Showing Posts Upvoted By vicious.5683:

Scourge come 22nd

in Necromancer

Posted by: Svarty.8019

Svarty.8019

How to kitten PoF classes:

Can Daredevil obliterate it faster than it can obliterate existing classes? If so, forget that class.

That’s why I’ll be leaving my purchase until I see a good reason to pay.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

Scourge thoughts

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Posted by: tobascodagama.2961

tobascodagama.2961

It’s always funny to me when people try to brag about being eSports pros in GW2. Nobody gives a kitten.

Amberley Avalen – Charr Mesmer
Tanya Larina – Human Thief
Finchy Whyte – Sylvari Ranger

Scourge thoughts

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Posted by: Brujeria.7536

Brujeria.7536

Hi,

For those that dont know me let me attach some credibility to my name for a moment. I was on team ASAP Zerg, semi-pro esport team. Long time pvper and necro player. Just wanted to clarify that scourge is indeed too strong. The people defending it have no clue what they are saying. Im guessing they are going to nerf the burn damage. You press buttons and things just die when playing the scourge.

Every class presses buttons to make things die. Credibility comes natural, if the circumstances permit, by that statement you only show that your opinion is not any bit more important than from anybody else on this forum.

If gw2 was launching today..

in Guild Wars 2 Discussion

Posted by: Zylonite.5913

Zylonite.5913

I would fire Colin Johanson…

Betrayed by the gods of ANet

How's the scourge op???

in Necromancer

Posted by: Kaladel.1670

Kaladel.1670

People will learn to stay out of the shades area, use their superior mobility and/or kill us from afar. We’ll stop being OP in PvP the minute they learn how to manage the spec’.

How's the scourge op???

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

But a thiefs condi bomb with infinite evades are fine am i right ?
mesmer Burst bomb with all those Invis spam is also fine huh ?
Warriors being freaking unkillable Juggernauts while still can take down majority of your HP in seconds is also fine ?

you necro haters disgust me…..

Sure nerf scourge dmg… but then when we gonna get 2x immune 5000 blocks and mobility that sends us through half the kitten zone so we can escape and some invis ?

like you know… those stuff that every other god kitten kittening class have……

Stop whining Necro is finaly good in 1 freaking thing without being babysitted by a team and can hold his own……

if they nerf the dmg too much without compensating it will be trash tier again without teammate help…

-Stellaris
-Total War: Warhammer
-Guild Wars 2

How's the scourge op???

in Necromancer

Posted by: Kaladel.1670

Kaladel.1670

Necros are usually bad, so when they are middleground people cry that they are OP… That’s one of the reasons we can’t have nice things.

Initial Impressions of New Elites

in PvP

Posted by: Sabre.8627

Sabre.8627

1v5? If left alone? wtf does that even mean lol. Scourge is definitely strong but it will have a ton of trouble even in a 1v2, let’s not be ridiculous now.

Weaver would be better if it were higher APM

in Elementalist

Posted by: voidvector.2780

voidvector.2780

No.

ANet, please keep the internal cooldown to at least 3 seconds. I love the implementation you did for most of the 2nd expansion specialization where “you lose something to gain something” this makes the specializations feel like is a real trade-off, instead of just pure power creep.

Play video game is not about getting everything you want, it’s about making the optimal decision with the constraints of the system.

(edited by voidvector.2780)

missed elite spec opportunities

in Guild Wars 2 Discussion

Posted by: hip.8435

hip.8435

- Guardian should’ve been given monk\paragon
- Mesmer should’ve been given spellbreaker. (not warrior)
- Ranger should’ve been given deadeye. (not thief)
- Thief should’ve been given assassin. (complete with “You move like a dwarf!”)
- Revenant should’ve been given ritualist.

Sand Swell (Teleport Utility) Notes

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Posted by: Brujeria.7536

Brujeria.7536

I think it has a 2-3 second period before you can use the portal for the “first time”, or at least so it seems from the “press f to interact interact” popup. Also i think the duration is around 6 seconds, before it disappears.

