Showing Posts For tonyg.3824:

Petitoning warrior change for structured pvp

in Warrior

Posted by: tonyg.3824

tonyg.3824

Welcome to my thread where i hope to discuss future updates of warrior and necessary buffs/Nerf that may be required. I hope to see opinions from other classes as well to get a different perspective of the ideas, that being said lets keep it clean and constructive.

The first problem I’d like to discuss which I feel has been an issue for quite awhile is warrior being hogtied to specific traitlines offering no build diversity. I’m sure this is a problem for other classes but it seems to be far more crippling for warrior.

The Discipline and Defense, while certainly being well thought out and very powerful trait lines, I believe they cause a miss-balance of power that makes all other trait lines irrelevant and In a game where you only get three trait lines this can be very problematic. Of course the main reason for this miss-balance of power is stemming from cleansing ire and fast hands, both great traits that were required in 90% of warrior builds well before the change to three trait lines to a build. However, when im building a tank warrior or condition warrior If i try not to use the Discipline line to experiment with the potential for bunker or burst condition it just becomes a struggle of trying to last until i can weapon swap…I mean I love warrior weapons but lets face it fellas our weapons aren’t that special…our power comes from being able to swap quickly and pull off combos/condition removal/field combos.

Without fast hands these normally trivial objectives become a desperate and sad attempt to be different from basic burst warrior and facetank crowd control warrior. Those of us that pvp regulary know that being stuck in a weapon set for 10s is a long time. While other classes are usually encouraged to stay in a weapon set due to powerful traits while our traits focus too much on bursting and swapping.

Will post more…….later

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore

(edited by tonyg.3824)

Chain Combos

in Guild Wars 2 Discussion

Posted by: tonyg.3824

tonyg.3824

I enjoy the many factors of gw2’s combat system but what if there were more chained combos? Every profession has an auto attack and some auto attacks when hit combo into a different “chain skills”. so every auto attack is a chain of 1-3 skills going off.

I think this would add a deeper level of intensity to the game, like say you add traits that say at the end of your whirlwind attack (warrior) unleash a mighty slash in the direction you were whirling by pressing the button again. Or traits that only activate on hit for the more high hitting skills. Of course in the case of PvE the monsters might need more chained combos as well to keep up with the players.

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore

All the professions with leap skills

in Profession Balance

Posted by: tonyg.3824

tonyg.3824

Wasn’t sure if i should post this in the bug forum or not cause I don’t know if its lag or what but has anyone noticed leap skills having clunky targeting or missing/glitching out a lot now after patch?

I am a warrior and my bullsrush ends up behind people 90% of the time and my rush (gs #5) like locks me completely into the animation so i cant dodge out, gets snagged on rocks, and takes like 2 extra seconds to stop in front of them and leaves me running in place.

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore

(edited by tonyg.3824)

Adrenaline change

in Warrior

Posted by: tonyg.3824

tonyg.3824

Hi guys, let me start by saying this next patch is absolutely spot on best patch yet, but there is one minor issue I was worried about and that is how fast you loose your adrenaline when you get out of combat that seems a bit rough considering its difficult for a pvp warrior to generate without taking utilities for it and as a war of course i love berserker stance but its such a long CD to now have to rely on for adrenaline and taking the signet for adrenaline over any of the stances would be handicapping yourself. Now before all the trolls come out and say stop qqing and l2warrior I am not COMPLETELY worried about this change its very minor and something i plan to work around, but for the sake of idea throwing how would:

Adding a -20% to CDs to stances in traits somewhere or

making sharpened axes (criticals grant adrenline) a 1 adrenline on hit instead of crit or

change short temper in the strength tree to on blind and on block make it a master tier trait and move physical training down to adept.

What do you guys think?

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore

Vistas in combat

in Guild Wars 2 Discussion

Posted by: tonyg.3824

tonyg.3824

Since when can you not cap vistas while in combat? and who the hells bright idea was that? pretty much making it impossible to get vistas in wvw when the enemy is hunting you down cause GOD FORBID you get a vista.

