[Suggestion] Open PvP

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Posted by: Frost.1503

Frost.1503

Ultima Online is a really old game.
I like this game very much (gw2).
I think, this game have big potential, i play it from 2 years and now is becoming a bit boring.
Of course is boring maybe only for me becouse i usually do only pvp and a bit of wvw.
I would like have new map in pvp, different modality of pvp and i would be happy for pay a new expansion of this game.
Why Ultima Online? In ultima online the pvp was everywhere, you could go in the city kill someone and take his things. In the city for example Lion Arch there was npg really strong that if someone with red name (people that have dona more than 5 kills) was in their range become attacking and the blue (player that never kill someone) pg that helped each other(good way for do somefriends).
Out from the wall of the city there was the caos.
For go somewhere you should ask to your friends and be more than one (or have experience).
Now i’m sorry for have explained what i think in a so bad way.
I don’t speak English, i’m trieng to learn it =) .
Have a good day and tell me what do you thinks? And if you would like have somethings like this in gw2.

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Posted by: mtpelion.4562

mtpelion.4562

They won’t add player killing to the open world because that directly conflicts with their vision of PvE being fully cooperative (and not combative).

Server: Devona’s Rest

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

No, I would not enjoy Open World PvP. Sorry.

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Posted by: Frost.1503

Frost.1503

Tnx for the answer.
But in this way is too easy, was for make this game a little more spicy.
Anyway i respect your way to think.

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Posted by: rhelik.4876

rhelik.4876

It worked so well in UO that they had to split the world into open pvp (Felicuca) and not (Trammel)…

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Posted by: Frost.1503

Frost.1503

It worked so well in UO that they had to split the world into open pvp (Felicuca) and not (Trammel)…

Really? When i played to ultima online there wasn’t this split.

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Posted by: Cosmin.8306

Cosmin.8306

Yeah sure, just imagine 10 or so thieves camping the mystic toilet, sorry ,forge, and killing and taking all the legendaries , ah those broken hearts, broken dream and broken keyboards. Not to mention you’ll get something like “The cult of tequilla” group of players trying to defend Teq , ( suddenly that spoon is worth so much more ) . I do agree that pvp needs more modes , but open world pvp is a no-no for me, it would create more, many more problems that it would solve.

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Posted by: DanzelOPP.5068

DanzelOPP.5068

They split it because the farmers would get kittened when people like me would kill them…take their gold and equipment…then put their $1 million gold mount on a boat and hold it for ransom.

B O I N K

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Posted by: wwwes.1398

wwwes.1398

I see this idea pretty often, and it’s just not a good idea. I think the reason at least half the players play this game is because the spirit of it is cooperative. I help you, you help me and we both win. Removing that would completely gut what those people like about it. As far as I’m aware, there are plenty of existing games where you can just gank people whenever you like.

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Posted by: SoLeciTO.3490

SoLeciTO.3490

It is a good idea but by duels.

Player 1 send a duel request.
Player 2 choose to accept the request

If one of the players is annoying just block it.

If you don’t want to duel, in the setting option check the NO DUEL option to avoid any invitation.

I agree, there is no spice in this gamer anymore, no real ending but kitten skins.

This may help game to came back.

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Posted by: rapthorne.7345

rapthorne.7345

if open PK comes to GW2 in any form I’ll uninstall and never look back.

All open PK does is turn game communities in to hostile environments

Resident smug Englishman on the NA servers, just because.

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Posted by: xnugZz.9321

xnugZz.9321

i suppose it might be viable if they had a “flag for pvp” option. like in pwi for instance what was cool is you gained infamy, the more infamy you gained and stayed in pvp flag the more blood red your name got. if you didnt want to particpate you didnt flag for pvp. made for some interesting play, had people grouping out to go get those high infamy players and stuff.

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Posted by: Sorel.4870

Sorel.4870

GW2 is simply not an open pvp game. However, I think the LW could be a good pretext to shake things up a bit. For example, what if the humans and the norns were suddenly at war against the asuras, the chars and the sylvaris? It’s a bit of a stretch lore-wise, but they could have a region (ascalon for example) become open pvp for, say, two weeks. This would be fun, and if some don’t like it because it makes their world completion harder, they just have to wait two weeks! Every vista would become a new version of the Obsidian Sanctum. Yay!

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Posted by: Morwath.9817

Morwath.9817

No, I would not enjoy Open World PvP. Sorry.

