Mace/shield GS build = Overpowered
I have also run a permutation of this build very frequently in sPvP. It can be quite strong, but it can be countered. Some fights I can do quite well, other fights I can do quite poorly. It depends on the team comp.
Additionally, I have over 10k achievement points and 6 level 80s, so my opinion must be more valid than the OPs.
Since I don’t agree with him, this thread can therefore be concluded.
Achievement points are serious business!
What is funny about the OP thinking Achievement Points validate his PvP experience is that most people who do a lot of PvP and ignore PvE only have between 2-4k. I personally only have 3.1k and I have around 2000 games worth of PvP experience.
Also, I agree. /thread
I just posted here because this thread is hilarious. I find it intensely interesting how difficult it is for people to admit they need to get better/learn more about the opposing class.
“He’s like a man with a fork in a world of soup.”
Counters to skull crack:
150+ distance
Blind
Dodge
Stability
Invulnerability
Block
Daze
Stun
Pushback
Knockdown
If you fail at the above, then use one of these:
Guardian:
“Save Yourselves!”
“Stand Your Ground!”
Contemplation of Purity
Judge’s Intervention
Virtue of Courage (with Shielded Mind trait)
Warrior:
“Shake It Off!”
Balanced Stance
Endure Pain
Frenzy
Stomp
Engineer:
Elixir S
Elixir U
Utility Goggles
Healing Mist
Rumble
Super Speed
Ranger:
Lightning Reflexes
“Protect Me”
Quickening Zephyr
Signet of Renewal
Theif:
Haste
Infiltrator’s Signet
Roll for Initiative
Shadow Return
Shadowstep
Elementalist:
Arcane Shield
Armor of Earth
Mist Form
Glyph of Elemental Power
Signet of Air
Mesmer:
Blink
Decoy
Mirror Images
Power Break
Signet of Midnight
Swap
Necro:
Necrotic Traversal
Plague Signet
Spectral Armor
Spectral Walk
Well of Power
Hunter = A guardian who thinks warriors need nerfed when Guardians are the best class in the game.
Altruistic Healing heals for 300-500 hps, I think it needs nerfed. ITS A TRAIT.
I think Warriors need a trait that gives them protection for 5 seconds when they critical (5 second CD.)
Healing: 69 (0.01)?
For Altruistic Healing to provide 300 hps you would need to apply 4.28 boons per second, for it to apply 500 hps you would need to apply 7.14 boons per second. Nothing the guardian has is close to healing signet.
Now just in case you want to throw out some other information that makes no sense
Healing: 84 (0.06) That’s the healing on virtue of resolve.
Healing: 392 (0.05)? per second. Healing Signet
At 1000 healing power for the guardian he would regen 144 health per second.
As someone that plays both warrior, and guardian in pvp/duels I can tell you that the build on warrior is off. Healing signet got over buffed, and the down side is that warrior is probably going to take a pretty hefty nerf over it. It reminds me of the people on the guardian forums wanting guardian to get a buff over this. It’s stupid because it would just mean that Guardians get a nerf similar to what’s about to hit warriors.
This idiot even changed the topic tittle to get attention, “MOMY I WANT ATTENTION!”
Hunter = A guardian who thinks warriors need nerfed when Guardians are the best class in the game.
Altruistic Healing heals for 300-500 hps, I think it needs nerfed. ITS A TRAIT.
I think Warriors need a trait that gives them protection for 5 seconds when they critical (5 second CD.)
Healing: 69 (0.01)?
For Altruistic Healing to provide 300 hps you would need to apply 4.28 boons per second, for it to apply 500 hps you would need to apply 7.14 boons per second. Nothing the guardian has is close to healing signet.
Now just in case you want to throw out some other information that makes no sense
Healing: 84 (0.06) That’s the healing on virtue of resolve.
Healing: 392 (0.05)? per second. Healing SignetAt 1000 healing power for the guardian he would regen 144 health per second.
As someone that plays both warrior, and guardian in pvp/duels I can tell you that the build on warrior is off. Healing signet got over buffed, and the down side is that warrior is probably going to take a pretty hefty nerf over it. It reminds me of the people on the guardian forums wanting guardian to get a buff over this. It’s stupid because it would just mean that Guardians get a nerf similar to what’s about to hit warriors.