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore

Dragon without mist walker

in Bugs: Game, Forum, Website

Posted by: tonyg.3824

tonyg.3824

So I realize this has been a problem since the beginning of the game but I figured if they are gonna fix ranks they would fix titles (silly me right?) but seriously I am on the first tier of reaper but “technically” i should have 2mil rank points right now being that im dragon soooooooooooo yeah.

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore

New warrior grandmasters suggestion.

in Profession Balance

Posted by: tonyg.3824

tonyg.3824

The nerf bat: My opinion
-You can scale healing signet down as much as you like, honestly I would like to see it down to 280-300 per second but SCALE better with healing power, let warriors earn the regeneration instead of handing it out.
-pin down nerf was needed.
-Work with our other heals again they are too far inferior too healing signet to be called healing skills my suggestion, scale healing surge lower but in return make it immune to poison.
-make adrenal health NOT scale with healing power.
-put cleansing ire on a 5-7s CD so the burst skills cannot be spammed for condi removal.
-Increase CDs of sword skills, make the trait 10% crit rate with sword also do -20% duration so no more perma torment unless earned.
-Make stances longer, or add a -20% cd somewhere but make it so stances overlap each other.

You had me goin until you mentioned making stances longer. Zerker stance is incredibly OP and overused, it should be toned down 20% or more. Rest of your nerf suggestions I entirely agree, and are part of what makes warrior such an easy class to play with minimal risk. Massive condition duration, massive regen, massive condi clear w/o the loss in damage.

On top of that, all burst skills are on a 10 second (base) cooldown. So in other words, anet feels that all of them are balanced on a 10 sec cooldown. I guess lb burst isn’t strong so it has the same cooldown as GS burst.

I agree about zerker stance but by making stances overlap you now have counter play, where as before the warrior was now immune to soft CCs and fear now he is vulnerable to being hard CCed or direct burst pressure because his endure pain or balance stance will overlap it meaning a warrior won’t be able to just blow all his cds and get a insta kill. You could also argue signet of dolyak would just take the place of balance stances but that also means its a longer cool down(20s if not traited) and with it only being 1 boon very suceptable to being ripped which balance stance is pretty easy to rip as well if there is a thief on your team, so you’re making the warrior more vulnerable to hard CCs when you need to kite away from them. Besides with the trait I mentioned in defense I would say I am leaning more toward just throw in a -20% cd somewhere which would then make a huge difference for being able to use your stances strategically.

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore

New warrior grandmasters suggestion.

in Profession Balance

Posted by: tonyg.3824

tonyg.3824

Hello, before starting I would like to make a few things clear about my reason for posting this. Yes I realize not every profession got useful grandmasters from the new balance patch (lol condi guard) and also that the warrior profession is in a very weird spot right now, pretty UP but not over the top (in my opinion). while I believe nerfs are necessary I don’t think being the most “OP” profession means we are entitled to bad new traits that aren’t worth calling grandmaster traits. The reason I am only discussing warrior is because I have the most playtime on him (3k hours+) therefore I feel entitled to give suggestions about my profession, I encourage other professions that dislike their new traits to make suggestions too but please not in my thread. Please read the full post before replying.

To the devs,
This balance patch is going to either bring a lot of people back or potentially drive a lot of people away keep that in mind. Not that I am saying “take my suggestions or I quit” if my ideas are dumb then fine, warrior will be fine either way (and still my main).

Strength- Grants 2-3 stacks of might on use of a physical skill for 10-15s.
This will encourage more use of physical skills since really there is no reason to take them over stances when you can be immune to condi, cc, and damage all at once whats the point of taking kick?

Arms- +15-20% attack speed while wielding a ranged weapon.
First off I don’t know why you would put a melee type grandmaster in a “arms” trait line and anyway this would help improve warriors that actually want to play ranged instead of being forced to burst with melee.

Defence- You are able to use more then one stance stance duration +30%.
I feel like this is something that should be earned rather then hey you can just pop all your cds at once and go ham!

Tactics- “Return the favor” Transfer 1-2 conditions on a melee strike 20s-30s cd.
There is little to no reason to go into tactics, banners heal and shouts heal are very lackluster when you can go soldier stats full stances lyssa runes and have about the same results but better damage.

