Showing Highly Rated Posts By zortek.9607:
Ultimately, I did chuckle. I hope that was the desired response.
In that case, why doesn’t scouting and refreshing sieges in towers or keeps reward you?
Compared to being supportive in a fight you might aswel use 1,1,1,1 because you get something.
I think I understand/agree with your comment.
Adminstrivia functions are for guilds or those with altruistic personalities.
Every server has the individuals who voluntarily perform such duties as scouting, watching, and/or objective maintenance. And then there are the guilds where it is a function of service to perform such duties and such is assigned or rotated. And then there is the reality that it often simply does not get done.
“Tell me how you measure me, and I will tell you how I will behave.”
Eliyahu Goldratt
For a given system, Nash equilibrium does not (broadly speaking) incent unilateral change (understood to be selfless acts or altruistic behaviors in the present context). While there is game theory support for collective action, the current system incents individual action.
There is a bunch of math offstage that makes this crystal clear.
How do you -1 a post… I only see the option to say gj here’s a cookie +1?
The system is a “positive” based system that encourages people to pen uplifting comments and nurture support in others for the same.
Some people have reported a -1 button. However, no screenshots have been posted to substantiate such claims. It could be a conspiracy to hide its existence or you could simply be a Plain-Bellied Sneetch -- lacking the requisite star.
The last I heard, -1 doesn’t appear until one has “ample karma.” Such that one has: 1) given out ‘x’ number of +1s and 2) received ‘y’ number of +1s. It is also believed that certain infractions may be a disqualifier; however, this has not been confirmed.
Then again, the elusive -1 could simply be like Bigfoot or the shooter on the grassy knoll.
In a positive based system, negative feedback, the naked expression of disapproval, and/or shunning is not encouraged.
Don’t you see, this whole trolling, slow-rolling, drip-dripping rollout is entirely and exactly timed to coincide with ESO early access opening. That by the way is at 7 a.m. ET on March 28. Regular access ESO launches on 4/4, the same day ast the last scheduled GW2 blog post reveal. Coincidence? Yeah, right…
Unfortunately, by the 28th it will be too late. The time to commit for early access is now. By 7am ET on March 28 decisions WILL ALREADY BE MADE.
I know a lot… A LOT of people made their decision to switch from WvW to AvA this past weekend — and the lag fest, disconnects, and skill nullification was a huge factor. There was a huge amount of chat about it in the channels, forums, and mail.
The train wreck that ANet calls risk management doesn’t seem to realize that their timing ends up cementing the exodus. Major releases always bring with them bugs and exploits. Simultaneously starting Season 2 and releasing substantial changes to the meta is monumentally stupid.
Furthermore, many might only have dabbled with ESO. Now there is a real possibility that any that consider returning may be facing a catastrophic Season 2 Starter. Why return to a disaster (worse than was left behind)?
I honestly don’t know which train I’ll end up on or if I will stand near the train tracks and watch… <sound collision>
Commanding from the back line is almost impossible as THE solitary pin on the map.
However, command coordination is possible (when the map is willing to tolerate multiple pins on the map and the pins are open to facilitation).
Hawthorn used to command as a D/D ele and (when he was not raving) enjoyed modest success. But it is also important to understand that his success was predicated on the fact that he was often the only commander willing to pin up during those times. Cloud and Chia would constantly troll pin if/when they were online.
Any class/spec combination CAN command. Command is simply a GW2 construct (function) of leadership (a topic of which, tens of thousands of texts have explored).
If you display tenacity, courage, and nurture those that follow you with the necessary emotional food they need (appreciation, confidence, and trust), your ability to command can/will become legendary.
Every commander is going to lead a wipe and/or make mistakes. How you handle those events is a mark of your leadership!
That said, I would never encourage anyone to try to lead that is glassy. Bunker up and reduce the “appearance” that you are weak.
Remember, your function is not to do the most DPS… your job requires you to survive to promote cohesion. Your job is to convince people to accomplish things they may not believe they can accomplish. They will fight for you and they will die for you… if they believe. But no one is going to believe… if you don’t believe.
- There is a time for serious and there is a time for levity — never confuse the two.
- There is a time for proven and there is a time experimentation — never confuse the two.
And the mean, 800-pound gorilla?
Build up your leadership capital. Draw on it ONLY when you really need it.
