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Kills per server chart [EU]

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

I’ve posted my stats over at r/gw2wvw (https://en.reddit.com/r/Gw2WvW/comments/4b41v6/euna_kill_stats_133193/)

The gist: Around 580k kills (without the time between EU reset and NA reset). Based on the 710k kills in February this would be “just” 20% less kills. Similar decrease for the borders.

Kills per server chart [EU]

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

I can’t recall what the problem was, but I had a reason to dismiss your data from february as inaccurate. Might be because back then EU and NA weren’t seperated properly. (€: discovered my old post, shouldn’t be as bad as I thought, but was still sceptical) I had a total of 715k kills in that week.

However, based on the stats I collected for that week and this weeks statistics (will post tomorrow), I would support a decrease of roughly 30%.

The drop in kills was due to some resets (flushes) of the values during the week. I seriously doubt that kills dropped that much, they are just being misreported.

I believe one of those is the grand flush for EU headstart stats during NA reset. (At most 90k kills, likely much less, perhaps 50-60k) But this reset was present one month ago as well, therefore we should be able to compare these numbers.

Have you noticed some more resets?

Kills per server chart [EU]

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

I can’t recall what the problem was, but I had a reason to dismiss your data from february as inaccurate. Might be because back then EU and NA weren’t seperated properly. (€: discovered my old post, shouldn’t be as bad as I thought, but was still sceptical) I had a total of 715k kills in that week.

However, based on the stats I collected for that week and this weeks statistics (will post tomorrow), I would support a decrease of roughly 30%.

(edited by Arcan Soulstorm.4356)

top 5 wvw priorities - consolidated data

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

Two guys, same idea…
Around the first half of the first page here a bit more detailed and with references here: http://wiki.guildwars2.com/wiki/User:Soulblydd/Ruins/Wishes (will try to update a bit further, but as OP said, its tiring)

Also in case anyone is wondering, this is the thread we are talking about: https://forum-en.gw2archive.eu/forum/game/wuv/Your-top-5-priorities-for-WvW-Overhaul

(edited by Arcan Soulstorm.4356)

Anyone use "on kill" food buffs?

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

Seaweed Salad and inferior food is frequently used as range food for zergs. It’s more about the +10% damage though. Power on Kill was a commonly used range food before Seaweed salad rose in popularity. Health on kill (Omnomberry Compote) wasn’t rare before Lemongrass Poultry Soup became frequently used.

Theoretically on kill food should work by killing the soft targets of your enemies and with the gained momentum/endurance being able to wear down the meleetrain.

Kills per server chart [EU]

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

Thanks for your initiative but in case you haven’t noticed the PPK API is bugged atm:

https://forum-en.gw2archive.eu/forum/community/api/WvWvW-API/first#post5962863

https://github.com/arenanet/api-cdi/issues/210

Aye, this has to be considered.

However, while it looks like he is missing a map here and there, the general direction of the bars should be correct. (Tier 2 Fight Tier Hype)

Stability Reversion

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

pop your stability for 2 seconds of running through every CC the enemy has thrown?

It would. But the basic idea is that hitting the minimum stab duration (due to plowing through CC) is a big enough punishment to encourage people to juke/veil/avoid the CC.
If we assume a 0.5s icd, with 2 guards you’d have between 6 seconds (utility + courage) and 20 seconds of stability depending on how well you and your enemy play. That’s a very wide range, and you can’t get much done with the lower end of it.

That’s essentially how it already works except that the minimum duration is currently 0 seconds.

I think the next possible step twards routing around CC if possible would be capping the immunity at 1sec (with each stack potentially giving 1sec of immunity) instead of stacking the cooldown. That way you have some immunity while wasting potential stability when unnecessarily eating stuns.

Stability Reversion

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

Asking about the icd-thought so I get the idea in the community right. One stack of Stability with duration x would be applied by a skill or something else. It would be required to trigger the CC immunity with a stun while that stack of stability is still active. When it is triggered, one stack per CC is “removed” or rather converted to the 0.5/1 sec immunity to CC.

That would basically revert stability back to the old state with the changes that the stacks from Stand your Ground cant be removed/corrupted/whatever at once. Doesn’t sound like a way to the sweet spot at first glance, so please elaborate.

I don’t quite follow your explanation here.
It would simply be a cooldown on stab removal. For instance: you use “Stand Your Ground!”, giving you 5 stacks of stability for 5 seconds. The first time you get hit by CC, you lose 1 stack. For the next x seconds (that’s the icd) you will not be able to lose another stack no matter how much CC hits you. After those x seconds have passed, the next CC removes yet another stack.

