ArenaNet-Try Harder(to get me to)Pre-Order
in Guild Wars 2: Heart of Thorns
Posted by: usernameisapain.7163
in Guild Wars 2: Heart of Thorns
Posted by: usernameisapain.7163
you all seem to forget yes with each new complete game from guild wars 1 we got 2 new professions. But the original only had 6 professions at the start of prophecies. no specializations nothing special. no special armor other then style, no crafting, etc. Also the day the offered the ability to pre purchase gw2 there was 2 million copies sold. This was before alpha before info etc. this was just people knowing it was coming. No real info. at 60 for the game times 2 million copies in one day thats a crap ton of money with zero information.
Now the people who played gw1 from beta (like me) don’t care about info we know it is coming. Anet has never given much information with factions nightfall or EoTN. we knew basically what we are being told now. anet has never had to release all the minute details to their games to please everyone.
This marketing has worked for them for over 12 years. They still have many people buying the pre-purchase to HoT.This person gets it, ArenaNet has worked like this since the beginning of the company. They’ve NEVER released all of the information on every one of their products before release, there’s no legal requirement to release all of the information before release or putting it out for sale/ordering, it being unethical is a matter of opinion(regardless of what the laws in Canada say, this is a U.S. based company, and I can guarantee you there have been plenty of products released in Canada that didn’t have all of the information about them given out before that release date, regardless of the product).
You can’t price compare things from today against things from 5 – 10 – 15 years ago, because of inflation, unless you want to factor in the inflation to the price of the object from way back when, only then can you do price comparison.
As for pre-purchasing or pre-ordering, that is really your decision to make, the company can provide you information that will help you make it, or you can use that mass of gray matter in your skull and think for yourself whether it’s worth it or not based on the use/enjoyment you’ve gotten out of the original product.
Also, for the person saying we need to stop this pre-ordering/pre-purchasing because it’s ruining the industry, that’s your opinion and your entitled to it, I however will continue to pre-order/pre-purchase products that interest me based on past performance.
Guild Wars 2 was available for prepurchase in 2012. The game was announced in 2007. The first trailer was in 2009, and we knew plenty about the game when pre-purchase happened. Plenty we also didn’t know. Either way, Alpha was already done by 2012, and the beta’s were pretty much the finished product, of course there were also changes, like the potions >< luckily GW players hate potions so that was great to get rid of
in Guild Wars 2: Heart of Thorns
Posted by: usernameisapain.7163
It always matters ~~ if there wasn’t competition with games the prices would be like 500 dollars for any given game. It’s not just (can the consumer afford it) that decides the price. They also compare the prices to other games. And of course what games the same publisher made previously for given prices matters. It’s a matter of brand and consumer trust. It’s completely normal that people compare to know if they are getting tricked or if they can get it cheaper elsewhere. Airplanes are rated, airports are rated, racehorses have ratings, going into 2 supermarkets to know who sells the milk the cheapest is normal. To say that whatever content other games(especially those from the same company) doesn’t matter… That doesn’t make sense, so you want to buy milk for 10$ instead of 1$, because you don’t believe in comparing the quality to the price?
Um… we’re talking about content in relation to price. Nothing you just said had anything to do with that.
Do you really think the amount content that you get when buying both Mortal Kombat X and Skyrim on the console is the same? How about Skyrim versus any of the Final Fantasy console games? How about Guild Wars Prophecies to Diablo III. How about GW2 compared to the WoW?
Expansions. With how much people spent on any of the WoW expansions, did the additional content they receive fall in line with the ratio of content and price they received from the core game? To clarify, If they paid $60 for the original game, and purchased an expansion for $30, did they receive 50% of the content of the original with the expansion?
Guild Wars EotN expansion sold for $40 when it was released. I believe that I had paid $60 for Prophecies. Since $40/$60 is two thirds, did you receive two thirds of the content of Prophecies when you purchased EotN? Prophecies had 58 explorable areas while EotN had 25. That’s only 43% right there so it’s a fail but people still praise it. You can go on and on with comparing the skills and anything else. The point being that you never get as much content from expansions as the core games in regards to their content-to-price ratios.
All you can really judge reliably is the content with whatever you’re thinking about purchasing and whether that content’s value to you is worth the cost. If it’s not then you simply do not buy it.
And it is you who keeps comparing the games, I commented on someone else comparing games, then you nitpicked it.
I’m not comparing games. The fact that you think that I do shows you either didn’t read everything that I had said and/or you didn’t understand it. What I had provided were examples to show the flaws in comparing games in regard to the relationship between content and price.
The first thing you did was compare fallout and gw2 ~~ Even if you to some extent did so to show that it cannot be compared, you still did so. I understand what you’re saying, however you still compared a game regardless of the intention of doing so.
Furthermore, the standard idea of price to content is a notion that has arrived after a multitude of games and expansions over the years have been released for a set price. Had the standard price for new games been 10$ and HoT been selling for 50$ I highly doubt that you would think it was a fair price. My point is that it is closely related, now that you don’t agree with that, is ok. However I really don’t think you would buy HoT right away if it was 5 times the price of the original game if GW2 had been 10$ and all other subsequent and previous games since 1995 had been between 5-10$.
Either way, this is going nowhere, if I have the willpower I’m done in this thread =)
I think having some champions in lieu of GW drop a champion lvl80 weap that’s got a unique skin bound upon acquirer maybe?
in Guild Wars 2: Heart of Thorns
Posted by: usernameisapain.7163
Guild Wars Factions
Hundreds of new creatures, guild halls, skills and more
Two new professions: the deadly Assassin and the necromantic Ritualist
A whole new continent, Cantha, either connects to the lands of Tyria or stands on its own
Guilds band together into alliances to gain control of towns and access exclusive Alliance Missions
New game types include missions with ranked scoring and large-scale Alliance vs. Alliance battlesWhat do we get
8? new zones
1 new pvp mode
1 new class
elite specialization with weapons nobody want to useworth!
Guild Wars Factions was a standalone game, not an expansion. Eye of the North would have been a better comparison.
eotn
Tons of new content designed exclusively for your existing Guild Wars characters.
18 huge, multi-level dungeons to explore. Monuments of your Guild Wars achievements that give access to special items and titles in Guild Wars 2.
150 new skills (50 of which are special, roleplaying-only skills) to use against your foes. 10 new Heroes to help you in your adventures.
40 new armor sets suitable for the great heroes of the land. A first look at three of the exciting new playable races in Guild Wars 2.
Numerous new items, weapons, and titles to attain.worth!
