Showing Posts For village idiot.1436:

Vet players got more!

in Guild Wars 2: Heart of Thorns

Posted by: village idiot.1436

village idiot.1436

The notion that the base game is free with the expansion is just marketing doublespeak. Everybody who purchases the expansion is paying for the base game in addition to the expansion regardless of whether they own it or not. Reminds me of microsoft claiming that internet explorer is “free with windows”. It isn’t free just has the price included.

Anet pulled a bait and switch on players who purchased the base game with the understanding that is was required in order to play the expansion.

Anet should look forward to months of complaining and abuse rather than hype for the expansion.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: village idiot.1436

village idiot.1436

I was on the fence about heart of thorns. Anet made the decision for me with it’s pricing. No thanks far too expensive, the features listed thus far don’t come close to justifying the cost of a new game. Anet got greedy, just playing semantics by claiming the expansion includes the core game free.

Video driver rebooting

in Account & Technical Support

Posted by: village idiot.1436

village idiot.1436

Under power options, the pci express tab, try setting link state power management to off.

When I encountered the tdr problem it was due to windows power savings being too aggressive. Definitely worth trying before replacing hardware.

Feature pack 9/9: feedback

in Guild Wars 2 Discussion

Posted by: village idiot.1436

village idiot.1436

This feature pack is lacking any qol or improvments that enhance my gameplay whatsoever. Wvw and pvp changes features seem insignificant.

The game has not recovered from megaserver debacle. The lack of new content other than living story is disappointing.

Archeage launches in about a week, looking at dropping gw2 altogether.

Computer Improvements

in Account & Technical Support

Posted by: village idiot.1436

village idiot.1436

Your setup is very similar to mine. Blame anet for the appalling lack of optimisation for amd cpus. The quoted system requirements are bullkitten.

An ssd drive will help with loading times for everything that is bottlenecked by hard disk drive access times. Gw2 load times will be much faster but fps will still suck. A gpu upgrade will not be of much help.

Your cpu/mb budget will not get you much from intel they are more expensive than amd.

Play another mmo created by a company that provides better support for it’s products. Everquest next and archeage arriving later this year.

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: village idiot.1436

village idiot.1436

It has been about a month since megaserver was announced and there has been no response to feedback except for propaganda.

The only way I will find megaserver and boss schedule acceptable is if players have the choice of being on their home server map or to join a megamap and the ability to switch between them.

Anet’s communication has been utterly terrible. In it’s present state the game is rapidly losing it’s appeal.

Game Updates: World Boss Synchronization

in Guild Wars 2 Discussion

Posted by: village idiot.1436

village idiot.1436

The bosses were on timers and had windows from the beginning. The problem was the apis had not been implemented so we knew when window were but not when event started. Usually scouts waited to report to guilds when they were up. The waiting around sucked granted but the api and overlay app largely addressed that. With the overlay players can see when and what stage events are at.

Devs should have implemented something like the overlay in game where players receive notifications on events if they want them. The fixed schedule is a terrible solution. It is slow, repetitive, tedious zerg fest. It completely sucks the spontaneity and choice from metas.

Game Updates: World Boss Synchronization

in Guild Wars 2 Discussion

Posted by: village idiot.1436

village idiot.1436

I had low expectations of the boss schedule. Gave it a few days and the verdict is awful. Locked out of events that cannot occur during my play time, lengthy downtime between events and what events are up are a lag fest.

I dislike the removal of pre events, it removes the sense of players actions having consequences for example helping seraph conquer harathi causes ulgoth to spawn.

The boss schedule has been a spectacular failure and largely eliminated my desire to participate in meta events. Anet has adopted a head in the sand mentality toward criticism and jumping on any positive feedback.

Turret bugfix list

in Engineer

Posted by: village idiot.1436

village idiot.1436

I tested turrets on jormag and they did not seem to be attacking. Has anyone else tested them on another boss and found them working/not working?

Game Updates: Guild World Events, Megaservers, WvW

in Guild Wars 2 Discussion

Posted by: village idiot.1436

village idiot.1436

Boss schedule is awful as anticipated. Vast numbers of people doing events with crippling lag, long down time between events. People with specific play times will never see events that don’t occur within that play time.

Doing meta events with guild were a major part of my play time. The scheduling changes have greatly reduced incentive to even log in.

gating traits behind peaktime events

in Guild Wars 2 Discussion

Posted by: village idiot.1436

village idiot.1436

I realise they can be bought now but still not good design.

gating traits behind peaktime events

in Guild Wars 2 Discussion

Posted by: village idiot.1436

village idiot.1436

Seriously who thought this was a good idea? Clearly people who can’t play during peak are being locked out of traits.

