The greatsword occupies two slots, offhand and mainhand. I understand you say the greatsword is a defensive weapon, but the sword does this a lot better.
The sword has two evades, one that also puts you out of harms way. If you pair this with dagger, you get three evades. Three evades. Whereas the greatsword has only 1 and you can’t use it whenever you want, like to evade a specific ability.
I know it has block, but that’s just it. The greatsword is a defensive weapon, therefore it has defensive ABILITIES. The auto attack damage shouldn’t be affected by this.
Maybe terrible was a strong word (the longbow is still terrible), but it does need a buff to the overall damage in it.
Like why does maul bleed? It should be completely raw damage. Swoop is great. Block is great. The stun is great (but could use a reduction cd).
The longbow needs an overhaul. If i were a dev, i’d go like this:
Auto-attack: Normalized damage, bonus to 1000+, the attack speed reflects the tooltip.
Rapid-fire: 10x over 5 seconds. Each strike gives you 5 seconds of might.
Hunter’s shot: Vulnerability lasts 10 seconds, give 3 stacks of might for 20 seconds to your pet.
Point-Blank shot: Increased range to 1200, reduced cooldown to 10 seconds.
Barrage: You can move while channeling.
PS: I’m not saying we don’t need buffs to specific areas. I did state we need spirit buffs, and that alone should help our usefulness in group fights. I’m just trying to say, we’re not as bad as some as you make it out to be.
I’ll admit, i don’t do a lot of dungeons, but when i do them, i bring a lot to the group. Healing spring enables AOE with blast finishers and condi removal, our spirit can resurrect a whole team if timed correctly.
(edited by AlexRD.7914)
Oh god, you people think troll unguent is magic.
If you used it in the beginning of the fight, the heal will be useless for the duration your HP is at 100%. So when you start taking damage, it won’t have full duration and will NOT heal you all up. You will have to survive 15 seconds without any heal ability. The only real benefit of troll unguent over heal as one is the 120% healing scale, other than that it loses in all aspects.
Because enemies will sit and stare at the ranger at the beginning of a fight in a 1v1 or 1v2, of course, right? Since all of their damage will be mitigated by the preemptive Troll Unguent; might as well just give up and /sit at the start of the fight, correct?
It would be helpful if the leaderboard rank of everybody posting on these forum was displayed next to their name, so we know precisely who to discredit and ignore.
That’s what you’re trying to do with that passive aggressive comment? To discredit me? Well, i can tell you’ve got mad skillz in that. I also don’t recall stating that 2 people would stand around doing nothing. OH WAIT, that’s your way of discrediting me right? kitten you’re good.
You assume directly that the ranger’s HPS will completely mitigate the damage, which you can’t do. Troll unguent adds what, 1000 HPS to 500? So we can assume the ranger will have about 1500 HPS. A lot of classes can out-DPS that, and in a 1v2 this wouldn’t hold. So basically, in that situation, you don’t begin the fight 10 seconds later with 100% health. You begin it with what, 75%? 60% if it’s a 1v2? THEN you have to survive for 15 seconds to heal.
This is why theorycrafting in the forums is bad.
A lot of variables are left out (like poison upkeep on the heal), and people can assume a lot things to get to the expected result.
Oh god, you people think troll unguent is magic.
If you used it in the beginning of the fight, the heal will be useless for the duration your HP is at 100%. So when you start taking damage, it won’t have full duration and will NOT heal you all up. You will have to survive 15 seconds without any heal ability. The only real benefit of troll unguent over heal as one is the 120% healing scale, other than that it loses in all aspects.
When I play my ranger I feel like a god.
Said the guy who never played a ranger ever
@Stale
Our condition removal is the way it’s supposed to be. Other classes are the ones who have too much. Also, empathic bond doesn’t kill the pet like i thought it did, you just have to swap more frequently.
Who said in WVW you have to go bunker? You can go berserker signet build if you want, we just happen to excel in bunkering.
We’re FAR from the bottom of the barrel. Have you seen warriors? T/SPVP is a very important aspect of the game, you can’t just ignore it. Besides, i said we need buffs in PVE but overall we have viable builds. Also, can’t really complain we aren’t included in speedruns, since the speedruns setup is normally mesmer/4x warrior.
@AreuMadBro
That would be a first.
If you don’t like the game don’t play the game. Don’t create 5 threads/day complaining about the game.
Rangers are in an “ok” space, in my opinion.
A lot of the people you see moaning on the forums, as you called it, have valid reasons on issues that need to be addressed because they just ruin the over-all feel of the class.