You can’t just compare one to the other and claim that one is overpowered because the numbers are larger. There are tons of other factors that go into what classes get what. Warrior, for instance, doesn’t have access to protection like guardian does. The closest a warrior could get is specializing 20 in a horrible line and using warhorn offhand and hoping and praying it converts a condition into protection. RNG protection is awesome guys! Other than that, 5 second with lyssa runes just like anyone else who runs them? If healing signet is so “overpowered” why are most of the top warriors still not using it? Care to take a shot at that question?
Guess what, I think your abundance of protection and your vigor on every crit that lasts for 5 seconds on a 5 second internal cooldown (let’s not forget it is only a 5 point investment for that perma vigor either) is overpowered.. oh wait, I don’t.. because I realize you have that abundance of protection for a reason. Let’s not even count the fact that warrior still can’t bunker and you want their sustain nerfed? Or the fact that you can regen yourself and have aegis. This is coming from THE original bunker? Is this some kind of joke? lol You got me!
I can’t even believe you have the nerve to come to these forums spouting this nonsense. It really is just that ridiculous.
(edited by Ashanor.5319)
You can’t just compare one to the other and claim that one is overpowered because the numbers are larger. There are tons of other factors that go into what classes get what. Warrior, for instance, doesn’t have access to protection like guardian does. The closest a warrior could get is specializing 20 in a horrible line and using warhorn offhand and hoping and praying it converts a condition into protection. RNG protection is awesome guys! Other than that, 5 second with lyssa runes just like anyone else who runs them? If healing signet is so “overpowered” why are most of the top warriors still not using it? Care to take a shot at that question?
I get the impression you didn’t read the post. If you go back and read it you will see that it is a direct reply. I did not start the comparison, I only provided the math behind the comparison. If you disagree with the math, then please feel free to show me where I am wrong. I have no problem being proven wrong. However you should do it with numbers.
This is a common theme amongst people it seems. It’s similar to LoL when people are riding the freelo train with a certain champ. Try looking at it objectively. Perhaps it is easier for me since I play a wide array of professions instead of just one.
Guess what, I think your abundance of protection and your vigor on every crit that lasts for 5 seconds on a 5 second internal cooldown (let’s not forget it is only a 5 point investment for that perma vigor either) is overpowered.. oh wait, I don’t.. because I realize you have that abundance of protection for a reason. Let’s not even count the fact that warrior still can’t bunker and you want their sustain nerfed? Or the fact that you can regen yourself and have aegis. This is coming from THE original bunker? Is this some kind of joke? lol You got me!
I can’t even believe you have the nerve to come to these forums spouting this nonsense. It really is just that ridiculous.
“When the debate is lost, slander becomes the tool of the loser.”
? Socrates
OP, go play warr a bit in pvp since you obviously have no idea how that profession works and you need practice playing it to understand it. The following is from tPvP wise, not including wvwvw since condi reduction foods make warr a real beast there.
And btw everything has a counter, that “OP builds” biggest hard counter is a S/D thief. I can’t imagine losing to any warr when I play that build. Or you know, anything that can dodge and has a stunbreak for mace F1. If the warr is using signet just keep poison on him constantly and keep damage up.
I don’t wanna be one of those kittens who say it, but anyone who says Warriors are OP at the moment is seriously just a L2P issue.
My Longbow tPvP Guide: http://tinyurl.com/Longbow-tPvP (out of date)
I don’t wanna be one of those kittens who say it, but anyone who says Warriors are OP at the moment is seriously just a L2P issue.
I dread to say that, since it has become such a cliche sentence here, but it applies here 100%.
OMG did I just read a thread where people are stating that mace/shield GS sword has no counter? Please tell me I did not!
Are we sure we’re talking about the same game here? GW2? mace/shield GS has no counter in GW2?? Well kind sir if that is what you think you should either:
a) Uninstall the game
b) L2P (as much as I had that three letter abbreviation because it’s overused lately, but it just applies here, it really does)
Had I not lost all hope in humanity a long time ago, I would have lost it right now for sure.
It has already been said in this post. To sum up, the build is not overpowered for the following reasons (from a spvp perspective):
1) it’s countered by stability;
2) it’s countered by blind;
3) it’s countered by dodging as it has quite obvious animations;
4) it’s purely melee based;
5) it’s got no burst heal (if you use healing signet); and
6) Condition handling is not great outside of Berserker Stance (only 13% uptime).