Devs bloating every class forgetting necros

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

Lead Devs be like:

YOU get infinite mobility/blocks/immunes/Invis
and YOU get infinite mobility/blocks/immunes/Invis
and YOU get infinite mobility/blocks/immunes/Invis
and YOU get infinite mobility/blocks/immunes/Invis
and YOU get infinite mobility/blocks/immunes/Invis

Sir ? what about necros ?

Dev: Whats a necro ? oh wait yeah yeah i remember now…. lets give them 180 vitality

Sir ? are you sure…

Dev: I SAID 180 VITALITY !!!!!

okay okay……..

Dev: oh btw Nerf Shroud for the lols

Eh for the lols… sir ?

Dev: FOR THE LOLS !!!!!

-Stellaris
-Total War: Warhammer
-Guild Wars 2

Oh no, VP nerf, wat will we do...?

in Necromancer

Posted by: Ravezaar.4951

Ravezaar.4951

Necros that say “just adapt” is why we are in this situation 5years later…

Underjordens Furste 80 Necro Piken-server
Servant of Dhuum

Bone minion's explosion.

in Necromancer

Posted by: Zero Solstice.9754

Zero Solstice.9754

Minions are independent of character stat’s. This allows them to do consistent dps whether the player uses a power build, condi build, or anything else.

If your minions are not doing enough damage, don’t use them. That may sound harsh but minions draw aggro in PvE reducing your incoming damage so they cannot out-dps all other Necromancer builds.

This is actually false. Minions inherit only three stats directly from the Necromancer: Condition Damage, Condition Duration, and Boon Duration. This is why Lich was so good for Condition-based builds in PvE for a while; Jagged Horrors would apply bleeds that were directly influenced by your stats.

“Reaper’s only big weakness will be that you have to play Necromancer to use it”
~Bhawb.7409

Scourge is a power Spec now?

in Necromancer

Posted by: Sephylon.4938

Sephylon.4938

or reaper needs to change to an ACTUAL POWER SPEC.

Non condi raid builds pls

in Necromancer

Posted by: Lahmia.2193

Lahmia.2193

Creative raid builds hah. Joke of the week.

Surrender and serve me in life, or die and slave for me in death.

Devs !? Check the Necromancer forums pls..

in Necromancer

Posted by: Zoltreez.6435

Zoltreez.6435

i don’t want to bloat the general discussion with all the wrong you did and how you ruined the entire necro as a whole…

so just check the necro forums……..and see for yourself…

-Stellaris
-Total War: Warhammer
-Guild Wars 2

Vital Persistence nerf

in Necromancer

Posted by: Sophie.6098

Sophie.6098

WoW, Anet you really screwed up this one didn’t you, Like 5 seconds of shroud IF it doesn’t get ripped right away. Please explain to me how in WvW Necros get stabs now, and as a power necro why would you take my DPS state away?!?! Whoever thought of this needs to be fired right away, because clearly, THEY’RE STUPID!

Co-Lead[DKLT] The Darkness And The Light

Vital Persistence nerf

in Necromancer

Posted by: silvermember.8941

silvermember.8941

So shroud gets nerfed right before releasing an expansion pack spec that forgoes the shroud mechanic completely? What a coincidence!

Honestly, I don’t think it was planned obsolescence. I just think the designers aren’t good at their jobs.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

Please revert Speed of Shadows

in Necromancer

Posted by: Serenity.6135

Serenity.6135

Shroud ends faster, and you have to wait longer to use it again…yea thanks anet.

Vital Persistence nerf

in Necromancer

Posted by: Skygrr.5108

Skygrr.5108

Considering a necro/reaper drops like a fly without their shroud, this is an AWFUL change. +180 vitality is barely anything compared to how helpful the reduced decay on shroud was. :/

This wasn’t a balance patch, it was a nerf everything patch.

Vital Persistence nerf

in Necromancer

Posted by: SPESHAL.9106

SPESHAL.9106

They actually nerfed one of alternatives:

Spectral Mastery: Duration increase has been reduced from 50% to 20%.