Discipline- gain 1 stack of might 5s when you are blinded.
Feel free to judge this one to the max I pretty much thought of it off the top of my head there are too many good traits in discipline to try and top it so I doubt the devs could make anything better other then this.

The nerf bat: My opinion
-You can scale healing signet down as much as you like, honestly I would like to see it down to 280-300 per second but SCALE better with healing power, let warriors earn the regeneration instead of handing it out.
-pin down nerf was needed.
-Work with our other heals again they are too far inferior too healing signet to be called healing skills my suggestion, scale healing surge lower but in return make it immune to poison.
-make adrenal health NOT scale with healing power.
-put cleansing ire on a 5-7s CD so the burst skills cannot be spammed for condi removal.
-Increase CDs of sword skills, make the trait 10% crit rate with sword also do -20% duration so no more perma torment unless earned.
-Make stances longer, or add a -20% cd somewhere but make it so stances overlap each other.

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore

(edited by tonyg.3824)

A Comprehensive Look at the Warrior

in Warrior

Posted by: tonyg.3824

tonyg.3824

As a fellow warrior that has also played since beta and on behalf of the warrior community your post hit the nail on the head good sir.

Unfortunately I highly doubt the anet team really cares for pvp anymore at the rate the casual player is taking over the game it seems they would rather cater to the game modes those casuals are attached too pve and wvw.

These days in pvp a newbie picks up his class makes a build and expects the world from it and then heads into hotjoins/solo que and typically doesn’t have a good time which leads to them heading back to pve, wvw where they can have a better time zerging bosses and other zergs of players.

Believe me when I say I hope anet throws pvpers a bone to chew on, and at the same time attracts more players to pvp, but when your balancing a game for casuals that have no interest for pvp “smash keyboard and win” seems to be doing alright for them aye?

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore

Please Nerf Warriors

in Warrior

Posted by: tonyg.3824

tonyg.3824

The “problem” is all you queers with your bunker builds that just wanna outlast everyone rather then kill them. Warrior is strong vs condi if he can spike that person quickly otherwise you could outlast him if your smart about it but that’s the fact OUTLAST that’s all you people do! play a burst build and you will see the world differently.

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore

New commander on the horizon.

in Warrior

Posted by: tonyg.3824

tonyg.3824

Hi guys,

So I’m getting more and more bored of pvp everyday and I got gold laying around from my pve days so I figured I’ll buy a tag and be bored in wvw!

Generally I’ve never played any type of support warrior mostly glass dps or CC, so I’m in the market for a hybrid commander build I don’t mind playing shouts but banner is no. Condition is also for lame commanders, I will be leading my armies with an iron fist.

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore

Getting out the map in legacy.

in Bugs: Game, Forum, Website

Posted by: tonyg.3824

tonyg.3824

they climb the cliff from red jump out the map and attack people.

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Whats the op build?

in Warrior

Posted by: tonyg.3824

tonyg.3824

Because all these noobs complain about OP warrior this OP warrior that hambow isn’t all that ridiculous tbh so it must be another build and I want in on it or could it be the noobs are full of crap?

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore

Whats the op build?

in Warrior

Posted by: tonyg.3824

tonyg.3824

that sounds awful why wouldn’t you just take the 20 in strength for 10% crit dmg, and lol sword? or are you just using that to abuse the glitch cause I don’t play that way :\

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore

Whats the op build?

in Warrior

Posted by: tonyg.3824

tonyg.3824

So I was browsing the forums and as usual all i see is warriors take no damage, do amazing damage, immune to everything. So whats the op meta warrior build or is it still the usual 30/30/30/30/30?

Jokes aside though seriously whats the OP build for pvp. i dont care about wvw/pve

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore

Why Warriors Need a Nerf

in Warrior

Posted by: tonyg.3824

tonyg.3824

Morons guide to why nothing is OP,
Are you in PvE?> Well you can use any ol’ thing you want although if you want to do dungeons with a group you should probably not use 15/12/13/16/14.

Are you in WvW?> Well bring a balanced power/toughness build and make up the crit dmg/precision with food or bring a faceroll condi tank and 1v5 a bunch of upleveled fools that don’t know what there doing and be sure to post about it on youtube to show how impressive you are.