If EotN had 18 dungeons then GW2 has 33 dungeons with possibly another 11. Also ignoring that they’re two entirely different games. It seems people are more concerned about quantity than quality.
GW2, a full game for twice the price. Of course it should have more ~~
Nope. You’re making the mistake of trying to compare the price of one thing in relation to its content to another. I bought Fallout 3 and GW2 both for $60. GW2 obviously had much more content. By your rationale I was ripped off when I bought Fallout 3 since GW2 is the measure of what an acceptable amount of content is worth at $60. You decide a content’s worth based in the value you get from it and whether said value is worth the cost to you.
Hahaha, no no not at all, you’re clearly both misunderstanding me, and not reading my posts properly.
Fallout 3 full game 60, GW2 full game 60, EoTN 35 expansion, HoT 50 expansion.
I’m talking about full games compared to expansions, and that games from the same developer, can be compared to some extent despite those differences. You’re drawing assumptions friend =)You’re not understanding the part where I said comparing content to other content distorts the results. You look at the content contained in HoT and decide whether the value of what’s there is worth the price. What MMO X, Y, or Z had doesn’t matter. What expansion X, Y, or Z had doesn’t matter. What game X, Y, or Z had doesn’t matter.
It always matters ~~ if there wasn’t competition with games the prices would be like 500 dollars for any given game. It’s not just (can the consumer afford it) that decides the price. They also compare the prices to other games. And of course what games the same publisher made previously for given prices matters. It’s a matter of brand and consumer trust. It’s completely normal that people compare to know if they are getting tricked or if they can get it cheaper elsewhere. Airplanes are rated, airports are rated, racehorses have ratings, going into 2 supermarkets to know who sells the milk the cheapest is normal. To say that whatever content other games(especially those from the same company) doesn’t matter… That doesn’t make sense, so you want to buy milk for 10$ instead of 1$, because you don’t believe in comparing the quality to the price?
And it is you who keeps comparing the games, I commented on someone else comparing games, then you nitpicked it.
Either way, anyone who blindly defends, and dismiss all arguments consistently, well I know that’s an endless discussion. So I’ll leave on that note
in Guild Wars 2: Heart of Thorns
Posted by: usernameisapain.7163
Guild Wars Factions
Hundreds of new creatures, guild halls, skills and more
Two new professions: the deadly Assassin and the necromantic Ritualist
A whole new continent, Cantha, either connects to the lands of Tyria or stands on its own
Guilds band together into alliances to gain control of towns and access exclusive Alliance Missions
New game types include missions with ranked scoring and large-scale Alliance vs. Alliance battlesWhat do we get
8? new zones
1 new pvp mode
1 new class
elite specialization with weapons nobody want to useworth!
Guild Wars Factions was a standalone game, not an expansion. Eye of the North would have been a better comparison.
eotn
Tons of new content designed exclusively for your existing Guild Wars characters.
18 huge, multi-level dungeons to explore. Monuments of your Guild Wars achievements that give access to special items and titles in Guild Wars 2.
150 new skills (50 of which are special, roleplaying-only skills) to use against your foes. 10 new Heroes to help you in your adventures.
40 new armor sets suitable for the great heroes of the land. A first look at three of the exciting new playable races in Guild Wars 2.
Numerous new items, weapons, and titles to attain.worth!
If EotN had 18 dungeons then GW2 has 33 dungeons with possibly another 11. Also ignoring that they’re two entirely different games. It seems people are more concerned about quantity than quality.
GW2, a full game for twice the price. Of course it should have more ~~
Nope. You’re making the mistake of trying to compare the price of one thing in relation to its content to another. I bought Fallout 3 and GW2 both for $60. GW2 obviously had much more content. By your rationale I was ripped off when I bought Fallout 3 since GW2 is the measure of what an acceptable amount of content is worth at $60. You decide a content’s worth based in the value you get from it and whether said value is worth the cost to you.
Hahaha, no no not at all, you’re clearly both misunderstanding me, and not reading my posts properly.
Fallout 3 full game 60, GW2 full game 60, EoTN 35 expansion, HoT 50 expansion.
I’m talking about full games compared to expansions, and that games from the same developer, can be compared to some extent despite those differences. You’re drawing assumptions friend =)
in Guild Wars 2: Heart of Thorns
Posted by: usernameisapain.7163
Guild Wars Factions
Hundreds of new creatures, guild halls, skills and more
Two new professions: the deadly Assassin and the necromantic Ritualist
A whole new continent, Cantha, either connects to the lands of Tyria or stands on its own
Guilds band together into alliances to gain control of towns and access exclusive Alliance Missions
New game types include missions with ranked scoring and large-scale Alliance vs. Alliance battlesWhat do we get
8? new zones
1 new pvp mode
1 new class
elite specialization with weapons nobody want to useworth!
Guild Wars Factions was a standalone game, not an expansion. Eye of the North would have been a better comparison.
eotn
Tons of new content designed exclusively for your existing Guild Wars characters.
18 huge, multi-level dungeons to explore. Monuments of your Guild Wars achievements that give access to special items and titles in Guild Wars 2.
150 new skills (50 of which are special, roleplaying-only skills) to use against your foes. 10 new Heroes to help you in your adventures.
40 new armor sets suitable for the great heroes of the land. A first look at three of the exciting new playable races in Guild Wars 2.
Numerous new items, weapons, and titles to attain.worth!
If EotN had 18 dungeons then GW2 has 33 dungeons with possibly another 11. Also ignoring that they’re two entirely different games. It seems people are more concerned about quantity than quality.
GW2, a full game for twice the price. Of course it should have more ~~
in Guild Wars 2: Heart of Thorns
Posted by: usernameisapain.7163
Guild Wars Factions
Hundreds of new creatures, guild halls, skills and more
Two new professions: the deadly Assassin and the necromantic Ritualist
A whole new continent, Cantha, either connects to the lands of Tyria or stands on its own
Guilds band together into alliances to gain control of towns and access exclusive Alliance Missions
New game types include missions with ranked scoring and large-scale Alliance vs. Alliance battlesWhat do we get
8? new zones
1 new pvp mode
1 new class
elite specialization with weapons nobody want to useworth!
Guild Wars Factions was a standalone game, not an expansion. Eye of the North would have been a better comparison.
eotn
Tons of new content designed exclusively for your existing Guild Wars characters.
18 huge, multi-level dungeons to explore. Monuments of your Guild Wars achievements that give access to special items and titles in Guild Wars 2.
