At least it’s something, after looking at some previous patches where you see “fixed a,b,s,d for warriors, increased e,f,g,h damage for thieves, æ is now properly displays for necros…”. So….now we’ll see new feromancer builds?=)
It is however, the equivalent mechanic. Please use at least 2 brain cells before posting. Stealth is essential to the thief, without we haven’t got key damage abilities such as backstab or sneak attack. Try play a condi thief without sneak attack. Try play a burst thief without backstab. Try play a daze thief without swords stealth ability (forget its name). You will soon find that the thief without those skills is a heap of trash. Not only that but a huge amount of traits are built around stealth, heal in stealth, 2 ini when using stealth ability, regen ini faster in stealth, move faster in stealth, stealth abilities last 1 sec longer and so on.
Play the class before coming up with ideas on how to balance it.
God look who’s so angry, I never mentioned thieves in the first place, the talk is about stealth itself, and yet when people try to find a compromise(I hope you understand that word), thieves are getting full rage yelling that stealth shouldn’t be touched, worrying that they won’t be able to be invincible or kill with 1-2 hits, I don’t see mesmers complaining that they’ll be useless without it and for them stealth is also a big part or their strategy. That’s one.
Second – nobody said anything about removing stealth, listen to yourself, you’re complaining like there wouldn’t be stealth at all.
To put this in perspective for other clueless players, imagine if being hit broke your class specific ability. A melee hit drains all adrenaline. Damage instantly breaks death shroud. Being hit stops attunement swapping. And so on…
Stealth is not thief specific ability – steal is. Stealth is also is part of mesmer playstyle and availible to some other classes.
You jsut said it yourself
Maybe it wouldn’t be that much use against warriors and guardians because if they constantly swing their weapon they`ll hit you, but with casters it will be the same.
And casters have melee weapons too they can swing like that, except the elementalist. And projectile attacks already started will still hit the thief after he goes into stealth as if nothing happened.
1 You can’t prepare for everything
2 We can always exclude projectiles
3 Like I said before C&D isn’t the only way to get stealth + evade attacks with rolling and you’ll remain in stealth.
We really don’t understand each other, why C&D becomes useless? You hit, you become invisible you run around in stealth unless you decide to attach/you were hit with a melee/projectile/stealth wears off. Maybe it wouldn’t be that much use against warriors and guardians because if they constantly swing their weapon they`ll hit you, but with casters it will be the same.
Actually I think it would make the most sense for marks and traps to break their stealth on impact.
Area denial is kind of what they’re supposed to be for anyway, not putting them straight on top of your target as is generally the case.
I think that randomly hitting stealth player with AoE will should not break the stealth, while maybe marks and traps are a bit a bad example(and I agree it makes sense that traps point out that somebody triggered it), another example is water trident or arrow barrage(ranger longbow #5?) – you basically hit an area but nothing indicates that you’ve hit a stealth player.
It would make the C&D skill 100% useless. That’s why.
I’m sorry I forgot that this is the only way for you to get stealth and it implies that you stay and continue bashing your foe.
1) Parasitic Bond Gain life whenever you kill something. (bugged, doesn’t even work at all)
Now dare you say that, it heals for for 10hp!(or 5)
3) Death’s Embrace Deal 50% more damage while downed.
Yup that’s going to help…
1) It’s optional
2) Actually better than it sounds
5) Chilling Darkness When you blind a target, you also apply chill for 1 second.
Chill for 1 second. So you snare the target and delay his skill recharges for 1 second. Total game breaker right there.
And yes I am aware that it works with Plague. Still useless.
I may be mistaken but you don’t delay for 1 sec, you delay for 66% even if you’ve applied for 1 sec. And actually I didn’t notice that it works in plague form…
7) Protection of the Horde Gain +20 toughness for each minion under your control.
Minions are bugged. Minions dies too fast. +20 toughness for each minion is pretty weak.
Well it’s not a problem with the trait, it’s a problem with minions.
Why not make stealth disappear if the player is being hit with melee/ranged. What I mean if someone goes into stealth and for example warrior starts running around swinging sword and hits the stealth player, he will become visible. It won’t apply on AoE/condition skills such as if somebody gets hit with mark/triggers a trap/will be hit with fear etc stealth will still be on.
I don’t think the point is to be a bunker, if you put everything in DS/vit you won’t have enough power to deal decent damage and as I understood brickforlife wants to be 50/50.
Thanks for the response. Vampiric Wells is weak but the other choice in that traitline would be minions which are almost useless. If I took protection from wells I would lose greater marks which IMO is worth more.
Greater marks are “must have” if you use staff imo=), I’ve meant that you can add 10 into death magic for 10 blood magic. You won’t loose tanky effectiveness because you trade vitality for toughness, but you get less effective minor trait.
I use focus not warhorn because warhorn cooldowns are ridiculously high and 4 has a chargeup time making it useless for interrupts. Focus has much more utility IMO.
