Phaatonn, London UK
Mace/shield GS build = Overpowered
Phaatonn, London UK
Hunter making another “listen to me talk” post with absolutely no substance.
Nothing new in this thread, moving right along. I can’t help but feel like this is what happens when parents never say “no” to their children. Too many “chiefs” talking like their opinions are facts and should be treated as such.
You have yet to tell me why this spec is currently rocking high sustain, high burst, high mobility, CC immunity, condition immunity, 50% stun uptime on a 7.5 sec cooldown.
High sustain? No. High burst? Duh, your a glass cannon. High mobility? Yes, Warriors have always had high mobility, duh. CC immunity? Warriors are CC immune? Since when? I have an ability that gives me CC immunity for 8 seconds, hardly immune for the duration of a fight though. Condition immune? 8 seconds is condition immune? Hardly. 50% uptime on a stun? Yeah, that is what blocks, evades, dazes, blinds, stun breakers, and kiting is for. L2pson.
Dogged March 33% reduction
Melandru runes 25% reduction
Lemongrass soup 40% reductionAdd them up and you get 95% of CC immunity. Note that the warrior build in question always take Dogged March.
You have 65% reduction to condition dmg and 95% reduction to chill and immobize effects. Explain to me dear sir how the kitten are you supposed to kite a warrior with 95% CC immunity?
How many stun breaks do you have to bring to counter a 4sec stun on a 7.5 sec cooldown.Dude, please stop trying to post on these forums defending this broken spec, every single one of your arguments is pathetic and baseless and you have been shot down each time so far.
I didn’t know you needed a stun break every single time a warrior attempted to stun you, honestly that sounds like a personal problem bro. As for lemongrass, use Pizza if you want to counter it, yeah I know, great idea. Every other class has the ability to use Melandru runes, many other classes also have the ability to use abilities like dogged march, like Engineer leg mods for example, that would fit pretty nicely into a SD build that has huge burst potential as well, but yet, your here, complaining, because you got kittened by a Warrior and need to cry about it.
You know what the burden of proof has been passed onto those who point out why this is OP. All I hear is there are counters. I know of a counter build on one class. However, most of you can not post a counter build on any class that actually shuts this one down.
Do not post a skill post a build. Post a build on another class that actually shuts this build down. Here you go http://en.gw2skills.net/editor/. You all keep saying there are counters why not take the time to show them.
I have sneaking suspicion that none of you actually can.
@galandor I would love for you to show us that engi SD build so I can rip it apart and show you why it will be lackluster if not useless.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
You know what the burden of proof has been passed onto those who point out why this is OP. All I hear is there are counters. I know of a counter build on one class. However, most of you can not post a counter build on any class that actually shuts this one down.
Do not post a skill post a build. Post a build on another class that actually shuts this build down. Here you go http://en.gw2skills.net/editor/. You all keep saying there are counters why not take the time to show them.
I have sneaking suspicion that none of you actually can.
@galandor I would love for you to show us that engi SD build so I can rip it apart and show you why it will be lackluster if not useless.
http://gw2skills.net/editor/?fcAQJAqalIqyaH5yuF1bJxoCdOkC7XYQFyrIF5X/fKwWA-ToAAzCuIaS1krJTTymsNNWY+B
There you go.
[DA] Decisive Actions – Jade Quarry
It doesn’t really matter whether he was right or wrong about healing on a spirit ranger. They are part of the meta, where as warriors are not. If a spirit ranger comes in here complaining about this build it is pretty lame. He probably confused spirit ranger with BM regen builds.
Yeah, sorry. Spirit rangers make excellent mobile homepoints as part of the current meta, and BM regen builds can easily top 500 HP/s, as can many other builds and classes.
Did everyone already forget what Warriors were like before the healing buff?? You could just wear them down in a fight, and they could either stay and die, or turn and flee for their lives.
You COULD move some of the baseline healing into traited stuff, for the same overall result, but then again…. that’d only pidgeonholes warriors into those very traits because they need them to survive. You’ll see MORE gimmicky builds that way, not less.
The reason his healing seems OP is because he’s also controlling you (and you’re letting him) which means you’re not hitting him all the time.
I actually have no problem with you having improvements to your heals, Just as long as you have to invest in healing power like everyone else.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
Hunter making another “listen to me talk” post with absolutely no substance.
Nothing new in this thread, moving right along. I can’t help but feel like this is what happens when parents never say “no” to their children. Too many “chiefs” talking like their opinions are facts and should be treated as such.
You have yet to tell me why this spec is currently rocking high sustain, high burst, high mobility, CC immunity, condition immunity, 50% stun uptime on a 7.5 sec cooldown.
High sustain? No. High burst? Duh, your a glass cannon. High mobility? Yes, Warriors have always had high mobility, duh. CC immunity? Warriors are CC immune? Since when? I have an ability that gives me CC immunity for 8 seconds, hardly immune for the duration of a fight though. Condition immune? 8 seconds is condition immune? Hardly. 50% uptime on a stun? Yeah, that is what blocks, evades, dazes, blinds, stun breakers, and kiting is for. L2pson.
Dogged March 33% reduction
Melandru runes 25% reduction
Lemongrass soup 40% reductionAdd them up and you get 95% of CC immunity. Note that the warrior build in question always take Dogged March.
You have 65% reduction to condition dmg and 95% reduction to chill and immobize effects. Explain to me dear sir how the kitten are you supposed to kite a warrior with 95% CC immunity?
How many stun breaks do you have to bring to counter a 4sec stun on a 7.5 sec cooldown.Dude, please stop trying to post on these forums defending this broken spec, every single one of your arguments is pathetic and baseless and you have been shot down each time so far.
I didn’t know you needed a stun break every single time a warrior attempted to stun you, honestly that sounds like a personal problem bro. As for lemongrass, use Pizza if you want to counter it, yeah I know, great idea. Every other class has the ability to use Melandru runes, many other classes also have the ability to use abilities like dogged march, like Engineer leg mods for example, that would fit pretty nicely into a SD build that has huge burst potential as well, but yet, your here, complaining, because you got kittened by a Warrior and need to cry about it.
You see brah, every single warrior stun lasts 4s and is followed by a 100b which can 100→0 me ye im going to need to stun break it. Logic 101
I can’t believe I am even taking the time to answer your posts now considering how stupid they are. Please stop posting, you have no clue wtf you are talking about
You know what the burden of proof has been passed onto those who point out why this is OP. All I hear is there are counters. I know of a counter build on one class. However, most of you can not post a counter build on any class that actually shuts this one down.
Do not post a skill post a build. Post a build on another class that actually shuts this build down. Here you go http://en.gw2skills.net/editor/. You all keep saying there are counters why not take the time to show them.
I have sneaking suspicion that none of you actually can.
@galandor I would love for you to show us that engi SD build so I can rip it apart and show you why it will be lackluster if not useless.
I understand what you are saying, but there is no build that guarantees you will beat another. The better players in my guild don’t have problems against this build, and they run some pretty obscure stuff. The less skilled players on the other hand… they get eaten alive, but that wouldn’t change no matter what build they ran.
I don’t even want to imagine the “what if-ing” and “no one runs that crap-ing” that’s going to occur when someone posts a build for you.
If anything makes this build OP, it’s being able to run it with 98% reduction to movement impairing conditions.
You know what the burden of proof has been passed onto those who point out why this is OP. All I hear is there are counters. I know of a counter build on one class. However, most of you can not post a counter build on any class that actually shuts this one down.
Do not post a skill post a build. Post a build on another class that actually shuts this build down. Here you go http://en.gw2skills.net/editor/. You all keep saying there are counters why not take the time to show them.
I have sneaking suspicion that none of you actually can.
@galandor I would love for you to show us that engi SD build so I can rip it apart and show you why it will be lackluster if not useless.
http://gw2skills.net/editor/?fcAQJAqalIqyaH5yuF1bJxoCdOkC7XYQFyrIF5X/fKwWA-ToAAzCuIaS1krJTTymsNNWY+B
There you go.
Hmmm. While you will survive with that build I have no doubt and its my own fault I never said WvW only I will bite. I have actually said before I do not find the build to be OP in spvp. This build is not very good imho. Now in Skyhammer map this build would be very very good. But every where else not really. It does not shut down the warrior it literally just survives him. And even then a good warrior using the rather cookie cutter build won’t be killed by this. And solo he might not be able to kill you (fully dependent upon how many stuns hes gets off). However, you really do not have enough to shut him down you just have enough to survive.
This is a tanky condi build that tries to work as DPS but won’t work as either. As you already know Condi durtion>Condi damage where both are not available. I would argue that in Spvp if you are using bombs you could shut this build down simply because of the threat of getting into melee, the need to stay on point, and the area coverage. This many defensive traits wont leave you bunker enough to be a bunker and not enough DPS to be a threat.
It also needs to be pointed out that this wont leave you any better off once you are stunned (in terms of how you still cant fight back and how he will get his combo off). While you do have some blind you do not have the cc to shut down the warrior.
….
I understand what you are saying, but there is no build that guarantees you will beat another. The better players in my guild don’t have problems against this build, and they run some pretty obscure stuff. The less skilled players on the other hand… they get eaten alive, but that wouldn’t change no matter what build they ran.
I don’t even want to imagine the “what if-ing” and “no one runs that crap-ing” that’s going to occur when someone posts a build for you.
If anything makes this build OP, it’s being able to run it with 98% reduction to movement impairing conditions.