150 new skills (50 of which are special, roleplaying-only skills) to use against your foes. 10 new Heroes to help you in your adventures.
40 new armor sets suitable for the great heroes of the land. A first look at three of the exciting new playable races in Guild Wars 2.
Numerous new items, weapons, and titles to attain.worth!
Price wise it is comparable to factions/nightfall, and considering overall gameprices since the mid 90’s haven’t changed that much, then that’s fair comparison. The expansion comparison with EoTN is off as EoTN could be bought for a far lower price, as provided by Teniz, brought insane amounts of replayability. Perhaps the greatest expansion I’ve ever had the joy of buying and playing. Huge maps, so much to do, that could be done, again and again. HoT so is falling short greatly. However next week friday might change that when Anet releases some more info
in Guild Wars 2: Heart of Thorns
Posted by: usernameisapain.7163
It’s a little ridiculous how little detailed information we’ve gotten at this point. I’m not pre-ordering until I know how many maps there are at the very least.
When you guys purchased Guild Wars 2 did you know how many maps you will get with the game? Entitlement is strong in this one. Anet owes you nothing in this regard and crying about it will not make you get it. threatening Anet with your wallet is also not gonna help.
Ah, back then it was a preorder, not a pre-purchase(there might’ve been a pre-purchase shortly before release, or just when they gave us a release date, honestly don’t recall) =) . And I pretty much knew all of what I would get. Don’t remember if all maps were revealed, I actually think that they revealed world map on an occasion or two. Then again, I never complained about knowing exactly how many maps there are, so that argument is void with me.
And majority of people are just making statement, that they won’t buy until they know more. But it seems that a lot of people feel they have to start personal attacks and call everyone entitled, and crying, and attempting to blackmail Anet. Silly, so silly, get of your high horse. It’s a forum, people should be able to make claims, and opinions both ways without anyone insulting one another.
in Guild Wars 2: Heart of Thorns
Posted by: usernameisapain.7163
It is so funny how the gamers today are talking about HoT as if it is a whole new game or something. This is an expansion and is not suppose to be a totally new game when it goes life. It is merely suppose to add to the existing game and give us more areas to explore. It is suppose to continue the lore of the first story and give you new information about the state of Tyria as it is evolving. I have seen expansions for other games give far less then what we already know now about HoT and pass it off as an expansion. I feel like people are being far to critical and demanding of Arenanet and everyone needs to step back and take a deep breath. There is great things coming with HoT lets all be happy and have a little more patience.
Price compared to expansion(knowledge that we have so far) I think this is perhaps one of the smallest expansions I’ve seen. Of course you can find kittenty expansions, but they are usually expansions of kitten games. EOTN was a huge expansion and added completely new layers to the existing GW universe. For almost half the price. I can easily understand why people are upset, why they make a big deal out of it, that I cannot understand, the same way I can’t understand people justying HoT when we don’t know that much about it(29 we’ll know more Pax Prime) Or why people must feel a need to tell other people that their opinion is wrong because (etc) Personally I’d rather wait a while till I know more, some might think they know enough, and both are fine, different ways of thinking, doesn’t make one more wrong or right than the other.
Aside from that, Warriors elite spec looks great! Only elite spec that got me excited so far, but I got high hopes for the dear Ranger and Engineer
There is also the elephant in the room. Underwater content… Honestly the only way I see for Anet to make underwater content viable is underwater armor set (that automatically changes when underwater)
Really ? Everybody wants to get rid of the aquabreathers and you want that we
should need 12 runes instead of the actual 7.Disclaimer for some people :
Everybody means indeed “nearly everybody” .. or “a lot of people in the forums”
I didn’t mention aquabreathers, nonetheless, yes, you canslot for a landwalking build, and have your traits traited as such, and as soon as you enter water you are forced into running a build you might not like, I would like the option of slotting for uwt, and if you don’t need it, you can disable each underwater armor piece the same way you can hide gloves. And if you really don’t want to buy it, your normal armor will just be used if you don’t have armor slotted in that specific uwt slot.
I love gendarren fields and love doing the nebu terrace event, but It’d be nice if I actually got something worth while. I think there should be a level 80 currency that you can get from any event in the world.
What about Spirit Shards? That’s the first thing that came to mind when you mentioned a level 80 currency.
If not then I’d be interested to see what suggestions people have for this.
Spirit shards are great, however personally I’d prefer to see a region token system, allowing for regional rewards that have something to do with said region
Instance based events on amount of player participation. Sounds a bit crazy, but could be fun to have events that won’t activate if there is too many people. Or an event that split up the people in it into groups of 1-5 in an event-instance?
There is a reason many people liked the Marionette design. It required splitting the playerbase into smaller groups so hiding behind masses of people and auto-attacking wasn’t an option anymore. Splitting the players, in 5 or 10-player groups, should be the TOP priority of future design for content in the open world.
I never got around to getting through that instance as my computer bugged out of it every single time, but yeah I heard good things about it. It could be a great way to up difficulty and make it more immersive
Instance based events on amount of player participation. Sounds a bit crazy, but could be fun to have events that won’t activate if there is too many people. Or an event that split up the people in it into groups of 1-5 in an event-instance?
I would like it to be a series of extremely difficult challenges and quests to uncover legendary armor/weaps from ruins and or secret master craftsmen. Of course also with a mat requirement etc.
… You think… And that’s fine, however saying that GW2 is on the throne is not entirely right. I think L1 still beats out any other of NCsofts products in the Q1-4, Not to mention WoW. Probably others, not that I dislike GW2 I think it is a great game, however is it number one in sales etc? naw. Personally I still think the original GW had more replay value, but that’s a whole other discussion. At some point Anet stated that this is the game they want to keep working on going forward, I think they even had amount of years 10 or 12 or something. So unless tech changes in the game industry revolutionizes overnight, I don’t think we’ll see GW3 anytime soon.
As far as other games go, Black Desert seems like a fair contender as the next nr1 game. We’ll just have to wait and see
There is also the elephant in the room. Underwater content… Honestly the only way I see for Anet to make underwater content viable is underwater armor set (that automatically changes when underwater) I’m not talking new armor sets, just automatic change. And a full water, maybe some random tiny islands( pirate buried treasure event anyone?), a full water map with very little if anything to do above land, I mean when the ocean dragon took over many ships probably sank, if it is an ocean map there could be lots of buried ships and ghosts, survivors who made underground cities, plenty of options here
I think the Map Reward Bonus on HoT will help a little in the reward, i was able to test it on en BWE and like 3 of 4 events rewarded me with the bonus (A single T6 material from Orr for example). There is a chance to get lodestone, even though i didn’t get a single one.