Take one of the points i bought up in my own thread for example, the sword auto attack locks you into an animation that prevents you from dodging, no other class has to suffer from this, so why should the ranger? It doesn’t make the game skill-based, it makes it a mess.
Removing the sword’s root is actually a nerf, as you can follow people very effectively with it. You just have to time the dodge well.
Yes. Poor warriors :/
It’s like ANET feeds on their hopes and dreams.
I’d go with something with healing, so you can keep regeneration at all times and make your pet survive stuff.
When we were running BM bunker 3 months ago no one said kitten. This is DD ele all over again go 5 months back its not OP 3 months back QQ starts.
Indeed. And when you ask ppl to point out exactly what changes has put rangers over the top now compared to then, not a single person can do so.
Duuude, our pet now moves behind the target when he is going to attack!
Well karla, your downed state WILL lose to someone elses. This is just how it works. Ranger loses to warrior, necro loses to ranger and warrior. If all classes were balanced in each aspect of the game, what would be the point of choosing another class?
Oh, the ranger is very strong while downed, but holy kitten look at guardian with all his boons! OH SNAP the necro destroyed the guardian by transforming his boons!
Engis are the only ones who can complain about their downed state being weak. Necros downed state is actually strong.
Hi,
I see many threads complaining about ranger being too overpowered in the sPvP forums, and then i come back to the ranger forums and people are complaining about it being underpowered.
Well, my opinion is that the ranger is in a good place right now with the builds we currently have. We have TPVP viability (which we didn’t have before), and we have two decent meta builds that is Trapper and Beastmaster.
What is OP about the ranger? Well, many people would argue that the pet doing high damage even though we can bunker is overpowered but those people just need to learn how to play, because once you know you can avoid the pets damage it becomes a fight between the ranger enforcing cripple on you, and you evading it and using the terrain to your advantage.
The ranger’s downed state is the strongest one, and we only lose to the warrior if he manages to use vengeance in a duel. One class was going to be the strongest while downed one, it just happens to be us. Not gamebreaking, since we can’t avoid forced stomps. The revive rate is too strong though, i feel a nerf coming that way.
LEASH range, something that has been talked to death. The solution is to remove the pet capability to let the enemy stay in combat while following it. Reducing it will cripple the ranger too much and his usefulness in tournaments.
This goes for PVP, but what about PVE?
Well we all know the problem about PVE, which is pets. They can’t survive on the special conditions that the dungeon provides, so we need AOE damage reduction on pets. Like right now. Same for spirits, spirits should have even higher aoe mitigation.
Buffing the spirits survivability, would increase it’s usefulness in PVE, which will make us useful in dungeons again. 60% vitality doesn’t cut it, because they have no armor at all. It’s like pouring water on a broken bottle.
Some of our weapons are very weak in comparison to our META weapons. The longbow sucks completely. It’s terrible. The damage mostly. Same applies to greatsword, doesn’t make any sense for it to deal less damage then the normal sword.
Buff damage on both longbow and greatsword.
The axe offhand would be useful if it worked like the chieftain (that brings the enemy to you on the way back). And you should be able to move while doing number 5.
Some of our traits are horrible too. Spirits being able to move shouldn’t be a grandmaster trait, that 1s bleed on crit is horrible.
Quality of life improvements please! I want to be able to use more than two specs.
So, tl;dr:
We are in a good place if you choose the correct builds with the correct traits with the correct weapons and utilities. Axe Offhand, Greatsword and Longbow is terrible. Our pets and spirits needs aoe mitigation, and spirits need a buff to their armor.
I think the strongest combo would be Ele + Ranger.
Ok, I guess it isn’t a bug that a pet starts rezzing again immediately after being feared. Or maybe its just the cougar that likes to troll me when I’m downed and save up my mighty fear for its rez, only to see it resume the rez immediately.
Anet, your game is really good.So you expect the ranger’s downed mechanic to just go away because you feared him? So a necro and a ranger both go down at the same time, and the ranger loses because you used your fear on his pet?
Your logic is fun, to say the least.
I do expect to be rewarded when I do the right thing.
Funniest thing is, we didn’t even go down at the same time. He just took away 5k hp easily while I was attempting to stomp. Not like I can go away and wait for my heal given the broken crap that is n3 downed ronger state.
Stomp > get interrupted > stomp.
If hes using canine: Stomp > get interrupted > Fear pet > stomp
You can even evade thunderclap if youre fast enough and avoid damage.