Of course some of the weaknesses of the build also apply to other professions but nothing wrong in that.
I am not a warrior main. As a matter of fact i do not play warrior AT ALL. I have no issue fighting this build. like, not even a bit. same kitten different day. warriors have always been able to stun and 100b. don’t get hit by it, gg.
Champion Shadow
Better Luck Next Time [BLNT]-Sea of Sorrows
@entire thread
How about … no?
Warrior gets one strong roaming build and everyone loses their kitten claiming “EXTREMELY OP” “NO COUNTER” “I’M PRO AND DON’T NEED TO L2P”
1. Everyone complaining warrior is unbeatable and the most OP kitten in the game: You’re wrong.
2. Heard of stun break? It’s a lovely utility that..wait for it..GETS YOU OUT OF STUNS!!! :O :O :O, so.. try using one next time you are actually IN THE ACTUAL skullcrack stun because he will have used adrenaline, won’t be able to 100b you and has to wait for adrenaline to recharge!!!!!!! amazing right?
3. Healing signet does 400HPS and unless you are doing 0 damage then all you need is at least 2-3k DPS and you have already negated the effects of healing signet (you will just be 400dps lower and even my super mega tank build hits hard enough to negate it so any thief/zerk/strong build can effectively outdps the signet.) Also.. there is a condition called poison and what it does is lower the amount of heals this mystically magical all-power signet does.
4. I have all 8 classes at 80 fully geared with lvl 80 exotics built for WvW and I can safely say that my warrior has seen the least WvW action second only to my thief (cos thieves are useless), I have only recently started playing it because I am using my 4k armour build which is literally one of the few builds where that signet is actually powerful (since I negate enough damage through armour for signet to be effective.)
5. For about the 4444469th time you really need to learn to play GW2 PvP. Learn to kite a melee warrior (to make it easier; if they are holding a blunt object or a blade then this is a melee weapon). Use cripple and chill and USE YOUR OWN PROFESSIONS STUNS/DAZES FOR GODS SAKE. Kite doesn’t mean ranged damage. You can slow them up, force their own movement impairment removals on CD and then rush in with a stun/daze/immobilise then burst their hairy kitten down. Rinse and repeat.
6. Just because you got killed a handful of times by a warrior using this build (I bet that it was probably the same warrior) who just happened to be much better at PvP and know how to fight. A couple of lost duels =/= mega OP super ultra meta build. Try actually fighting a significant sample of different warriors before crying like a little kitten.
7. Just because one specific build on one specific class can kill you (I bet anyone on any class with any build could faceroll you just from the stupidity of your comments) doesn’t mean it needs to be nerfed. There a probably thousands of other players out there running a different and better build than you on your class and could easily kill/survive a fight against one of these warriors. Your addiction to big numbers is your problem in that you think you can just use the same rotation on anyone and win. If your build was able to kill everyone they came across then it would be OP right? Well this warrior build can’t do that. It can win MOST fights against average players who don’t like adapting to change and, heaven forbid, should they lose some of their super power just to survive??? UNACCEPTABLE!!
I had to dumb it down a bit since you obviously weren’t understanding the very simple direct and justified answers to your “Noob at PvP” thread and I think this post might actually help you to actually learn a way to counter BEFORE crying about your lack of skill.
(a bit insultive post but nothing that was uncalled for and is totally necessary in order to drill it into this numpty’s head)
Quick Load [LOAD]
The stun uptime since the Skull Crack and Burst Mastery buffs is maybe a little too much for such a strong hard CC. If you fail it, you can do it 7 seconds later, you don’t lose the adrenaline, there’s not much risk for such a strong reward.
Even widely percieved weak classes can have possibly unbalanced mechanics, but that’s not something that justifies having them.
I’m not sure if Healling Signet got overbuffed just yet.
The stun uptime since the Skull Crack and Burst Mastery buffs is maybe a little too much for such a strong hard CC. If you fail it, you can do it 7 seconds later, you don’t lose the adrenaline, there’s not much risk for such a strong reward.
Even widely percieved weak classes can have possibly unbalanced mechanics, but that’s not something that justifies having them.I’m not sure if Healling Signet got overbuffed just yet.