Some one did post and the basic skills used in the build (which are close to my condi duration build) are actually fine but not necessarily good for “winning” vs the warrior. There are builds that are a counter. TBH if you really wanted to check my post history I actually go into it in the engineer forums. However, as we all know from history just because a build has counter does not mean it is not OP. While developing a counter to this basically means “make getting into melee not worth it for the warrior” and I myself have run builds when I could kite this for a good while with perfect play. The issue really occurs with healing signets buff defensive stats and a number of issues that could be nerfed individually to make this a yolo style build where if you miss your kittened or we could just nerf the stun duration to something reasonable (which makes more sense to me). right now what you have is a tanky build with high sustained and decent burst with few strong counters.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
(edited by TheGuy.3568)
It doesn’t really matter whether he was right or wrong about healing on a spirit ranger. They are part of the meta, where as warriors are not. If a spirit ranger comes in here complaining about this build it is pretty lame. He probably confused spirit ranger with BM regen builds.
Yeah, sorry. Spirit rangers make excellent mobile homepoints as part of the current meta, and BM regen builds can easily top 500 HP/s, as can many other builds and classes.
Did everyone already forget what Warriors were like before the healing buff?? You could just wear them down in a fight, and they could either stay and die, or turn and flee for their lives.
You COULD move some of the baseline healing into traited stuff, for the same overall result, but then again…. that’d only pidgeonholes warriors into those very traits because they need them to survive. You’ll see MORE gimmicky builds that way, not less.
The reason his healing seems OP is because he’s also controlling you (and you’re letting him) which means you’re not hitting him all the time.
I actually have no problem with you having improvements to your heals, Just as long as you have to invest in healing power like everyone else.
If you check out this thread, you’ll see we are pretty on par when you consider other sources of healing and mitigation. Warriors don’t have the luxury of easy access to reliable regen, evades and heals attached to our weapons, or protection. A lot of us made this class work over the last 11 months, and we got pretty decent with broken heals. Now that our heals have been buffed to the point that a player can’t just faceroll against a good warrior, people are getting hefty doses of skilled players at the helm of a competitive class.
Honestly, I was surprised to see you in here. Even after all these changes, Ranger still looks like a really tempting class to me. Great regen duration; preci and crit damage in the same tree; 150 precision 20 points deep in the power tree; really strong sustained ranged damage; good uptime on fury; stuns, dazes, and evades tacked onto some of your weapons… you guys have some tools that are pretty awesome. If it wasn’t for lemongrass, I dare say my ranger would make my warrior cry.
It doesn’t really matter whether he was right or wrong about healing on a spirit ranger. They are part of the meta, where as warriors are not. If a spirit ranger comes in here complaining about this build it is pretty lame. He probably confused spirit ranger with BM regen builds.
Yeah, sorry. Spirit rangers make excellent mobile homepoints as part of the current meta, and BM regen builds can easily top 500 HP/s, as can many other builds and classes.
Did everyone already forget what Warriors were like before the healing buff?? You could just wear them down in a fight, and they could either stay and die, or turn and flee for their lives.
You COULD move some of the baseline healing into traited stuff, for the same overall result, but then again…. that’d only pidgeonholes warriors into those very traits because they need them to survive. You’ll see MORE gimmicky builds that way, not less.
The reason his healing seems OP is because he’s also controlling you (and you’re letting him) which means you’re not hitting him all the time.
I actually have no problem with you having improvements to your heals, Just as long as you have to invest in healing power like everyone else.
If you check out this thread, you’ll see we are pretty on par when you consider other sources of healing and mitigation. Warriors don’t have the luxury of easy access to reliable regen, evades and heals attached to our weapons, or protection. A lot of us made this class work over the last 11 months, and we got pretty decent with broken heals. Now that our heals have been buffed to the point that a player can’t just faceroll against a good warrior, people are getting hefty doses of skilled players at the helm of a competitive class.
Honestly, I was surprised to see you in here. Even after all these changes, Ranger still looks like a really tempting class to me. Great regen duration; preci and crit damage in the same tree; 150 precision 20 points deep in the power tree; really strong sustained ranged damage; good uptime on fury; stuns, dazes, and evades tacked onto some of your weapons… you guys have some tools that are pretty awesome. If it wasn’t for lemongrass, I dare say my ranger would make my warrior cry.
I deleted my ranger (my second toon to 80) after months and months of unbelievable nerfs. You really have to play it before you can even jump to conclusions. It is not one of those classes that you can look at on paper and be like, “Wow it looks good”. Forget all that you have to play it before you even attempt to comment on it.
Wrekkes-Engineer Kore Rok Thief-Asraithe-Ele
It doesn’t really matter whether he was right or wrong about healing on a spirit ranger. They are part of the meta, where as warriors are not. If a spirit ranger comes in here complaining about this build it is pretty lame. He probably confused spirit ranger with BM regen builds.
Yeah, sorry. Spirit rangers make excellent mobile homepoints as part of the current meta, and BM regen builds can easily top 500 HP/s, as can many other builds and classes.
Did everyone already forget what Warriors were like before the healing buff?? You could just wear them down in a fight, and they could either stay and die, or turn and flee for their lives.
You COULD move some of the baseline healing into traited stuff, for the same overall result, but then again…. that’d only pidgeonholes warriors into those very traits because they need them to survive. You’ll see MORE gimmicky builds that way, not less.
The reason his healing seems OP is because he’s also controlling you (and you’re letting him) which means you’re not hitting him all the time.
I actually have no problem with you having improvements to your heals, Just as long as you have to invest in healing power like everyone else.
If you check out this thread, you’ll see we are pretty on par when you consider other sources of healing and mitigation. Warriors don’t have the luxury of easy access to reliable regen, evades and heals attached to our weapons, or protection. A lot of us made this class work over the last 11 months, and we got pretty decent with broken heals. Now that our heals have been buffed to the point that a player can’t just faceroll against a good warrior, people are getting hefty doses of skilled players at the helm of a competitive class.
Honestly, I was surprised to see you in here. Even after all these changes, Ranger still looks like a really tempting class to me. Great regen duration; preci and crit damage in the same tree; 150 precision 20 points deep in the power tree; really strong sustained ranged damage; good uptime on fury; stuns, dazes, and evades tacked onto some of your weapons… you guys have some tools that are pretty awesome. If it wasn’t for lemongrass, I dare say my ranger would make my warrior cry.
You’re not magically kicking butt because its all skill mate…You’re doing better now because the overbuffed your class
We also have evades on your weapons like you have Block on your shield, Because you have Heavy armor (and more HP) you get less Evades then us…
I mean did you look a the class list there, You have one of the best heals in the game now with no investment.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
It doesn’t really matter whether he was right or wrong about healing on a spirit ranger. They are part of the meta, where as warriors are not. If a spirit ranger comes in here complaining about this build it is pretty lame. He probably confused spirit ranger with BM regen builds.
Yeah, sorry. Spirit rangers make excellent mobile homepoints as part of the current meta, and BM regen builds can easily top 500 HP/s, as can many other builds and classes.
Did everyone already forget what Warriors were like before the healing buff?? You could just wear them down in a fight, and they could either stay and die, or turn and flee for their lives.
You COULD move some of the baseline healing into traited stuff, for the same overall result, but then again…. that’d only pidgeonholes warriors into those very traits because they need them to survive. You’ll see MORE gimmicky builds that way, not less.
The reason his healing seems OP is because he’s also controlling you (and you’re letting him) which means you’re not hitting him all the time.
I actually have no problem with you having improvements to your heals, Just as long as you have to invest in healing power like everyone else.
If you check out this thread, you’ll see we are pretty on par when you consider other sources of healing and mitigation. Warriors don’t have the luxury of easy access to reliable regen, evades and heals attached to our weapons, or protection. A lot of us made this class work over the last 11 months, and we got pretty decent with broken heals. Now that our heals have been buffed to the point that a player can’t just faceroll against a good warrior, people are getting hefty doses of skilled players at the helm of a competitive class.
Honestly, I was surprised to see you in here. Even after all these changes, Ranger still looks like a really tempting class to me. Great regen duration; preci and crit damage in the same tree; 150 precision 20 points deep in the power tree; really strong sustained ranged damage; good uptime on fury; stuns, dazes, and evades tacked onto some of your weapons… you guys have some tools that are pretty awesome. If it wasn’t for lemongrass, I dare say my ranger would make my warrior cry.
You’re not magically kicking butt because its all skill mate…You’re doing better now because the overbuffed your class
We also have evades on your weapons like you have Block on your shield, Because you have Heavy armor (and more HP) you get less Evades then us…
I mean did you look a the class list there, You have one of the best heals in the game now with no investment.
i lold we dont have the best heal in the game bud.
Anet fix thief plz its boring now :(
It doesn’t really matter whether he was right or wrong about healing on a spirit ranger. They are part of the meta, where as warriors are not. If a spirit ranger comes in here complaining about this build it is pretty lame. He probably confused spirit ranger with BM regen builds.
Yeah, sorry. Spirit rangers make excellent mobile homepoints as part of the current meta, and BM regen builds can easily top 500 HP/s, as can many other builds and classes.
Did everyone already forget what Warriors were like before the healing buff?? You could just wear them down in a fight, and they could either stay and die, or turn and flee for their lives.
You COULD move some of the baseline healing into traited stuff, for the same overall result, but then again…. that’d only pidgeonholes warriors into those very traits because they need them to survive. You’ll see MORE gimmicky builds that way, not less.
The reason his healing seems OP is because he’s also controlling you (and you’re letting him) which means you’re not hitting him all the time.
