(edited by Dark Jackson.3417)
Wheres New Content?? (State of the Game) [merged]
- It’s all about : What majority wants..
And this is what I cannot fully fathom – how can so many players enjoy games that sell them ‘content’ that is not only cheap (read: superficial&recycled) and relies on terrible game mechanics (zerging, mass events), but often enough require additional rl payments for something that is only temporary – what does that tell about those players?
Please, don’t give me the ‘casual’ argument. Being a casual player doesn’t and shouldn’t translate to ‘we welcome any rotten tomatos and potatoes thrown at us with open arms’. How can people be SO lacking in the sound judgement department – so easily tricked – that they will reluctantly stick to what devolved into little more than a P2P in sheep’s clothing is seriously beyond me.
Why do people dish out money for mediocre content in a mediocre game, which is ridden with spam, superficial story, temporary features, lag, recycled content, and has a minigame called pvp, and a mish&mash of pve&pvp that is wvw?
I remain absolutely b.a.f.f.l.e.d. and eagerly await the many fanboys in this thread to perhaps try shedding some light on their thought process on this phenomenom (yea, not happening). I think it’d make most interesting a subject to study.
(edited by KarlaGrey.5903)
- It’s all about : What majority wants..
And this is what I cannot fully fathom – how can so many players enjoy games that sell them ‘content’ that is not only cheap (read: superficial&recycled) and relies on terrible game mechanics (zerging, mass events), but often enough require additional rl payments for something that is only temporary – what does that tell about those players?
I remain absolutely b.a.f.f.l.e.d. and eagerly await the many fanboys in this thread to perhaps try shedding some light on their thought process on this phenomenom (yea, not happening). I think it’d make most interesting a subject to study.
+
More Instanced stuff ( 5 man )
Thats not what Arenanet wants.
Atleast thats what they are projecting on us.
Let’s be more direct or be deeper about it.They are just focused on open world rather than instance, so it’s different…
So basicly break what made guild wars 1, in Theory ?
I’m saying the game is adventure less.. and Guild wars is a Team/Guild adventure.
For them ? It’s just a name… Guild wars.. name doesn’t matter.Another thing is many people : Dont want 5-man elite instancing
Why you’d say ?
-Some people are not good in the game, or they just play on weekends and they just want to be able to do everything without gear check or whatever.
-Like any MMO there is always way more Casual than Elite players.-Arenanet are focused on Casual players, indeed and why would they care if 100-200 hardcores players leave the game if they can keep thousand of casual players who just wanna Zerg and stuff.
- It’s all about : What majority wants..
In my opinion, if there wasn’t any hardcore player in this game.
This game would be played on facebook.Another question would be how many casuals are anti-cash shops?
But there another certain things, how many Guild wars fans are proud to invest into something they like.
Another thing when guild wars 2 launched there was alot of people for the 3 very 1st months.
-How many never logged back for years ?
- What did they disliked ?
- Where are they now ?
In my opinion they are alternating between alot of mmo’s so nothing is really lost.
As i told you before. Something is missing.
I am not sure why you say the 5 man dungeons are to hardcore. They are to easy not to hardcore.
Remember Molten Facility and the pirate dungeon. Those where very popular back then. Multiple reasons, not to long, not to short, nice rewards could drop and nice mechanics but also way more challenging then most dungeons.
Another question is what is a casual? Is it defined by if you like easy vs hard content? (then I am hardcore I think) or if they like the best stats vs skins and other fluff (then I am a casual I guess) or how many hours they play (then I am average I think)?
Can casuals not be in guilds? Of course they can then why would raids not be interesting for ’ casuals’? Because it’s to hard or because they would need to grind gear for it? And if they don’t need to grind gear for it what then?
I think dungeons are not to hardcore but could use some more spice or teamwork. That would require more roles.. no I am not necessarily talking about the holy trinity. There can be many roles. See pokemon for example. Every pokemon has 2 roles I think. Fire is strong against ice, water is strong against stone and so on. You can make a minions role (so classes who have minions or pets or clones) and the portal role (mesmer) and the invisibility role (thief) and really give bosses AI that will require you to use them.
Example, one boss teleports the whole group to one place where they will be stuck for 10 sec and will then drop down hell on that area killing everybody. How to get out of that situation.. Shield-roles could come to help there or portal roles if they placed a portal just before the boss ported everybody in that trap then the portal guy places a second portal and everybody teleports to safety.
So make more roles, make dungeons harder and in that way you have more teamwork and more interesting fight. In addition put in dungeon and boss specific rewards. I think many types of players will like that. Including many ‘casual’ players.