No risk? Resetting the cooldown because someone dodged, activated a block or evade or stability of some form, or even walked out of the way right as the ability went off isn’t a risk? You missed your skull crack? Guess what, your cooldown just became 15.5 seconds (technically) instead of 7 3/4 (with 30 in discipline). Sorry, but that is a massive risk, especially considering the importance of actually landing it in this build. There are tons of ways to miss skull crack, and ever time you miss the cooldown is started, when and if you are finally able to land one on someone who is actually a decent player (pretty difficult if they are good), they will just pop a stunbreaker and then you are back to the same routine.
Have you ever seen what a good mesmer does to this build? It’s not even funny. It is completely dominated by a good mesmer because they are next to impossible to lock down. Thief is also one of the more difficult fights for this build when played correctly, and no – backstab glass cannon is not playing thief right.
(edited by Ashanor.5319)
As much as I hate it i’m just gonna reply with L2P. I run a similar m/s and gs build and I’ve been beaten in 1vs1/2.
You’re a condition spec? Don’t use all your kitten CDs while the warrior has zerker stance active. Burst dmg? Kite him while he blocks or uses endure pain. Don’t mindlessly spam your stun breakers on pommel smash/shield bash. I will bait my opponent to use stability and stun breakers before landing skull crack. If you go down from the first skull crack 100b combo, get some more tough/vita.
All the stuff I wrote above apply to both WvW and tPvP tho I must admit this build is more effective in WvW since I can mix up gear anyway I want.
The stun uptime since the Skull Crack and Burst Mastery buffs is maybe a little too much for such a strong hard CC. If you fail it, you can do it 7 seconds later, you don’t lose the adrenaline, there’s not much risk for such a strong reward.
Even widely percieved weak classes can have possibly unbalanced mechanics, but that’s not something that justifies having them.I’m not sure if Healling Signet got overbuffed just yet.
And if it does hit, you regain all adrenaline in the 100b burst and weapon swap
As much as I hate it i’m just gonna reply with L2P. I run a similar m/s and gs build and I’ve been beaten in 1vs1/2.
You’re a condition spec? Don’t use all your kitten CDs while the warrior has zerker stance active. Burst dmg? Kite him while he blocks or uses endure pain. Don’t mindlessly spam your stun breakers on pommel smash/shield bash. I will bait my opponent to use stability and stun breakers before landing skull crack. If you go down from the first skull crack 100b combo, get some more tough/vita.
All the stuff I wrote above apply to both WvW and tPvP tho I must admit this build is more effective in WvW since I can mix up gear anyway I want.
Exactly. The majority of kills I get on people that are actually good at their classes is by outsmarting them with baiting then waiting for the opportune time to land a crack. What is that opportune time you ask? Well, a lot of times it is when they are in melee range, low health, used their stability already, don’t have an aegis refresh, have used their stunbreaks, and they are just sitting there letting me mace auto attack them while I pretend I have no DPS so they aren’t worried about popping heal early. THAT is when I lock you down and finish you. Stop being baited and outsmarted.
Tip: Don’t waste stunbreak on a shield bash or bull’s charge (if they even run bull’s – this build varies). Keep range when they pull mace out, if they happen to get close enough to land a crack (very close) make sure to dodge, block, evade, pop stability, or get some more range before they can. If all that fails, pop a stunbreak. Also, if they are using shield block and running towards you, it is likely they are waiting on the reset for skull crack, it means keep your range.
(edited by Ashanor.5319)
Honestly think GS warrior is one of the worst pvp specs in the game, 100b only kills really bad and or new players who don’t understand what is happening.
Also, if this is a WvW thing, don’t forget that you have -stun duration food you could be using instead of that offensive food, just in case you actually do get caught in one. Also, if warrior stuns are really that much of a bane to you, let’s not forget that you can stack that food and melandru runes and stuns become pretty much a joke. What’s that, it’s not worth it using those to you because you want to pew pew? Well, I would love to be able to use those offensive foods on my warrior but I have to work with what my class is given. Maybe it is time you do the same?
Honestly think GS warrior is one of the worst pvp specs in the game, 100b only kills really bad and or new players who don’t understand what is happening.