From the wiki
Map bonus rewards:
- Earned by completing events, jumping puzzles, and mini-dungeons in a map
- Rewards include crafting materials and currencies
- Starter maps will not include additional rewards
That’s great, and expected, what I’m afraid of is that Anet will focus solely on the new maps instead of slowly developing/implementing a plan to make the old maps worthwhile =)
The map reward system is game wide and affects the old maps too. It works like a pvp reward track, you fill it by doing events, completing JPs and other things, and you get different rewards at different completion levels, just like a pvp track. Overall it’s the single best way Anet has ever implemented to make all zones in the entire game worth visiting.
Oh, had not heard this, quite excited about it now. I still hope they’ll add more to some of the events, but this is definitely a huge step in the right direction!
I think the Map Reward Bonus on HoT will help a little in the reward, i was able to test it on en BWE and like 3 of 4 events rewarded me with the bonus (A single T6 material from Orr for example). There is a chance to get lodestone, even though i didn’t get a single one.
From the wiki
Map bonus rewards:
- Earned by completing events, jumping puzzles, and mini-dungeons in a map
- Rewards include crafting materials and currencies
- Starter maps will not include additional rewards
That’s great, and expected, what I’m afraid of is that Anet will focus solely on the new maps instead of slowly developing/implementing a plan to make the old maps worthwhile =)
The real question is if Anet will actually use any more resources at all on previous content. An implementation of some token system/title system doesn’t seem to far out there. However that doesn’t mean that it will happen, nonetheless as an avid GW2 fan I wish they pump some fresh blood into the reward system or event system of the earlier maps
make open world pvp between races
each race starts from their homecity and fights for control over territories. races get bonuses for territories controlled.
introduce a criminal system. killing people who ain’t pvp-willing in open world gets you criminal points. to many of such points throws you in jail. you can break out of jail and there will be bountys placed on you which people can take up and get rewards.
in a nutshell, something like helbreath.
If GW2 was a sandbox I’d agree, or if it already had some systems as what you propose in place. However GW2 does not follow a path of OW pvp despite of the mists.
And that’s fine
To some extent Anet is going down a more reward rich path with sw and HoT, however it’s a waste to just leave the former maps as they are. Adding tokens and some rewards shouldn’t be all that difficult. Anet once touted that there was no endgame….. well now it is all about endgame, sadly so, because many of the events before (endgame) is far more engaging, so many stories
Hello
I’m probably not the only one, that when I begun playing GW2, loved doing hearts and dynamic events. However I’ve become jaded since then. Dynamic events are fun, honestly starter area below lvl 50 events I find more engaging, sadly they have low difficulty, far lower than needs be. Furthermore I see more flaws here that stops people from populating every possible map.
biggest flaw is consequences, I’m sure that Anet is very much aware of this flaw, and ponders how they can do something about it, without hurting the playerbase. Which is probably why there is little to no consequence when you fail or succeed an event. Once in a while you’ll see centaurs or others take over an encampment.. great, then what. Alright here is a few suggestion in this regards.
Make the centaurs or whatnot more possessive(of course this depends on the enemy) nonetheless we all know centaurs and humans fight for territory, which is why it makes little sense that they never tries to build on their momentum’s and expand their campaign. Let them, I say. Make it so that when they get momentum it affects various maps with centaurs example (centaurs are arming for an invasion towards XXX) or if they are continually beaten back, maybe after a certain amount of times, you’ll see that they have allied with the inquest or branded, or bandits, creating more difficult events.
Of course this accounts GW2 map wide monsters, not just centaurs, just easy example.
Escort missions……….. I want to help so badly but but, time x reward = not very pleased. I wish failing an escort could lead to shortage of something resulting in either village famine, or sickness, or lack of materials for some random city across the map. And when completing escorts maybe it could result in a new event called example (festivities -> help prepare food (kill boar) or beverages(pick grapes) -> festival begins, could include unique minigames, or special alcohols or foods, or maybe unique skins, like party hats or masks?)
Obviously doing dynamic events needs better rewards. I think having a token system based on region would be the right way to go here. Krytan tokens can get you unique skins, or material bags etc.
Anyhow those were just some examples, please feel free to add your own.
People here saying that getting rid of “worthless options” or only having access to optimized builds is a good thing… How so! had this been a MOBA or Tekken fighting game then yes I might agree. But this is an MMORPG: Furthermore everyone plays builds differently. Example I rarely have seen a game with as much build freedom as in the original GW, and I loved experimenting till I found a build just for me, 1vs1 with any profession easy team functionality there as well. However many of the people whom I gave my builds would write me that they kept dying, even though their armor and skills were the same. Point, as I can’t believe I have to point out, is that everyone plays a build differently. Same with football players, the striker isn’t necessarily a good goalie. So many builds that might seem useless or confusing to other people, might’ve been played mightily by others.
I quickly adapted to this new system, and all my pvp class builds work fine, none got better, some stayed the same, only had 2 that lowered in quality, a slight increase in damage on my burn build but survivability dropped more making the improved damage output not outweight the fragility.
Well and people who are okay with getting less options, of course it is okay, the game is still fun, however the more okay with these changes people are, the more limitations we might see down the line, in the end we might even only have 2 options per class
I don’t get why people here seem to think that if you’ve played other mmo’s then you cannot possibly think something is off with the trait/skill overhauls, I mean apparently “everyone does it”
I’ve been playing a variety of mmo’s for a good 9-10 years now. Coincidentally my first mmo was GW. The overhauls that have been, and the change of principles of this game is not seen that often. Beta weekends don’t count, because beta. Many games tweak, but they rarely if ever overhaul a system, as someone pointed out Anet have done this a few times now, They haven’t completely overhauled it until just recently. And if history speaks of anything, we’ll have a new system in place in a year or two. Many of the players on the forums ask for tweaks, not completely new skill definitions or traits.
As far as core principles go, maybe there’s only been one, but it was such a big deal, remember character creation, you can make some choices, they will affect personal story and in that story you had to make some moral choices. This system was meant to be expanded, but quickly dropped. Well GW2 being the game it was, and is, cookie cutter no chance for personal customization it wasn’t surprising. But just at launch, many people assumed that those choices would influence events that would start, npc interaction what you can and cannot buy etc. I’m mostly just stating a fact here, they scrapped something that had been widely hyped.
