether you’re a thief or any other class and it doesn’t matter if half a zerg is culled or stealth because AoE will hit regardless (and most damage in this game IS AoE).

Not sure what mechanic you would want changed. The D/P ‘perma stealth’ build is hard to play and isn’t even that effective. Everything else uses CnD which needs to hit.

Counters to stealth include stun, daze, blind, dodge, snare. And a bit of burst damage.

If you don’t understand a class, you won’t know the first thing how to fight it and it’s even more significant with thief because even their attacks rely on stealth. I’m guessing that’s why theres so much complaining on the forums, when by comparison, a D/D ele beats theif in almost every category (solo, small scale fights, and zerging).

nope, there’s evidence all over that thieves can attack and remain stealthed. videos have the evidence. secondly, I can see other classes as they attempt to unload their high cooldown low cast time attacks. unlike thieves that can spam high damage attacks and remain stealthed. lol.

Constant dps while staying in stealth? your kidding right? The only thing that keeps thieves in stealth while doing damage is CnD at the very last second of tick of stealth to renew it. if you do it at any other time you will get immune and get revealed.

I don’t know whom you think you are fooling. we all experience perma stealthed thieves attacking us in wvw. you aren’t fooling any of us since we experience it all the time. there are dozens upon dozens of videos showing how to do it.

K, post me a video of a thief staying cloaked and hitting you every second for 10 seconds. Hmm. yeah there isnt any.

Lol but they can bleed the crap out of you while they stay invisible. Just look for wild bill’s videos.

Thieves rule W3 :-)

in Community Creations

Posted by: thewanderer.8561

thewanderer.8561

When solo roaming, it’s pretty hard to beat a thief. However, when you’re with other people, watch your terrain, anticipate attack then CC. Knockbacks are deadly against thieves. At this point, when he’s down in the ground, lay all the dps. If he escapes, and your expecting another brawl from him. Swap some of your utility for catching thieves. Bait him out again. this time at less open terrain where you can block his escape. If you’re running ranger or a glass cannon, then i’m sorry nothing i can do for you.

Thief and Mesmer stealth duo vs keep.

in WvW

Posted by: thewanderer.8561

thewanderer.8561

Agreed. Working as intended. I just don’t like how the thief can perma stealth and res its mesmer bak up even when he/she’s been stomped already.

2/15 JQ/SoR/SoS

in WvW

Posted by: thewanderer.8561

thewanderer.8561

couple of weeks ago is different from now. Who knows maybe more bandwagon guilds, and toons to JQ now? Such is the case for winning servers ’til people get burned out.

Warring Guilds

in Lore

Posted by: thewanderer.8561

thewanderer.8561

Hi all. Since the name of the game is Guild Wars, I was wondering if the upcoming expansions would have more lores (including the personal storyline) revolving around warring guilds, ala Game of Thrones style. I could careless about dragons an uniting against them under all that fancy Pact stuff, but having characters as deep as the ones in GoT series would be interesting to see as they collide against each other and change everything in Tyria, i.e. politics, lands, new alliances, and feuds. I really don’t mind drama and politics as long as lots of fighting involved

Just my 2 cents

Which Guild is most powerful in WvW?

in WvW

Posted by: thewanderer.8561

thewanderer.8561

whoever can abuse the culling the most, turn down your fps to 1, make your skills pop out late and unable to move, and furthermore make your comp explode, that would be the best guild imo.

on the other hand, all this talk about who’s the best guilds are, are null in my opinion since there hasn’t really been a real gvg tournament at the moment. WvW cant be used as a judging platform as who’s the best guild there is in terms of skills since there’s numerous factors involved.. especially gear.. level… food buff and other stuff. For all we know this so called ‘best’ guilds handicapped their opponents before the battle even began. Or maybe they fought in a rather uneven battlefield. But who knows, no one’s there credible enough to vouch for them. You don’t see an Anet GM saying this guild owned this guild. So unless Anet sets up a formal GvG tournament and fight under Anet’s terms fair and square, no one’s really the best guild here. Unless there’s a way someone can tally successful portal bombs culling abuse and turtle tactics.

This is how thieves perma-stealth (video)

in WvW

Posted by: thewanderer.8561

thewanderer.8561

Can you stop the rezzing? No.

You can kill people even when theyre stealthed. Drop AOEs on the dead body and auto attack it if its health goes up. Thieves are kittenedly squishy, you can kill them in 3 seconds.

30 shadow arts thieves regenerate health on stealth. On top of their toughness and healing Add acrobatics to that and they can dodge your attacks forever… while in stealth. Oh and not to mention some move faster also while in stealth.

Stunning thief

in Thief

Posted by: thewanderer.8561

thewanderer.8561

Wow. Good to know. Thanks all for the info. Yes. This Gears consumable needs to go.

08/02 JQ/SoR/SoS

in WvW

Posted by: thewanderer.8561

thewanderer.8561

This is the kind of kids that made me transfer.. i mean like full server vs full server when it wasnt night time, you know when we capped all jq borderland vs a full server…
If making 500 points per tick during night vs 0 players makes you happy, good for you, you get like what 4 badges all night? Must be great

Whatever makes you sleep at night. Keep talking, you want Full que vs que competition? See you in JQB.

