General Dungeon Discussion Thread - Part 1

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

Fixing bugged forum

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Posted by: Dezaq.1203

Dezaq.1203

One of these days, my goal in life is to lay my eyes upon an eternity ranger. Because I’ve never seen one. Have any of you?

Now I don’t know if greatsword is good on ranger or not, but i don’t care. If I see an eternity ranger, I know for a fact that they know what they’re doing have no better class to put it on.

Now sleep time. I’ll dungeon in my dreams.

There’s a Eternity/The Dreamer ranger on my server. Ruins of Surmia (Eu)

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Posted by: Lindbur.2537

Lindbur.2537

Did a level 6 run today and got two thieves… 78 and 36. Pretty much carried them throughout the whole run with the two other guys (necro and engi, lol). The 78 was nice, but the 36 logged out at Jade Maw and didn’t come back… so out he went.

Oh, and it was swamp → Ascalon → dredge → Jade Maw.

A remnant of times past.
“Memories are nice, but that’s all they are.”

(edited by Lindbur.2537)

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Posted by: Jeremlloyd.6837

Jeremlloyd.6837

One of these days, my goal in life is to lay my eyes upon an eternity ranger. Because I’ve never seen one. Have any of you?

Now I don’t know if greatsword is good on ranger or not, but i don’t care. If I see an eternity ranger, I know for a fact that they know what they’re doing have no better class to put it on.

Now sleep time. I’ll dungeon in my dreams.

We have a eternity ranger in the guild

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Posted by: TheSwede.9512

TheSwede.9512

This seems like a good place to ask a question for you dungeony DPS experts. I don’t play my Engineer all the time but I do use him occassionally. 30/30/0/0/10 Bomb/Grenades etc. my last skill I can never decide on, between Thumper Turret for 3 blast finishers, or Elixir B, or something else. Was wondering if it was worth it damage wise to have Flamethrower on the bar just to use Flameblast

The last slot is my personal “Tailor-for-the-moment” slot, which I toss in a specific skill depending on the situation. It’s important to NOT lock yourself down in a mindset that you should never change Utility slots:

  • Thumper Turret is good IF you do not have An Ele that can stack might -and- you expect the fight to be over within 20 seconds or so, as the long cooldown makes it less ideal for continuous use over longer fights.
  • Throw Mine Is a sorely underestimated skill. It’s an 18-second Blast finisher that can be delayed and also pushes enemies back, and its Toolbelt Skill deal pretty decent damage if you get all mines in on a target. In terms of Versatility, this is one of my favorite skills. You can use it to blast the short-duration Healing Mist Water field, you can use it to stack might regularily and you can use it to position Bosses to your liking.
  • Elixir S and Rocket Boots are useful for Skipping, though the Elixir takes the cake here as it’s both stealth and invulnerability, while the latter requires a smoke bomb field for Stealth. However, cooldowns are a factor, and the Elixir’s long cooldown makes it more suited for longer skips.
  • Elixir U is useful if your Guardian or Mesmer hasn’t got the memo about WoR or Feedback (Though the most useful skill in that case is the “Leave Dungeon” Skill.), or if neither of those exist in your team. While it only has a 50% chance to reflect projectiles, it’s better than nothing and you get Quickness to go with it. Of course, no use in bringing this to a non-projectile heavy fight.

A few other skills, like Elixir R, Elixir Gun, Tool Kit, Elixir B or Elixir C have mostly situational uses. The above listed are more useful in general.

Warrior – Wardancer | Guardian – Lorekeeper | Revenant – Vindicator |
Thief – Duelist | Ranger – Strider | Engineer – Technician |
Elementalist – Spellweaver | Necromancer – Warlock | Mesmer – Trickster |

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

My life is complete then. Thank you.

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Posted by: frifox.5283

frifox.5283

Typical day in LFG:
- http://i.imgur.com/b2DlmaR.jpg

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

Typical day in LFG:
- http://i.imgur.com/b2DlmaR.jpg

Lol. Such childish insults. So did you ask him to ping gear or something? What caused it?