Yeah…this is the most comical part. Their “rationale” was that it was too strong compared to the other options, but then they raise the base time of spectrals and nerf the trait they said wasn’t good enough. /smh

Overall, I’m glad because raising the base time of spectrals is better, but it just shows the dumb logic used in their “rationales”. On top of that, it’s going to make the new vital persistence even MORE required if you go with soul reaping because fear and spectral utilities won’t be big parts of scourge build. The extra vitality will probably scale well with barrier and be necessary for scourge due to the lack of Shroud.

Nevertheless, for PvP, I can see a full spectral necro build working fairly well now. Lich is probably going to make a comeback since it’s 20 seconds and the LF building potential is huge with spectral grasp and armor. Even though the cooldown is longer on grasp, you will have a higher percentage chance of it hitting and thus getting more bang for your buck…just in LF generation.

Disclaimer: This is strictly my theory based on no testing yet.

8 good reasons scourge will suck.

in Necromancer

Posted by: ZeftheWicked.3076

ZeftheWicked.3076

1. You get to span boons! Erm..well one boon if we’re talking serious spam. But it’s might, yay! Not like anyone before you did that…only better (“there is no warr, there is no warr, there is no warr!”)

2. More boon corrupts and condi cleanses! Cause we all know that’s cornerstone of a raid support, not let’s say…damage buffs and strong heals!

3. kittenty sPvP – even less sustain, but more focus from enemy – no scourge = no barrier and no boon corrupts+condi cleanses, plus he’s easier to kill then ever!

4. Raids – you’re not welcomed! So far all wings are getting cleared just fine without any barriers. Not a lot of boons on bosses to corrupt either and condi cleansing gets handled just fine by current healers. No reason to take scourge whatsoever when druid fills all the bills for raid healer. Condi damage? Just about everyone and their dog has a good condi build for raid dps…well, save rev, but let’s not speak ill of the dead…

5. New type of utility – punishments! Nice one a-net, now we 100% won’t get any cool rune interactions. Reaper had shouts – that had interactions. Chronomancer got wells, which introduced necro to so badly needed quickness (rune of the chronomancer) for some super fun builds. Not this time suckers!

6. Zero unique buffs/functionality save barrier. Guess who can do your job only better? Hint: a lot of ppl. Unless they need barrier badly. So, seen anyone today who needed barrier badly?

7. No combo play. Remember reaper’s ice field, whirl & leap finishers? Forget that on scourge. You get drumroll one dark combo field. Yay!

8. You get to own hordes of enemies with cripple! The most fearsome condition of all will accompany you on just about any skillcast, fear the cripple!

(edited by ZeftheWicked.3076)

You know its Sad when....

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Posted by: Silv.9207

Silv.9207

Ditching shroud should have been a way to add mobility, blocks, invulnerability, and other things that scale with being focused.

Why?
We already have the second lif… oh…right…

Why did ArenaNet abandon Elder Dragon bosses

in Guild Wars 2 Discussion

Posted by: Lahmia.2193

Lahmia.2193

Villains like Scarlet and Caudecus are much more interesting than the Elder Dragons. Because the dragons are giant forces of nature, they lack personality.

Surrender and serve me in life, or die and slave for me in death.

Is it just me or are we getting shafted hard?

in Necromancer

Posted by: Zero.3871

Zero.3871

i am watching to thee other elite specs again and again and cannot understand why anet dont see by themself, that scourge is trash. as nec since gw2 release, it is exhausting to get punished by anet patch by patch all the years.

every one of the new nec skills are REALLY punishment skills. punishment against every one who is playing nec.

Is it just me or are we getting shafted hard?

in Necromancer

Posted by: Azzara Nectum.1734

Azzara Nectum.1734

Well, I took a closer look at our heal skill:

https://wiki.guildwars2.com/wiki/Sand_Flare

Only 4k heal + barrier and convert 1 boon into torment + cripple…

meanwhile Warrior’s new heal:

https://wiki.guildwars2.com/wiki/Natural_Healing

A whopping 12k heal, 7 boons & 7 condi’s removed..

Even warrior’s heal can counter our heal in 2 ways: either no boons to corrupt or easy condi removal..

Yeah, shafted

— Slave of the Free World —