Ignore the trolls. Try to find your server’s community website and honestly ask what you can do to get up to speed on things. Many servers are even holding training sessions for folks who don’t normally WvW and it would be a good idea to get involved with something like that so that the WvW event is not a painful experience.
Kaineng was the only server I thought had people this nice (excepting one particularly ineffective, bloviating, cheezedoodle commander with a pug-hating ego the size of a planetary gas giant).
That said, the operative take-away for me Chris.3290, is:
WvW is and should be “appropriately” painful. Depending on the server culture, it might be tragically painful. It is through our pain that we learn and grow. There should be little tolerance for sloth. And while the field can absorb and uplift the ignorant, no one in WvW should tolerate stupidity.
Finally, to the OP… there is a generally accepted principle that if one must display ignorance, one should patiently await the arrival of wisdom humbly.
Other than that… I’ve been told there is something on the internets called the google. It is supposed to help move one from a place of ignorance to a place of reduced ignorance. Although, I would not hope for enlightenment. One’s mileage may vary.
@Chris.3209, good on you for your attitude.
I have been known to practice the dark art forum necromancy; however, I have always believed such action should be meaningful, actionable, and uplifting for the community.
It is one thing to individually necro topics to advance a specific dialog. It is another thing entirely to incite others to mass action — the real intent being some sick sense of accountability score keeping.
I’m not certain the implied tone of this thread is healthy for the community.
/delete thread
I have long said that WvW JPs (along with all SPs and POIs) need a qualified PPT objective worthy of their capture and defense. If there is no PPT objective associated with a geographic location, then it is broadly considered fluff.
As to the specifics of the original post…
OMG, get over it. You are no longer in T6-T8.
The roflstomping honeymoon is over. The era of going six days a week owning all the maps is over. It’s time you hardened up…and way past time that you realized that there are players in the game called “the enemy”… and they want and should be trying to pound you right out of WvW.
Aside from the silliness of carebear sentimentality… it’s just plain stupid. WHY?!? Why give your enemy free siege, free badges, free anything? Did I say stupid? Tactically stupid. Strategically stupid. Are you getting the message?
In the strongest terms, I encourage your enemies to take advantage of your generosity… and after garland dancing and singing campfire songs… to facemelt all the fluffies into a demoralized pile of quivering goo.
Nash Equilibrium is working against you. Non-cooperative theory is working against you. N-person game theory and imperfect information also work against you.
You can continue and take the blue pill… or, take the red pill and join the rest of us.
JQ was spotted exploiting at sunny hill. Guild tag ZX. They were seiging our tower, wall/gate still up, but some of them managed to get in and started attacking the defenders. Please do something about it JQ
There’s not really much that we can do.
I have never seen that tag, despite being in multiple BL’s at different times through out a night.
If it was one of the more known guilds it would be easy to name/shame them. But this guild I have never seen. So the best I can give you is to ask that you Fraps it and put up a link. Also do a Report on each person you see doing it.
If we see anything like that we report it as well.
I second that. Please report all suspicious activity.
I don’t recognize the tag and I’m fairly certain I’ve not seen a guild with the [ZX] tag registered as a resident at jadequarry.com.
I presume they are either transfers, retreads, or nubs (which in no way excuses the alleged actions you observed). On the other hand, if they are allegedly misbehaving, nub is unlikely. However, on the hand I chopped off a bot, nubbish behavior does often resemble misbehavior.
LOL ya let me know. we had fun . I’m sure I blew his mind for not attacking.
You don’t think the clothing or what was inside the scant little fabric they consisted had anything to do with it? Or did you flash him your shiney blue badge and tell him he needed to simply submit to his new mistress? I understand those [MERC] fellows are secretly a matriarchal society…
(edited by zortek.9607)
Disconnects on JQ/TC/BG.
Seems commanders are particularly vulnerable. <boggle> Could be because they are (or define) ground zero.
+1 Internets. Excellent argument. Well presented.
Are there any unrelated third-parties willing to confirm the math?
Now, where again is that silly little design manifesto?
GOOD GRACIOUS ALMIGHTY — for the sake of all things on this planet and the sanity of every species of crafter! Please remove the confirmation dialog or give us the option to disable the ACCEPT dialog when we wish to salvage something!
Please, please, please, please, please, please…. please.
This goes beyond simple convenience… it is almost a repetitive stress issue of ergonomics! OMG… c’mon! Thousands upon thousands of additional movements and clicks… ugh.
