Showing Posts For AmaleoOu.2489:

Players instantly getting killed?

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Posted by: AmaleoOu.2489

AmaleoOu.2489

Can confirm, dying instantly at random moments. I’ll be standing and them bam, dead.

Anyone here throw out Ascended Armor boxes?

in Guild Wars 2 Discussion

Posted by: AmaleoOu.2489

AmaleoOu.2489

My main has a full set of berserker ascended, and I’m working towards ascended for my other toons, but sometimes the stat set you get doesn’t match any of the toons or is kitten.

It sucks that the box can only be sold for 3.2 silver to a vendor. I wish I could just flip it on the TP, but at the end of the day, I understand why these items are account bound and I wouldn’t want the ascended armor becoming as common as Legendaries. I wish you could at least get a couple of Gold out of the vendors (cheap kitten vendors man).

Anyways, anyone drop their Ascended Armor boxes? How’d it feel. I don’t want to let go. sob

Guild Wars 2 April fools 2015 [merged]

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Posted by: AmaleoOu.2489

AmaleoOu.2489

There is a way to turn it off.

please get mesmers out of pvp

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Posted by: AmaleoOu.2489

AmaleoOu.2489

I’d reserve Mesmer hate until we actually have a build in the meta and are competitively viable again. Sure, if you’re a great DRS Mesmer, you stand a chance, but even then, you aren’t worth more than one of the current meta builds. I wish there were more viable Mesmer builds. Many different play styles, but ultimately inferior. That being said, Mesmer is quite a tough class to play. One of the toughest if not the toughest I’d say. I’d roll a Mesmer and see how it all works before ranting about the difficulty of fighting one.

Especially with a Ranger kitten . One rapid fire and were down at half health

No title for completing all jumping puzzles?

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Posted by: AmaleoOu.2489

AmaleoOu.2489

I found it a bit odd that Jumping Puzzles have their own section of achievements in the Achievements panel, but there is no title associated.

I think it would be a cool idea (and probably wouldn’t take much effort) to have a title for those who completed all the Jumping Puzzles.

Player targeting

in PvP

Posted by: AmaleoOu.2489

AmaleoOu.2489

I’m not sure if it is something with my settings or if Guild Wars 2 insists on doing this, but I have a really hard time targeting Engineers, Thieves, and Rangers.

I don’t necessarily mean the Red Target Circle above their heads, but more the passive targeting where if you click someone, or just use a skill in their direction it’ll implicitly target them.

When going against Thieves, I usually have the target lose itself, which I suppose I understand because thieves go stealth all the time, but I can’t fathom why it goes stupid against Engineers and Rangers.

I’ll be fighting a Ranger, then all of a sudden I’m hitting their pet instead of them. Why? What is the logic? Is this supposed to happen? Am I supposed to accept the fact that my Asura is so dumb that he can’t tell that he should be targeting the Ranger instead of their pet? Does anyone else have this issue?

The same goes for Engineers when they bust out their turrets. All of a sudden, I’m hitting a healing or rocket turret. I originally clicked the Engineer and I want to be hitting them, not their turrets.

I’m not sure if I messed with my settings at some point, but this is really unnerving.

Does anyone else experience this?

Mesmer skills when downed

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Posted by: AmaleoOu.2489

AmaleoOu.2489

Is there any class that has worse down skills than a Mesmer? “Oh no, I’m dying. Let me use this 2 skill and teleport into the middle of an AOE. That’ll surely save me.”

Can we at least choose where we teleport? Please? sigh

A nifty and very handy feature PvP could use

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Posted by: AmaleoOu.2489

AmaleoOu.2489

I don’t know where to post this, but I think a good simple idea that Guild Wars 2 could implement is Trait Profiles. Basically, many people have many different builds they run or try out. It would be cool to be able to save the traits/sigils/amulet/rune combination in a Profile.

