So what you’re saying is that the range in the skill actually shows the autoattack range? How would that work for area of effect talents then?
It shows the maximum range. Don’t believe me? Check the wiki:
http://wiki.guildwars2.com/wiki/Range
“Range defines the maximum distance within which a skill can be targeted.”
Dude, just watch the video and pay attention, i’m not throwing traps randomly at the ground nor have i said that agility training applied 30%, all i said was it improved, and it does, it’s not completely bugged, it only applies less than it advertises.
As a joke the thread is ok, but in reality these videos are just that, jokes.
Pet doesn’t even get a chance to hit because the enemy is out of combat, in PvP your target won’t be out of combat and probably will get be crippled for a good while.
The dance to dodge arrows it’s known, but no one does that in PvP…you could send the pet and laugh at their dance.
I’m wondering how did you come up with that 1.200-900 range from the 4th video since that range you are assuming is completely wrong.
If i had to take a guess, the real 1.200 units is where your shortbow AUTOCAST ends and not where you are out of range. I didn’t check an answer for it since it didn’t really bother me, but seems a bit obvious.
For starters, both the elementalist and the pet are out of combat, so the speed bonus applies to both, and to make the test fair i even asked the ele to switch out of air to not get a speed bonus. This bug happens even while both are in combat, but i don’t feel like posting another video just to prove that. ( And as you can see, the pet even gets the agility training, which gives him an edge in speed. What’s wrong there isn’t the speed, but the AI pathing)
Also, the auto attack stops working at maximum range, one of the bugs listed in ranger bug’s thread. Even if your theory was correct, my tests would still be valid, because the extra range from non-auto attacks you think exist would then apply to the off hand as well.
Now that you say it though, i’m not entirely sure. To me the only logical explanation to something being out of range is when the distance shot is higher than the weapon’s maximum distance.
To make up for the possible wrong calculation, i even stepped to the edge of the circle, which made the range applied there something like 1050 or 1100.
Volume IV is out: http://www.youtube.com/watch?v=HFnXVxvAet4
Thanks for Aliatis for identifying this bug
If i had to choose three it would spike, viper and flame
If two, then flame and spike.
In sPVP, most people build for condition removal, so you’ll want the trap that does most damage in a short duration. Like flame trap. Spike trap for the immobilize, to keep the person on the traps for longer.
If only my wolf listened to me, i think i could have avoided at least a hundred deaths.
Countless times have i pressed f2 only to see my wolf prioritize walking, or using a leap when there are several targets finishing you
5 points is almost mandatory
its a 10% damage increase for all times, and even works to kill downed players or revive faster.
Ah i thought this was a PvP Build.
Nevermind then :P
Why would you not choose empathic bond? that’s like a no brainer
Well the mods got something against me it seems. all my comments are getting deleted because I am not allowed to show my concerns or thoughts. therefore I will not post anymore.
Chances are this post is going to be deleted to, for calling staff out. lol
Yes, everybody knows that pet pathing is awful and arrows are easy to dodge.
The videos are pointless though, because no real fight is going to play out like that unless it’s a bad player versus a bad player.
Everybody already knows about these issues. Making videos in unrealistic situations to showcase the problem doesn’t accomplish anything.
The horse is dead.
[Edit: And just for the record, the wolf pet would have leaped and knocked him down had you not been spamming the attack button to override the pet queue.]
Well, actually this happens if the player fighting the ranger is smart. For instance, while defending a fort, if the attackers are smart, they don’t need to worry about the ranger, cause they only have to strafe left and right. AND, when defending a fort, the obstructed bug becomes 10 times worse.
( What i showed was actually someone dodging arrows at 600-700 range, try doing that at 1200 range and you’ll see what i mean)
When fighting any class that kites, your pet will be useless and will serve as a Cloak and Dagger target for the thief.
And, just for the record, i just spammed the attack button on the end, just to show how that wouldn’t have helped.
(edited by AlexRD.7914)
Here is an extra one, just for the LOLs http://www.youtube.com/watch?v=5iK-QnDSKys
Since someone said that the person had to focus on movement, here is an example of how wrong that person was: http://www.youtube.com/watch?v=poltQGmLu5M
Impressive. You survived that whole time cause you kept the guy concentrating on moving for 30 seconds.
People stop and do that in all forms of pvp right?
Balance in a vacuum weeee
Ok, i will do another video just to prove how wrong you are
This is a video demonstrating how rangers are OP:
Volume I: http://www.youtube.com/watch?v=pPEbzNl_mDE&list=UL
Volume II: http://www.youtube.com/watch?v=poltQGmLu5M
Volume III: http://www.youtube.com/watch?v=5iK-QnDSKys
(edited by AlexRD.7914)
I’d reconsider spending 10 points in beastmastery, or at least change that trait you’re using, because to maximize your damage, you’ll have to be switching your pets a lot, and when you switch your pet, the f2 skill resets. As the switch pet cooldown is shorter than the 20% reduction, that trait is kind of lackluster.