That is the right thing to do. And any class is able to dish out 5k damage if you can’t stomp right.
I have a solution for you:
Don’t use your number 2 just as he is stomping you, but when he is finishing it. It will not only buy you time, as it will prevent the teleport but still get stomped thing.
Can someone tell me if it stacks with swiftness or signet of the hunt?
Ok, I guess it isn’t a bug that a pet starts rezzing again immediately after being feared. Or maybe its just the cougar that likes to troll me when I’m downed and save up my mighty fear for its rez, only to see it resume the rez immediately.
Anet, your game is really good.
So you expect the ranger’s downed mechanic to just go away because you feared him? So a necro and a ranger both go down at the same time, and the ranger loses because you used your fear on his pet?
Your logic is fun, to say the least.
Thread reviving should be insta ban
Considering how effective cripple, chill, and how many gap closing abilities these melee classes have, AND strafing backwards is slow as hell, i don’t think there is a lot of reward for ranged weapons. Agree with you OP.
Heal as one is 326 HPS, while Unguent is 340 (at 0 healing power).
I don’t know why it’s pretty bad, as you can heal more often, and the HPS difference is very small (and makes up for the fact that TU may not heal because you’re at 100% health).
And the rest is situational, like the poison situation.
Heal as one is all or nothing, BUT you can control that. Like, wait for empathic bond or the signet to tick in then heal, or activate the signet then heal.
Overall i consider heal as one as superior, if those are the only reasons.
I agree with you, two guys stomping someone doesn’t make it any faster, so why should two rezzers? Having one person rez while the other one interrupts and protects his ally requires more skill than both pressing F for 2 seconds and rezzing someone that was critically injured.
Also, i think stomping takes too long. It was just like the wolf’s f2, 2 seconds cast time felt way too slow while 1.5 seconds felt just right.
Since the above changes would make stability stomping too strong, then i suggest all interrupts while downed bypass any form of force stomping. That would remove the unfair advantage some classes have to prevent stomp (Thief, Mesmer and Ele).
As a ranger, i feel that the pet revive is too strong and needs to be toned down a little.
The thieves teleport should also have increased range, as i’ve seen thieves die countless times even though they teleported. Mesmers too.
tl;dr 15 characters
I don’t know why people use unguent. Taking cooldown into consideration, Heal as one and unguent heal for about the same, unguent being slightly better.
However, unguent will not protect against a burst, it can be negated by poison (heal as one too, but you have more control), it may end up healing nothing because the HP is already full. Is there any reason unguent is better?
Like morale (the enemy will see your HP at constant 100% hp and will freak)?
There are thieves out there fully capable of burning down a bunker ranger in a few short seconds, cuge, so your point here is invalid.
No. He made a ranger, and his thief friend couldn’t kill him! His point is completely valid and rangers need a nerf. Actually whatever just killed me needs a nerf too!
Ran this tonight in WvW and was pretty pleased. I was routinely tying up groups of 2-4. I seem to run into trouble with conditions fairly often though. Considering seeing if the lemongrass soup helps.
Great for solo play. But I’m still feeling a bit lacking in terms of what I bring to a group. Although that’s more of a ranger problem and not a problem specific to this build.
Getting a bit bored of this accusation now. A good Ranger brings plenty to the group, particularly in WvW.
This. We can make life hell for the enemy at chokepoints, throw out more than a few AoE their way, and our overall defensive ability on the keeps and towers is some of the best in the game.
Not to mention we’re combat medics, what with our quickness every 15 seconds and a way to prevent stomp with wolf’s aoe fear while we rez. Plus our spirit elite, that rezzes everyone around.
Just because people play well doesn’t mean that their classes are OP.
Can’t +1 your comment enough :/
Why don’t you just remove mesmers from the game and be done with it
This thread just gave me cancer.
I think somewhere along the way, you guys forget, that for the pet to hit 5k damage, it has to be under the following conditions:
- 40 points spent 30 in BM and 10 in Skirmishing for 30% crit damage.
- Has to be a Raven
- Has to crit on both attacks, the attacks are slower because the raven deals damage twice.
- Only deals 5k to low toughness builds
It seems there’s always the amazing trio QQing about ranger, when in fact, kiting the pet is something very easy to do. And stop with this Rangers can bunker and have glass cannon damage mentality already.
The normal ranger build has the pet dealing 40% of the ranger’s damage, the only change from normal to beastmaster is that percentage, which goes to somewhere like 60/40.