Playing more than 3 hours per day could be classed has hardcore, Just doing the daily could be casual or regular, just playing the weekend is casual. I know everyone has a life to live behind the monitor. There’s some other people that really enjoy the content out of it. I’m speaking out loud of my ideas. I like to share what i think this game really needs. Ive been on
Guild Wars 1 since the very 1st month of the game.
I have passed by the 4k hours of GW2. (off course alot of night i let gw2 run on, it’s inaccurate but thats what my /age says. w/e)
I own 5 legendaries ( bifrost,sunrise,twilight,Eternity,Al’kamohalie kotakie)
I have the 500 ecto fractal back piece
The 250 ecto shield + focus + Scepter + Trident.
I own 2 set of ascended armor.
Everything is ascended and infused ( wvw )
I own the mjolnir.
And Dwayna back piece..
I like to collect stuff. I believe i’m a collector. I only have the activities achivement not done yet. @ ~14k ( i didn’t abused any of the achivement system )
Gw2 endgame is skins and achivements. Its not very different from gw1 in this case. Why i’m telling you all this. I might not be in the same boat as you guys might be. I might be far ahead you could presume. But in reality, i’m just as you enjoying some content everyday, since the Anet break i’m a bit off too relaxing from the game which i have invested alot of time off course your right. But I can clearly define myself has an hardcore gamer. I wanted to be in the 1st row of GW2. And i holded my position the more i could.
I’m just saying that you might not feel the need of refined content as i do. But you will.
If you think, Living World would hold you from doing your rotative go for the daily everyday, it wont, some living world content takes an evening to do. A week the most of it. Just by playing 2-3 hours.
Remember Molten Facility and the pirate dungeon
Really enjoyed that content i was doing it for fun. just to dance by mai trin canon blast. Got my heavy monocle that way, proudly wore it for months. But what if those dungeons had the hard mode tab giving you more luck to get the rare stuff from the chest and also more chance from having it ( more items in chest ). But the price to pay would be to deal with higher than 80s enemy, Longer. But more worthy.
Hardcore content is Hard mode.
But thats not it, they were 1 path dungeons. Not much longer than any other else path of the game.
Dungeons are not hardcore. Neversaid that either. The chapter you missed is that dungeons could have the Hard Mode option below the Explorable tab.
If you want dungeons to be harder, leastly make us scale and also the monsters to 80s. Making us to the best of our capacity.. This content may not be needed but it’s gonna feel much more different and more harder. Should also be more rewarding. ( More items in chest ) Unique skins from some boss.. I wrote that earlier get back to page 12.
Hard mode monsters should be also more than level 80s FYI. More ’’lootable’’ and see more loots tables.
(edited by Dark Jackson.3417)
My points more direcly is.
The only ’’Team’’ content is dungeons. ( 5 man )
And we all admit that dungeons, are very too easy, farmed too much. But not worth to re-vamp them. Adding a tab for ‘’hardcore/hardmode’’ content for those who are very over them would be a plus to everyone of us.
I’m certain of that.
We could finally experiment the hardest mob of the game. In your favorite dungeon.
- It’s all about : What majority wants..
And this is what I cannot fully fathom – how can so many players enjoy games that sell them ‘content’ that is not only cheap (read: superficial&recycled) and relies on terrible game mechanics (zerging, mass events), but often enough require additional rl payments for something that is only temporary – what does that tell about those players?
Please, don’t give me the ‘casual’ argument. Being a casual player doesn’t and shouldn’t translate to ‘we welcome any rotten tomatos and potatoes thrown at us with open arms’. How can people be SO lacking in the sound judgement department – so easily tricked – that they will reluctantly stick to what devolved into little more than a P2P in sheep’s clothing is seriously beyond me.
Why do people dish out money for mediocre content in a mediocre game, which is ridden with spam, superficial story, temporary features, lag, recycled content, and has a minigame called pvp, and a mish&mash of pve&pvp that is wvw?I remain absolutely b.a.f.f.l.e.d. and eagerly await the many fanboys in this thread to perhaps try shedding some light on their thought process on this phenomenom (yea, not happening). I think it’d make most interesting a subject to study.
Maybe they enjoy something you do not. People finding enjoyment in something that someone else does not find enjoyable is pretty much the norm. I mean lets assume you like MMOs (fair assumption that you would not be posting on an MMO forum unless the genre had some appeal for you right ?).
Did you know that there are people out there right now who consider spending time in an MMO, or in a computer game at all for that matter, to be a waste of time and an example of, “lacking in the sound judgement department ?”