So, if I’m a Mesmer, I might save the Double Ranged Shatter as a profile, so I could toggle it whenever. Sure, I’m going to have to be the one that puts the correct weapons in place and the right utility/elite skills, but I think it would be very helpful.

The UI for this would simply be a Save button that is clickable when a unique combination of traits/sigils/amulet/runes (not already saved) is inputted. Then, you just go through a drop down and select your build from the drop down of builds you saved.

A simple addition that would be really helpful, IMO.

Make LA a PVP Map!

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Posted by: AmaleoOu.2489

AmaleoOu.2489

There should be a server you could guest in that is world-wide PvP.

Incentives for expensive Collections

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Posted by: AmaleoOu.2489

AmaleoOu.2489

Well, while they’re at it, I would appreciate it if I got a title for completing all the Jumping Puzzles. That would be cool.

IMO shatter mesmers need a nerf

in PvP

Posted by: AmaleoOu.2489

AmaleoOu.2489

I’m a Mesmer main, I despise double ranged shatter mesmers and even I don’t think they should be nerfed. I think they’re a gimmick, but they’re easy to kill. You just need to practice. If anything, I just really dislike how almost every single Mesmer is a double ranged shatter mesmer in tPVP. I feel like I’m much more useful to every team as a lockdown/condi mesmer.

The only reason they should get nerfed is to instill more variety, but as I see it, nerfing them would mean no Mesmers in the meta. Hopefully, non-shatter Mesmers get buffs to encourage variety. Anything to get more variety.

No need to nerf them. One swing of the blade and they’re down.

I have to disagree. No form of shatter is a gimmick, it’s a high skill cap build that utilizes every single part of the Mesmers mechanics, the more creative you are with it the better the results. Most are just running double ranged because trying to spike with sword in AOE is impossible and basically staff is necessary to survive when your that squishy without condi removal.
Lockdown mes can have a similar effect kittenter if your running a power varient. Condi mes however, that is the gimmick… lol.

Shatter in itself isn’t a gimmick. Hell, I use it all the time when I need to stack invulnerability, quickly burst or evade, but double ranged shatter definitely feels like a gimmick when it is all I see Mesmers in tPVP run. I’m looking into lockdown/power instead of lockdown/condi but both work really well in PvP.

IMO shatter mesmers need a nerf

in PvP

Posted by: AmaleoOu.2489

AmaleoOu.2489

I’m a Mesmer main, I despise double ranged shatter mesmers and even I don’t think they should be nerfed. I think they’re a gimmick, but they’re easy to kill. You just need to practice. If anything, I just really dislike how almost every single Mesmer is a double ranged shatter mesmer in tPVP. I feel like I’m much more useful to every team as a lockdown/condi mesmer.

The only reason they should get nerfed is to instill more variety, but as I see it, nerfing them would mean no Mesmers in the meta. Hopefully, non-shatter Mesmers get buffs to encourage variety. Anything to get more variety.

No need to nerf them. One swing of the blade and they’re down.

Mesmer Downed 2 Skill

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Posted by: AmaleoOu.2489

AmaleoOu.2489

Should this be buffed?… I’ve gotten sick and tired of being randomly teleported to a spot that is even worse than I was (Like the middle of an AOE)… Further… Maybe we shouldn’t have to have someone targeted to use it?

I don’t think it is a huge request, but seriously, I’ve been put in more bad situations than I have good situations with it.

Team PVP Condi build I've been running

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Posted by: AmaleoOu.2489

AmaleoOu.2489

Rune/Amulet & Sigils:

Rune/Amulet: You take the Rabid amulet because it is the perfect amulet for this. Boosts precision, toughness and condition damage. You’re going to want this amulet. You also take the Rune of the Krait. This rune is awesome for what we’re doing. Adds condi damage, bleed duration, and when you need to use your elite skill (time warp), it’ll inflict bleed, torment and poison on them. That’s an all around win.