I actually have no problem with you having improvements to your heals, Just as long as you have to invest in healing power like everyone else.
If you check out this thread, you’ll see we are pretty on par when you consider other sources of healing and mitigation. Warriors don’t have the luxury of easy access to reliable regen, evades and heals attached to our weapons, or protection. A lot of us made this class work over the last 11 months, and we got pretty decent with broken heals. Now that our heals have been buffed to the point that a player can’t just faceroll against a good warrior, people are getting hefty doses of skilled players at the helm of a competitive class.
Honestly, I was surprised to see you in here. Even after all these changes, Ranger still looks like a really tempting class to me. Great regen duration; preci and crit damage in the same tree; 150 precision 20 points deep in the power tree; really strong sustained ranged damage; good uptime on fury; stuns, dazes, and evades tacked onto some of your weapons… you guys have some tools that are pretty awesome. If it wasn’t for lemongrass, I dare say my ranger would make my warrior cry.
You’re not magically kicking butt because its all skill mate…You’re doing better now because the overbuffed your class
We also have evades on your weapons like you have Block on your shield, Because you have Heavy armor (and more HP) you get less Evades then us…
I mean did you look a the class list there, You have one of the best heals in the game now with no investment.
Signet healing is actually one of the worst heals in the game if you are facing any type of real burst or consistent poison condition. It’s only good for fights that last a long time (i.e. 1v1 situations against bunkers, such as the ranger BM bunker that you like to run).
Healing surge was brought in line with warrior HP pool and functions similar to other classes’ heals given their HP pools. Also, if you don’t have full adrenaline the heal is relatively mediocre, and we need to constantly be emptying our adrenaline to do damage as a class.
Warriors are not OP. There’s a reason why no one is rushing to integrate them into their tpvp teams. (versus, say, necros).
STD [Scarlet Gave Me Harpies]
Maguuma
Wow this kitten is still going?
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
A fun thing are that Anet alredy knows how bad banners are.
While Warrior needs run to banner location, this guy (http://wiki.guildwars2.com/wiki/Champion_Chief_Otyugh) just need snap your fingers and his banner magically comes to your hands.
:D
It doesn’t really matter whether he was right or wrong about healing on a spirit ranger. They are part of the meta, where as warriors are not. If a spirit ranger comes in here complaining about this build it is pretty lame. He probably confused spirit ranger with BM regen builds.
Yeah, sorry. Spirit rangers make excellent mobile homepoints as part of the current meta, and BM regen builds can easily top 500 HP/s, as can many other builds and classes.
Did everyone already forget what Warriors were like before the healing buff?? You could just wear them down in a fight, and they could either stay and die, or turn and flee for their lives.
You COULD move some of the baseline healing into traited stuff, for the same overall result, but then again…. that’d only pidgeonholes warriors into those very traits because they need them to survive. You’ll see MORE gimmicky builds that way, not less.
The reason his healing seems OP is because he’s also controlling you (and you’re letting him) which means you’re not hitting him all the time.
I actually have no problem with you having improvements to your heals, Just as long as you have to invest in healing power like everyone else.
If you check out this thread, you’ll see we are pretty on par when you consider other sources of healing and mitigation. Warriors don’t have the luxury of easy access to reliable regen, evades and heals attached to our weapons, or protection. A lot of us made this class work over the last 11 months, and we got pretty decent with broken heals. Now that our heals have been buffed to the point that a player can’t just faceroll against a good warrior, people are getting hefty doses of skilled players at the helm of a competitive class.
Honestly, I was surprised to see you in here. Even after all these changes, Ranger still looks like a really tempting class to me. Great regen duration; preci and crit damage in the same tree; 150 precision 20 points deep in the power tree; really strong sustained ranged damage; good uptime on fury; stuns, dazes, and evades tacked onto some of your weapons… you guys have some tools that are pretty awesome. If it wasn’t for lemongrass, I dare say my ranger would make my warrior cry.
I deleted my ranger (my second toon to 80) after months and months of unbelievable nerfs. You really have to play it before you can even jump to conclusions. It is not one of those classes that you can look at on paper and be like, “Wow it looks good”. Forget all that you have to play it before you even attempt to comment on it.
I do play one. I stuck with the warrior because he was my first toon. I’ve been a career alt-o-holic for my entire MMO career, but I made a decision during BWE2 that I wouldn’t do that again. However, I’ve still managed to log a good amount of time on other toons while avoiding heavy gear investments. The ranger was one of those toons. While I won’t claim rangers are among the top-dogs in GW2, what I’ve been able to do with one, and what I’ve had done to me by one suggests they have a lot more viability than what a vocal portion of the ranger community seems to think.
prove it without using WvW 40% food as the basis for the argument.
You got 100 durped and you dont know why you failed?
I think you skipped a few steps:
Step 1) you spotted a warrior and you know its a trivial kill
Step 2) look to see if he has a mace and shield, oh noes you can’t just press 2 over and over!
Step 3) while he has mace and shield out he is a trivial kite, step back and or dodge as he runs up and tries to skull crack
step 4) either hit stability and pound him, or kite around a bit
step 5) After kiting a bit, the warrior will try to get mobile and pull out gs, whirlwind is a straight line spinning attack, simply step to side to avoid some or all of it. He has no cc with gs, pound his lights out or continue to kite and emote.
Step 6) If you are speced to be an “unkillable wing armed, no damage troll”, realize you have to reset and get a friend who knows how to properly spec, you would get exact same result fighting other heavy ac classes like guardian.
Step 7) If you are speced to do some damage, your classes superior avoidance and damage should overpower this easily countered build. Again kite mace, pound gs, simply take a step back if they 100 durp you
Remember 100 blades has warrior rooted, leaving him wide open to everyone on your team. What other class has to stand there helplessly trying to channel damage as their “burst”?
What a joke you honestly can’t counter a pve only attack in a gimick chain?
(edited by dooger.2640)
It doesn’t really matter whether he was right or wrong about healing on a spirit ranger. They are part of the meta, where as warriors are not. If a spirit ranger comes in here complaining about this build it is pretty lame. He probably confused spirit ranger with BM regen builds.
Yeah, sorry. Spirit rangers make excellent mobile homepoints as part of the current meta, and BM regen builds can easily top 500 HP/s, as can many other builds and classes.
Did everyone already forget what Warriors were like before the healing buff?? You could just wear them down in a fight, and they could either stay and die, or turn and flee for their lives.
You COULD move some of the baseline healing into traited stuff, for the same overall result, but then again…. that’d only pidgeonholes warriors into those very traits because they need them to survive. You’ll see MORE gimmicky builds that way, not less.
The reason his healing seems OP is because he’s also controlling you (and you’re letting him) which means you’re not hitting him all the time.
I actually have no problem with you having improvements to your heals, Just as long as you have to invest in healing power like everyone else.
If you check out this thread, you’ll see we are pretty on par when you consider other sources of healing and mitigation. Warriors don’t have the luxury of easy access to reliable regen, evades and heals attached to our weapons, or protection. A lot of us made this class work over the last 11 months, and we got pretty decent with broken heals. Now that our heals have been buffed to the point that a player can’t just faceroll against a good warrior, people are getting hefty doses of skilled players at the helm of a competitive class.
Honestly, I was surprised to see you in here. Even after all these changes, Ranger still looks like a really tempting class to me. Great regen duration; preci and crit damage in the same tree; 150 precision 20 points deep in the power tree; really strong sustained ranged damage; good uptime on fury; stuns, dazes, and evades tacked onto some of your weapons… you guys have some tools that are pretty awesome. If it wasn’t for lemongrass, I dare say my ranger would make my warrior cry.
You’re not magically kicking butt because its all skill mate…You’re doing better now because the overbuffed your class
We also have evades on your weapons like you have Block on your shield, Because you have Heavy armor (and more HP) you get less Evades then us…
I mean did you look a the class list there, You have one of the best heals in the game now with no investment.
I’ll spare the math, but I assure you, I’m very well aware of the capabilities of my class as well as yours.
As far as your response to our healing, we have a strong heal because the only other class-specific, reliable heals come from Defense 15 (at the cost of sitting on adrenaline) or Tactics 30. DM gives a heal too, but you have to count on being CCed. Meanwhile, many other classes have their heals plus easy access to prot, regen, weapon based heals… the list goes on.
I did just fine on a warrior before this buff; I still do just fine on him now, and I’ll continue to do just fine with him nerfed or not, because we won’t ever be weaker than we were. Anet may nerf the heals, they may not, but it won’t matter to me because I’ll still keep on winning. Many of the warriors that have stuck it out here are good players, and now that their class has been fixed, they are wiping the floor with players who’ve enjoyed 11 months of an advantage; I have no sympathy.
(edited by Veritas.6071)
You know what the burden of proof has been passed onto those who point out why this is OP. All I hear is there are counters. I know of a counter build on one class. However, most of you can not post a counter build on any class that actually shuts this one down.
Do not post a skill post a build. Post a build on another class that actually shuts this build down. Here you go http://en.gw2skills.net/editor/. You all keep saying there are counters why not take the time to show them.
I have sneaking suspicion that none of you actually can.
@galandor I would love for you to show us that engi SD build so I can rip it apart and show you why it will be lackluster if not useless.
http://gw2skills.net/editor/?fcAQJAqalIqyaH5yuF1bJxoCdOkC7XYQFyrIF5X/fKwWA-ToAAzCuIaS1krJTTymsNNWY+B
There you go.