I’m actually not playing much anymore, the lack of new content kills me so i’m playing only for the daily now.
:(
Asura thing.
I’m actually not playing much anymore, the lack of new content kills me so i’m playing only for the daily now.
:(
Same. But no worry we got some stuff 20th of may. Should play activities, it’s fun.
I’m actually not playing much anymore, the lack of new content kills me so i’m playing only for the daily now.
:(
I stopped doing dailies (on a daily base) months ago. Not sure why people keep doing that.
I’m actually not playing much anymore, the lack of new content kills me so i’m playing only for the daily now.
:(I stopped doing dailies (on a daily base) months ago. Not sure why people keep doing that.
The laurels !! I hope they will add a few more stuff in soon. I have a friend who has a real bunch of them ( 400 + )
- It’s all about : What majority wants..
And this is what I cannot fully fathom – how can so many players enjoy games that sell them ‘content’ that is not only cheap (read: superficial&recycled) and relies on terrible game mechanics (zerging, mass events), but often enough require additional rl payments for something that is only temporary – what does that tell about those players?
Please, don’t give me the ‘casual’ argument. Being a casual player doesn’t and shouldn’t translate to ‘we welcome any rotten tomatos and potatoes thrown at us with open arms’. How can people be SO lacking in the sound judgement department – so easily tricked – that they will reluctantly stick to what devolved into little more than a P2P in sheep’s clothing is seriously beyond me.
Why do people dish out money for mediocre content in a mediocre game, which is ridden with spam, superficial story, temporary features, lag, recycled content, and has a minigame called pvp, and a mish&mash of pve&pvp that is wvw?I remain absolutely b.a.f.f.l.e.d. and eagerly await the many fanboys in this thread to perhaps try shedding some light on their thought process on this phenomenom (yea, not happening). I think it’d make most interesting a subject to study.
Its called Behavioral Conditioning
Its not a conspiracy, its the result after decades of ‘western’ mass media, commercial and government education.
Basically they are fullfilling their designated role as consumers, while being very limited in their critical thinking abilities and take over and retell agruments from that company, suggesting its them critically thinking but in fact they are just repeating what that company and media branded into their minds.
Just look at the “hype” phaenomena. There, BC is renamed to PR, but the goal remains the same and the results speak for themselves.
Superficial and willing to spend money, thats how most companies want and like their cough ….. “customers”.
Of course, Anet is the exception here ….
- It’s all about : What majority wants..
And this is what I cannot fully fathom – how can so many players enjoy games that sell them ‘content’ that is not only cheap (read: superficial&recycled) and relies on terrible game mechanics (zerging, mass events), but often enough require additional rl payments for something that is only temporary – what does that tell about those players?
Please, don’t give me the ‘casual’ argument. Being a casual player doesn’t and shouldn’t translate to ‘we welcome any rotten tomatos and potatoes thrown at us with open arms’. How can people be SO lacking in the sound judgement department – so easily tricked – that they will reluctantly stick to what devolved into little more than a P2P in sheep’s clothing is seriously beyond me.
Why do people dish out money for mediocre content in a mediocre game, which is ridden with spam, superficial story, temporary features, lag, recycled content, and has a minigame called pvp, and a mish&mash of pve&pvp that is wvw?I remain absolutely b.a.f.f.l.e.d. and eagerly await the many fanboys in this thread to perhaps try shedding some light on their thought process on this phenomenom (yea, not happening). I think it’d make most interesting a subject to study.
Its called Behavioral Conditioning
Its not a conspiracy, its the result after decades of ‘western’ mass media, commercial and government education.
Basically they are fullfilling their designated role as consumers, while being very limited in their critical thinking abilities and take over and retell agruments from that company, suggesting its them critically thinking but in fact they are just repeating what that company and media branded into their minds.
Just look at the “hype” phaenomena. There, BC is renamed to PR, but the goal remains the same and the results speak for themselves.
Superficial and willing to spend money, thats how most companies want and like their cough ….. “customers”.
Of course, Anet is the exception here ….
So you do something you don’t really like and you do it on a daily basis so you can earn a currency that you can later spend on an item you might like.
Am I describing somebody playing a game here or somebody with a real bad job?
You tell me.
I’m actually not playing much anymore, the lack of new content kills me so i’m playing only for the daily now.
:(I stopped doing dailies (on a daily base) months ago. Not sure why people keep doing that.
One easy gold per day is nothing to sneeze at.