EMP will be in full force starting today with our 17+ hour daily intl coverage.

Unlike others, we find coverage gaps and take advantage hence the scoreboard. Don’t undermine the strength of our guilds and to be quite frankly, most of our NA’s havent been out in full force due to the fact we’ve scheduled around times when your offline, making our job easier when the ques are weaker.

Learn the game mode and start adapting.

I wonder if this is Anet’s intention of how people should think in WvW. Because really seems like a legit and logical way to do things to be competitive and win. Timezone wars: Pretty much find the timezone where you can pvdoor the most then hit the timezone hard with overwhelming force. It’s not a bad thing to do. Seems like it’s just the way the game mechanics encourages people to do.

Time Zone wars are natural in a 24/7 battle. How could it not be?

True but let’s say Anet adds enough WvW objectives that earns enough ppt to be competitive. And these objective are only located in places dedicated only for small gang warfare. and penalizes servers when their side turn into a zerg. It would give servers with less population on a certain timezone an edge to fight back against the side with the most people. And it would also encourage more intense pvp fights as smaller group fights tends to be more tactical compared to zerg v zerg fights. But yeah thats just my 2 cents here. Not posting in this thread anymore.

08/02 JQ/SoR/SoS

in WvW

Posted by: thewanderer.8561

thewanderer.8561

This is the kind of kids that made me transfer.. i mean like full server vs full server when it wasnt night time, you know when we capped all jq borderland vs a full server…
If making 500 points per tick during night vs 0 players makes you happy, good for you, you get like what 4 badges all night? Must be great

Whatever makes you sleep at night. Keep talking, you want Full que vs que competition? See you in JQB.

EMP will be in full force starting today with our 17+ hour daily intl coverage.

Unlike others, we find coverage gaps and take advantage hence the scoreboard. Don’t undermine the strength of our guilds and to be quite frankly, most of our NA’s havent been out in full force due to the fact we’ve scheduled around times when your offline, making our job easier when the ques are weaker.

Learn the game mode and start adapting.

I wonder if this is Anet’s intention of how people should think in WvW. Because really seems like a legit and logical way to do things to be competitive and win. Timezone wars: Pretty much find the timezone where you can pvdoor the most then hit the timezone hard with overwhelming force. It’s not a bad thing to do. Seems like it’s just the way the game mechanics encourages people to do.

Stunning thief

in Thief

Posted by: thewanderer.8561

thewanderer.8561

Hi all. I encountered an enemy thief earlier in WvW that kept stunning me as he was coming out of stealth. He wasn’t using a bow or dagger or any of the common weapons thieves use. But apparently he was spam throwing some AoE stun skill that kept stunning me repeatedly as well as others in my group. He’d stun for around 5 seconds. then go back to stealth. Come back out. Do it again. Rinse and repeat til our group had to bail.

So I was wondering how was he able to do this. I main a thief and currently can’t figure out where that AoE stun came from. And im pretty sure he was a thief due to the stealth animations and him being constantly on stealth after he attacks.

WvW not living up to it's rep

in WvW

Posted by: thewanderer.8561

thewanderer.8561

Been playing on t1 and have also seen lower and mid tier matchups as well. In all honesty, it’s really hard to make a difference as a small group. The WvW mechanics pretty much encourages a zerg to win attitude. Most, if not, ALL objectives and situations can be solved by overwhelming force. This in effect causes matchups to be won over with population coverage. Meaning, the match up has already been decided before it even began.

So how about dividing WvW objectives between ones with large scale battles and ones that can only be done with small gang warfare. Put game mechanics that would discourage having more people in a certain objective to gain points for their servers and give the lesser populated server a winning chance. Something like i,e., placing FotM-like obstacles (without npcs) that would inhibit a side from having too many people in an objective/room on some parts of the map.

I think this may help with not just the server with the lesser population but also reduce culling issues as there will be less people on screen. That’s just my take on it.

New Thief Trend in WvW

in WvW

Posted by: thewanderer.8561

thewanderer.8561

For people who don’t know, Heartseeker doesn’t break stealth when it doesnt hit anything. So yeah i can put distance from you and break combat mode within 3 seconds of stealth and 1 or 2 shadowsteps plus speed buffs from dodge. Voila! i can wp out. No hacks needed. lol L2p op. Not everything has to be spoonfed to you. Same as any class, know your opponents.

Also, the only thing Thief classes are actually overpowered at… are BAD WvW players.

Max Target Aoe, Zergs, and You

in WvW

Posted by: thewanderer.8561

thewanderer.8561

When talking about AoE cap you guys have to consider also the organized WvW guilds. When these guys form into a zerg ball, they stack up their AoE attacks on a concentrated area, use culling exploit tactics with flanking maneuvers. The only thing that’s actually mitigating their insane damage as a group at this moment is the AoE cap. Go up with one of the organized guild zergs in T1 and see if you can dodge their AoE. They’ll open up with Veil, Stacked AoE daze you, Stacked AoE knockdown, Stacked AoE damage, rinse and repeat. Bottom line is stacked AoE damage is just insane enough that removing the cap is just crazy.