40% being the ranger’s damage while under defensive stats like tough/healing/condi. So the pet doesnt “become a god” with 30 points in beastmastery. In fact, it’s more of a 15% damage/survivability increase.
Play the ranger, know the ranger, kill the ranger.
(edited by AlexRD.7914)
Were there some hidden changes i don’t know about? I honestly can’t see how in one update that upgrades pet’s health by 2k, the ranger can go from being the “known scrub class” to “FOTM”? I mean, everyone got signet and haste buffs.
Was it because all other classes got nerfed but us, thus we are considered stronger?
Anyway, i think your suggestion for jaguar is too extreme.
No one would use it anymore
I agree with the fact that the pet shouldn’t keep the person in combat alone. This would allow the person some breathing room (as the pet can’t hit moving targets well) without crippling the ranger’s leash range.
I think the game was designed for the pet to only be killed if the ranger is careless or if everyone gangs up on the pet to cripple the ranger. If someone is able to kill the pet just because he chooses to focus the pet, the ranger would be in a very bad place.
Once again, thread about crying ele.
Right? Priceless!
Oh, how precious these threads of eles complaining are.
Poetic justice really.
im rank 44 and i QQ about ranger !
And THAT is the ultimate proof that rank doesn’t matter at all!
Tbh i really think rangers need a fix asap , and im not the only one saying this, most ppl i know/play with/against would say the same.
but i understand that some rangers already feel nostalgic of “good days” and come here to QQ before they get a nerf , but it will come no worries.
My best advice for you is to play a ranger for one day, using the specs you so hate. You’ll see how we’re not OP.
Edit: Oh and btw, the majority is usually wrong.
im rank 44 and i QQ about ranger !
And THAT is the ultimate proof that rank doesn’t matter at all!
There are some very good players, [people that probably blame themselves first 99 times out of 100 when they lose, giving valid input on some of the things wrong with rangers pets in this thread its ludicrous to dismiss them. Pet range is too much and the water rezzing is a joke and has been a joke. It was ignorable until they added a tournament map with water. The game is better when people can put aside there personal interests when something is clearly imbalanced for competitve play.
It’s not ludicrous to dismiss players when they flat out lie just to make a point. Check it, it’s not possible to get a target from mine to keep. NO one sends a pet just to solo a treb, it’s not effective nor doable due to leash range.
I agree with you, that water rez bug is a joke and HAS to be fixed, but really it doesn’t happen very often.
dude, my pet solos treb like its his job—because it is. you are right in that you cannot target treb or a keep target from home point. but as long as your team sets a target, you absolutely can. then the pet can assist. this is an expected part of the ranger’s role as home point D. if the opposite team doesn’t want their treb taken down, they can come fight me at home node. the range will force the pet back immediately unless i allow a decap.
heated arguments ranted about mesmer portal for months. i’m sure pet leash range will get tweaks just like portal was adjusted.
I see what you mean, though for this to work, you need:
-To cap the enemy’s point
-For the enemy to not be on the treb, and if he’s not on the treb then the treb doesn’t mean a lot to him (aside from extra 15 points)
-You can’t stay on point defending otherwise your pet will come back, so that means if enemies attack you’ll get your pet back.
-It took 45 seconds for my panther with 30 points in BM to kill a full health treb, + the time it takes for the pet to get there.
With these 4 restrictions, it becomes very situational, and the enemy team’s fault for not reacting to the “CLASS MECHANIC” of the ranger. I can’t really see how OP that is.
(edited by AlexRD.7914)
Necro’s minions aren’t controllable by default
Wrong. Even without playing necro i know minion skills turn into minion actions when they’re up, like golem’s kd…
… with the exception of one skill, not being possible to tell him to auto attack something, to stop, to come back. The necro pets run around aimlessly until you tell them to use that skill.
When i say control, i mean real control.So they’re already way more stupid than ranger’s pet (And we all know this) so it’s fine they can’t manage them while downed while rangers can? Makes no sense to me…
I never said it’s fine. I actually think necro pets NEED buffs and NEED control. And the necro SHOULD be able to use the pet knockdown while downed.
But the fact that our pets are smarter and stronger than necro minions is completely acceptable to me, given that our class no matter what has 1 pet and is dependent on the it.
Necro’s minions aren’t controllable by default
Wrong. Even without playing necro i know minion skills turn into minion actions when they’re up, like golem’s kd…
… with the exception of one skill, not being possible to tell him to auto attack something, to stop, to come back. The necro pets run around aimlessly until you tell them to use that skill.