It’s up to you of course, but from my experience focus #5 is easy to avoid/interrupt, same goes with #4, but since you’ll be in close range it will work fine.
I’ve wanted to make a build that centres around a good well-rounded build with decent damage with dagger and can tank well. I dislike death shroud builds because it locks you in a state where you can’t see much.
Personally I think well life siphon is too weak, I’d prefer protection, but then again, I don’t like wells at all xD
DS – devs said that it will be improved sometime in future, maybe even soon, so you might give it another chance=)
Also if you dislike Death Shroud play another class. Death Shroud is Necro.
It doesn’t mean that he won’t use it at all, because we have DS doesn’t mean that we should put everything in it and use DS only.
(edited by Abigor.4952)
I don’t understand why we dont have our own condition when were supposed to be the condition class.
I’m more concerned that we’re not best at it.
Then you have mesmers with their own condition, doesnt make much sense to me.
that is? Oo
It’s never based on the amount of damage. It’s basically always depends on what level you are + some minor things that get count.
GW2wiki:
-Life Siphon heals for 202 per tick at Lvl 80, and increases by 1 per 25 Healing Power (approx.)
-Siphon Health from Vampiric is capped at 25 base, it gets to 38 with Bloodthirst. It doesn’t scale with power or healing power.
-Siphon Health from Vampiric Precision heals for 31 (without Healing power)
You ain’t getting a thing! You know why? Santa is not real! (As well as Christmas and New Year) =P
You… You! You liar! How dare you!
SOMEONE GRAB THE TAR AND GET FEATHERS! We’ll boil this heathen!
:D mentelgen, who needs Santa when you have Tixx, he has big flying-golem-factory-ship-awesomethingy
You ain’t getting a thing! You know why? Santa is not real! (As well as Christmas and New Year) =P
Don’t think so. making golem fly would require to add a lot of visual effects and work though it would be awesome. Adding ability to board it when he flies would require to actually add him on the map as a real object, which would require even more work. But nothing is impossible=) maybe next year we will be able to do something similar if nobody blows it up.
You get stability in plague
yeah maybe you’re right, and what says the name?
Another topic that lists specific user needs that were discussed in several other topics
Need a Hard Mode -> Go to WvW
Zerg fest does not equal hard mode sorry.
also did I mention PVP at all NO I did NOT !I’m talking PVE sir !
And NO I do NOT consider WvW a PVE environment !
any environment where there’s player versus player action is technically and literally Player Vs Player NOT PVE !No there is no but possibility there !
Can you kill another player? yes, than that is a pvp environment period !
as enjoyable as that is mind you
Chill=), you needed more difficulty I suggest WvW, you don’t want it ok np, find challenges for yourself then go alone on group events/ complete dungeons alone etc. You want more rewards for being able to complete harder challenges, what happens when hard mode will be easy for you, brutal mode? impossible? and then everyone will complain that they can’t complete certain dungeons because they are too difficult…
Need a Hard Mode → Go to WvW
And there’s no other way to get 100g except for the gem store /sarcasm off
the name says it all…
+ to this
It doesn’t necessary has to be large increment (like 20+), 10/15 is good enough, sometimes when running with friends of 6-8 people we have to divide so nobody will be left out. It can be limited only to PvE to keep commander value in WvW.
As Miseris said in other topic
In GW1 (and in GW2) you don’t control the dead. You are granted the power of Grenth in exchange for the energy you steal (“Soul Reaping”) from the dying.
Necro minions are made of corpse bits (corpses are “exploited”) but they aren’t zombie or skeletal undead.Those undead are an abomination, as they are the souls of the dead confined to a rotting shell (whether flesh or skeletal), and are basically the work of evil magic.
It’s a deliberate distinction that our enemies in GW1 (Shiro, The Lich, rogue Necros, etc) used zombies and skeletal undead, just as our enemy Zhaitan uses zombies in GW2.Those creatures are slaves, while our minions are but the power of Grenth loaned to us as mindless fleshy constructs, though fueled by death and the power of the soul, they are not the souls of the dead themselves.
And I had this thought, maybe it was already said somewhere, but why not use life force to summon minions. Each minion would require % of LF to be summoned (bone minion 20%, golem 100%) but we could have more than 1 minion of each type, but still with certain limitations (or after some time it will be a 1 man zerg with 100 golems). The only big issue I see, is how to implement it in gw skill bar system, like how to separate new minion summon from using minion skill.
Depends where you use it, in PvE I prefer Lich – boost to crit, damage and hp = 2.5k damage per hit, in sPvP Lich is a bit clumsy, you can do a lot of damage if you attack from a side, not in a middle of battlefield between warriors/thiefs and other melees, but then again you can get unnecessary agro like “kill that big dude”, golem is nice addition to annoy and knockdown foes, not to be relied on, but it’s always better to be 2v1 than 1v1=)
Snow particle effect in DS =P and switch Life Blast to launch snowballs effect.