[Suggestion] Incendiary Powder Master Trait

in Profession Balance

Posted by: village idiot.1436

village idiot.1436

By that logic lower necro bleed on crit chance to %33 in line with engineer.

Warrior Greatsword Needs Buff

in Profession Balance

Posted by: village idiot.1436

village idiot.1436

The greatsword X trait that lower gs recharge in addition to giving might on crit is absurdly overpowered compared to all other classes traits that lower weapon cooldowns. Might on crit with no internal cooldown is better on it’s own than many other classes traits. Forceful greatsword needs nerfing.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: village idiot.1436

village idiot.1436

That you describe the schedule as an inconvenience suggests that you don’t have characters at level cap. At 80 basically you have wvw, pvp, jumping puzzles, dungeons and meta events.

Every day our guild and others on sea of sorrows team up to do meta events, as many and as quickly as possible. We tend to do 2-3 events per 15 minutes, slowing it down to 1 per 15 minutes, with the same schedule each day and permanently locking players out of events that don’t fit into their schedule, will utterly ruin this style of gameplay.

I tend to think the number of people who will benefit will be small. Small groups of people unwillingly to join a guild active during their timezone and group with other people. There are only a handful of events that cannot be completed with a small group.

Extremely detrimental change, with glaring lack of response to feedback.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: village idiot.1436

village idiot.1436

Subscription model is bold? Backward maybe. This game made 116 million dollars last year i think.

The whole “megaserver” reeks of propaganda though. Rather than reworking tequatl and 3-headed wurm encounters in such a way to make them puggable or organised groups able to access the same encounter at the same time. The heart of the dynamic events system is being ripped out.

The most important events will be static, repetitive and heavily regimented. Rates that we do events will be slowed down and player choice severely limited.

The dynamic events system was one of the primary appeals of the game for me.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: village idiot.1436

village idiot.1436

Update fails miserably to address any of my concerns. People with similar play times each day will be permanently synced into the same schedule of events each day and locked out of events that don’t fall within it.

More choices over events is desirable not less. Heading in entirely the wrong direction.

Make the very difficult meta bosses like wurm and tequatl occur in an instanced version of the map so that only the people wanting to participate in that event are present.

Downtimes between events is far too long. This event schedule is a terrible idea that will ruin open world pve for me.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: village idiot.1436

village idiot.1436

In anet’s desire to make the difficult meta events, like 3-headed wurm and tequatl more accessible, they appear to be making other meta events less accessible.

Casual players omit wurm and tequatl due to the high degree coordination, large numbers required and people in key positions can cause them to fail i.e. turrets and limited rewards.

Anet’s reaction seems very knee jerk. Almost all the other events in the game can be completed with a small but dedicated group. A few don’t scale well with very small numbers and struggle to be completed during timer.

My point is that the overwhelming majority of the events seem to work well within the present system. Porting to an event and ending in an overflow is annoying but nowhere near as inconvenient and restrictive as what is being proposed. Baby quaggan being thrown out with the bath water.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: village idiot.1436

village idiot.1436

The way point changes look annoying too. Waste of time and additional loading screens not fun.

Feedback/Questions: The Megaserver System: World Bosses and Events

in Guild Wars 2 Discussion

Posted by: village idiot.1436

village idiot.1436

In a word NOOOOOO. The world event timer sounds awful, the worst development in the game so far. Players are being placed on a schedule rather than having the option to control events.

Rather than having guilds cooperating to push events at the right time so we can fit in as many possible, we will wait around looking for something to fill time between events. There is little point in everyone doing pres, the rewards are minimal and some scale incredibly badly (looking at arah).

The timer seems entirely at odds with the living world concept. You really should have sought feedback before implementing a change of this nature.

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: village idiot.1436

village idiot.1436

I see from the blog the implications the mega server has for event timers has yet to be addressed.

On SOS server various guilds coordinate events to try do as many events within the shortest timeframe possible. All instances of the same map aren’t all going to be completing/succeeding at prerequisite events.

I hope this does not signal a return of having guild members having to wait on maps for events to begin and notifying the rest to join and a mad rush of grouping/joining parties so we all can reach an event.

Dev livestream: Ready Up: March 28 @ 12pm – PvP Rewards: Next phase

in PvP

Posted by: village idiot.1436

village idiot.1436

Also interested in how the imbalance caused by the sigil changes will be addressed. Warriors with five second weapon swaps (traited) and eles and engineers only having access to two sigils while other classes have four.

Has anything been done to address the lack of effectiveness of conditions builds in pve?

Pistol Whip and Decap Engineer

in PvP

Posted by: village idiot.1436

village idiot.1436

Where is this desire for feedback when it comes to pve fixes for engineer? Lack of condition removal, condition cap, lack of stability, kits not scaling with ascended. Sigil changes will give all classes bar engineer and ele access to 4 on swap weapon sigils.

