A gamers life and interest is limited. It’s been almost two years since people asked for a functional and flexible grouping system. By the time they “get around” to it most of the dedicated WvW players will be gone.
It needs addressed ASAP.
It’s all about risk management. The “burn-down” board the scrums are working off of is being populated by deliverables that are chiefly valued by bean counters.
IMHO, we are live witnessing (here) the downward spiral of the latest in a long line…
People have traveled different paths to get here and many have witnessed splendor and innovation. For example, some have traveled through (some version of):
- MU*
- Meridian59
- Ultima Online
- Lineage
- EverQuest
- Asheron’s Call
- Anarchy Online
- Final Fantasy
- Eve Online
- City of Heros/Villains
- World of Warcraft
- Star Wars Galaxies
- Dungeons & Dragons Online
- Lord of the Rings Online
- Age of Conan
- Warhammer Online
- Champions Online
- Star Trek Online
- Star Wars The Old Republic
…and some have traveled through them all (or even more that are not listed here).
Each reaches(ed) a plateau. RARE is it that any company can achieve the necessary support to push their (own) production product through a significant upgrade to the user experience.
I don’t deny that there are “tweeks” that enhance features that were not aligned with the original “cast in stone” (internal) expectations. I simply observe that the heritage player develops a sense of acceptance (akin to surrender) until a new innovation disrupts hir loyal play or that of the majority of hir friends.
Yes, gamers’ life and attention is limited. I would build on your statement and suggest that elite gamers’ tolerance and loyalty has explicit bounds. That boundary is influenced by both economic suitable substitutes and relationship gravity.
Game companies flirt with this risk when their product does not remain competitive in the entertainment market.
A year of waiting for a mature UI/UE for commanders is an eternity. That is a terribly long time for angst to build over stupidly simple things like chat suppression, pin colors, etc..
Add to that lag issues, rubber-banding, disconnects, and skill nullification — and the pump is primed for a mass exodus or population disruption as soon as the next mass combat offering is released.
To date, there has yet to release a “new” or “viable” (forward looking) alternative to WvW.
So, I agree, Ahmrill. Although, I fear the event horizon has already been crossed and gravitational forces will soon be ripping the elite community to another venue.
There is no excuse. The responsibility to be an informed member of the community is strictly on you. You must now accept the consequences of your actions.