Knowing John, this will probably get ‘fixed’ in the next update. Something along the lines of ’pet’s f2 skills no longer reset upon swapping pets and the cooldown timer will only continue while the pet is active’.
I seriously hope it’s not a bug
The Build:
http://intothemists.com/calc/?build=-FV-F-CFtEkx-g2cDV-0;9k29;1T4T-437A;158A;45-V06Rm0Ewk2Ewk26gP
OR
http://tinyurl.com/PRBuild
This build focuses on survivability and raw damage, ignoring criticals. It’s a great support and point defending build, as well as it is a good roaming build.
I chose the shortbow and the sword for their kiting and chasing qualities.
You’ll want to time your bursts with your pet’s knockbacks, and always switch to sword when bursting ( as the shortbow is currently bugged with haste ). The rune of the ogre is awesome because you’ll have 100% uptime of the rock dog, which is like another pet, that deals a lot of damage.
With this build, you don’t have to worry about conditions (all of them get cleared every 10 seconds) , so Necros will be easy kills.
When fighting an ele, pop your stability and rampage as one, so you can fight him without being knocked back. Same applies to Engis.
With ALL classes you want to keep poison in him at all times, with sword’s number 3 and shortbow’s number 2. ALWAYS interrupt the enemy’s heal with shortbow’s number 5 and burst him down.
When fighting a warrior or a thief, wait for him to use his burst, and when he does, pop signet of stone and QZ at the same time as he does. The enemy will be so focused on getting his burst right, he won’t even notice your health not dropping.
Guardians are bit of a pain in the kitten as you won’t have a lot of spike damage. BUT, if you interrupt their heals, and keep poison up at all times, you’ll win the fight.
If you have any questions, just leave a reply
(edited by AlexRD.7914)
I’d reconsider spending 10 points in beastmastery, or at least change that trait you’re using, because to maximize your damage, you’ll have to be switching your pets a lot, and when you switch your pet, the f2 skill resets. As the switch pet cooldown is shorter than the 20% reduction, that trait is kind of lackluster.
is mabye a bit overpowered.
Running away is now overpowered. Lol’ed hard.
Running away IS overpowered. Kiting saves you from death, that’s why the devs gave so much speed to elementalists since they have little armor and health.
I agree with the OP, mist form shouldn’t work on portals.
Why don’t you guys invest 5 points in beastmastery? That gets you 2 seconds of quickness every 20 seconds, giving you 6 seconds of 100% weapon speed.
That’s a 10% steady damage increase. And you can use that to heal faster, or finish an enemy with style.
Hi,
I was just wondering when the next ranger update is coming, since Jon Peters said that the nov 15 patch didn’t contain all the changes.
Thanks
The hyena thing doesn’t work for me. The pet suddenly dissapears after a while.
It helped me take down three targets once in spvp. I was running a complete glass cannon build, and i use entangle, and as luck would have it, they all lined up. So i used quickness and signet of stone and demolished them lol
But yeah, i don’t like Power tree either. That vulnerability strike is completely garbage. The only good thing about the power tree is the Signet of the Beastmaster, which sadly makes you invest 30 points into this kitteny tree
Most times of the times, i will be at range with my shortbow, kiting the thief (really hard to do since he has shadowstep, heartseeker and steal), and my pet will be trying to kill him at melee range.
So what does the thief do? He sees that he can’t reach me after blowing his cooldowns, and he’ll C&D to go to stealth and close the gap between the two of us. Or he’ll run to regenerate his initiative.
Either way, my kiting will have been for nothing. What will happen next is he’ll approach me with his initiative full, and backstab and heartseeker the kitten out of me. If i kite him, he’ll just use the pet for C&D and restart the cycle.
Besides, what i’m asking isn’t for C&D to be disabled for all NPC Animals, only the ranger pets, because i think that using the environment to your potential is something everyone should do.
When fighting a thief, he’ll always go to cloak and dagger you to get stealth. That can be avoided, and you can defend yourself against that. But there is no way to control a pet like that!
When a thief fights a ranger, he can keep up 100% stealth.
And there is nothing you can do to stop it.
So please, remove the pet as a target for cloak and dagger.
Am i really going to need to create a tutorial on how to escape with the sword?
What do you mean the evade doesn’t work ? Of course it works. IF, however, you are still facing the opponent, the leap WILL work, getting you back in the fight.