Now we’re getting HoT, because LS didn’t work out that well, I imagine that there were many issues, among others time pressure, which resulted in a lack of zones. However we were also told before LS that future content updates would include new skins, well hello gemstore.
Dungeons, scrapped. I still like dungeons when I’m running it with people who enjoy not exploiting obvious faults. Now ascended gear will be the new maximum armor, rendering dungeons irrelevant, you can get skin and achievements, so not entirely, but one of the purposes of dungeons was that you could get your exotics that way.
Alright I’ve rambled enough. Point is, GW had plenty of skill updates and tweaks, Anet is known for it, At least during the time I played the game, they didn’t do an overhaul the way they did with the last patch. GW despite the skill tweaks was extremely stable. I can’t come up with any mmo that has done as many system changes as GW2, and again betas don’t count.
Healing is awfully broke! this shouldn’t even be a question at this point.
I remember GW healing regen that could buff characters crazily, insta full heals (almost at least) and many other great buffs. GW didn’t have a stat system the same way, nonetheless powerful heals or high defence and so on, and players still killed players, monsters still killed players.
Healing revamp is needed, sorely so!
in Guild Wars 2: Heart of Thorns
Posted by: usernameisapain.7163
Everbody knows it is not shiro hahaahhaaha x’D but they made the char look like him, and they mentioned his blades in the post in such a way that it sounded as if the pic was of his blades =)
in Guild Wars 2: Heart of Thorns
Posted by: usernameisapain.7163
Half kidding here =)
Seriously though, those swords x’D He had such nice sensible swords in Factions, and then in the pic they made he has got huuuuge clunky swords.
And everybody knows that the only reason he was an assassin(aside from assassinating) was because of the mechanic of wielding dual swords, Shiro’s blades were only daggers because of mechanics, first and foremost he was a guard and a bodyguard, not to mention he used warrior motions, if anything he should probably have been a w/a.
Anyhow, clunky blades =_=
Alright, it is fairly simple. As far as I was concerned personal story across the board was more fun when we weren’t doing “the main plot” Asura dimension breaking, or circus arts with human etc. were fun! strange interesting stories. The vigil, whispers and priory non-main quests were fun too.
So what am I trying to say? why not more? living story is to some extent that. However here is my idea, Take the Orders great ideas! fleshed out well, and so awfully underused.
Why don’t the three orders have mission boards? this is my idea.
Each order would have individual mission boards/info guy. Depending on what order that character is, he/ she can only accept such tasks. The missions don’t have to be instanced, they could be escort missions or bounties(some of which might be instanced) that would activate and spawn(it not instanced) when you arrived at the location.
The missions themselves could reflect the orders. Find a relic if it is the priory, the vigil might be more of escorts and bounties. Whispers could be spying, assassination, theft. These are just some mission ideas off the top of my head, I’m sure there are plenty others. However those I just mentioned could be solved un-instanced or instanced without the need for voice actors or a convoluted story.
What would the reward be? Well I would say token rewards toward The Orders armory/weaponry, but not the Rare but instead Ascended(considering ascended got boosted) if it had only been 5% boost I would have said exotic here =_=
And there can be a limit to 1-3 missions a day. The missions could even be recycled.
Could even have titles related to the orders for once"!
Further story ideas, allow the personal story to be revisited on something along the lines of hard mode, and make it really hard.
Lions Arch could even have a mission board. I don’t know, I love events. But it doesn’t make sense that the orders don’t have mission boards or send you on missions occasionally.
(edited by usernameisapain.7163)
There are many ways how to look at it. You can look at the price of the expansion itself and say okey Anet is charging $50 for their expansion. Only other company to do that was WoW so yeah pretty overprised.
Fair enough
There are other aspects to it though. Its a bit to early to tell but it may very well be it takes Anet 2-3 years to push out an expansion. $50 ever 2 to years 3 for gw2 is very reasonable. Not overprised in fact quite cheap for Example one other Buy to play game has DLC releases for $10 each. Super cheap right ? In 3 years it released 11 of them for a total of $110 + other smaller paid content. That alone makes it twice as expensive but when you factor in Gw2 also threw a ton of free content while this other game didnt the value you’re getting with Gw2 is much higher.
I dont think we need to even elaborate on sub based MMOs, $50 is what you pay to play 4 months and they still charge you $40. Never mind the other 32 months you have to pay for during that 3 year period.
Then there are F2P games. You generally get expansions for free here or for just $39.99 but then again you get more agressive cashshops. Cashshops that range from taking away gameplay mechanics unless you pay or that make it impossible to compete in PvP (upgrade insurance items), Severly limiting inventory etc.. Its hard to say how much it will cost to play such a game for 3 years. Could be cheaper, could be not.
Thing is this isnt a white brand t-shirt, its a quality fashion shirt that sells for $50 and you can keep wearing it proudly for 2-3 years. The company is also nice enough to supply you with free accessories now and then too. There are other options some cheaper as low as $10 but these require changing every 3 months or so. Other t-shirts sell for $40 but require you pay $15 a month while you ‘re wearing them. Then there are free T-Shirts that have these little frustrating things such as coming in a size too small, or this little label in the back that keeps poking you while you’re walking around.
There is a solution to all these problems and it involves a small fee.Now you can stop and just consider the price and conclude this is the most expensive shirt there is. Or you could look at the big picture and realise that everything considered the value you’re getting over time is actually better then some cheaper options.
It makes as much sense to compare the expansion to a WoW expansion as it does to compare it to f2p game expansions. Some of which have been quite impressive, all for free, many games provide free content, dlc whatnot. Hell Take L2, which has made fairly big expansions and update for no charge at all. Just because one game made an overprice expansion, and another does too, doesn’t mean that it’s okay
(=)_(=)
I’m certainly not expecting it for free, because that is has never been A-nets business model. However justifying the price because WoW or other games have a p2p model doesn’t make sense, as that is unrelated to the expansion in question.
There is no information released so far that justifies 50$. The argument, that I can use it for however long, is also fairly invalid, because by that logic the game should costs 1000$ or 2000$. An argument like that is never ending no matter the price.
And as far as the production costs for 1 map in gw2 comparable to a map in gw being more, possibly. But that argument lacks the information that gw2 runs on a-nets own engine, and technology have progressed ! therefore anything is cheaper to produce today, not to mention gw maps are hubs included as those were interchangeable. Either way that argument isn’t that simple either.
Looking at the discussion in this thread it is quite clear that no one convinces anyone. So last comment here for me
50 dollars is only for expansion without character slot, a pre-purchase “bonus” doesn’t count as it is not included in the package per se, therefore it makes sense to say that it is 60 bucks.