^ haha. they used to call 100b op in the past, and they learned to counter it. now i don’t understand why they die from it. >3<
Always Loyal
To me, I think that the big issue is that Skull Crack with a 4s stun and a 7.75s cooldown creates an urgency.
What I mean by that is simple. Let’s say that you, for some reason, cannot kite the Warrior until he dies. Now, if you use a stun break or stability or a block to nullify Skull Crack, that gives you a 7.75s window to act. It’s a very similar situation to what goes on with Thieves: once they attack you, you have a 3s window to act before they regain access to stealth. For most people, situations like that are far harder to handle than ones where you can take your time to beat your enemy.
Though in reality, the more likely scenario in a Failed Skull Crack scheme would be that the Warrior already swapped to GS, resulting in them needing 5s to swap to Mace/Shield, followed by another 5s to regain the Skull Crack+100 Blades combo. Which I think is something that people are overlooking.
Of course, in WvW, it will be much harder to kite a Warrior, since plenty of them are going to be running the standard Dogged March + Melandru + Lemongrass setup for -98% on Chill/Immobilize/Cripple. But then again, running a 1v1 spec in WvW is silly.
Honestly, to me it looks like the Skull Crack change has made tons of people forget why Mace wasn’t used before: It has kitten for mobility.
^ And kitten block, last hit of mace is really slow as well.
I could see this being mean in 1v1 fights, but honestly? When the hell do 1v1 fights ever really happen?
My warrior is my sPVP character, because it seemed fun, and I think I’ll take Axe/Shield over this… Being able to throw serious spike damage at the proper time has been very, very useful. But then I’m all of rank 10 with maybe 70 games played, so what do I know?
I could see this being mean in 1v1 fights, but honestly? When the hell do 1v1 fights ever really happen?
If you’re talking about WvW, they happen quite often. Don’t just mindlessly wander after the commander, try doing some solo roaming every once in a while.
I could see this being mean in 1v1 fights, but honestly? When the hell do 1v1 fights ever really happen?
If you’re talking about WvW, they happen quite often. Don’t just mindlessly wander after the commander, try doing some solo roaming every once in a while.
I do solo roaming almost always when I WvW, and much of the time I run into groups of 2-3. It’s an off-chance that only one peels to fight, or I only see one person also roaming.
“He’s like a man with a fork in a world of soup.”
I could see this being mean in 1v1 fights, but honestly? When the hell do 1v1 fights ever really happen?
If you’re talking about WvW, they happen quite often. Don’t just mindlessly wander after the commander, try doing some solo roaming every once in a while.
I do solo roaming almost always when I WvW, and much of the time I run into groups of 2-3. It’s an off-chance that only one peels to fight, or I only see one person also roaming.
2 players should not be that much of a problem, 3 depending on gear and skill. But yeah, i’m happy that i’ve been lucky to find some nice solo roamers lately.
I could see this being mean in 1v1 fights, but honestly? When the hell do 1v1 fights ever really happen?
If you’re talking about WvW, they happen quite often. Don’t just mindlessly wander after the commander, try doing some solo roaming every once in a while.
I do solo roaming almost always when I WvW, and much of the time I run into groups of 2-3. It’s an off-chance that only one peels to fight, or I only see one person also roaming.
2 players should not be that much of a problem, 3 depending on gear and skill. But yeah, i’m happy that i’ve been lucky to find some nice solo roamers lately.
You need to be more honest. Two good players is a problem, for any class, Two really bad players is not a problem, for any class.
I could see this being mean in 1v1 fights, but honestly? When the hell do 1v1 fights ever really happen?
If you’re talking about WvW, they happen quite often. Don’t just mindlessly wander after the commander, try doing some solo roaming every once in a while.
I do solo roaming almost always when I WvW, and much of the time I run into groups of 2-3. It’s an off-chance that only one peels to fight, or I only see one person also roaming.
2 players should not be that much of a problem, 3 depending on gear and skill. But yeah, i’m happy that i’ve been lucky to find some nice solo roamers lately.
You need to be more honest. Two good players is a problem, for any class, Two really bad players is not a problem, for any class.
This.
I could see this being mean in 1v1 fights, but honestly? When the hell do 1v1 fights ever really happen?
If you’re talking about WvW, they happen quite often. Don’t just mindlessly wander after the commander, try doing some solo roaming every once in a while.