When i say control, i mean real control.
There are some very good players, [people that probably blame themselves first 99 times out of 100 when they lose, giving valid input on some of the things wrong with rangers pets in this thread its ludicrous to dismiss them. Pet range is too much and the water rezzing is a joke and has been a joke. It was ignorable until they added a tournament map with water. The game is better when people can put aside there personal interests when something is clearly imbalanced for competitve play.
It’s not ludicrous to dismiss players when they flat out lie just to make a point. Check it, it’s not possible to get a target from mine to keep. NO one sends a pet just to solo a treb, it’s not effective nor doable due to leash range.
I agree with you, that water rez bug is a joke and HAS to be fixed, but really it doesn’t happen very often.
I don’t understand what’s so broken about it. Claiming it’s so “broken” and not giving any real explanation won’t do. What’s broken about it?
The healing power? Condition damage? I understand people complain a lot about traps, but honestly it’s so easy to avoid i’m surprised they still do.
Lick Wounds (And not only underwater where is obviously bugged and still not fixed), F skills while downed, pet recovering full life on swap even without the ranger getting out of combat, birds critting like thieves while owner runs bunker spec….should i go on? There’s a pretty long list….
You know nothing of balance if you’re complaining our pet healing up when we swap him. Birds don’t crit like thieves. Lick wounds bug underwater rarely triggers, but yes, its a BUG. The pet isn’t dead, why shouldn’t i control his F abilities while downed?
Please, go on.
My phantasms and clones aren’t dead if i go down…and necro’s minions neither….so why shouldn’t we control them too? Maybe because this would be imbalanced and stupid since a downed player have just to try to survive with his downed bar..
Please, go on..
Necro’s minions aren’t controllable by default, and i think that’s wrong.
However, comparing the pet to a clone is ridiculous.
Clones have a short life span and are spawned just as quickly. You even explode or shatter your clones on the enemy. Hardly what you call something permanent like the pet. You don’t see me sending my pet to his death with a bomb strapped around him.
In that case, i want a pet to spawn on my every evade, and to be able to explode my pet on the enemies.
Oh by the way, your “please go on” didn’t make sense.
I don’t understand what’s so broken about it. Claiming it’s so “broken” and not giving any real explanation won’t do. What’s broken about it?
The healing power? Condition damage? I understand people complain a lot about traps, but honestly it’s so easy to avoid i’m surprised they still do.
Lick Wounds (And not only underwater where is obviously bugged and still not fixed), F skills while downed, pet recovering full life on swap even without the ranger getting out of combat, birds critting like thieves while owner runs bunker spec….should i go on? There’s a pretty long list….
You know nothing of balance if you’re complaining our pet healing up when we swap him. Birds don’t crit like thieves. Lick wounds bug underwater rarely triggers, but yes, its a BUG. The pet isn’t dead, why shouldn’t i control his F abilities while downed?
Please, go on.
it is not important how much dmg it can do or how long it have to walk there
it should not be possible to make dmg on keep while being afk on mine – simple
And theres no magic to get the target on keep – teammate mark it – done
AND my pet do 1k dmg per hit non crit – 2k crit – easyfor it to kill glasscanon ppl when they slowed stunned or whatever
Oh it is magic, because even marked you won’t get the target from mine, so please stop making stuff up. And even if you do get a target (you have to be near the river, which is nowhere near mine) it says out of range.
Again. Please. Stop. Making. Stuff. Up.
i play ranger too and i think its fine, but range from pet is to high
i can stay outside on mines and just need a target on keep and can send my pet – thats broken and op. range from pet should be max 1500 and than despawn back to the ranger
i testet my pet full on dmg can easy solo kill berserker mesmers warriors eles or whatever – just put pet on them and it will follow for ever they have no chance to lose the aggro from pet or kill it fast enough – ppl should have a chance to lose the aggro
Let’s just rethink that scenario for one second, person that never actually played a ranger.
You “magically” get your target from the mine, you send your pet there, it takes about 15 seconds to reach the keep. It reaches the keep. It dies in 10 seconds or less, or you swap it out. It takes another 15 seconds for him to reach the keep, he dies in 10 seconds or less, or you swap it out. Then you send your pet out again. Then someone attacks you in the mine, you have no pet! You’re dead.
I don’t understand what’s so broken about it. Claiming it’s so “broken” and not giving any real explanation won’t do. What’s broken about it?
The healing power? Condition damage? I understand people complain a lot about traps, but honestly it’s so easy to avoid i’m surprised they still do.