Hmmm. While you will survive with that build I have no doubt and its my own fault I never said WvW only I will bite. I have actually said before I do not find the build to be OP in spvp. This build is not very good imho. Now in Skyhammer map this build would be very very good. But every where else not really. It does not shut down the warrior it literally just survives him. And even then a good warrior using the rather cookie cutter build won’t be killed by this. And solo he might not be able to kill you (fully dependent upon how many stuns hes gets off). However, you really do not have enough to shut him down you just have enough to survive.
This is a tanky condi build that tries to work as DPS but won’t work as either. As you already know Condi durtion>Condi damage where both are not available. I would argue that in Spvp if you are using bombs you could shut this build down simply because of the threat of getting into melee, the need to stay on point, and the area coverage. This many defensive traits wont leave you bunker enough to be a bunker and not enough DPS to be a threat.
It also needs to be pointed out that this wont leave you any better off once you are stunned (in terms of how you still cant fight back and how he will get his combo off). While you do have some blind you do not have the cc to shut down the warrior.
Heh, I play almost that exact setup and kill Warriors all the time. I don’t need your advice, you asked for a build that could counter it…that one does. Survives the damage well while having great condi output and many ways to mess up the Warriors plan including disengages, instant blinds, short CD knockbacks, cripple field, etc.
For WvW add +condi damage utility buff and -40% stun duration food (this is what I run when roaming).
[DA] Decisive Actions – Jade Quarry
You know what the burden of proof has been passed onto those who point out why this is OP. All I hear is there are counters. I know of a counter build on one class. However, most of you can not post a counter build on any class that actually shuts this one down.
Do not post a skill post a build. Post a build on another class that actually shuts this build down. Here you go http://en.gw2skills.net/editor/. You all keep saying there are counters why not take the time to show them.
I have sneaking suspicion that none of you actually can.
@galandor I would love for you to show us that engi SD build so I can rip it apart and show you why it will be lackluster if not useless.
Happy to fight any warrior in mists or wvw to show this build is no threat. Anyone saying its op feel free to look me up in game.
Dogged March 33% reduction
Melandru runes 25% reduction
Lemongrass soup 40% reductionAdd them up and you get 95% of CC immunity. Note that the warrior build in question always take Dogged March.
You have 65% reduction to condition dmg and 95% reduction to chill and immobize effects. Explain to me dear sir how the kitten are you supposed to kite a warrior with 95% CC immunity?
How many stun breaks do you have to bring to counter a 4sec stun on a 7.5 sec cooldown.Dude, please stop trying to post on these forums defending this broken spec, every single one of your arguments is pathetic and baseless and you have been shot down each time so far.
I didn’t know you needed a stun break every single time a warrior attempted to stun you, honestly that sounds like a personal problem bro. As for lemongrass, use Pizza if you want to counter it, yeah I know, great idea. Every other class has the ability to use Melandru runes, many other classes also have the ability to use abilities like dogged march, like Engineer leg mods for example, that would fit pretty nicely into a SD build that has huge burst potential as well, but yet, your here, complaining, because you got kittened by a Warrior and need to cry about it.
You see brah, every single warrior stun lasts 4s and is followed by a 100b which can 100->0 me ye im going to need to stun break it. Logic 101
I can’t believe I am even taking the time to answer your posts now considering how stupid they are. Please stop posting, you have no clue wtf you are talking about
What exactly in the response did you have a problem with? He is 100% correct that ANY class can use Melandru Runes. He is 100% correct that ANY class can use the Lemongrass food. The only Warrior specific trait is Dogged March, a trait whose effect on CC conditions is shared by an Engineer and a Mesmer trait, though it is a Master level trait for both of those classes. Thus, 98% reduction in CC conditions is not a Warrior only ability.
How do you kite a Warrior (or any other class) with such a build layout? Exactly what was said; use Veggie Pizza, condition duration Runes/Sigils, and/or even trait into the line giving condition duration. A Warrior’s ability to be almost entirely immune to CC conditions could be negated if a build was built around it. Is that fair? Should a build have to invest so heavily to negate another build’s setup? Absolutely. What do you think the Warrior did? Invested heavily to negate CC conditions and a large portion of condition damage. All of those investments could have gone to more damage, other utilities, etc… but instead the investment was made in a very specific area.
Your other question was about many stun breaks one needs for a counter. It depends. Every class has two dodges with a full endurance bar; that could be 2 attempts that are wasted, With good dodging, not a single stun break would be needed. However, it is by no means realistic to expect someone to dodge every single Skull Crack. Hence, stun breaks; carry as many as is inversely proportional to your dodging ability.
The build can be countered. It’s called defense in depth.
1. Stay out of melee range. Either by actively putting distance between yourself and the Warrior or preventing the Warrior from reaching you (i.e., CC conditions). Warrior has built for near CC condition immunity? Use condition duration bonuses to negate it. If available, knock backs/downs, counter stuns, etc could also be used. Negate the range, negate the build.
2a. If the Warrior eventually gets into melee range, dodge the Skull Crack. Either by actually dodging or by using evade skills on a weapon set. Negate the hit, negate the build.
2b. Use stability to negate the stun. Negate the stun, negate the build.
3. If you fail to dodge/evade the stun and didn’t have access to stability (because of either limited class access or a skill on cooldown), use a stun break. Break the stun, negate the build.
4. You’ve failed at 1, 2a, 2b, and 3: Stunned with nothing left to do but eat a 100 Blades. You’re last line of defense: trait defensively. Investments in toughness and/or vitality. It could be via a class trait or a food that reduces damage while stunned, or it could be good timing of applying protection. In short, try to mitigate the damage. Mitigate the damage, and potentially negate the build.
I don’t expect every class to have equal access to abilities that easily provide tools in each layer of defense. I don’t expect anyone to dodge every single Skull Crack, or apply stability every time they go into melee range, or have enough stun breakers to be able to eat each stun and be able to break out of it, or trait defensively. What I do expect is for people to have the insight to realize that it is up to them to decide which layers and how deep they want those layers to be.
TBH. GS is extremely easy to counter. I won’t even touch the thing against good opponents.
You can kite a Mace/Shield warrior pretty easily with cripples. And if they have Berzerkers stance up just simply spam evade frames, dodges, teleports or movement skills for the 8 seconds, then reapply cripples.
Personally, I’ve found that players who are over-eager to get a kill against a Mace/Shield warrior are the ones that get punished the hardest.
dodge,evade,teleport, movement skills for 8 seconds? Are you kidding? Not even a thief has that many evades/dodges without using shadow refuge. 8 seconds is a very long time in a fight.
It’s pretty obvious warrior is the most OP/faceroll profession now. For people who have all 8 classes at lv80, all of them are using the warrior since it’s so faceroll. Basically pwn everyone even with no skill due to how easy it is.
Lack of substantial evidence, no emphasis on where the OP aspect comes from, and again lack of evidence. Are you a troll? This is pretty hilarious if you’re using sarcasm. LOL
How am I a troll for stating the facts? You just want to defend your OP build from a nerf (but it’s coming and you know it!), and throw the L2P card even though you know that learning to play would not save you from this OP build!!
You sound 10. Use constructive argument. It’s called being professional. There’s a few reasons why this build is fine and you should read more posts on it. Warrior has been the most underplayed class in Spvp for quite a while and finally a good build comes along, and here goes the community crying because they don’t quite understand the mechanics behind it. It will eventually become the same issue with the 100b bull’s charge. Play with it and you’ll see that it’s easy to keep someone stunlocked who DOESN’T CARRY STUN BREAKERS.
Mr. Callahan, you’ve commented on about 5 posts claiming the warrior GS/mace,shield+healing signet build isn’t OP, calling people children, criticizing on how bad people are and how the whole PvP community needs to learn how to play against it. This is a build where the warrior heals 400hp per second+any extra healing power you have, and a very uptime of stuns being put onto your enemy. 3 second stun=100b on your enemy and 1200+ hp for you, please explain to me how that’s not a wee-bit overpowered? “Omg dood jus stunbrek pls” Well please tell me what viable build runs 3+ stunbreaks and is still able to out dps 400+ hp a second? That’s the problem. If you run all stunbreaks it’s likely you lack the damage to out dps the signet. But if you run more dmg with only a few stunbreaks you’re going to have to blow them unless you want to eat a 100b which usually does 50%+ of your hp and since the warrior has mace burst+skull crack+shield bash+ bulls charge, if you survive the warrior was either terrible of you got very lucky. And please, what class has perma chill/cripple to kite the warrior and still has enough stunbreaks AND enough Dmg to out dps the healing signet? NONE. Keep defending your little overpowered stunlock build and when it gets nerfed i’m sure the warrior forum will hold open arms for your QQ
Well if you consider the fact that the only gap closer a warrior has in m/s is a 300 range leap, it isn’t quite as hard as it sounds. Also berserker stance has a similar cool down to many stun breakers, so if you can’t avoid it, save the stun breaker for when he is using zerker stance.
Honestly though, when a warrior is using his runes, traits, utilities and food(wvw) to mitigate conditions, seeing balance concerns from people that aren’t willing to do the same for cc is mildly irritating.
YMMV.
TBH. GS is extremely easy to counter. I won’t even touch the thing against good opponents.
You can kite a Mace/Shield warrior pretty easily with cripples. And if they have Berzerkers stance up just simply spam evade frames, dodges, teleports or movement skills for the 8 seconds, then reapply cripples.
Personally, I’ve found that players who are over-eager to get a kill against a Mace/Shield warrior are the ones that get punished the hardest.
dodge,evade,teleport, movement skills for 8 seconds? Are you kidding? Not even a thief has that many evades/dodges without using shadow refuge. 8 seconds is a very long time in a fight.