I do solo roaming almost always when I WvW, and much of the time I run into groups of 2-3. It’s an off-chance that only one peels to fight, or I only see one person also roaming.
2 players should not be that much of a problem, 3 depending on gear and skill. But yeah, i’m happy that i’ve been lucky to find some nice solo roamers lately.
You need to be more honest. Two good players is a problem, for any class, Two really bad players is not a problem, for any class.
Yep, you’re right. Two good players are a problem, but I imagine not every one of those groups of 2-3 players you keep running into consist of above average players. Also getting beaten by better players is good practice, you can see where you have mistakes and try to learn from them.
Warriors are overtuned for 1v1; they need to be brought down a notch or two, if they can do fine vs 2 or even 3 people.
It’s the combination of stun, mobility, and sustain that makes them a problem. Nerf either 1 of those 3 significantly or all 3 slightly and warrior will be balanced again.
Warriors are overtuned for 1v1; they need to be brought down a notch or two, if they can do fine vs 2 or even 3 people.
It’s the combination of stun, mobility, and sustain that makes them a problem. Nerf either 1 of those 3 significantly or all 3 slightly and warrior will be balanced again.
They can do fine against 2 bad players. As any other class can I would presume.
Several counters to this build exists and they are described in this thread. If you don´t use them it is your own fault.
[SPQR]
(edited by Turamarth.3248)
Warriors are overtuned for 1v1; they need to be brought down a notch or two, if they can do fine vs 2 or even 3 people.
It’s the combination of stun, mobility, and sustain that makes them a problem. Nerf either 1 of those 3 significantly or all 3 slightly and warrior will be balanced again.
Please stop talking out of your behind. You should probably stop posting on the forums and start learning how to play.
Warrior is balanced.
I think people should wait and learn to counter this build before crying OP. When thieves were OP I learned to counter build and realized that they weren’t all that hard to kill without culling. When Guardians were OP I learned to counter their builds and realized that while they are still hard to kill they are not that hard to not lose against. When Eles were OP I learned to counter their build and realized that they weren’t all the hard to deal with. Mesmers still give me a hard time but I haven’t taken the time to learn to counter. See a pattern there? Someone introduces something new, you need to adapt or die.
“…let us eat and drink, for tomorrow we shall die;.”
Warriors are overtuned for 1v1; they need to be brought down a notch or two, if they can do fine vs 2 or even 3 people.
It’s the combination of stun, mobility, and sustain that makes them a problem. Nerf either 1 of those 3 significantly or all 3 slightly and warrior will be balanced again.
Please stop talking out of your behind. You should probably stop posting on the forums and start learning how to play.
Warrior is balanced.
Warrior is not balanced, it’s not normal to be an offensive powerhouse when you have the mobility that you do. Either 1 needs to be nerfed, and i expect it to happen in the next patch.
I think people should wait and learn to counter this build before crying OP. When thieves were OP I learned to counter build and realized that they weren’t all that hard to kill without culling. When Guardians were OP I learned to counter their builds and realized that while they are still hard to kill they are not that hard to not lose against. When Eles were OP I learned to counter their build and realized that they weren’t all the hard to deal with. Mesmers still give me a hard time but I haven’t taken the time to learn to counter. See a pattern there? Someone introduces something new, you need to adapt or die.
Except thieves were nerfed, and D/D eles were nerfed hard too.
Guardian got nerfed indirectly when S/D thief got buffed. Mesmer were nerfed.
…Warrior is next to be nerfed.
If you have problems with the -98% condition duration in WvW why don´t you use food and runes which buff your condition duration?
[SPQR]
If you have problems with the -98% condition duration in WvW why don´t you use food and runes which buff your condition duration?
I started using it yesterday, and it was pretty effective against warriors. Haven’t found any warriors who wanted to fight me yet though.
I’ll be using the super veggie pizza for the +36% condi duration increase, which when combined with 30 points in deadly arts should give me 68% condi duration against -98% condi duration warriors. Will see whether it’s enough to counter warriors.
(edited by Excalibur.9748)
Then for the love of god, stop the whining.
… thieves were nerfed … thief got buffed
Uh… what? Can you make up your mind?
I’m sitting here remembering the days when people said Mace and Hammer were almost useless due to how much stability there is. Oh how things change.