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Posted by: frifox.5283

frifox.5283

Never talked to and never heard of him before. Just joined my LFG, unloaded his “insults” and left. After being ignored he attempted again through /w

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Posted by: Lindbur.2537

Lindbur.2537

top kek

A remnant of times past.
“Memories are nice, but that’s all they are.”

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Posted by: Spoj The Second.7680

Spoj The Second.7680

Lol the irony. “Super awesome approachable attitude”. Lel

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Posted by: OldSomalia.6180

OldSomalia.6180

I don’t always talk smack… but when I do, I make sure I make a hypocritical joke out of myself.

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Posted by: maxinion.8396

maxinion.8396

The button to instantly refund all traits, previously seen only in structured PvP areas, has become game-wide.

Oh man, dungeoning has become so much better. No excuses for not retraiting from bad WvW builds! This is going to increase our flexibility so much. Very cool change.

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

The button to instantly refund all traits, previously seen only in structured PvP areas, has become game-wide.

Oh man, dungeoning has become so much better. No excuses for not retraiting from bad WvW builds! This is going to increase our flexibility so much. Very cool change.

Very excited for this, definitely!

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Posted by: DigitalKirin.9714

DigitalKirin.9714

The button to instantly refund all traits, previously seen only in structured PvP areas, has become game-wide.

Oh man, dungeoning has become so much better. No excuses for not retraiting from bad WvW builds! This is going to increase our flexibility so much. Very cool change.

Very excited for this, definitely!

:D Absolutely!

In other news, there’s some bruhaha about playing with traits starting at 30 instead of 11. That does kind of make me a lil sad.

Genevieve Talbot [NP] – Noble Phantasm on Stormbluff Isle

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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

Great news for dungeoneers! Commonly run builds are getting deeper in what they “excell” at with the incoming traits! <3.
Longbow velocity trait for rangers, 3k HP buff for guardians and Healing Power buff for Elementalists! No excuses for not going full range/best tank/most wanted healer – the traits are here for that!

Good thing, Warrior’s +10% atk speed on Axe/Mace.

https://www.guildwars2.com/en/news/traits-unleashed-forty-new-traits-and-more/

With love!

Snow Crows [SC]

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Posted by: Jeremlloyd.6837

Jeremlloyd.6837

Omg this is just awesome!

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Posted by: Lindbur.2537

Lindbur.2537

JAJAJAJAJAJAAJAJAJAJAJA

A remnant of times past.
“Memories are nice, but that’s all they are.”

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Posted by: noobgood.8762

noobgood.8762

This will add so MANY possibilities for record runs!

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Posted by: Taku.6352

Taku.6352

MRW I saw the new blogpost.

Attachments:

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

I’ll tell you what. I like the name of that new water grandmaster trait I might need to change my traits to the new equivalent of: 0/0/0/30/10 just to get it!

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Posted by: Lindbur.2537

Lindbur.2537

I like the one introduced for thieves, but I’m not sure if Executioner is worth dropping for the increased sustain…

Executioner: 20% more damage on enemies below half health
Invigorating Precision: You heal 5% of damage done by critical hits with seemingly no ICD

Thoughts?

A remnant of times past.
“Memories are nice, but that’s all they are.”

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Posted by: noobgood.8762

noobgood.8762

I like the one introduced for thieves, but I’m not sure if Executioner is worth dropping for the increased sustain…

Executioner: 20% more damage on enemies below half health
That new trait: You heal 5% of damage done by critical hits with seemingly no ICD

Thoughts?

Facetanking Belka.

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Posted by: Lindbur.2537

Lindbur.2537

You’re on to something… it would be incredible with the signet heal.

A remnant of times past.
“Memories are nice, but that’s all they are.”