You should take into account the time needed to reach you.
As a warrior who used cc way before it was mainstream (hipster power!XD), I never found dramatic waiting out 8 seconds of stability coming from other warrs. Is not as long as it seems.
because he doesn’t know it himself
Stop crying, i got all characters to 80, all geared in almost all aspects. Warrior was the free kill that everybody used to just walkover. The last buff warriors got was fair and decent, if u got 2 stun breaks the warrior won’t be able to do his trick on u, if u got 1 then he’ll probably do it. If you die for a single 100B then you really got to drop the full zerker armor (900 tough lol) and really try to gear yourself an a proper manner before crying.
Just stop those WoW posts that contains more QQs than argument.
Also, everyone that says 400hp/s is op, please remember we give up our healing skill for it. If you take any other class they have similar healing healing stats if you just divide your heal and might be even more when you consider healing % of total health / second.
You know what the burden of proof has been passed onto those who point out why this is OP. All I hear is there are counters. I know of a counter build on one class. However, most of you can not post a counter build on any class that actually shuts this one down.
Do not post a skill post a build. Post a build on another class that actually shuts this build down. Here you go http://en.gw2skills.net/editor/. You all keep saying there are counters why not take the time to show them.
I have sneaking suspicion that none of you actually can.
@galandor I would love for you to show us that engi SD build so I can rip it apart and show you why it will be lackluster if not useless.
My mesmer build that I run with against pretty much 80% of everything.
http://gw2skills.net/editor/?fgAQNAW8flwzKqHTTqGbNJipHEHyBcnKwckKoalUMbXIA-jkxA4LB5EYR0YrnFRjV7gpOJiq9HFRrGA-w
this build has been viable for months. a matter of fact, it has been the only viable build for warrior since the release of the game. funny joke post.
best statistical loot in the game. We want everyone on an equal power base.”
You know what the burden of proof has been passed onto those who point out why this is OP. All I hear is there are counters. I know of a counter build on one class. However, most of you can not post a counter build on any class that actually shuts this one down.
Do not post a skill post a build. Post a build on another class that actually shuts this build down. Here you go http://en.gw2skills.net/editor/. You all keep saying there are counters why not take the time to show them.
I have sneaking suspicion that none of you actually can.
@galandor I would love for you to show us that engi SD build so I can rip it apart and show you why it will be lackluster if not useless.
Here’s one that works:
http://gw2skills.net/editor/?fcAQJAqelIq6ZX3SrF1LJxoCdGUh8KSR+1/nHyltpF-ToAAzCtI+S9l7LzXyvsfNEY+B
You want a SD build? I might tell you to shelf that as warriors shelved many built which became blatantly inferior with patches (like GS + Axe/Shield… I don’t see many of them around anymore).
But I’ll try with something I never tested, but that could be fun:
http://gw2skills.net/editor/?fcAQFAUl0pyUH5y2F17IxIFdm0gUkX/K6R+1vjB-TkAg0CnIATBmDMDYSwsgNsA
“Glass cannon” with protection, blocks, vigor and one of the best healing skills in the game. You can even swap out rifle mod for Protective Shield.
From my experience, protection should be enough to survive this.
because he doesn’t know it himself
I like how you are clinging to unimportant issues in order to back up your argument.
I like how you’re calling my points unimportant to cover up you being wrong.
The warrior build has 20 points in defense and he will have adrenal health, end of kittening story.
Yes he does, from the defense tree. But he does not get it BASELINE which is what you were claiming in this earlier post…
U have a class with 500+ hps BASELINE which can be stacked on top of the regeneration buff
Also no kitten guardian bunker has a higher sustain, however the warrior build in question has too much sustain and DPS, while also having high mobility, CC immunity and 50% stun uptime.
Again, you’re comparing apples and oranges.
I was saying, that the only way to stack the regen as a warrior on top of adrenal health and healing signet was to go defense/tactics and get regen banners. That means you’re a bunker warrior build, and NOT THIS MACE BUILD you’re complaining about. So that OP regen stacking you mentioned? YOU DONT GET THAT.
Bunker vs Bunker, Guard gets more mileage than Warrior, which is fine. But if warrior healing were really so OP, then it wouldn’t be that way. The reason a high healing value isn’t an issue is because there is more to survival than just raw healing. there’s avoidance (vigor), damage mitigation (protection/aegis), and plenty of other factors.
I also find it amusing how you chastised me for this
Also lol @you for mentioning AH in sPVP. Ways to go, now I know you have no clue what u are talking about
…while also saying this…
I don’t care whether they are due to traits, food, or bad game balance, they need to be adjusted
Since when can food be used in sPvP?
And why is valid for you to cite WvW food, but as soon as I mention WvW Altruistic healing, I “have no clue what [I am] talking about” ?
Hypocritical much?
And seriously man, look at this thread….
It’s literally a long rant about how you’re right, and EVERYONE ELSE is wrong because you know better than the collective GW2 forum community. You’re outright dismissing any and all evidence that counters what you’re saying, and calling anyone that does not agree with your opinion bad or ignorant.
There’s a word for people like you (well actually there are several, but the filter would just replace most of them with that of a juvenile feline.)
Zealot: an immoderate, fanatical, or extreme adherent to a belief, thought, or cause, despite logic or contrary evidence
I don’t understand why someone can walk in, make a claim, then put the burden of proof on everyone else to refute the claim. That’s like someone in the scientific community proposing a theory, then when people ask him to substantiate it, he just says “Prove that it isn’t the case”.
This thread isn’t our fault. We’ve tried to go into detail about how to counter it best, including:
Food
Game mechanics
Timings
General overview of the Warrior’s mindset in the build
Why do we have to plan out every single step? Now that there are builds, do we need to make videos? Do we need to walk through every step of the fight, showing you how to beat it?
Why is this on us?
Show us you can’t beat it. Give us you build, and we’ll explain the issue. Show us a video of you fighting it, and we’ll critique your gameplay.
Show us it’s OP. Don’t just tell us.
And it only seems to be really strong in one situation: WvW 1v1. Add one additional person, and what happens to the Warrior while he’s 100 Bladesing? He’s taking full damage from this other person, whatever burst the person wants. 3 full seconds to just have at him. Against even 2 people who aren’t completely bad, it breaks down.
Just… asiudfhliausdhfliuashg. The hilarious part is that builds are coming out of the woodwork. The sad part is that I can almost guarantee the people arguing that it’s OP won’t spend much time at all thinking on that evidence, and the cycle will continue.
“He’s like a man with a fork in a world of soup.”
Actually, here’s a potentially fun exercise: for those who think it’s OP, post your current build, then post an attempt at slightly modifying that build to better accommodate. While you’re making changes, try to think about what you start failing to protect against with this new version of the build, and do your best to mitigate that risk while enhancing your ability to deal with melee-range stun pressure.
Tell us your stat prioritization, food, sigils, and runes. Tell us everything. Then tell us why you feel like you can’t make a change or two and still be viable against other builds.
“He’s like a man with a fork in a world of soup.”
Bullkitten, Defektive and you know it. How does a thief go against it? Short bow? have you tried kiting a war with 400+ health per sec regen with shortbow?
Come on, be more objective please. If you say kite or avoid killing the war, you just lost the arguement right there. And i love how you saying “GS is easy to counter” when in fact the skull crack is the real problem. No kitten GS is easy enough to counter, but a 4sec stun every 7.6 sec is a little bit harder to deal with.
LOL wut? L2FP. Geezus, do u realize that thieves are the main class that counters this build w/ their endless blinds and teleports. U have the one ability that pretty much breaks this build and u’re whining? Delete ur toons…
It doesn’t really matter whether he was right or wrong about healing on a spirit ranger. They are part of the meta, where as warriors are not. If a spirit ranger comes in here complaining about this build it is pretty lame. He probably confused spirit ranger with BM regen builds.
Yeah, sorry. Spirit rangers make excellent mobile homepoints as part of the current meta, and BM regen builds can easily top 500 HP/s, as can many other builds and classes.
Did everyone already forget what Warriors were like before the healing buff?? You could just wear them down in a fight, and they could either stay and die, or turn and flee for their lives.
You COULD move some of the baseline healing into traited stuff, for the same overall result, but then again…. that’d only pidgeonholes warriors into those very traits because they need them to survive. You’ll see MORE gimmicky builds that way, not less.
The reason his healing seems OP is because he’s also controlling you (and you’re letting him) which means you’re not hitting him all the time.
I actually have no problem with you having improvements to your heals, Just as long as you have to invest in healing power like everyone else.
If you check out this thread, you’ll see we are pretty on par when you consider other sources of healing and mitigation. Warriors don’t have the luxury of easy access to reliable regen, evades and heals attached to our weapons, or protection. A lot of us made this class work over the last 11 months, and we got pretty decent with broken heals. Now that our heals have been buffed to the point that a player can’t just faceroll against a good warrior, people are getting hefty doses of skilled players at the helm of a competitive class.
Honestly, I was surprised to see you in here. Even after all these changes, Ranger still looks like a really tempting class to me. Great regen duration; preci and crit damage in the same tree; 150 precision 20 points deep in the power tree; really strong sustained ranged damage; good uptime on fury; stuns, dazes, and evades tacked onto some of your weapons… you guys have some tools that are pretty awesome. If it wasn’t for lemongrass, I dare say my ranger would make my warrior cry.