It would be akin to a reversal in the sense that it would guarantee CC immunity for at least [(number of stacks-1) * icd]. However, this duration would be much shorter than the full duration (if 0.5s icd, Stand Your Ground would give you 2s guaranteed stab).

This offers several benefits:
(1) You don’t get your stab insta-stripped by CC bombs like you do right now.
(2) Frontlines are rewarded for avoiding as much CC as possible. The reward is a longer stab duration, allowing a deeper push/easier pull out.
(3) Good stability rotation retains its current awareness requirement while making the margin for error a bit larger. Old stab you could rotate like clockwork, current (and this proposition) require you to pay attention to your party’s stab situation all the time.
(4) CC would require more thought to use. Instead of simply dropping massive CC bombs, you’d need to space it out and run proper CC rotations to get the optimal effect.

Basically, it would strengthen heavy trains and raise the skill ceiling on pirateshipping a bit, while leaving room for both in the meta.

Sounds better.

But wouldn’t “(2) Frontlines are rewarded for avoiding as much CC as possible. The reward is a longer stab duration, allowing a deeper push/easier pull out.” just allow for pop your stability for 2 seconds of running through every CC the enemy has thrown? Would support (4), though.

Stability Reversion

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

Asking about the icd-thought so I get the idea in the community right. One stack of Stability with duration x would be applied by a skill or something else. It would be required to trigger the CC immunity with a stun while that stack of stability is still active. When it is triggered, one stack per CC is “removed” or rather converted to the 0.5/1 sec immunity to CC.

That would basically revert stability back to the old state with the changes that the stacks from Stand your Ground cant be removed/corrupted/whatever at once. Doesn’t sound like a way to the sweet spot at first glance, so please elaborate.

WvWvW: API

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

-Death/Kills aren’t present on EU match.

This is something I’m looking to get fixed in the future; I’m not really sure why those messages aren’t being propagated between DCs. Not sure when I’ll have it fixed though.

With PPK coming back in the not-that-far future (https://forum-en.gw2archive.eu/forum/game/wuv/World-vs-World-Holiday-Sneak-Peek) it would be nice to have that fixed and ready until the release of the hinted update.

Will definitely have it fixed before the WvW changes land, but not before mid-January I think.

End-ish January, PPK has already arrived. Have a reminder

€: Kills have appeared for EU (http://wvwintel.com/#2010) but seem quite buggy, even for NA, (also apparent at http://coveragewars2.com/death.php)

(edited by Arcan Soulstorm.4356)

WvWvW: API

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

-Death/Kills aren’t present on EU match.

This is something I’m looking to get fixed in the future; I’m not really sure why those messages aren’t being propagated between DCs. Not sure when I’ll have it fixed though.

With PPK coming back in the not-that-far future (https://forum-en.gw2archive.eu/forum/game/wuv/World-vs-World-Holiday-Sneak-Peek) it would be nice to have that fixed and ready until the release of the hinted update.

Patch fixed the new borderlands

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

I like the ‘also’. Are there still ruins? No. So there is no ‘also’ unless there is something in addition to shrines that counts?

Why should there still be ruins (now)?

However this would make sense considering that I’ve red on reddit that someone heard about inofficial rumours that they’ve promised to look at putting a borderland rotation on the table.

The Arena Wait Time and GvG (take 2)

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

They’ve said arenas are upgradeable.
They’ve said the full guild hall with all features would need 6-9 months.
If I consider the two months now, the denial mode in my head insists of this estimate being for the fully upgraded guild arena which would lead to the basic arena within a much shorter time. (Oh sweet summer child…)
I think one week would be acceptable, giving the returning guilds a bit of time to reassemble and doing scrims for the feeling on the borders, but two months seem a bit high-end.

WvW Lag March 2015

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

T4 EU, Lag is still present. Especially lagspikes during fights, including a disconnect in my first fight this evening. New personal best regarding the “ping”: 4.131

WvW-Only Food

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

My current stance is, either you go with “top tier” food and bite the costs, or you run cheaper second shelf food and try to compensate it with skill, or you choose “third tier” food which isn’t used right now and try to establish it. (Saffron Bread?) On the uneven playing ground WvW is, this wouldn’t be the point I see the urgent need to do anything.

Actually I would rather limit the amount of uses of Feasts. Which would mean: Top level Bufffood for the guilds (with 15-20 uses, maybe even 10 [your bonus is the doubled duration]) and lvl 30 food for the random zerg (the only feast having unlimited uses). If the random zerg decides to use better food, it might get expensive.

WvW Lag March 2015

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

Just DC’d T4 EU (Elona) while capping Umber (No zerg in sight).