Updated every Monday
The new content is in the cash shop of course. duh. Buy to play model does not provide content updates…..
Festivals and zerg fights are all you’re getting.
The new content is in the cash shop of course. duh. Buy to play model does not provide content updates…..
Festivals and zerg fights are all you’re getting.
It should provide expansions. I am not expecting much for free. I do expect at least one content-patch in-between the expansions and some bug-fixes and stuff but overall I do expect to be paying for most of the content. However I do then also expect everything to be in the game, not in a cash-shop.
The fun of collecting mini’s in the world (my famous / infamous mini example) is completely gone. Same for skins, dyes and so on. Collecting dyes in the world could be a game-play of it’s own. The best dyes should be behind the hardest mobs / bosses / dungeons. Not behind a cash-shop or behind a high gold-number on the TP.
This game will never get an expansion because that is not the model the game was originally designed in regards of the cash flow to survive. Anybody would be a fool to think it will…But people will still ask for it everyday on the forums because they got nothing else to say…
This game will never get an expansion because that is not the model the game was originally designed in regards of the cash flow to survive. Anybody would be a fool to think it will…But people will still ask for it everyday on the forums because they got nothing else to say…
At this moment it’s indeed not how there model works but it it’s not something that is in the core of the game. It can easely be switched.
At this moment it’s indeed not how there model works but it it’s not something that is in the core of the game. It can easily be switched.
Maybe I am a fool for asking but it’s simply the best for the game.
This game will never get an expansion because that is not the model the game was originally designed in regards of the cash flow to survive. Anybody would be a fool to think it will…But people will still ask for it everyday on the forums because they got nothing else to say…
At this moment it’s indeed not how there model works but it it’s not something that is in the core of the game. It can easely be switched.
At this moment it’s indeed not how there model works but it it’s not something that is in the core of the game. It can easily be switched.
Maybe I am a fool for asking but it’s simply the best for the game.
Because no matter how much talent ANet devs have, it is impossible for them to create living story bi-weekly contents and also work on an expansion on the side. Look at the the release in China and how they don’t even have enough people to reply to a support ticket.
That said, a bi-weekly $10 gem store skin would bring them a lot more cash than spending six months on an expansion to end up selling it for $20-$30. Yes, not everyone spends money on the gem store for the living story items but it has kept the game alive until now. Also you should know that not everyone will pay for an expansion if they ever develop one (which they won’t)….
Some mathematical facts:
Let’s say ANet has 300 devs and approximately $100k salary per each dev. That is $30 million a year just on salary and not even including NCSOFT’s share.
A 6 months development cost on an expansion costs ~$15 million to cover the devs rent and gas money. and lets say they sell the expansion for $30. That means they have to sell ($15 million/$30) = 500,000 copies to cover the costs. Do you really think 500,000 players will actually buy the expansion? I doubt even 500,000 players actually play this game every day….
All that said it is still the best MMO in the market today and their business strategy is working great for them as long as gem store doesn’t go pay to win. But just don’t expect an expansion.
Edit: space
This game will never get an expansion because that is not the model the game was originally designed in regards of the cash flow to survive. Anybody would be a fool to think it will…But people will still ask for it everyday on the forums because they got nothing else to say…
At this moment it’s indeed not how there model works but it it’s not something that is in the core of the game. It can easely be switched.
At this moment it’s indeed not how there model works but it it’s not something that is in the core of the game. It can easily be switched.
Maybe I am a fool for asking but it’s simply the best for the game.
Because no matter how much talent ANet devs have, it is impossible for them to create living story bi-weekly contents and also work on an expansion on the side. Look at the the release in China and how they don’t even have enough people to reply to a support ticket.
That said, a bi-weekly $10 gem store skin would bring them a lot more cash than spending six months on an expansion to end up selling it for $20-$30. Yes, not everyone spends money on the gem store for the living story items but it has kept the game alive until now. Also you should know that not everyone will pay for an expansion if they ever develop one (which they won’t)….
Some mathematical facts:
Let’s say ANet has 300 devs and approximately $100k salary per each dev. That is $30 million a year just on salary and not even including NCSOFT’s share.
A 6 months development cost on an expansion costs ~$15 million to cover the devs rent and gas money. and lets say they sell the expansion for $30. That means they have to sell ($15 million/$30) = 500,000 copies to cover the costs. Do you really think 500,000 players will actually buy the expansion? I doubt even 500,000 players actually play this game every day….
All that said it is still the best MMO in the market today and their business strategy is working great for them as long as gem store doesn’t go pay to win. But just don’t expect an expansion.