Regardless there has been many shady issues, among others the different value of the 60/100 dollar versions on the international market, which by the way, cannot be explained by the taxation.
Furthermore it is being sold as a digital product at this moment, which means it cost Anet nothing to distribute or produce.And there is plenty of reason to call this out as being overpriced. People keep returning to the “if you get x hours of fun out of it, it is worth it” or “I can afford it”
Well that’s great, however the price is still overpriced, and if everyone jumps into that boat it will legitimize the company to sell the next base expansion for 5-10 dollars more.
And it was never a question of being able to have x amount of hours of fun. The fact is it is easily 5-10 dollars too much. It is a principle of making it clear “this is too pricey, we know it, we think it is too bad” I don’t think anyone is expecting the price to change, or Anet gluing the char slot to the expansion instead of the pre-purchase.The issue is, that if people don’t make a case out of these kinds of practices, it will only get worse going forward. We can all afford it, but we can also see that the price is off.
The same way that I can see that the price is off if my eggs or milk has risen exponentially even though the farmer hasn’t changed his prices. or a white t-shirt at a clothing store that normally cost between 10-15 across a wide variety of stores, and all of a sudden cost 25 at one, the quality isn’t necessarily better than those 10 other stores.Let’s say that Anet had instead of having Revenant be part of the expansion that they had instead released it with last week’s large update. We also go under the assumption that it was always going to be a part of that update. Would you have any issues then even if you didn’t have any character slots? What if they instead were not doing an expansion but continuing on with the living story and provided the class as part of that?
Did you read my post ? =) my entire issue was with the pricing, I was just explaining that revenant/char slot 50/60 thing that people kept mentioning. Furthermore, even if the they did include a char slot, I would still consider it too pricey, people say that it is worth 10dollars/800 gems, but anything in the gem shop is super pricey if you think about it.
Anyhow my issue is with the price, and the pricing of international 60/100 dollars versions. I think I made that quite clear. I can follow the idea that people are satisfied, and they’ll get their worth.
Doesn’t change the fact that it is overpriced. No matter how you look at it, compare it to what games/ expansions cost 10 years ago, and 1 year ago. Compare it to a-nets own game releases. I simply cannot see how people can proclaim it is not overpriced?
Yeah I’m sure I can sink hours into it. I have already spend plenty of money on the gemshop to buy all the versions of the expansion twice possibly more. And I didn’t get any gameplay out of that, never complained though, because the item-shop prices were fairly equal with other games across the board.
Point is it is overpriced. The same way I don’t buy a white brand t-shirt that cost 25 dollars, when I can get it for 15, I’m sure that if I buy the one for 25 I’ll be able to wear it for years come, but I can do that with the one for 15 too. Furthermore I know it’ll be on sale in 6 months for half the price, so I just won’t buy a t-shirt till then.
50 dollars is only for expansion without character slot, a pre-purchase “bonus” doesn’t count as it is not included in the package per se, therefore it makes sense to say that it is 60 bucks.
Regardless there has been many shady issues, among others the different value of the 60/100 dollar versions on the international market, which by the way, cannot be explained by the taxation.
Furthermore it is being sold as a digital product at this moment, which means it cost Anet nothing to distribute or produce.
And there is plenty of reason to call this out as being overpriced. People keep returning to the “if you get x hours of fun out of it, it is worth it” or “I can afford it”
Well that’s great, however the price is still overpriced, and if everyone jumps into that boat it will legitimize the company to sell the next base expansion for 5-10 dollars more.
And it was never a question of being able to have x amount of hours of fun. The fact is it is easily 5-10 dollars too much. It is a principle of making it clear “this is too pricey, we know it, we think it is too bad” I don’t think anyone is expecting the price to change, or Anet gluing the char slot to the expansion instead of the pre-purchase.
The issue is, that if people don’t make a case out of these kinds of practices, it will only get worse going forward. We can all afford it, but we can also see that the price is off.
The same way that I can see that the price is off if my eggs or milk has risen exponentially even though the farmer hasn’t changed his prices. or a white t-shirt at a clothing store that normally cost between 10-15 across a wide variety of stores, and all of a sudden cost 25 at one, the quality isn’t necessarily better than those 10 other stores.
It is silly to complain that the comparison doesn’t count because of a: one is a ce-edition, b: one is a stand-alone the other is an expansion.
a: monetary fluctuations have not been that extreme that there will be any significant price difference.
b: shouldn’t a stand-alone be significantly more pricey then? Not to mention the price of the original GW2 game was the same does that = the same content? not so far.
And when someone says that pre-purchase guarantees you a char slot, if you don’t already own the game, well pre-order of nightfall also included somethings, among other some epic skins, access to betas + the fact that you didn’t invest fully, so you had a chance to try the beta and get a feel for it first.
Regardless of what some people say, yes 50bucks isn’t that much, but why is european players paying more? don’t give me tax bull- kitten because there is significantly different taxes across EU.
I like A-net, pre-ordered anything I could, supported them through gem-shop. However I’m not blind, HoT(as far as the content revealed) is far from 50dollars. Worst thing is, if the price had been lower. it would’ve been guaranteed that I would’ve bought gems to outweigh that price. Of course I’m getting HoT(when I don’t know) doesn’t change the fact that this is an exuberant price.
@nearlight & usernameisapain: You guys sound really upset. Have a bad day or something?
Sorry pal, it seems you are taking our disagreement with your idea as negativity. It’s simple, I just don’t see it. Nonetheless, I’m sorry you took it the wrong way.
Have a nice day =D
Why eternity? where is this duality of the revenant?
It’s not really that hard to figure out. As a Revenant, you have two legends you sit on that you switch to back and forth.
1+1 = 2….
The Eternity is two swords in one, which switches depending on time of day.
1+1=2….See the duality of both?
That is perhaps some of the worst reasoning I’ve ever seen x’D Many classes have 1+1 something, this is just silliness. (=)_(=)
I would like a torch for revenant though,
stick + fire = torch
1 + 1 = 2
~_~
Why eternity? where is this duality of the revenant? not to mention that aside from the cool swing effect and reflection, it is perhaps one of the poorer gs designs, if anything Chaos gs would make more sense and look cooler. But then again that is subjective
Great Sword on thief
2) Its a Samurai/Ninja Katana Theme
Doesn’t make sense, there is as far as memory serves me 2 greatswords based on Asian weaponry, 1 katana, that is way to big and would probably be more of a odachi. And then we have the somewhat loosely based chinese saber that is Dragon’s Jade Avenger.