Der Spiel-Client hat die Verbindung zum Server verloren. Bitte wartet einige Minuten ab, bevor Ihr erneut versucht, den Client zu starten. (Code=7:11:3:191:101)

API CDI 2015

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

I’d like to see a flag for waypoints in keeps and SMC in WvW as they are visble to every player by looking on the map.

What if Dolyaks could be revived?

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

It might be connected with the guards.
As long as they live, the dolyak can be revived. Dollys from camps that haven’t been upgraded don’t have a “downed”-state.

Really? I should test this sometime. I didn’t think that the guards could revive it; I figured they just went back to the camp/despawned (not that it matters since people usually kill the guards too if they’re killin’ the poor animal).

I guess you misunderstood me, I gave that as a possible way of implement a downed state.
Right now, if you attack a dolly with guards you want to focus on the dolyak, and on the dolyak only. Once the dolyak dies, the guards despawn as well.

What if Dolyaks could be revived?

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

It might be connected with the guards.
As long as they live, the dolyak can be revived. Dollys from camps that haven’t been upgraded don’t have a “downed”-state.

The Case for a PvE Hard Mode

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

What if,
You are only able to reach a hardmode map by rezoning. An example; enter the Gendarran Fields hardmode map via portal from Lions Arch, Kessex Hills or any other of the adjacent maps. This requires a full 5-man group which all have that particular map completed, if one does not have that map completed, the group enters NM.
Party members don’t have enter the portal at exactly the same time.
Waypoints in those maps are locked until the player has vanquished surrounding regions. Another example; killing the hardmode pirate champion on the Brigantine Isles unlocks its waypoint.

A question to your concept of vanquishing: would it be possible to kill the same easy monster (group) over and over again to reach 90%, or would you increase respawn timers, for example 5-10 minutes.

(edited by Arcan Soulstorm.4356)

How to create profit from WvW ?

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

I have a few thoughts.
1. Guidon Carrier Skin – While transformed you have 0 combat skills and receive no damage until all of your party members have been killed, then you are put into combat and loose the skin. Maybe have a commander version to rep server colors/ identity?
2. Bugler/ Aeneator Skin – While transformed you have 0 combat skills and receive no damage until all of your party members have been killed, then you are put into combat and loose the skin.

I grab four such players in one group and have a fifth one cacmping at your spawn, do that three or four times and you should have a melee core that can literally run through enemy spawn points.

Trick-or-Treat Bag research

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

I’ve included the results from this thread in the wiki increasing the sample size to nearly 68k.

/v2/worlds enabled

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

I think it is not that great that Baruch Bay is the only server that requires https://api.guildwars2.com/v2/worlds?page=1 :|

Zommoros told me a secret

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

Productive week could refer to something able to be purchased from a laural vendor…

He didn’t have enough to buy the second item (laural item), so tried to steal it, but after a productive week, was able to get it. That and he now has mystic coins to use (as I think we can agree that mystic coins are what is being referenced as far as Zommoros’ favorite.

Jumping on your thought, what about Mystic Binding Agents which are said to be able to replace Elonian Wine (that he maybe tried to steal).

Adopt-a-Dev for the WvW Fall Tournament

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

Removing white swords from objectives to give defenders a stronger role in alerting their team as well as giving attackers more of a chance to get through having their siege disabled.

Don’t slow down the Karmatrain :/…
I think it is an interesting point and a good thing you brought it up. But I wouldn’t expect that change to bring more positive effects than negative side effects. Well, if it is implemented in the next build, we will (most likely) give negative feedback about it, and if this current pace persists, we get some fixes soon after that. Maybe I like it in its original state as well.

All in all, the post sounds promising. In the meantime i have to figure out how to stuff a waypoint into a tower. >.>

Scoring Discussion

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

To tackle offtime dominance I’d like to see a decrease in importance of the ppt for the amount of total points.

  • This may be achieved by awarding every stomp with a point regardles of bloodlust.
  • Furthermore, stacks of bloodlust award additional points while having three stacks of bloodlust awards every kill (that results in armor damage to nerf it against outnumbered servers) with one point, if that player was stomped, the kill awards 3-5 (discussable) points.
  • Outnumbered players could also receive additional points for stomps or even kills without having a bloodlust stack.
  • Taking upgraded structures from enemies could give a set amount of bonus points (or points by the formula “Current supply capacity” – “Base Supply Capacity”) to the attacking fraction.

I can’t do any guesses about the actual impact of such changes (mostly because we don’t have several statistics), but if the share of points for objectives drops to less than 2/3, one might establish a ranking based solely on PPT while the weekly outcome is heavily influenced by those bonus points.

This ideaset however might be working well for already balanced matches, but I fear it wont really help for complete blowout matches.