Yeah, just recently changed to warhorn/spectral walk +some traits for CD = almost permanent swiftness (<5sec of non swiftness). Makes me wonder why I didn’t use it before, now running normal speed makes you feel like you’re crippled x)
Swiftness from Runes.
Tried it, yes makes you permaswift + faster swift, but prefer more combat runes
I don’t agree, I understand that they’re annoying to kill especially if they constantly run away from you, but simply because you can’t kill it doesn’t mean it has to be nerfed.
And actually they easily go down if you use condition + 1 heal interrupt = bye ele.
Yeah, just recently changed to warhorn/spectral walk +some traits for CD = almost permanent swiftness (<5sec of non swiftness). Makes me wonder why I didn’t use it before, now running normal speed makes you feel like you’re crippled x)
Thieves, I won’t complain that they op and all that(for now(or will – 7k damage from steal kitten ),but like people said before, it’s just not interesting to fight them, they either spam 12121212/stealth, or you run around 5 min trying to find them, dealing 1-2 hits and running around again. With warrior or ranger it’s at least dynamic combat when you utilize dodge different skills, observe enemy to predict and counter his abilities, getting beaten in the face what calling his mom fat etc.
Actually I realized that I’m a bit annoyed by death magic traits in overall, since it offers staff mastery besides minion mastery, I still get useless traits which I don’t need of benefit from them.
What stops every person in group of using swiftness and catching you, it’s basically your loss that you don’t use any speed buff or run around alone=) because same you could do with your partner/group.
I don’t think they’ll ever put a discount on slots=)
Also I there will definitely be new town clothes, wintersday themed minis and other stuff, but I doubt any of this will have discount of course. Other than that I’d like to see discounts on other things such as outfits we have now, minis, keys maybe and other stuff.
I think it would add only confusion – Something has skin of one item, stats of a second and name of the third…
Would be nice to know which mark does what when you’ve placed bunch of them and it would visually be cooler. Let’s say, Mark of blood – Red, Chilblains – Blue, Putrid Mark – Green, Reaper’s Mark – Black.
“(NB0073) Minions: will die if the player transforms into another creature (Lich Form, Plague, mesmers Moa).
(NB0053) Death Magic: Minion Master: does not reduce the cooldowns of your Minion Skills, just the cooldowns of your summoning minion skill.”How can this two be working as intended? Specially the first, since this way a Mesmer would completely disable a minionmaster (which is actually a non-viable build because of this kind of things)…
“As with other forms, the first 5 skills on your skill bar will change for the duration of the form, while the last 5 will be locked, destroying any active minions. " -wiki
@Shadowsong Oh I get it now, you mean play in OF with friends which are on different servers. If that’s the case I think it would be less necessary when then include guesting.
there is such command stated (/afk) but for some reason it doesn’t work. Another thing is how game determine whether you’re afk or not, it would be nice if game could track your activity like crafting/chatting so you won’t be kicked out because you didn’t move an inch. Though I agree that if there’s no activity from you at all you’d be shown as [AFK] in 10 min like CapN said before me and kicked after 30 min.
Godsend I think you’ve misunderstood, it’s not the finishers like blast finishers or leaps, it the ones that finish off downed enemies, during that thief basically stands in one place and doesn’t perform any moves until it finishes off the enemy, only then he’s visible
Would make our target think twice about pushing that remove button
Traits that does it automatically would suffer though!
Good point here, I think this condition should be limited to trigger only when activated ability is in use, but not getting removed by passives. But as Savan mentioned it would be very close that WoW has, which will be like stealing the idea.
Maybe…a trait that makes it harder for enemy to remove condition for every applied by necro, like last minor in curses that adds 2% damage for each condition, it would be 2% chance that condition removing abilities won’t work.
(edited by Abigor.4952)
@Ezeriel
1st video is pretty old, not sure it it’s still available
2nd – I think other classes are too OP, we should let thieves do more than that
Jormag – “HO-HO-HO”, mass fear
@Ethnics
I’ve meant otherwise, you can’t do this now, but you could do this few months ago
I also don´t understand why Rezzing and Stomping in stealth is OK but in DS not, another Anet mystery.
A bit offtopic. Given the fact that you can still be feared, knocked, dazed etc. in DS unless you have a 3 sec stability in the beginning, while in stealth you have to depend only on AoE to interrupt someone.
@Ethics
Actually till some moment I was able to finish them of in downed stealth(start finisher, they go in stealth, as long as they don’t tp I’d kill them even in stealth), either it was a bug before, or it became so now…or devs changed it.
There is some afk timer, it just kicks you when your afk for an h or so, few of my friends were kicked to character selection screen when they were afk for a long time
Jormag in Wintersday hat?:D