Edit: space
I did not ask for both. Just expansions is fine.
The bi-weekly updates are there also to promote the cash-shop. That need is gone with a real B2P model.
The cash-shop does it’s work for them in the short run but does not do the game any good. You say it keeps the game alive but not in good heath. And your calculations are a little strange to say the least.
(edited by Devata.6589)
This game will never get an expansion because that is not the model the game was originally designed in regards of the cash flow to survive. Anybody would be a fool to think it will…But people will still ask for it everyday on the forums because they got nothing else to say…
At this moment it’s indeed not how there model works but it it’s not something that is in the core of the game. It can easely be switched.
At this moment it’s indeed not how there model works but it it’s not something that is in the core of the game. It can easily be switched.
Maybe I am a fool for asking but it’s simply the best for the game.
Because no matter how much talent ANet devs have, it is impossible for them to create living story bi-weekly contents and also work on an expansion on the side. Look at the the release in China and how they don’t even have enough people to reply to a support ticket.
That said, a bi-weekly $10 gem store skin would bring them a lot more cash than spending six months on an expansion to end up selling it for $20-$30. Yes, not everyone spends money on the gem store for the living story items but it has kept the game alive until now. Also you should know that not everyone will pay for an expansion if they ever develop one (which they won’t)….
Some mathematical facts:
Let’s say ANet has 300 devs and approximately $100k salary per each dev. That is $30 million a year just on salary and not even including NCSOFT’s share.
A 6 months development cost on an expansion costs ~$15 million to cover the devs rent and gas money. and lets say they sell the expansion for $30. That means they have to sell ($15 million/$30) = 500,000 copies to cover the costs. Do you really think 500,000 players will actually buy the expansion? I doubt even 500,000 players actually play this game every day….
All that said it is still the best MMO in the market today and their business strategy is working great for them as long as gem store doesn’t go pay to win. But just don’t expect an expansion.
Edit: space
I did not ask for both. Just expansions is fine.
The bi-weekly updates are there also to promote the cash-shop. That need is gone with a real B2P model.The cash-shop does it’s work for them in the short run but does not do the game any good. You say it keeps the game alive but not in good heath. And your calculations are a little strange to say the least.
Maybe the short run is all they are after….. Or maybe there are other big projects for them on the horizon (outside GW2).
This game will never get an expansion because that is not the model the game was originally designed in regards of the cash flow to survive. Anybody would be a fool to think it will…But people will still ask for it everyday on the forums because they got nothing else to say…
At this moment it’s indeed not how there model works but it it’s not something that is in the core of the game. It can easely be switched.
At this moment it’s indeed not how there model works but it it’s not something that is in the core of the game. It can easily be switched.
Maybe I am a fool for asking but it’s simply the best for the game.
Because no matter how much talent ANet devs have, it is impossible for them to create living story bi-weekly contents and also work on an expansion on the side. Look at the the release in China and how they don’t even have enough people to reply to a support ticket.
That said, a bi-weekly $10 gem store skin would bring them a lot more cash than spending six months on an expansion to end up selling it for $20-$30. Yes, not everyone spends money on the gem store for the living story items but it has kept the game alive until now. Also you should know that not everyone will pay for an expansion if they ever develop one (which they won’t)….
Some mathematical facts:
Let’s say ANet has 300 devs and approximately $100k salary per each dev. That is $30 million a year just on salary and not even including NCSOFT’s share.
A 6 months development cost on an expansion costs ~$15 million to cover the devs rent and gas money. and lets say they sell the expansion for $30. That means they have to sell ($15 million/$30) = 500,000 copies to cover the costs. Do you really think 500,000 players will actually buy the expansion? I doubt even 500,000 players actually play this game every day….
All that said it is still the best MMO in the market today and their business strategy is working great for them as long as gem store doesn’t go pay to win. But just don’t expect an expansion.
Edit: space
I did not ask for both. Just expansions is fine.
The bi-weekly updates are there also to promote the cash-shop. That need is gone with a real B2P model.The cash-shop does it’s work for them in the short run but does not do the game any good. You say it keeps the game alive but not in good heath. And your calculations are a little strange to say the least.
Maybe the short run is all they are after….. Or maybe there are other big projects for them on the horizon (outside GW2).
Especially for NCSoft that might be the case indeed.
The new content is in the cash shop of course. duh. Buy to play model does not provide content updates…..
Festivals and zerg fights are all you’re getting.
You need “recycled” before your last sentence.
I did not ask for both. Just expansions is fine.