You’re not magically kicking butt because its all skill mate…You’re doing better now because the overbuffed your class
We also have evades on your weapons like you have Block on your shield, Because you have Heavy armor (and more HP) you get less Evades then us…
I mean did you look a the class list there, You have one of the best heals in the game now with no investment.
Signet healing is actually one of the worst heals in the game if you are facing any type of real burst or consistent poison condition. It’s only good for fights that last a long time (i.e. 1v1 situations against bunkers, such as the ranger BM bunker that you like to run).
Healing surge was brought in line with warrior HP pool and functions similar to other classes’ heals given their HP pools. Also, if you don’t have full adrenaline the heal is relatively mediocre, and we need to constantly be emptying our adrenaline to do damage as a class.
Warriors are not OP. There’s a reason why no one is rushing to integrate them into their tpvp teams. (versus, say, necros).
You realize this build typically has a lot of toughness and multi ways to avoid burst, and you can kitten near be completely immune to conditions, so Poison is not a problem.
and Adrenal a Mediocre Heal? Its heals better then Natural Healing which is a Grandmaster trait in the Ranger BM line….You get it for spending 15 points in a line and its free…Quit your kittening about your Heals being bad.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
It doesn’t really matter whether he was right or wrong about healing on a spirit ranger. They are part of the meta, where as warriors are not. If a spirit ranger comes in here complaining about this build it is pretty lame. He probably confused spirit ranger with BM regen builds.
Yeah, sorry. Spirit rangers make excellent mobile homepoints as part of the current meta, and BM regen builds can easily top 500 HP/s, as can many other builds and classes.
Did everyone already forget what Warriors were like before the healing buff?? You could just wear them down in a fight, and they could either stay and die, or turn and flee for their lives.
You COULD move some of the baseline healing into traited stuff, for the same overall result, but then again…. that’d only pidgeonholes warriors into those very traits because they need them to survive. You’ll see MORE gimmicky builds that way, not less.
The reason his healing seems OP is because he’s also controlling you (and you’re letting him) which means you’re not hitting him all the time.
I actually have no problem with you having improvements to your heals, Just as long as you have to invest in healing power like everyone else.
If you check out this thread, you’ll see we are pretty on par when you consider other sources of healing and mitigation. Warriors don’t have the luxury of easy access to reliable regen, evades and heals attached to our weapons, or protection. A lot of us made this class work over the last 11 months, and we got pretty decent with broken heals. Now that our heals have been buffed to the point that a player can’t just faceroll against a good warrior, people are getting hefty doses of skilled players at the helm of a competitive class.
Honestly, I was surprised to see you in here. Even after all these changes, Ranger still looks like a really tempting class to me. Great regen duration; preci and crit damage in the same tree; 150 precision 20 points deep in the power tree; really strong sustained ranged damage; good uptime on fury; stuns, dazes, and evades tacked onto some of your weapons… you guys have some tools that are pretty awesome. If it wasn’t for lemongrass, I dare say my ranger would make my warrior cry.
You’re not magically kicking butt because its all skill mate…You’re doing better now because the overbuffed your class
We also have evades on your weapons like you have Block on your shield, Because you have Heavy armor (and more HP) you get less Evades then us…
I mean did you look a the class list there, You have one of the best heals in the game now with no investment.
Signet healing is actually one of the worst heals in the game if you are facing any type of real burst or consistent poison condition. It’s only good for fights that last a long time (i.e. 1v1 situations against bunkers, such as the ranger BM bunker that you like to run).
Healing surge was brought in line with warrior HP pool and functions similar to other classes’ heals given their HP pools. Also, if you don’t have full adrenaline the heal is relatively mediocre, and we need to constantly be emptying our adrenaline to do damage as a class.
Warriors are not OP. There’s a reason why no one is rushing to integrate them into their tpvp teams. (versus, say, necros).
You realize this build typically has a lot of toughness and multi ways to avoid burst, and you can kitten near be completely immune to conditions, so Poison is not a problem.
and Adrenal a Mediocre Heal? Its heals better then Natural Healing which is a Grandmaster trait in the Ranger BM line….You get it for spending 15 points in a line and its free…Quit your kittening about your Heals being bad.
How pray tell are you immune to poison?
https://twitter.com/TalathionEQ2
It doesn’t really matter whether he was right or wrong about healing on a spirit ranger. They are part of the meta, where as warriors are not. If a spirit ranger comes in here complaining about this build it is pretty lame. He probably confused spirit ranger with BM regen builds.
Yeah, sorry. Spirit rangers make excellent mobile homepoints as part of the current meta, and BM regen builds can easily top 500 HP/s, as can many other builds and classes.
Did everyone already forget what Warriors were like before the healing buff?? You could just wear them down in a fight, and they could either stay and die, or turn and flee for their lives.
You COULD move some of the baseline healing into traited stuff, for the same overall result, but then again…. that’d only pidgeonholes warriors into those very traits because they need them to survive. You’ll see MORE gimmicky builds that way, not less.
The reason his healing seems OP is because he’s also controlling you (and you’re letting him) which means you’re not hitting him all the time.
I actually have no problem with you having improvements to your heals, Just as long as you have to invest in healing power like everyone else.
If you check out this thread, you’ll see we are pretty on par when you consider other sources of healing and mitigation. Warriors don’t have the luxury of easy access to reliable regen, evades and heals attached to our weapons, or protection. A lot of us made this class work over the last 11 months, and we got pretty decent with broken heals. Now that our heals have been buffed to the point that a player can’t just faceroll against a good warrior, people are getting hefty doses of skilled players at the helm of a competitive class.
Honestly, I was surprised to see you in here. Even after all these changes, Ranger still looks like a really tempting class to me. Great regen duration; preci and crit damage in the same tree; 150 precision 20 points deep in the power tree; really strong sustained ranged damage; good uptime on fury; stuns, dazes, and evades tacked onto some of your weapons… you guys have some tools that are pretty awesome. If it wasn’t for lemongrass, I dare say my ranger would make my warrior cry.
You’re not magically kicking butt because its all skill mate…You’re doing better now because the overbuffed your class
We also have evades on your weapons like you have Block on your shield, Because you have Heavy armor (and more HP) you get less Evades then us…
I mean did you look a the class list there, You have one of the best heals in the game now with no investment.
Signet healing is actually one of the worst heals in the game if you are facing any type of real burst or consistent poison condition. It’s only good for fights that last a long time (i.e. 1v1 situations against bunkers, such as the ranger BM bunker that you like to run).
Healing surge was brought in line with warrior HP pool and functions similar to other classes’ heals given their HP pools. Also, if you don’t have full adrenaline the heal is relatively mediocre, and we need to constantly be emptying our adrenaline to do damage as a class.
Warriors are not OP. There’s a reason why no one is rushing to integrate them into their tpvp teams. (versus, say, necros).
You realize this build typically has a lot of toughness and multi ways to avoid burst, and you can kitten near be completely immune to conditions, so Poison is not a problem.
and Adrenal a Mediocre Heal? Its heals better then Natural Healing which is a Grandmaster trait in the Ranger BM line….You get it for spending 15 points in a line and its free…Quit your kittening about your Heals being bad.
How pray tell are you immune to poison?
By running anti condition runes and food?
That tends to help..
Though I suppose you might be screwed if you ran across a Thief who just wanted to Choking Gas on top of you a lot.
Not that you couldn’t just remove it by Skull cracking him in the face though (since that’ll remove it)
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
It doesn’t really matter whether he was right or wrong about healing on a spirit ranger. They are part of the meta, where as warriors are not. If a spirit ranger comes in here complaining about this build it is pretty lame. He probably confused spirit ranger with BM regen builds.
Yeah, sorry. Spirit rangers make excellent mobile homepoints as part of the current meta, and BM regen builds can easily top 500 HP/s, as can many other builds and classes.
Did everyone already forget what Warriors were like before the healing buff?? You could just wear them down in a fight, and they could either stay and die, or turn and flee for their lives.
You COULD move some of the baseline healing into traited stuff, for the same overall result, but then again…. that’d only pidgeonholes warriors into those very traits because they need them to survive. You’ll see MORE gimmicky builds that way, not less.
The reason his healing seems OP is because he’s also controlling you (and you’re letting him) which means you’re not hitting him all the time.
I actually have no problem with you having improvements to your heals, Just as long as you have to invest in healing power like everyone else.
If you check out this thread, you’ll see we are pretty on par when you consider other sources of healing and mitigation. Warriors don’t have the luxury of easy access to reliable regen, evades and heals attached to our weapons, or protection. A lot of us made this class work over the last 11 months, and we got pretty decent with broken heals. Now that our heals have been buffed to the point that a player can’t just faceroll against a good warrior, people are getting hefty doses of skilled players at the helm of a competitive class.
Honestly, I was surprised to see you in here. Even after all these changes, Ranger still looks like a really tempting class to me. Great regen duration; preci and crit damage in the same tree; 150 precision 20 points deep in the power tree; really strong sustained ranged damage; good uptime on fury; stuns, dazes, and evades tacked onto some of your weapons… you guys have some tools that are pretty awesome. If it wasn’t for lemongrass, I dare say my ranger would make my warrior cry.
You’re not magically kicking butt because its all skill mate…You’re doing better now because the overbuffed your class
We also have evades on your weapons like you have Block on your shield, Because you have Heavy armor (and more HP) you get less Evades then us…
I mean did you look a the class list there, You have one of the best heals in the game now with no investment.
Signet healing is actually one of the worst heals in the game if you are facing any type of real burst or consistent poison condition. It’s only good for fights that last a long time (i.e. 1v1 situations against bunkers, such as the ranger BM bunker that you like to run).