Please.
So, I’m forced to reading posts on a website when playing a game?
This information should be available ingame.
News items pushed to the Guild Wars 2>News section of the website ARE ALSO pushed to the game launcher.
There is really no excuse for missing a Guild Wars 2>News publication.
That said, there is a timeliness boundary and old news items pop off the bottom as new items are pushed onto the stack.
GW2 is a living venue.
You are not absolved of responsibility to be an informed member of the community simply as a result of your play preferences. It is all the more in your interests to “catch up” if you are unable to take advantage of the timely notifications.
Good grief, the implication in your statement is dreadful.
Don’t you all have someone in charge of managing the message?
I didn’t realize it had gotten this bad.
I, too, love to use large words to assert my authority.
Your comment really doesn’t contribute to the thread topic. That said, I suppose some might consider 9th grade level English to be challenging.
- Flesch Reading Ease: 53.2
- Flesch-Kincaid Grade Level 9.7
Be well. This thread is no longer productive.
They should at least open up Obsidian Sanctum or make the arena inside a separate place.
This has been address by RED — Atleast let us into the OS
Its your own fault for not paying attention. The reality is that yes, when you are playing an online constantly changing game with specific rules that you have accepted in order to even log in, it is your job to keep track of the rules. ANet made the information pretty readily available,you just decided not to take advantage of that.
Notice how its all on you? Before paying 100g, next time look in to what you’re doing.
Oh man stop this fanboying bullcrap really. <snip>
Hang on, now! Thousands of community members navigated the pre-season landscape without difficulty. Only a handful seem to have concerns.
It is unfortunate that your position is so weak that you must resort to argumentum ad hominem.
This isn’t personal.
The facts have been published and reprinted (in game and out, in the news and in the forums).
A bit of introspection may be necessary:
- What did I do (or not do) that contributed to the current situation?
- What can I do (or not do) to avoid similar, future concerns?
Serenity exists at the nexus of willingness, honesty, and open-mindedness.
As a fellow community member, I empathize with your frustration. However, the push back you are sensing is the mature community urging you toward behaviors that are culturally consistent with the main stream.
Read the entire thread…
^^^ THIS, qft. +1
To be honest, I really have a lot of hopes for the patch in February.
Based on what? The great patches Anet has given us so far?
OMG, deadpan realism… hopetimism denied!
Are you seriously trying to take away his hopium pipe?
We’ve seen a lot of feedback regarding the commander system and what to add to it next, so keep the constructive feedback coming!
Observation indicates that enhancements to the commander system are an inverse function of feedback.
E = 1/F
To quote Flytrap.8075, “Still waiting babycakes.”
Sounds like you’re describing the slippery slope formula for completely disabling WvW in general. Why stop with portals? Since weapons can be used by unscrupulous people to temporarily remove health from people — we should disable weapons due to abuse and poor programming. Oh and armor, let’s not forget armor… it can be worn by unscrupulous people to avoid damage or bypass that clothing optional code the programmers forgot to conservatively cover. And those dern traits… so inappropriate and inconvenient. But then, why not simply remove the asura gates and be done with it. We can just sit in Lion’s Arch and play costume games with nerf toys…that is PvP right?
There is an elephant in the room that is being ignored.
How is it that the Oceanic and/or PacRim folks are able to participate and enjoy the game without precious regional datacenter advantages?
I’m not saying there are no challenges… only that there is an elephant in the room.
“Just like every person is an amateur doctor at heart, every player is a well-intentioned if completely uninformed developer. We know all, we see with a clarity that is denied to lesser beings, and our forecasting abilities measure into decades. Ergo, we have the ability to tell instantly if a game is dying, …” — MMO forum terms beaten to death (#5)
This is just a ragequit thread. [FANG] and SoS are getting facerolled.
- It wasn’t easymode for [FANG] on Crystal Desert — solution: bandwagon to SoS.
- No more easymode for [FANG] on SoS — solution: rage quit.
It is one thing to thread up a discussion about coming change, exciting potential, or even impending developmental concerns; however, the entire tone of the dialog changes when one threatens to quit.
“Can I has yur stuff?”
ANet just gotta incentivise participation in WvW
I don’t disagree…
I want to appreciate different play styles but I also don’t wish to be burdened by different play styles. Players have and likely always will fall on a continuum when it comes to PvE v PvP.