I have worked in enough software companies to know that ANet doesn’t have the budget to sit back and develop an expansion while having little to zero cash flow for that period of time.
So all this talk of expansion is really a waste of time…..
I did not ask for both. Just expansions is fine.
I have worked in enough software companies to know that ANet doesn’t have the budget to sit back and develop an expansion while having little to zero cash flow for that period of time.
So all this talk of expansion is really a waste of time…..
Which makes it even worse for the playerbase ’cos your idea is a valid one. Unfortunately. :/ The living story, if executed as it was in season 1, will not provide enough carrot-bait for the remainder of the GW2 players.
I did not ask for both. Just expansions is fine.
I have worked in enough software companies to know that ANet doesn’t have the budget to sit back and develop an expansion while having little to zero cash flow for that period of time.
So all this talk of expansion is really a waste of time…..
They did it with GW1, and that was without a gem store. What’s the excuse this time? If you think the gem store sales = “little to zero cash flow” then you seriously haven’t been paying attention to the number of players running around with gem store armors/weps/backpacks/hats/gathering tools etc.
- It’s all about : What majority wants..
And this is what I cannot fully fathom – how can so many players enjoy games that sell them ‘content’ that is not only cheap (read: superficial&recycled) and relies on terrible game mechanics (zerging, mass events), but often enough require additional rl payments for something that is only temporary – what does that tell about those players?
Please, don’t give me the ‘casual’ argument. Being a casual player doesn’t and shouldn’t translate to ‘we welcome any rotten tomatos and potatoes thrown at us with open arms’. How can people be SO lacking in the sound judgement department – so easily tricked – that they will reluctantly stick to what devolved into little more than a P2P in sheep’s clothing is seriously beyond me.
Why do people dish out money for mediocre content in a mediocre game, which is ridden with spam, superficial story, temporary features, lag, recycled content, and has a minigame called pvp, and a mish&mash of pve&pvp that is wvw?I remain absolutely b.a.f.f.l.e.d. and eagerly await the many fanboys in this thread to perhaps try shedding some light on their thought process on this phenomenom (yea, not happening). I think it’d make most interesting a subject to study.
Its called Behavioral Conditioning
Its not a conspiracy, its the result after decades of ‘western’ mass media, commercial and government education.
Basically they are fullfilling their designated role as consumers, while being very limited in their critical thinking abilities and take over and retell agruments from that company, suggesting its them critically thinking but in fact they are just repeating what that company and media branded into their minds.
Just look at the “hype” phaenomena. There, BC is renamed to PR, but the goal remains the same and the results speak for themselves.
Superficial and willing to spend money, thats how most companies want and like their cough ….. “customers”.
Of course, Anet is the exception here ….
I wish this wasn’t as true as seems to be the case.
- It’s all about : What majority wants..
And this is what I cannot fully fathom – how can so many players enjoy games that sell them ‘content’ that is not only cheap (read: superficial&recycled) and relies on terrible game mechanics (zerging, mass events), but often enough require additional rl payments for something that is only temporary – what does that tell about those players?
Please, don’t give me the ‘casual’ argument. Being a casual player doesn’t and shouldn’t translate to ‘we welcome any rotten tomatos and potatoes thrown at us with open arms’. How can people be SO lacking in the sound judgement department – so easily tricked – that they will reluctantly stick to what devolved into little more than a P2P in sheep’s clothing is seriously beyond me.
Why do people dish out money for mediocre content in a mediocre game, which is ridden with spam, superficial story, temporary features, lag, recycled content, and has a minigame called pvp, and a mish&mash of pve&pvp that is wvw?I remain absolutely b.a.f.f.l.e.d. and eagerly await the many fanboys in this thread to perhaps try shedding some light on their thought process on this phenomenom (yea, not happening). I think it’d make most interesting a subject to study.
Its called Behavioral Conditioning
Its not a conspiracy, its the result after decades of ‘western’ mass media, commercial and government education.
Basically they are fullfilling their designated role as consumers, while being very limited in their critical thinking abilities and take over and retell agruments from that company, suggesting its them critically thinking but in fact they are just repeating what that company and media branded into their minds.
Just look at the “hype” phaenomena. There, BC is renamed to PR, but the goal remains the same and the results speak for themselves.
Superficial and willing to spend money, thats how most companies want and like their cough ….. “customers”.
Of course, Anet is the exception here ….
So you do something you don’t really like and you do it on a daily basis so you can earn a currency that you can later spend on an item you might like.
Am I describing somebody playing a game here or somebody with a real bad job?
You tell me.