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Posted by: draconx.3102

draconx.3102

No more 14/14/14/14/14 builds

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Posted by: IrisTheCasual.3742

IrisTheCasual.3742

No more 14/14/14/14/14 builds

Yeah, I’m sad. Was about to try that OP Celestial build

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Posted by: Enaretos.8079

Enaretos.8079

I just had a nerdgasm.

Snow Crows member since January 2014
My Twitch

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Posted by: Grok Krog.9581

Grok Krog.9581

I appreciate the anser Swede. I forgot to mention Mine Field. It really is underestimated and is really good against walled foes. I just don’t like using the actual skill cuz the knockback can mess things up but great for prebattle might stacking

Grok Walking Amongst Mere Mortals

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Posted by: Dalanor.5387

Dalanor.5387

Guys, what do you think about completely new players after this patch?
No traits before lvl30, they even need to hunt them, because i bet they won’t be able to buy it with gold. They will become less desired. :/

The changes looks nice and exciting, i hope they will have some super awesome GM trait for necromancers.

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

The changes looks nice and exciting, i hope they will have some super awesome GM trait for necromancers.

What, not interested in your new healing capabilities ? Hahaha

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Posted by: DigitalKirin.9714

DigitalKirin.9714

The changes looks nice and exciting, i hope they will have some super awesome GM trait for necromancers.

Regen while in deathshroud.

>.>;;;

Well there’s always next unveil!

Genevieve Talbot [NP] – Noble Phantasm on Stormbluff Isle

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Posted by: deSade.9437

deSade.9437

PIGBOW MORE OP THAN EVER NEW META
inb4 my elly and my guard have a laugh and a drink

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Posted by: Dalanor.5387

Dalanor.5387

The changes looks nice and exciting, i hope they will have some super awesome GM trait for necromancers.

What, not interested in your new healing capabilities ? Hahaha

A renamed Soothing mist for 6x the trait points? Sorry, i’m sceptical.
But one of the offensive lines maybe will get some delicious surprise. Like Dhuumfire. ;D

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Posted by: Miku Lawrence.6329

Miku Lawrence.6329

Guys, what do you think about completely new players after this patch?
No traits before lvl30, they even need to hunt them, because i bet they won’t be able to buy it with gold. They will become less desired. :/

New players will unlock traits by the time they hit upon AC. As said in the blogpost, one trait will get unlocked in AC Story, it fits well the desired “progression”. Don’t underestimate casual’s desire for roleplay >:3. I hope more traits will be tied to dungeons and therefore promote low-mid level runs, leaving less room for frustrated kids complaing about Dungeon segregation.

Snow Crows [SC]

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Posted by: maxinion.8396

maxinion.8396

Guys, what do you think about completely new players after this patch?
No traits before lvl30, they even need to hunt them, because i bet they won’t be able to buy it with gold. They will become less desired. :/

The changes looks nice and exciting, i hope they will have some super awesome GM trait for necromancers.

It’ll be tougher, but hunting them is another activity to do, so that might keep them more interested in the game at low levels. The new system seems less confusing as well, and less prone to 14/14/14/14/14 type mistakes.

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Posted by: Dalanor.5387

Dalanor.5387

Guys, what do you think about completely new players after this patch?
No traits before lvl30, they even need to hunt them, because i bet they won’t be able to buy it with gold. They will become less desired. :/

New players will unlock traits by the time they hit upon AC. As said in the blogpost, one trait will get unlocked in AC Story, it fits well the desired “progression”. Don’t underestimate casual’s desire for roleplay >:3. I hope more traits will be tied to dungeons and therefore promote low-mid level runs, leaving less room for frustrated kids complaing about Dungeon segregation.

Well, they will still need to get their adept traits and they not neccessary had any idea what they need (tbh it’s true for the current implementation). I’m just fear they will get more alienated from the rest of the players.