[I lump WvW in with PvP at the risk of offending semantic precisionists — mainly because many casuals don’t value the distinction.]
That said, I want people in WvW that want to be there. With world completion, there has been (modest and arguable) incentive. And there are many players that COULD have become avid WvWers but were disgusted by first impressions.
If WvW incentives were more carrot-like and less stick-like, I venture there would be better opportunity for “fun” experiences and a kinder-gentler proselytizing of new converts.
Ignorance is not a crime… it requires education.
The current environment can be toxic at times. It often demands a thick skin. For the hard core, this is not a problem. However, casuals need to be “taught” how to contribute (and given time to harden up) . I find that many (most) end up providing exceptional overall uplift if provided the opportunity to learn and enjoy the fruits of their efforts.
The WvW community owns a huge part of incenting greater participation.
This is not unique to any specific server. Hate speech in our own channels does not create a team atmosphere. New players are not going to play where they are unappreciated or worse reviled. Trolling our own does not create a welcoming environment. And I’m not suggesting chat police… I advocate for full on culture shift where self-sabotage behavior is taboo.
It may seem unattainable but what a noble bar to strive for…
Again, I don’t disagree that ANet has skin in the game and owns some responsibility. However, there is MUCH that can be done to advance participation at the cultural level.
Notice how far away JQ and SoS stood away from each other.
It was the plan, Marcus Aurelius Caesar had just died… Commodus took the throne and offended the Legion of Jade. Maximus, General of Caesar’s army (and no slouch in micro-equine husbandry), reveals himself before Commodus at the foot of a tower holding the lovely (and wickedly treacherous) Lucilla, in whom both leaders are greatly taken…
As a symbol of their passion, they signal their forces to burn the bridge to their heart’s gate and topple the structure to prevent the other from bluffing past chastity’s virtue or storming her isle.
This was no arranged marriage… it was a epic tragedy of quarried sorrow.
yeah, seeing 30+ TC sat guarding a camp for PPT is not unusual. :P
You are mistaken, sir. That is not “guarding a camp.” That’s TC standing around finishing up the role play of the camp’s capture. Oh, and the furry-yak hawt chat.
I do think that “perma-swiftness” or the ability to self-swift (and swift others) to a high degree is an advantage to a commander that drives point.
Speed is a style element. That said, slow moving commanders face more challenges with faster moving pugs than fast moving commanders.
Other than that, know your class and play your class well. If you choose to run a glass build, then either face the challenges of downing a lot on the field or find ways to mitigate the risk of your death — a commander that is constantly running people around because (perception) s/he keeps dying and calling a WP rally is going to lose respect.
On the other hand, when there are total wipes and the only person left standing is the commander and s/he can go around and rez everyone and reverse an apparent group wipe — powerful leadership mojo to be had if handled heroically and humbly.
There have been many industry “leaders” that have driven the market by having a product that is both high-end spec’d and very desirable. But in those cases, quality is also a battle standard.
I believe the business decision making is overly risk averse (conservative).
I think there should be an unofficial Voice chat server for our servers. in my case, TC. It’s address is stickied on the GW2 Official Forums (this forum: it would list 1 address per server)The owner mutes everyone by default and only gives voice to those intelligent enough to lead. It’d be a community effort that would require a substantial amount of work and coperation. Guild leaders may request access of course to speed thigs up. Admin would use their discretion…the community would police itself.
To accommodate server costs the TC community can send items/gold to server host through mail. Likewise, any fan sites can donate some of their revenue to the host.
Thoughts??
IMHO, every server needs Website and VOIP services.
A few thoughts… all of these are elements that influence server Web/VOIP issues.
- Every server develops its own culture from the unique mix of social DNA.
- Every server’s culture is ALWAYS in a state of change.
- Guild loyalty, guild VOIPs, and xenophobia often trump Server Web and VOIP Needs.
- “intelligent enough” <— OMG, that is slippery slope, BAD wordsmithing. VETO!
- Alliances are rarely sustainable and cause more problems than they solve.
- Cults-of-personality should be nurtured but never allowed to rule.
- Altruistic individuals and cannibals both exist on every server — it’s up to YOU to know who they are and protect one from the other.
Every effort must be made to disassociate RL money issues from the use and advantages of services enjoyed by the community.
People will naturally resist change. People will not joyfully come running to third-party service. It is a long, continuous slog to drive “cultural norming” to participate. Participation MUST be easy. People must always feel welcome. People must always feel their participation is advantageous (provides greater benefit to THEIR play) over non-participation.