Read the whole thread before throwing random questions in. In general it’s the range of the pet, which is abnormal. Second thing is broken pet-rezz underwater in downstate, which is on temple a gamebraking issue.
Passive aggressive comments? In a forum? :O This is new.
I did read the whole thread, i just can’t see how a broken pet rez that has a rare 1% chance of occurring (and is a bug) is a “gamebraking” (nice spelling) issue.
The leash range isn’t as big as you guys think, and is working as intended. But what do i know? I probably just press f1 on warriors and trebs, and i’m such a noob that i think i’m actually good by pressing one button.
I don’t understand what’s so broken about it. Claiming it’s so “broken” and not giving any real explanation won’t do. What’s broken about it?
The healing power? Condition damage? I understand people complain a lot about traps, but honestly it’s so easy to avoid i’m surprised they still do.
Why is your bonfire so big?
Hahaha i laughed at scrublord
It’s destroying gameplay when a pet can solo the treb and its owner standing on the node defending it. Same goes for defending the node while the pet is engaging at the orb, interupting players, which try to capping it. The split from a ranger into two players is a game-breaking issue.
Mesmer illusion for e.g. dissapear after a while, when the mesmer moves on.In conclusion: reduce the range of the pet and fix the pet-rezz in downstate (so the pet can reach the player, stop rezzing when its dead or interrupted)
Do you guys just make this up as you go?
I have NEVER seen a pet solo a treb. Ever.
Nor would it be effective, nor possible (unless the other team member isn’t wearing any armor, nor amulet nor traits and doesn’t react to the pet attacking him)
Edit: I suppose you guys think it’s as simple as pressing F1 and forgetting about everything. Play a ranger for one day, then you’ll know what i’m talking about.
If you’re going to demand pet fixes that screw rangers, we have to get some fixes our way. For instance, the pet rez bug where a pet keeps rezzing even after death happened to me only ONCE, and while underwater. And i play ranger a lot.
Did you know that 40-50% of the times the pet won’t even rez you because the terrain you’re in is not perfectly plain so he’ll just teabag you? You probably didn’t, you just stomped him thinking to yourself “what a noob he didn’t use his OP rez”
Pet’s chase is a class mechanic, if i put him to attack you, for what reason wouldn’t he follow you until the end of the world?
Don’t be silly pets don’t outclass warriors, if you want to make a real thread with real complaints don’t put this stuff.
Most of the pet buffs were small, like 2k health here and there. To a pet it doesn’t mean anything, trust me. The big numbers like in the bear are actually bug fixes where the pet didn’t have the correct value.
Honestly i don’t know how ANET puts up with this crap. This is probably why they aren’t posting anymore. You guys get a tiny issue, and you make it like it’s the end of the world, while completely disrespecting ANET employees. I remember seeing a thread where someone said that skill queuing ruined his game and that he would never played guild wars 2 anymore. Overreact much?
This last paragraph is more aimed at this thread https://forum-en.gw2archive.eu/forum/pvp/pvp/Petition-New-direction-for-PvP/first#post1970824 than yours.
I liked your vid a lot, nice choice of music and i personally liked the fact that it was sped up. Btw, you should try comboing Bonfire with monarchs leap so you get fire aura.
That’s the plan. I just don’t always feel like leaping though. Plus it’s tough to line up the leap with the combo field sometimes when enemies are moving. You’ll see I used the fire aura against other rangers for the most part. They are the only class that really hits me consistantly, and the aura racks up 10+ stacks of might pretty quickly. Gotta love it lol.
Thanks for the compliment! I’m glad you liked it
What i usually do is Hornet’s Sting > Bonfire > Monarchs leap
Usually the enemies will follow you into the fire anyway so you get both the effects
OMG is this for real? Do you guys really think we’re FOTM?
Shut up about conditions already, ranger’s condition removal is laughable. Our pet dies from our grandmaster traited condition removal, the signet active we have kills our pet and the heal requires you to stay on top of it and is on a 30 cd cooldown.
Yepyep, you shouldn’t be allowed to post anymore because of your ignorance. The ranger’s bow doesn’t have “perma haste”, it was NERFED to from 0.5 to 0.54s, and the haste effect on it was bugged which meant it wasn’t 100% but 70%ish. That’s a NERF not perma haste.
Big aoe burst on torch? WTF? I dont even..
The ranger was probably out of combat on swiftness while you were in combat and chilled, and without even checking your buffs you slammed your keyboard screaming NERFF while ragedrooling on the table