As is the only thing I see on warriors right now that could stand a little bit of rebalancing is Healing Signet. Yes it deserved a buff before, but I personally think that it should be adjusted so its passive heal over time does NOT in fact outweigh an activated heal. It’s already a more efficient heal (less wasted healing) since it starts immediately as your life drops, and yes it has the weakness of no burst healing. But the thing is especially with stun/invuln skills it allows you to keep healing even while kiting or channelling at a higher rate than any other heal. That said please don’t nerf the thing back into pre-buff oblivion. I’m ecstatic right now that Warriors actually have decent sustain and are no longer the joke class in a drawn out fight.
Uh… what? Can you make up your mind?
dagger thieves were nerfed, S/D thief was buffed, then nerfed again. Either way S/D thief is still a pretty good counter to boon-reliant bunkers right now.
Let me start by saying i have 5 lvl 80s, a warrior included and over 8.5k achi points so i have been around.
During all my time in WvW and sPVP i have yet to see a more overpowered build than this.
Skull crack with sigil of paralysis gives 3.75 sec stun which can be followed by a 100b which has a total channel time of 3.30 sec. This usually results in death unless you use a stunbreaker. Thats nice and all except for the fact this combo can be repeated EVERY 7.5 SECONDS due to burst mastery. IN addition, due to fast hands weapon swap = 5 sec cooldown as well as gives adren.
Let me repeat it: You can perform a 3.75 sec stun due to skull crack —> 100b EVERY 7.5 Seconds. I am repeating this before some “pro” warrior comes to tell me to bring stun breakers. I have tried to go against this build with various builds on D/D ele, thief, guard and mis each bringing from 1-3 stun breakers and eventually you run out of em, At this point, you die.
Also, you can add in a shield stun which ADDS into stun duration. It can also help to land a skull crack due to the mobility it provides.
Last but not least, HEALING SIGNET IS EXTREMELY OP. 400 Hp/sec in addition to regen based on adrenaline (2nd minor trait in defense line) makes for quite a ridiculous regen which is unconditional and can be further enhanced by regeneration.
Now, have come flocking in here trying to defend your OP build. I will not be replying this thread because i know most of you have been longing for a buff for so long and now that you finally go it, you wanna clench to it, but at least show some objectivity in your responses
The build i am talking about is this: https://forum-en.gw2archive.eu/forum/professions/warrior/Skull-Cracker-V-3-0-The-Counter-Meta
Might as well make it popular so they “adjust” it sooner than later
Whats to adjust? Warriors were meant to deal damage and kill. They have the least survivability, are are easy as hell to kill. So what if they finally have something half decent going for them? Go post somewhere else
One thing to make note of profgast: Healing signet is weak against burst because it is a heal over time with a terrible active heal. It has no other functions. The other heals either remove 3 conditions or fills your adrenaline bar/scales off of adrenaline. The only benefit to healing signet is the fact that it makes warrior harder to kill if they can avoid your burst.
Warriors are overtuned for 1v1; they need to be brought down a notch or two, if they can do fine vs 2 or even 3 people.
It’s the combination of stun, mobility, and sustain that makes them a problem. Nerf either 1 of those 3 significantly or all 3 slightly and warrior will be balanced again.
Please stop talking out of your behind. You should probably stop posting on the forums and start learning how to play.
Warrior is balanced.
Warrior is not balanced, it’s not normal to be an offensive powerhouse when you have the mobility that you do. Either 1 needs to be nerfed, and i expect it to happen in the next patch.
As for you, the only ’’sustained’’ warriors are those using the FINALLY buffed Healing Signet, which is hardly OP considering Warriors are not hard at all to kill, and finally have a way of staying alive for once instead of just being slowly bursted? Go complain to every other class about how they have sustaining abilities if your gonna say Warrior is OP for 1v1. If they were, Sir, why are they so low on the sPvp list? Play a kitten Warrior long enough to realize that
Some warrior build is “overpowered”?
Good.
Very,
Very Good.
GóóóóóD
haters gonna hate meh. :P They’re so used to seeing warriors as easy points, that when they fight someone who actually knows how to play a warrior, they cry wulf. :P
Always Loyal
I don’t get why people complain about this build when I have runned a sword/shield hammer build and have totally wrecked classes with that cc. Also before the mace it use to be the hammer burst then switch to gs concept has been around forever why cry now