ALL of these perception issues MUST be from the point-of-view of the general membership. No one cares what benefits someone else. No one cares what YOU think. WIIFM — What’s in it for me? You must drive the benefit, demonstrate value, and practice the change that you want to see in order for it to become real for everyone else.
You asked for thoughts… I hope there is something in my experience, strength, and hope that you (or someone) finds helpful.
[ed-grammar]
(edited by zortek.9607)
The intent is for badges to come from participation in PvP.
First, let me say, I support pvp in pvp zones.
- I have no problem with those that siege up JP.
- I also have no problem with those that want to “collaborate” with other servers to do JP.
I do; however, take exception with the badges argument.
Badge drops in PvP are horrid, unpredictable, and unfairly disadvantage support classes (that are absolutely critical for macro efforts).
I can easily get more badge drops on my aggressive spec’d toons via pvp than via the chest on any given day. However, this is not true for my support toons. This is a long, tired argument that crosses many games for well over 10 years. Where are the rewards and incentives for those that provide second line services.
Truth is, many games deliberately disincentivize <sp support roles because it prolongs battles and reduces the kill count.
I’m not sure that is the case in GW2… I honestly think the incentive system is wacked due to a complete disinterest on the part of the architects and devs to fix it and a total detachment from the reality of the “play experience.”
No… currently, for many, if not most, support spec’s… the JP chest offers more badge incentive than does raw pvp in wvw.
If badges were removed entirely from the JP chest (or if wvw “currency” were more fairly distributed), you would see a radically different population (and dynamic) in the puzzle.
The badge argument is simply strawman and ad nausium.
Screen shot it, report it and move on. Otherwise, seek assistance from a therapist or your spiritual guide. Commiserating in the forums about botting or accusing a server of such solicits nothing but grief.
The fact that you chose to grieve this publicly and then gave the FC community an ultimatum says more than your actual post.
If the server is, in fact, despicable (which I doubt), then why wait? How are your friends better off — deprived of your loving companionship — for yet another week?
If the server is not despicable, then you’ve certainly slathered it on thick with broad brushstrokes — that is unlikely to win you new friends or influence people to your cause, so why wait? How do you expect other people to “change your mind”?
Since your “mind” is apparently subjective, is it even reasonable or fair to expect anyone to know your mind well enough to help change it?
You’ve already made your decision. Own it and don’t deflect blame for a uniquely personal decision onto others.
The format was communicated well in advance:
Guild Wars 2>News>WvW Spring Tournament 2014
by Devon Carver on February 12, 2014
https://www.guildwars2.com/en/news/wvw-spring-2014-tournament/
Guild Wars 2>News>Get Ready for WvW Spring Tournament 2014
by Devon Carver on March 7, 2014
https://www.guildwars2.com/en/news/get-ready-for-wvw-spring-tournament-2014/
As a part of these changes, we will also implement new restrictions to WvW access after transferring worlds. These restrictions will go into effect on March 28. After that date, anyone who transfers worlds will be able to play only in the Edge of the Mists WvW map for the duration of their current and subsequent matchup.
There is no excuse. The responsibility to be an informed member of the community is strictly on you. You are responsible for your actions.
This thread topic does not contribute to or uplift the community.
Respectfully, the HabibLoew response is clouded by developer sensibilities and ignores the real pain point. HabibLoew argues technicalities and presenting facts that, broadly speaking, are irrelevant from a customer satisfaction point-of-view.
There is a broader design issue at the heart of the pain point. The game’s has a core incentive that rewards “follow-the-sun” commitment; however, there is a gross engineering gap in the infrastructure (that bleeds into execution and adoption) that works to deny opportunity to geographic loyalists (the basis of the loyalty, honestly speaking, is moot).
Perhaps there are “laws of physics” issues — unfortunately, from a game design schema perspective — few people really care (see supra — incentive mechanism). In a meaningful play context, the infrastructure itself (and the perception of institutionalize segregation) has been elevated to a position of meta-gaming importance.
I believe the HabibLoew response presents a myopic perspective that tries to suggest that we simply ignore the smell and taste of bacon because it is high in fat and cholesterol. The response speaks to the wrong question. The response is a non-starter towards addressing the real concern.