Siege Troll Discussion

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

How about exhaustion be applied upon using supplies instead of dropping the siege? I can pretty much drop 3 trebs and waste 300 supplies under the 3 minute frame.

That wouldn’t fix point 4, ballistas in front of gates for example.

In general I like the idea of exhaustion upon blueprint dropping, one side effect that may benefit gameplay in general would be that zergs have to organise to drop a handful of superior rams in front of a gate or sieging up towers. Probably the exhaustion could be removed early if the ram destroyed a gate.

The Gold Sink you pay for! [Silver Fed Salv]

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

You discr.. ahem forgot Quaggans and Largos (especially the canthan ones), therefore 1s is more than justified for people like you!

Actually, I’d go with the opinion of that one guy for the red color swatch. Its for those that are too lazy to do the math…

Communication & Development

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

-snip-

Yes. That must be it. They’re all faked.

Not all, just the good reviews?

Meanwhile: http://en.reddit.com/r/Guildwars2/comments/2bl5pq/july_24th_1700_cest_round_table_with_ramon_domke/

Discussion for WvW

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

Catapulting Asurans – Because why not?! LOL We can hurl rocks, surely we can hurl an Asuran across a wall? (This one is just more comical than anything)

Only when the Asuras die by “fall” damage ;-) (Inb4 suggestion of a parachute)

Gw2 Leaderboards (GvG Site and Forum)

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

-snip-
Where G = matches won / matches lost

Will make problems when a guild wins 5:0 ;-)
Maybe “(matches won + 1)/(matches lost +1)”

€dit:

-Snip-
We changed the formulas a bit:
Ea = 1/[1+10^((Rb-Ra)/400)]
-Snap-

Guild A and B again, both start with 1k Points, guild A wins with 4:1
New rating: A=1000.15 B=996.26, still contains no bonus points for the then better server and “only” a four point fine for the loosing server. In the next round, the results wouldn’t change much, A=1000,15 B=996,08

Furthermore, if guild A has a rating of 1k and B a rating of 692 (the highest difference where excel doesn’t give me an error which would equal “0”), even if Server A would “just” finish 3:2, it would not have any effect on the rating.

€dit2: Forgot a bracket.

(edited by Arcan Soulstorm.4356)

Gw2 Leaderboards (GvG Site and Forum)

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

-snip-

Furthermore I believe it might become a problem that you only consider which team has won, not how good that victory actually was.

So are you suggesting base it off of rounds won/lost like 4-3? I can’t think of another accurate measure for how “good” a fight is.

Yep, but currently I have more problems with the formula. If someone could explain them for me

Gw2 Leaderboards (GvG Site and Forum)

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

If I interpret the given formula correct, the ratings for equal matches would decline.
For example: guild A and B start with 1000 points. guild A wins, new rating: A = 1000, B=985. As they were equal, guild A would deserve a bonus in rating points.
Then the two guilds directly start another round, A wins again. New rating: A = 991, B = 974. Those ratings are still that close that I would consider the guilds to be equal.

Furthermore I believe it might become a problem that you only consider which team has won, not how good that victory actually was.

Best mat to invest in for 500 jeweling patch?

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

I wonder if there is any person that hasn’t invested in Platinum Ore as of now.

Reset-button for WvW rank-skills like traits?

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

I could imagine a way to reset your masteries apart form pre-season resets to cost gems.

Suggestion: Favorite builds button

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

Things that must be in a template:

  • Weapons
  • Sigils
  • Rune
  • Amulet
  • Skills
  • Traits

Apart from that (if not already included in thoughts) the attributes of the gear which might be solved as a poster above has suggested, that the system looks for similar alternatives in the inventory, if not available -> gives a message.
From a (a bit) casual WvW-Viewpoint I’d also like to see the usage of consumables somehow. At least I would prioritize that higher than the suggested style options.

  • Sharing (chat links? codes? urls?)
  • Viewing (seeing some else’s vs. seeing your own)

Must!

  • Websites (third-party sites should work with in-game)

I’d like to see a successor to the pvxwiki, maybe in the mistpedia. But that is up to the community.

Guaranteed 300% >>Unethical<< Flip

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

Till then, the items mentioned should be of basic rarity and a level divisible by five.

Thanks John..

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

However, i would still like to see a statement, if there are still mf recipes that havent been discovered yet.

The last time I’ve checked them, there were a handful of food tablet recipes that apparently were not discovered back then. However, some of them have been discovered since then.
I would also guess that there are some armor box recipes not crafted yet.
Don’t know about other and special recipes.

Infusions and TP and implications on economy

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Posted by: Arcan Soulstorm.4356

Arcan Soulstorm.4356

According to the API, someone has even created a +16 Infusion but obviously didn’t decide to sell it.