Sigils: I have a sigil of energy on both sets. Being able to dodge is critical in clone creation. Other than that, I chose Sigil of Geomancy for the staff and Sigil of Earth for the Pistol. I’m still up in the air about what are the best Sigils for this build. Definitely not set on those sigils, especially the Sigil of Geomancy, but it is what I’ve been using for now.

Gameplay:

This build allows for a lot of strategy. It works pretty well even for those who just plan on running around while their duelists stack bleeds on the foe. It really comes to life when you take advantage of the traits and trying to misdirect your foe. Unless I’m facing a hambo (any warrior, really), I walk into fights with my scepter/pistol in hand. It is paramount that you either get a duelist out quick, or prepare to block for some quick torment on the foe. From there, you could continue with the scepter unless you feel the need to be more defensive. Usually, midway through a fight I am using the staff to make sure my warlock is out and that I have more mobility. Especially against rangers/warriors that stun like crazy. Phase retreat is great against them. Many mesmer builds that incorporate phantasms have you kite around. Though you don’t have a melee weapon, one of your best close-distance weapons is the dodge, blink and decoy. By placing clones very close to the opponent and confusing them with decoy and blink, you quickly take hold of the fight. This works extremely well against those using melee (especially those who get frustrated and start killing all your clones looking for you). The beauty of debilitating dissipation really shines here. Very often I find myself dodging around the enemy only to find them downed already because my phantasms and clones did all the work. That being said, by keeping track of the enemies health and knowing how close your clones are, that also helps set up shattering them with Mind Wrack to ensure they go down before healing. Just because this is a condi build, doesn’t mean you can’t shatter ‘em (I don’t know if Debilitating Dissipation counts shatters as kills and sends a condi to the foe. Even better if it does). Deception is key in this build and you want to use it to your advantage. As much success as I’ve had with this build in team PVP and in 1v1s, I found it does very good in 1v2s as well. Compared to other builds, I find myself alive much longer and usually am able to kill one of them before help arrives. Knowing when to block with scepter skill 2 helps a lot especially with warriors, guardians, thieves, rangers, and other mesmers.

Overall, I’m pretty happy with this build and was wondering what others thought, and if there are any adjustments seen that could make it better.

Team PVP Condi build I've been running

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Posted by: AmaleoOu.2489

AmaleoOu.2489

So, I can’t say I’m an expert at all, but this is a build that has done great for me. If I was in a 1v1, I’d choose another build, but as for team settings it is great and I still manage to win 90~95% of my 1v1s.

Just here looking for opinions and also maybe advice on making it better.

http://gw2skills.net/editor/?fhAQNAraWnsISZaWrGOqB1aIR1YM1Ln8poIVAlujP2G-TZRFwAAOBAJOCARLDo4RAka/BA

weps:

Scepter-Pistol: The pistol is crucial for stacking bleed. You want at least one duelist out stacking bleed on the enemy. Also, magic bullet is a great stun to have. I used to use Sword-Pistol, but the Scepter allows for smarter game play with it’s number 2. Well timed blocks are great, especially with the torment they lay on the foe.

Staff: The staff is a very great defensive weapon choice and allows extra movement with Phase Retreat. This is crucial for fighting those with lots of stuns. Clearly, you also have a 1 skill that will burn, bleed and add vulnerability to foes. Phantasmal Warlock is the skill to have for condi mesmers. It does more damage for more conditions, and with Wind of Chaos, that’s going to happen a lot. In team fights, you try not to be targeted, but sometimes you can’t avoid it. Chaos Armor is great for punishing the enemy when they attack you. This is not a skill to use unwisely. It could very easily change the course of a fight. Luckily, Chaos Storm + Phase Retreat also gives you a free Chaos Armor for more defense. Chaos Storm is a great defensive skill as well. If you’re fighting on a point and have a lot of dense fighting (lots of ppl within it, or even just a 1v1 against a melee who is bound to be in it with you) it is a great time to use it.

heal, utilities & elite:

Heal: Signet of the Ether is great for this build. Not only does it help you passively for having clones out, but the active really lets you gameplan for opponents. If I’m going into a 1v1 with a light class, I might pop a duelist, use the heal (even if I have close to full health) and instantly pop another duelist. That’s two duelists stacking lots of bleed quickly.