+
True housing. Make it happen, Anet.
I did not ask for both. Just expansions is fine.
I have worked in enough software companies to know that ANet doesn’t have the budget to sit back and develop an expansion while having little to zero cash flow for that period of time.
So all this talk of expansion is really a waste of time…..
First of all they will get some money from the cash-shop even without this heavy focus, people will buy name-changers, they will buy char slots. Box sales will also continue after initial bulk and there is merchandise to make some money off.
However they would mainly run on part of the profit they earned on initial release. Development cost for the first expansion would be lower because it would only take a year / year and a half and they are mainly building upon what they already have,
That should easily be doable as that is how most non-mmo game-companies earn the money. You invest, you earn, part of your earning you invest again and so on.
I did not ask for both. Just expansions is fine.
I have worked in enough software companies to know that ANet doesn’t have the budget to sit back and develop an expansion while having little to zero cash flow for that period of time.
So all this talk of expansion is really a waste of time…..
Tell that to the last software project I worked on, which went over budget by $5 million.
I did not ask for both. Just expansions is fine.
I have worked in enough software companies to know that ANet doesn’t have the budget to sit back and develop an expansion while having little to zero cash flow for that period of time.
So all this talk of expansion is really a waste of time…..
Tell that to the last software project I worked on, which went over budget by $5 million.
As long as eventual the profit is enough to support future development (in case of GW2 that should be expansions) and still has enough profit left to really make money (still the core business of a business).
I’m actually not playing much anymore, the lack of new content kills me so i’m playing only for the daily now.
:(I stopped doing dailies (on a daily base) months ago. Not sure why people keep doing that.
One easy gold per day is nothing to sneeze at.
How do you get 1 gold for each daily? By buying those T6 crafting material bags?
~Sincerely, Scissors
Every day is one day closer to new content
I did not ask for both. Just expansions is fine.
I have worked in enough software companies to know that ANet doesn’t have the budget to sit back and develop an expansion while having little to zero cash flow for that period of time.
So all this talk of expansion is really a waste of time…..
They’ve already indicated that they are working on expansion-like content.
Also, it’s not like keeping the gem store stocked with pretty cash fodder is a full-time job. I’m certain they could keep most of their income from gem purchases while still working on an expansion if they didn’t couple each new set of items with a Living Story update.
I did not ask for both. Just expansions is fine.
I have worked in enough software companies to know that ANet doesn’t have the budget to sit back and develop an expansion while having little to zero cash flow for that period of time.
So all this talk of expansion is really a waste of time…..
They’ve already indicated that they are working on expansion-like content.
Also, it’s not like keeping the gem store stocked with pretty cash fodder is a full-time job. I’m certain they could keep most of their income from gem purchases while still working on an expansion if they didn’t couple each new set of items with a Living Story update.
Expansion like takes a different mean from what most people define it. Most people, when they think expansion, have thoughts of new zones, races, skills, professions, ect.
When ANet talks about an expansion relating it to GW2, we get what we had last year around January. That ‘expansion worth of content’ was, quite truly, a very depressing excuse for an expansion, regardless of whether or not it was temporary or not.
Don’t get pulled into those twisting words and wind up getting hyped up over anything regarding content in GW2, because chances are, if you’re not one of the disillusioned, you’ll be disappointed when said content finally arrives.
– Euripides
I did not ask for both. Just expansions is fine.
I have worked in enough software companies to know that ANet doesn’t have the budget to sit back and develop an expansion while having little to zero cash flow for that period of time.
So all this talk of expansion is really a waste of time…..
They’ve already indicated that they are working on expansion-like content.
Also, it’s not like keeping the gem store stocked with pretty cash fodder is a full-time job. I’m certain they could keep most of their income from gem purchases while still working on an expansion if they didn’t couple each new set of items with a Living Story update.
Like I did say many times before. It’s not so much that I don’t think they can deliver expansion-like content with the LS. Ok, they did promise to do so and they didn’t during S1 but thats not the issue for me.
If games are funded by a cash-shop it simply influences the game. It’s a company and they have to earn money. When they use a cash-shop that means they have to try to get you to buy gems. So basically you play in a big commercial.
Mini’s are not in the game as drops behind specific content but in the cash-shop, so are many skins and everything is a gold-grind. No barber in the game where you can cut your hair for a few silver but haircut skins in the cash-shop that in ingame gold cost lots of gold. Temporary events, rewards and cash-shop items that are supposed to give you a feeling of (do / get it now or lose out on it forever).