Not to mention that ninja’s would usually use a 1-handed straight blade, or with very little curve. And thief don’t have a samurai theme at all, so that doesn’t make sense. Not to mention the jade gs, Thief have nothing in common with any style that utilizes Chinese sabers, hmmmm there might be some hidden styles, but highly unlikely considering the size and that the hidden style would be assassination related.
Not so much the damage that stopped me from fighting the thief, I am aware of the perks of not being in spvp.
No it was more the perma blind, and teleportation(which I forgot to mention) yes stealth is annoying, but every time blind wore of I was blinded again, I was blinded at least15 times in a row, not to mention the stealth and teleport out of the area. I don’t know about bunker necros, my necro can’t 1vs3 anyone, however usually the only 1vs1 I’ve lost in spvp would be against guardians/warriors and that’s not very often.
But that perma blind/perma stealth and constant teleporting, are these skills/traits nerfed that hardly for spvp?
Alright I never roll as a thief, and I can have some trouble dealing with them in pvp, however there has yet to be a thief besting my necro in a 1vs1 in pvp.
This leads me to the other day. I went to wvw to do my dailies, and I met three thieves who had both perma blind, perma stealth and could 1-hit up to 15k damage. I met one of them twice, and could only half his hp before I was out cold, the other two in a group.
Needless to say, why don’t pvp thieves use this build? regardless of foods/ascended gear, those can only raise your dps and crit so much, this build is obviously great, but I’ve never met a pvp thief with this build, I’d imagine it could deal around 13-14k 1 hit damage without foods and whatnot.
Any thief pvp’er who got an idea why it isn’t used in pvp?
It would be grinding for skins not something that would make your character viable, did I say that GW2 wasn’t a game with grind? if so I blame posting in the morning. And you can’t deny that if there was one area where getting some precursor was 2-3 times as high would make people farm it?
The systems could be implemented in a variety of ways, among others the same way ambrite weapons works, tokens etc, and account locking something. The post wasn’t so much to come up with the stellar example of what could and could not work, but simply reward idea that could make people want to venture outside of world boss etc. Because I essentially love the game world, but there is no real consequence if I don’t save the village or escort the merchant, if the village gets taken over it won’t affect tyrian trade, if the merchant dies, well who cares. The lack of consequence makes me shirk my duties as a tyrian hero, and spend my time in pvp. If there was consequence I would come back, but as that is highly unlikely to happen at this point, well the simplest solution I could think of was a reward system that was worth the time and effort.
I won’t go too much in detail, as that would take to long. However I think that anyone who has played GW can agree that the rewards for “playing the game” were better than they are in GW2.
In turns of GW2 dungeons they nailed some points; dungeon armor and weapons by earning dungeon points. It failed however by making dungeon chests utterly messy. And the monster drops even more so. In comparison GW1 had excellent chest rewards, yes there was a certain rng aspect to it, nonetheless every dungeon chest had some unique drops for that specific dungeon, which gave you a good reason to visit a wide variety of dungeons, instead of just the one that is easy to earn gold in. And sometimes the monsters in that dungeon would also have a chance of dropping something specific.
This leads to the overall idea and play-experience of GW2. in GW2 we are supposedly meant to want to play the game, no grind etc. The issue is, at some point you stop seeking out events(aside from dragons / world bosses) because the rewards are so poor. I like to do events when I run through the world, but the issue lies in the rewards, if the event is not over by the time tequatl pops up, well then I’ll be leaving mid event. Because the reward for finishing this event will be a little bit of karma, and at best a champion loot bag or two, where I have to do some more rng. And if I am already rng’ing I might as well open a dragon chest.
Suggestions to dungeons: Scale difficulty, and add the GW dungeon parts.
Suggestions to “the world”: Rewards for finishing events should be better, maybe lock some specific drops to each event(obviously that would be an rng too) it could be anything from specific weapons or armor, it could be dungeon tokens towards the nearest dungeon, just a few. These rewards could also be given via mail upon completion of an event(in the form of a chest), from either the villagers or the orders or someone/some organization(whatever makes sense)
Further suggestions, make some monsters have an extremely low drop rate of some weapons or armor, or something. In gw we had phoenix blade, or ids amongst others. The point is, people would visit these areas, obviously they would become farming grounds, but it could help populate certain areas, and bring some rewards to clearing out monsters (issue with this is that there might be too many people flocking one area) in which case the drops could be certain (undertermined except by devs) areas of the maps, that way people would be all over the map, one map might have 4 zones with unique to each zone drop?
(edited by usernameisapain.7163)
I might be beating a dead horse here, honestly don’t know.
As those of you who have played GW you know of these two, and as much as RA could be “fixed” by synching, it was generally mostly random. And you could advance to TA and so on and so forth.
Now I like to kick back in GW2 by doing some pvp, after my first few shots at it last year I realised that unranked wasn’t equivalent to RA, and ranked to TA. In the end we have a bunch “team” teams playing against random players, regardless of it being ranked or not. It didn’t bother me at first, or the many times afterwards. And it is not like a team can definitely defeat a randomised group. Nonetheless, we’re all competing for the same rewards; let me make an example, we’re playing a football match, the organised team got a team of football players, the random team might have 1 football player a tennis player, a basketball player and a volleyball player etc, none of these players are necessarily bad, but they don’t know how to play in sync, nor does their builds match each others. We’re all competing, why not make it fair?
I far prefer TA and RA, now I realise that might never happen in GW2 with consecutive wins, however splitting it up, should not be impossible. plus it fosters better organised pvp
(edited by usernameisapain.7163)
Hello to everyone who accidentally stumbles onto this post.
As a long time GW player, and since launch GW2 player, not to mention a player of multiple mmo’s I can honestly applaud the GW community for being the most civic, helpful and constructive criticism people out there. An when devs do get involved in the forums to get assistance as to how to improve aspects of the game people keep it respectful despite their views on changes that may or may not happen.
And can’t we all agree that we love it when a dev pops up in some random sub-forum just because =D
GW definitely got the friendliest community, in-game and in the forums! And we should, and we do pride ourselves with it, as we should.
What spurred my sudden need to applaud this? Well some of you might have heard what happened at the SWTOR forums here’s a link http://massivelyop.com/2015/05/07/swtor-players-harass-a-bioware-dev-and-his-family/
Now had it been that simple I probably wouldn’t have bothered with this post, however I read the original posts by the dev and the reactions from the community, I also read a few pages of the comments to the statement from Eric. And well, it’s a mess, all of it, the devs stepped in it, the community stepped in it even worse, and people commenting on Eric’s thread is stepping in it even more.