Are you in pvp? well are you in hotjoins?> Then Google a good build for your profession take advice of the pros who quit the game for obvious reasons and you will faceroll all the noobs in town.

Are you in solo q?> Goodluck.

Are you in team que?> Bring a solid build and a solid group of reliable teammates that communicate well and have good builds maybe a, hambow warrior, d/p teef, guardian bunk, MM necro for home point (yes they are amazing shattap), and whatever for a 5th and 9/10 times you will win until your ranking goes up and you get kitten d by a pro team.

Are you dueling?> This game isn’t balanced for 1v1 situations if your purposely dueling and loosing its because some builds can completely counter you while others can semi counter you and some can be on equal standing, the only “fair” duel is same profession with same build fighting each other.

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore

Who is the warrior idol ?

in Warrior

Posted by: tonyg.3824

tonyg.3824

PvP idol for warriors, vassangel quit never see defektive or second to god, we are left with ashkandhi :P

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore

Does ANET have plans..

in Warrior

Posted by: tonyg.3824

tonyg.3824

Hi seems I am late to the argument, all of your points are fairly confusing though not once has anyone said if this is a 1v1 problem or a Team PvP problem.

Last time I checked this game is all about teamwork, if you have a bad team your going to have a bad time, a stun warrior that knows what his doing knows his there to keep you standing still whilst his other teammates can get rid of you. Now this is in a team-based situation so in this situation if your being targeted by the warrior and need assistance thad be a good time for your palls to peel for you/immob/stun people chasing you. and well…in a 1v1 situation the job title is called “stun warrior” not “cuddly warrior of doom” so unless you have limitless evades, stability, or stun breaks (or some serious spike damage and blinds) it is a build your not supposed to beat 1v1 because it involves locking at the very least 1 person down. Not saying its unbeatable 1v1 of course because I have lost my fair share of side point battles to thiefs, mesmers, and engineers.

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore

Mesmer teleporting with repair kit Khylo

in PvP

Posted by: tonyg.3824

tonyg.3824

Let me be a little more specific as to what happen, I was on my warrior playing a heavy damage spec, 30 0 20 0 20 longbow/gs So taking the treb down wasn’t an issue, the mesmer that was on the treb spent the entire game there he did not leave when I went to kill it he attacked me and if i tried to kill him he kited away with his staff or went invuln with sword so basically i had two choices take like 30s-1min killing this mesmer only for him too respawn and get back on treb anyway or keep killing the treb, so every time I was forced too kill the treb because it would take too long to kill the mesmer and of course it was a rough match because with the trebbing being consistent we could not hold on too a point so while the others tried to get our home/mid back i had to deal with this treb which i would kill it and then he would plop his portal down walk over too where the repair kit was and by the time he got there it was ready and boom treb is instantly back up and shooting again of course i have alot of mobility with my great-sword but I am not sure how its possible to fight this unless you had a thief or mesmer put his teleport/shadow trap on their treb but why should you be required to bring these professions to this map just for this reason? That is the point I was trying to get at. I am not saying teleport/shadow stepping is OP i think they are fine skills to have and take to tPvP I am just saying I think the repair kit should give the same debuffs as the orb on spirit watch, unable to do those kinds of things while holding it.

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore

Mesmer teleporting with repair kit Khylo

in PvP

Posted by: tonyg.3824

tonyg.3824

Hi, I just got done a tPvP match where a mesmer repeatedly teleported the repair kit back to the treb and instantly repaired it I personally think this is very unbalanced for this map and I would like to know others opinion on this.

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore

WvW/PvP GS Warriors. How do you do it?

in Warrior

Posted by: tonyg.3824

tonyg.3824

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore

Warrior Offhand Sword Glitch (video)

in Bugs: Game, Forum, Website

Posted by: tonyg.3824

tonyg.3824

It happens with the trait on, that’s the glitch.

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore

War Pvp Suggestion : Fast Hands

in Warrior

Posted by: tonyg.3824

tonyg.3824

This has been a topic several times, It would make sense for a lesser version of fast hands too be base for warriors but to be honest, whether I am trying to make a bunker build or a condition build I find myself traiting into the discipline trait line just because there are so many good traits in it so I don’t mind fast hands being where it is, I almost wish the Discipline trait line didn’t tie down warriors.