It’s all those sorts of things that are so bad. It doesn’t matter how good a game is, a cash-shop will harm them all.
Also don’t forget that the real B2P model is what made GW2 because it;s what made GW1. It’s basically the reason for GW1’s existent and it’s success. Now GW2 has become some general cash-shop game. So even if they would deliver all the expansion-like content with the LS I would still not be happy because of that influence the cash-shop focus will have and keep on the game.
I want expansions because I want that GW2 is financed by it’s expansions, not by the cash-shop. The game was promoted as a B2P game after-all. Not a cash-shop game that you had to buy first.
(edited by Devata.6589)
Expansions are a very doable thing for Anet, They have the map models from GW1. off course it changed a BIT , They can make it look how ever they want. Basicly, all the class and Race are there, Nothing really change for Anet instead having a new map an Additional Personal story for all of us. More dungeons, Cash shop should have stimulated all of this where were all the devs that created map been gone doing. If we see salvaged events/content from a while. It’s because they were doing something else… Gone to china to promote GW2. Off course it’s a good thing for them, it would refinance the game, but it’s just a temp option. Also china will have a forum page to argue and take some room in the forum.. mean more work for the devs/moderator too.
Expansion are not being sold 20-30 dollars. Every Gw1 expansion cost 60$ at launch. And this is what you should expect. But also expect very good and larger content. Maybe that expansion would answer : What Guild wars 2 is missing since the start.
Or Where is guild wars in guild wars 2. End of speculations.
I’d be so, so happy if they could redeem their previous “Personal” Story by putting up expansion content that pushed it beyond Zhaitan’s defeat. Give me back my warband and my story.
Heck, they could have done a Living Story path as well, making instance zones like they did for Kessex, and changing them over as characters progressed through it. That way, the content is always there. Or, at least, that’s how it should’ve been done. :\
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632
Waited months for new content and now they are coming back with old content.
What a disappointment.
The Festival of the Four Winds Revival would have been fine if released a month ago while the rest of us waited for China to join in. The thing is I expected, and I think many others too, that China would have brought either NEW content or at least some news of NEW content coming soon (and hopefully substantial or/and permanent content too).
Anyway I am playing two other games right now including one of the new MMOS released recently in Beta. You know this new MMO isn’t anywhere as nice looking or as engaging as GW2 on its release but it is new content and gameplay to explore and as it is beta it is probably going to improve. Then I’m also waiting on a certain other major asian MMO coming to europe soon.
I don’t think I’m unusual in wanting to do new things so Anet is seriously dropping the ball here. Also if I do like something to pickup a subscription on it Ill probably play that out so Guild Wars 2 is bottom of my priorities right now. I just got sick of waiting.
them due to those less than polite individuals out there and their offensive attitude.
(edited by joneb.5679)
I did not ask for both. Just expansions is fine.
I have worked in enough software companies to know that ANet doesn’t have the budget to sit back and develop an expansion while having little to zero cash flow for that period of time.
So all this talk of expansion is really a waste of time…..
They’ve already indicated that they are working on expansion-like content.
Also, it’s not like keeping the gem store stocked with pretty cash fodder is a full-time job. I’m certain they could keep most of their income from gem purchases while still working on an expansion if they didn’t couple each new set of items with a Living Story update.
Like I did say many times before. It’s not so much that I don’t think they can deliver expansion-like content with the LS. Ok, they did promise to do so and they didn’t during S1 but thats not the issue for me.
If games are finalized by a cash-shop it simply influences the game. It’s a company and they have to earn money. When they use a cash-shop that means they have to try to get you to buy gems. So basically you play in a big commercial.
Mini’s are not in the game as drops behind specific content but in the cash-shop, so are many skins and everything is a gold-grind. No barber in the game where you can cut your hair for a few silver but haircut skins in the cash-shop that in ingame gold cost lots of gold. Temporary events, rewards and cash-shop items that are supposed to give you a feeling of (do / get it now or lose out on it forever).
It’s all those sorts of things that are so bad. It doesn’t matter how good a game is, a cash-shop will harm them all.
Also don’t forget that the real B2P model is what made GW2 because it;s what made GW1. It’s basically the reason for GW1’s existent and it’s success. Now GW2 has become some general cash-shop game. So even if they would deliver all the expansion-like content with the LS I would still not be happy because of that influence the cash-shop focus will have and keep on the game.
I want expansions because I want that GW2 is financed by it’s expansions, not by the cash-shop. The game was promoted as a B2P game after-all. Not a cash-shop game that you had to buy first.
+1
This is exactly how I feel.