Healing surge was brought in line with warrior HP pool and functions similar to other classes’ heals given their HP pools. Also, if you don’t have full adrenaline the heal is relatively mediocre, and we need to constantly be emptying our adrenaline to do damage as a class.
Warriors are not OP. There’s a reason why no one is rushing to integrate them into their tpvp teams. (versus, say, necros).
You realize this build typically has a lot of toughness and multi ways to avoid burst, and you can kitten near be completely immune to conditions, so Poison is not a problem.
and Adrenal a Mediocre Heal? Its heals better then Natural Healing which is a Grandmaster trait in the Ranger BM line….You get it for spending 15 points in a line and its free…Quit your kittening about your Heals being bad.
How pray tell are you immune to poison?
By running anti condition runes and food?
That tends to help..
Though I suppose you might be screwed if you ran across a Thief who just wanted to Choking Gas on top of you a lot.
Not that you couldn’t just remove it by Skull cracking him in the face though (since that’ll remove it)
What about SPVP? You can’t use food in SPVP.
https://twitter.com/TalathionEQ2
It doesn’t really matter whether he was right or wrong about healing on a spirit ranger. They are part of the meta, where as warriors are not. If a spirit ranger comes in here complaining about this build it is pretty lame. He probably confused spirit ranger with BM regen builds.
Yeah, sorry. Spirit rangers make excellent mobile homepoints as part of the current meta, and BM regen builds can easily top 500 HP/s, as can many other builds and classes.
Did everyone already forget what Warriors were like before the healing buff?? You could just wear them down in a fight, and they could either stay and die, or turn and flee for their lives.
You COULD move some of the baseline healing into traited stuff, for the same overall result, but then again…. that’d only pidgeonholes warriors into those very traits because they need them to survive. You’ll see MORE gimmicky builds that way, not less.
The reason his healing seems OP is because he’s also controlling you (and you’re letting him) which means you’re not hitting him all the time.
I actually have no problem with you having improvements to your heals, Just as long as you have to invest in healing power like everyone else.
If you check out this thread, you’ll see we are pretty on par when you consider other sources of healing and mitigation. Warriors don’t have the luxury of easy access to reliable regen, evades and heals attached to our weapons, or protection. A lot of us made this class work over the last 11 months, and we got pretty decent with broken heals. Now that our heals have been buffed to the point that a player can’t just faceroll against a good warrior, people are getting hefty doses of skilled players at the helm of a competitive class.
Honestly, I was surprised to see you in here. Even after all these changes, Ranger still looks like a really tempting class to me. Great regen duration; preci and crit damage in the same tree; 150 precision 20 points deep in the power tree; really strong sustained ranged damage; good uptime on fury; stuns, dazes, and evades tacked onto some of your weapons… you guys have some tools that are pretty awesome. If it wasn’t for lemongrass, I dare say my ranger would make my warrior cry.
You’re not magically kicking butt because its all skill mate…You’re doing better now because the overbuffed your class
We also have evades on your weapons like you have Block on your shield, Because you have Heavy armor (and more HP) you get less Evades then us…
I mean did you look a the class list there, You have one of the best heals in the game now with no investment.
Signet healing is actually one of the worst heals in the game if you are facing any type of real burst or consistent poison condition. It’s only good for fights that last a long time (i.e. 1v1 situations against bunkers, such as the ranger BM bunker that you like to run).
Healing surge was brought in line with warrior HP pool and functions similar to other classes’ heals given their HP pools. Also, if you don’t have full adrenaline the heal is relatively mediocre, and we need to constantly be emptying our adrenaline to do damage as a class.
Warriors are not OP. There’s a reason why no one is rushing to integrate them into their tpvp teams. (versus, say, necros).
You realize this build typically has a lot of toughness and multi ways to avoid burst, and you can kitten near be completely immune to conditions, so Poison is not a problem.
and Adrenal a Mediocre Heal? Its heals better then Natural Healing which is a Grandmaster trait in the Ranger BM line….You get it for spending 15 points in a line and its free…Quit your kittening about your Heals being bad.
How pray tell are you immune to poison?
By running anti condition runes and food?
That tends to help..
Though I suppose you might be screwed if you ran across a Thief who just wanted to Choking Gas on top of you a lot.
Not that you couldn’t just remove it by Skull cracking him in the face though (since that’ll remove it)
What about SPVP? You can’t use food in SPVP.
Nor can you use food to increase duration either, You’re still removing Poison at a fairly fast rate..Though I do love the whole “What about SPvP” route you guys love to take.
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
It doesn’t really matter whether he was right or wrong about healing on a spirit ranger. They are part of the meta, where as warriors are not. If a spirit ranger comes in here complaining about this build it is pretty lame. He probably confused spirit ranger with BM regen builds.
Yeah, sorry. Spirit rangers make excellent mobile homepoints as part of the current meta, and BM regen builds can easily top 500 HP/s, as can many other builds and classes.
Did everyone already forget what Warriors were like before the healing buff?? You could just wear them down in a fight, and they could either stay and die, or turn and flee for their lives.
You COULD move some of the baseline healing into traited stuff, for the same overall result, but then again…. that’d only pidgeonholes warriors into those very traits because they need them to survive. You’ll see MORE gimmicky builds that way, not less.
The reason his healing seems OP is because he’s also controlling you (and you’re letting him) which means you’re not hitting him all the time.
I actually have no problem with you having improvements to your heals, Just as long as you have to invest in healing power like everyone else.
If you check out this thread, you’ll see we are pretty on par when you consider other sources of healing and mitigation. Warriors don’t have the luxury of easy access to reliable regen, evades and heals attached to our weapons, or protection. A lot of us made this class work over the last 11 months, and we got pretty decent with broken heals. Now that our heals have been buffed to the point that a player can’t just faceroll against a good warrior, people are getting hefty doses of skilled players at the helm of a competitive class.
Honestly, I was surprised to see you in here. Even after all these changes, Ranger still looks like a really tempting class to me. Great regen duration; preci and crit damage in the same tree; 150 precision 20 points deep in the power tree; really strong sustained ranged damage; good uptime on fury; stuns, dazes, and evades tacked onto some of your weapons… you guys have some tools that are pretty awesome. If it wasn’t for lemongrass, I dare say my ranger would make my warrior cry.
You’re not magically kicking butt because its all skill mate…You’re doing better now because the overbuffed your class
We also have evades on your weapons like you have Block on your shield, Because you have Heavy armor (and more HP) you get less Evades then us…
I mean did you look a the class list there, You have one of the best heals in the game now with no investment.
Signet healing is actually one of the worst heals in the game if you are facing any type of real burst or consistent poison condition. It’s only good for fights that last a long time (i.e. 1v1 situations against bunkers, such as the ranger BM bunker that you like to run).
Healing surge was brought in line with warrior HP pool and functions similar to other classes’ heals given their HP pools. Also, if you don’t have full adrenaline the heal is relatively mediocre, and we need to constantly be emptying our adrenaline to do damage as a class.
Warriors are not OP. There’s a reason why no one is rushing to integrate them into their tpvp teams. (versus, say, necros).
You realize this build typically has a lot of toughness and multi ways to avoid burst, and you can kitten near be completely immune to conditions, so Poison is not a problem.
and Adrenal a Mediocre Heal? Its heals better then Natural Healing which is a Grandmaster trait in the Ranger BM line….You get it for spending 15 points in a line and its free…Quit your kittening about your Heals being bad.
How pray tell are you immune to poison?
By running anti condition runes and food?
That tends to help..
Though I suppose you might be screwed if you ran across a Thief who just wanted to Choking Gas on top of you a lot.
Not that you couldn’t just remove it by Skull cracking him in the face though (since that’ll remove it)
What about SPVP? You can’t use food in SPVP.
You also aren’t even close to being immune in WvW either. Not since food was fixed.
How pray tell are you immune to poison?
By running anti condition runes and food?
That tends to help..
Though I suppose you might be screwed if you ran across a Thief who just wanted to Choking Gas on top of you a lot.
Not that you couldn’t just remove it by Skull cracking him in the face though (since that’ll remove it)
Funny i have poison with 10+ second duration pretty commonly despite food and melandru.
Please go actually play the game instead of sitting here running your mouth proving your ignorance.
Any class can use these, and your class can use +duration runes and traits, just like power builds stack power and crit damage to beat AC.
or hey:
http://wiki.guildwars2.com/wiki/Fancy_Truffle_Burger
You are a confirmed bad player at this point, please seek help in your own class forums and guild, we cant help you here.
(edited by dooger.2640)
Nor can you use food to increase duration either, You’re still removing Poison at a fairly fast rate..Though I do love the whole “What about SPvP” route you guys love to take.
Not sure if we are playing the same game
http://wiki.guildwars2.com/wiki/Bowl_of_Garlic_Kale_Sautee
I like how you are clinging to unimportant issues in order to back up your argument.
I like how you’re calling my points unimportant to cover up you being wrong.
The warrior build has 20 points in defense and he will have adrenal health, end of kittening story.
Yes he does, from the defense tree. But he does not get it BASELINE which is what you were claiming in this earlier post…
U have a class with 500+ hps BASELINE which can be stacked on top of the regeneration buff
Also no kitten guardian bunker has a higher sustain, however the warrior build in question has too much sustain and DPS, while also having high mobility, CC immunity and 50% stun uptime.
Again, you’re comparing apples and oranges.