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore

Warrior Offhand Sword Glitch (video)

in Bugs: Game, Forum, Website

Posted by: tonyg.3824

tonyg.3824

This is a serious balance issue that needs to be looked at, the warrior offhand sword skill #5 riposte if you have the trait blocking reflects projectiles and you use this skill if you cancel it just before the yellow action bar finishes it continues to reflect projectiles for another 5 seconds legit, I have seen warriors abuse this and it makes it impossible to catch them in sPvP if they are trying to run away they reflect any and all sources of projectile attacks whilst being on other weapons for example they start riposte on offhand sword cancel it by switching weapons mid skill use and then switch to say a longbow and now they are shooting you with range while reflecting any range you use on them.
http://www.youtube.com/watch?v=1bTk2NLUs80

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore

(edited by tonyg.3824)

New profession to play

in Warrior

Posted by: tonyg.3824

tonyg.3824

Nerfed to the ground? OH sorry you have to change your build to 0 20 20 0 30 or god forbid you could play something else like great sword longbow or any of the other 315613 viable warrior builds.

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: tonyg.3824

tonyg.3824

The changes to warrior wont do a lot imo, buffing reckless dodge? lol.
Anyway, I’d like to argue that moving unsuspecting foes to grandmaster, Last Chance to master, Opportunist to adept would be a great refitting of our arms traitline this would give use more options + would change the entire way stun warriors are played thereby making it harder and less damage because you would have to go 30 into arms and if you want cleansing ire and fast hands you cant get burst mastery or merciless hammer which would solve the entire problem imo but ya’know im just a gamer.

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore

Shouts getting buffed!

in Warrior

Posted by: tonyg.3824

tonyg.3824

Personally I think shouts are perfectly fine where they are at right now, what I would love to see is maybe some more boons per shouts (what does a heavy armor profession have to do for some protection around here?!)or even shouts give adrenaline from the dicipline tree could me thrown together with that skill would be pretty ace! Just anything other then higher heals which is totally not needed. Lower CDs aren’t really needed either but would be cool.

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore

Idea for warrior: 3 weapon sets?

in Warrior

Posted by: tonyg.3824

tonyg.3824

I do not see how it would make the warrior overpowered? More CC? With Mace/shield hammer combo you have every CC ability at hand unless you throw on something with offhand mace or a rifle for the 5 knock back. Spam? are you joking? how is that different from a button mashing ele/engi/thief, all of your points don’t make a lot of sense to me.
I do agree with the first post I would like to see other changes but like I said this is just an idea, and I take back the mobility statement Yes, warriors have a lot of mobility available to them however if we wanted to play stuns or conditions or anything not involving a sword or great sword we have 0 mobility where as other professions can play all kinds of builds without affecting there mobility. I am currently playing Mace/Sword Longbow condition/power build that it is relatively hard to run away from (unless your a thief of course) however the second you get out of my range no amount of swiftness will help me catch you plus those perma evade builds for theif run circles around me regardless.

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore

Idea for warrior: 3 weapon sets?

in Warrior

Posted by: tonyg.3824

tonyg.3824

Hey guys, so I just had a thought for the warrior to be more balanced I figured it might be a cool idea since warriors lack mobility and is very unforgiving if we miss our main abilities for example a stun warrior with mace/shield great sword misses his stun and now is wide open for damage unless they use utilities or a heal to make up for it which the end result leaves us dead unless the other person messes up so I was thinking why not have the warrior take 3 weapon sets? This would mean we wouldn’t have to sacrifice mobility for other builds like condition, and builds that involve stunning wont be as easy to kite away from because will have those extra skills to close gaps/catch runners/ or run away ourselves. Then the F1 skill stays the burst skill and the F2 F3 F4 are each weapon set. Anyway just an idea I figure the warrior has the most weapon combos in the game we should be able to take advantage of that fact post what you guys think please.

Vernichtung/miniature gaar/Infamous jack/Sli/Gaarku/gaar of nore