Showing Posts For toothless.1429:
I wonder what the Chinese market’s reaction is regarding performance after reading the “supposed” minimum spec.
And yes I agree, the instance is also a lag fest for me.
Mutually exclusive activities (as in we are only doing one or the other at any one time) in the same instance is genius.
Farming is for Harvest Moon.
Ooops, best be quiet else the cool Nintendo kids at ANet might make it a mini game.
/sighImplying this would be a bad thing. I wouldn’t mind having a small patch of farming land in my home instance.
Argh noo, shh you :P
Re the Gauntlet, I like it.
Primarily because I was using any one of my characters with their skills.
How many more Super Monkey Ball mini games with replacement skill bars are we going to suffer?
This update’s activity felt like I was playing an MMORPG.
Aside from the bugs, camera angles, dodgy crystal pick up, rift obstructed, quirky ground targeting, zergs below (external clutter that wastes precious CPU time), etc.
The biggest challenge for me was to find the right time of day so as to maximize fps.
(edited by toothless.1429)
Farming is for Harvest Moon.
Ooops, best be quiet else the cool Nintendo kids at ANet might make it a mini game.
/sigh
Positive and negative.
Thanks for wallet!
(for the umpteen and counting currencies).
Makes me so wish i could move the target panel (top center) down below my characters back, as i all too often obscures a large mob if i am not up in melee range (the game is massively back row hostile).
I agree.
This should have been an option from the get go.
You are lucky, think of us poor souls on dual core systems.
I often find myself seeing my character load a good 20 seconds after the world, npcs, mobs, other players, etc have rendered.
Not to mention that my own character sounds and animations also lag behind my keyboard input (if the skillbar isnt already lagging).
Priority should always be rendering my character, and pre loading all the associated animations, sounds, etc.
Placing this gauntlet mini game in such a place (ie. above lots of mobs with mini player zergs) gives me on average 10fps, plus all the fun stuff described above.
Just because you can create character, weapons and other paraphernalia models using 2billion polygons (slight exaggeration) does not mean that you should.
Sometimes I wonder if they actually test their work using their described minimum spec in typically player populated scenarios.
As I am on min spec, I tend to keep quiet as the game is playable (just).
However, this pavilion area takes the biscuit.
Am hoping these achievement rewards are all cosmetic as opposed to the possibility of ascended gear being thrown into the mix.
You forgot spikey and Joan Collins style shoulder pads.
I don’t feel that the problem is with the warrior’s traits/builds.
I see people talking about survivability/sustain with other classes. There is a reason for that.
Weapon utility; without actually sacrificing utility slots.
I’m sure warriors would be in a better place with evasion, stealth, blink, condi-remove, pseudo stun breaks, retal, regen, heals, protection, etc, etc on various weapon sets.
Who needs traits or utility slots when weapon design is THE major factor when it comes to comparing warriors to other classes.
(edited by toothless.1429)
As above, 7 upgrades acquired. Minor In Enhancement achievement on 6/7.
Is part reason why I suggested an option for quaggans, here.
Just to add to that pic of CPU/GPU usage.
Here’s one of the average bandwidth required around LA TP.
Hmm, 3KB/s.
Somehow I don’t think the players’ internet connection is an issue.
The only thing able to change the fps value are the shadows, a setting I don’t really care for because I am satisfied with medium.
Since whatever patch it was, even if you have this option set to none, there are certain areas where shadows are still processed and displayed.
LA TP and certain dungeons are two that I recall.
FPS hit? Of course.
Indeed, we also need the option to remove all graphical gubbings associated with this “non culled customized model”.
Take the first picture in their news article.
See all those wonderful spell effects without player models?
Now imagine the same picture with just name tags showing.
Not good enough!
Option to remove spell effects and shiny wot-nots is most necessary.
My client doesn’t need to receive or process this unnecessary information.
Would also lighten the load server side too ?
I hope any options to the player are available individually for party, squad, guild, allies, enemy, npc, etc.
It would be nice to see your party members’ models and enemies as name tags for example.
Good news.
Although I still prefer quaggans and rabbits.
necro’s staff is pretty terrible compared to cleaving melee I’m afraid :P
The point I was making
Beyond that, if you are only covering #1 spam, what about sword Thief? They have natural melee cleave as well.
Some classes can spam/unload their highest damage abilities with no cooldown, and STILL have a ridiculous relatively high auto spam on multiple weapons … say n more
Is that just auto attack (#1) ?
What about the ridiculous hundred blades ?
Can you do a comparison to say a necro’s staff #1 ?
Tia
As a preface I should state that my thoughts can be instantly disregarded as I am playing on a minimum spec machine.
We all have experienced that video/network lag when large numbers of players are in close proximity. Beit an open world event or in WvW.
I am sure they are already working on rendering priorities, for example; world, self, party, npcs, mob, guild, etc.
Sure I read somewhere also that we are to have options that we ourselves can customize to suit our preferences.
I would like to propose three further options which would help improve me fps and loading times.
Quaggans and Rabbits
It seems to me that a lot of the strain on my fps is the loading of character models.