Sigils: Ele and Engineer punished?

in Profession Balance

Posted by: village idiot.1436

village idiot.1436

Don’t hold your breath waiting for a response. These questions were being asked months ago when the sigil changes were first announced.

Dev livestream: Ready Up: Mar 21 @ 12pm – New Traits & Map

in PvP

Posted by: village idiot.1436

village idiot.1436

Does the balance patch address the conditions cap in pve?

Info Request: Error 7

in Account & Technical Support

Posted by: village idiot.1436

village idiot.1436

Over the past couple of days I have been getting the error code 7 cannot connect to login servers during map transition. Playing from new zealand, playtime typically during late afternoon or evening GMT +12. No changes have been made to firewall or security software that predated these problems.

Verizon to talk with GW2 about error 7s

in Account & Technical Support

Posted by: village idiot.1436

village idiot.1436

Thank you for the vpn suggestions. I don’t appear to be able to pass the email verification required to login to gw2 when I use vpn. I do not receive the emails while logged into threatspike.

Client timing out during map transition

in Account & Technical Support

Posted by: village idiot.1436

village idiot.1436

I see there is a dedicated thread for error code 7 which I didn’t realise my issue was at time of posting. Delete this thread I see a number of posts with respect to the same problem.

Client timing out during map transition

in Account & Technical Support

Posted by: village idiot.1436

village idiot.1436

Eventually I get an error code 7. I have tried adding -authsrv 64.25.38.54 to gw2 shortcut, a suggestion that I found online. I have not made any changes to security or firewall settings that predated this problem.

Client timing out during map transition

in Account & Technical Support

Posted by: village idiot.1436

village idiot.1436

Hello
Over the past couple of days i have been having a problem where the client is stuck endlessly loading during map transition. I have tried repair and today also had issues connecting to the login server. I could login and play but couldn’t change maps and it appeared that I was the only person in the guild.

Any suggestions for these problems?
cheers

Anti-Condition Feedback

in Battle for Lion’s Arch - Aftermath

Posted by: village idiot.1436

village idiot.1436

The difference is zerker stats are not reduced in effectiveness by wvw and pvp content. Condition caps on targets directly reduce the effectiveness of condition damage and condition duration.

There are plenty of zerker geared thieves who roam for example.

In pvp there is no gear farming so stat balances can be changed outside matches without consequences.

Super Adventure Box

in Living World

Posted by: village idiot.1436

village idiot.1436

With sab 2 anet went too far in nerfing of rewards. They also needed to take latency into account with tribulation mode, there appeared to be a d/c between where the client and server displayed the character as being. Dying from falling in lava while in mid air was particularly annoying.

With respect to tribulation mode I would rather have to pay careful attention to visual cues rather than just memorise places where traps are i.e. puzzle rather than memorisation.

Anti-Condition Feedback

in Battle for Lion’s Arch - Aftermath

Posted by: village idiot.1436

village idiot.1436

Warriors are unlikely to have stacked condition damage gear. Necros and engies are likely to have rampager type. Warrior condition damage is nullified by absurdly overpowered healing signet.

Anti-Condition Feedback

in Battle for Lion’s Arch - Aftermath

Posted by: village idiot.1436

village idiot.1436

Anet have failed miserably to address how ineffective conditions are in pve due to condition caps. This is a slap in the face. Even retraiting to remove traits that apply conditions still makes engies and necro highly ineffective. What were you thinking anet?

Network Lag [Merged]

in Account & Technical Support

Posted by: village idiot.1436

village idiot.1436

New Zealand isp inspire. Past few days have noticed crippling lag spikes. Ping seems to vary from 250ms but can periodically spike to several seconds. Game is unplayable at present.

Ele in Dev live stream scrimages

in PvP

Posted by: village idiot.1436

village idiot.1436

I am concerned with upcoming balance update anet seems to be introducing a further source of imbalance by giving classes other than engie and ele access to 4 sigils. This is in addition to the warrior fast hands issue. The lack of response to these obvious and entirely foreseeable problems does not inspire confidence.

Vote for the Profession Collaborative Development

in Profession Balance

Posted by: village idiot.1436

village idiot.1436

1. Engineers and necros. Specifically pve, they are kitten by condition caps. It has been a problem since day 1. Far too much focus has been placed on pvp balance.

Turrets are ineffective and riddled with bugs. Nerfing net turret as a “balance” fix is a slap in the face. Kits not scaling with ascended. Trait lines ill thought out. Useful things like speed boosts in largely useless lines. Crit damage multiplier from traits is in inventions. Gadget are situational and seldom used. Gadget toolbelt utilities are nowhere as powerful as signet passives. Lack of condition removal outside elixir line.