So yes I got all mushy x’)
So thank you GW community and devs, and community-managers for making it a pleasure to be a part of the GW community!
And now I have written community a thousand too many times, and will end the message here =)
in Guild Wars 2: Heart of Thorns
Posted by: usernameisapain.7163
They already revealed two. And it has been said that it should be in the ballpark of other proff’s heal skills etc. So we’ll definitely get one more if not 2-3 more.
As anyone who has played GW they will know that there is a plethora of legends to chose from.
Personally I’m hoping for Togo from the bonus pack Tengu Accords. As some has suggested Shiro could be cool. Or Ilsundur Lord of fire. Zoldark the Unholy, the Lich and the list can go on. Anyone you want to see?
As the title of the thread states, the weapon running animations, and the weapon standing animation( when in combat ).
Now the animations are not terrible for all weapons. But some that bothers me most is one handed weapons such as axe, sword and mace.
From a mechanic point of view of just having the same running animation just with a weapon in the hand is probably easier. But every time I run with a sword or any of the other ones I mentioned, I shake my head. sword are heavy, maybe not the rapier, but standing and running with it suspended like that is not fun. I know I’ve practiced different sword styles over the years.
It is not wrong to have a swinging motion in your hand when running, however, it shouldn’t be in head height, where you might stab yourself if you trip, lower the weapon so you relax in the shoulder and split up the burden of the weapon throughout the entire arm, and push it out a little to the right/left away from your leg so you don’t get an injury.
When standing still, just relax the arm a bit, so the weapon points towards the ground a bit more
in Guild Wars 2: Heart of Thorns
Posted by: usernameisapain.7163
The original GW did it with EotN albeit it wasn’t playable characters, but they still did it. plus plenty of different Tengu armor from the original GW and GW2. I think they have the hang of the tengu.
But they didn’t? Talon didn’t have access to all the armors, he had two different sets from each campaign. That’s only, like, eight sets of armor. If ANet had to remodel all of the current armors in GW2 for Tengus that’s around 100 sets.
I’m quite aware of that, in regards to Talon. However there were many npc’s with different armors. My point wasn’t that there was 1 of every type. But that they know how to make them. The same way they had the many clans of tengu spread throughout the games. Quetzal for example looks like somethings straight out of the maguuma jungle. I really don’t think that tengu armor is as big as a problem as it is made to be.
However whether that will be a plyable race or not I don’t know. But in returns to the difficulty of the armor, no I really don’t think that for Anet it is that big of a problem
in Guild Wars 2: Heart of Thorns
Posted by: usernameisapain.7163
Armor Sets: Other MMORPGS manage to fit existing armor pieces perfectly for new races, I can give you a list of all the games that can do that if you want. Of course it would be a big effort for ArenaNet to do so, but if you want to sell an expansion (something big!), probably new character slots and gem shop costumes that would look best on the new race, that should be doable.
Actually, could you provide a list of MMOs that do that? I’m aware of a few (AoC, FF14, WoW), but those don’t really count because the new races use the same kittenigging as existing races, so converting armors would have been an automated process with minor tweaks to address UV deformations. ANet can do this with the Largos (human body type) and Kodan (norn bodytype), but Tengu would require far more work than that.
The original GW did it with EotN albeit it wasn’t playable characters, but they still did it. plus plenty of different Tengu armor from the original GW and GW2. I think they have the hang of the tengu.
in Guild Wars 2: Heart of Thorns
Posted by: usernameisapain.7163
Monkey race could be cool, who knows who lives in the maguuma jungle. However I don’t think so, not until we reach Cantha at least. And I’m not sure it’ll ever be playable, as cool as that might be
in the original GW you could send guest invitations, this would allow them to enter your GH, I suspect that’s how it will function
Dervishesque elementalist specialisation.
Considering that revenant seems to be 60-70%dervish and 30-40 ritualist I highly doubt it. Plus dervish used armor in between medium and heavy
I see where you’re coming from, but I have a couple of counters:
First, the only real dervish influence in the revenant we’ve seen thus far is that the revenant appears to be melee based, and that we think that the spirit invocations are a similar concept to avatars (just calling on spirits rather than gods). However, the avatars were actually only a relatively small part of the dervish playstyle. The distinct element of the dervish playstyle came through the application of enchantments and stripping them to power effects, and as yet we’ve seen no evidence of the revenant having such abilities. While those mechanics may indeed go to the revenant, they may go elsewhere instead or simply not be translated to GW2 (while I think they can be, ArenaNet may disagree, and they may well know better than I do).
Second, whatever mechanical similarity there might be, thematically the dervish focused on elemental powers rather than the powers of the Mists. The dyed-in-the-wool ritualist players have been unsatisfied since release with the explanation that the engineer represents the same playstyle – it was the theme they had fallen in love with, and they were willing to accept a different playstyle if the theme could return. The Revenant is likely in part the result of exactly that thinking. Thus, however close the Revenant may be to the dervish mechanically, diehard dervish fans might prefer to see a more elemental dervish in the form of a specialisation then the spirit-based replacement, just as many ritualists were unsatisfied with their profession’s technology-based substitute.
Third… on the armours…
Dervish armour was technically ‘medium’ in that it provided 70 base armour instead of 60 or 80, but in appearance, the dervish hoods and robes are much closer in appearance to a number of light sets than any of the current medium sets. Some of the heavy sets, such as Draconic and the Koda set, have some similarities, but on the whole, if someone was looking to recreate the dervish appearance, they’d do much better starting from a light set than medium or heavy. The increased durability of dervishes could be represented simply by giving elementalists with that specialisation increased toughness and/or vitality.
True about the enchantments, however how the class works I suspect will be in line with dervish as far as avatars are concerned, and weapon enhancements as far as ritualist is conerned. Armor wise you are right I forgot, I always played windwalker and had huge amounts of armor.
Either way it is quite exciting!
in Guild Wars 2: Heart of Thorns
Posted by: usernameisapain.7163
There are doubtless a great deal more issues than those I am aware of, but these, themselves, are quite a large obstacle to bringing new races in to the game.
As far as the armors are concerned you are quite right. However as far as story is concerned I must disagree. If they went with a new race, which I suspect they will, the story will not be related to Zhaitan but Mordremoth, with an entire new story specified for that race.
(edited by usernameisapain.7163)
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