So? They could just do a PvP server with different ruleset, and you wouldn’t have to play there.

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Posted by: Atherakhia.4086

Atherakhia.4086

Somewhat related to what the OP is getting at, could ANet actually ‘clone’ zones, make them overflow just like normal zones do, and have open world PvP on them?

It would be neat to add PvP clones of PvE zones to a rotation instead of always getting EotM or OS. Would add a little more variety to an otherwise stale gameplay format.

Plus they could maybe find some way to include the mega server technology to a PvP map so guilds could set up GvGs beyond just their current 3 servers.

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Posted by: Solstice.1097

Solstice.1097

One single zone that is open PvP would be great. Like WvW but nobody is on your team. It would be basically a totally different game mode.

Problem is, we don’t have enough population to support the current game mode, let alone split the population into even more segments.

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Posted by: Frost.1503

Frost.1503

i suppose it might be viable if they had a “flag for pvp” option. like in pwi for instance what was cool is you gained infamy, the more infamy you gained and stayed in pvp flag the more blood red your name got. if you didnt want to particpate you didnt flag for pvp. made for some interesting play, had people grouping out to go get those high infamy players and stuff.

Really good idea.
I would like somethings like this.

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Posted by: Tom Gore.4035

Tom Gore.4035

I could live with consensual open world PvP. Like flag yourself and be instantly ported to a megaserver instance with FFA PvP on.

One – Piken Square

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Posted by: Lishtenbird.2814

Lishtenbird.2814

OP, you may find this useful: https://forum-en.gw2archive.eu/forum/game/gw2/List-of-Common-Controversial-Forum-Topics/first#openpvp

3. OPEN WORLD PvP / FACTIONS

[~] Threads for reference:

[+] Arguments in favour:

  • That other game has it; we’ve seen it done there and enjoyed it.
  • We want competition. We can’t live without competition in games, a game without competition is boring and is not worth staying in.
  • We invested time/money in our gear, so we want our gear to matter. We do not like equalized stats in sPvP and we do not like zergs in WvW.
  • Separate PvP servers with PvE maps can be added to give PvP/PvE-focused people a choice.
  • Factions add a lot to both lore and gameplay.

[-] Arguments against:

  • GW2 is not that other game. GW2 is a cooperative game, not a competitive game: you don’t compete over loot, nodes and such. For competition, we have two options: sPvP and WvW. If current PvP/WvW game modes are not enough, you can always suggest new ones, but in the boundaries of competitive areas.
  • Open world PvP is detrimental. Different kinds of players exist: those who prefer fair and healthy competition, and those who prefer fierce and unhealthy competition. The first are usually peaceful non-hardcore teenagers and casual grown-up players (which turn out to be the target audience for which GW2 was actually designed in the first place, with all the timidness of content, failproofness and cooperativeness in mind), and the latter are usually aggressive teenagers who are using online games as a sublimation for unsatisfied offline desires of being “better” than others, while not being constrained by offline moral and law limits. This usually leads to offensive behaviour, which can already be seen in both PvP and WvW (with as far as death threat whispers); such things are not tolerated in GW2. Open world PvP attracts the second type of players, and since many mature players already live a moderately risky life, they see their games as a comfort zone to rest in, and not a war zone similar to life, and want GW2 to stay as is.
  • In GW2, not gear, but skill is what matters – even if it is the skill of finding the best team composition or the skill of using Skyhammer’s features in the cheesiest possible way. You cannot really buy ultimate superiority for money in this game. The most you can do is buy gems, convert to gold, get full ascended with infusions, eat the most expensive food, buy all gemstore buffs and go roaming in WvW, hoping that the slight boost in stats will outweigh the skill of your opponent.
  • Even on a separate server, you cannot simply turn a PvE map into a PvP map: it was not designed with it in mind. Furthermore, it will thin down and fracture the community, which contradicts with the Megaservers idea.
  • Factions are too hard to implement at this point of the game’s life when the basics have already been put in place. Factions are too hard to add with the current lore in mind.

[=] Current state of affairs:

  • A lot of people feel that GW2 is a casual friendly cooperative game which was not designed to have open world PvP, and they want it to remain that way. For competition, sPvP and WvW modes were included in the game. New PvP/WvW game modes, including GvG, with separate large maps, are discussed as valid options.
  • Comment from October 2012:

Anything is possible in the future, but I would be sure to not hold my breath waiting.

20 level 80s and counting.