I was saying, that the only way to stack the regen as a warrior on top of adrenal health and healing signet was to go defense/tactics and get regen banners. That means you’re a bunker warrior build, and NOT THIS MACE BUILD you’re complaining about. So that OP regen stacking you mentioned? YOU DONT GET THAT.
Bunker vs Bunker, Guard gets more mileage than Warrior, which is fine. But if warrior healing were really so OP, then it wouldn’t be that way. The reason a high healing value isn’t an issue is because there is more to survival than just raw healing. there’s avoidance (vigor), damage mitigation (protection/aegis), and plenty of other factors.
I also find it amusing how you chastised me for this
Also lol @you for mentioning AH in sPVP. Ways to go, now I know you have no clue what u are talking about
…while also saying this…
I don’t care whether they are due to traits, food, or bad game balance, they need to be adjusted
Since when can food be used in sPvP?
And why is valid for you to cite WvW food, but as soon as I mention WvW Altruistic healing, I “have no clue what [I am] talking about” ?
Hypocritical much?And seriously man, look at this thread….
It’s literally a long rant about how you’re right, and EVERYONE ELSE is wrong because you know better than the collective GW2 forum community. You’re outright dismissing any and all evidence that counters what you’re saying, and calling anyone that does not agree with your opinion bad or ignorant.
There’s a word for people like you (well actually there are several, but the filter would just replace most of them with that of a juvenile feline.)
Zealot: an immoderate, fanatical, or extreme adherent to a belief, thought, or cause, despite logic or contrary evidence
You could say Hunter here is a Guardian since he’s Zealously defending his bad argument. Get it?! OH HO HO HO!
I’m not leaving I have things to say.
Can’t a Guardian get Melandru Runes/the food and remove conditions way better because they will tick down faster and there auto-cures will cure the rest?
https://twitter.com/TalathionEQ2
How pray tell are you immune to poison?
By running anti condition runes and food?
That tends to help..
Though I suppose you might be screwed if you ran across a Thief who just wanted to Choking Gas on top of you a lot.
Not that you couldn’t just remove it by Skull cracking him in the face though (since that’ll remove it)
So what you mean to say is, you can run anti-condition runes, and reduce Poison duration by 25%, since the WvW condi duration +/- foods cancel each other out.
Yeah, I guess eating 75% of the duration is basically immunity.
Where do you people come from, and why weren’t you schooled?
“He’s like a man with a fork in a world of soup.”
You’re not magically kicking butt because its all skill mate…You’re doing better now because the overbuffed your class
We also have evades on your weapons like you have Block on your shield, Because you have Heavy armor (and more HP) you get less Evades then us…
I mean did you look a the class list there, You have one of the best heals in the game now with no investment.
Oh myyyyy… +200 armor + 3k health! That makes us unstoppable juggernauts of doom! Who needs to dodge anymore? Sorry, evading is still much superior.
However, it might also be that warriors had to play with really sub-par tools for a LONG time. It might be that the work needed to be “decent” with other classes still made you a free kill as a warrior.
It might be that it was YOU who mistakenly tought you skillfully outplayed warriors when you killed them before.
because he doesn’t know it himself
You’re not magically kicking butt because its all skill mate…You’re doing better now because the overbuffed your class
We also have evades on your weapons like you have Block on your shield, Because you have Heavy armor (and more HP) you get less Evades then us…
I mean did you look a the class list there, You have one of the best heals in the game now with no investment.
Oh myyyyy… +200 armor + 3k health! That makes us unstoppable juggernauts of doom! Who needs to dodge anymore? Sorry, evading is still much superior.
However, it might also be that warriors had to play with really sub-par tools for a LONG time. It might be that the work needed to be “decent” with other classes still made you a free kill as a warrior.
It might be that it was YOU who mistakenly tought you skillfully outplayed warriors when you killed them before.
It wasn’t skillfully out playing Warriors before, Everyone knew Warriors had terrible condition removal and most didn’t go for sustain at all.
I just recognize when something was overbuffed, which the Warrior was, just like the Necromancer (which I also have)
I’m sorry you’re getting a taste of overpowered, and think magically they patched in skill to all warriors, I’m sorry you can’t look at things objectively because its the class you play (I honestly wouldn’t expect most rangers to do the same thing, or any other class)
Take spirit rangers, I personally think all the whining about them is silly, But I can also see how they could be overpowered in Structured just based on the fact they changed them recently (When your spirit abilities were on cooldown when they died, they didn’t fire off, now you can pop for example the call lightning ability, have it hit for 3k damage, then have the spirit..cause lets face it, it will, and it’ll pop again for 3k damage) Now out in open world that might not be over the top, however standing on the point is not a huge area you can move from, so you’re going to get hit.. Run 2 spirit rangers and that’s 12k damage to everyone on the point.
But anyway, that’s me looking at my class objectively and seeing that there are some issues with it being overpowered in some situations.. But you continue telling yourself that the Warrior is just up to par now, and the fact that a vast majority of Warrior are now running mace/shield with great sword running the exact same build is just coincidence
Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
You’re not magically kicking butt because its all skill mate…You’re doing better now because the overbuffed your class
We also have evades on your weapons like you have Block on your shield, Because you have Heavy armor (and more HP) you get less Evades then us…
I mean did you look a the class list there, You have one of the best heals in the game now with no investment.
Oh myyyyy… +200 armor + 3k health! That makes us unstoppable juggernauts of doom! Who needs to dodge anymore? Sorry, evading is still much superior.
However, it might also be that warriors had to play with really sub-par tools for a LONG time. It might be that the work needed to be “decent” with other classes still made you a free kill as a warrior.
It might be that it was YOU who mistakenly tought you skillfully outplayed warriors when you killed them before.
It wasn’t skillfully out playing Warriors before, Everyone knew Warriors had terrible condition removal and most didn’t go for sustain at all.
I just recognize when something was overbuffed, which the Warrior was, just like the Necromancer (which I also have)
I’m sorry you’re getting a taste of overpowered, and think magically they patched in skill to all warriors, I’m sorry you can’t look at things objectively because its the class you play (I honestly wouldn’t expect most rangers to do the same thing, or any other class)
Take spirit rangers, I personally think all the whining about them is silly, But I can also see how they could be overpowered in Structured just based on the fact they changed them recently (When your spirit abilities were on cooldown when they died, they didn’t fire off, now you can pop for example the call lightning ability, have it hit for 3k damage, then have the spirit..cause lets face it, it will, and it’ll pop again for 3k damage) Now out in open world that might not be over the top, however standing on the point is not a huge area you can move from, so you’re going to get hit.. Run 2 spirit rangers and that’s 12k damage to everyone on the point.
But anyway, that’s me looking at my class objectively and seeing that there are some issues with it being overpowered in some situations.. But you continue telling yourself that the Warrior is just up to par now, and the fact that a vast majority of Warrior are now running mace/shield with great sword running the exact same build is just coincidence
You’re still just flat out wrong in saying we got overbuffed. We are now fairly strong in 1v1s, yet still lose to Mesmers and some Thief specs. In team fights the most we can do is lock down a single guy or stun 2 people for a shorter duration. You don’t see TPvP teams suddenly running double Warrior like you see double Necro. If a team wants a warrior they have to build around having them and most don’t see the point. I can attack their home and probably beat their light bunker but if they have 1 skill with Stability, a Stun Break, or Protection, I won’t be able to kill them in a timely manner even if I don’t miss a single skill, giving backup for them plenty of time to arrive. As for WvW it’s not a bad solo roaming build but in a zerg fight stun locking one dude isn’t exactly going to shape the battle.
Also, saying a build is OP because most warriors are running it is BEYOND funny. I guess Shatter Mesmer must be MASSIVELY OP because that’s all they run. We run it because it’s generally the strongest build we have, especially in PvP. However, because I can’t lay down mass AoE or push people off points makes me a OK support but hardly the guy that’s going to be “Numba 1 MVP.” In fact I’d probably be more useful running Fear Me and hammer.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
…
Also, saying a build is OP because most warriors are running it is BEYOND funny. I guess Shatter Mesmer must be MASSIVELY OP because that’s all they run. We run it because it’s generally the strongest build we have, especially in PvP.
…
the removed part of your post simply don’t deserve comment… but this one… ahahah is particularly ridicolous man ahahahh… really… do you want to know the truth? but please don’t answer me with more no-sense statements.
Skull Crack build is OP because it’s really easy to use (also a noob can use it with excellent results) and the fact that everyone even the most demented player can use it (and, in fact, everyone use that ridicolous build) make that build OP for 2 reason:
viability -> also the noobest player can kill a medium skilled one
power -> simply the best squishy build in 1vs1
the problem is that too many people like to easy win … then you have your game… enjoy it but please shut up!
“warrior is the hardest class to play!”
“warriors need more damage!”
“warriors need more sustain!!!”
“warriors need more everything!”
all these statements… i can’t find the right words to describe them… i think i’ll become offensive against warriors noob players (about 50% of gw2 players) … so i’ll simply say: the are merely false.
The difference between a skull crack warrior and a shattercat mesmer is that while a skull cracker warrior, as everyone said over and over, is really really really… really easy to use instead a shattercat build isn’t. I challenge you to create a mesmer (shattercat build) and kill everyone in HotM! I don’t think that you can… simply because you are used to press two random button and down an enemy… but you have much to learn (refered to every noob warrior) not about classes… but about game mechanics.
If only Arena Net would make stuns harder to use (not a reduced duration… or longher cd, simply more buttons to get it)… 90% of skull cracker players will change class and that’s the truth.
(edited by Kjeldoran.3849)