You want to disengage? Try one of the SEVERAL combinations:
1) Face the camera the other way and run away ( you will stay rooted for the duration of two attacks)
2) Face the camera the other way and evade ( instant escape )
3) Use Hornets Sting
4) Switch to Short Bow and use quick shot
5) Use Lightning Reflexes
6) Press ESC and stop targetting
7) Use Hunters Call and run while it casts, or face the other way (will cancel hunters call)
8) Same thing can be used for Call of the Wild
9) Switch to ANY weapon
I wish you guys would stop complaining about things like this, and started complaining about stuff like:
Hey, why do i have to spend 30 points in marksmanship to get a 6 second invulnerability while warriors have one that is for free?
Or why engineers have something that converts all conditions into boons and have a low cooldown, while we have something that has the same cooldown only it removes ONE condition?
Or how thieves have a 25% movement speed even though we are the ones known as scouts? Or the obstructed bug?
How the warrior’s rifle bleeds from any direction and applies a 10 second bleed while we have to flank and it lasts 3 to 4 seconds?
And, that if someone walks in circles, your pet doesn’t hit at all?
That is the kind of stuff that needs to be fixed. If they “fix” the sword rooting, it’s ability to chase down enemies will cease to exist.
Also, the “omgswordrootingissobad” also helps identify thieves in stealth. Hit the air and if you leap forward, there you have your thief.
Can you guys stop complaining about the sword already? Rooting you is a good thing, it means what that you’re rooted TO THE TARGET. If the target moves, you move along with him. Have you tried to kite a sword ranger? Its impossible, because of the 2 leaps + cripple.
If they fix this, then sword will be useless. Time your monarchs leap people!
I can’t see how this is an issue
Perhaps I should give it a deeper look. I tend to use Bark Skin because the last time I went out and tested Empathetic Bond, I never saw it work.
I made sure it was the only condition removal I had.
I stood there with my pet on passive and let mobs attack me and put conditions on me while I kept myself alive.
I never saw a condition come off of me before it ran its course.Are we sure it actually works? I was very disheartened by my testing, because in PvP it would be VEY powerful if it works the way it says it does.
It works.. Trust me. I tested out with a necro friend, and it cleared 7 conditions, that’s because we couldn’t time to see if didn’t clear more conditions.
Also, i think it is reliable because it clears ALL conditions every 10 seconds, so sure, a necro may dump all of his conditions on you after the tick, but there is no way he can know that so it will depend solely on luck. Besides, 10 seconds is pretty quick.
I disagree with agadar. Empathic bond is reliable, and by far the strongest condition remover of the game. It clears all conditions, it doesn’t even transfer it to your pet.
Also, the cooldowns of the brown bear reset with each pet swap, so you can use it every 15 secodns if traited in beastmastery.
I do agree however, that signet of renewal sucks.
Are you kidding me? The ranger has Empathic Bond, that clears ALL conditions every 10 seconds. That has got to be the best condition cleaner there is.
I don’t know about casting time, but has the range been reduced? I remember when the game started that the range was 900, and 1200 when traited.
Why would 20% be overkill? I don’t get it.
Thieves have it, and thieves have shortbows that kite better than rangers, so i really don’t understand.
Sword needs a gap closer bad. I think it would be cool, if you could switch between monarch’s leap and hornet’s sting. Like, i want to be able to use Monarch’s Leap first.
I don’t see how pets are bugged aside from the fact that they are slow in their attacks animation. If you manage them well, they are reliable. But if you spend all of your traits in getting the most damage to you, then well, yeah, the pet sucks.
I don’t want to “Manage” my pet, I just want it to go off and do it’s thing.
If it can’t manage to that properly on it’s own then I want it to go away.
And we should have the option to stow our pets and do proper damage like the other classes.
I love my Ranger, I always play a Ranger, I don’t like my pet.There are loads of places the pet is useless anyway, which puts Rangers at a big disadvantage over other classes because of our LOW damage output.
DON’T tell me to roll a Warrior. (Or whatever).
So, in other words, what you would be saying if you were a thief:
I love my thief, i always play a thief, but i hate stealth and i want it to go away.
By the way, someone said that you can’t get your pet to attack while youre defending a fort or when you are attacking someone in other ground. That is wrong. There is an utility skill called “Guard” that basically teleports your pet anywhere you want. You can even use it in jumping puzzles with your wolf to fear enemies into their death.
Well you know, rangers aren’t as bad in damage as youre making them out.
Sure, we have our disadvantages, but we still do decent DPS if you pick some good weapons.
Now what you can’t do, is use a broken weapon like longbow, or use the axe at 1v1 and expect huge damage.
Why should thieves run faster than us? After all, we are the true scouts. When you refer to a ranger, the first thing that comes to mind is a hunter, a tracker, a scout.
When you think of a thief, the first thing that comes to mind is stealth and subterfuge. Speed does not.
I think a 25% Passive is fair.
Aye for 25% just like thieves have it
I don’t see how pets are bugged aside from the fact that they are slow in their attacks animation. If you manage them well, they are reliable. But if you spend all of your traits in getting the most damage to you, then well, yeah, the pet sucks.