Utilities: Blink is a must. Great for mobility and helps if you get stunned. When you’re playing with a team, you carry a portal. It could easily change the outcome by quickly reporting back to a point when help is needed, or to stop someone from backcapping home while you handle stuff at mid. Decoy is also very useful. Many use decoy defensively. I prefer it strategically. If you could fool the opponent into hitting your clones, even better (as will be gone over in a later section).

Elite: I’ve done a lot of experimenting here. I used to use Mass Invis, and though great (needed in other builds), it doesn’t contribute as much as I would hope during team fights. At some point I used the Moa, and Moas are a ton of fun to use and could quickly end a fight (useful to stop guards and necros from using their skills to heal). That being said, Time Warp is tops. When you’re in a large team fight, or in a bit of a mess, but know you need to change an outcome quickly, it is there and it affects your team greatly. Twice the speed = Twice the DPS. That quickly turns fights around. A cool added bonus is that if an enemy goes down in the Time Warp, you also finish them twice as fast (much to the joy of teammates).

Traits:

Traits: 2/6/2/4/0.

Domination: you take take Empowered Illusions to give yourself some more umph. Yes, you’re a condi build, but it helps to reinforce it with some actual damage.

Dueling: you take Phantasmal Fury, Duelist’s Discipline and Deceptive Evasion. I think it makes perfect sense why one would take each of these. You want more critical hits because of Sharper Images (Illusions inflict bleeding on crit hits) so you take Phantasmal Fury. Deceptive Evasion is a great tool for strategy. Especially with what we grab out of chaos.

Chaos: you take Debilitating Dissipation. Your goal is to be very tricky with your movements (Phantasmal Retreat, Blink, Decoy) such that they kill your clones. Every clone they kill puts a condition on them. This is great for making them pay for their own actions.

Inspiration: you take Persisting Images and Malicious Sorcery. Tanky phantasms and more condition damage + reduced cool downs for scepter skills helps lots. You’ll notice that a lot of the smaller auto skills added, like Vengeful Images, Phantasmal healing, Metaphysical Rejuvenation, etc. Really help you out in this build. Originally, I had 4 in Illusions instead, but found that I needed more tankiness and having 4 in Inspiration really delivered on that mark.

Does Sigil of Earth Stack Bleeds?

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Posted by: AmaleoOu.2489

AmaleoOu.2489

I’m a mesmer running a condi build with Staff/Sword-Pistol.

I rely on the Pistol to stack bleeds, but when I switch to the sword, I also have Sigil of Intelligence & Sigil of Earth. I think this would give me at least 3 stacks of bleed in addition, but I don’t know if Sigil of Earth stacks like this.

Further, I use the same on the Staff, but don’t know if a Sigil of Earth on another wep would also contribute to the stack. If not, I’ll switch it for Sigil of Agony, or something passive to help my survivability.

Class natural speeds based on armor weight.

in Asura

Posted by: AmaleoOu.2489

AmaleoOu.2489

I’ve been thinking recently about how all characters regardless of armor are the same speed. Personally, this doesn’t make sense to me. I feel as though light armor wearers like Ranger, Mesmer and Thief should be more shifty/quicker and warriors/guardians should be slower because they were heavy armor. At the core, I think this is a cool feature that would be easy to implement because I’m sure the way Gw2 keeps track of your speed is through a speed attribute. The easiest implementation would be to keep warriors/guardians the same speed, make medium armor wearers a bit faster and light armor wearers a bit faster than that.

Now, I feel like this is something that could easily be expanded on for more realism. Perhaps, have an affect on the dodge bar and also have a weight attribute on armor. This weight would determine speed. The more weight, the slower, so warriors could be faster with less armor. Just food for thought. Think it could be cool.

Thoughts?