Let's see some thief pics

in Thief

Posted by: thewanderer.8561

thewanderer.8561

Ha i get animation bugs in Spvp surprisingly often decided to mess around with it.

Awesome. Just Awesome. lol

Let's see some thief pics

in Thief

Posted by: thewanderer.8561

thewanderer.8561

Fist of Death! lol

Attachments:

1-11-13 SoS vs JQ vs BG redux

in WvW

Posted by: thewanderer.8561

thewanderer.8561

People new to T1 still seems to have a mindset that in order to win the match up you have to be owning both opponent servers at the same time by sheer force in order to get #1. That’s not the case any more in this tier. All 3 servers are superior and are so far the best of the best in terms of fielding everything. Hence the reason why one server can’t just blow through another server by itself on any BL or EBg. SoS knows this, JQ knows this, BG should learn to do it as well. 2v1 is unavoidable because the sheer defensive strength of each server cannot be matched by a one server attack. Every server got the manpower and tactics already. So i don’t blame commanders in capitalizing from 2v1 opportunities. For them rating is valuable at this point and every opportunity to pressure the enemy in losing a defensive foothold is like gold to them.

Want an example? HB posting their chest thumping vid bout beating down SoS and JQ. That’s a 2v1 opportunity right there. Opportunity to get all the JQ and SoS guilds riled up on BG. And now you got a 2v1. Basically that vid cost BG some defensive foothold and thus their points.

All 3 are facing wars on 2 fronts so don’t think it’s just your server. This is t1. The key is discouraging a 2v1 against your server and rather incite a 2v1 on your opponents.

Better adjust your mindset soon. Or you might not last a few weeks.

Let's see some thief pics

in Thief

Posted by: thewanderer.8561

thewanderer.8561

My thief. Loving it so i had to put more pics lol

Attachments:

Spies building flame rams to block yaks.

in WvW

Posted by: thewanderer.8561

thewanderer.8561

Another reason to build flame rams is to delay the capping enemy. This tactic is useful in EB where time is of the essence

Sorrow's F./Henge of D./Devona's R. (12/14)

in WvW

Posted by: thewanderer.8561

thewanderer.8561

lol at the chest thumping in this tier. People talking about mad WvW skillz and organization as if it’s all written in stone, all this while fighting dead servers. DR should keep in mind, their victory here as a result of the broken free transfer mechanic rather than any real server wide effort. Rather than boasting, should complement your opponents for loyalty and sticking it out til the end even while outnumbered. Sure you may have broken out of t8, but it doesn’t prove anything…yet. FC and kaineng could catch up too. So your previous t8 matchups will become the new t7s. Until then i would suggest keeping your chest thumping to yourselves until you actually face more stable servers in the upper tiers. Cross the t5 matchups then sure let’s talk smack.

(edited by thewanderer.8561)

Just my 2 cents

in WvW

Posted by: thewanderer.8561

thewanderer.8561

…on making WvW a bit more interesting. Not that I’m saying WvW is not interesting at all. Got addicted to this game mode the first time I got into it. But I’ve been playing WvW for a few months now that I can’t help but notice, after awhile, it’s just gotten repetitive and too predictable. Especially when it comes to tactics as a server, now that we’re seeing match ups that last for more than 1 or 2 weeks, fights sometimes get to a point where you already know what your opponent’s gonna do next and it’s just rinse and repeat after reset. I’m sure WvW vets can sometimes already predict the outcomes of battles. And due to the static terrain, same map types, and for some servers, the same starting locations every week, server tactics, siege placement, zerg maneuvers etc. lack variety. I know commanders in every server work hard developing new strategies to beat their opponents but there’s a high chance that whatever you blue hats have thought of, probably has already been done and countered one way or another. And it’s only a matter of time before someone reads into your strategy. The only thing unknown now in WvW is whichever server in your match up would get blessed(or cursed) with a high population transfer. The rest.. predictable and routine.

Now I know it would be hard and a huge undertaking to set up another WvW map just to spice things up due to its size. And as long as free transfers are out and about, there’s really no way around the population coverage issue. So I was just wondering maybe adding variety in WvW PVE events might do something to alter or break up the repetitiveness of WvW. Put something that would break routine randomly each week, and catch servers off guard and rethink they’re tactics. For example turning a map into a Risen infestation for one week where siege gets attacked and zerg engagements turn into a pvpve with the Risen. Then the next week, maybe every creature in the maps becomes Branded, and the usual pathways to getting supplies or keeps gets suddenly guarded by Dragon minions, etcs. Something like that, make it a tactical nightmare for every server and force people to think and not to keep doing just one thing every time. What’s good and viable to do one day, won’t be viable the next day or the next week or so. I say this because it reminded me of the Orb change. When Orbs were removed there was a change in WvW behavior and it renewed interest and tactics for players. i think maybe if Anet could do something like that without severely damaging the balance in WvW, it would attract more players to this part of the game.

If somebody have post something like this earlier, apologies I didn’t know but oh well this is my first post and just to my 2 cents regarding WvW.