I propose we have the option to use quaggans and rabbits.
In the PVE world, npcs could be rabbits and other players could be quaggans.
In WvW, enemy servers could be different coloured quaggans.
This cuts down on loading different character models, different armour, different profession/race animations, etc.
All my lowly laptop would have to load is a one quaggan model with all the appropriate (skill) animations.
Also has the bonus incentive of doing WvW as I would be killing quaggans. Win/win.
Particle effects and Shinies.
Give me the option to reduce spell effects, whether it be mine or another players. Of course combo fields and red circles are important, but you get what I mean.
Vanity items generally have fancy graphics which are exactly that; vanity.
Give me the option of not seeing someone’s legendary, not seeing a weapon’s or armour’s particle effects, hell I don’t even want my fps to suffer with foot prints on the ground. Sounds like another win/win to me, especially as they would be a generic quaggan anyway.
I hate parties and don’t like grouping.
Of course that is not me, but I read that others do like to play this MMO as a single player experience.
Give them the option of not rendering any players at all. Win.
;TLDR
Ignore the above as I am running on minimum spec, and I’m sure ANet have it all under control. Oh, and please read the above with a
… so T3 is easier in this way
-boss scales by number of players near, not by Tier
Just curious, does this mean that others within the map (eg. outside of the guild initiating the hunt) poking the boss can be more a hindrance than being helpful ?
Chest loot is fine, and imo a welcomed improvement.
What I disagree with is the reason why people are maximizing their time/effort/reward.
I very much doubt they are after that rare with the stats they desire.
The rares are there to be salvaged for ectos. Either to use or for coin.
The latter is the thing I have a problem with. Events/areas are seemingly farmed for one sole purpose; gold. Gold for what? I throw it out there that the majority are saving for a legendary. Saving? Yes, all requirements can be purchased with gold, not to mention the legendary itself.
Make these requirements account/soul bound and a lot of the problems I’m reading and experiencing are gone. Also has the side effect of adding to the prestige of a legendary, ie. I didn’t just farm for coin and buy it, I got the stuff myself.
Spread the legendary reqs around the maps, adjust the drop rates/tables even. That would get people out n about – don’t need dailies to make us go out and re-explore things, for example.
Not too dissimilar to the ele’s Evasive Arcana adjustments.
Be thankful that kit swapping doesn’t have similar cooldowns to attunement switching
Load time is based on your systems ability to render everything around you. So when you are running the game is rendering objects as they enter your vision.
I run on a low spec machine, and I feel that this isn’t the case.
In certain maps/areas, it feels like it is rendering everything, not just what is in my “vision” but rather drawing objects over that which is not in my viewport.
Two such places that come to mind are Arah and the Ascalon Fractal. Those places give me video lag grief.
Related to the number of mobs/npcs also perhaps? ie. drawing all of them even though I cannot see them, but environment closer is drawn over them?
(edited by toothless.1429)
Legendaries are hardly legendary when many of the requirements can simply be traded.
Why couldn’t they simply be bound to an account/character?
Like a previous poster said, the journey to acquiring a legendary does not even come close to say EQ’s epic weapons; the sense of achievement, or the admiration (uhm I mean jealousy) upon seeing one. Much like crafting, but I digress.
But hey we’re in a “I want it now” phase of MMOs, or rather “How much?”
Oh, I think many are fugly too :P
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Really enjoyed leveling each char.
Never really felt like a grind as they were done gradually over time whilst playing the first lvl 80. Xp came from PVE, dailies, with only the last using crafting to bump a few levels.
Now have 8x lvl 80s, with no cheeky title to show for it.
Has put a smile back on my elementalist face.
Good stuff.
But rng is good game design! Why’d you ever want to get rid of it!?
I agree.
Those harpy/bat things should always drop me blood, in fact I want to trade in porous whatever its called for blood.
Veruca Salt.
No mention of low fractal level alts actually having decent AR, supplied from say their highest level fractal runner ?
A character with low fractal level does not necessarily mean inexperienced, ill-equipped, or prone to wiping. Maybe they just want to do fractals with a different profession?
I agree, this change is great for guilds and friends, but can have some interesting side effects with pugs.
At my screen resolution I can only see seven of the eight character slots without scrolling.
Guess which profession is not visible.
Attended / manually logged out (lag was bad for me).
Just logged in to find “you’ve got post”.
Unexpected and grateful.
Thank you!
Irrespective of agony, vitality builds suffer because of the fixed rather than percentage based #6 heal ability. Of course, some classes have additional means to heal as well.
This was demonstrated by simple math in previous posts, and highlights an obvious fundamental flaw in the game.
The option to join other party members in an overflow server is an excellent addition.
However, at off peak times it is sometimes hard to actually get onto an overflow server.
Possible to also have an option to “join an overflow server” ?
Just play a guardian and get regen for free.
/clap
Was the only fun and engaging way to play a staff ele.
Guess it’s back to tab 123 from range, bra-fkin-vo.
FOV (Field of View) Changes Beta Test - Feedback Thread
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Posted by: toothless.1429
Excellent improvement – that made me make my first post.