New Lovestruck weapon skins

in The Edge of the Mists

Posted by: village idiot.1436

village idiot.1436

The shield is gorgeous, perhaps the best in game. Like the mace and scepter too.

Greandier: badly designed trait

in Engineer

Posted by: village idiot.1436

village idiot.1436

Where can I find the details of this upcoming condition duration nerfs? I hadn’t heard anything about this.

[PvX]AOE target cap reword.

in Profession Balance

Posted by: village idiot.1436

village idiot.1436

Hard cap on aoe is to limit lag. Devs have previously said raising the cap isn’t going to happen.

Feature Build Balance Preview

in Profession Balance

Posted by: village idiot.1436

village idiot.1436

I forgot to complain about mortar. It requires the engineer to be stationary. It doss mediocre damage and is utterly outperformed by the grenade. What is the justification for an engineer “elite” ability to be so utterly ineffective? Fix it or replace with something completely different. An elite kit would be interesting.

Feature Build Balance Preview

in Profession Balance

Posted by: village idiot.1436

village idiot.1436

With the sigil changes, eles and engies will only have access to two sigils but all other classes will have access to four. Is anything being done to address this such as lower internal cooldowns on sigils?

Is anything being done to improve the viability of condition damage in pve?

Very disappointed with engineer changes. Nothing about kits scaling with ascended. Damage of some kits is extremely lacklustre, especially flamethrower.

Would like to see turrets fixed. Damage scaling with stats, reducing cooldowns, less susceptible to aoe.

Would like to see a more accessible condition removal. Fumigate removes conditions on caster as well would be nice.

Mobility is a problem too, kit swapping with speedy kits is cumbersome and power shoes requires investing too many trait points. Would like to see rocket boots give a passive speed boost.

+/-40% condi food to 20%, because..

in Profession Balance

Posted by: village idiot.1436

village idiot.1436

Essentially this is calling for a nerf for conditions especially the engineer and necro. Terrible idea they are both weak in pve. There is condition removal and hard caps on conditions per target.

engies/ele weapon swap wrt sigil revision

in Profession Balance

Posted by: village idiot.1436

village idiot.1436

Due to internal cooldowns on weapon swap sigils eles and engies do not get more procs, though they can proc without being committed to a weapon switch.

With respect to balance, lowering the internal cooldowns of weapon switch sigils would help. Engies/eles would have fewer sigils but they would proc more often.

engies/ele weapon swap wrt sigil revision

in Profession Balance

Posted by: village idiot.1436

village idiot.1436

Hello
With the overhaul of sigils and removal of shared cooldowns on sigils are engies and eles at an unfair disadvantage? Other classes can proc four sigils but these two classes can only proc two.

Since cooldowns will no longer be shared between sigils the discrepancy between the number of sigils available for these two classes will be much more of an issue. Has anything been said/done about this?

(Balance) Developer Livestream on Friday at 2pm PST

in Profession Balance

Posted by: village idiot.1436

village idiot.1436

Watched because I was interested in class changes. Half kitten d especially talking about engineers nerfs incoming without elaborating. Minor buffs to toolkit. Seriously get a clue. I am getting awfully sick of the attention the warrior class gets relative to the others.

New heal skill

in Engineer

Posted by: village idiot.1436

village idiot.1436

The cooldown is far too long. Hard to justify using it.

23/24 obelisks

in Tower of Nightmares

Posted by: village idiot.1436

village idiot.1436

This is really annoying. Followed a guide did them one after another 23/24. Anets only suggestion do them all again to verify.

Dec. 10th Balance Preview - Updated Nov 6th.

in Guild Wars 2 Discussion

Posted by: village idiot.1436

village idiot.1436

Would like to see engineer mortar given an overall, it is terrible for an elite skill. Increase range/damage or some novel effects not completely outclassed by grenades. Would like to see toss elixir u become a reflect not an rng skill.

When can we expect condition cap to be addressed? Seems like engineer and necros would be much more viable in pve if their conditions weren’t being overwritten.

Since incendiary powder is being moved up a tier how about bring down napalm specialist? It is pretty underwhelming for a grandmaster trait.

Turrets need some work, the damage dealing turrets are too fragile and don’t do enough damage to be viable. Heal turret and net turret are both decent.

Would like to see healing signet being toned down and forceful greatsword being split into two traits or giving other classes similar dual benefit to traits that reduce cooldowns on skills. The ease that warriors obtain might seems unbalanced.

October 15th balance/skills updates preview.

in Guild Wars 2 Discussion

Posted by: village idiot.1436

village idiot.1436

Would like to see a reworking of the engineer downed state abilities, especially 2. Would also like to see fumigate having some condition removal on the player.