Its still a bad skill when compared to the other classes.
Guardians get the most op one, an area knockback.
Eles can just get out of harms way and annoy the team going to the water
Warriors can come back to life and kill you ( actually that is the most op one )
We… get an interrupt! Yay for us!Um… Warriors vengeance is in the same place as our Lick Wounds, the difference between the two is ours is over time but hen rezzed we stay up, the warriors is an instant, but temporary, Rez.
As for the warriors #2 skill (aka the buying time skill) they knock 1 person down, just one, no more so yeah, ours is awful!! How dare we be able to interrupt EVERYONE standing around us!! It’s so stupid and bad!!
I find it funny how you said warriors were the OP downed state instead of thieves… And it’s ironic that a ranger is screaming our downed state is UP, you know, not like our class mechanic we can pour points into to the point that its equivalent to a player in damage can still be used while we are downed and can be traited to have quickness while we are downed…. Oh wait….
Yea, vengeance is exactly like lick wounds… except its instant. Meaning, if someone downs you in a 1v1, all you have to do is interrupt his first finisher, then you have a second go at him ( while hes probably at 10% health ).
I guess you were right. Its identical to the rangers one.
Besides, i’m not complaining about the downed state of rangers. Number 1, 3 and 4 works well. My only complaint is about thunderclap.
Also number 3 should heal the pet when the pet isn’t dead. I died so many times because my pet had like 10% health and when i called him he died.
After you said that, i didn’t understand anything else.
Its still a bad skill when compared to the other classes.
Guardians get the most op one, an area knockback.
Eles can just get out of harms way and annoy the team going to the water
Warriors can come back to life and kill you ( actually that is the most op one )
We… get an interrupt! Yay for us!
1. Shortbow’s quick shot now applies a knockback or cripple effect to the target.
Crippling shot cripple duration increased by 50%.
Concussion shot now has a 20 second cooldown.
Quickness now correctly applies 100% attack speed increase.
Signet of the hunt now has 25% Movement Speed, and 150% damage buff has a lower cooldown. Lower signet of renewal cooldown, Remove search and rescue and apply a F1 feature for revival, spirits now have more health and toughness, and better buffs, Sick em does what i says it does, lower cooldown on muddy terrain.
Traps now have longer effects, a 1 second chill is a joke.
Also, would be better if traps could be used several times. Like, use the same trap three times out of combat, to prepare for a battle.
Longbow’s damage normalized in all distances, but at 1000 range you have a damage bonus. Increased rapid fire and barrage damage.
Axe’s Winters Bite has an an 8 second cooldown. Hunter’s call cooldown reduced to 20 seconds.
PM me in game and i can help you out
Lies.
I always get called in sPVP groups to guard the ruins.
Would be awesome if the Jaguar stealth skill also stealthed the ranger. In its c urrent state, its useless.
i think taking the pet away is a stupid idea.
We should organize and start our home in the Central lake’s borderlands.
I agree and disagree with the OP.
First things first, rangers aren’t bad.
We may have a disadvantage considering the strength of the other classes, but it’s not like this guy https://forum-en.gw2archive.eu/forum/professions/ranger/Just-logged-to-my-L80-Ranger makes it. I have no problem with other classes, except for bunker elementalists and condition thieves.
We rangers have so many escape abilities, sword and dagger alone has three evades, and if you count weapon swap with the shortbow, four. Two abilities that can be used to get us out of the danger zone. If you time them correctly, you WILL win. Learn to cope with your disadvantages. Pets can’t reach your enemy fast enough? Trait them for 30% movement speed.
Sure, you may lose a trait, but that’s a necessary sacrifice for now.
Which leads me to our disadvantages. We need to complain, because we only have two builds that work well, and some weapons that are useless. Some signets that when comparing them to the other classes are complete rubbish. Thieves have a 25% movement speed, why do we get a 10% when we clearly depend on running?
I am tired of having to deal with bugs like F2 unresponsiveness, or obstructed arrows that clearly landed a hit, or having to waste a trait slot to make the pet useful.
So i agree, we need changes, but we are not useless.
Guys, seriously, its not all about damage.
For instance, shortbow’s skill 5 is used to interrupt heals, or hundred blades, skill 3 saves you from a world of pain, skill 4 prevents the person from reaching you, skill two prevents someone from recovering their health effectively.
They are utility skills. They’re not supposed to do damage, they help your survive. People keep saying warrior’s rifle does more damage than the shortbow. Of course! But they don’t survive as much. They may wear heavy armor, but they cant escape while using a rifle. The amount of escapes a ranger has is ridiculous and is only surpassed by the thief. So sure, the warrior will do more damage but i’ll still outlive him.
Longbow skills 1,2,3 need a little boost in damage though i’ll give you that.