I like your idea about dungeon hunting! :O <crossfinger>

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Posted by: kyubi.3620

kyubi.3620

well with trait refund in the middle of dungeons class will be able to switch type between battle at will the same as in GW1 towns. Makes having multiple armor set in inventory actualy usefull. Ill likely still be running MM but at least i will be able to switch on dumb boss like alpha who just outright insults my zoo builds.

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

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Posted by: Ephemeral.5409

Ephemeral.5409

inb4 switching builds to make trash runs

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Posted by: Dub.1273

Dub.1273

BearWars2

Attachments:

Dub | [rT]
#LoveArrows2013, never forget.

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Posted by: Lilith Ajit.6173

Lilith Ajit.6173

BearWars2

cries

[ARES]
And all who stood by and did nothing, who are they to criticize the sacrifices of others?
Our blood has bought their lives.

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Posted by: Lindbur.2537

Lindbur.2537

Who was the say chat meant for? :o

A remnant of times past.
“Memories are nice, but that’s all they are.”

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Posted by: Spoj The Second.7680

Spoj The Second.7680

Lol its even more beautiful than i imagined when you said in guildchat.

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Posted by: IrisTheCasual.3742

IrisTheCasual.3742

The unholy trinity

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Posted by: Dub.1273

Dub.1273

@Spoj, It’s not even all bears that were there, just a second before there was a big knockback.
@Lind, I was solo’ing the Fire Shaman event (all phases) and one person was resetting it over and over again by walking through the fire fields. He didn’t even attack once outside of the reflection phase (and he was using longbow) and scaled the event up. After I wrote that, he just went afk, yet scaling the event up. Took me about 40 minutes to complete the chain, as I still had two wipes when I tried melee’ing. That bosses flurry is so OP.
@Lilith, you weren’t online a lot lately. I had lots of paths you mentioned ready to leech for you!
@Iris, lol.

Dub | [rT]
#LoveArrows2013, never forget.

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Posted by: kyubi.3620

kyubi.3620

well theres a little of everything in the world… i wouldve prefered however if all those bears had been jaguard or stalker cuz more damage Meow

as for regen in death shroud i guess it will be a choice between reanimator now merged with death nova versus that new self Healing trait that makes you heal in DS. While most of you non death necro wont give a heck about it us minion masters are most interested. Still im even more curious about what they will give to the blood tree

Crystal Desert, The Darknest Community P.E.T.A.
BM: I want to present you my lovely jingle bear mia
If pet had voices: Mommy, I did it! :3

(edited by kyubi.3620)

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Posted by: deSade.9437

deSade.9437

Ughhhh, not cats. Drakes. Why didn’t they all use drakes… idiots…
/cries
I hate bearbows. I hate dumb people.

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Posted by: Ephemeral.5409

Ephemeral.5409

https://www.guildwars2.com/en/news/runes-sigils-and-balance-updates/

“On-Kill sigils (those sigils which trigger when you kill something) have received an update as well. The functionality of each sigil has changed so that killing a player is worth five stacks of a sigil in any game mode, while killing a monster only grants one stack. This type of sigil will have more strict rules applied on them, so that a player will no longer be able to gain 25 stacks and then un-equip the sigil.”

GG stacking weapons

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Posted by: maxinion.8396

maxinion.8396

https://www.guildwars2.com/en/news/runes-sigils-and-balance-updates/

“On-Kill sigils (those sigils which trigger when you kill something) have received an update as well. The functionality of each sigil has changed so that killing a player is worth five stacks of a sigil in any game mode, while killing a monster only grants one stack. This type of sigil will have more strict rules applied on them, so that a player will no longer be able to gain 25 stacks and then un-equip the sigil.”

GG stacking weapons

Noooooooooooooo

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Posted by: deSade.9437

deSade.9437

I’ve always hated stacking then unequiping. Such a relief that I won’t have to do it anymore… and look at all the free slots I have!

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Posted by: Lindbur.2537

Lindbur.2537

It’s official: I’m not setting foot in the Aetherpath again for the next 3 months – forever.

A remnant of times past.
“Memories are nice, but that’s all they are.”