I can’t speak for all low pop. servers, but I know that basically everyone who does WvW on Crystal Desert regularly has a good amount of server pride (considering that we don’t do super well, you’d have to…); …
Good on you, CD. But the demographic that contributes a large dose of “pride” to your server is neither unique to the GW2 ecosystem (not contingent on server selection) nor dependent on game design.
An acknowledgement and a tip of the hat to the healthy (and well meaning) pride communities on Crystal Desert, but c’mon, very little of it has to do with the server, WvW, or anything remotely connected with the architecture or meta.
Don’t discount the guilds (some of which have external populations in the mid thousands). It’s the people… not the server.
Enough already. Composure during the tough times is the true mark of character.
Roll with the punch. Tier 1 is not easymode. Take the hit. Consider it a growth opportunity.
Quit QQ’ing like first day nubs. Report it if you got it…otherwise, move on, have a coffee, lift weights, or pray about it. But quit dragging down map chat, teamspeak, and the community at large with this unnecessary drama.
Character assassination, including generalizing to an entire population the actions of an individual or a group of individuals is inappropriate. Those that practice such reveal more about themselves than they do those they accuse.
You witnessed a train wreck — “Oh my!” Report it and move on.
The sky is not falling. There is nothing to gain by rage hating and rage baiting. To continue to belabor this issue, is just poor gamesmanship.
I’ve said it before and I’ll say it again — “Be the change you want to see. Model the behavior you expect from others. And remember, we are a noble enemy that honors the field when we rise to a challenge.”
@SoS/SBI, I say this to my own… and I’ll fade serious heat for not using my carebear voice. Let’s get back to the good fight and back to the fun.
I believe there are good leaders in all the servers that work very hard to insure that we have an environment that is fun to play and does so with integrity.
The expectations were communicated well in advance:
Guild Wars 2>News>WvW Spring Tournament 2014
by Devon Carver on February 12, 2014
https://www.guildwars2.com/en/news/wvw-spring-2014-tournament/
Guild Wars 2>News>Get Ready for WvW Spring Tournament 2014
by Devon Carver on March 7, 2014
https://www.guildwars2.com/en/news/get-ready-for-wvw-spring-tournament-2014/
As a part of these changes, we will also implement new restrictions to WvW access after transferring worlds. These restrictions will go into effect on March 28. After that date, anyone who transfers worlds will be able to play only in the Edge of the Mists WvW map for the duration of their current and subsequent matchup.
The reason for your transfer is not relevant. There is no excuse. The responsibility to be an informed member of the community is strictly on you. You must now accept the consequences of your actions.
The silver lining is that you appear to be well into your timer. You will soon be able to resume your ability to meet new people…and kill them.
JQ puts the kibosh on our ninja golem rush. GG tonight – heaps of fun.
Keg, I ROFL’d reading the chat in your screenshots.
Shatterpaws: “ugh, they keep poping up like zombies”
Jedbacca: “there’s a metric &^%$ton of JQ here now”
We are measured by reproductive weight, not volume… hugely brilliant.
It is a rare and refreshing moment of candor to witness the humanity of our enemy. As opposed to the regularly scheduled programming of mindless thugnut kitten that often scrolls across the screen. <applause>
There is nothing to see here. Move on. Holding near spawn, particularly when being camped is not misbehavior. Further, if there are spots on the map that offer invulnerability, then those spots have been deliberately zoned as offering invulnerability by ANet.
If you believe this is a bug, report it.
If you choose to engage any enemy when/if they are within a zone of invulnerability, one could argue that it is you that is misbehaving (or at the very least, roflstomping).
Look in the mirror.
It is one thing to brag. It is another thing entirely to spin your behavior and experience into a gross generalization (and mischaracterization) of an entire server population.
Instead of engaging in mud slinging or implicative character assassination, please politely allow this thread to wane into obscurity.
Of all my 80’s, the only one on which I ever try to offer support is my ele (because, with 4 attunements, I can easily and quickly choose how to play).
At the end of the day, your premise is sound. However, I do not agree with your conclusions. Toons need to die in order for the game to advance. There are few things less satisfying than zombie apocalypse fights.
In my experience, RARE is the confluence of two or more highly skills groups (or individuals). More often such engagements leverage quirks in game mechanics, latency, server load, etc. to create the “skirmish of attrition.”
It is your choice to do anything other than DPS. Make the choice and accept that you made the choice. Kittening about your choice creates no community uplift and advances no dialog.